Animate multiple entities
- by Robert
I'm trying to animate multiple(3) entities using one model(IQM format).
It's working but performance is really bad because I'm calling animate function for each entity in my game loop (I think problem is there).
What's the best way to animate multiple entities (with different animation ofc) in OpenGL? I think I can try build one VBO / entity for better performances but I don't think it's the best way to do it.