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  • A Custom View Engine with Dynamic View Location

    - by imran_ku07
        Introduction:          One of the nice feature of ASP.NET MVC framework is its pluggability. This means you can completely replace the default view engine(s) with a custom one. One of the reason for using a custom view engine is to change the default views location and sometimes you need to change the views location at run-time. For doing this, you can extend the default view engine(s) and then change the default views location variables at run-time.  But, you cannot directly change the default views location variables at run-time because they are static and shared among all requests. In this article, I will show you how you can dynamically change the views location without changing the default views location variables at run-time.       Description:           Let's say you need to synchronize the views location with controller name and controller namespace. So, instead of searching to the default views location(Views/ControllerName/ViewName) to locate views, this(these) custom view engine(s) will search in the Views/ControllerNameSpace/ControllerName/ViewName folder to locate views.           First of all create a sample ASP.NET MVC 3 application and then add these custom view engines to your application,   public class MyRazorViewEngine : RazorViewEngine { public MyRazorViewEngine() : base() { AreaViewLocationFormats = new[] { "~/Areas/{2}/Views/%1/{1}/{0}.cshtml", "~/Areas/{2}/Views/%1/{1}/{0}.vbhtml", "~/Areas/{2}/Views/%1/Shared/{0}.cshtml", "~/Areas/{2}/Views/%1/Shared/{0}.vbhtml" }; AreaMasterLocationFormats = new[] { "~/Areas/{2}/Views/%1/{1}/{0}.cshtml", "~/Areas/{2}/Views/%1/{1}/{0}.vbhtml", "~/Areas/{2}/Views/%1/Shared/{0}.cshtml", "~/Areas/{2}/Views/%1/Shared/{0}.vbhtml" }; AreaPartialViewLocationFormats = new[] { "~/Areas/{2}/Views/%1/{1}/{0}.cshtml", "~/Areas/{2}/Views/%1/{1}/{0}.vbhtml", "~/Areas/{2}/Views/%1/Shared/{0}.cshtml", "~/Areas/{2}/Views/%1/Shared/{0}.vbhtml" }; ViewLocationFormats = new[] { "~/Views/%1/{1}/{0}.cshtml", "~/Views/%1/{1}/{0}.vbhtml", "~/Views/%1/Shared/{0}.cshtml", "~/Views/%1/Shared/{0}.vbhtml" }; MasterLocationFormats = new[] { "~/Views/%1/{1}/{0}.cshtml", "~/Views/%1/{1}/{0}.vbhtml", "~/Views/%1/Shared/{0}.cshtml", "~/Views/%1/Shared/{0}.vbhtml" }; PartialViewLocationFormats = new[] { "~/Views/%1/{1}/{0}.cshtml", "~/Views/%1/{1}/{0}.vbhtml", "~/Views/%1/Shared/{0}.cshtml", "~/Views/%1/Shared/{0}.vbhtml" }; } protected override IView CreatePartialView(ControllerContext controllerContext, string partialPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.CreatePartialView(controllerContext, partialPath.Replace("%1", nameSpace)); } protected override IView CreateView(ControllerContext controllerContext, string viewPath, string masterPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.CreateView(controllerContext, viewPath.Replace("%1", nameSpace), masterPath.Replace("%1", nameSpace)); } protected override bool FileExists(ControllerContext controllerContext, string virtualPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.FileExists(controllerContext, virtualPath.Replace("%1", nameSpace)); } } public class MyWebFormViewEngine : WebFormViewEngine { public MyWebFormViewEngine() : base() { MasterLocationFormats = new[] { "~/Views/%1/{1}/{0}.master", "~/Views/%1/Shared/{0}.master" }; AreaMasterLocationFormats = new[] { "~/Areas/{2}/Views/%1/{1}/{0}.master", "~/Areas/{2}/Views/%1/Shared/{0}.master", }; ViewLocationFormats = new[] { "~/Views/%1/{1}/{0}.aspx", "~/Views/%1/{1}/{0}.ascx", "~/Views/%1/Shared/{0}.aspx", "~/Views/%1/Shared/{0}.ascx" }; AreaViewLocationFormats = new[] { "~/Areas/{2}/Views/%1/{1}/{0}.aspx", "~/Areas/{2}/Views/%1/{1}/{0}.ascx", "~/Areas/{2}/Views/%1/Shared/{0}.aspx", "~/Areas/{2}/Views/%1/Shared/{0}.ascx", }; PartialViewLocationFormats = ViewLocationFormats; AreaPartialViewLocationFormats = AreaViewLocationFormats; } protected override IView CreatePartialView(ControllerContext controllerContext, string partialPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.CreatePartialView(controllerContext, partialPath.Replace("%1", nameSpace)); } protected override IView CreateView(ControllerContext controllerContext, string viewPath, string masterPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.CreateView(controllerContext, viewPath.Replace("%1", nameSpace), masterPath.Replace("%1", nameSpace)); } protected override bool FileExists(ControllerContext controllerContext, string virtualPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.FileExists(controllerContext, virtualPath.Replace("%1", nameSpace)); } }             Here, I am extending the RazorViewEngine and WebFormViewEngine class and then appending /%1 in each views location variable, so that we can replace /%1 at run-time. I am also overriding the FileExists, CreateView and CreatePartialView methods. In each of these method implementation, I am replacing /%1 with controller namespace. Now, just register these view engines in Application_Start method in Global.asax.cs file,   protected void Application_Start() { ViewEngines.Engines.Clear(); ViewEngines.Engines.Add(new MyRazorViewEngine()); ViewEngines.Engines.Add(new MyWebFormViewEngine()); ................................................ ................................................ }             Now just create a controller and put this controller's view inside Views/ControllerNameSpace/ControllerName folder and then run this application. You will find that everything works just fine.       Summary:          ASP.NET MVC uses convention over configuration to locate views. For many applications this convention to locate views is acceptable. But sometimes you may need to locate views at run-time. In this article, I showed you how you can dynamically locate your views by using a custom view engine. I am also attaching a sample application. Hopefully you will enjoy this article too. SyntaxHighlighter.all()  

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  • Trying to implement fling events on an object

    - by Adam Short
    I have a game object, well a bitmap, which I'd like to "fling". I'm struggling to get it to fling ontouchlistener due to it being a bitmap and not sure how to proceed and I'm struggling to find the resources to help. Here's my code so far: https://github.com/addrum/Shapes GameActivity class: package com.main.shapes; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.os.Bundle; import android.view.GestureDetector; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View.OnTouchListener; import android.view.Window; public class GameActivity extends Activity { private GestureDetector gestureDetector; View view; Bitmap ball; float x, y; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //Remove title bar this.requestWindowFeature(Window.FEATURE_NO_TITLE); view = new View(this); ball = BitmapFactory.decodeResource(getResources(), R.drawable.ball); gestureDetector = new GestureDetector(this, new GestureListener()); x = 0; y = 0; setContentView(view); ball.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(android.view.View v, MotionEvent event) { // TODO Auto-generated method stub return false; } }); } @Override protected void onPause() { super.onPause(); view.pause(); } @Override protected void onResume() { super.onResume(); view.resume(); } public class View extends SurfaceView implements Runnable { Thread thread = null; SurfaceHolder holder; boolean canRun = false; public View(Context context) { super(context); holder = getHolder(); } public void run() { while (canRun) { if (!holder.getSurface().isValid()) { continue; } Canvas c = holder.lockCanvas(); c.drawARGB(255, 255, 255, 255); c.drawBitmap(ball, x - (ball.getWidth() / 2), y - (ball.getHeight() / 2), null); holder.unlockCanvasAndPost(c); } } public void pause() { canRun = false; while (true) { try { thread.join(); } catch (InterruptedException e) { e.printStackTrace(); } break; } thread = null; } public void resume() { canRun = true; thread = new Thread(this); thread.start(); } } } GestureListener class: package com.main.shapes; import android.view.GestureDetector.SimpleOnGestureListener; import android.view.MotionEvent; public class GestureListener extends SimpleOnGestureListener { private static final int SWIPE_MIN_DISTANCE = 120; private static final int SWIPE_THRESHOLD_VELOCITY = 200; @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { if (e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { //From Right to Left return true; } else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { //From Left to Right return true; } if (e1.getY() - e2.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) { //From Bottom to Top return true; } else if (e2.getY() - e1.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) { //From Top to Bottom return true; } return false; } @Override public boolean onDown(MotionEvent e) { //always return true since all gestures always begin with onDown and<br> //if this returns false, the framework won't try to pick up onFling for example. return true; } }

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  • Should all, none, or some overriden methods call Super?

    - by JoJo
    When designing a class, how do you decide when all overridden methods should call super or when none of the overridden methods should call super? Also, is it considered bad practice if your code logic requires a mixture of supered and non-supered methods like the Javascript example below? ChildClass = new Class.create(ParentClass, { /** * @Override */ initialize: function($super) { $super(); this.foo = 99; }, /** * @Override */ methodOne: function($super) { $super(); this.foo++; }, /** * @Override */ methodTwo: function($super) { this.foo--; } }); After delving into the iPhone and Android SDKs, I noticed that super must be called on every overridden method, or else the program will crash because something wouldn't get initialized. When deriving from a template/delegate, none of the methods are supered (obviously). So what exactly are these "je ne sais quoi" qualities that determine whether a all, none, or some overriden methods should call super?

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  • "Imprinting" as a language feature?

    - by MKO
    Idea I had this idea for a language feature that I think would be useful, does anyone know of a language that implements something like this? The idea is that besides inheritance a class can also use something called "imprinting" (for lack of better term). A class can imprint one or several (non-abstract) classes. When a class imprints another class it gets all it's properties and all it's methods. It's like the class storing an instance of the imprinted class and redirecting it's methods/properties to it. A class that imprints another class therefore by definition also implements all it's interfaces and it's abstract class. So what's the point? Well, inheritance and polymorphism is hard to get right. Often composition gives far more flexibility. Multiple inheritance offers a slew of different problems without much benefits (IMO). I often write adapter classes (in C#) by implementing some interface and passing along the actual methods/properties to an encapsulated object. The downside to that approach is that if the interface changes the class breaks. You also you have to put in a lot of code that does nothing but pass things along to the encapsulated object. A classic example is that you have some class that implements IEnumerable or IList and contains an internal class it uses. With this technique things would be much easier Example (c#) [imprint List<Person> as peopleList] public class People : PersonBase { public void SomeMethod() { DoSomething(this.Count); //Count is from List } } //Now People can be treated as an List<Person> People people = new People(); foreach(Person person in people) { ... } peopleList is an alias/variablename (of your choice)used internally to alias the instance but can be skipped if not needed. One thing that's useful is to override an imprinted method, that could be achieved with the ordinary override syntax public override void Add(Person person) { DoSomething(); personList.Add(person); } note that the above is functional equivalent (and could be rewritten by the compiler) to: public class People : PersonBase , IList<Person> { private List<Person> personList = new List<Person>(); public override void Add(object obj) { this.personList.Add(obj) } public override int IndexOf(object obj) { return personList.IndexOf(obj) } //etc etc for each signature in the interface } only if IList changes your class will break. IList won't change but an interface that you, someone in your team, or a thirdparty has designed might just change. Also this saves you writing a whole lot of code for some interfaces/abstract classes. Caveats There's a couple of gotchas. First we, syntax must be added to call the imprinted classes's constructors from the imprinting class constructor. Also, what happends if a class imprints two classes which have the same method? In that case the compiler would detect it and force the class to define an override of that method (where you could chose if you wanted to call either imprinted class or both) So what do you think, would it be useful, any caveats? It seems it would be pretty straightforward to implement something like that in the C# language but I might be missing something :) Sidenote - Why is this different from multiple inheritance Ok, so some people have asked about this. Why is this different from multiple inheritance and why not multiple inheritance. In C# methods are either virtual or not. Say that we have ClassB who inherits from ClassA. ClassA has the methods MethodA and MethodB. ClassB overrides MethodA but not MethodB. Now say that MethodB has a call to MethodA. if MethodA is virtual it will call the implementation that ClassB has, if not it will use the base class, ClassA's MethodA and you'll end up wondering why your class doesn't work as it should. By the terminology sofar you might already confused. So what happens if ClassB inherits both from ClassA and another ClassC. I bet both programmers and compilers will be scratching their heads. The benefit of this approach IMO is that the imprinting classes are totally encapsulated and need not be designed with multiple inheritance in mind. You can basically imprint anything.

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  • Should all, none, or some overridden methods call Super?

    - by JoJo
    When designing a class, how do you decide when all overridden methods should call super or when none of the overridden methods should call super? Also, is it considered bad practice if your code logic requires a mixture of supered and non-supered methods like the Javascript example below? ChildClass = new Class.create(ParentClass, { /** * @Override */ initialize: function($super) { $super(); this.foo = 99; }, /** * @Override */ methodOne: function($super) { $super(); this.foo++; }, /** * @Override */ methodTwo: function($super) { this.foo--; } }); After delving into the iPhone and Android SDKs, I noticed that super must be called on every overridden method, or else the program will crash because something wouldn't get initialized. When deriving from a template/delegate, none of the methods are supered (obviously). So what exactly are these "je ne sais quoi" qualities that determine whether a all, none, or some overriden methods should call super?

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  • XNA Monogame GameState Management not deserilaizing

    - by Pectus Excavatum
    I am having some trouble serializing/deserializing in a little game I am doing to teach myself monogame. Basically, I am using the gamestatemnanagement resources common to monogame (screen manager etc). Then I am serializing my screen manager component and all associated screens in the OnDeactivated method: protected override void OnDeactivated(Object sender, EventArgs args) { foreach (GameplayScreen screen in mScreenManager.GetScreens()) { DataManager.SaveData(screen.Level.LevelData); } mScreenManager.SerializeState(); } The Save data bit is to do with something else. Then I then override OnActivated to de serialize protected override void OnActivated(Object sender, EventArgs args) { //System.Diagnostics.Debug.WriteLine("here activating"); mScreenManager.DeserializeState(); } However, when this runs it just loads a blank screen - it goes into the game initialize and the game draw method, but doesnt go down into the screens initialize or draw methods. I have no idea why this might be - any help would be greatly appreciated. I am not the only one who has encountered this - I found this post also - https://monogame.codeplex.com/discussions/391117

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  • Reverse subarray of an array with O(1)

    - by Babibu
    I have an idea how to implement sub array reverse with O(1), not including precalculation such as reading the input. I will have many reverse operations, and I can't use the trivial solution of O(N). Edit: To be more clear I want to build data structure behind the array with access layer that knows about reversing requests and inverts the indexing logic as necessary when someone wants to iterate over the array. Edit 2: The data structure will only be used for iterations I been reading this and this and even this questions but they aren't helping. There are 3 cases that need to be taking care of: Regular reverse operation Reverse that including reversed area Intersection between reverse and part of other reversed area in the array Here is my implementation for the first two parts, I will need your help with the last one. This is the rule class: class Rule { public int startingIndex; public int weight; } It is used in my basic data structure City: public class City { Rule rule; private static AtomicInteger _counter = new AtomicInteger(-1); public final int id = _counter.incrementAndGet(); @Override public String toString() { return "" + id; } } This is the main class: public class CitiesList implements Iterable<City>, Iterator<City> { private int position; private int direction = 1; private ArrayList<City> cities; private ArrayDeque<City> citiesQeque = new ArrayDeque<>(); private LinkedList<Rule> rulesQeque = new LinkedList<>(); public void init(ArrayList<City> cities) { this.cities = cities; } public void swap(int index1, int index2){ Rule rule = new Rule(); rule.weight = Math.abs(index2 - index1); cities.get(index1).rule = rule; cities.get(index2 + 1).rule = rule; } @Override public void remove() { throw new IllegalStateException("Not implemented"); } @Override public City next() { City city = cities.get(position); if (citiesQeque.peek() == city){ citiesQeque.pop(); changeDirection(); position += (city.rule.weight + 1) * direction; city = cities.get(position); } if(city.rule != null){ if(city.rule != rulesQeque.peekLast()){ rulesQeque.add(city.rule); position += city.rule.weight * direction; changeDirection(); citiesQeque.push(city); } else{ rulesQeque.removeLast(); position += direction; } } else{ position += direction; } return city; } private void changeDirection() { direction *= -1; } @Override public boolean hasNext() { return position < cities.size(); } @Override public Iterator<City> iterator() { position = 0; return this; } } And here is a sample program: public static void main(String[] args) { ArrayList<City> list = new ArrayList<>(); for(int i = 0 ; i < 20; i++){ list.add(new City()); } CitiesList citiesList = new CitiesList(); citiesList.init(list); for (City city : citiesList) { System.out.print(city + " "); } System.out.println("\n******************"); citiesList.swap(4, 8); for (City city : citiesList) { System.out.print(city + " "); } System.out.println("\n******************"); citiesList.swap(2, 15); for (City city : citiesList) { System.out.print(city + " "); } } How do I handle reverse intersections?

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  • XNA Health Bar continually decreasing

    - by Craig
    As per the Health bar tutorial on ... http://www.xnadevelopment.com/tutorials/notsohealthy/NotSoHealthy.shtml I have set up the above, how do I make it decrease by 1 health per second? I want to create a mini survival game, and this is an important factor. Where am i going wrong? I want it to visibly decrease every second. using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Health { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D healthBar; int currentHealth = 100; float seconds; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); healthBar = Content.Load<Texture2D>("HealthBar"); // TODO: use this.Content to load your game content here } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here currentHealth = (int)MathHelper.Clamp(currentHealth, 0, 100); seconds += (float)gameTime.ElapsedGameTime.TotalSeconds; if (seconds >= 1) { currentHealth -= 1; } seconds = 0; base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(healthBar, new Rectangle(this.Window.ClientBounds.Width / 2 - healthBar.Width / 2, 30, healthBar.Width, 44), new Rectangle(0, 45, healthBar.Width, 44), Color.Gray); spriteBatch.Draw(healthBar, new Rectangle(this.Window.ClientBounds.Width / 2 - healthBar.Width / 2, 30, (int)(healthBar.Width * ((double)currentHealth / 100)), 44), new Rectangle(0, 45, healthBar.Width, 44), Color.Red); spriteBatch.Draw(healthBar, new Rectangle(this.Window.ClientBounds.Width / 2 - healthBar.Width / 2, 30, healthBar.Width, 44), new Rectangle(0, 0, healthBar.Width, 44), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Cheers!

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  • Slick2D, Nifty GUI listeners problem

    - by Patokun
    I'm trying to get Nifty GUI to work with Slick2D. So far everything is going great, except that I can't seem to figure out how to properly interact with the GUI. I'm trying the example in the nifty manual http://sourceforge.n....0.pdf/download but it doesn't seem to entirely work. The Element controller is being called for bind(...), init(...) and onStartScreen() as it should, as I can see their println output, but the next() method isn't being called when I click on the GUI element that I assigned the controller to, nor the screen controller as no output from println is shown. What's weird is, that the player is moving, so the mouse input is working. It's supposed to be called when I click the mouse button on it from the in the XML. Here is my code: My Element controller: public class ElementController implements Controller { private Element element; @Override public void bind(Nifty nifty, Screen screen, Element element, Properties parameter, Attributes controlDefinitionAttributes) { this.element = element; System.out.println("bind() called for element: " + element); } @Override public void init(Properties parameter, Attributes controlDefinitionAttributes) { System.out.println("init() called for element: " + element); } @Override public void onStartScreen() { System.out.println("onStartScreen() alled for element: " + element); } @Override public void onFocus(boolean getFocus) { System.out.println("onFocus() called for element: " + element + ", with: " + getFocus); } @Override public boolean inputEvent(NiftyInputEvent inputEvent) { return false; } public void next() { System.out.println("next() clicked for element: " + element); } } MyScreenController: class MyScreenController implements ScreenController { public void bind(Nifty nifty, Screen screen) {} public void onEndScreen() {} public void onStartScreen() {} public void next() { System.out.println("next() called from MyScreenController"); } } And my XML file: <?xml version="1.0" encoding="UTF-8"?> <nifty xmlns="http://nifty-gui.sourceforge.net/nifty-1.3.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"xsi:schemaLocation="http://niftygui.sourceforge.net/nifty-1.3.xsd http://nifty-gui.sourceforge.net/nifty-1.3.xsd"> <screen id="start" controller="predaN00b.theThing.V0004.MyScreenController"> <layer childLayout="center" controller="predaN00b.theThing.V0004.ElementController"> <panel width="100px" height="100px" childLayout="vertical" backgroundColor="#ff0f"> <text font="aurulent-sans-16.fnt" color="#ffff" text="Hello World!"> <interact onClick="next()" /> </text> </panel> </layer> </screen> </nifty> My main class, in case it's needed: public class MainGameState extends BasicGame { public Nifty nifty; public MainGame() { super("Test"); } public void init(GameContainer container, StateBasedGame game) throws SlickException { nifty = new Nifty(new SlickRenderDevice(container), new NullSoundDevice(), new PlainSlickInputSystem(), new AccurateTimeProvider()); nifty.addXml("/xml/MainState.xml"); nifty.gotoScreen("start"); } public void update(GameContainer container, StateBasedGame game, int delta) throws SlickException { nifty.update(); } public void render(GameContainer container, StateBasedGame game, Graphics graphics) throws SlickException { nifty.render(false); } public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer(new MainGame()); app.setAlwaysRender(true); app.setDisplayMode( 1260 , 720, false); //window size app.start(); } }

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  • dynamic? I'll never use that ... or then again, maybe it could ...

    - by adweigert
    So, I don't know about you, but I was highly skeptical of the dynamic keywork when it was announced. I thought to myself, oh great, just another move towards VB compliance. Well after seeing it being used in things like DynamicXml (which I use for this example) I then was working with a MVC controller and wanted to move some things like operation timeout of an action to a configuration file. Thinking big picture, it'd be really nice to have configuration for all my controllers like that. Ugh, I don't want to have to create all those ConfigurationElement objects... So, I started thinking self, use what you know and do something cool ... Well after a bit of zoning out, self came up with use a dynamic object duh! I was thinking of a config like this ...<controllers> <add type="MyApp.Web.Areas.ComputerManagement.Controllers.MyController, MyApp.Web"> <detail timeout="00:00:30" /> </add> </controllers> So, I ended up with a couple configuration classes like this ...blic abstract class DynamicConfigurationElement : ConfigurationElement { protected DynamicConfigurationElement() { this.DynamicObject = new DynamicConfiguration(); } public DynamicConfiguration DynamicObject { get; private set; } protected override bool OnDeserializeUnrecognizedAttribute(string name, string value) { this.DynamicObject.Add(name, value); return true; } protected override bool OnDeserializeUnrecognizedElement(string elementName, XmlReader reader) { this.DynamicObject.Add(elementName, new DynamicXml((XElement)XElement.ReadFrom(reader))); return true; } } public class ControllerConfigurationElement : DynamicConfigurationElement { [ConfigurationProperty("type", Options = ConfigurationPropertyOptions.IsRequired | ConfigurationPropertyOptions.IsKey)] public string TypeName { get { return (string)this["type"]; } } public Type Type { get { return Type.GetType(this.TypeName, true); } } } public class ControllerConfigurationElementCollection : ConfigurationElementCollection { protected override ConfigurationElement CreateNewElement() { return new ControllerConfigurationElement(); } protected override object GetElementKey(ConfigurationElement element) { return ((ControllerConfigurationElement)element).Type; } } And then had to create the meat of the DynamicConfiguration class which looks like this ...public class DynamicConfiguration : DynamicObject { private Dictionary<string, object> properties = new Dictionary<string, object>(StringComparer.CurrentCultureIgnoreCase); internal void Add<T>(string name, T value) { this.properties.Add(name, value); } public override bool TryGetMember(GetMemberBinder binder, out object result) { var propertyName = binder.Name; result = null; if (this.properties.ContainsKey(propertyName)) { result = this.properties[propertyName]; } return true; } } So all being said, I made a base controller class like a good little MVC-itizen ...public abstract class BaseController : Controller { protected BaseController() : base() { var configuration = ManagementConfigurationSection.GetInstance(); var controllerConfiguration = configuration.Controllers.ForType(this.GetType()); if (controllerConfiguration != null) { this.Configuration = controllerConfiguration.DynamicObject; } } public dynamic Configuration { get; private set; } } And used it like this ...public class MyController : BaseController { static readonly string DefaultDetailTimeout = TimeSpan.MaxValue.ToString(); public MyController() { this.DetailTimeout = TimeSpan.Parse(this.Configuration.Detail.Timeout ?? DefaultDetailTimeout); } public TimeSpan DetailTimeout { get; private set; } } And there I have an actual use for the dynamic keyword ... never thoguht I'd see the day when I first heard of it as I don't do much COM work ... oh dont' forget this little helper extension methods to find the controller configuration by the controller type.public static ControllerConfigurationElement ForType<T>(this ControllerConfigurationElementCollection collection) { Contract.Requires(collection != null); return ForType(collection, typeof(T)); } public static ControllerConfigurationElement ForType(this ControllerConfigurationElementCollection collection, Type type) { Contract.Requires(collection != null); Contract.Requires(type != null); return collection.Cast<ControllerConfigurationElement>().Where(element => element.Type == type).SingleOrDefault(); } Sure, it isn't perfect and I'm sure I can tweak it over time, but I thought it was a pretty cool way to take advantage of the dynamic keyword functionality. Just remember, it only validates you did it right at runtime, which isn't that bad ... is it? And yes, I did make it case-insensitive so my code didn't have to look like my XML objects, tweak it to your liking if you dare to use this creation.

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  • Detect multitouch (two fingers touch) on a sprite to apply pinch zoom behaviour

    - by Tahreem
    I am using andengine, want to move, zoom and rotate multiple sprites individually on a scene. I have achieved "move" but for pinch zoom i am unable to get the event to two fingers' touch. Below is the code: public class Main extends SimpleBaseGameActivity { private Camera camera; private BitmapTextureAtlas mBitmapTextureAtlas; private ITextureRegion mFaceTextureRegion; private ITextureRegion mFaceTextureRegion2; Sprite face2; private static final int CAMERA_WIDTH = 800; private static final int CAMERA_HEIGHT = 480; @Override public EngineOptions onCreateEngineOptions() { camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); EngineOptions engineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy( CAMERA_WIDTH, CAMERA_HEIGHT), camera); return engineOptions; } @Override protected void onCreateResources() { BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); this.mBitmapTextureAtlas = new BitmapTextureAtlas( this.getTextureManager(), 1024, 1600, TextureOptions.NEAREST); BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, // this, "ui_ball_1.png", 0, 0, 1, 1), // this.getVertexBufferObjectManager()); this.mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory .createFromAsset(this.mBitmapTextureAtlas, this, "ui_ball_1.png", 0, 0); this.mFaceTextureRegion2 = BitmapTextureAtlasTextureRegionFactory .createFromAsset(this.mBitmapTextureAtlas, this, "ui_ball_1.png", 0, 0); this.mBitmapTextureAtlas.load(); this.mEngine.getTextureManager().loadTexture(this.mBitmapTextureAtlas); } @Override protected Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger()); final Scene scene = new Scene(); scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f)); final float centerX = (CAMERA_WIDTH - this.mFaceTextureRegion .getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mFaceTextureRegion .getHeight()) / 2; final Sprite face = new Sprite(centerX, centerY, this.mFaceTextureRegion, this.getVertexBufferObjectManager()) { @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, pSceneTouchEvent.getY() - this.getHeight() / 2); return true; } }; face.setScale(2); scene.attachChild(face); scene.registerTouchArea(face); face2 = new Sprite(200, 200, this.mFaceTextureRegion2, this.getVertexBufferObjectManager()) { @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { switch(pSceneTouchEvent.getAction()){ case TouchEvent.ACTION_DOWN: int count = pSceneTouchEvent.getMotionEvent().getPointerCount() ; for(int i= 0; i <count; i++) { int id = pSceneTouchEvent.getMotionEvent().getPointerId(i); } break; case TouchEvent.ACTION_MOVE: this.setPosition(pSceneTouchEvent.getX() -this.getWidth() / 2, pSceneTouchEvent.getY()-this.getHeight() / 2); break; case TouchEvent.ACTION_UP: break; } return true; } }; face2.setScale(2); scene.attachChild(face2); scene.registerTouchArea(face2); scene.setTouchAreaBindingOnActionDownEnabled(true); return scene; } } This line int count = pSceneTouchEvent.getMotionEvent().getPointerCount() ; should set 2 to the count variable if i touch the sprite with to fingers, then i can apply zooming functionality (setScale method) on the sprite by getting the distance between the coordinates of two fingers. Can anyone help me? why it does not detect two fingers? and without this how can i zoom the sprite on pinch of two fingers? I am very new to game development, any help would be appreciated. Thanks in advance.

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  • how to code multiple button navigation with java activities [migrated]

    - by user1738212
    Question 1: I have 2 activities. I was wondering how to optimize it. I can either create 2 activities with multiple listeners. Or create multiple java files for each button(onclick listener) Question 2: I have tried to create multiple listeners in one java but can only get one button to work. What is the syntax for multiple listeners in one java file? Here is my *updated code: now the issue is no matter what button is clicked on it leads to the same page. package install.fineline; import android.app.Activity; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.widget.Button; import android.view.View; import android.view.View.OnClickListener; public class Activity1 extends Activity2 { Button Button1; Button Button2; Button Button3; Button Button4; Button Button5; Button Button6; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.fineline); addListenerOnButton(); } public void addListenerOnButton() { final Context context = this; Button1 = (Button) findViewById(R.id.autobody); Button1.setOnClickListener(new OnClickListener() { public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button2 = (Button) findViewById(R.id.glass); Button2.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button3 = (Button) findViewById(R.id.wheels); Button3.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button4 = (Button) findViewById(R.id.speedy); Button4.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button5 = (Button) findViewById(R.id.sevan); Button5.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button6 = (Button) findViewById(R.id.towing); Button6.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); }} activity2.java package install.fineline; import android.app.Activity; import android.os.Bundle; import android.widget.Button; public class Activity2 extends Activity { Button Button1; public void onCreate1(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.autobody); } Button Button2; public void onCreate2(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.glass); } Button Button3; public void onCreate3(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.wheels); } Button button4; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.speedy); } Button Button5; public void onCreate5(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.sevan); } Button Button6; public void onCreate6(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.towing); }}

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  • Entity Framework 4.0 and DDD patterns

    - by Voice
    Hi everybody I use EntityFramework as ORM and I have simple POCO Domain Model with two base classes that represent Value Object and Entity Object Patterns (Evans). These two patterns is all about equality of two objects, so I overrode Equals and GetHashCode methods. Here are these two classes: public abstract class EntityObject<T>{ protected T _ID = default(T); public T ID { get { return _ID; } protected set { _ID = value; } } public sealed override bool Equals(object obj) { EntityObject<T> compareTo = obj as EntityObject<T>; return (compareTo != null) && ((HasSameNonDefaultIdAs(compareTo) || (IsTransient && compareTo.IsTransient)) && HasSameBusinessSignatureAs(compareTo)); } public virtual void MakeTransient() { _ID = default(T); } public bool IsTransient { get { return _ID == null || _ID.Equals(default(T)); } } public override int GetHashCode() { if (default(T).Equals(_ID)) return 0; return _ID.GetHashCode(); } private bool HasSameBusinessSignatureAs(EntityObject<T> compareTo) { return ToString().Equals(compareTo.ToString()); } private bool HasSameNonDefaultIdAs(EntityObject<T> compareTo) { return (_ID != null && !_ID.Equals(default(T))) && (compareTo._ID != null && !compareTo._ID.Equals(default(T))) && _ID.Equals(compareTo._ID); } public override string ToString() { StringBuilder str = new StringBuilder(); str.Append(" Class: ").Append(GetType().FullName); if (!IsTransient) str.Append(" ID: " + _ID); return str.ToString(); } } public abstract class ValueObject<T, U> : IEquatable<T> where T : ValueObject<T, U> { private static List<PropertyInfo> Properties { get; set; } private static Func<ValueObject<T, U>, PropertyInfo, object[], object> _GetPropValue; static ValueObject() { Properties = new List<PropertyInfo>(); var propParam = Expression.Parameter(typeof(PropertyInfo), "propParam"); var target = Expression.Parameter(typeof(ValueObject<T, U>), "target"); var indexPar = Expression.Parameter(typeof(object[]), "indexPar"); var call = Expression.Call(propParam, typeof(PropertyInfo).GetMethod("GetValue", new[] { typeof(object), typeof(object[]) }), new[] { target, indexPar }); var lambda = Expression.Lambda<Func<ValueObject<T, U>, PropertyInfo, object[], object>>(call, target, propParam, indexPar); _GetPropValue = lambda.Compile(); } public U ID { get; protected set; } public override Boolean Equals(Object obj) { if (ReferenceEquals(null, obj)) return false; if (obj.GetType() != GetType()) return false; return Equals(obj as T); } public Boolean Equals(T other) { if (ReferenceEquals(null, other)) return false; if (ReferenceEquals(this, other)) return true; foreach (var property in Properties) { var oneValue = _GetPropValue(this, property, null); var otherValue = _GetPropValue(other, property, null); if (null == oneValue && null == otherValue) return false; if (false == oneValue.Equals(otherValue)) return false; } return true; } public override Int32 GetHashCode() { var hashCode = 36; foreach (var property in Properties) { var propertyValue = _GetPropValue(this, property, null); if (null == propertyValue) continue; hashCode = hashCode ^ propertyValue.GetHashCode(); } return hashCode; } public override String ToString() { var stringBuilder = new StringBuilder(); foreach (var property in Properties) { var propertyValue = _GetPropValue(this, property, null); if (null == propertyValue) continue; stringBuilder.Append(propertyValue.ToString()); } return stringBuilder.ToString(); } protected static void RegisterProperty(Expression<Func<T, Object>> expression) { MemberExpression memberExpression; if (ExpressionType.Convert == expression.Body.NodeType) { var body = (UnaryExpression)expression.Body; memberExpression = body.Operand as MemberExpression; } else memberExpression = expression.Body as MemberExpression; if (null == memberExpression) throw new InvalidOperationException("InvalidMemberExpression"); Properties.Add(memberExpression.Member as PropertyInfo); } } Everything was OK until I tried to delete some related objects (aggregate root object with two dependent objects which was marked for cascade deletion): I've got an exception "The relationship could not be changed because one or more of the foreign-key properties is non-nullable". I googled this and found http://blog.abodit.com/2010/05/the-relationship-could-not-be-changed-because-one-or-more-of-the-foreign-key-properties-is-non-nullable/ I changed GetHashCode to base.GetHashCode() and error disappeared. But now it breaks all my code: I can't override GetHashCode for my POCO objects = I can't override Equals = I can't implement Value Object and Entity Object patters for my POCO objects. So, I appreciate any solutions, workarounds here etc.

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  • Is Inheritance in Struts2 Model-Driven Action possible?

    - by mryan
    Hello, I have a Model-Driven Struts2 action that provides correct JSON response. When I re-structure the action I get an empty JSON response back. Has anyone got inheritance working with Struts2 Model-Driven actions? Ive tried explicitly setting include properties in struts config: <result name="json" type="json"> <param name="includeProperties"> jsonResponse </param> </result> Code for all actions below - not actual code in use - I have edited and stripped down for clarity. Thanks in advance. Action providing correct response: public class Bike extends ActionSupport implements ModelDriven, Preparable { @Autowired private Service bikeService; private JsonResponse jsonResponse; private com.ets.model.Vehicle bike; private int id; public Bike() { jsonResponse = new JsonResponse("Bike"); } @Override public void prepare() throws Exception { if (id == 0) { bike = new com.ets.model.Bike(); } else { bike = bikeService.find(id); } } @Override public Object getModel() { return bike; } public void setId(int id) { this.id = id; } public void setBikeService(@Qualifier("bikeService") Service bikeService) { this.bikeService = bikeService; } public JsonResponse getJsonResponse() { return jsonResponse; } public String delete() { try { bike.setDeleted(new Date(System.currentTimeMillis())); bikeService.updateOrSave(bike); jsonResponse.addActionedId(id); jsonResponse.setAction("delete"); jsonResponse.setValid(true); } catch (Exception exception) { jsonResponse.setMessage(exception.toString()); } return "json"; } } Re-structured Actions providing incorrect response: public abstract class Vehicle extends ActionSupport implements ModelDriven { @Autowired protected Service bikeService; @Autowired protected Service carService; protected JsonResponse jsonResponse; protected com.ets.model.Vehicle vehicle; protected int id; protected abstract Service service(); @Override public Object getModel() { return bike; } public void setId(int id) { this.id = id; } public void setBikeService(@Qualifier("bikeService") Service bikeService) { this.bikeService = bikeService; } public void setCarService(@Qualifier("carService") Service carService) { this.carService = carService; } public JsonResponse getJsonResponse() { return jsonResponse; } public String delete() { try { vehicle.setDeleted(new Date(System.currentTimeMillis())); service().updateOrSave(vehicle); jsonResponse.addActionedId(id); jsonResponse.setAction("delete"); jsonResponse.setValid(true); } catch (Exception exception) { jsonResponse.setMessage(exception.toString()); } return "json"; } } public class Bike extends Vehicle implements Preparable { public Bike() { jsonResponse = new JsonResponse("Bike"); } @Override public void prepare() throws Exception { if (id == 0) { vehicle = new com.ets.model.Bike(); } else { vehicle = bikeService.find(id); } } @Override protected Service service() { return bikeService; } } public class Car extends Vehicle implements Preparable { public Car() { jsonResponse = new JsonResponse("Car"); } @Override public void prepare() throws Exception { if (id == 0) { vehicle = new com.ets.model.Car(); } else { vehicle = carService.find(id); } } @Override protected Service service() { return carService; } }

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  • Android addTextChangedListener onTextChanged not fired when Backspace is pressed?

    - by tsil
    I use addTextChangeListener to filter a list items. When the user enters a character on the editText, items are filtered based on user input. For example, if the user enters "stackoverflow", all items that contains "stackoverflow" are displayed. It works fine except that once the user press backspace to delete character(s), items are no longer filtered until he deletes all characters. For example, my items are: "stackoverflow 1", "stackoverflow 2", "stackoverflow 3", "stackoverflow 4". If user input is "stackoverflow", all items are displayed. If user input is "stackoverflow 1", only "stackoverflow 1" is displayed. Then user deletes the last 2 characters (1 and the space). User input is now "stackoverflow" but "stackoverflow 1" is still displayed and the other items are not displayed. This is my custom filter: private class ServiceFilter extends Filter { @Override protected FilterResults performFiltering(CharSequence constraint) { FilterResults results = new FilterResults(); if (constraint == null || constraint.length() == 0) { // No filter implemented we return all the list results.values = origServiceList; results.count = origServiceList.size(); } else { List<ServiceModel> nServiceList = new ArrayList<ServiceModel>(); for (ServiceModel s : serviceList) { if (s.getName().toLowerCase().contains(constraint.toString().toLowerCase())) { nServiceList.add(s); } } results.values = nServiceList; results.count = nServiceList.size(); } return results; } @Override protected void publishResults(CharSequence constraint, FilterResults results) { if (results.count == 0) { notifyDataSetInvalidated(); } else { serviceList = (List<ServiceModel>) results.values; notifyDataSetChanged(); } } } And how I handle text change event: inputSearch.addTextChangedListener(new TextWatcher() { @Override public void afterTextChanged(Editable arg0) { // TODO Auto-generated method stub } @Override public void beforeTextChanged(CharSequence arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } @Override public void onTextChanged(CharSequence cs, int arg1, int arg2, int arg3) { if (cs.length() >= 1) { mAdapter.getFilter().filter(cs); } else { mAdapter = new ServiceAdapter(MyActivity.this, R.layout.ussd_list_item, serviceList); listView.setAdapter(mAdapter); } } });

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  • How to detect running on WebSphere

    - by Pedro Guedes
    Hi, I'm building a webapp that should run on both Tomcat and WebSphere and I've managed to make almost all the differences into properties with default values that I can override for deployment on the Tomcat server. I need to do yet another override for the authentication provider bean... public void postProcessBeanFactory(ConfigurableListableBeanFactory beanFactory) throws BeansException { if(isWebSphere()){ LOG.warn("Running on WebSphere... not overriding default authentication mechanism."); return; } LOG.info("Running on Tomcat... overriding authentication provider bean ("+AUTHENTICATION_PROVIDER_BEAN+")"); if (beanFactory.containsBean(AUTHENTICATOR_BEAN) && beanFactory.containsBean(POPULATOR_BEAN) && beanFactory.containsBean(USERDETAIL_PROVIDER_BEAN)){ LdapAuthenticator authenticator = (LdapAuthenticator) beanFactory.getBean(AUTHENTICATOR_BEAN); LdapAuthoritiesPopulator populator = (LdapAuthoritiesPopulator) beanFactory.getBean(POPULATOR_BEAN); UserDetailProvider userDetailProvider = (UserDetailProvider) beanFactory.getBean(USERDETAIL_PROVIDER_BEAN); ExtendedLdapAuthenticationProvider override = new ExtendedLdapAuthenticationProvider(authenticator, populator); override.setUserDetailProvider(userDetailProvider); beanFactory.registerSingleton(AUTHENTICATION_PROVIDER_BEAN, override); } else { throw new BeanCreationException("Could not find required beans to assemble overriding object for authentication..."); } } Now my problem is how to implement the isWebSphere() method. I was thinking Class.forName("someWebSphereSpecific"), but is there a better way?

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  • Static method , Abstract method , Interface method comparision ?

    - by programmerist
    When i choose these methods? i can not decide which one i must prefer or when will i use one of them?which one give best performance? First Type Usage public abstract class _AccessorForSQL { public virtual bool Save(string sp, ListDictionary ld, CommandType cmdType); public virtual bool Update(); public virtual bool Delete(); public virtual DataSet Select(); } class GenAccessor : _AccessorForSQL { DataSet ds; DataTable dt; public override bool Save(string sp, ListDictionary ld, CommandType cmdType) { } public override bool Update() { return true; } public override bool Delete() { return true; } public override DataSet Select() { DataSet dst = new DataSet(); return dst; } Second Type Usage Also i can write it below codes: public class GenAccessor { public Static bool Save() { } public Static bool Update() { } public Static bool Delete() { } } Third Type Usage Also i can write it below codes: public interface IAccessorForSQL { bool Delete(); bool Save(string sp, ListDictionary ld, CommandType cmdType); DataSet Select(); bool Update(); } public class _AccessorForSQL : IAccessorForSQL { private DataSet ds; private DataTable dt; public virtual bool Save(string sp, ListDictionary ld, CommandType cmdType) { } } } I can use first one below usage: GenAccessor gen = New GenAccessor(); gen.Save(); I can use second one below usage: GenAccessor.Save(); Which one do you prefer? When will i use them? which time i need override method ? which time i need static method?

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  • Implementing a customized drawable in Android

    - by Girish
    Hi , I was trying to get hold of 2D graphics in Android. As a example i want to implement a custom drawable and show it in my Activity I have defined a customized drawable by extending from Android drawable as mentioned below myDrawable extends Drawable { private static final String TAG = myDrawable.class.getSimpleName(); private ColorFilter cf; @Override public void draw(Canvas canvas) { //First you define a colour for the outline of your rectangle Paint rectanglePaint = new Paint(); rectanglePaint.setARGB(255, 255, 0, 0); rectanglePaint.setStrokeWidth(2); rectanglePaint.setStyle(Style.FILL); //Then create yourself a Rectangle RectF rectangle = new RectF(15.0f, 50.0f, 55.0f, 75.0f); //in pixels Log.d(TAG,"On Draw method"); // TODO Auto-generated method stub Paint paintHandl = new Paint(); // paintHandl.setColor(0xaabbcc); paintHandl.setARGB(125, 234, 213, 34 ); RectF rectObj = new RectF(5,5,25,25); canvas.drawRoundRect(rectangle, 0.5f, 0.5f, rectanglePaint); } @Override public int getOpacity() { // TODO Auto-generated method stub return 100; } @Override public void setAlpha(int alpha) { // TODO Auto-generated method stub } @Override public void setColorFilter(ColorFilter cf) { // TODO Auto-generated method stub this.cf = cf; } } I am trying to get this displayed in my activity, as shown below public class custDrawable extends Activity { /** Called when the activity is first created. */ LinearLayout layObj = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); layObj = (LinearLayout) findViewById(R.id.parentLay); ImageView imageView = (ImageView) findViewById(R.id.icon2); myDrawable myDrawObj = new myDrawable(); imageView.setImageDrawable(myDrawObj); imageView.invalidate(); // layObj.addView(myDrawObj, params); } } But when i run the app i see no rectangle on the activity, can anyone help me out? Where am i going wrong?

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  • Python bindings for a vala library

    - by celil
    I am trying to create python bindings to a vala library using the following IBM tutorial as a reference. My initial directory has the following two files: test.vala using GLib; namespace Test { public class Test : Object { public int sum(int x, int y) { return x + y; } } } test.override %% headers #include <Python.h> #include "pygobject.h" #include "test.h" %% modulename test %% import gobject.GObject as PyGObject_Type %% ignore-glob *_get_type %% and try to build the python module source test_wrap.c using the following code build.sh #/usr/bin/env bash valac test.vala -CH test.h python /usr/share/pygobject/2.0/codegen/h2def.py test.h > test.defs pygobject-codegen-2.0 -o test.override -p test test.defs > test_wrap.c However, the last command fails with an error $ ./build.sh Traceback (most recent call last): File "/usr/share/pygobject/2.0/codegen/codegen.py", line 1720, in <module> sys.exit(main(sys.argv)) File "/usr/share/pygobject/2.0/codegen/codegen.py", line 1672, in main o = override.Overrides(arg) File "/usr/share/pygobject/2.0/codegen/override.py", line 52, in __init__ self.handle_file(filename) File "/usr/share/pygobject/2.0/codegen/override.py", line 84, in handle_file self.__parse_override(buf, startline, filename) File "/usr/share/pygobject/2.0/codegen/override.py", line 96, in __parse_override command = words[0] IndexError: list index out of range Is this a bug in pygobject, or is something wrong with my setup? What is the best way to call code written in vala from python? EDIT: Removing the extra line fixed the current problem, but now as I proceed to build the python module, I am facing another problem. Adding the following C file to the existing two in the directory: test_module.c #include <Python.h> void test_register_classes (PyObject *d); extern PyMethodDef test_functions[]; DL_EXPORT(void) inittest(void) { PyObject *m, *d; init_pygobject(); m = Py_InitModule("test", test_functions); d = PyModule_GetDict(m); test_register_classes(d); if (PyErr_Occurred ()) { Py_FatalError ("can't initialise module test"); } } and building with the following script build.sh #/usr/bin/env bash valac test.vala -CH test.h python /usr/share/pygobject/2.0/codegen/h2def.py test.h > test.defs pygobject-codegen-2.0 -o test.override -p test test.defs > test_wrap.c CFLAGS="`pkg-config --cflags pygobject-2.0` -I/usr/include/python2.6/ -I." LDFLAGS="`pkg-config --libs pygobject-2.0`" gcc $CFLAGS -fPIC -c test.c gcc $CFLAGS -fPIC -c test_wrap.c gcc $CFLAGS -fPIC -c test_module.c gcc $LDFLAGS -shared test.o test_wrap.o test_module.o -o test.so python -c 'import test; exit()' results in an error: $ ./build.sh ***INFO*** The coverage of global functions is 100.00% (1/1) ***INFO*** The coverage of methods is 100.00% (1/1) ***INFO*** There are no declared virtual proxies. ***INFO*** There are no declared virtual accessors. ***INFO*** There are no declared interface proxies. Traceback (most recent call last): File "<string>", line 1, in <module> ImportError: ./test.so: undefined symbol: init_pygobject Where is the init_pygobject symbol defined? What have I missed linking to?

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  • BlazeDS StreamingAMF: How to detect when flex client closes the connection?

    - by Adrian Pirvulescu
    Hello, I have a Flex application that connects to a BlazeDS server using the StreamingAMF channel. On the server-side the logic is handled by a custom adapter that extends ActionScriptAdapter and implements FlexSessionListener and FlexClientListener interfaces. I am asking how can I detect which "flex-client" has closed a connection when for example the user is closing the browser? (so I can clean some infos inside the database) I tried using the following: 1. To manually manage the command messages: @Override public Object manage(final CommandMessage commandMessage) { switch (commandMessage.getOperation()) { case CommandMessage.SUBSCRIBE_OPERATION: System.out.println("SUBSCRIBE_OPERATION = " + commandMessage.getHeaders()); break; case CommandMessage.UNSUBSCRIBE_OPERATION: System.out.println("UNSUBSCRIBE_OPERATION = " + commandMessage.getHeaders()); break; } return super.manage(commandMessage); } But the clientID's are always different from the ones that came. 2. Listening for sessionDestroyed and clientDestroyed events @Override public void clientCreated(final FlexClient client) { client.addClientDestroyedListener(this); System.out.println("clientCreated = " + client.getId()); } @Override public void clientDestroyed(final FlexClient client) { System.out.println("clientDestroyed = " + client.getId()); } @Override public void sessionCreated(final FlexSession session) { System.out.println("sessionCreated = " + session.getId()); session.addSessionDestroyedListener(this); } @Override public void sessionDestroyed(final FlexSession session) { System.out.println("sessionDestroyed = " + session.getId()); } But those sessionDestroyed and clientDestroyed methods are never called. :(

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  • Method overriding

    - by Gandalf StormCrow
    Can you override method in java without using annotations? Because eclipse doesn't support it if you use JRE6, you need to switch back to 5 to use @Override annotation. Will this method be overriden if I remove the annotation? @Override public String toString() { return name + " [" + genre + "]"; }

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  • PagerView overlapping PagerTabStrip / PagerTitleStrip

    - by user1256169
    I've been trying for about a week to get my PagerView not to overlap the TitleStrip. I've tried absolutely everything I can think of, and one StackOverflow question that looked like the same question, had an answer that wasn't applicable. It appears that both the PagerTitleStrip and the TextView start at 0,0 (left,top) Any help would be appreciated. Note that I can't use any XML (inc Layout.xml) so it's all done programatically. Here's a full working example of my problem: package com.example.projname; import android.app.Activity; import android.os.Bundle; import android.support.v4.view.PagerAdapter; import android.support.v4.view.PagerTabStrip; import android.support.v4.view.ViewPager; import android.view.Gravity; import android.view.View; import android.view.ViewGroup; import android.view.ViewGroup.LayoutParams; import android.widget.TextView; public class MainActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); MyPagerAdapter myPagerAdapter = new MyPagerAdapter(); PagerTabStrip myPagerTabStrip = new PagerTabStrip(this); myPagerTabStrip.setGravity(Gravity.TOP); ViewPager viewPager = new ViewPager(this); viewPager.addView(myPagerTabStrip, LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT); viewPager.setAdapter(myPagerAdapter); setContentView(viewPager); } class MyPagerAdapter extends PagerAdapter { public final String[] Titles = { "Title One", "Title Two", "Title Three", "Title Four", "Title Five" }; @Override public int getCount() { return Titles.length; } @Override public boolean isViewFromObject(View view, Object object) { return (view == object); } @Override public CharSequence getPageTitle(int position) { return Titles[position]; } @Override public Object instantiateItem(ViewGroup container, int position) { TextView textView = new TextView(getApplicationContext()); String myString = new String("Page " + (position + 1) + "\r\n"); textView.setText(myString + myString + myString + myString + myString + myString); container.addView(textView); return textView; } @Override public void destroyItem(ViewGroup container, int position, Object object) { container.removeView((View) object); } } } Edit: Adding a screenshot of the problem:

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  • Implementing INotifyPropertyChanged with PostSharp 1.5

    - by no9
    Hello all. Im new to .NET and WPF so i hope i will ask the question correctly. I am using INotifyPropertyChanged implemented using PostSharp 1.5: [Serializable, DebuggerNonUserCode, AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class, AllowMultiple = false, Inherited = false), MulticastAttributeUsage(MulticastTargets.Class, AllowMultiple = false, Inheritance = MulticastInheritance.None, AllowExternalAssemblies = true)] public sealed class NotifyPropertyChangedAttribute : CompoundAspect { public int AspectPriority { get; set; } public override void ProvideAspects(object element, LaosReflectionAspectCollection collection) { Type targetType = (Type)element; collection.AddAspect(targetType, new PropertyChangedAspect { AspectPriority = AspectPriority }); foreach (var info in targetType.GetProperties(BindingFlags.Public | BindingFlags.Instance).Where(pi => pi.GetSetMethod() != null)) { collection.AddAspect(info.GetSetMethod(), new NotifyPropertyChangedAspect(info.Name) { AspectPriority = AspectPriority }); } } } [Serializable] internal sealed class PropertyChangedAspect : CompositionAspect { public override object CreateImplementationObject(InstanceBoundLaosEventArgs eventArgs) { return new PropertyChangedImpl(eventArgs.Instance); } public override Type GetPublicInterface(Type containerType) { return typeof(INotifyPropertyChanged); } public override CompositionAspectOptions GetOptions() { return CompositionAspectOptions.GenerateImplementationAccessor; } } [Serializable] internal sealed class NotifyPropertyChangedAspect : OnMethodBoundaryAspect { private readonly string _propertyName; public NotifyPropertyChangedAspect(string propertyName) { if (string.IsNullOrEmpty(propertyName)) throw new ArgumentNullException("propertyName"); _propertyName = propertyName; } public override void OnEntry(MethodExecutionEventArgs eventArgs) { var targetType = eventArgs.Instance.GetType(); var setSetMethod = targetType.GetProperty(_propertyName); if (setSetMethod == null) throw new AccessViolationException(); var oldValue = setSetMethod.GetValue(eventArgs.Instance, null); var newValue = eventArgs.GetReadOnlyArgumentArray()[0]; if (oldValue == newValue) eventArgs.FlowBehavior = FlowBehavior.Return; } public override void OnSuccess(MethodExecutionEventArgs eventArgs) { var instance = eventArgs.Instance as IComposed<INotifyPropertyChanged>; var imp = instance.GetImplementation(eventArgs.InstanceCredentials) as PropertyChangedImpl; imp.OnPropertyChanged(_propertyName); } } [Serializable] internal sealed class PropertyChangedImpl : INotifyPropertyChanged { private readonly object _instance; public PropertyChangedImpl(object instance) { if (instance == null) throw new ArgumentNullException("instance"); _instance = instance; } public event PropertyChangedEventHandler PropertyChanged; internal void OnPropertyChanged(string propertyName) { if (string.IsNullOrEmpty(propertyName)) throw new ArgumentNullException("propertyName"); var handler = PropertyChanged as PropertyChangedEventHandler; if (handler != null) handler(_instance, new PropertyChangedEventArgs(propertyName)); } } } Then i have a couple of classes (user and adress) that implement [NotifyPropertyChanged]. It works fine. But what i want would be that if the child object changes (in my example address) that the parent object gets notified (in my case user). Would it be possible to expand this code so it automaticly creates listeners on parent objects that listen for changes in its child objets?

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  • GAE, JDO, count() doesn't work ?

    - by NilsBor
    On GAE with Spring/JDO after saving 2 entities (in transaction). On calling getById - entities fetched from data storage. On calling getCount() returns "0" and - on calling getAll() - returns empty collection. plz help me ! DAO: @Override public Long getCount() { return ((Integer) getJdoTemplate().execute(new JdoCallback() { @Override public Object doInJdo(PersistenceManager pm) throws JDOException { Query q = pm.newQuery(getPersistentClass()); q.setResult("count(this)"); return q.execute(); } })).longValue(); } @Override public void saveOrUpdate(T entity) { getJdoTemplate().makePersistent(entity); } @Override public List getAll() { return new ArrayList(getJdoTemplate().find(getPersistentClass())); }

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  • Listview selects mutliple items when clicked

    - by xlph
    I'm trying to make a task manager, and I only have one problem. I have a listview that gets inflated. All the elements in the listview are correct. The problem is that when I select an item, the listview will select another item away. I've heard listviews repopulate the list as it scrolls down to save memory. I think this may be some sort of problem. Here is a picture of the problem. If i had more apps loaded, then it would continue to select multiple at once. Here is the code of my adapter and activity and XML associated public class TaskAdapter extends BaseAdapter{ private Context mContext; private List<TaskInfo> mListAppInfo; private PackageManager mPack; public TaskAdapter(Context c, List<TaskInfo> list, PackageManager pack) { mContext = c; mListAppInfo = list; mPack = pack; } @Override public int getCount() { return mListAppInfo.size(); } @Override public Object getItem(int position) { return mListAppInfo.get(position); } @Override public long getItemId(int position) { return position; } @Override public View getView(final int position, View convertView, ViewGroup parent) { TaskInfo entry = mListAppInfo.get(position); if (convertView == null) { LayoutInflater inflater = LayoutInflater.from(mContext); //System.out.println("Setting LayoutInflater in TaskAdapter " +mContext +" " +R.layout.taskinfo +" " +R.id.tmbox); convertView = inflater.inflate(R.layout.taskinfo,null); } ImageView ivIcon = (ImageView)convertView.findViewById(R.id.tmImage); ivIcon.setImageDrawable(entry.getIcon()); TextView tvName = (TextView)convertView.findViewById(R.id.tmbox); tvName.setText(entry.getName()); convertView.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { final CheckBox checkBox = (CheckBox)v.findViewById(R.id.tmbox); if(v.isSelected()) { System.out.println("Listview not selected "); //CK.get(arg2).setChecked(false); checkBox.setChecked(false); v.setSelected(false); } else { System.out.println("Listview selected "); //CK.get(arg2).setChecked(true); checkBox.setChecked(true); v.setSelected(true); } } }); return convertView; public class TaskManager extends Activity implements Runnable { private ProgressDialog pd; private TextView ram; private String s; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.taskpage); setTitleColor(Color.YELLOW); Thread thread = new Thread(this); thread.start(); } @Override public void run() { //System.out.println("In Taskmanager Run() Thread"); final PackageManager pm = getPackageManager(); final ListView box = (ListView) findViewById(R.id.cBoxSpace); final List<TaskInfo> CK = populate(box, pm); runOnUiThread(new Runnable() { @Override public void run() { ram.setText(s); box.setAdapter(new TaskAdapter(TaskManager.this, CK, pm)); //System.out.println("In Taskmanager runnable Run()"); endChecked(CK); } }); handler.sendEmptyMessage(0); } Taskinfo.xml <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal" android:gravity="center_horizontal"> <ImageView android:id="@+id/tmImage" android:layout_width="48dp" android:layout_height="48dp" android:scaleType="centerCrop" android:adjustViewBounds="false" android:focusable="false" /> <CheckBox android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/tmbox" android:lines="2"/> </LinearLayout> Taskpage.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <ListView android:id="@+id/cBoxSpace" android:layout_width="wrap_content" android:layout_height="400dp" android:orientation="vertical"/> <TextView android:id="@+id/RAM" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="18sp" /> <Button android:id="@+id/endButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="End Selected Tasks" /> </LinearLayout> Any ideas for what reason mutliple items are selected with a single click would be GREATLY appreciated. I've been messing around with different implementations and listeners and listadapters but to no avail.

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