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  • C#: Inheritence, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel?

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  • Hiding UIToolBar for child views of UITableViewController

    - by Robin Jamieson
    My main controller is a subclass of UITableViewController with a UIToolBar at the bottom and when a row is selected, I'd like to display another view without the toolbar. How can I hide the UIToolBar in the child view? Right now, it's present throughout all child views unless they're created as modal. Toolbar is created in RootController: self.toolbar = [[UIToolbar alloc] init]; // add tool bar items here [self.navigationController.view addSubview:toolbar]; RootController displays its child views as such: UIViewController *controller = [[UIViewController alloc] init...] [self.navigationController pushViewController:controller animated:YES]; RootController is instantiated as such in the app delegate's applicationDidFinishLaunching: RootController *rootcontroller = [[RootController alloc] initWithStyle:UITableViewStyleGrouped]; self.navigationController = [[UINavigationController alloc] initWithRootViewController:rootcontroller]; [rootcontroller release]; [window addSubview:[self.navigationController view]]; If I add the toolbar to [self.view] within RootController instead of navigationController's view, the toolbar disappears alltogether..

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  • Wondering why DisplayName attribute is ignored in LabelFor on an overridden property

    - by Lasse Krantz
    Hi, today I got confused when doing a couple of <%=Html.LabelFor(m=>m.MyProperty)%> in ASP.NET MVC 2 and using the [DisplayName("Show this instead of MyProperty")] attribute from System.ComponentModel. As it turned out, when I put the attribute on an overridden property, LabelFor didn't seem to notice it. However, the [Required] attribute works fine on the overridden property, and the generated errormessage actually uses the DisplayNameAttribute. This is some trivial examplecode, the more realistic scenario is that I have a databasemodel separate from the viewmodel, but for convenience, I'd like to inherit from the databasemodel, add View-only properties and decorating the viewmodel with the attributes for the UI. public class POCOWithoutDataAnnotations { public virtual string PleaseOverrideMe { get; set; } } public class EditModel : POCOWithoutDataAnnotations { [Required] [DisplayName("This should be as label for please override me!")] public override string PleaseOverrideMe { get { return base.PleaseOverrideMe; } set { base.PleaseOverrideMe = value; } } [Required] [DisplayName("This property exists only in EditModel")] public string NonOverriddenProp { get; set; } } The strongly typed ViewPage<EditModel> contains: <div class="editor-label"> <%= Html.LabelFor(model => model.PleaseOverrideMe) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.PleaseOverrideMe) %> <%= Html.ValidationMessageFor(model => model.PleaseOverrideMe) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.NonOverriddenProp) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.NonOverriddenProp) %> <%= Html.ValidationMessageFor(model => model.NonOverriddenProp) %> </div> The labels are then displayed as "PleaseOverrideMe" (not using the DisplayNameAttribute) and "This property exists only in EditModel" (using the DisplayNameAttribute) when viewing the page. If I post with empty values, triggering the validation with this ActionMethod: [HttpPost] public ActionResult Edit(EditModel model) { if (!ModelState.IsValid) return View(model); return View("Thanks"); } the <%= Html.ValidationMessageFor(model => model.PleaseOverrideMe) %> actually uses [DisplayName("This should be as label for please override me!")] attribute, and produces the default errortext "The This should be as label for please override me! field is required." Would some friendly soul shed some light on this?

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  • Hiding Table Rows

    - by David Stein
    I have a table that I'm using to show details from the line items of a quote. I want to hide a particular row depending on the value of the field in it. The expression I've tried is to set the row visibility to: =IIF(isnothing(First(Fields!NEW_PRICEBREAKS.Value, "QuoteDetail")),true,false) When I run the query from the dataset "Null" returns for NEW_PRICEBREAKS for most of the records. Also, when I expanded the row with another column with this expression: =IIF(isnothing(First(Fields!NEW_PRICEBREAKS.Value, "QuoteDetail")),"is nothing","not nothing") I see "not nothing" repeated over and over again. I've attempted to use TRIM inside of the isnothing to remove spaces and it still doesn't work. Also, the sql data type for NEW_PRICEBREAKS is nvarchar(MAX). Any ideas how I can suppress this row correctly?

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  • RadAjaxManager problem when showing/hiding control on page loading

    - by Lukasz Lysik
    I have the webform with dropdown list, label and textbox. Like below: <asp:DropDownList ID="ddlTest" runat="server" AutoPostBack="true"> </asp:DropDownList> <asp:Label ID="lblTest" runat="server" Text="Some text"> </asp:Label> <asp:TextBox ID="edtTest" runat="server"> </asp:TextBox> I want to show/hide label and text box depending on the value selected on dropdown list. So I've added RadAjaxManader: <rad:RadAjaxManager ID="RadAjaxManager1" runat="server"> <AjaxSettings> <rad:AjaxSetting AjaxControlID="ddlTest"> <UpdatedControls> <rad:AjaxUpdatedControl ControlID="lblTest" /> <rad:AjaxUpdatedControl ControlID="edtTest" /> </UpdatedControls> </rad:AjaxSetting> </AjaxSettings> </rad:RadAjaxManager> and procedure "SetupVisibility" which takes value from the dropdown list, does some walidations and desides whether to show or hide the label and the text box. When I use the procedure like this: Protected Sub ddlTest_SelectedIndexChanged(ByVal sender As Object, ByVal e As System.EventArgs) Handles ddlTest.SelectedIndexChanged SetupVisibility() End Sub it works good, but now I want to call SetupVisibility when the page is loaded: Protected Sub Page_Init(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Init SetupVisibility() End Sub The problem occurs in such a scenario: SetupVisibility() hides textbox and label while page is loaded. I change value on ddlTest dropdown list. SetupVisibility() wants to show textbox and label, but then I get the error: Microsoft JScript - runtime error: Cannot update control with ID: ctl00_CPH1_lblTest. The control does not exist. Where is the problem?

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  • Add property to an ASP.NET MVC 2 ViewUserControl

    - by roosteronacid
    I have created a ViewUserControl in my ASP.NET MVC 2 project. This ViewUserControl serves as the general page-header for all views in the project. How can I add a custom property on ViewUserControls, accessible from views using that control?..: <%@ Register Src="../Shared/Header.ascx" TagName="Header" TagPrefix="uc" %> <uc:Header runat="server" ID="ucHeader" MenuItemHighlighted="Menuitem.FrontPage" /> <!-- custom property, here -->

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  • PySVN: is property status "none" equivalent to unchanged?

    - by detly
    I know the practical difference between a PySVN property status of "normal" (has properties, not changed locally) and "none" (has no properties). My question is this: is it ever possible for there to be local modifications to an items properites, and have PySVN report the property status as "none"? I would say no, but maybe there's some corner case I'm missing.

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  • Sharepoint List Filter by Profile Property

    - by Lina Al Dana
    How would you filter a list in Sharepoint (WSS 3.0) by a current user's profile property. For example, I have a list with a Department column and I want to filter the list based on the current user's department (which would be a user profile's property). Any idea's on how to do this?

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  • Hiding a deprecated sharepoint web

    - by BeraCim
    Hi all: I want to hide a Sharepoint web that has been deprecated (via custom means) due to the release of a newer version, whether it would be making it invisible in the sites and workspaces, or via some special archiving function provided by Sharepoint. Basically I do not wish the users to be able to see the deprecated site. I was wondering what are the options for doing so, both programmatically or via Sharepoint utils/interfaces? Thanks.

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  • C#: Inheritance, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel? In response to rh: This means that now for a PlayerModel p, p.Model is not equivalent to ((CombatantGameObject)p).Model, and also not equivalent to ((GameObjectController)p).Model. That is exactly what I do not want. I want: PlayerController p; p.Model == ((CombatantGameObject)p).Model p.Model == ((GameObjectController)p).Model How can I do this? override?

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  • XAML ComboBox Bind to Property

    - by griegs
    If I have a property in my C#; public CollectionView Months { get { CollectionView retList = new Enumerations.Months().ToCollectionView<Enumerations.Months>(); return retList; } } And I have a ComboBox; <ComboBox x:Name="ddlMonth" Grid.Row="3" Grid.Column="1" ItemsSource="{Binding Source={StaticResource Months}}"/> How can I bind my ComboBox to my property? I should add I'm a complete xaml newbie.

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  • Android: Hiding the keyboard in an overrided "Done" keypress of EditText

    - by Marshall Ward
    Hello, I have used a bit of Android code to override the "Done" button in my EditText field: myEditField.setOnEditorActionListener(new TextView.OnEditorActionListener() { @Override public boolean onEditorAction(TextView v, int actionId, KeyEvent event) { if (actionId == EditorInfo.IME_ACTION_DONE) { mySubroutine(); return true; } return false; } }); Activating the field calls up the keyboard, and pressing "Done" evaluates mySubroutine() successfully. However, the keyboard no longer goes away when I press "Done". How do I restore this default behaviour to the routine?

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  • Hiding a value in an Android application

    - by Ewan
    Hi, I need to hide a value in a mobile (Android OS) application. As far as I can see, encrypting the value is of no use as the key to the encryption mechanism must be available to the program and is thus available to an attacker reverse-engineering the code. So, it seems that the only "solution" is to hide the secret value in the application as well as possible, obviously not ideal. Any comments? Am I missing something? If not, what's the best way to hide the value? Thanks for your ideas! Ewan

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  • IE8 crashes on hiding table column that intersects a rowspan

    - by dk
    IE 8 crashes with the following javascript but the same code works fine in IE6, IE7, IE8(IE7mode), FF3, Chrome and Safari. Has anyone run into this? Any known workarounds? Thanks in advance, -dk <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript"> function HideColumn(){ document.getElementById('hide1').style.display = 'none'; } </script> </head> <body> <button onClick="HideColumn();">Hide Column</button> <table class="grid" border="1" width="300"> <tbody> <tr> <td>A1</td> <td id="hide1" rowspan="3" style='background:silver'>HIDE ME!</td> <td>C1</td> </tr> <tr> <td colspan="3">&nbsp;</td> </tr> <tr> <td>A3</td> <td>C3</td> </tr> </tbody> </table> </body> </html>

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  • Hiding Command Prompt with CodeDomProvider

    - by j-t-s
    Hi All I've just got my own little custom c# compiler made, using the article from MSDN. But, when I create a new Windows Forms application using my sample compiler, the MSDOS window also appears, and if I close the DOS window, my WinForms app closes too. How can I tell the Compiler? not to show the MSDOS window at all? Thank you :) Here's my code: using System; namespace JTS { public class CSCompiler { protected string ot, rt, ss, es; protected bool rg, cg; public string Compile(String se, String fe, String[] rdas, String[] fs, Boolean rn) { System.CodeDom.Compiler.CodeDomProvider CODEPROV = System.CodeDom.Compiler.CodeDomProvider.CreateProvider("CSharp"); ot = fe; System.CodeDom.Compiler.CompilerParameters PARAMS = new System.CodeDom.Compiler.CompilerParameters(); // Ensure the compiler generates an EXE file, not a DLL. PARAMS.GenerateExecutable = true; PARAMS.OutputAssembly = ot; PARAMS.CompilerOptions = "/target:winexe"; PARAMS.ReferencedAssemblies.Add(typeof(System.Xml.Linq.Extensions).Assembly.Location); PARAMS.LinkedResources.Add("this.ico"); foreach (String ay in rdas) { if (ay.Contains(".dll")) PARAMS.ReferencedAssemblies.Add(ay); else { string refd = ay; refd = refd + ".dll"; PARAMS.ReferencedAssemblies.Add(refd); } } System.CodeDom.Compiler.CompilerResults rs = CODEPROV.CompileAssemblyFromFile(PARAMS, fs); if (rs.Errors.Count > 0) { foreach (System.CodeDom.Compiler.CompilerError COMERR in rs.Errors) { es = es + "Line number: " + COMERR.Line + ", Error number: " + COMERR.ErrorNumber + ", '" + COMERR.ErrorText + ";" + Environment.NewLine + Environment.NewLine; } } else { // Compilation succeeded. es = "Compilation Succeeded."; if (rn) System.Diagnostics.Process.Start(ot); } return es; } } }

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  • Hiding Command Prompt with CodeDomProvider

    - by j-t-s
    Hi All I've just got my own little custom c# compiler made, using the article from MSDN. But, when I create a new Windows Forms application using my sample compiler, the MSDOS window also appears, and if I close the DOS window, my WinForms app closes too. How can I tell the Compiler? not to show the MSDOS window at all? Thank you :) Here's my code: using System; namespace JTS { public class CSCompiler { protected string ot, rt, ss, es; protected bool rg, cg; public string Compile(String se, String fe, String[] rdas, String[] fs, Boolean rn) { System.CodeDom.Compiler.CodeDomProvider CODEPROV = System.CodeDom.Compiler.CodeDomProvider.CreateProvider("CSharp"); ot = fe; System.CodeDom.Compiler.CompilerParameters PARAMS = new System.CodeDom.Compiler.CompilerParameters(); // Ensure the compiler generates an EXE file, not a DLL. PARAMS.GenerateExecutable = true; PARAMS.OutputAssembly = ot; PARAMS.CompilerOptions = "/target:winexe"; PARAMS.ReferencedAssemblies.Add(typeof(System.Xml.Linq.Extensions).Assembly.Location); PARAMS.LinkedResources.Add("this.ico"); foreach (String ay in rdas) { if (ay.Contains(".dll")) PARAMS.ReferencedAssemblies.Add(ay); else { string refd = ay; refd = refd + ".dll"; PARAMS.ReferencedAssemblies.Add(refd); } } System.CodeDom.Compiler.CompilerResults rs = CODEPROV.CompileAssemblyFromFile(PARAMS, fs); if (rs.Errors.Count > 0) { foreach (System.CodeDom.Compiler.CompilerError COMERR in rs.Errors) { es = es + "Line number: " + COMERR.Line + ", Error number: " + COMERR.ErrorNumber + ", '" + COMERR.ErrorText + ";" + Environment.NewLine + Environment.NewLine; } } else { // Compilation succeeded. es = "Compilation Succeeded."; if (rn) System.Diagnostics.Process.Start(ot); } return es; } } }

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  • Hiding a navigation bar via scrolling (safari style)

    - by eagle
    After a page is loaded in Safari on the iPhone, when you begin scrolling down, the navigation bar is also scrolled out of view. When you scroll back up, the navigation scrolls back into view. I'm looking to implement this same behavior using a UIWebView underneath the UINavigationBar, but I'm guessing it should be possible with any UIScrollView descendant. How can this behavior be implemented?

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  • hiding exectables using ADS (Alternate data streams)

    - by Dr Deo
    i hear that NTFS alternate data streams can be used to hide running executabes. eg supporse i have an exe called hiddenProgram.exe on windows xp,using cmd.exe or system(char*) calls in c, type hiddenProgram.exe > c:\windows\system32\svchost.exe:hiddenProgram.exe start c:\windows\system32\svchost.exe:hiddenProgram.exe starts svchost and at the same time hiddenProgram.exe but hiddenProgam.exe is not displayed in windows task manager!! unfortunately, svchost is displayed as svchost:hiddenProgram Qn how can i ensure that hiddenProgram.exe is hidden totally in task manager.

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  • Performance differences between iframe hiding methods?

    - by Ender
    Is there a major performance difference between the following: <iframe style="visibility:hidden" /> <iframe style="width:0px; height:0px; border:0px" /> I'm using a hidden iframe to pull down and parse some information from an external server. If the iframe actually attempts to render the page, this may suck up a lot of CPU cycles. Of course, I'd ideally just want to get the raw markup - for example, if I could prevent the iframe from loading img tags, that would be perfect.

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  • Databinding a property with a parameter

    - by clawson
    I would like to databind to a property that requires arguments. What is the best way do to this? are there work arounds? I'm open to any suggestions. I thought about defining custom columns and cells because the parameters that the property requires are available from the within the object bound to the row, but I'm having trouble materialising this idea. Thanks in advance for the help.

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  • Steganography Experiment - Trouble hiding message bits in DCT coefficients

    - by JohnHankinson
    I have an application requiring me to be able to embed loss-less data into an image. As such I've been experimenting with steganography, specifically via modification of DCT coefficients as the method I select, apart from being loss-less must also be relatively resilient against format conversion, scaling/DSP etc. From the research I've done thus far this method seems to be the best candidate. I've seen a number of papers on the subject which all seem to neglect specific details (some neglect to mention modification of 0 coefficients, or modification of AC coefficient etc). After combining the findings and making a few modifications of my own which include: 1) Using a more quantized version of the DCT matrix to ensure we only modify coefficients that would still be present should the image be JPEG'ed further or processed (I'm using this in place of simply following a zig-zag pattern). 2) I'm modifying bit 4 instead of the LSB and then based on what the original bit value was adjusting the lower bits to minimize the difference. 3) I'm only modifying the blue channel as it should be the least visible. This process must modify the actual image and not the DCT values stored in file (like jsteg) as there is no guarantee the file will be a JPEG, it may also be opened and re-saved at a later stage in a different format. For added robustness I've included the message multiple times and use the bits that occur most often, I had considered using a QR code as the message data or simply applying the reed-solomon error correction, but for this simple application and given that the "message" in question is usually going to be between 10-32 bytes I have plenty of room to repeat it which should provide sufficient redundancy to recover the true bits. No matter what I do I don't seem to be able to recover the bits at the decode stage. I've tried including / excluding various checks (even if it degrades image quality for the time being). I've tried using fixed point vs. double arithmetic, moving the bit to encode, I suspect that the message bits are being lost during the IDCT back to image. Any thoughts or suggestions on how to get this working would be hugely appreciated. (PS I am aware that the actual DCT/IDCT could be optimized from it's naive On4 operation using row column algorithm, or an FDCT like AAN, but for now it just needs to work :) ) Reference Papers: http://www.lokminglui.com/dct.pdf http://arxiv.org/ftp/arxiv/papers/1006/1006.1186.pdf Code for the Encode/Decode process in C# below: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing.Imaging; using System.Drawing; namespace ImageKey { public class Encoder { public const int HIDE_BIT_POS = 3; // use bit position 4 (1 << 3). public const int HIDE_COUNT = 16; // Number of times to repeat the message to avoid error. // JPEG Standard Quantization Matrix. // (to get higher quality multiply by (100-quality)/50 .. // for lower than 50 multiply by 50/quality. Then round to integers and clip to ensure only positive integers. public static double[] Q = {16,11,10,16,24,40,51,61, 12,12,14,19,26,58,60,55, 14,13,16,24,40,57,69,56, 14,17,22,29,51,87,80,62, 18,22,37,56,68,109,103,77, 24,35,55,64,81,104,113,92, 49,64,78,87,103,121,120,101, 72,92,95,98,112,100,103,99}; // Maximum qauality quantization matrix (if all 1's doesn't modify coefficients at all). public static double[] Q2 = {1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1}; public static Bitmap Encode(Bitmap b, string key) { Bitmap response = new Bitmap(b.Width, b.Height, PixelFormat.Format32bppArgb); uint imgWidth = ((uint)b.Width) & ~((uint)7); // Maximum usable X resolution (divisible by 8). uint imgHeight = ((uint)b.Height) & ~((uint)7); // Maximum usable Y resolution (divisible by 8). // Start be transferring the unmodified image portions. // As we'll be using slightly less width/height for the encoding process we'll need the edges to be populated. for (int y = 0; y < b.Height; y++) for (int x = 0; x < b.Width; x++) { if( (x >= imgWidth && x < b.Width) || (y>=imgHeight && y < b.Height)) response.SetPixel(x, y, b.GetPixel(x, y)); } // Setup the counters and byte data for the message to encode. StringBuilder sb = new StringBuilder(); for(int i=0;i<HIDE_COUNT;i++) sb.Append(key); byte[] codeBytes = System.Text.Encoding.ASCII.GetBytes(sb.ToString()); int bitofs = 0; // Current bit position we've encoded too. int totalBits = (codeBytes.Length * 8); // Total number of bits to encode. for (int y = 0; y < imgHeight; y += 8) { for (int x = 0; x < imgWidth; x += 8) { int[] redData = GetRedChannelData(b, x, y); int[] greenData = GetGreenChannelData(b, x, y); int[] blueData = GetBlueChannelData(b, x, y); int[] newRedData; int[] newGreenData; int[] newBlueData; if (bitofs < totalBits) { double[] redDCT = DCT(ref redData); double[] greenDCT = DCT(ref greenData); double[] blueDCT = DCT(ref blueData); int[] redDCTI = Quantize(ref redDCT, ref Q2); int[] greenDCTI = Quantize(ref greenDCT, ref Q2); int[] blueDCTI = Quantize(ref blueDCT, ref Q2); int[] blueDCTC = Quantize(ref blueDCT, ref Q); HideBits(ref blueDCTI, ref blueDCTC, ref bitofs, ref totalBits, ref codeBytes); double[] redDCT2 = DeQuantize(ref redDCTI, ref Q2); double[] greenDCT2 = DeQuantize(ref greenDCTI, ref Q2); double[] blueDCT2 = DeQuantize(ref blueDCTI, ref Q2); newRedData = IDCT(ref redDCT2); newGreenData = IDCT(ref greenDCT2); newBlueData = IDCT(ref blueDCT2); } else { newRedData = redData; newGreenData = greenData; newBlueData = blueData; } MapToRGBRange(ref newRedData); MapToRGBRange(ref newGreenData); MapToRGBRange(ref newBlueData); for(int dy=0;dy<8;dy++) { for(int dx=0;dx<8;dx++) { int col = (0xff<<24) + (newRedData[dx+(dy*8)]<<16) + (newGreenData[dx+(dy*8)]<<8) + (newBlueData[dx+(dy*8)]); response.SetPixel(x+dx,y+dy,Color.FromArgb(col)); } } } } if (bitofs < totalBits) throw new Exception("Failed to encode data - insufficient cover image coefficients"); return (response); } public static void HideBits(ref int[] DCTMatrix, ref int[] CMatrix, ref int bitofs, ref int totalBits, ref byte[] codeBytes) { int tempValue = 0; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { if ( (u != 0 || v != 0) && CMatrix[v+(u*8)] != 0 && DCTMatrix[v+(u*8)] != 0) { if (bitofs < totalBits) { tempValue = DCTMatrix[v + (u * 8)]; int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); byte value = (byte)((codeBytes[bytePos] & mask) >> bitPos); // 0 or 1. if (value == 0) { int a = DCTMatrix[v + (u * 8)] & (1 << HIDE_BIT_POS); if (a != 0) DCTMatrix[v + (u * 8)] |= (1 << HIDE_BIT_POS) - 1; DCTMatrix[v + (u * 8)] &= ~(1 << HIDE_BIT_POS); } else if (value == 1) { int a = DCTMatrix[v + (u * 8)] & (1 << HIDE_BIT_POS); if (a == 0) DCTMatrix[v + (u * 8)] &= ~((1 << HIDE_BIT_POS) - 1); DCTMatrix[v + (u * 8)] |= (1 << HIDE_BIT_POS); } if (DCTMatrix[v + (u * 8)] != 0) bitofs++; else DCTMatrix[v + (u * 8)] = tempValue; } } } } } public static void MapToRGBRange(ref int[] data) { for(int i=0;i<data.Length;i++) { data[i] += 128; if(data[i] < 0) data[i] = 0; else if(data[i] > 255) data[i] = 255; } } public static int[] GetRedChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x,y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 16) & 0xff) - 128; } } return (data); } public static int[] GetGreenChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x, y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 8) & 0xff) - 128; } } return (data); } public static int[] GetBlueChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x, y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 0) & 0xff) - 128; } } return (data); } public static int[] Quantize(ref double[] DCTMatrix, ref double[] Q) { int[] DCTMatrixOut = new int[8*8]; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { DCTMatrixOut[v + (u * 8)] = (int)Math.Round(DCTMatrix[v + (u * 8)] / Q[v + (u * 8)]); } } return(DCTMatrixOut); } public static double[] DeQuantize(ref int[] DCTMatrix, ref double[] Q) { double[] DCTMatrixOut = new double[8*8]; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { DCTMatrixOut[v + (u * 8)] = (double)DCTMatrix[v + (u * 8)] * Q[v + (u * 8)]; } } return(DCTMatrixOut); } public static double[] DCT(ref int[] data) { double[] DCTMatrix = new double[8 * 8]; for (int v = 0; v < 8; v++) { for (int u = 0; u < 8; u++) { double cu = 1; if (u == 0) cu = (1.0 / Math.Sqrt(2.0)); double cv = 1; if (v == 0) cv = (1.0 / Math.Sqrt(2.0)); double sum = 0.0; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { double s = data[x + (y * 8)]; double dctVal = Math.Cos((2 * y + 1) * v * Math.PI / 16) * Math.Cos((2 * x + 1) * u * Math.PI / 16); sum += s * dctVal; } } DCTMatrix[u + (v * 8)] = (0.25 * cu * cv * sum); } } return (DCTMatrix); } public static int[] IDCT(ref double[] DCTMatrix) { int[] Matrix = new int[8 * 8]; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { double sum = 0; for (int v = 0; v < 8; v++) { for (int u = 0; u < 8; u++) { double cu = 1; if (u == 0) cu = (1.0 / Math.Sqrt(2.0)); double cv = 1; if (v == 0) cv = (1.0 / Math.Sqrt(2.0)); double idctVal = (cu * cv) / 4.0 * Math.Cos((2 * y + 1) * v * Math.PI / 16) * Math.Cos((2 * x + 1) * u * Math.PI / 16); sum += (DCTMatrix[u + (v * 8)] * idctVal); } } Matrix[x + (y * 8)] = (int)Math.Round(sum); } } return (Matrix); } } public class Decoder { public static string Decode(Bitmap b, int expectedLength) { expectedLength *= Encoder.HIDE_COUNT; uint imgWidth = ((uint)b.Width) & ~((uint)7); // Maximum usable X resolution (divisible by 8). uint imgHeight = ((uint)b.Height) & ~((uint)7); // Maximum usable Y resolution (divisible by 8). // Setup the counters and byte data for the message to decode. byte[] codeBytes = new byte[expectedLength]; byte[] outBytes = new byte[expectedLength / Encoder.HIDE_COUNT]; int bitofs = 0; // Current bit position we've decoded too. int totalBits = (codeBytes.Length * 8); // Total number of bits to decode. for (int y = 0; y < imgHeight; y += 8) { for (int x = 0; x < imgWidth; x += 8) { int[] blueData = ImageKey.Encoder.GetBlueChannelData(b, x, y); double[] blueDCT = ImageKey.Encoder.DCT(ref blueData); int[] blueDCTI = ImageKey.Encoder.Quantize(ref blueDCT, ref Encoder.Q2); int[] blueDCTC = ImageKey.Encoder.Quantize(ref blueDCT, ref Encoder.Q); if (bitofs < totalBits) GetBits(ref blueDCTI, ref blueDCTC, ref bitofs, ref totalBits, ref codeBytes); } } bitofs = 0; for (int i = 0; i < (expectedLength / Encoder.HIDE_COUNT) * 8; i++) { int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); List<int> values = new List<int>(); int zeroCount = 0; int oneCount = 0; for (int j = 0; j < Encoder.HIDE_COUNT; j++) { int val = (codeBytes[bytePos + ((expectedLength / Encoder.HIDE_COUNT) * j)] & mask) >> bitPos; values.Add(val); if (val == 0) zeroCount++; else oneCount++; } if (oneCount >= zeroCount) outBytes[bytePos] |= mask; bitofs++; values.Clear(); } return (System.Text.Encoding.ASCII.GetString(outBytes)); } public static void GetBits(ref int[] DCTMatrix, ref int[] CMatrix, ref int bitofs, ref int totalBits, ref byte[] codeBytes) { for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { if ((u != 0 || v != 0) && CMatrix[v + (u * 8)] != 0 && DCTMatrix[v + (u * 8)] != 0) { if (bitofs < totalBits) { int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); int value = DCTMatrix[v + (u * 8)] & (1 << Encoder.HIDE_BIT_POS); if (value != 0) codeBytes[bytePos] |= mask; bitofs++; } } } } } } } UPDATE: By switching to using a QR Code as the source message and swapping a pair of coefficients in each block instead of bit manipulation I've been able to get the message to survive the transform. However to get the message to come through without corruption I have to adjust both coefficients as well as swap them. For example swapping (3,4) and (4,3) in the DCT matrix and then respectively adding 8 and subtracting 8 as an arbitrary constant seems to work. This survives a re-JPEG'ing of 96 but any form of scaling/cropping destroys the message again. I was hoping that by operating on mid to low frequency values that the message would be preserved even under some light image manipulation.

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