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  • Playing an InputStream video in Blackberry JDE.

    - by Jenny
    I think I'm using InputStream incorrectly with a Blackberry 9000 simulator: I found some sample code, http://www.blackberry.com/knowledgecenterpublic/livelink.exe/fetch/2000/348583/800332/1089414/How%5FTo%5F-%5FPlay%5Fvideo%5Fwithin%5Fa%5FBlackBerry%5Fsmartphone%5Fapplication.html?nodeid=1383173&vernum=0 that lets you play video from within a Blackberry App. The code claims it can handle HTTP, but it's taken some fandangling to get it to actually approach doing so: http://pastie.org/609491 Specifically, I'm doing: StreamConnection s = null; s = (StreamConnection)Connector.open("http://10.252.9.15/eggs.3gp"); HttpConnection c = (HttpConnection)s; InputStream i = c.openInputStream(); System.out.println("~~~~~I have a connection?~~~~~~" + c); System.out.println("~~~~~I have a URL?~~~~" + c.getURL()); System.out.println("~~~~~I have a type?~~~~" + c.getType()); System.out.println("~~~~~I have a status?~~~~~~" + c.getResponseCode()); System.out.println("~~~~~I have a stream?~~~~~~" + i); player = Manager.createPlayer(i, c.getType()); I've found that this is the only way I can get an InputStream from an HTTPConnection without causing a: "JUM Error 104: Uncaught NullPointer Exception". (That is, the casting as a StreamConnection, and THEN as an HttpConnection stops it from crashing). However, I'm still not streaming video. Before, a stream wasn't able to be created (it would crash with the null pointer exception). Now, a stream is being made, the debugger claims it's begining to stream video from it...and nothing happens. No video plays. The app doesn't freeze, or crash or anything. I can 'pause' and 'play' freely, and get appropriate debug messages for both. But no video shows up. If I'm playing a video stored locally on the blackberry, everything is fine (it actually plays the video), so I know the Player itself is working fine, I"m just wondering if maybe I have something wrong with my stream? The API says the player can take in an InputStream. Is there a specific kind it needs? How can I query my inputstream to know if it's valid? It existing is further than I've gotten before. -Jenny Edit: I'm on a Blackberry Bold simulator (9000). I've heard that some versions of phones do NOT stream video via HTTP, however, the Bold does. I have yet to see examples of this though. When I go to the internet and point at a blackberry playable video, it attempts to stream, and then asks me to physically download the file (and then plays fine once I download). Edit: Also, I have a physical blackberry Bold, as well, but it can't stream either (I've gone to m.youtube.com, only to get a server/content not found error). Is there something special I need to do to stream RTSP content?

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  • Blackberry application testing in Blackberry Mobile getting error like this attempts to access a sec

    - by upendra
    I developed a Blackberry application using Eclipse. The application is working fine in the simulator. By using Blackberry desktop software, I tested the application in Blackberry mobile and it's working fine; but when I am using Progressbar screen, I am getting an error like this "Error starting Applicationname : Module 'ApplicationName' attempts to access a secure API." How do I avoid this error?

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  • iPhone SDK page flip and Page curl

    - by Andre
    I got the page flips and curls to work. I'll describe what happens... I build and Go The App opens in simulator I press a button and the page curls to page 2... but when it gets to page 2 the page drops down a bit. Why does this happen?

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  • Testing an iphone web app on windows

    - by JoseMarmolejos
    When developing web apps for the iphone on a mac you can test your app in either Iphoney or the apple supplied simulator; bot of them are excellent for the task but are only available for macs. So I have to ask, are windows alternative for these iphone simulators? So far I could only find this one.

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  • Switching to landscape mode in Android Emulator

    - by Cody
    This is probably a pretty easy to answer question, but I can't find the solution myself after a couple hours of searching the documentation and Google. I set the orientation of my Android app to landscape in the AndroidManifest.xml file: android:screenOrientation="landscape" However, when I run the app in the simulator, it appears sideways and in portrait mode. How can I switch the emulator to landscape mode on a mac? It's running the 1.6 SDK. Thanks!

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  • Linking error while trying to integrate FOMD application with mine.

    - by Usman
    Hi. i am trying to use FMOD example application "dsp_effectperspeaker" in my application. But i m getting error dyld: Library not loaded: @loader_path/../Frameworks/libfmodex.dylib Referenced from: /Users/asimahmed/Library/Application Support/iPhone Simulator/User/Applications/AF942B1F-A2CB-42D7-B878-47F3F7D51CAF/ChannelSound.app/ChannelSound Reason: image not found i googled and found this http://brockwoolf.com/blog/how-to-use-dynamic-libraries-in-xcode-31-using-fmod but error is still there. Usman

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  • Xcode: Internal error occurred while creating dependency graph

    - by Randy Simon
    I just started getting this error today, seemingly out of nowhere. Any one see this before and know what causes it. Internal error occurred while creating dependency graph: *** -[NSCFArray initWithObjects:count:]: attempt to insert nil object at objects[10] This happens when I try to build with "iPhone Device 3.x" selected. However, if I select "iPhone Simulator 3.x", everything is fine.

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  • Where to find changes from iphone OS 3.0 to 3.1.3

    - by Joe
    I've developed an app using the 3.1.3 SDK and I want to set the deployment target to OS 3.0. The app uses iPod functionality which I can't test on the Simulator so my question is: Is there somewhere I can find a list of the changes from 3.0 to 3.1.3 so I can check if anything might be broken on an OS 3.0 device? I've looked on Apple's website obviously but can't find anything. How do people normally test on old software releases?

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  • Polled I/O on MIPS

    - by Krewie
    Hello , i'm currently implementing a calculator in MIPS which uses the polled I/O method for fetching information. I put a beq $v0, 120, exit # exit if input = ('x') on the main part of the code to tell that whenever something is fetched is equal to x, it should branch the exit function. The only problem is that my code works fine with the keyboard/display simulator on MARS but i get the interrupt exception 6 on SPIM. Why is this happening and how can i help it ? //Thx in advance

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  • Removing Shine/Gloss effect on the iPhone through UIPrerenderedIcon not working on device

    - by hbStarkMuffie
    Hello all, I have tried to use the UIPrerenderedIcon/"Icon already includes gloss and bevel" on the Info.plist of my app and it worked perfectly on the Simulator, but not on the real device (iPod touch 2g). I have even tried to uninstall the app from the device, clean all builds but I still got the shine/gloss, that's really ruining my icon... Any thoughts? Best Regards, Muffie

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  • Appcelerator Titanium: Android SDK doesn't load

    - by Michael Gajda
    Hello! I started developing with Titanium and now I really stuck on one part. I downloaded the Adroid SDK and added the path to Titanium: /Users/michael/Downloads/android-sdk-mac_86/ I can open e.g. Kitchen Sink in the iPhone Simulator without problems, but when I want to open it in Android then my screen looks like this: Screenshot Why is down there all the time, even after 2 hours of waiting, the label "loading..." ?

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  • scroll image using UIscrollview

    - by summer
    i looked at the example from the iphone dev: http://developer.apple.com/iphone/library/samplecode/Scrolling/index.html everything looks cool except that for 5 image they set the "const NSUInteger kNumImages = 5;" what happens is that what if i have 1000 images?and i wan to view it without having to change the number everytime?also if i will to set the number to 1000 and i have only 10 images then in the simulator the user can scroll "blank view" till it reaches count 1000! help please..thanks

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  • GCC4.2 build warning : Default deployment version is greater than the max value for the iPhone simul

    - by user255403
    Hi I upgraded an iPhone project from the 2.2.1 SDK to 3.0 SDK recently... And when I build the project I am getting the following warning: GCC 4.2 default deployment target 10.6.2 for architecture 'i386' and variant 'normal' is greater than the maximum value 10.6 for the Simulator - iPhone OS 3.1.2 SDK I have the iPhone OS Deployment target set to iPhone OS 3.0 Any idea what could be causing this 'warning' to show up. Regards - SY

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  • cool project to use a genetic algorithm for?

    - by Ryan
    I'm looking for a practical application to use a genetic algorithm for. Some things that have thought of are: Website interface optimization Vehicle optimization with a physics simulator Genetic programming Automatic test case generation But none have really popped out at me. So if you had some free time (a few months) to spend on a genetic algorithms project, what would you choose to tackle?

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  • Optimizing UITableView

    - by Daniel Granger
    I have a UITableview made up with a custom cell loaded from a nib. This custom cell has 9 UILabel s and thats all. When scrolling the table on my iPhone the tables scrolling motion is slightly jerky, its not as smooth as other tableviews! (On the simulator it scrolls fine but I guess its using the extra power of my mac) Are there any tips to help optimize this or any tableview or methods to help find the bottleneck. Many Thanks

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  • How to send email with attachment through code + j2me+blackberry

    - by SWATI
    hey i am building an application in which user can send an email to a person. The user enters the email id of the person to whom email is to be sent in a Edit field and then presses a send button the email must be delivered with an attachment. how can i do it?????? i m really confused after googling. can someone tell me the exact way also,cant i send email from simulator if my cod file is unsigned thanks in advance

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  • iPhone: didSelectRowAtIndexPath not invoked

    - by soletan
    Hi, I know this issue being mentioned before, but resolutions there didn't apply. I'm having a UINavigationController with an embedded UITableViewController set up using IB. In IB the UITableView's delegate and dataSource are both set to my derivation of UITableViewController. This class has been added using XCode's templates for UITableViewController classes. There is no custom UITableViewCell and the table view is using default plain style with single title, only. Well, in simulator the list is rendered properly, with two elements provided by dataSource, so dataSource is linked properly. If I remove the outlet link for dataSource in IB, an empty table is rendered instead. As soon as I tap on one of these two items, it is flashing blue and the GDB encounters interruption in __forwarding__ in scope of a UITableView::_selectRowAtIndexPath. It's not reaching breakpoint set in my non-empty method didSelectRowIndexPath. I checked the arguments and method's name to exclude typos resulting in different selector. I recently didn't succeed in whether delegate is set properly, but as it is set equivalently to dataSource which is getting two elements from the same class, I expect it to be set properly. So, what's wrong? I'm running iPhone/iPad SDK 3.1.2 ... but tried with iPhone SDK 3.1 in simulator as well. EDIT: This is the code of my UITableViewController derivation: #import "LocalBrowserListController.h" #import "InstrumentDescriptor.h" @implementation LocalBrowserListController - (void)viewDidLoad { [super viewDidLoad]; [self listLocalInstruments]; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [super viewDidUnload]; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [entries count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; if ( ( [entries count] > 0 ) && ( [indexPath length] > 0 ) ) cell.textLabel.text = [[[entries objectAtIndex:[indexPath indexAtPosition:[indexPath length] - 1]] label] retain]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if ( ( [entries count] > 0 ) && ( [indexPath length] > 0 ) ) { ... } } - (void)dealloc { [super dealloc]; } - (void) listLocalInstruments { NSMutableArray *result = [NSMutableArray arrayWithCapacity:10]; [result addObject:[InstrumentDescriptor descriptorOn:[[NSBundle mainBundle] pathForResource:@"example" ofType:@"idl"] withLabel:@"Default 1"]]; [result addObject:[InstrumentDescriptor descriptorOn:[[NSBundle mainBundle] pathForResource:@"example" ofType:@"xml"] withLabel:@"Default 2"]]; [entries release]; entries = [[NSArray alloc] initWithArray:result]; } @end

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  • AVAudioPlayer won't play audio file after AVAudioRecorder

    - by Kevin
    I create a .caf audio file using AVAudioRecorder and if I try and play it back using AVAudioPlay I get no sound on the iPhone (if played in simulator works fine). If I close my application and reopen the file plays fine. Also I am not able to adjust the phone volume after recording unless I close and reopen my application. Any ideas?

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