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  • static initialization order fiasco

    - by Happy Mittal
    I was reading about SIOF from a book and it gave an example : //file1.cpp extern int y; int x=y+1; //file2.cpp extern int x; y=x+1; Now My question is : In above code..will following things happen ? 1. while compiling file1.cpp, compiler leaves y as it is i.e doesn't allocate storage for it. 2. compiler allocates storage for x, but doesn't initialize it. 3. While compiling file2.cpp, compiler leaves x as it is i.e doesn't allocate storage for it. 4. compiler allocates storage for y, but doesn't initialize it. 5. While linking file1.o and file2.o, now let file2.o is initialized first, so now: Does x gets initial value of 0? or doesn't get initialized?

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  • OpenCV haar training for static image

    - by Evl-ntnt
    I trying to train haar cascade classificator for card suite detection (which no rotation and has no distortion on image) For example I have file Clubs.png which contents clubs image on white background 20x20 pixels This tutorial is so tangled http://note.sonots.com/SciSoftware/haartraining.html My image varies only in sizes, no distortion or angling. Which commands I must enter in aim to get Clubs.xml file?

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  • Creating Visual Studio projects that only contain static files

    - by Eilon
    Have you ever wanted to create a Visual Studio project that only contained static files and didn’t contain any code? While working on ASP.NET MVC we had a need for exactly this type of project. Most of the projects in the ASP.NET MVC solution contain code, such as managed code (C#), unit test libraries (C#), and Script# code for generating our JavaScript code. However, one of the projects, MvcFuturesFiles, contains no code at all. It only contains static files that get copied to the build output folder: As you may well know, adding static files to an existing Visual Studio project is easy. Just add the file to the project and in the property grid set its Build Action to “Content” and the Copy to Output Directory to “Copy if newer.” This works great if you have just a few static files that go along with other code that gets compiled into an executable (EXE, DLL, etc.). But this solution does not work well if the projects only contains static files and has no compiled code. If you create a new project in Visual Studio and add static files to it you’ll still get an EXE or DLL copied to the output folder, despite not having any actual code. We wanted to avoid having a teeny little DLL generated in the output folder. In ASP.NET MVC 2 we came up with a simple solution to this problem. We started out with a regular C# Class Library project but then edited the project file to alter how it gets built. The critical part to get this to work is to define the MSBuild targets for Build, Clean, and Rebuild to perform custom tasks instead of running the compiler. The Build, Clean, and Rebuild targets are the three main targets that Visual Studio requires in every project so that the normal UI functions properly. If they are not defined then running certain commands in Visual Studio’s Build menu will cause errors. Once you create the class library projects there are a few easy steps to change it into a static file project: The first step in editing the csproj file is to remove the reference to the Microsoft.CSharp.targets file because the project doesn’t contain any C# code: <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The second step is to define the new Build, Clean, and Rebuild targets to delete and then copy the content files: <Target Name="Build"> <Copy SourceFiles="@(Content)" DestinationFiles="@(Content->'$(OutputPath)%(RelativeDir)%(Filename)%(Extension)')" /> </Target> <Target Name="Clean"> <Exec Command="rd /s /q $(OutputPath)" Condition="Exists($(OutputPath))" /> </Target> <Target Name="Rebuild" DependsOnTargets="Clean;Build"> </Target> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The third and last step is to add all the files to the project as normal Content files (as you would do in any project type). To see how we did this in the ASP.NET MVC 2 project you can download the source code and inspect the MvcFutureFules.csproj project file. If you’re working on a project that contains many static files I hope this solution helps you out!

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  • resolv.conf doesn't get set on reboot when networking is configured for static ip

    - by kenneth koontz
    I'm experiencing, what appears to be a hostname resolution issue in ubuntu 12.04 server edition when configuring my computer to use a static ip. In /etc/network/interfaces: # The primary network interface auto eth0 iface eth0 inet static address 192.168.1.28 netmask 255.255.255.0 gateway 192.168.1.1 Running $ sudo apt-get upgrade, results in a 'Failed to fetch...': . . . W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/precise-backports/universe/i18n/Translation-en_US Something wicked happened resolving 'us.archive.ubuntu.com:http' (-5 - No address associated with hostname) W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/precise-backports/universe/i18n/Translation-en Something wicked happened resolving 'us.archive.ubuntu.com:http' (-5 - No address associated with hostname) E: Some index files failed to download. They have been ignored, or old ones used instead. When I change my /etc/network/interfaces to: auto eth0 iface eth0 inet dhcp Everything works fine. Looking into /etc/resolv.conf provides some more hints...In cases where I was getting the resolving issue, resolve.conf was empty. No nameservers were specified. When I changed to dhcp from static and restarted networking. /etc/resolv.conf gets written to: 'nameserver 192.168.1.1'. Switching back from dhcp to static and restarting doesn't remove the nameserve entry. When I restart the system with static set, resolv.conf is empty. When I restart the system with dhcp set, resolv.conf has nameserver 192.168.1.1. So it appears that the issue is that resolve.conf is not getting written to correctly? Which package/code is responsible for writing to resolv.conf? Is there a particular package that I can take a look at open issues? UPDATE: istream posted a good article discussing changes to resolve.conf in 12.04. http://www.stgraber.org/2012/02/24/dns-in-ubuntu-12-04/

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  • Manager/Container class vs static class methods

    - by Ben
    Suppose I a have a Widget class that is part of a framework used independently by many applications. I create Widget instances in many situations and their lifetimes vary. In addition to Widget's instance specified methods, I would like to be able to perform the follow class wide operations: Find a single Widget instance based on a unique id Iterate over the list of all Widgets Remove a widget from the set of all widgets In order support these operations, I have been considering two approaches: Container class - Create some container or manager class, WidgetContainer, which holds a list of all Widget instances, support iteration and provides methods for Widget addition, removal and lookup. For example in C#: public class WidgetContainer : IEnumerable<Widget { public void AddWidget(Widget); public Widget GetWidget(WidgetId id); public void RemoveWidget(WidgetId id); } Static class methods - Add static class methods to Widget. For example: public class Widget { public Widget(WidgetId id); public static Widget GetWidget(WidgetId id); public static void RemoveWidget(WidgetId id); public static IEnumerable<Widget AllWidgets(); } Using a container class has the added problem of how to access the container class. Make it a singleton?..yuck! Create some World object that provides access to all such container classes? I have seen many frameworks that use the container class approach, so what is the general consensus?

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  • Static IP configuration causing apt-get errors

    - by JPbuntu
    I am getting errors when running apt-get update or when installing new packages. Although this only happens when the server configured for a static IP address. Changing the configuration back to DHCP and restarting networking fixes the problem, although I want a static IP. Once it is working I can change back to my static IP address and restart networking. Although this only works until I restart the server (restarting the router is ok), and then I start getting the same errors and have to switch back to DHCP. Any ideas on what could be causing this or tips on troubleshooting it? Thanks in advance. here is my static IP configuration: auto eth0 iface eth0 inet static address 192.168.2.2 netmask 255.255.255.0 gateway 192.168.2.1 The apt-get update errors go something like this: A few of these Ign http://us.archive.ubuntu.com precise-backports InRelease then a lot of these Err http://security.ubuntu.com precise-security Release.gpg Something wicked happened resolving 'security.ubuntu.com:http' (-5 - No address associated with hostname) and a lot of these W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/precise-backports/universe/i18n/Translation-en Something wicked happened resolving 'us.archive.ubuntu.com:http' (-5 - No address associated with hostname)

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  • Initializing OpenFeint for Android outside the main Application

    - by Ef Es
    I am trying to create a generic C++ bridge to use OpenFeint with Cocos2d-x, which is supposed to be just "add and run" but I am finding problems. OpenFeint is very exquisite when initializing, it requires a Context parameter that MUST be the main Application, in the onCreate method, never the constructor. Also, the main Apps name must be edited into the manifest. I am trying to fix this. So far I have tried to create a new Application that calls my Application to test if just the type is needed, but you do really need the main Android application. I also tried using a handler for a static initialization but I found pretty much the same problem. Has anybody been able to do it? This is my working-but-not-as-intended code snippet public class DerpHurr extends Application{ @Override public void onCreate() { super.onCreate(); initializeOpenFeint("TestApp", "edthedthedthedth", "aeyaetyet", "65462"); } public void initializeOpenFeint(String appname, String key, String secret, String id){ Map<String, Object> options = new HashMap<String, Object>(); options.put(OpenFeintSettings.SettingCloudStorageCompressionStrategy, OpenFeintSettings.CloudStorageCompressionStrategyDefault); OpenFeintSettings settings = new OpenFeintSettings(appname, key, secret, id, options); //RIGHT HERE OpenFeint.initialize(***this***, settings, new OpenFeintDelegate() { }); System.out.println("OpenFeint Started"); } } Manifest <application android:debuggable="true" android:label="@string/app_name" android:name=".DerpHurr">

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  • Maintaining a main project line with satellite projects

    - by NickLarsen
    Some projects I work on have a main line of features, but are customizable per customer. Up until now those customizations have been implemented as preferences, but now there are 2 problems with the system... The settings page is getting out of control with features. There are probably some improvements that could be made to the settings UI, but regardless, it is quite cumbersome setting up new instances for new customers. Customers have started asking for customizations which would be more easily maintained as separate threads instead of having tons of customizations code. Optimally I am envisioning some kind of source control in which features are either in the main project line and customizations per customer are maintained in a repo per customer set up. The customizations per project would need to remain separate but if a bug is found and fixed in a particular project, I would need to percolate the fix back to the main line and into all of the other customer repos. The problem is I have never seen this done before, and before spending time trying to find source control that can accommodate this scenario and implement it, I figure it best to ask if anyone has something less complicated or knows of a source control product which can handle this with very little hair pulling.

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  • Setup static Ip in virtual box

    - by Haris
    I have as issue i am Ubuntu desktop and i have installed virtual-box(4.1) ISSUE:- Ubuntu 11.10 desktop is my host operating system and on Virtual-box i installed Ubuntu server selecting bridge adapter as my first adapter by default my network interfaces file get ip address by dhcp server but i want to setup an static ip. by changing network interface file to static and gave some static ips my internet stop working on guest operating system(virtual-box - Ubuntu server). Can any one help me how can i setup static on virtual-box so that my internet will work too on my guest operating system. thanks in advance.

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  • How to minimize the usage of static variables and objects

    - by Peter Penzov
    I'm trying to implement this JavaFX code where I want to call remote Java class and pass boolean flag: final CheckMenuItem toolbarSubMenuNavigation = new CheckMenuItem("Navigation"); toolbarSubMenuNavigation.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent e) { //DataTabs.renderTab = toolbarSubMenuNavigation.isSelected(); DataTabs.setRenderTab(toolbarSubMenuNavigation.isSelected()); // call here the getter setter and send boolean flag System.out.println("subsystem1 #1 Enabled!"); } }); Java class which I want to call: public class DataTabs { private static boolean renderTab; // make members *private* private static TabPane tabPane; public static boolean isRenderTab() { return DataTabs.renderTab; } public static void setRenderTab(boolean renderTab) { DataTabs.renderTab = renderTab; tabPane.setVisible(renderTab); } // somewhere below // set visible the tab pane TabPane tabPane = DataTabs.tabPane = new TabPane(); tabPane.setVisible(renderTab); } This implementation works but I want to optimize it to use less static variables and objects. Can you tell me which sections of the code how can be optimized?

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  • Methods for getting static data from obj-c to Parse (database)

    - by Phil
    I'm starting out thinking out how best to code my latest game on iOS, and I want to use parse.com to store pretty much everything, so I can easily change things. What I'm not sure about is how to get static data into parse, or at least the best method. I've read about using NSMutableDictionary, pLists, JSON, XML files etc. Let's say for example in AS3 I could create a simple data object like so... static var playerData:Object = {position:{startX:200, startY:200}}; Stick it in a static class, and bingo I've got my static data to use how I see fit. Basically I'm looking for the best method to do the same thing in Obj-c, but the data is not to be stored directly in the iOS game, but to be sent to parse.com to be stored on their database there. The game (at least the distribution version) will only load data from the parse database, so however I'm getting the static data into parse I want to be able to remove it from being included in the eventual iOS file. So any ideas on the best methods to sort that? If I had longer on this project, it might be nice to use storyboards and create a simple game editor to send data to parse....actually maybe that's a good idea, it's just I'm new to obj-c and I'm looking for the most straightforward (see quickest) way to achieve things. Thanks for any advice.

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  • How do I add a static library target that compiles before an application compiles in Xcode?

    - by Koning Baard XIV
    I'm creating a static library in C++. The static library itself links to nothing. To test the static library, I'm creating a test program in C++ (you know, with a main function). Now, I want that whenever I click Build in Xcode, it compiles the static library first, then compiles the test program and link that test program to the static library, like this: # The steps indicate the order Xcode should compile it # (Step 1) Static Library <----------. | (Step 2) Test Program -------> Standard Library Also, the test program should use the header files of the static library. Can anyone explain me how to configure this in Xcode? Thanks

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  • How do I get my Windows Forms application to use a custom main function and get access to the Applic

    - by burble
    Hi Folks I am trying to use a Main () function in a class to control the program flow in my vb .net Windows Forms application. I have added a splash screen component and a login screen, and customised my main sdi form. I have set the startup form to be my main function in the Application Page of the Project Designer, and everything seems to work fine(ish). However, I would like to use: Me.MinimumSplashScreenDisplayTime = 5000 to ensure that the splash screen is visible, but it is not recognised by the system unless I tick the Enable Application Framework check box on the Project Designer. If I do this, on startup the program ignores the login and splash screens and all my customisation and just displays a default Form1, even though I have also specified my splash screen in the AF dropdown list. Of course, there are alternative ways to delay a splash screen, such as putting the thread temporarily to sleep (which didn't seem to work), but I suspect that there are other things in the AF that I may want to use. Any suggestions on how I can get round this please, and get a sensible means of controlling program flow? Any thoughts on the best overall structure for organising program flow would also be helpful too. I am concerned both about going down a Microsoft or an alternative custom route that may cause me problems later, as the application becomes more complex. Thankses.

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  • Apache Mod_rewrite rule working on one server, but not another

    - by Mason
    I am using mod_jk and mod_rewrite on httpd 2.2.15. I have a rule.... RewriteCond %{REQUEST_URI} !^/video/play\.xhtml.* RewriteRule ^/video/(.*) /video/play.xhtml?vid=$1 [PT] I just want to rewrite something like /video/videoidhere to /video/play.xhtml?vid=videoidhere This works perfectly on my developer machine, but on production I get a 404 (generated by Jboss, not Apache). here is the tail of access.log and rewrite.log on prod (broken). the rewrite.log is exactly the same on dev(working) applying pattern '^/video/(.*)' to uri '/video/46279d4daf5440b2844ec831413dcc3b' RewriteCond: input='/video/46279d4daf5440b2844ec831413dcc3b' pattern='!^/video/play\.xhtml.*' => matched rewrite '/video/46279d4daf5440b2844ec831413dcc3b' -> '/video/play.xhtml?vid=46279d4daf5440b2844ec831413dcc3b' split uri=/video/play.xhtml?vid=46279d4daf5440b2844ec831413dcc3b -> uri=/video/play.xhtml, args=vid=46279d4daf5440b2844ec831413dcc3b forcing '/video/play.xhtml' to get passed through to next API URI-to-filename handler "GET /video/46279d4daf5440b2844ec831413dcc3b HTTP/1.1" 404 420 "-" "Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.6) Gecko/20100628 Ubuntu/10.04 (lucid) Firefox/3.6.6" I can access http://www.fivi.com/video/play.xhtml?vid=46279d4daf5440b2844ec831413dcc3b but not /video/46279d4daf5440b2844ec831413dcc3b Both server are even using the EXACT same httpd.conf, and modules. I built Apache with... ./configure --prefix /usr/local/apache2.2.15 --enable-alias --enable-rewrite --enable-cache --enable-disk_cache --enable-mem_cache --enable-ssl --enable-deflate Thanks, Mason ----UPDATE---- -mod-jk.conf JkWorkersFile /usr/local/apache2.2.15/conf/workers.properties JkLogFile /var/log/mod_jk.log JkLogLevel info JkLogStampFormat "[%a %b %d %H:%M:%S %Y]" JkOptions +ForwardKeySize +ForwardURICompatUnparsed -ForwardDirectories JkRequestLogFormat "%w %V %T" JkShmFile run/jk.shm <Location /jkstatus> JkMount status Order deny,allow Deny from all Allow from 127.0.0.1 </Location> -workers.properties worker.node1.port=8009 worker.node1.host=75.102.10.74 worker.node1.type=ajp13 worker.node1.lbfactor=20 worker.node1.ping_mode=A #As of mod_jk 1.2.27 worker.node2.port=8009 worker.node2.host=75.102.10.75 worker.node2.type=ajp13 worker.node2.lbfactor=10 worker.node2.ping_mode=A #As of mod_jk 1.2.27 worker.loadbalancer.type=lb worker.loadbalancer.balance_workers=node2,node1 worker.loadbalancer.sticky_session=True worker.status.type=status -httpd.conf ServerName www.fivi.com:80 Include /usr/local/apache2.2.15/conf/mod-jk.conf NameVirtualHost * <VirtualHost *> ServerName * DocumentRoot /usr/local/apache2/htdocs JkUnMount /* loadbalancer RedirectMatch 301 /(.*) http://www.fivi.com/$1 </VirtualHost> <VirtualHost *> ServerName www.fivi.com ServerAlias www.fivi.com images.fivi.com JkMount /* loadbalancer JkMount / loadbalancer [root@fivi conf]# /usr/local/apache2.2.15/bin/httpd -M Loaded Modules: core_module (static) authn_file_module (static) authn_default_module (static) authz_host_module (static) authz_groupfile_module (static) authz_user_module (static) authz_default_module (static) auth_basic_module (static) cache_module (static) disk_cache_module (static) mem_cache_module (static) include_module (static) filter_module (static) deflate_module (static) log_config_module (static) env_module (static) headers_module (static) setenvif_module (static) version_module (static) ssl_module (static) mpm_prefork_module (static) http_module (static) mime_module (static) status_module (static) autoindex_module (static) asis_module (static) cgi_module (static) negotiation_module (static) dir_module (static) actions_module (static) userdir_module (static) alias_module (static) rewrite_module (static) so_module (static) jk_module (shared) Syntax OK

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  • PHP 5.3: Late static binding doesn't work for properties when defined in parent class while missing in child class

    - by DavidPesta
    Take a look at this example, and notice the outputs indicated. <?php class Mommy { protected static $_data = "Mommy Data"; public static function init( $data ) { static::$_data = $data; } public static function showData() { echo static::$_data . "<br>"; } } class Brother extends Mommy { } class Sister extends Mommy { } Brother::init( "Brother Data" ); Sister::init( "Sister Data" ); Brother::showData(); // Outputs: Sister Data Sister::showData(); // Outputs: Sister Data ?> My understanding was that using the static keyword would refer to the child class, but apparently it magically applies to the parent class whenever it is missing from the child class. (This is kind of a dangerous behavior for PHP, more on that explained below.) I have the following two things in mind for why I want to do this: I don't want the redundancy of defining all of the properties in all of the child classes. I want properties to be defined as defaults in the parent class and I want the child class definition to be able to override these properties wherever needed. The child class needs to exclude properties whenever the defaults are intended, which is why I don't define the properties in the child classes in the above example. However, if we are wanting to override a property at runtime (via the init method), it will override it for the parent class! From that point forward, child classes initialized earlier (as in the case of Brother) unexpectedly change on you. Apparently this is a result of child classes not having their own copy of the static property whenever it isn't explicitly defined inside of the child class--but instead of throwing an error it switches behavior of static to access the parent. Therefore, is there some way that the parent class could dynamically create a property that belongs to the child class without it appearing inside of the child class definition? That way the child class could have its own copy of the static property and the static keyword can refer to it properly, and it can be written to take into account parent property defaults. Or is there some other solution, good, bad, or ugly?

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  • Google shows subdomain of main site instead of add on domain URL

    - by Welsher
    I have my host (lunarpages) set up with a few add on domains to my main account. These show up as sub-domains of my main account, but they can be reached by using the new domain I've created. So: subdomain1.domain.com -- www.mynewsite.com subdomain2.domain.com -- www.myothersite.com etc. The problem is, mynewsite.com shows up in google with that domain, but myothersite.com shows up with subdomain2.domain.com. I don't have a clue what might be causing this to happen. If anyone has an advice or can point me in the right direction, I'd really appreciate it! Thanks.

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  • Google shows subdomain of main site instead of add on domain URL

    - by Welsher
    I have my host (lunarpages) set up with a few add on domains to my main account. These show up as sub-domains of my main account, but they can be reached by using the new domain I've created. So: subdomain1.domain.com -- www.mynewsite.com subdomain2.domain.com -- www.myothersite.com etc. The problem is, mynewsite.com shows up in google with that domain, but myothersite.com shows up with subdomain2.domain.com. I don't have a clue what might be causing this to happen. If anyone has an advice or can point me in the right direction, I'd really appreciate it! Thanks.

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  • Rendering another screen on top of main game screen in fullscreen mode

    - by wolf
    my game runs in fullscreen mode and uses active rendering. The graphics are drawn on the fullscreen window in each game loop: public void render() { Window w = screen.getFullScreenWindow(); Graphics2D g = screen.getGraphics(); renderer.render(g, level, w.getWidth(), w.getHeight()); g.dispose(); screen.update(); } This is the screen.update() method: public void update(){ Window w = device.getFullScreenWindow(); if(w != null){ BufferStrategy s = w.getBufferStrategy(); if(!s.contentsLost()){ s.show(); } } } I want to display another screen on my main game screen (menu, inventory etc). Lets say I have a JPanel inventory, which has a grid of inventory cells (manually drawn) and some Swing components like JPopupMenu. So i tried adding that to my window and repainting it in the game loop, which worked okay most of the time... but sometimes the panel wouldn't get displayed. Blindly moving things around in the inventory worked, but it just didn't display. When i alt-tabbed out and back again, it displayed properly. I also tried drawing the rest of the inventory on my full screen window and using a JPanel to display only the buttons and popupmenus. The inventory displayed properly, but the Swing components keep flickering. I'm guessing this is because I don't know how to combine active and passive rendering. public void render() { Graphics2D g = screen.getGraphics(); invManager.render(g); g.dispose(); screen.update(); invPanel.repaint(); } Should i use something else instead of a JPanel? I don't really need active rendering for these screens, but I don't understand why they sometimes just don't display. Or maybe I should just make my own custom components instead of using Swing? I also read somewhere that using multiple panels/frames in a game is bad practice so should I draw everything on one window/frame/panel? If I CAN use JPanels for this, should I add and remove them every time the inventory is toggled? Or just change their visibility?

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  • FGLRX installation without main monitor

    - by Chris
    This is a spiritual follow up to this I am doing some modern OpenGL tutorials and I have found that MESA does not support openGL 3.0+, so I need to get back to FGLRX even if its given me grief in the past. Every time I have tried to install FGLRX drivers I generally get thrown to the terminal and have to do some recovery, etc. before I can get them to work. Problem is, now that my main monitor is borked, when I install FGLRX drivers I cannot boot to terminal. Question: How do I back up my current windowing so that when I (inevitably) lost my boot due to FGLRX installation, I can recover it with a livecd without reinstalling, and how can I install it without a main monitor?

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  • How do I combine static and dynamic DHCP leases on a Cisco router?

    - by Brad
    Basically, what I need is super similar to the unanswered cisco forum question below: https://supportforums.cisco.com/message/3139749#3139749 I have a Cisco 850 Series router. I have configured a DHCP pool for the 10.0.0.0/24 network. I have excluded 10.0.0.1 - 10.0.0.99 from the DHCP pool. I want to add a static DHCP pool for stuff and I want DHCP to statically assign them the addresses of my choice below 100. Actually, I don't care what addresses I statically assign. They can be anything in the pool for all I care, I just want it to work. Why are you doing this? Just statically assign the IPs on the devices! I don't want to do this because I have some laptop users. They could obviously only use that static IP here. This isn't a problem if they could be bothered to change any location setting or something. They can't. So it HAS to be DHCP. It also has to be static IPs because I need to forward ports to them. I know, I know, this is weird but it's an apartment LAN/WLAN so this isn't exactly a typical use case. Relevant sections of config below: ip dhcp excluded-address 10.0.0.1 10.0.0.99 ! ip dhcp pool Internal-net import all network 10.0.0.0 255.255.255.0 default-router 10.0.0.1 domain-name 1770.local lease 7 ! ip dhcp pool static-pool import all origin file flash://staticmap default-router 10.0.0.1 domain-name 1770.local Contents of staticmap: *time* Aug 5 2010 09:00 AM *version* 2 !IP address Type Hardware address Lease expiration 10.0.0.100/24 1 001f.5b3e.d50a Infinite *end* You can see here I was trying addresses outside the excluded-address range to see if that would make any difference. My testing machine's MAC: mainframe:~ brad$ ifconfig en1 en1: flags=8863<UP,BROADCAST,SMART,RUNNING,SIMPLEX,MULTICAST> mtu 1500 ether 00:1f:5b:3e:d5:0a What shows up in the DHCP binding table: basestar#show ip dhcp binding Bindings from all pools not associated with VRF: IP address Client-ID/ Lease expiration Type Hardware address/ User name 10.0.0.112 0100.1f5b.3ed5.0a Aug 12 2010 10:06 AM Automatic What's up with the funny looking MAC in the DHCP binding table?? Is what I'm trying to accomplish basically impossible? Am I going about this the wrong way? All I want to to be able to port forward some ports to specific devices. The way I would do this with a consumer router is to do what I'm trying to do here; assign static DHCP to those devices then configure PAT for ports on those addresses.

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