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  • JavaFX - question regarding binding button's disabled state

    - by jamiebarrow
    I'm trying to create a dummy application that maintains a list of tasks. For now, all I'm trying to do is add to the list. I enter a task name in a text box, click on the add task button, and expect the list to be updated with the new item and the task name input to be cleared. I only want to be able to add tasks if the task name is not empty. The below code is my implementation, but I have a question regarding the binding. I'm binding the textbox's text variable to a string in my view model, and the button's disable variable to a boolean in my view model. I have a trigger to update the disabled state when the task name changes. When the binding of the task name happens the boolean is updated accordingly, but the button still appears disabled. But then when I mouse over the button, it becomes enabled. I believe this is due to JavaFX 1.3's binding being lazy - only updates the bound variable when it is read. Also, when I've added the task, I clear the task name in the model, but the textbox's text doesn't change - even though I'm using bind with inverse. Is there a way to make the textbox's text and the button's disabled state update automatically via the binding as I was expecting? Thanks, James AddTaskViewModel.fx: package jamiebarrow; import java.lang.System; public class AddTaskViewModel { function logChange(prop:String,oldValue,newValue):Void { println("{System.currentTimeMillis()} : {prop} [{oldValue}] to [{newValue}] "); } public var newTaskName: String on replace old { logChange("newTaskName",old,newTaskName); isAddTaskDisabled = (newTaskName == null or newTaskName.trim().length() == 0); }; public var isAddTaskDisabled: Boolean on replace old { logChange("isAddTaskDisabled",old,isAddTaskDisabled); }; public var taskItems = [] on replace old { logChange("taskItems",old,taskItems); }; public function addTask() { insert newTaskName into taskItems; newTaskName = ""; } } Main.fx: package jamiebarrow; import javafx.scene.control.Button; import javafx.scene.control.TextBox; import javafx.scene.control.ListView; import javafx.scene.Scene; import javafx.scene.layout.VBox; import javafx.stage.Stage; import javafx.scene.layout.HBox; def viewModel = AddTaskViewModel{}; var txtName: TextBox = TextBox { text: bind viewModel.newTaskName with inverse onKeyTyped: onKeyTyped }; function onKeyTyped(event): Void { txtName.commit(); // ensures model is updated cmdAddTask.disable = viewModel.isAddTaskDisabled;// the binding only occurs lazily, so this is needed } var cmdAddTask = Button { text: "Add" disable: bind viewModel.isAddTaskDisabled with inverse action: onAddTask }; function onAddTask(): Void { viewModel.addTask(); } var lstTasks = ListView { items: bind viewModel.taskItems with inverse }; Stage { scene: Scene { content: [ VBox { content: [ HBox { content: [ txtName, cmdAddTask ] }, lstTasks ] } ] } }

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  • Assigned numbers to movie clip to plug in formula... not working

    - by Matthew MlgPro Harding
    So I am attempting to vertically evenly space these movie clips so I came up with a math formula involving n( the button number) but Its not working. var buttonArray:Array = [ side_banner.btn1, side_banner.btn2, side_banner.btn3, side_banner.btn4]; var buttonCount:uint = buttonArray.length; for (var i:uint=0; i< buttonCount; i++) { buttonArray[i].addEventListener(MouseEvent.CLICK, outputNumber); buttonArray[i].theTrigger = [i + 1]; } function outputNumber(e:MouseEvent):void { trace( e.target.theTrigger); buttonArray[i].y = (((stage.stageHeight - 400)/4)*(e.target.theTrigger)) - ((stage.stageHeight - 400)/4)/2 } But apparently each movie clip doesn't actually have a numerical value just a numeric name... how can I get the "n" btn number to use my formula? Thanks

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  • array won't work actionscript 3

    - by steve
    I've tried everything. Arrays are quite simple so I don't know why this doesn't function: var menuList:Array = [menu_bag_mc,menu_chips_mc,menu_coke_mc,menu_cup_mc,menu_deodorant_mc,menu_fork_mc,menu_knife_mc,menu_lighter_mc,menu_milk_mc,menu_pill_mc,menu_rings_mc,menu_shampoo_mc,menu_spoon_mc,menu_straw_mc,menu_toothbrush_mc,menu_trashbag_mc,menu_water_mc]; function captureAllClicks(event:MouseEvent):void { trace(menuList.indexOf(event.target)); } stage.addEventListener(MouseEvent.CLICK, captureAllClicks); Every time I click on any of the items on the stage (which are all given the instance names listed above. each is a tweening movieclip containing a button) I get a trace of -1. WHY?!

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  • Error while including j2ssh in a j2me midlet

    - by Farhan
    I obtained an evaluation license for j2ssh maverick, downloaded the library and included the j2me jar into my project. But i get the following error when i try to run/build the project (in netbeans, using WTK 3.0) Error preverifying class com.maverick.events.J2SSHEventMessages VERIFIER ERROR com/maverick/events/J2SSHEventMessages.class$(Ljava/lang/String;)Ljava/lang/Class;: Cannot find class java/lang/NoClassDefFoundError I get the same error when i use eclipse (error in preverifying stage). Any pointers ? There are more than one NoClassDefFoundErrors in the preverifying stage. Am i using the wrong .jar file ?

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  • Using Sandy 3D AS3, fill the viewport (exact fit) with multiple 3D objects.

    - by Andrew Mullins
    I'm stitching together an image using multiple instances of the sandy.primitive.Box. Each box is 96x91 while the viewport is 960x273 which should make for an exact fit if I layout the boxes in a perfect grid of 10x3. However, I can't seem to get the exact camera fieldOfView. I've tried a couple formulas (one for adjusting the "focal length" and one for adjusting the fov, directly). Both of these formulas produce a fov angle that is too narrow. // focal length (stage.stageHeight/2) / Math.tan(cam.fov / 2 * Math.PI / 180) // field of view 2 * Math.atan2( (stage.stageHeight/2), -cam.z ) * (180 / Math.PI) Another question about the same project: I need to adjust the perspective of each cube so that the image appears to be in 2D space (flat)... Any ideas on the best method for calculating such a "correction"?

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  • Word 2010 for writing invoices, starting with XML

    - by TomTom
    Hello, we are doing quite some invoice generation, and so far it is based on some pretty awful word automation that is now in for a review with Word 2010. I would love to move to a XML based format for storing / presenting invoices, only going to a word document in the last stage. This means I can use easily othermeans to present an invoice internally from the XML. We use Word as "last stage" because Word is a lot better than anything else ever discovered for formatting - our invoices have quite some text sometimes, in the invoice item table, and word is smartest with handling page breaks in the "correct" way. Now, here my question: is there any proper way by now to do this with XML easily? I remember Word having (had) in 2007 some XML field mapping mechanism, but it did not handle tables in the XML. Was anything changed? What would be the proposed approach for generating an .docx document (starting with a .dotx templace) for an invoice, if the relevant data is available in XML form?

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  • Can hitTestPoint be used with local coordinates at all?

    - by mars
    In AS3 I have a game where a vehicle rotates to the direction of the cursor, but when it "moves", its sprite stays stationary in the middle of the stage while the map layer below it actually moves, causing the illusion of movement of the vehicle on the map. There are obstacles on the map that the vehicle cannot pass. The obstacles are in a movie clip that is a part of the map layer and move with it. hitTestPoint seems only to be able to check if the obstacle clip is touching points on the stage rather than points on the map, meaning that I cannot feed it the same coordinates I use to check the map boundaries, which are points on the map. I don't think I can use localToGlobal because the function I use to check obstacle collisions does not have access to a reference to the obstacle movie clip. Is there a way in these conditions to force hitTestPoint to use its local coordinate system on the map? I have included a diagram:

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  • Jquery: How do I fire/play a sound file when I want?

    - by Sotkra
    I have some code that basically inflates a 'balloon' through 15 or so stages and then makes it pop at the 16th stage. (yes, images are changed). What I'm wondering now is if it's possible to use Jquery to play a sound file whenever I reach that 16th stage (or when whatever var reaches whatever value) - in other words...when I want. I've found several jquery sound plugins but they all create this player which I must then click for it to play the file. How do I skip that 'click' part so that the sound is just...directly/automatically played? http://www.sean-o.com/jquery/jmp3/ http://www.happyworm.com/jquery/jplayer/ All help is appreciated G.Campos

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  • AS3 Dynamic Sprites/Movie Clips

    - by Marvy
    Im having a hard time putting in my head on how would i go at making flash read a xml file (this part I have it going smooth) and then fromt hat elements put on the stage a sprite or a movieclip that is interactive. To make it clear I want to load and display an image that when you press it it just creates another square beneath it with some text. I believe I have to interate the xml and then use each of the elements with a class and gettin that object onto the stage. Im using flash builder and as3 and im looking just for pointing in the rigth direction, of course I apreciate any more elaborate though some head clearing is just as good. Thank you.

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  • Resize AIR app window while dragging

    - by matt lohkamp
    So I've noticed Windows 7 has a disturbing tendency to prevent you from dragging the title bar of windows off the top of the screen. If you try - in this case, using an air app with a draggable area at the bottom of the window, allowing you to push the top of the window up past the screen - it just kicks the window back down far enough that the title bar is at the top of what it considers the 'visible area.' One solution would be to resize the app window as it moves, so that the title bar is always where windows wants it. How would you resize the window while you're dragging it, though? Would you do it like this? dragHitArea.addEventListener(MouseEvent.MOUSE_DOWN, function(e:MouseEvent):void{ stage.nativeWindow.height += 50; stage.nativeWindow.startMove(); stage.nativeWindow.height -= 50; }); see what's going on there? When I click, I'm doing startMove(), which is hooking into the OS' function for dragging a window around. I'm also increasing and decreasing the height of the window by 50 pixels - which should give me no net increase, right? Wrong - the first '.height +=' gets executed, but the '.height -=' after the .startMove() never runs. Why? update - If you're curious, I'm programming an air widget with fly-out menus which expand rightwards and upwards - and since those element can only be displayed within the boundaries of the application window itself (even though the window is set to be chromeless and transparent) I have to expand the application's borders to include the area that the menu 'pops up' into. In the extreme case, with the widget positioned bottom left, and the menus expanded completely across to the right side and top edge of the screen, the application area could very well cover the entire desktop. The problem is, when it's expanded like this, if the user drags it up and to the right, it causes the 'title bar' area of the application window to move above the top edge of the desktop area, where it would normally be unreachable; and Windows automatically re-positions the window back below that edge once the .startMove() operation is completed. So what I want to do is continually resize the height of the application so that the visual effect will be the same for the user, but for the benefit of the operating system the window's title bar will never be above that top boundary of the desktop area.

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  • University System Automation, how the internal system of a university works?

    - by Zia ur Rahman
    Hay dear! Suppose we want to make a software , we want to automate the system of university. Suppose a student apply in the university for a certain course, now the question is where the application form of the student will go and what process will be done on this form and then what is the next stage of this form and why it will go to the next stage? Now I hope you have got my point. I need information from the enrollment of a student to its pass out. Or provide a state transition diagram or Data flow diagram. I will be very thankful.

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  • TextField Caret Does Not Display in Actionscript 3

    - by Cinegod
    Hello all, I am trying to display a text field that has text inside it, and display the flashing Caret at the end of the text. I have tried the following: Code: // ti_title is my textField stage.focus = ti_title; ti_title.setSelection( ti_title.length, ti_title.length ); I have also tried: // ti_title is my textField ti_title.stage.focus = ti_title; ti_title.setSelection( ti_title.length, ti_title.length ); The field is focused because I can type into it, but I do not see a Caret until I have started typing. This is not very good for usability. I have even tried removing text then re-adding it and then setting the selection again, but still not working. Any ideas? all the best nG

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  • how to read httpWebRequest's request stream in c#, i got error" the stream is not readable" ?

    - by sam
    hi i want to read request stream from a custom httpWebRequest class that inherits from httpWebRequest and i have tried to read the request stream in different stages but sitll not sure how to archieve that in the class,thanks very much for any help. This custom httpWebRequest is used to serilize soap message and i want to know what request has been sent in string format. I also implemented custom HttpRequestCreator,HttpWebResponse but till cant find a place/stage i can read the request stream. If i output everything in a memory stream then copy the content to request stream, anyone knows which stage i can do it in the constructor, BeginGetRequestStream,EndGetRequestStream or GetRequestStream?

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  • ActionScript 3 Context Menu Per Sprite?

    - by TheDarkIn1978
    is it not possible to have different context menus for different sprites on the stage? i've tried adding a custom context menu to a sprite but it's applied to the entire stage: mySprite.contextMenu = myMenu; then after reading the documentation where it states: You can attach a ContextMenu object to a specific button, movie clip, or text field object, or to an entire movie level. You use the menu property of the Button, MovieClip, or TextField class to do this. ok, so i though i had to write it like: mySprite.menu.contextMenu = myMenu; only to be greeted with a nice migration issue stating that menu is legacy code and to use contextMenu instead. ??? um, thanks for the headsup, documentation. this process would be entirely much more easier if i could extend the ContextMenu, but for some reason it's marked as "final" and can't be extended... i'm sure adobe's reasons for finalizing the context menu class are as good as their reasons for including misleading documentation. thoughts?

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  • How do I bind Different Interfaces using Google Guice?

    - by kunjaan
    Do I need to create a new module with the Interface bound to a different implementation? Chef newChef = Guice.createInjector(Stage.DEVELOPMENT, new Module() { @Override public void configure(Binder binder) { binder.bind(FortuneService.class).to(FortuneServiceImpl.class); } }).getInstance(Chef.class); Chef newChef2 = Guice.createInjector(Stage.DEVELOPMENT, new Module() { @Override public void configure(Binder binder) { binder.bind(FortuneService.class).to(FortuneServiceImpl2.class); } }).getInstance(Chef.class); I cannot touch the Chef Class nor the Interfaces. I am just a client binding to Chef's FortuneService to different Interfaces at runtime.

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  • help me to understand viewstate

    - by EquinoX
    I was just reading this article here to understand about how view state and ASP.NET page cycle works. I just don't understand this part here: If this were the case, then in step 3 the Label's Text property would be assigned to "Hello, World!" in the instantiation stage, but would not be reassigned to "Goodbye, Everyone!" in the load view state stage. Therefore, from the end user's perspective, the Label's Text property would be "Goodbye, Everyone!" in step 2, but would seemingly be reset to its original value ("Hello, World!") in step 3, after clicking the Empty Postback button. This paragraph is after the three step 1, step 2, step 3 boxes. Why wouldn't the label's text property be reassigned to "Goodbye, Everyone" in the load view state?

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  • Mirroring a portion of the screen to an external display (in OSX)

    - by Adam
    I would like to write a program that can mirror a portion of the main display into a new window. Ideally this new window could then be displayed on an external monitor. I have seen this uiltity for a flightsim that does this on a pc (a multifunction display extractor). MFDex http://trac2.assembla.com/lightnings..._x86_Setup.msi I have looked at screen magnifiers or vnc clients for ideas but I think I need to write something from scratch. I have tried to do some reading on osx programing but where do I start in terms of gaining access to the display? I somehow need to extract the graphics from a particular program. Is it best to go near the final output stage (the individual pixels sent to the display) or somewhere nearer the window management stage. Any ideas or pointers would be much appreciated. I just need somewhere to start from. Regards,

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  • My code gets an argument error, expecting 1 but got 0 - AS3

    - by Louis Cottier
    I've got this code with a variable of platform, which I'm trying to link with the actual object of Platform in my .fla file but I get this error when I run it; ArgumentError: Error #1063: Argument count mismatch on Code(). Expected 1, got 0. In my output window. package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.KeyboardEvent; import flash.events.Event; import flash.ui.Keyboard; public class Code extends MovieClip { var charSpeed:int = 0; var velocity:int = 0; var gravity:Number = 1; var Jump:Boolean = false; public function startGame(){ stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeyDown); stage.addEventListener(KeyboardEvent.KEY_UP, checkKeyUp); stage.addEventListener(Event.ENTER_FRAME, loop); } private var platform:Platform; public function Code(value:Platform) { platform = value; } function checkKeyDown(evt:KeyboardEvent){ if (evt.keyCode == Keyboard.LEFT){ charSpeed -= 10; } if (evt.keyCode == Keyboard.RIGHT){ charSpeed += 10; } if (evt.keyCode == Keyboard.DOWN){ if(!Jump){ velocity -= 14; Jump = true; } } } function checkKeyUp(evt:KeyboardEvent){ if (evt.keyCode == Keyboard.LEFT){ charSpeed = 0; } if (evt.keyCode == Keyboard.RIGHT){ charSpeed = 0; } } function loop(evt:Event){ player.x = velocity; if (player.x < 0){ player.x = 0; } if (player.x > 550){ player.x = 550; } velocity += gravity; var Platform:Array = new Array(platform) if (!Platform.hitTestPoint(player.x, player.y, true)){ player.y += velocity; } for (var i = 0; i < 10; i++){ if (Platform.hitTestPoint(player.x, player.y, true)){ player.y--; velocity = 0; Jump = false; } } } } } The as3 file name is Code, and the fla file name is Game. My objective is to get my player to move around on the platform using the arrow keys. The linkage of my platform is "Platform". If anyone could help that would be great

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  • Submitting form in php file accessed by Ajax?

    - by dronnoc
    Hi people, I am trying to figure out how to submit a form in a page being accessed by Ajax? here are some code snippets to help demonstrate what i am trying to say. HTML BODY - THIS IS WHAT THE USER WILL SEE. <html> <head> <script language="javascript" src="linktoajaxfile.js"> </head> <body onLoad="gotoPage(0)"> <div id="fillThis"> </div> </body> </html> AJAX FILE var xmlhttp function gotoPage(phase) { xmlhttp=GetXmlHttpObject(); if (xmlhttp==null) { alert ("Your browser does not support AJAX!"); return; } var url="pageofstuffce.php"; url=url+"?stg="+phase; url=url+"&sid="+Math.random(); xmlhttp.onreadystatechange=stateChanged; xmlhttp.open("GET",url,true); xmlhttp.send(null); } function stateChanged() { if (xmlhttp.readyState==4) { document.getElementById("fillThis").innerHTML=xmlhttp.responseText; } } function GetXmlHttpObject() { if (window.XMLHttpRequest) { // code for IE7+, Firefox, Chrome, Opera, Safari return new XMLHttpRequest(); } if (window.ActiveXObject) { // code for IE6, IE5 return new ActiveXObject("Microsoft.XMLHTTP"); } return null; } PAGE OF DATA <?php $stage = $_GET['stg']; if($stage == 0) { echo '<a onClick="gotoPage(1)">click me</a>'; } elseif($stage == 1) { <form> <input type="text" name="name"> <input type="submit" name="submit"> </form> } elseif(somehow can reach here) { show data from form. } ?> Can anyone perhaps help me get past the form and display the data in the same page? Also, i have looked around, and i don't think anything around has what i need... correct me if i'm wrong though :) Thanks in advance, and i hope i didn't put in too much detail :) Dronnoc EDIT Forgot to mention what I've tried; I have tried submitting the form to itself (same file) and that destroyed the ajax link, and opened the page. i have also tried just having the button move the page onto another step, but the $_POST variable is empty... i am at a loss, so does anyone else have any ideas?

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  • ActionScript Local X And Y Coordinates Of Display Object?

    - by TheDarkIn1978
    i'm trying to trace the x and y coordinates from within a sprite. i've added a rectangle to the stage: var rect:Rectangle = new Rectangle(10, 10, 200, 200); addChild(rect); adding a Mouse_Move event to the rect, i can trace mouseX and mouseY to receive the coordinates of the stage while moving over the rect, but how do i get the local x and y coordinates? so if i mouse over the very top left of the rect sprite, the mouseX and mouseY return 10 as the global coordinates, but how do i make it return 0 and the local coordinates of the sprite? i assumed localX and localY was what i was looking for, but this doesn't work: function mouseOverTraceCoords(evt:MouseEvent):void { trace(mouseX, mouseY, evt.localX, evt.localY); }

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  • Time in "Upload Received"

    - by rpeck1682
    I uploaded an app to itunes connect yesterday afternoon. It has been in the "Upload Received" stage ever since then. I uploaded a different app today, it was in that stage for only five minutes. This is the first time I've submitted since the new, more detailed status updates were present. I'm just wondering if the app sitting there in that state for so long seems like something to be concerned about. I'm guessing by staying in that state that it isn't being put on the review queue. Anyways, has anyone else had a similar experience?

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  • avoid caching of page in browser

    - by Shan
    I am using an iframe to show the child pages.In that one one particular page contains hidden div and i am showing it as a pop-up like thing with javascript by changing the visibility of the hidden div. Problem is before showing the hidden div , some manipulations are done at server level and I am calling the div from C# code after the manipulations like Page.ClientScript.RegisterStartupScript(GetType(), "MyKey", "javascript:OpenModelPopup('cb','cs');", true); so the page is getting posted back and the div is shown. after this, after going to next page if i click browser back it shows that page with that hidden div and on next click of browser back gives the page without hidden div. but I want to show only the initial stage of the page ie. without showing the hidden div that stage with hidden div should not be cached or it should not be shown on click of browser back.

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  • How to process credit card by using intuit's (quickbook) ?

    - by Grace Ladder
    How to process credit card by using Hello all, I am doing shopping cart project for my client and one of the requirement is using intuit's (http://www.intuit.com/) product to process credit card in real manner, as the client is going to integrate the online shop with quickbook in later stage. My question is, does intuit products purely payment gateway solution? as in this stage, we are not involved with any dev work about quickbook, the main focus for us is deliver the high quality shopping cart solution, we read something about intuit's web shop solution but seems this one require quickbook running in desktop to sync the data? Very confused now, if anyone had experience before, please help!

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  • Is possible to remove an event listener in actionscript 3 (flash) ??

    - by DomingoSL
    In the frame 1 of my movie, part of my code is: stage.addEventListener(Event.RESIZE, resizeHandler); It works all fine, but when i go to the frame 2 the listener is still there but the function resizeHandler is not anymore (and i dont want it). So the console output this: TypeError: Error #1009: Cannot access a property or method of a null object reference. at index_fla::MainTimeline/resizeHandler() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.display::Stage/dispatchEvent() at index_fla::MainTimeline/frame2() Is possible to remove the event listener on the frame 2? Thanks!!!

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  • Adjust parameters of serial port reading

    - by clinisbut
    Hello. I'm facing a particular issue that regards serial communication under win32. I'm communicating with a device can only accept frames when it is not already communicating. So I must find a valid frame and then inmediatelly send my request. I developed a class named Serial that handles basic operations on serial port (open, close, read, write) and then a Thread calls inside a loop read and write functions. Thread loop //Device is an object of class Serial while( device->isOpen() && !terminate ) { unsigned int readed = 0; unsigned long error = ERROR_SUCCESS; unsigned char* data = device->read( &readed, &error ); if( error==ERROR_SUCCESS ) { //If data received, deliver to upper level if( readed>0 ) { QByteArray output( (const char*)data, (signed int)readed ); emit dataArrived( output, readed ); } } else { //unrelated stuff } //Here I manage the writting issue //Only when nothing is received, and Upper layer wants to send a frame //(Upper layer only will mark as something to send when it detects a valid frame) if( readed==0 ) { out_lock.lock(); //If something to send... if( something_to_send > 0 ) { if( device->write( output_buffer, output_size, &error ) ) { //things... } } } } The Thread basically keeps reading, and when nothing is received, sees if somebody has signaled to send a frame (this means that a valid frame is just received). When this happens, it writes the frame through serial port. Here comes my problem. Inside the Serial::read() function: I use the overlapped way of reading: ::ClearCommError( handle, &dwErrors, &stat); if( stat.cbInQue ) { //If there's something to read, read it, please note the bytes to read parameter, here 1. bool ok = ::ReadFile( handle, buffer_in, 1, &bytes_read, &ov_reader ); if( !ok ) { DWORD _error = ::GetLastError(); if( _error == ERROR_IO_PENDING ) { DWORD result = ::WaitForMultipleObjects( 2, waiters, FALSE,INFINITE ); switch( result ) { //Eventshutdown case WAIT_OBJECT_0: /*code omitted*/break; case WAIT_OBJECT_0+1: ok = ::GetOverlappedResult( handle, &ov_reader, &bytes_read, true ); //check ok value omitted break; } } } } if( bytes_read>0 ) { *size = bytes_read; } Here starts my problem. When device sends me small frames (around 30 bytes) everything works fine, but when larger frames are sent, the code is not able to find any free time between frames causing the thread to never be able send any frame because readed is never 0. If I increase the number of bytes to read inside the read() function, lose the ability to detect when the device "listens": bool ok = ::ReadFile(handle, buffer_in, 50, &bytes_read, &ov_reader ); This happens because my app can receive the end of a frame together with the start of the next one. This behaviour is very common. In the other hand, if I change the INFINITE argument by a valid timeout in the WaitForMultipleObjects function, I lose data. So my question basically is... what I'm doing wrong? Why when reading 1 byte each time I don't find any free time to send my own frames? Thank you

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