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  • Make part of layout invisible and the other part visible

    - by JonF
    I would like to make a LinearLayout that was created from xml invisible, and another LinearLayout visible to replace it. The replacement layout starts out as invisible. When I make the originally visible layout invisible, it still leaves space for it on the screen. How can I refresh the screen so that space is gone?

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  • Android Layout question

    - by Nils
    Hello, I need to create a map with items on it (the map consists of a drawable object, which represents a room) and I thought about using buttons with background images for the items so that they are clickable. I guess the AbsoluteLayout fits here the best, but unfortunately it's deprecated. What layout would you recommend me for this kind of application ? Is there another layout which supports X/Y coordinates ?

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  • Display different layout according to Facebook connection status in Android

    - by Rom Freiman
    I'm building an Android application where I want users to connect by their facebook details. According to my design, when the application starts first time, I want to display a layout with LOGIN facebook button. After the user will perform login for the first time, I dont want to display this layout/activity again - when the application would be relanched, I want t display another (home) screen, and not the LOGIN one. How should I implement this functionality? Thanks

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  • My code doesn't recognize layout-xlarge-land?

    - by Justice Bauer
    I am trying to create a landscape and portrait mode only for tablets. For portrait mode I added the files under layout-xlarge and for landscape in tablets I added files under layout-xlarge-land, but just to test if its working I tried switching the background color under landscape to green, but it didnt seem to work. Is there anything else I need to alter for code to recognize landscape mode for tablets?

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  • JPanel's child components paint/layout problem

    - by Tom Brito
    I'm having a problem that when my frame is shown (after a login dialog) the buttons are not on correct position, then in some miliseconds they go to the right position (the center of the panel with border layout). When I make a SSCCE, it works correct, but when I run my whole code I have this fast-miliseconds delay to the buttons to go to the correct place. Unfortunately, I can't post the whole code, but the method that shows the frame is: public void login(JComponent userView) { centerPanel.removeAll(); centerPanel.add(userView); centerPanel.revalidate(); centerPanel.repaint(); frame.setVisible(true); } What would cause this delay to the panel layout? (I'm running everything in the EDT) -- update In my machine, this SSCCE shows the layout problem in 2 of 10 times I run it: import java.awt.BorderLayout; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.SwingUtilities; public class TEST { public static void main(String[] args) throws Exception { SwingUtilities.invokeAndWait(new Runnable() { @Override public void run() { System.out.println("Debug test..."); JPanel btnPnl = new JPanel(); btnPnl.add(new JButton("TEST")); JFrame f = new JFrame("TEST"); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.getContentPane().setLayout(new BorderLayout()); f.getContentPane().add(btnPnl); f.pack(); f.setSize(800, 600); f.setVisible(true); System.out.println("End debug test!"); } }); } } The button first appers in the up-left, and then it goes to the center. Please, note that I'm understand, not just correct. Is it a java bug? --update OK, so the SSCCE don't show the problem with you that tried till now. Maybe it's my computer performance problem. But this don't answer the question, I still think Java Swing is creating new threads for make the layout behind the scenes.

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  • Help identify the layout used here?

    - by Matt Huggins
    I'm working on a layout that comprises some of the same features seen in the screenshot below, but I'm running into a bit of confusion. Can someone help me understand a few points for the screenshot below? What is the root layout used here? How do I get the button bar to remain at the bottom, while the center section scrolls when it is long enough? Similar to the Ok/Cancel buttons seen here, how do I make them each 50% width (minus some margin and padding)?

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  • How to create a generic Android XML layout for all activities

    - by zabawaba
    I have an application that needs the same items [5 buttons acting as tabs] in every screen. Is it possible to create a "base XML layout" that has these 5 buttons and then have all the other XML files extend from the bas layout in some way so that I don't have to have multiple buttons that will ultimately have the same functionality. Is there a better approach to this problem that can be supported by API 9

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  • Android: Use XML Layout for List Cell rather than Java Code Layout (Widgets)

    - by Stephen Finucane
    Hi, I'm in the process of making a music app and I'm currently working on the library functionality. I'm having some problems, however, in working with a list view (In particular, the cells). I'm trying to move from a simple textview layout in each cell that's created within java to one that uses an XML file for layout (Hence keeping the Java file mostly semantic) This is my original code for the cell layout: public View getView(int position, View convertView, ViewGroup parent) { String id = null; TextView tv = new TextView(mContext.getApplicationContext()); if (convertView == null) { music_column_index = musiccursor.getColumnIndexOrThrow(MediaStore.Audio.Media.TITLE); musiccursor.moveToPosition(position); id = musiccursor.getString(music_column_index); music_column_index = musiccursor.getColumnIndexOrThrow(MediaStore.Audio.Media.DISPLAY_NAME); musiccursor.moveToPosition(position); id += "\n" + musiccursor.getString(music_column_index); music_column_index = musiccursor.getColumnIndexOrThrow(MediaStore.Audio.Albums.ALBUM); musiccursor.moveToPosition(position); id += "\n" + musiccursor.getString(music_column_index); tv.setText(id); } else tv = (TextView) convertView; return tv; } And my new version: public View getView(int position, View convertView, ViewGroup parent) { View cellLayout = findViewById(R.id.albums_list_cell); ImageView album_art = (ImageView) findViewById(R.id.album_cover); TextView album_title = (TextView) findViewById(R.id.album_title); TextView artist_title = (TextView) findViewById(R.id.artist_title); if (convertView == null) { music_column_index = musiccursor.getColumnIndexOrThrow(MediaStore.Audio.Albums.ALBUM); musiccursor.moveToPosition(position); album_title.setText(musiccursor.getString(music_column_index)); //music_column_index = musiccursor.getColumnIndexOrThrow(MediaStore.Audio.Media.DISPLAY_NAME); //musiccursor.moveToPosition(position); music_column_index = musiccursor.getColumnIndexOrThrow(MediaStore.Audio.Media.TITLE); musiccursor.moveToPosition(position); artist_title.setText(musiccursor.getString(music_column_index)); } else{ cellLayout = (TextView) convertView; } return cellLayout; } The initialisation (done in the on create file): musiclist = (ListView) findViewById(R.id.PhoneMusicList); musiclist.setAdapter(new MusicAdapter(this)); musiclist.setOnItemClickListener(musicgridlistener); And the respective XML files: (main) <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <ListView android:id="@+id/PhoneMusicList" android:layout_width="fill_parent" android:layout_height="fill_parent" /> <TextView android:id="@android:id/empty" android:layout_width="wrap_content" android:layout_height="0dip" android:layout_weight="1.0" android:text="@string/no_list_data" /> </LinearLayout> (albums_list_cell) <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/albums_list_cell" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:id="@+id/album_cover" android:layout_alignParentLeft="true" android:layout_alignParentTop="true" android:layout_width="50dip" android:layout_height="50dip" /> <TextView android:id="@+id/album_title" android:layout_toRightOf="@+id/album_cover" android:layout_alignParentTop="true" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <TextView android:id="@+id/artist_title" android:layout_toRightOf="@+id/album_cover" android:layout_below="@+id/album_title" android:layout_width="wrap_content" android:layout_height="15dip" /> </RelativeLayout> In theory (based on the tiny bit of Android I've done so far) this should work..it doesn't though. Logcat gives me a null pointer exception at line 96 of the faulty code, which is the album_title.setText line. It could be a problem with my casting but Google tells me this is ok :D Thanks for any help and let me know if you need more info!

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  • Role of Microsoft certifications ADO.Net, ASP.Net, WPF, WCF and Career?

    - by Steve Johnson
    I am a Microsoft fan and .Net enthusiast. I want to align my career in the lines of current and future .Net technologies. I have an MCTS in ASP.Net 3.5. The question is about the continuation of certifications and my career growth and maybe a different job! I want to keep pace with future Microsoft .Net technologies. My current job however doesn't allow so.So i bid to do .Net based certifications to stay abreast with latest .Net technologies. My questions: What certifications should i follow next? I have MCTS .Net 3.5 WPF(Exam 70-502) and MCTS .Net 3.5 WCF(Exam 70-504) in my mind so that i can go for Silverlight development and seek jobs related to Silverlight development. What other steps i need to take in order to develop professional expertise in technologies such as WPF, WCF and Silverlight when my current employer is reluctant to shift to latest .Net technologies? I am sure that there are a lot of people of around here who are working with .Net technologies and they have industrial experience. I being a new comer and starter in my career need to take right decision and so i am seeking help from this community in guiding me to the right path. Expert replies are much appreciated and thanks in advance. Best Regards Steve.

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  • When installing Ubuntu (with Unity), I can't select the keyboard layout.

    - by Pascual
    I can select language, (I wanted English), but I wanted to select "international (with dead tilde)" and I cannot find an option to do it unlike Xubuntu or Lubuntu. Usually, in previous editions, before unity, there were two columns ... one for selecting language and other to select the kind of layout and there was a box so you can test the keyboard. Now, there is only one column and I need the dead tilde. How can I do it? Why is Ubuntu hiding these options? Thanks

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  • WPF or WinForms for Game Development and learning resources?

    - by Stephen Lee Parker
    I'm looking to create a game framework for my own personal use... I want to use WPF, but I'm unsure if that is a wise choice... The games I will be writing should not require high performance graphics, so I am hoping to build on native classes... I do not want to rely on external DLL's unless I generate them myself. The games will be for young children, say 4 to 8. Most will be learning puzzles or simple shooters. The most advanced will be a platform game (non-scrolling screen like the old Atari Miner 2049er game). I think I know how to write something like the old Atari Chopper Command (partially written and my 4 year old loves it, but I used WinForms and GDI), Pac-Man, Tetris, Astroids, Space Invaders, Slider Puzzle, but I do not really know how to write the platform game... In my mind, I'm getting caught in collision detection and how to make a character jump and how to make a character walk up a slope or steps... Can anyone point me to information on developing a platform game in C#? Would you suggest WinForms or WPF for game development? I'm not looking for great graphics and speed, just entertaining game play...

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  • What are the default layout settings in gnome-terminal?

    - by Exeleration-G
    I want to replace gnome-terminal fully by lxterminal. I've started by changing the default terminal emulator. So I ran sudo update-alternatives --config x-terminal-emulator, and chose lxterminal. After that, I ran dconf-editor and went to org - gnome - desktop - applications - terminal and changed gnome-terminal to lxterminal and removed the -x in the exec arg part. The only problem though, is that by default, lxterminal doesn't look like gnome-terminal. What are gnome-terminal's default layout settings? I'm especially looking for the hexadecimal colour codes for both text and background.

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  • Calculating Screen Resolutions Using WPF

    - by Jeff Ferguson
    WPF measures all elements in device independent pixels (DIPs). These DIPs equate to device pixels if the current display monitor is set to the default of 96 DPI. However, for monitors set to a DPI setting that is different than 96 DPI, then WPF DIPs will not correspond directly to monitor pixels. Consider, for example, the WPF properties SystemParameters.PrimaryScreenHeight and SystemParameters.PrimaryScreenWidth. If your monitor resolution is set to 1024 pixels wide by 768 pixels high, and your monitor is set to 96 DPI, then WPF will report the value of SystemParameters.PrimaryScreenHeight as 768 and the value of SystemParameters.PrimaryScreenWidth as 1024. No problem. This aligns nicely because the WPF device independent pixel value (96) matches your monitor's DPI setting (96). However, if your monitor is not set to display pixels at 96 DPI, then SystemParameters.PrimaryScreenHeight and SystemParameters.PrimaryScreenWidth will not return what you expect. The values returned by these properties may be greater than or less than what you expect, depending on whether or not your monitor's DPI value is less than or greater than 96. Since the SystemParameters.PrimaryScreenHeight and SystemParameters.PrimaryScreenWidth properties are WPF properties, their values are measured in WPF DIPs, rather than taking monitor DPI into effect. Once again: WPF measures all elements in device independent pixels (DIPs). To combat this issue, you must take your monitor's DPI settings into effect if you're looking for the monitor's width and height using the monitor's DPI settings. The handy code block below will help you calculate these values regardless of the DPI setting on your monitor: Window MainWindow = Application.Current.MainWindow; PresentationSource MainWindowPresentationSource = PresentationSource.FromVisual(MainWindow); Matrix m = MainWindowPresentationSource.CompositionTarget.TransformToDevice; DpiWidthFactor = m.M11; DpiHeightFactor = m.M22; double ScreenHeight = SystemParameters.PrimaryScreenHeight * DpiHeightFactor; double ScreenWidth = SystemParameters.PrimaryScreenWidth * DpiWidthFactor; The values of ScreenHeight and ScreenWidth should, after this code is executed, match the resolution that you see in the display's Properties window.

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  • ExtJs - Set a fixed width in a center layout in a Panel

    - by Benjamin
    Hi all, Using ExtJs. I'm trying to design a main which is divided into three sub panels (a tree list, a grid and a panel). The way it works is that you have a tree list (west) with elements, you click on an element which populates the grid (center), then you click on an element in the grid and that generates the panel (west). My main panel containing the three other ones has been defined with a layout 'border'. Now the problem I face is that the center layout (the grid) has been defined in the code with a fixed width and the west panel as an auto width. But when the interface gets generated, the grid width is suddenly taking all the space in the interface instead of the west panel. The code looks like that: var exploits_details_panel = new Ext.Panel({ region: 'east', autoWidth: true, autoScroll: true, html: 'test' }); var exploit_commands = new Ext.grid.GridPanel({ store: new Ext.data.Store({ autoDestroy: true }), sortable: true, autoWidth: false, region: 'center', stripeRows: true, autoScroll: true, border: true, width: 225, columns: [ {header: 'command', width: 150, sortable: true}, {header: 'date', width: 70, sortable: true} ] }); var exploits_tree = new Ext.tree.TreePanel({ border: true, region: 'west', width: 200, useArrows: true, autoScroll: true, animate: true, containerScroll: true, rootVisible: false, root: {nodeType: 'async'}, dataUrl: '/ui/modules/select/exploits/tree', listeners: { 'click': function(node) { } } }); var exploits = new Ext.Panel({ id: 'beef-configuration-exploits', title: 'Auto-Exploit', region: 'center', split: true, autoScroll: true, layout: { type: 'border', padding: '5', align: 'left' }, items: [exploits_tree, exploit_commands, exploits_details_panel] }); Here 'var exploits' is my main panel containing the three other sub panels. The 'exploits_tree' is the tree list containing some elements. When you click on one of the elements the grid 'exploit_commands' gets populated and when you click in one of the populated elements, the 'exploits_details_panel' panel gets generated. How can I set a fixed width on 'exploit_commands'? Thanks for your time.

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  • Android: Creating a Scrollable Layout

    - by MD
    I'm trying to create a "scrollable" layout in Android. Even using developers.android.com, though, I feel a little bit lost at the moment. I'm somewhat new to Java, but not so much that I feel I should be having these issues--being new to Android is the bigger problem right now. The layout I'm trying to create should scroll in a sort of a "grid". I THINK what I'm looking for is the Gallery view, but I'm really lost as to how to implement it at the moment. I want it to "snap" to center the frame, like in the actual Gallery application. Essentially, if I had a photo gallery of 9 pictures, the idea is to scroll between them up/down AND side to side, in a 3x3 manner. Doesn't need to dynamically adjust, or anything like that, I just want a grid I can scroll through. I'm also not asking for anyone to give me explicit code for it--I'm trying to learn, more than anything. But pointing me in the right direction for helpful layout programming resources would be greatly appreciated, and confirming if it's a Gallery view I'm looking for would also be really helpful. EDIT: To clarify, the goal is to have ONE item on screen at a time. If you scroll between one item and the next, the previous one leaves the screen, and the new one snaps into place. So if it were a photo gallery, each spot on the grid would take up the entire screen size, approximately, and would be flung out of the viewable area when you slide across to the next photo, in either direction. (Photos are just an example for illustration purposes)

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  • NotFoundException in layout editor for Android?

    - by borg17of20
    I'm trying to extend a RelativeLayout object and include an embedded SurfaceView object that uses a png file in my /res/drawable folder as its background but I keep getting an error in the XML Layout editor. See the following code: public class StopMotionRelativeLayout extends RelativeLayout { private Context myContext; private SurfaceView surfaceView1; private BitmapFactory.Options myBitmapOptions; private final android.view.ViewGroup.LayoutParams params = new LayoutParams(LayoutParams.FILL_PARENT, android.view.ViewGroup.LayoutParams.FILL_PARENT); public StopMotionRelativeLayout(Context context, AttributeSet attrs) { super(context, attrs); myContext = context; this.setBackgroundColor(Color.GREEN); //init images surfaceView1 = new SurfaceView(myContext,attrs); surfaceView1.setVisibility(View.INVISIBLE); this.addView(surfaceView1, params); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); myBitmapOptions = new Options(); myBitmapOptions.outWidth = widthMeasureSpec; myBitmapOptions.outHeight = heightMeasureSpec; surfaceView1.setBackgroundDrawable(new BitmapDrawable(BitmapFactory.decodeResource(this.myContext.getResources(), R.drawable.golf1, myBitmapOptions))); } } I get the following error: NotFoundException: Could not find drawable resource matching value 0x7F020002 (resolved name: golf1) in current configuration. I have seen this type of error may times now and it always happens when I try to load something from a resource file via code and not XML. Curiously, this error does not stop me from compiling the app, and the app runs without error in the emulator. I'd like to get back the use of my layout editor though... Please help. UPDATE: Here is the layout XML <?xml version="1.0" encoding="utf-8"?> <com.games.test.StopMotionRelativeLayout android:id="@+id/RelativeLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android"> </com.games.test.StopMotionRelativeLayout>

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  • Android Layout + Programming

    - by MD
    I'm trying to create a "scrollable" layout in Android. Even using developers.android.com, though, I feel a little bit lost at the moment. I'm somewhat new to Java, but not so much that I feel I should be having these issues--being new to Android is the bigger problem right now. The layout I'm trying to create should scroll in a sort of a "grid". I THINK what I'm looking for is the Gallery view, but I'm really lost as to how to implement it at the moment. I want it to "snap" to center the frame, like in the actual Gallery application. Essentially, if I had a photo gallery of 9 pictures, the idea is to scroll between them up/down AND side to side, in a 3x3 manner. Doesn't need to dynamically adjust, or anything like that, I just want a grid I can scroll through. I'm also not asking for anyone to give me explicit code for it--I'm trying to learn, more than anything. But pointing me in the right direction for helpful layout programming resources would be greatly appreciated, and confirming if it's a Gallery view I'm looking for would also be really helpful. Thanks in advance.

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  • Layout resize animation

    - by Marcin Sosna
    I have layout: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <LinearLayout android:id="@+id/main_fragment_container" android:layout_width="fill_parent" android:layout_height="fill_parent"> <RelativeLayout android:id="@+id/left_fragments_layout" android:layout_width="0dip" android:layout_height="fill_parent" android:layout_weight="1" android:background="#00F"> </RelativeLayout> <RelativeLayout android:id="@+id/graph_fragment_container" android:layout_width="0dip" android:layout_height="fill_parent" android:layout_weight="2.2" android:background="#666"> </RelativeLayout> <RelativeLayout android:id="@+id/right_fragments_layout" android:layout_width="0dip" android:layout_height="fill_parent" android:layout_weight="1" android:background="#00F"> </RelativeLayout> When I set visibility to GONE on left and right fragment container then they are animated to left and right. I try to set scale animation on resize center graph_fragment_container, my code: <scale android:fromXScale="100%" android:toXScale="50%" android:fillAfter="true" android:fillEnabled="true" android:duration="7000" /> Java code: Animation toLeftOut = AnimationUtils.loadAnimation( MainActivity.this, R.anim.to_left_out ); Animation toRightOut = AnimationUtils.loadAnimation( MainActivity.this, R.anim.to_right_out ); Animation scale = AnimationUtils.loadAnimation( MainActivity.this, R.anim.scal ); graphContainer.startAnimation( scale ); leftFragmentsLayout.startAnimation( toLeftOut ); rightFragmentsLayout.startAnimation( toRightOut ); Now graphContainer was resize after right and left layout animation end, and user see a grey backgound before center layout was resize.

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  • Javascript Graph Layout Engine

    - by GJK
    I'm looking for a Javascript library/engine that can do graph layouts. (And when I say layouts, I mean logically position vertices nicely.) The graphs I'm working with are all m-ary trees. M is usually no more than 5 or 6, but it can be greater in some cases. I do have something that I use now, Graphviz's node program, and it works perfectly. The problem is, when running a web app, I have to send a request to the server every time I want a layout. Preferably, I would like something written in Javascript that can be quickly run on the client side. All it needs to do is provide layout information (relative positioning and whatnot). I don't need it to draw to a canvas or use SVG or anything, all I'm interested in is the layout. Library use like jQuery or RaphaelJS is fine by me. I'll work with it. I'm just looking for something to speed things along a little. Also, I'd consider writing my own if I could find a nice description of an algorithm to do the layouts. But I really don't want to spend too much time. I have something that works now, so getting it on the client side is just a bonus, not a necessity.

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  • Best practices for using the Entity Framework with WPF DataBinding

    - by Ken Smith
    I'm in the process of building my first real WPF application (i.e., the first intended to be used by someone besides me), and I'm still wrapping my head around the best way to do things in WPF. It's a fairly simple data access application using the still-fairly-new Entity Framework, but I haven't been able to find a lot of guidance online for the best way to use these two technologies (WPF and EF) together. So I thought I'd toss out how I'm approaching it, and see if anyone has any better suggestions. I'm using the Entity Framework with SQL Server 2008. The EF strikes me as both much more complicated than it needs to be, and not yet mature, but Linq-to-SQL is apparently dead, so I might as well use the technology that MS seems to be focusing on. This is a simple application, so I haven't (yet) seen fit to build a separate data layer around it. When I want to get at data, I use fairly simple Linq-to-Entity queries, usually straight from my code-behind, e.g.: var families = from family in entities.Family.Include("Person") orderby family.PrimaryLastName, family.Tag select family; Linq-to-Entity queries return an IOrderedQueryable result, which doesn't automatically reflect changes in the underlying data, e.g., if I add a new record via code to the entity data model, the existence of this new record is not automatically reflected in the various controls referencing the Linq query. Consequently, I'm throwing the results of these queries into an ObservableCollection, to capture underlying data changes: familyOC = new ObservableCollection<Family>(families.ToList()); I then map the ObservableCollection to a CollectionViewSource, so that I can get filtering, sorting, etc., without having to return to the database. familyCVS.Source = familyOC; familyCVS.View.Filter = new Predicate<object>(ApplyFamilyFilter); familyCVS.View.SortDescriptions.Add(new System.ComponentModel.SortDescription("PrimaryLastName", System.ComponentModel.ListSortDirection.Ascending)); familyCVS.View.SortDescriptions.Add(new System.ComponentModel.SortDescription("Tag", System.ComponentModel.ListSortDirection.Ascending)); I then bind the various controls and what-not to that CollectionViewSource: <ListBox DockPanel.Dock="Bottom" Margin="5,5,5,5" Name="familyList" ItemsSource="{Binding Source={StaticResource familyCVS}, Path=., Mode=TwoWay}" IsSynchronizedWithCurrentItem="True" ItemTemplate="{StaticResource familyTemplate}" SelectionChanged="familyList_SelectionChanged" /> When I need to add or delete records/objects, I manually do so from both the entity data model, and the ObservableCollection: private void DeletePerson(Person person) { entities.DeleteObject(person); entities.SaveChanges(); personOC.Remove(person); } I'm generally using StackPanel and DockPanel controls to position elements. Sometimes I'll use a Grid, but it seems hard to maintain: if you want to add a new row to the top of your grid, you have to touch every control directly hosted by the grid to tell it to use a new line. Uggh. (Microsoft has never really seemed to get the DRY concept.) I almost never use the VS WPF designer to add, modify or position controls. The WPF designer that comes with VS is sort of vaguely helpful to see what your form is going to look like, but even then, well, not really, especially if you're using data templates that aren't binding to data that's available at design time. If I need to edit my XAML, I take it like a man and do it manually. Most of my real code is in C# rather than XAML. As I've mentioned elsewhere, entirely aside from the fact that I'm not yet used to "thinking" in it, XAML strikes me as a clunky, ugly language, that also happens to come with poor designer and intellisense support, and that can't be debugged. Uggh. Consequently, whenever I can see clearly how to do something in C# code-behind that I can't easily see how to do in XAML, I do it in C#, with no apologies. There's been plenty written about how it's a good practice to almost never use code-behind in WPF page (say, for event-handling), but so far at least, that makes no sense to me whatsoever. Why should I do something in an ugly, clunky language with god-awful syntax, an astonishingly bad editor, and virtually no type safety, when I can use a nice, clean language like C# that has a world-class editor, near-perfect intellisense, and unparalleled type safety? So that's where I'm at. Any suggestions? Am I missing any big parts of this? Anything that I should really think about doing differently?

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  • Layout does not show up after Activity launch

    - by Peter
    I have an activity which invokes an onItemClick and launches another activity. This activity has a static layout(for testing purposes), but only thing I see is black(I even set the text color to white to check it out). My listener list.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> arg0, View arg1, int arg2,long arg3) { //create new intent Intent item = new Intent(getApplicationContext(), Item.class); // Close all views before launching logged //item.putExtra("name", ((TextView)arg1).getText()); //item.putExtra("uid", user_id); item.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); startActivity(item); // Close Login Screen onPause(); } }); My activity is here(not much to do it just launches the layout) public class Item extends Activity{ protected SQLiteDatabase myDB=null; protected String name; protected int uid; TextView yeart,year,itemname,comment,commentt,value,valuet,curr,currt; protected void onStart(Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.herp); /*name=getIntent().getStringExtra("name"); uid=Integer.parseInt(getIntent().getStringExtra("uid")); itemname=(TextView) findViewById(R.id.itemName);//itemname.setText(name); year=(TextView) findViewById(R.id.itemYear); yeart=(TextView) findViewById(R.id.year); comment=(TextView) findViewById(R.id.itemComments); commentt=(TextView) findViewById(R.id.comments); curr=(TextView) findViewById(R.id.itemcurrent); currt=(TextView) findViewById(R.id.current); value=(TextView) findViewById(R.id.itemValue); valuet=(TextView) findViewById(R.id.value);*/ Database openHelper = new Database(this); myDB = openHelper.getReadableDatabase(); myDB=SQLiteDatabase.openDatabase("data/data/com.example.login2/databases/aeglea", null, SQLiteDatabase.OPEN_READONLY); }} And finally my XML layout <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <TextView android:id="@+id/itemName" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="asdasd" android:gravity="center" android:layout_marginBottom="10px" android:textAppearance="?android:attr/textAppearanceLarge" android:textColor="#fff" /> <TextView android:id="@+id/current" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="Current" android:textSize="20dp" android:textStyle="bold" /> <TextView android:id="@+id/itemcurrent" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="asdasd" /> <TextView android:id="@+id/year" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="Year" android:textSize="20dp" android:textStyle="bold" /> <TextView android:id="@+id/itemYear" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="asdasd" /> <TextView android:id="@+id/value" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="Value" android:textSize="20dp" android:textStyle="bold" /> <TextView android:id="@+id/itemValue" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="TextView" /> <TextView android:id="@+id/comments" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="Comments" android:textSize="20dp" android:textStyle="bold" /> <TextView android:id="@+id/itemComments" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="TextView" /> </LinearLayout>

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  • WPF Choppy Animation

    - by Chris Dunaway
    WPF Windows-XP SP3 I'm having a problem with a simple WPF animation. I use the following Xaml code (in XamlPad and also in a WPF project): <Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" > <Border Name="MyBorder" BorderThickness="10" BorderBrush="Blue" CornerRadius="10" Background="DarkRed" > <Rectangle Name="MyRectangle" Margin="10" StrokeDashArray="2.0,1.0" StrokeThickness="10" RadiusX="10" RadiusY="10" Stroke="Black" StrokeDashOffset="0"> <Rectangle.Triggers> <EventTrigger RoutedEvent="Rectangle.Loaded"> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="MyRectangle" Storyboard.TargetProperty="StrokeDashOffset" From="0.0" To="3.0" Duration="0:0:1" RepeatBehavior="Forever" Timeline.DesiredFrameRate="30" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Rectangle.Triggers> </Rectangle> </Border> </Page> It has the effect of causing the border to animate around the rectangle. After a fresh reboot of the machine, this animation is nice and smooth. However, I tend to leave my machine on all the time and after a period time elapses (I don't know how long), the animation starts stuttering and becomes choppy. I thought that it may be memory or resource issues, but after shutting down all other apps and any services that seem unnecessary, the stuttering still continues. However, after a system reboot, the animation is smooth again! I get the same symptoms in a WPF app or in XamlPad. In the case of the app, it doesn't seem to make any difference whether I run in the debugger or if I run the executable directly. I applied the patch at this link: http://support.microsoft.com/kb/981741 and I thought that it had taken care of the issue, but it seems not to have. I have seen some posts that might indicate that using transparency might affect animation, but as you can see, my xaml does not use transparency. Can anyone give me some suggestions on how to determine what the problem is? Are there any WPF diagnostic tools that might help? UPDATE: I have checked my video drivers and they are the latest version. (nVidia GeForce 8400 GS)

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