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  • Affaire Apple - Samsung : le Coréen se tourne vers Windows Phone 8 et modifiera ses modèles Android menacés d'interdiction de vente

    Le procès débuté aux États-Unis il y a bientôt un mois entre Apple et Samsung s'est terminé cette nuit. Dans cette guerre des brevets opposant les deux géants de la téléphonie, ce ne sont pas moins de 100 pages d'instructions qu'ont dû examiner les 9 jurés du tribunal fédéral de Californie. Samsung a été condamné à verser plus d'1 milliard (1 049 343 540) de dollars à Apple pour avoir violé une multitude de brevets. Le tribunal a par ailleurs jugé que certaines violations ont été réalisées volontairement et en toute connaissance de cause par Samsung. Cette décision concerne d'une part les brevets du design des appareils mais également des brevets logiciels comme le rebond au scroll, ou encore le zoom à deux doigts. Ce jugement ouvre donc la voie à Apple pour at...

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  • Javascript Only Search Method [on hold]

    - by user2118228
    I need to put a search function on a website that is going to be on a CD-ROM with no access to the internet. It has 80 pages, and about 500 'items', so I'd prefer to not have to hard code 100's of 'if statements if possible. I've found a few programs you can buy that will index and generate results (Zoom Search, JSS Index, The German Guys') but there are odd quirks with each one. Plus I would rather code it myself to get complete control over it, and to really understand what it's doing. Basically searching for a few words would display the product image and description; clicking on that would take you the related URL. This is kind of complicated, I can't find an easy solution not dealing with hundreds of if Statements. Has anyone ever created anything like this or know a better method? I'm not really sure a better way to go about this. I've used PHP/MYSQL for search results before, but this cannot run any php.

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  • What techniques can I use to render very large numbers of objects more efficiently in OpenGL?

    - by Luke
    You can think of my application as drawing a very large ball-and-stick diagram (or graph). At times, this graph can get very large, where the number of elements even outnumbers the pixels on the screen. Currently I am simply passing all of my textures (as GL_POINTS) and lines to the graphics card using VBO's. When the number of elements outnumbers the number of pixels, is this the most efficient way to do this? Or should I do some calculations on the CPU side before handing everything over to the GPU? If it matters, I do use GL_DEPTH_TEST and GL_ALPHA_TEST. I do some alpha blending, but probably not enough to make a huge performance difference. My scene can be static at times, but the user has control over a typical arc-ball camera and can pan, rotate, or zoom. It is during these operations that performance degradation is noticeable.

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  • Is there a way to specify a CSS3 transition to occur only on :hover and when returning from hover, not on every event? [closed]

    - by Steve
    You could define the transition on the :hover event, which causes the browser to render only the effect into the hover and not out of it. a:hover { transition... } Using scale as an example, an image being scaled up would scale up on hover, but go straight back down without any transition when the cursor leaves the image. Or, you can set the transition on the element directly: a { transition... } Which by definition means any change that effects the scale of the element such as any developer set styles will work, but also the user zooming in and out the page, will cause there to be a transition. All the tutorials being spewed onto the internet at the moment point to using the latter, but wouldn't one consider this a usability flaw for anyone wanting to resize the page or taking any other action that may cause similar scenarios? Pages with large amounts of transitional hover scaling can go pretty mental if you zoom in and out of them.

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  • Dashboards Made Easy - The DrillDownManager Control

    The usability and value of most modern dashboards becomes seriously questioned if the data shown is fixed, and the user does not have the ability to zoom in or drill-down into the data to a more detailed view.  Implementing this functionality can sometimes be a time consuming task - a lot of plumbing code is needed to connect all the components and handle the events to interpret the drill-down actions and the parameters.  The whole purpose of the DrillDownManager is to make this task...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Screen gets garbled on some web sites

    - by user10565
    I have a Gateway notebook with graphics card 01:05.0 VGA compatible controller: ATI Technologies Inc RS690M [Radeon X1200 Series] with open source driver Linux version 2.6.32 -28 - generic. No other operating system on the computer. When I am using firefox to browse the web, everything normally works just fine except that when I attempt to access some particular web pages the screen completely messes up going mostly white with various streaks, etc., although I can access other pages of the same site without problems. When I run the cursor over the garbled screen, bits of the image recompose themselves, at least partially, and I can continue to open the applications window, or turn the computer off, or open the terminal, or take screen shots, etc., although all menus are unreadable. Also, when I zoom in on Google Earth the screen completely messes up. At all other times, there are no apparent problems. Any ideas?

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  • Samsung officialise son nouveau Galaxy S4 LTE-A, avec des transferts atteignant les 102 Mbps, il bat les records de vitesse de téléchargement

    Samsung officialise son nouveau Galaxy S4 LTE-A, avec des transferts atteignant les 102 Mbps, il bat les records de vitesse de téléchargementAprès le Galaxy S4 mini, le S4 Zoom, et le S4 Active le coréen présente un nouveau venu dans la famille Galaxy S4 : le Galaxy S4 LTE-A.Bien que Samsung n'ait pas modifié son apparence, les caractéristiques techniques sont des plus impressionnantes. L'appareil embarque un processeur Snapdragon 800 de Qualcomm quad-core cadencé à 2.3 Ghz ce qui en fait un smartphone incroyablement rapide, le plus rapide du monde d'ailleurs d'après les benchmarks. Le téléphone possède un écran Super AMOLED de 4,99 pouces en résolution Full-HD (1080 x 1920 pixels), 2 Go de RAM, un capteur...

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  • Google met à jour l'API Google Maps, qui permet aux applications Android d'exploiter au maximum le service de cartographie

    Google met à jour l'API Google Maps qui permet désormais aux applications Android d'exploiter au maximum le service de cartographie Google vient d'annoncer dans un billet de blog la mise à jour de son API Google Maps. Pour rappel, Google Maps API est une bibliothèque permettant d'intégrer dans une application une carte du service Google Maps et d'utiliser ses fonctionnalités comme le zoom, le marker et bien d'autres. Cette mise à jour de l'API concerne essentiellement les développeurs d'applications pour les terminaux Android. Google Maps Android API v2 s'enrichit de plusieurs nouvelles fonctionnalités permettant d'exploiter au maximum le service Google Maps...

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  • Apple veut tripler la condamnation infligée à Samsung pour infraction « intentionnelle » de brevets sur ses smartphones sous Android

    Le procès débuté aux États-Unis il y a bientôt un mois entre Apple et Samsung s'est terminé cette nuit. Dans cette guerre des brevets opposant les deux géants de la téléphonie, ce ne sont pas moins de 100 pages d'instructions qu'ont dû examiner les 9 jurés du tribunal fédéral de Californie. Samsung a été condamné à verser plus d'1 milliard (1 049 343 540) de dollars à Apple pour avoir violé une multitude de brevets. Le tribunal a par ailleurs jugé que certaines violations ont été réalisées volontairement et en toute connaissance de cause par Samsung. Cette décision concerne d'une part les brevets du design des appareils mais également des brevets logiciels comme le rebond au scroll, ou encore le zoom à deux doigts. Ce jugement ouvre donc la voie à Apple pour at...

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  • Pinch gesture in QLPreviewController?

    - by Arne
    I am using the QLPreviewController in my project, but cannot use pinch gestures to zoom in. What do I need to set up first? This is how I create the view controller: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { QLPreviewController *previewer = [[QLPreviewController alloc] init]; [previewer setDataSource:self]; [previewer setCurrentPreviewItemIndex:indexPath.row]; [[self navigationController] pushViewController:previewer animated:YES]; }

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  • google maps api v3 - loop through overlays - overlayview methods

    - by user317005
    how can i loop through an array within the overlayview class? $(document).ready(function() { var overlay; var myLatlng = new google.maps.LatLng(51.501743,-0.140461); var myOptions = { zoom: 13, center: myLatlng, mapTypeId: google.maps.MapTypeId.ROADMAP } var map = new google.maps.Map(document.getElementById('map_canvas'), myOptions); OverlayTest.prototype = new google.maps.OverlayView(); var items = [ [51.501743,-0.140461], [51.506209,-0.146796], ]; for([loop])//loop through array { var latlng = new google.maps.LatLng(items[i][0], items[i][1]); var bounds = new google.maps.LatLngBounds(latlng); overlay = new OverlayTest(map, bounds); var element_id = 'map_' + i; function OverlayTest(map, bounds) { this.bounds_ = bounds; this.map_ = map; this.div_ = null; this.setMap(map); } OverlayTest.prototype.onAdd = function() { var div = ''; this.div_ = div; var panes = this.getPanes(); panes.mapPane.innerHTML = div; } OverlayTest.prototype.draw = function() { var overlayProjection = this.getProjection(); var sw = overlayProjection.fromLatLngToDivPixel(this.bounds_.getSouthWest()); var ne = overlayProjection.fromLatLngToDivPixel(this.bounds_.getNorthEast()); var div = document.getElementById(element_id); div.style.left = sw.x + 'px'; div.style.top = ne.y + 'px'; } } }); the above code doesn't work, but when i manually assign a lat/lng to the overlayview class it magically works (see below)?! $(document).ready(function() { var overlay; var myLatlng = new google.maps.LatLng(51.501743,-0.140461); var myOptions = { zoom: 13, center: myLatlng, mapTypeId: google.maps.MapTypeId.ROADMAP } var map = new google.maps.Map(document.getElementById('map_canvas'), myOptions); OverlayTest.prototype = new google.maps.OverlayView(); var items = [ [51.501743,-0.140461], [51.506209,-0.146796], ]; var latlng = new google.maps.LatLng(51.506209,-0.146796);//manually assign lat/lng var bounds = new google.maps.LatLngBounds(latlng); overlay = new OverlayTest(map, bounds); function OverlayTest(map, bounds) { this.bounds_ = bounds; this.map_ = map; this.div_ = null; this.setMap(map); } OverlayTest.prototype.onAdd = function() { var div = ''; this.div_ = div; var panes = this.getPanes(); panes.mapPane.innerHTML = div; } OverlayTest.prototype.draw = function() { var overlayProjection = this.getProjection(); var sw = overlayProjection.fromLatLngToDivPixel(this.bounds_.getSouthWest()); var ne = overlayProjection.fromLatLngToDivPixel(this.bounds_.getNorthEast()); var div = document.getElementById('map_1'); div.style.left = sw.x + 'px'; div.style.top = ne.y + 'px'; } });

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  • How to add marker to rich:gmap component?

    - by ortho
    Hi everyone, I can see that I cannot specify the gmap marker in atribute.. I suppose that I need to use a4j function inside this tag. The problem is that I am complete newbie to this stuff... Could anyone tell me how to do this? step by step solution would be greatly appreciated... I have api key and map component (worked with lat and lng, zoom, etc) but need to leave a marker in the center of the map...

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  • MKMapView refresh after pin moves

    - by slatvick
    A custom AnnotationView is updated with new coordinates. But the problem is that it visually updates only after some manipulations with MKMapView, e.g. zooming or moving. What should I do to manually update visual position on a map? PS. I've tried to change region to current map's region. But it does change zoom. It's strange. [mapView setRegion:[mapView region] animated:YES];

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  • Iphone resizing images

    - by Greg
    Hi all, As far as I have read, scaling a big image to draw it on the iPhone is very slow [1]. I really need to do it fast and I wonder why zoom goes so fast on the iPhone while code scaling is so slow. Any idea? By the way, any fast way to do scaling? [1] For instance: http://stackoverflow.com/questions/1282830/uiimagepickercontroller-uiimage-memory-and-more Thanks for your time. Greg

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  • UIScrollView imageViewDidEndZooming not being called

    - by Jorge
    I have this subclass of UIScrollView: @interface MyScrollView : UIScrollView <UIScrollViewDelegate> And I have those delegate methods - (void)scrollViewDidEndZooming:(UIScrollView *)aScrollView withView:(UIView *)view atScale(float)aScale{ NSLog(@"zoomed"); } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)aScrollView{ NSLog(@"willzoom"); } When I zoom in MyScrollView viewForZoomingInScrollView is called but scrollViewDidEndZooming never gets called. Any idea why??

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  • Is it really necessary to have a competely validated Mark Up and css for SEO purposes

    - by Hitesh Manchanda
    Hi , While validating my CSS on http://jigsaw.w3.org/css-validator/ I am getting following errors: 1.Property zoom doesn't exist : 1 1. 2.Property -webkit-transition doesn't exist : all 200ms ease-in all 200ms ease-in 3.Property opacity doesn't exist in CSS level 2.1 4.Property -moz-border-radius doesn't exist 5.Property -webkit-border-radius doesn't exist Is it really required to validate the MarkUp and CSS completely for SEO or these errors which mostly are browser specific can be ignored for now. If these errors have to removed can someone please suggest the way to do so also.

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  • Jqzoom not working on safari

    - by Vladimir gatev
    Hello I am using jqzoom and it is working fine on all browser except safari there is an error "TypeError: Result of expression 'smallimagedata.pos' [undefined] is not an object." Please if somebody can help the page is http://www.legzskin.com/products.php?product=CHARMED when u mouseover the 3 images it should appear zoom window over the flash on the left

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  • Zooming in an NSView

    - by jasonbogd
    Hi, I have an NSView in which the user can draw circles. These circles are stored as an array of NSBezierPaths, and in drawRect:, I loop through the array and call -stroke on each of the paths. How do I add a button to zoom in and out the NSView? Just change the bounds of the view? Thanks.

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  • Creating a tiled map with blender

    - by JamesB
    I'm looking at creating map tiles based on a 3D model made in blender, The map is 16 x 16 in blender. I've got 4 different zoom levels and each tile is 100 x 100 pixels. The entire map at the most zoomed out level is 4 x 4 tiles constructing an image of 400 x 400. The most zoomed in level is 256 x 256 obviously constructing an image of 25600 x 25600 What I need is a script for blender that can create the tiles from the model. I've never written in python before so I've been trying to adapt a couple of the scripts which are already there. So far I've come up with a script, but it doesn't work very well. I'm having real difficulties getting the tiles to line up seamlessly. I'm not too concerned about changing the height of the camera as I can always create the same zoomed out tiles at 6400 x 6400 images and split the resulting images into the correct tiles. Here is what I've got so far... #!BPY """ Name: 'Export Map Tiles' Blender: '242' Group: 'Export' Tip: 'Export to Map' """ import Blender from Blender import Scene,sys from Blender.Scene import Render def init(): thumbsize = 200 CameraHeight = 4.4 YStart = -8 YMove = 4 XStart = -8 XMove = 4 ZoomLevel = 1 Path = "/Images/Map/" Blender.drawmap = [thumbsize,CameraHeight,YStart,YMove,XStart,XMove,ZoomLevel,Path] def show_prefs(): buttonthumbsize = Blender.Draw.Create(Blender.drawmap[0]); buttonCameraHeight = Blender.Draw.Create(Blender.drawmap[1]) buttonYStart = Blender.Draw.Create(Blender.drawmap[2]) buttonYMove = Blender.Draw.Create(Blender.drawmap[3]) buttonXStart = Blender.Draw.Create(Blender.drawmap[4]) buttonXMove = Blender.Draw.Create(Blender.drawmap[5]) buttonZoomLevel = Blender.Draw.Create(Blender.drawmap[6]) buttonPath = Blender.Draw.Create(Blender.drawmap[7]) block = [] block.append(("Image Size", buttonthumbsize, 0, 500)) block.append(("Camera Height", buttonCameraHeight, -0, 10)) block.append(("Y Start", buttonYStart, -10, 10)) block.append(("Y Move", buttonYMove, 0, 5)) block.append(("X Start", buttonXStart,-10, 10)) block.append(("X Move", buttonXMove, 0, 5)) block.append(("Zoom Level", buttonZoomLevel, 1, 10)) block.append(("Export Path", buttonPath,0,200,"The Path to save the tiles")) retval = Blender.Draw.PupBlock("Draw Map: Preferences" , block) if retval: Blender.drawmap[0] = buttonthumbsize.val Blender.drawmap[1] = buttonCameraHeight.val Blender.drawmap[2] = buttonYStart.val Blender.drawmap[3] = buttonYMove.val Blender.drawmap[4] = buttonXStart.val Blender.drawmap[5] = buttonXMove.val Blender.drawmap[6] = buttonZoomLevel.val Blender.drawmap[7] = buttonPath.val Export() def Export(): scn = Scene.GetCurrent() context = scn.getRenderingContext() def cutStr(str): #cut off path leaving name c = str.find("\\") while c != -1: c = c + 1 str = str[c:] c = str.find("\\") str = str[:-6] return str #variables from gui: thumbsize,CameraHeight,YStart,YMove,XStart,XMove,ZoomLevel,Path = Blender.drawmap XMove = XMove / ZoomLevel YMove = YMove / ZoomLevel Camera = Scene.GetCurrent().getCurrentCamera() Camera.LocZ = CameraHeight / ZoomLevel YStart = YStart + (YMove / 2) XStart = XStart + (XMove / 2) #Point it straight down Camera.RotX = 0 Camera.RotY = 0 Camera.RotZ = 0 TileCount = 4**ZoomLevel #Because the first thing we do is move the camera, start it off the map Camera.LocY = YStart - YMove for i in range(0,TileCount): Camera.LocY = Camera.LocY + YMove Camera.LocX = XStart - XMove for j in range(0,TileCount): Camera.LocX = Camera.LocX + XMove Render.EnableDispWin() context.extensions = True context.renderPath = Path #setting thumbsize context.imageSizeX(thumbsize) context.imageSizeY(thumbsize) #could be put into a gui. context.imageType = Render.PNG context.enableOversampling(0) #render context.render() #save image ZasString = '%s' %(int(ZoomLevel)) XasString = '%s' %(int(j+1)) YasString = '%s' %(int((3-i)+1)) context.saveRenderedImage("Z" + ZasString + "X" + XasString + "Y" + YasString) #close the windows Render.CloseRenderWindow() try: type(Blender.drawmap) except: #print 'initialize extern variables' init() show_prefs()

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  • em vs px... for mobile browsers...

    - by jitendra
    For desktop browser all modern browser uses Zoom functionality so we can use PX but if same site can be seen on mobile then would px not be good for zooming in mobile browsers. or use of px is also fine for mobile browsers. even if we don't care for IE 6 , should we use em in place of px still if we are not making different site for mobile, same site will be seen on both desktop and mobile phones (iphone, blackberry, windows mobile, opera mini, android etc?

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  • Where can I find an iPhone OpenGL ES Example that responds to touch?

    - by Jamey McElveen
    I would like to find an iPhone OpenGL ES Example that responds to touch. Ideally it would meet these requirements: Displays a 3D object in the center of the screen like a cube Maps a texture to the cube surfaces Should move the camera around the cube as you drag your finger Should zoom the camera in and out on the cube by pinching Optionally has a background behind the cube that wraps around the back of the camera.(for example this could create the effect of the cube being in space) Has anyone seen one or more examples that can do these or at least render the cube with the texture?

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  • Mobile HTML pages basics

    - by vtortola
    Hi, Which are the basics for create a web page for a mobile device? I'm developing something that is very simple, actually it's a table and several links, but when I open it with my Android phone I see it very very small, and I have to zoom with my fingers ir order to see it; but, when I access a page ready for mobile devices I can see it prety clear form the begining. How can I do that? Cheers.

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  • Dynamic Overlays slowing down Google Maps (Android 2.1) on Nexus One

    - by Soumya Simanta
    Hi, I'm trying to create a dynamic ItemizedOverylay (please see the code below) on Google Maps (Android 2.1) on a Nexus One. In my Activity (that extends MapActivity) I'm creating a data thread that is receiving data from the network. A 'handler' is used to communicate the data from the receiving thread to map activity. This data contains the locations (lat, lon) of the markers that I want to overlay on my map. The location of each marker is dynamic (i.e., it changes every time I receive new data from the network.) refreshItems(ArrayList<OverlayItem> newItems) method in invoked inside the handleMessage() of the handler. There are around 11 markers in the ArrayList that is passed to refreshItems I can see the markers overlayed on the map. However, I've two issues: The old markers are not removed from the map. After a while I see a trail of markers. The map doesn't respond to any touch commands. I cannot move the map or zoom in or zoom out. After a while I see a system warning that my app is not responding message. Any idea what's wrong here ? Thanks. public class MyItemizedOverlay extends ItemizedOverlay { private ArrayList<OverlayItem> overlayItems; public CoTItemizedOverlay(Drawable defaultMarker) { super(boundCenter(defaultMarker)); overlayItems = new ArrayList<OverlayItem>(); populate(); } public void addNewItem(GeoPoint location, String markerText, String snippet) { overlayItems.add(new OverlayItem(location, markerText, snippet)); populate(); } public void removeItem(int index) { overlayItems.remove(index); populate(); } public void refreshItems(ArrayList<OverlayItem> newItems) { // remove all existing items for (int i = 0; i < cotoverlayItems.size(); i++) { overlayItems.remove(i); } // copy all the times if (newItems != null && cotoverlayItems.size() == 0) { overlayItems.addAll(newItems); } populate(); } @Override protected OverlayItem createItem(int index) { return overlayItems.get(index); } @Override public int size() { return overlayItems.size(); } }

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