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  • Are VB.NET to C# converters actually compilers?

    - by Rowan Freeman
    Whenever I see programs or scripts that convert between high-level programming languages they are always labelled as converters. "VB.NET to C# converter" on Google results in expected, useful hits. However "VB.NET to C# compiler" on Google results in things like comparisons between the C# and VB.NET compilers and other hits that are not quite what you'd be looking for. Webopedia defines Compiler as A program that translates source code into object code Eric Lipper in an answer to: "How do I create my own programming language and a compiler for it" suggests: One of the best ways to get started writing a compiler is by writing a high-level-language-to-high-level-language compiler. Is a converter really just a compiler? What separates the two?

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  • Is Information Technology really Engineering?

    - by RPK
    While travelling I met a mathematician who was sitting near me. In a discussion he said: "...there is nothing like engineering in IT or rather programming". A true engineering is what Architecture is, what Electrical and Mechanical is. It made me think and I was puzzled. A percent of my brain agreed also because in Indian Army, there is no subject like Computer Engineering in the Engineering Corps. They don't consider programming as engineering. This is what I heard few years back, I don't know what Indian Army thinks now. What are your views?

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  • Going into Web Development without a C.S. Degree - Suggestions

    - by Klaint Cokeman
    I plan on seeking a career in web development and I'm about two semesters away from graduating with a CIS degree. Although I'm very satisfied with my choice of degree, I'm concerned that I may be lacking knowledge in a few areas because of not majoring in computer science. The programming side of things is no problem for me, I'm just wondering to what extent data structures/theory/etc. might benefit me to learn over spending more time with hands-on programming... and also what aspects of C.S. would be most appropriate to look into you would think would be most applicable to web development. In short, I'd like to expand my horizons a little bit. I'd very much appreciate and advice/suggestions/book or tutorial recommendations, etc. Thanks.

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  • What are the most common schools of knowledge prevalent in 'great' programmers?

    - by DaveDev
    I asked this question on StackOverflow but it got shot down fairly quickly. It was suggested that I ask it here, so I've copied it from there. Hope that's ok: The question: I think that the 'great' programmers become so mostly from being exposed to and interested in programming from early ages, as well as huge amounts of dedication. Unfortunately I only discovered programming at a later age, and I sometimes feel frustrated with the difficulties I experience in trying to grok some of the more fundamental concepts the 'greats' seem to take for granted.. So my question is in relationt to that, if a 'great' programmer (i.e. top 10%) had to distill his or her knowledge into a few recommendations / books / concepts / suggestions / lessons, what would they be? What does a programmer who's willing to learn need to do to get on the right track towards becoming great? And to be more specific, I don't mean 'what does that person need to do', because the answer is almost invariably, 'practice!'. What I mean is, what does the programmer need to know?

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  • What skills should a developer/tester learn in order to move into a permanent Systems Analysis role?

    - by shenaz
    I have been with a software services firm for 5 years and have fallen into a "jack of all trades" role, which I am looking to move out of. I've spent about 1 year each in programming (VB/VB.NET), application support, systems analysis, and most recently, software testing, which in my current position is all manual. I've really lost interest in the programming and testing roles; I would prefer a position where I get to work more with people, such as systems analysis. I even got a chance to be a trainer at the same company for a few months, a temporary position which I enjoyed very much. Given that most of my real experience is with software, support, and testing, what knowledge areas and skills should I focus on learning and mastering in order to make myself an attractive candidate for a permanent position as a business/systems analyst?

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  • Computer / Software Engineering vs Other Engineering Disciplines [closed]

    - by Mohammad Yaseen
    Since this was a rather specific question, I have tried my best to present this question in a format which fits the style of this site. Please comment if it can be improved further. I have to choose the Engineering discipline on 6th Nov. My interest is in Robotics, hardware-level programming, Artificial Intelligence and back-end programming. I am currently working as a freelance developer using mainly PHP and occasionally working with GWT.I am somewhat familiar with C# and Python too. I am not super good at programming but I do like it. I am thinking to choose Computer and Information Systems Engineering as this is what I love but all the eggheads of my city are going to Mechanical Engineering and when I ask one of them Why are you choosing this? They say It's my interest and for job and the money. Basically I am confused between CIS and Mechanical Engineering, specifically the job market for both. Since this is a programmers' site I think following questions will be relevant . I am asking this because I want to take advice from professionals in this field before diving too deep . Are you happy with your job / work and pay. Are you satisfied with the work environment and career growth Do you feel OK (or great?) about the near and/or distant future of your industry. Why should a person choose Computer if he has other choices i.e what this industry has to offer in particular which other fields of work don't This industry is subject to rapid changes and you have to learn continuously throughout your entire career. Does this learning and constant hard work pay off ? In my country there is no hardware manufacturing. So most of CIS graduates (like Software Engineers) work in Software Houses. What is the scenario in your country. Is a degree titled 'Software' necessary or companies will take Computer Engineers too if they have relevant experience. I am asking this because I plan to move abroad for work. This is going to be something which I'll do for the rest of my life so I am a bit confused about the right choice. You can view the course outline for both programmes below. Computer and Information Systems Engineering. Mechanical Engineering

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  • How do I do TDD on embedded devices?

    - by Darth
    I'm not new to programming and I've even worked with some low level C and ASM on AVR, but I really can't get my head around a larger-scale embedded C project. Being degenerated by the Ruby's philosophy of TDD/BDD, I'm unable to understand how people write and test code like this. I'm not saying it's a bad code, I just don't understand how this can work. I wanted to get more into some low level programming, but I really have no idea how to approach this, since it looks like a completely different mindset that I'm used to. I don't have trouble understanding pointer arithmetics, or how allocating memory works, but when I see how complex C/C++ code looks compared to Ruby, it just seems impossibly hard. Since I already ordered myself an Arduino board, I'd love to get more into some low level C and really understand how to do things properly, but it seems like none of the rules of high level languages apply. Is it even possible to do TDD on embedded devices or when developing drivers or things like custom bootloader, etc.?

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  • Alternative to pyGame ?

    - by stighy
    Hi, i'm learning something about game programming from a book about "pyGame". pyGame is simple, but... python is a little complex and different from my previous knoweledge about programming. I know "classical" language: C# (also C/C++), Java ... I know a lot of people love Python but for me is a little harder to learn! So i'm looking something like "pyGame" but for java or for c# ... A library with which i can do almost the same thing i can do with pygame (so .. do more with less code ... and headhace). Thank you Ps: excuse my "poor" english!

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  • JavaScript Sucks.

    - by Matt Watson
    JavaScript Sucks. Yes, I said it. Microsoft's announcement of TypeScript got me thinking today. Is this a step in the right direction? It sounds like it fixes a lot of problems with JavaScript development. But is it really just duct tape and super glue for a programming model that needs to be replaced?I have had a love hate relationship with JavaScript, like most developers who would prefer avoiding client side code. I started doing web development over 10 years ago and I have done some pretty cool stuff with JavaScript. It has came a long ways and is the universal standard these days for client side scripting in the web browser. Over the years the browsers have become much faster at processing JavaScript. Now people are even trying to use it on the server side via node.js. OK, so why do I think JavaScript sucks?Well first off, as an enterprise web application developer, I don't like any scripting or dynamic languages. I like code that compiles for lots of obvious reasons. It is messy to code with and lacks all kinds of modern programming features. We spend a lot of time trying to hack it to do things it was never really designed for.Ever try to use different jQuery based plugins that require conflicting jQuery versions? Yeah, that sucks.How about trying to figure out how to make 20 javascript include files load quicker as one request? Yeah that sucks too.Performance? Let me just point to the old Facebook mobile app made with JS & HTML5. It sucked. Enough said.How about unit testing JavaScript? I've never tried it, but it sure sounds like fun.My biggest problem with JavaScript is code security. If I make some awesome product, there is no way to protect my code. How can we expect game makers to write apps in 100% JavaScript and HTML5 if they can't protect their intellectual property?There are compiling tools like Closure, unit test frameworks, minify, coffee script, TypeScript and a bunch of other tools. But to me, they all try to make up for the weaknesses and problems with JavaScript. JavaScript is a mess and we spend a lot of time trying to work around all of it's problems. It is possible to program in Silverlight, Java or Flash and run that in the browser instead of JavaScript, but they all have their own problems and lack universal mobile support. I believe Microsoft's new TypeScript is a step forward for JavaScript, but I think we need to start planning to go a whole different direction. We need a new universal client side programming model, because JavaScript sucks.

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  • What is so good about Linux? [closed]

    - by Chris Bridgett
    Self-explanatory question title. I've only ever used Windows OS's (except Mac OSX at friends etc, years ago occasionally) and when diving into the world of programming, Linux is a name that is coming up every other tutorial or article. All my web hosts run Linux and a lot of programming literature covers how to go about various tasks on Linux as well as Windows, but other than the odd raving I've read years ago about Linux being less resource-intensive, I haven't really given it much thought. Any article I read about Linux and whether it should be used for... 'regular' use, it's shunned since any windows applications I'm familiar with will usually require the windows API and there's no end of 'hacking' to get various programs working on Linux. As far as I understand a GUI is optional on Linux too? This all sounds very noobish I'm sure, but we all start somewhere, so: What is Linux good for? What should Linux be used for?

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  • ActivePerl 5.12

    With Perl 5.12 completed, ActiveState releases business and community editions of its software ActiveState - Perl - Languages - Programming - Win32

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  • What did Stallman mean in this quote about implementing other languages in Lisp?

    - by Charlie Flowers
    I just read the following quote from Stallman as part of a speech he gave many years ago. He's talking about how it is feasible to implement other programming languages in Lisp, but not feasible to implement Lisp in those other programming languages. He seems to take for granted that the listeners/readers understand why. But I don't see why. I think the answer will explain something about Lisp to me, and I'd like to understand it. Can someone explain it? Here's the quote: "There's an interesting benefit you can get from using such a powerful language as a version of Lisp as your primary extensibility language. You can implement other languages by translating them into your primary language. If your primary language is TCL, you can't very easily implement Lisp by translating it into TCL. But if your primary language is Lisp, it's not that hard to implement other things by translating them." The full speech is here: http://www.gnu.org/gnu/rms-lisp.html Thanks.

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  • scalablity of Scala over Java

    - by Marcus
    I read an article that says Scala handles concurrency better than Java. http://www.theserverside.com/feature/Solving-the-Scalability-Paradox-with-Scala-Clojure-and-Groovy ...the scalability limitation is confined specifically to the Java programming language itself, but it is not a limitation of the Java platform as a whole... The scalability issues with Java aren't a new revelation. In fact, plenty of work has been done to address these very issues, with two of the most successful projects being the programming languages named Scala and Clojure... ...Scala is finding ways around the problematic thread and locking paradigm of the Java language... How is this possible? Doesn't Scala use Java's core libraries which brings all the threading and locking issues from Java to Scala?

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  • Which techniques to study?

    - by Djentleman
    Just to give you some background info, I'm studying a programming major at a tertiary level and am in my third year, so I'm not a newbie off the street. However, I am still quite new to game programming as a subset of programming. One of my personal projects for next semester is to design and create a 2D platformer game with emphasis on procedural generation and "neato" effects (think metroidvania). I've written up a list of some techniques to help me improve my personal skills (using XNA for the time being). The list is as follows: QuadTrees: Build a basic program in XNA that moves basic 2D sprites (circles and squares) around a set path and speed and changes their colour when they collide. Add functionality to add and delete objects of different sizes (select a direction and speed when adding and just drag and drop them in). Particles: Build a basic program in XNA in which you can select different colours and create particle effects of those colours on screen by clicking and dragging the mouse around (simple particles emerging from where the mouse is clicked). Add functionality where you can change the amount of particles to be drawn and the speed at which they travel and when they expire. Possibly implement gravity and wind after part 3 is complete. Physics: Build a basic program in XNA where you have a ball in a set 2D environment, a wind slider, and a gravity slider (can go to negative for reverse gravity). You can click to drag the ball around and release to throw it and, depending on what you do, the ball interacts with the environment. Implement other shapes afterwards. Random 2D terrain generation: Build a basic program in XNA that randomly generates terrain (including hills, caves, etc) created from 2D tiles. Add functionality that draws the tiles from a tileset and places different tiles depending on where they lie on the y-axis (dirt on top, then rock, then lava, etc). Randomised objects: Build a basic program in XNA that, when a button is clicked, displays a randomised item sprite based on parameters (type, colour, etc) with the images pulled from tilesets. Add the ability to save the item as an object, which stores it in a side-pane where it can be selected for viewing. Movement: Build a basic program in XNA where you can move an object around in an environment (tile-based) with a camera that pans with it. No gravity. Implement gravity and wind, allow the character to jump and fall with some basic platforms. So my question is this: Are there any other commonly used techniques that I should research, and can I get some suggestions as to the effectiveness of the techniques I've chosen to work on (e.g., don't do QuadTree stuff because [insert reason here], or, do [insert technique here] before you start working on particles because [insert reason here])? I hope this is clear enough and please let me know if I can further clarify anything!

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  • C# books for the experienced programmer

    - by Michael Dmitry Azarkevich
    So I've been programming in C# for 3 years now (been programming in various languages for 3 years before that as well) and most of the stuff I learned I pieced together on the internet. The thing is, I want to understand C# more formally and in depth and so would like to get some books on the subjects. Any books you'd recommend? Also, I've heard good things about "C# 4.0 in a Nutshell", "Pro C# 2010 and the .NET 4 Platform" and "CLR via C#". What do you think of these? (The people at stackoverflow told me to take it here. Please, Please tell me I'm in the right place this time)

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  • What are best practices when giving a presentation to programmers?

    - by blunders
    I've watched 50 plus presentations on programming topics, although most have been online; example, Google Tech Talks -- and have ad-hoc experience on what formats work for programmers, or practices to take into account when presenting to a group of programmers. That said, I'm open to any suggestions, but here's some topic of the top of my head: Programming Jokes, Images, etc. Posting Code for download Contact Info Collecting feedback Presenting Code on Screen If it matters, in this case -- I'm giving a presentation on using a scripting language to extract, transform and load data to a local user group who's focus is the scripting language; Ruby in this case. Questions, feedback, requests -- just comment, thanks!!

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  • Java - learning / migrating fast

    - by Yippie-Kai-Yay
    This is not one of those questions like "How do I learn Java extremely fast, I know nothing about programming, but I heard Java is cool, yo". I have an interview for a Java Software Developer in a couple of weeks and the thing is that I think that I know C++ really good and I am somewhat good at C# (like, here I can probably answer on a lot of questions related to these languages), but I have almost zero experience with Java. I have a lot of projects written in both languages, I participiated in several open-source projects (mostly C++, though). Now, what should I do (in your opinion) to prepare myself for this Java interview. I guess migrating from C# to Java should be kind of fast, especially when you know a lot about programming in global, patterns, modern techniques and have a lot of practical experience behind you. But still two weeks is obviously not enough to get Java in-depth - so what should I focus on to have the best chances to pass the interview? Thank you.

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  • C# Adds Optional and Named Arguments

    Earlier this month Microsoft released Visual Studio 2010, the .NET Framework 4.0 (which includes ASP.NET 4.0), and new versions of their core programming languages: C# 4.0 and Visual Basic 10. In designing the latest versions of C# and VB, Microsoft has worked to bring the two languages into closer parity. Certain features available in C# were missing in VB, and vice-a-versa. Last week I wrote about <a href="http://www.4guysfromrolla.com/articles/042110-1.aspx">Visual Basic 2010's language enhancements</a>, which include implicit line continuation, auto-implemented properties, and collection initializers - three useful features that were available in previous versions of C#. Similarly, C# 4.0 introduces new features to the C# programming language that were

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  • What is the start point in game development? Where to start?

    - by Dragon
    I understand, I'm not unique with such a question, there are a lot of questions like this one. But I hope you'll take a minute and maybe can give me a piece of advice. I have an idea to develop games, but I don't know where is the start point in game development. The learning curve isn't as straight as in learning of a programming language, but I want to give it a try. I have some experience with OOP and programming in general. I know (not too deep) C#, Java programming languages. I searched info on where to start, read a lot of blogs, forums and so on. Once I decided "stop wandering around, just start develop a game" and I started. At the moment I have a console version of very simple game (RPS - rock-paper-scissors) developed with C#. It has different modes: "player vs cpu" and "player vs player". Some time later I looked at the code and decided that it should be refactored or even redeveloped from the scratch. And I thought that time "GUI is what I need. I can add logic later." And now I'm here. I've already decided to make RPS with GUI, then make multiplayer and so on. I'm not thinking about 3D now, 2D is enough. It doesn't matter what language to use: C# or Java, I found frameworks for both - XNA (C#) and Slick (Java). Both are good for 2D game development. But I know nothing about sprites, how to bind objects on the screen and so on. You can say "you don't need it for such simple game like RPS", but RPS is the beginning, I have some ideas like "Tower Defense" game... you know, everybody has ideas, wishes.... and this knowledge is useful and in some way obligatory. So what is the start point to achieve my plans, ideas, wishes? Where to start? Is it possible to make game development learning curve a little bit straight? Or there're ways that amateur and game development beginners use for years? Thank you for you answers and advise in advance. P.S Sorry for that this post turned out an essay, but I tried to express my wish to start acting. Hope I managed to do it.

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  • College Courses through distance learning

    - by Matt
    I realize this isn't really a programming question, but didn't really know where to post this in the stackexchange and because I am a computer science major i thought id ask here. This is pretty unique to the programmer community since my degree is about 95% programming. I have 1 semester left, but i work full time. I would like to finish up in December, but to make things easier i like to take online classes whenever I can. So, my question is does anyone know of any colleges that offer distance learning courses for computer science? I have been searching around and found a few potential classes, but not sure yet. I would like to gather some classes and see what i can get approval for. Class I need: Only need one C SC 437 Geometric Algorithms C SC 445 Algorithms C SC 473 Automata Only need one C SC 452 Operating Systems C SC 453 Compilers/Systems Software While i only need of each of the above courses i still need to take two more electives. These also have to be upper 400 level classes. So i can take multiple in each category. Some other classes I can take are: CSC 447 - Green Computing CSC 425 - Computer Networking CSC 460 - Database Design CSC 466 - Computer Security I hoping to take one or two of these courses over the summer. If not, then online over the regular semester would be ok too. Any help in helping find these classes would be awesome. Maybe you went to a college that offered distance learning. Some of these classes may be considered to be graduate courses too. Descriptions are listed below if you need. Thanks! Descriptions Computer Security This is an introductory course covering the fundamentals of computer security. In particular, the course will cover basic concepts of computer security such as threat models and security policies, and will show how these concepts apply to specific areas such as communication security, software security, operating systems security, network security, web security, and hardware-based security. Computer Networking Theory and practice of computer networks, emphasizing the principles underlying the design of network software and the role of the communications system in distributed computing. Topics include routing, flow and congestion control, end-to-end protocols, and multicast. Database Design Functions of a database system. Data modeling and logical database design. Query languages and query optimization. Efficient data storage and access. Database access through standalone and web applications. Green Computing This course covers fundamental principles of energy management faced by designers of hardware, operating systems, and data centers. We will explore basic energy management option in individual components such as CPUs, network interfaces, hard drives, memory. We will further present the energy management policies at the operating system level that consider performance vs. energy saving tradeoffs. Finally we will consider large scale data centers where energy management is done at multiple layers from individual components in the system to shutting down entries subset of machines. We will also discuss energy generation and delivery and well as cooling issues in large data centers. Compilers/Systems Software Basic concepts of compilation and related systems software. Topics include lexical analysis, parsing, semantic analysis, code generation; assemblers, loaders, linkers; debuggers. Operating Systems Concepts of modern operating systems; concurrent processes; process synchronization and communication; resource allocation; kernels; deadlock; memory management; file systems. Algorithms Introduction to the design and analysis of algorithms: basic analysis techniques (asymptotics, sums, recurrences); basic design techniques (divide and conquer, dynamic programming, greedy, amortization); acquiring an algorithm repertoire (sorting, median finding, strong components, spanning trees, shortest paths, maximum flow, string matching); and handling intractability (approximation algorithms, branch and bound). Automata Introduction to models of computation (finite automata, pushdown automata, Turing machines), representations of languages (regular expressions, context-free grammars), and the basic hierarchy of languages (regular, context-free, decidable, and undecidable languages). Geometric Algorithms The study of algorithms for geometric objects, using a computational geometry approach, with an emphasis on applications for graphics, VLSI, GIS, robotics, and sensor networks. Topics may include the representation and overlaying of maps, finding nearest neighbors, solving linear programming problems, and searching geometric databases.

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  • Where does this concept of "favor composition over inheritance" come from?

    - by Mason Wheeler
    In the last few months, the mantra "favor composition over inheritance" seems to have sprung up out of nowhere and become almost some sort of meme within the programming community. And every time I see it, I'm a little bit mystified. It's like someone said "favor drills over hammers." In my experience, composition and inheritance are two different tools with different use cases, and treating them as if they were interchangeable and one was inherently superior to the other makes no sense. Also, I never see a real explanation for why inheritance is bad and composition is good, which just makes me more suspicious. Is it supposed to just be accepted on faith? Liskov substitution and polymorphism have well-known, clear-cut benefits, and IMO comprise the entire point of using object-oriented programming, and no one ever explains why they should be discarded in favor of composition. Does anyone know where this concept comes from, and what the rationale behind it is?

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  • What's the most important trait of a programmer desired by peer programmers [closed]

    - by greengit
    Questions here talk about most important programming skills someone is supposed to possess, and, a lot of great answers spring up. The answers and the questioners seem mostly interested on qualities related to getting a better job, nailing some interview, things desired by boss or management, or improving your programming abilities. One thing that often gets blown over is the genuine consideration for what traits peers want. They don't much value things like you're one of those 'gets things done' people for the company, or you never miss a deadline, or your code is least painful to review and debug, or you're team player with fantastic leading abilities. They probably care more if you're helpful, are a refreshing person to talk to, you're fun to program in pair with, everybody wants you to review their code, or something of that nature. I, for one, would care that I come off to my peers as a pleasurable programmer to work with, as much as I care about my impression on my boss or management. Is this really significant, and if yes, what are the most desirable traits peers want from each other.

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  • What is a dedicated Linux box used for?

    - by DanLeaningphp
    So this is probably a very basic and obvious question for most people, but my google-foo is failing me and it just seems something is going over my head. I've heard numerous people refer to having a 'dedicated linux box' as a central part of a developer's setup. I have been doing web-dev programming for about a year and understand the benefits of programming on a Unix/Linux system. But I seem to be missing what role a 'dedicated linux box' plays in the development process. I would assume that it is used as a server of some sort, but I am yet to run across any needs to have a computer dedicated to running a linux server. Am I just being nieve and mistaking the commonality of programmers preferring to work in linux for a tool used by developers? What do most developers use their 'dedicated linux box' for?

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