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  • jQuery Map Highlight - works fine at DOM ready but failed when loaded by AJAX

    - by Michael Mao
    Hi all: This is uni assignment and I have already done some stuff. Please go to the password protected directory on : my server Enter username "uts" and password "10479475", both without quotes, into the prompt and you shall be able to see the webpage. Basically, if you hover your mouse on top of the contents in worldmap to the upperleft corner, you can see the underneath area is "highlighted" by a gray region and a red border. This is done using one jQuery plugin : at here This part works fine, however, after I use jQuery to load the specific continent map asynchronously, the newly loaded image cannot work correctly. Tested under Firebug, I can see the plugin doesn't "like" the new image cause I cannot find the canvas or other auto-generated stuff which can be founded around the worldmap. All the functionality is done in master.js, I believe you can just download a copy and check the code there. I do hope that I have followed the tutorials on the plugin's doc page, but I just cannot get through the final stage. Code used for worldmap in html: <img id="worldmap" src="./img/world.gif" alt="world.gif" width="398" height="200" class="map" usemap="#worldmap"/> <map name="worldmap"> <area class='continent' href="#" shape="poly" title="North_America" coords="1,39, 40,23, 123,13, 164,17, 159,40, 84,98, 64,111, 29,89" /> </map> Code used for worldmap in master.js //when DOM is ready, do something $(document).ready(function() { $('.map').maphilight(); //call the map highlight main function } On contrast, code used for specific continent map: //helper function to load specific continent map using AJAX function loadContinentMap(continent) { $('#continent-map-wrapper').children().remove(); //remove all children nodes first //inspiration taken from online : http://jqueryfordesigners.com/image-loading/ $('#continent-map-wrapper').append("<div id='loader' class='loading'><div>"); var img = new Image(); // wrap our new image in jQuery, then: // once the image has loaded, execute this code $(img).load(function () { $(this).hide(); // set the image hidden by default // with the holding div #loader, apply: // remove the loading class (so no background spinner), // then insert our image $('#loader').removeClass('loading').append(this); // fade our image in to create a nice effect $(this).fadeIn(); }).error(function () { // if there was an error loading the image, react accordingly // notify the user that the image could not be loaded $('#loader').removeClass('loading').append("<h1><div class='errormsg'>Loading image failed, please try again! If same error persists, please contact webmaster.</div></h1>"); }) //set a series of attributes to the img tag, these are for the map high lighting plugin. .attr('id', continent).attr('alt', '' + continent).attr('width', '576').attr('height', '300') .attr('usemap', '#city_' + continent).attr('class', 'citymap').attr('src', './img/' + continent + '.gif'); // *finally*, set the src attribute of the new image to our image //After image is loaded, apply the map highlighting plugin function again. $('.citymap').maphilight(); $('area.citymap').click(function() { alert($(this).attr('title') + ' is clicked!'); }); } Sorry about the messy code, havn't refactored it yet. I am wondering why the canvas disappers for the continent map. Did I do anything wrong. Any hint is much appreciated and thanks for any suggestion in advance!

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  • Most simple way to do holiday calculation?

    - by brainfrog
    I want to make a little free calendar program to help me and others calculate how much time we have got left in a project. I mean real working time, not just time. Time in a raw form is not saying much. Typically when my boss tells me that I have time until 05-05-2011 it doesn't tell me really how much time I have to do my job. You know...so many things stop me from work: A) beeing at home, not at work (so called "free time" or "spare time"). That is in my case I work exactly 8 hours a day and then the cleaning ladies throw me out of the office with their incredible loud industrial vacuum cleaners every evening (my boss accepts that as an excuse to go home in time, regularly). B) weekends, or more precisely saturdays and sundays C) official holiday rescuing me from having to go to work. what I want to do is make a little utility which tells me how many working hours I really have in a given time period. The first two things A and B are pretty easy to implement. But the last thing C scares my pants off. Holidays. OOOHHH man. You know what that means. Chaos. Pure chaos. The huge question is: HOW TO CALCULATE HOLIDAYS?! Since I want my program to be useful for anyone anywhere in the world, I can't just hardcode all holidays for my little town. So which options do I have? I) I could hand-craft downloadable lists of holidays. Users search them within the application and download them from an webserver. Or I ship all of them in the package. But I would get very, very old if I tried that by myself for every country, state and town. II) I make an initial data sheet with holidays for my town, and don't care about the rest. However, I make that sheet with an how-to public, so that everyone who feels like beeing very nice can provide holiday data for his country / region / whatever. Those are made public on a webserver and everyone can get the data packages he/she needs for the app. III) ? I care a lot about usability. I don't want to make an ugly linux hack style hard to use app that only computer freaks can use. So you need to tell me more about holiday science. I was never really clever at this. I assume every single country in the world has it's own set of holidays. In every country there may be several states. For example the US has some, and Germany has also some states. Holidays vary from state to state. But I know from an good programmer he told me never assume anything. So the questions about holiday science are: Which categories do I need to make holiday-data-packs searchable? A guy from India should find quickly his holiday data pack, and a guy from Sillicon Valley should find his pack as equally fast. It makes most sense to me to filter for COUNTRY STATE WHATEVER. Like a drill-down-search. Did I miss something? What would be the best data format to hold holiday information? A holiday has a start and end date and a name. That should be enough. Would I put all this stuff in thousands of XML files? How would you go about this? Any hint / help is highly welcome! Thanks to everyone!

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  • Is the Cloud ready for an Enterprise Java web application? Seeking a JEE hosting advice.

    - by Jakub Holý
    Greetings to all the smart people around here! I'd like to ask whether it is feasible or a good idea at all to deploy a Java enterprise web application to a Cloud such as Amazon EC2. More exactly, I'm looking for infrastructure options for an application that shall handle few hundred users with long but neither CPU nor memory intensive sessions. I'm considering dedicated servers, virtual private servers (VPSs) and EC2. I've noticed that there is a project called JBoss Cloud so people are working on enabling such a deployment, on the other hand it doesn't seem to be mature yet and I'm not sure that the cloud is ready for this kind of applications, which differs from the typical cloud-based applications like Twitter. Would you recommend to deploy it to the cloud? What are the pros and cons? The application is a Java EE 5 web application whose main function is to enable users to compose their own customized Product by combining the available Parts. It uses stateless and stateful session beans and JPA for persistence of entities to a RDBMS and fetches information about Parts from the company's inventory system via a web service. Aside of external users it's used also by few internal ones, who are authenticated against the company's LDAP. The application should handle around 300-400 concurrent users building their product and should be reasonably scalable and available though these qualities are only of a medium importance at this stage. I've proposed an architecture consisting of a firewall (FW) and load balancer supporting sticky sessions and https (in the Cloud this would be replaced with EC2's Elastic Load Balancing service and FW on the app. servers, in a physical architecture the load-balancer would be a HW), then two physical clustered application servers combined with web servers (so that if one fails, a user doesn't loose his/her long built product) and finally a database server. The DB server would need a slave backup instance that can replace the master instance if it fails. This should provide reasonable availability and fault tolerance and provide good scalability as long as a single RDBMS can keep with the load, which should be OK for quite a while because most of the operations are done in the memory using a stateful bean and only occasionally stored or retrieved from the DB and the amount of data is low too. A problematic part could be the dependency on the remote inventory system webservice but with good caching of its outputs in the application it should be OK too. Unfortunately I've only vague idea of the system resources (memory size, number and speed of CPUs/cores) that such an "average Java EE application" for few hundred users needs. My rough and mostly unfounded estimate based on actual Amazon offerings is that 1.7GB and a single, 2-core "modern CPU" with speed around 2.5GHz (the High-CPU Medium Instance) should be sufficient for any of the two application servers (since we can handle higher load by provisioning more of them). Alternatively I would consider using the Large instance (64b, 7.5GB RAM, 2 cores at 1GHz) So my question is whether such a deployment to the cloud is technically and financially feasible or whether dedicated/VPS servers would be a better option and whether there are some real-world experiences with something similar. Thank you very much! /Jakub Holy PS: I've found the JBoss EAP in a Cloud Case Study that shows that it is possible to deploy a real-world Java EE application to the EC2 cloud but unfortunately there're no details regarding topology, instance types, or anything :-(

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  • C#: Inheritence, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel?

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  • Custom UserControl property not being set via XAML DataBinding in Silverlight 4

    - by programatique
    I have a custom user control called GoalProgressControl. Another user control contains GoalProgressControl and sets its GoalName attribute via databinding in XAML. However, the GoalName property is never set. When I check it in debug mode GoalName remains "null" for the control's lifetime. How do I set the GoalName property? Is there something I am doing incorrectly? I am using .NET Framework 4 and Silverlight 4. I am relatively new to XAML and Silverlight so any help would be greatly appreciated. I have attempted to change GoalProgressControl.GoalName into a POCO property but this causes a Silverlight error, and my reading leads me to believe that databound properties should be of type DependencyProperty. I've also simplified my code to just focus on the GoalName property (the code is below) with no success. Here is GoalProgressControl.xaml: <UserControl x:Class="GoalView.GoalProgressControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" DataContext="{Binding RelativeSource={RelativeSource Self}}" Height="100"> <Border Margin="5" Padding="5" BorderBrush="#999" BorderThickness="1"> <TextBlock Text="{Binding GoalName}"/> </Border> </UserControl> GoalProgressControl.xaml.cs: public partial class GoalProgressControl : UserControl, INotifyPropertyChanged { public GoalProgressControl() { InitializeComponent(); } public event PropertyChangedEventHandler PropertyChanged; public void NotifyPropertyChanged(string propertyName) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } public static DependencyProperty GoalNameProperty = DependencyProperty.Register("GoalName", typeof(string), typeof(GoalProgressControl), null); public string GoalName { get { return (String)GetValue(GoalProgressControl.GoalNameProperty); } set { base.SetValue(GoalProgressControl.GoalNameProperty, value); NotifyPropertyChanged("GoalName"); } } } I've placed GoalProgressControl on another page: <Grid Grid.Row="1" Grid.Column="1" Grid.ColumnSpan="2" Margin="5" Background="#eee" Height="200"> <Border BorderBrush="#999" BorderThickness="1" Background="White"> <StackPanel> <hgc:SectionTitleBar x:Name="ttlGoals" Title="Personal Goals" ImageSource="../Images/check.png" Uri="/Pages/GoalPage.xaml" MoreVisibility="Visible" /> <ItemsControl ItemsSource="{Binding Path=GoalItems}"> <ItemsControl.ItemTemplate> <DataTemplate> <!--TextBlock Text="{Binding Path=[Name]}"/--> <goal:GoalProgressControl GoalName="{Binding Path=[Name]}"/> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> </StackPanel> </Border> </Grid> Please note the commented out "TextBlock" item above. If I comment in the TextBlock and comment out the GoalProgressControl, the binding works correctly and the TextBlock shows the GoalName correctly. Also, if I replace the "GoalName" property above with a simple text string (ex "hello world"), the control renders correctly and "hello world" is shown on the control when it renders.

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  • Why do we need different CPU architecture for server & mini/mainframe & mixed-core?

    - by claws
    Hello, I was just wondering what other CPU architectures are available other than INTEL & AMD. So, found List of CPU architectures on Wikipedia. It categorizes notable CPU architectures into following categories. Embedded CPU architectures Microcomputer CPU architectures Workstation/Server CPU architectures Mini/Mainframe CPU architectures Mixed core CPU architectures I was analyzing the purposes and have few doubts. I taking Microcomputer CPU (PC) architecture as reference and comparing others. Embedded CPU architecture: They are a completely new world. Embedded systems are small & do very specific task mostly real time & low power consuming so we do not need so many & such wide registers available in a microcomputer CPU (typical PC). In other words we do need a new small & tiny architecture. Hence new architecture & new instruction RISC. The above point also clarifies why do we need a separate operating system (RTOS). Workstation/Server CPU architectures I don't know what is a workstation. Someone clarify regarding the workstation. As of the server. It is dedicated to run a specific software (server software like httpd, mysql etc.). Even if other processes run we need to give server process priority therefore there is a need for new scheduling scheme and thus we need operating system different than general purpose one. If you have any more points for the need of server OS please mention. But I don't get why do we need a new CPU Architecture. Why cant Microcomputer CPU architecture do the job. Can someone please clarify? Mini/Mainframe CPU architectures Again I don't know what are these & what miniframes or mainframes used for? I just know they are very big and occupy complete floor. But I never read about some real world problems they are trying to solve. If any one working on one of these. Share your knowledge. Can some one clarify its purpose & why is it that microcomputer CPU archicture not suitable for it? Is there a new kind of operating system for this too? Why? Mixed core CPU architectures Never heard of these. If possible please keep your answer in this format: XYZ CPU architectures Purpose of XYZ Need for a new architecture. why can't current microcomputer CPU architecture work? They go upto 3GHZ & have upto 8 cores. Need for a new Operating System Why do we need a new kind of operating system for this kind of archictures?

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  • jScrollPane jEditable DOM problems

    - by Kyle Lafkoff
    Hello world, I am having a funky problem. See (this link won't disappear): www.skitzo.org/~el/bugjeditable.png for the firebug output screenshot. Here's my code. I run getJSON() to fetch the info from the PHP which pulls from DB and I fill a div with the result. I have jScrollPane and jEditable so a user can scroll down and click to edit any of the content. It works sometimes and then it doesn't work which makes me wonder if the browser is not interpreting the code properly or if I am misunderstanding fundamental DOM concepts here.... Here is a live current version of the code: http://www.musedates.com/testing.php $().ready(function() { $('#pane1').jScrollPane(); $('#tab_journal').tabs(); $('#tab2').load("/journal_new.php"); var i=0; var row = ''; var k, v, dt; $.getJSON("/ajax.php?j=22", function(data) { row = '<p>'; while(i<data.length) { $.each(data[i], function(k, v) { if (k == 'subject') { row += '<div style="font-size:1.5em; color:#000000;"><div class="editable" style="width:705px;" id="title-'+data[i].id+'">'+v+'</div></div>posted: '+dt+'<br />'; } else if (k == 'dt') { dt = v; } else if (k == 'msg') { row += '<div class="editableMsg" style="width:705px; height:40px;" id="msg-'+data[i].id+'">'+v+'</div></p>'; } }); i++; } $('#pane1').append(row).jScrollPane({scrollbarWidth:10, scrollbarMargin:10, showArrows:true}); }); $('.editable').livequery(function () { $('.editable').editable("/savejournal.php", { submitdata : function() { }, tooltip : 'Click to edit', indicator : '<img src="/UI/images/indicator.gif">', cancel : 'Cancel', submit : 'OK' }); $('.editableMsg').editable("/savejournal.php", { submitdata : function() { }, tooltip: 'Click to edit', indicator : '<img src="/UI/images/indicator.gif">', cancel : 'Cancel', submit : 'OK', type : 'textarea' }); $(".editable,.editableMsg").mouseover(function() { $(this).css('background-color', '#FDD017'); }); $(".editable,.editableMsg").mouseout(function() { $(this).css('background-color', '#fff'); }); }); }); And then the HTML: <div id="tab_container" style="margin:0px 0px 2px 8px;"> <ul id="tab_journal"> <li><a href="#tab1"><span>View / Edit</span></a></li> <li><a href="#tab2"><span>New Entry</span></a></li> </ul> </div> <div id="tab1" style="margin:0px 0px 0px 8px;"> <div id="pane1" class="scroll-pane super-wide"></div> </div> <div id="tab2" style="margin:0px 0px 0px 8px; width:700px;"></div> Thanks world.

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  • Asp.net mvc application deployment / security issues

    - by WestDiscGolf
    I'll start with appologies; I wasn't sure if this was best posted here of Server Fault so if its in the wrong place then please move :-) Basic information I have written the first module of a new application at work. This is written using Visual Studio 2010, targetting .net 3.5 (at the moment) and asp.net mvc 2. This has been working fine during development running on the built in Development server from VS but however does not work once deployed to IIS 7/7.5. To deploy the application, I have built it in release mode and created a deployment package by right clicking on the project in the solution explorer (this will be done with an automated build in tfs once upgrade from the beta). This has then been imported into IIS on the server. The application is using windows/domain authentication. Issue #1 I can fire up internet explorer and browse to the application from a client computer as well as on a remote desktop connection. I can execute the code which reads/stores data in Session fine from the IE instance on the remote desktop but if I browse to it from the client pc it seems to lose the session state. I click on the form submit and the page refreshes and doesn't execute the required code. I've tried setting with; InProc, SQLServer and StateServer. but with no luck :-( Issue #2 As part of the application it views PDF and Tiff documents on the fly which are on a network share on the office network and creates thumbnails if the document hasn't been viewed before. This works if running on the machine the application is deployed to; however when browsing from a client pc I get an error saying: Access to the path '\\fileserver\folder\file.tif' is denied Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.UnauthorizedAccessException: Access to the path '\\fileserver\folder\file.TIF' is denied. ASP.NET is not authorized to access the requested resource. Consider granting access rights to the resource to the ASP.NET request identity. ASP.NET has a base process identity (typically {MACHINE}\ASPNET on IIS 5 or Network Service on IIS 6) that is used if the application is not impersonating. If the application is impersonating via , the identity will be the anonymous user (typically IUSR_MACHINENAME) or the authenticated request user. As this is on a different server the user is not accessible. To get round this I have tried: 1 - setting the application pool to run as domain administrator (I know this is a security risk, but I'm just trying to get it to work at the moment!) 2 - to set the log on account for World Wide Web Publishing service to be the domain admin . When trying to restart the service I get ... Windows could not start the World Wide Web Publishing Service service on the Local Computer. Error 1079: The account specified for this service is different from the account specified fro the other services running in the same process. Any pointers/help would be much appriciated as I'm pulling my hair out (of what little I have left). Update I've been using this funky little tool I found - DelegConfig v2 beta (Delegation / Kerberos Configuration Tool). This has been really usefull. So I've got the accessing of the file share working (there is a test page which will read the files) so now I've just got the issue of passing through the users credentials through to the SQL Server (wans't my choice to do it this way!!) to execute the queries etc. but I can't get it to log on as the user. It tries to access it as "NT Authority\Network Service" which doesn't have a sql login (as should be the logged on user). My connection string is: <add name="User" connectionString="Data Source=.;Integrated Security=True" providerName="System.Data.SqlClient" /> No initial catalog is specified as the system is over multiple dbs (also wasn't my choice!!). I really appriciate all the help so far! :-) Any further hints?!

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  • How to send web browser a loading page, then some time later a results page

    - by Kurt W. Leucht
    I've wasted at least a half day of my company's time searching the Internet for an answer and I'm getting wrapped around the axle here. I can't figure out the difference between all the different technology choices (long polling, ajax streaming, comet, XMPP, etc.) and I can't get a simple hello world example working on my PC. I am running Apache 2.2 and ActivePerl 5.10.0. JavaScript is completely acceptable for this solution. All I want to do is write a simple Perl CGI script that when accessed, it immediately returns some HTML that tells the user to wait or maybe sends an animated GIF. Then without any user intervention (no mouse clicks or anything) I want the CGI script to at some time later replace the wait message or the animated GIF with the actual results from their query. I know this is simple stuff and websites do it all the time using JavaScript, but I can't find a single working example that I can cut and paste onto my machine that will work in Perl. Here is my simple Hello World example that I've compiled from various Internet sources, but it doesn't seem to work. When I refresh this Perl CGI script in my web browser it prints nothing for 5 seconds, then it prints the PLEASE BE PATIENT web page, but not the results web page. So the Ajax XMLHttpRequest stuff obviously isn't working right. What am I doing wrong? #!C:\Perl\bin\perl.exe use CGI; use CGI::Carp qw/fatalsToBrowser warningsToBrowser/; sub Create_HTML { my $html = <<EOHTML; <html> <head> <meta http-equiv="pragma" content="no-cache" /> <meta http-equiv="expires" content="-1" /> <script type="text/javascript" > var xmlhttp=false; /*@cc_on @*/ /*@if (@_jscript_version >= 5) // JScript gives us Conditional compilation, we can cope with old IE versions. // and security blocked creation of the objects. try { xmlhttp = new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { try { xmlhttp = new ActiveXObject("Microsoft.XMLHTTP"); } catch (E) { xmlhttp = false; } } @end @*/ if (!xmlhttp && typeof XMLHttpRequest!='undefined') { try { xmlhttp = new XMLHttpRequest(); } catch (e) { xmlhttp=false; } } if (!xmlhttp && window.createRequest) { try { xmlhttp = window.createRequest(); } catch (e) { xmlhttp=false; } } </script> <title>Ajax Streaming Connection Demo</title> </head> <body> Some header text. <p> <div id="response">PLEASE BE PATIENT</div> <p> Some footer text. </body> </html> EOHTML return $html; } my $cgi = new CGI; print $cgi->header; print Create_HTML(); sleep(5); print "<script type=\"text/javascript\">\n"; print "\$('response').innerHTML = 'Here are your results!';\n"; print "</script>\n";

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  • How do you stop scripters from slamming your website hundreds of times a second?

    - by davebug
    [update] I've accepted an answer, as lc deserves the bounty due to the well thought-out answer, but sadly, I believe we're stuck with our original worst case scenario: CAPTCHA everyone on purchase attempts of the crap. Short explanation: caching / web farms make it impossible for us to actually track hits, and any workaround (sending a non-cached web-beacon, writing to a unified table, etc.) slows the site down worse than the bots would. There is likely some pricey bit of hardware from Cisco or the like that can help at a high level, but it's hard to justify the cost if CAPTCHAing everyone is an alternative. I'll attempt to do a more full explanation in here later, as well as cleaning this up for future searchers (though others are welcome to try, as it's community wiki). I've added bounty to this question and attempted to explain why the current answers don't fit our needs. First, though, thanks to all of you who have thought about this, it's amazing to have this collective intelligence to help work through seemingly impossible problems. I'll be a little more clear than I was before: This is about the bag o' crap sales on woot.com. I'm the president of Woot Workshop, the subsidiary of Woot that does the design, writes the product descriptions, podcasts, blog posts, and moderates the forums. I work in the css/html world and am only barely familiar with the rest of the developer world. I work closely with the developers and have talked through all of the answers here (and many other ideas we've had). Usability of the site is a massive part of my job, and making the site exciting and fun is most of the rest of it. That's where the three goals below derive. CAPTCHA harms usability, and bots steal the fun and excitement out of our crap sales. To set up the scenario a little more, bots are slamming our front page tens of times a second screenscraping (and/or scanning our rss) for the Random Crap sale. The moment they see that, it triggers a second stage of the program that logs in, clicks I want One, fills out the form, and buys the crap. In current (2/6/2009) order of votes: lc: On stackoverflow and other sites that use this method, they're almost always dealing with authenticated (logged in) users, because the task being attempted requires that. On Woot, anonymous (non-logged) users can view our home page. In other words, the slamming bots can be non-authenticated (and essentially non-trackable except by IP address). So we're back to scanning for IPs, which a) is fairly useless in this age of cloud networking and spambot zombies and b) catches too many innocents given the number of businesses that come from one IP address (not to mention the issues with non-static IP ISPs and potential performance hits to trying to track this). Oh, and having people call us would be the worst possible scenario. Can we have them call you? BradC Ned Batchelder's methods look pretty cool, but they're pretty firmly designed to defeat bots built for a network of sites. Our problem is bots are built specifically to defeat our site. Some of these methods could likely work for a short time until the scripters evolved their bots to ignore the honeypot, screenscrape for nearby label names instead of form ids, and use a javascript-capable browser control. lc again "Unless, of course, the hype is part of you

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  • C# thread functions not properly sharing a static data member

    - by Umer
    I have a class as following public class ScheduledUpdater { private static Queue<int> PendingIDs = new Queue<int>(); private static bool UpdateThreadRunning = false; private static bool IsGetAndSaveScheduledUpdateRunning = false; private static DataTable ScheduleConfiguration; private static Thread updateRefTableThread; private static Thread threadToGetAndSaveScheduledUpdate; public static void ProcessScheduledUpdates(int ID) { //do some stuff // if ( updateRefTableThread not already running) // execute updateRefTableThread = new Thread(new ThreadStart(UpdateSchedulingRefTableInThrear)); // execute updateRefTableThread.Start(); //do some stuff GetAndSaveScheduledUpdate(ID) } private static void UpdateSchedulingRefTableInThrear() { UpdateSchedulingRefTable(); } public static void UpdateSchedulingRefTable() { // read DB and update ScheduleConfiguration string query = " SELECT ID,TimeToSendEmail FROM TBLa WHERE MODE = 'WebServiceOrder' AND BDELETE = false "; clsCommandBuilder commandBuilder = new clsCommandBuilder(); DataSet ds = commandBuilder.GetDataSet(query); if (ds != null && ds.Tables.Count > 0 && ds.Tables[0].Rows.Count > 0) { List<string> lstIDs = new List<string>(); for (int i = 0; i < ds.Tables[0].Rows.Count; i++) { lstIDs.Add(ds.Tables[0].Rows[i]["ID"].ToString()); if (LastEmailSend.Contains(ds.Tables[0].Rows[i]["ID"].ToString())) LastEmailSend[ds.Tables[0].Rows[i]["ID"].ToString()] = ds.Tables[0].Rows[i]["TimeToSendEmail"].ToString(); else LastEmailSend.Add(ds.Tables[0].Rows[i]["ID"].ToString(), ds.Tables[0].Rows[i]["TimeToSendEmail"].ToString()); } if (lstIDs.Count > 0) { string Ids = string.Join(",", lstIDs.ToArray()).Trim(','); dhDBNames dbNames = new dhDBNames(); dbNames.Default_DB_Name = dbNames.ControlDB; dhGeneralPurpose dhGeneral = new dhGeneralPurpose(); dhGeneral.StringDH = Ids; DataSet result = commandBuilder.GetDataSet(dbNames, (object)dhGeneral, "xmlGetConfigurations"); if (result != null && result.Tables.Count > 0) { if (ScheduleConfiguration != null) ScheduleConfiguration.Clear(); ScheduleConfiguration = result.Tables[0]; } } } } public static void GetAndSaveScheduledUpdate(int ID) { //use ScheduleConfiguration if (ScheduleConfiguration == null)[1] UpdateSchedulingRefTable(); DataRow[] result = ScheduleConfiguration.Select("ID = "+ID); //then for each result row, i add this to a static Queue PendingIDs } } The function UpdateSchedulingRefTable can be called any time from outside world (for instance if someone updates the schedule configuration manually) ProcessScheduledUpdates is called from a windows service every other minute. Problem: Datatable ScheduleConfiguration is updated in the UpdateSchedulingRefTable (called from outside world - say manually) but when i try to use Datatable ScheduleConfiguration in GetAndSaveScheduledUpdate, i get the older version of values.... What am I missing in this stuff??? About EDIT: I thought the stuff i have not shown is quite obvious and possibly not desired, perhaps my structure is wrong :) and sorry for incorrect code previously, i made a simple function call as a thread initialization... sorry for my code indentation too because i don't know how to format whole block...

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  • Add a record to relational XML with C#

    - by Megawolt
    I have a XML and XSD I want to add a record to trck table with Dataset i'm also write that code but need trackListrow... how can i handle that? playListDS rec = new playListDS(); if(File.Exists(Server.MapPath("~/playlist.xml"))) rec.ReadXml(Server.MapPath("~/playlist.xml")); int id = int.Parse(rec.track.Rows[rec.track.Rows.Count - 1][0].ToString()) + 1; if (ViewState["Filename"] != null && ViewState["Cover"] != null) { playListDS.trackListRow row = new playListDS.trackListRow(); rec.track.AddtrackRow(id.ToString(), "mp3/" + ViewState["Filename"].ToString(), txtartist.Text, txtalbum.Text, txttitle.Text, txtannotation.Text, txtduration.Text, "mp3/cover" + ViewState["Cover"].ToString(), txtinfo.Text, txtlink.Text); <?xml version="1.0"?> <!-- Generated using Flame-Ware Solutions XML-2-XSD v2.0 at http://www.flame-ware.com/Products/XML-2-XSD/ --> <xs:schema id="playListDS" targetNamespace="http://tempuri.org/playListDS.xsd" xmlns:mstns="http://tempuri.org/playListDS.xsd" xmlns="http://tempuri.org/playListDS.xsd" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" attributeFormDefault="qualified" elementFormDefault="qualified"> <xs:element name="playListDS" msdata:IsDataSet="true" msdata:UseCurrentLocale="true"> <xs:complexType> <xs:choice minOccurs="0" maxOccurs="1"> <xs:element name="trackList"> <xs:complexType> <xs:sequence> <xs:element name="track" minOccurs="0" maxOccurs="unbounded"> <xs:complexType> <xs:sequence> <xs:element name="FileID" type="xs:string" minOccurs="0" /> <xs:element name="location" type="xs:string" minOccurs="0" /> <xs:element name="creator" type="xs:string" minOccurs="0" /> <xs:element name="album" type="xs:string" minOccurs="0" /> <xs:element name="title" type="xs:string" minOccurs="0" /> <xs:element name="annotation" type="xs:string" minOccurs="0" /> <xs:element name="duration" type="xs:string" minOccurs="0" /> <xs:element name="image" type="xs:string" minOccurs="0" /> <xs:element name="info" type="xs:string" minOccurs="0" /> <xs:element name="link" type="xs:string" minOccurs="0" /> </xs:sequence> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:choice> </xs:complexType> </xs:element> </xs:schema> <?xml version="1.0" standalone="yes"?> <playListDS xmlns="http://tempuri.org/playListDS.xsd"> <trackList> <track> <FileID>6</FileID> <location>mp3/Gomez - See The World-1.mp3</location> <creator>Gomez</creator> <album>How We Operate</album> <title>See the World</title> <annotation>Buraya kendi yorumun gelicek bos kalabilir</annotation> <duration>243670</duration> <image>mp3/coverChrysanthemum.jpg</image> <info /> <link>Grubun bi sitesi fln varsa buraya yazabilisin yoksa beni sil</link> </track> </trackList> </playListDS>

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  • Change the content of a <style> element through JavaScript

    - by paercebal
    The Problem I have the following code: <html> <head> <style id="ID_Style"> .myStyle { color : #FF0000 ; } </style> </head> <body> <p class="myStyle"> Hello World ! </p> </body> </html> And I want to modify the contents of <style> through JavaScript. The Expected Solution The first solution was to use the innerHTML property of the style element (retrieved through its id), but while it works on Firefox, it fails on Internet Explorer 7. So, I used pure DOM methods, that is, creating an element called style, a text node with the desired content, and append the text node as a child of the style node, etc. It fails, too. According to MSDN, the <style> element has an innerHTML property, and according to W3C, the <style> element is a HTMLStyleElement, which derives from HTMLElement, deriving from Element deriving from Node, which has the appendChild method. It seems to behave as if the content of a <style> element was readonly on Internet Explorer. The Question So the question is: Is there a way to modify the content of a <style> element on Internet Explorer? While the current problem is with IE7, a cross-browser solution would be cool, if possible. Appendix Sources: Style Element (MSDN): http://msdn.microsoft.com/en-us/library/ms535898.aspx HTMLStyleElement (W3C): http://www.w3.org/TR/2003/REC-DOM-Level-2-HTML-20030109/html.html#ID-16428977 Complete Test Code You can use this test code if you want to reproduce your problem: <html> <head> <style id="ID_Style"> .myStyle { color : #FF0000 ; } </style> <script> function replaceStyleViaDOM(p_strContent) { var oOld = document.getElementById("ID_Style") ; var oParent = oOld.parentNode ; oParent.removeChild(oOld) ; var oNew = document.createElement("style") ; oParent.appendChild(oNew) ; oNew.setAttribute("id", "ID_Style") ; var oText = document.createTextNode(p_strContent) ; oNew.appendChild(oText) ; } function replaceStyleViaInnerHTML(p_strContent) { document.getElementById("ID_Style").innerHTML = p_strContent ; } </script> <script> function setRedViaDOM() { replaceStyleViaDOM("\n.myStyle { color : #FF0000 ; }\n") } function setRedViaInnerHTML() { replaceStyleViaInnerHTML("\n.myStyle { color : #FF0000 ; }\n") } function setBlueViaDOM() { replaceStyleViaDOM("\n.myStyle { color : #0000FF ; }\n") } function setBlueViaInnerHTML() { replaceStyleViaInnerHTML("\n.myStyle { color : #0000FF ; }\n") } function alertStyle() { alert("*******************\n" + document.getElementById("ID_Style").innerHTML + "\n*******************") ; } </script> </head> <body> <div> <button type="button" onclick="alertStyle()">alert Style</button> <br /> <button type="button" onclick="setRedViaDOM()">set Red via DOM</button> <button type="button" onclick="setRedViaDOM()">set Red via InnerHTML</button> <br /> <button type="button" onclick="setBlueViaDOM()">set Blue via DOM</button> <button type="button" onclick="setBlueViaInnerHTML()">set Blue via InnerHTML</button> </div> <p class="myStyle"> Hello World ! </p> </body> </html> Thanks !

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  • View Body not showing in Spring 3.2

    - by Dennis Röttger
    I'm currently trying to get into Java Web Development in general in Spring more specifically. I've set up my project as follows - hello.jsp: <html> <head> <title>Spring 3.0 MVC Series: Hello World - ViralPatel.net</title> </head> <body> <p>ABC ${message}</p> </body> </html> HelloWorldController.java: package controllers; import org.springframework.stereotype.Controller; import org.springframework.web.bind.annotation.RequestMapping; import org.springframework.web.servlet.ModelAndView; @Controller public class HelloWorldController { @RequestMapping("/hello") public ModelAndView helloWorld() { String message = "Hello World, Spring 3.0!"; System.out.println(message); return new ModelAndView("hello", "message", message); } } web.xml: <?xml version="1.0" encoding="UTF-8"?> <web-app xmlns="http://java.sun.com/xml/ns/javaee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd" version="2.5"> <display-name>Spring3MVC</display-name> <welcome-file-list> <welcome-file>index.jsp</welcome-file> </welcome-file-list> <servlet> <servlet-name>spring</servlet-name> <servlet-class> org.springframework.web.servlet.DispatcherServlet </servlet-class> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>spring</servlet-name> <url-pattern>*.html</url-pattern> </servlet-mapping> </web-app> spring-servlet.xml: <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:p="http://www.springframework.org/schema/p" xmlns:context="http://www.springframework.org/schema/context" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.0.xsd http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context-3.0.xsd"> <context:component-scan base-package="controllers" /> <bean id="viewResolver" class="org.springframework.web.servlet.view.UrlBasedViewResolver"> <property name="viewClass" value="org.springframework.web.servlet.view.JstlView" /> <property name="prefix" value="/WEB-INF/jsp/" /> <property name="suffix" value=".jsp" /> </bean> </beans> I can start up the Server just fine and navigate to hello.html, which is resolved by the servlet to give me hello.jsp, the title of the .jsp shows (Spring 3.0 MVC Series: etc. etc.), alas, the body does not. Not the JSTL-Variable and not the "ABC" either. I've implemented jstl-1.2 in my lib-folder.

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  • Game AI: Pattern for implementing Sense-Think-Act components?

    - by Rosarch
    I'm developing a game. Each entity in the game is a GameObject. Each GameObject is composed of a GameObjectController, GameObjectModel, and GameObjectView. (Or inheritants thereof.) For NPCs, the GameObjectController is split into: IThinkNPC: reads current state and makes a decision about what to do IActNPC: updates state based on what needs to be done ISenseNPC: reads current state to answer world queries (eg "am I being in the shadows?") My question: Is this ok for the ISenseNPC interface? public interface ISenseNPC { // ... /// <summary> /// True if `dest` is a safe point to which to retreat. /// </summary> /// <param name="dest"></param> /// <param name="angleToThreat"></param> /// <param name="range"></param> /// <returns></returns> bool IsSafeToRetreat(Vector2 dest, float angleToThreat, float range); /// <summary> /// Finds a new location to which to retreat. /// </summary> /// <param name="angleToThreat"></param> /// <returns></returns> Vector2 newRetreatDest(float angleToThreat); /// <summary> /// Returns the closest LightSource that illuminates the NPC. /// Null if the NPC is not illuminated. /// </summary> /// <returns></returns> ILightSource ClosestIlluminatingLight(); /// <summary> /// True if the NPC is sufficiently far away from target. /// Assumes that target is the only entity it could ever run from. /// </summary> /// <returns></returns> bool IsSafeFromTarget(); } None of the methods take any parameters. Instead, the implementation is expected to maintain a reference to the relevant GameObjectController and read that. However, I'm now trying to write unit tests for this. Obviously, it's necessary to use mocking, since I can't pass arguments directly. The way I'm doing it feels really brittle - what if another implementation comes along that uses the world query utilities in a different way? Really, I'm not testing the interface, I'm testing the implementation. Poor. The reason I used this pattern in the first place was to keep IThinkNPC implementation code clean: public BehaviorState RetreatTransition(BehaviorState currentBehavior) { if (sense.IsCollidingWithTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "is colliding with target"); return BehaviorState.ATTACK; } if (sense.IsSafeFromTarget() && sense.ClosestIlluminatingLight() == null) { return BehaviorState.WANDER; } if (sense.ClosestIlluminatingLight() != null && sense.SeesTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "collides with target"); return BehaviorState.CHASE; } return currentBehavior; } Perhaps the cleanliness isn't worth it, however. So, if ISenseNPC takes all the params it needs every time, I could make it static. Is there any problem with that?

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  • My Optin form doesn't work in Internet Explorer, but works fine in Firefox.

    - by Allen
    I have the following code for my optin form: <script language="JavaScript"> function checkSub(){ if (document.signup.email.value.indexOf('@', 0) == -1) { alert("Please fill in your valid Email address.\nYour email should be in the following format: [email protected]"); document.signup.email.focus(); return false} else if (!document.signup.terms.checked) { alert("You must read and agree to the terms"); document.signup.terms.focus(); return false} else { switch(document.signup.extra1.value) { case "Platinum": answer = confirm("By clicking OK you confirm that you have\nalready entered the World Cup Giveaway\nas a Platinum upgrade contributor.\n\nIf you have not yet entered the giveaway\nclick Cancel.\n\nYou can enter using the link at the\nbottom of the page.\n\nIf you have already entered the giveaway\nusing a link other than my invitation link\nyou are not eligible for this offer."); if (!answer) { return false} break; case "Gold": answer = confirm("By clicking OK you confirm that you have\nalready entered the World Cup Giveaway\nas a Gold upgrade contributor.\n\nIf you have not yet entered the giveaway\nclick Cancel.\n\nYou can enter using the link at the\nbottom of the page. \n\nIf you have already entered the giveaway\nusing a link other than my invitation link\nyou are not eligible for this offer."); if (!answer) { return false} break; default: alert("You must sign up as a contributor to the \nWorld Cup Giveaway to take advantage of \nthis offer.\n\nPlease click the link at the bottom of this \npage or at the blog post mentioned below \nto sign up.\n\nIf you have already signed up using \nthis link, please select the upgrade level\nyou chose on signup or select \"Free\" if \nyou signed up as a free contributor.\n\nIf you have already entered the giveaway\nusing a link other than my invitation link\nyou are not eligible for this offer.\n\nNote: This page may not function properly\nif viewed in languages other than English."); return false} } } </script> <form action="http://ebizac.com/ar/optin.php" method="post" name="signup" onsubmit="return checkSub()"> <input type=hidden name="action" value="addlead"> <input type=hidden name="member" value="2315"> <input type=hidden name="auto" value="7584"> <input type=hidden name="thankyou" value="http://plr.forinternetnewbies.com/Offer1"> <input type=hidden name="resubsetting" value="Y"> <input type=hidden name="resubredirect" value=""> <input type=hidden name="invalid_redirect" value=""> <div style="padding:0 0 0 10px;"> <table border=0 cellspacing=0 cellpadding=2><tr><td class="label"><font size="2" face="arial, verdana">Name:</font></td><td><input type=text size=20 name="fname"></td></tr> <tr><td class="label" width="150"><font size="2" face="arial, verdana">Email address:</font></span></td><td><input type=text size=20 name="email"></td></tr> <tr><td class="label"><font size="2" face="arial, verdana">Upgrade Level:</font></td><td><select size=1 name="extra1"><option>Haven't Joined Yet</option><option>Platinum</option><option>Gold</option><option>Silver</option><option>Free</option></td></tr> <tr><td></td><td align=center><input type="checkbox" name="terms" value="agree">I agree to the terms as described on the <a href="http://short9.com/blog0522-sp" target="_blank">blog post</a> </td></tr> <tr><td></td><td align=center><input type="submit" value="Contribute Now"></td></tr></table></div></form> Everything does what I expect in Firefox, but in Internet Explorer the switch statement always goes to the default case. I tested with an extra alert(signup.extra1.value) in the default case and it shows an empty string. What could be the problem here?

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  • hello-1.mod.c:14: warning: missing initializer (near initialization for '__this_module.arch.unw_sec_init')

    - by Sompom
    I am trying to write a module for an sbc1651. Since the device is ARM, this requires a cross-compile. As a start, I am trying to compile the "Hello Kernel" module found here. This compiles fine on my x86 development system, but when I try to cross-compile I get the below error. /home/developer/HelloKernel/hello-1.mod.c:14: warning: missing initializer /home/developer/HelloKernel/hello-1.mod.c:14: warning: (near initialization for '__this_module.arch.unw_sec_init') Since this is in the .mod.c file, which is autogenerated I have no idea what's going on. The mod.c file seems to be generated by the module.h file. As far as I can tell, the relevant parts are the same between my x86 system's module.h and the arm kernel header's module.h. Adding to my confusion, this problem is either not googleable (by me...) or hasn't happened to anyone before. Or I'm just doing something clueless that anyone with any sense wouldn't do. The cross-compiler I'm using was supplied by Freescale (I think). I suppose it could be a problem with the compiler. Would it be worth trying to build the toolchain myself? Obviously, since this is a warning, I could ignore it, but since it's so strange, I am worried about it, and would like to at least know the cause... Thanks very much, Sompom Here are the source files hello-1.mod.c #include <linux/module.h> #include <linux/vermagic.h> #include <linux/compiler.h> MODULE_INFO(vermagic, VERMAGIC_STRING); struct module __this_module __attribute__((section(".gnu.linkonce.this_module"))) = { .name = KBUILD_MODNAME, .init = init_module, #ifdef CONFIG_MODULE_UNLOAD .exit = cleanup_module, #endif .arch = MODULE_ARCH_INIT, }; static const struct modversion_info ____versions[] __used __attribute__((section("__versions"))) = { { 0x3972220f, "module_layout" }, { 0xefd6cf06, "__aeabi_unwind_cpp_pr0" }, { 0xea147363, "printk" }, }; static const char __module_depends[] __used __attribute__((section(".modinfo"))) = "depends="; hello-1.c (modified slightly from the given link) /* hello-1.c - The simplest kernel module. * * Copyright (C) 2001 by Peter Jay Salzman * * 08/02/2006 - Updated by Rodrigo Rubira Branco <[email protected]> */ /* Kernel Programming */ #ifndef MODULE #define MODULE #endif #ifndef LINUX #define LINUX #endif #ifndef __KERNEL__ #define __KERNEL__ #endif #include <linux/module.h> /* Needed by all modules */ #include <linux/kernel.h> /* Needed for KERN_ALERT */ static int hello_init_module(void) { printk(KERN_ALERT "Hello world 1.\n"); /* A non 0 return means init_module failed; module can't be loaded.*/ return 0; } static void hello_cleanup_module(void) { printk(KERN_ALERT "Goodbye world 1.\n"); } module_init(hello_init_module); module_exit(hello_cleanup_module); MODULE_LICENSE("GPL"); Makefile export ARCH:=arm export CCPREFIX:=/opt/freescale/usr/local/gcc-4.4.4-glibc-2.11.1-multilib-1.0/arm-fsl-linux-gnueabi/bin/arm-linux- export CROSS_COMPILE:=${CCPREFIX} TARGET := hello-1 WARN := -W -Wall -Wstrict-prototypes -Wmissing-prototypes -Wno-sign-compare -Wno-unused -Werror UNUSED_FLAGS := -std=c99 -pedantic EXTRA_CFLAGS := -O2 -DMODULE -D__KERNEL__ ${WARN} ${INCLUDE} KDIR ?= /home/developer/src/ltib-microsys/ltib/rpm/BUILD/linux-2.6.35.3 ifneq ($(KERNELRELEASE),) # kbuild part of makefile obj-m := $(TARGET).o else # normal makefile default: clean $(MAKE) -C $(KDIR) M=$$PWD .PHONY: clean clean: -rm built-in.o -rm $(TARGET).ko -rm $(TARGET).ko.unsigned -rm $(TARGET).mod.c -rm $(TARGET).mod.o -rm $(TARGET).o -rm modules.order -rm Module.symvers endif

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  • Subscribing message sent from another application

    - by tonga
    I have two Java applications: AppOne and AppTwo. In AppOne, I used a JMS sender to publish a Topic. In both AppOne and AppTwo, I used a JMS MessageListener to subscribe to the message published by AppOne. I used ActiveMQ as my JMS broker and Spring JMS. However, I can only see the echoed message received by AppOne message listener. But I can't see the echoed message received by AppTwo listener. AppOne message listener is in the same application/project as the message publisher. But AppTwo message listener is in a different application/project. The AppOne listener class is: public class CustomerStatusListener implements MessageListener { public void onMessage(Message message) { if (message instanceof TextMessage) { try { System.out.println("Subscriber 1 got you! The message is: " + ((TextMessage) message).getText()); } catch (JMSException ex) { throw new RuntimeException(ex); } } else { throw new IllegalArgumentException("Message must be of type TextMessage"); } } } It is invoked by a test calss JmsTest in AppOne: public class JmsTest { public static void main(String[] args) { ClassPathXmlApplicationContext context = new ClassPathXmlApplicationContext("message-bean.xml"); CustomerStatusSender messageSender = (CustomerStatusSender) context.getBean("customerMessageSender"); messageSender.simpleSend(); context.close(); } } The AppTwo listener class is: public class CustomerStatusMessageListener implements MessageListener { public void onMessage(Message message) { if (message instanceof TextMessage) { try { System.out.println("Subscriber 2 got you! The message is: " + ((TextMessage) message).getText()); } catch (JMSException ex) { throw new RuntimeException(ex); } } else { throw new IllegalArgumentException( "Message must be of type TextMessage"); } } } The bean definition file for AppTwo where the Subscriber 2 lives in is: <bean id="connectionFactoryBean" class="org.apache.activemq.ActiveMQConnectionFactory"> <property name="brokerURL" value="tcp://localhost:61616" /> </bean> <!-- this is the Message Driven POJO (MDP) --> <bean id="customerStatusListener" class="com.mydomain.jms.CustomerStatusMessageListener" /> <!-- and this is the message listener container --> <bean id="listenerContainer" class="org.springframework.jms.listener.DefaultMessageListenerContainer"> <property name="connectionFactory" ref="connectionFactoryBean" /> <property name="destination" ref="topicBean" /> <property name="messageListener" ref="customerStatusListener" /> </bean> The bean id topicBean is the bean that is associated with the publisher. If both listener received the message sent from AppOne, I would have seen two echoed messages: Subscriber 1 got you! The message is: hello world Subscriber 2 got you! The message is: hello world But right now I only see the first line which means only the listener in AppOne got the message. So how to let the listener in AppTwo get the message? The first listener is in the same application as the sender, so it is easy to understand that it can get the message. But how about the second listener which is in a different application? What is the correct way to subscribe to a JMS Topic published in another application?

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  • Issues with HLSL and lighting

    - by numerical25
    I am trying figure out whats going on with my HLSL code but I have no way of debugging it cause C++ gives off no errors. The application just closes when I run it. I am trying to add lighting to a 3d plane I made. below is my HLSL. The problem consist when my Pixel shader method returns the struct "outColor" . If I change the return value back to the struct "psInput" , everything goes back to working again. My light vectors and colors are at the top of the fx file // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader cbuffer Variables { matrix Projection; matrix World; float TimeStep; }; struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float3 Normal : TEXCOORD0; float3 ViewVector : TEXCOORD1; }; float specpower = 80.0f; float3 camPos = float3(0.0f, 9.0, -256.0f); float3 DirectLightColor = float3(1.0f, 1.0f, 1.0f); float3 DirectLightVector = float3(0.0f, 0.602f, 0.70f); float3 AmbientLightColor = float3(1.0f, 1.0f, 1.0f); /*************************************** * Lighting functions ***************************************/ /********************************* * CalculateAmbient - * inputs - * vKa material's reflective color * lightColor - the ambient color of the lightsource * output - ambient color *********************************/ float3 CalculateAmbient(float3 vKa, float3 lightColor) { float3 vAmbient = vKa * lightColor; return vAmbient; } /********************************* * CalculateDiffuse - * inputs - * material color * The color of the direct light * the local normal * the vector of the direct light * output - difuse color *********************************/ float3 CalculateDiffuse(float3 baseColor, float3 lightColor, float3 normal, float3 lightVector) { float3 vDiffuse = baseColor * lightColor * saturate(dot(normal, lightVector)); return vDiffuse; } /********************************* * CalculateSpecular - * inputs - * viewVector * the direct light vector * the normal * output - specular highlight *********************************/ float CalculateSpecular(float3 viewVector, float3 lightVector, float3 normal) { float3 vReflect = reflect(lightVector, normal); float fSpecular = saturate(dot(vReflect, viewVector)); fSpecular = pow(fSpecular, specpower); return fSpecular; } /********************************* * LightingCombine - * inputs - * ambient component * diffuse component * specualr component * output - phong color color *********************************/ float3 LightingCombine(float3 vAmbient, float3 vDiffuse, float fSpecular) { float3 vCombined = vAmbient + vDiffuse + fSpecular.xxx; return vCombined; } //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float3 Normal : NORMAL) { PS_INPUT psInput; float4 newPosition; newPosition = Pos; newPosition.y = sin((newPosition.x * TimeStep) + (newPosition.z / 3.0f)) * 5.0f; // Pass through both the position and the color psInput.Pos = mul(newPosition , Projection ); psInput.Color = Color; psInput.ViewVector = normalize(camPos - psInput.Pos); return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// //Anthony!!!!!!!!!!! Find out how color works when multiplying them float4 PS(PS_INPUT psInput) : SV_Target { float3 normal = -normalize(psInput.Normal); float3 vAmbient = CalculateAmbient(psInput.Color, AmbientLightColor); float3 vDiffuse = CalculateDiffuse(psInput.Color, DirectLightColor, normal, DirectLightVector); float fSpecular = CalculateSpecular(psInput.ViewVector, DirectLightVector, normal); float4 outColor; outColor.rgb = LightingCombine(vAmbient, vDiffuse, fSpecular); outColor.a = 1.0f; //Below is where the error begins return outColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } } Below is some of my c++ code. Reason I am showing this is because it is pretty much what creates the surface normals for my shaders to evaluate. for the lighting for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } and below is my c++ code, in it's entirety. showing the drawing and also calling on the passes #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) // timer variables LARGE_INTEGER timeStart; LARGE_INTEGER timeEnd; LARGE_INTEGER timerFreq; double currentTime; float anim_rate; // Variable to hold how long since last frame change float lastElaspedFrame = 0; // How long should the frames last float frameDuration = 0.5; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } // Get the timer frequency QueryPerformanceFrequency(&timerFreq); float freqSeconds = 1.0f / timerFreq.QuadPart; lastElaspedFrame = 0; D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); pTimeVariable = NULL; if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); pTimeVariable->SetFloat((float)currentTime); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { // Get the start timer count QueryPerformanceCounter(&timeStart); currentTime += anim_rate; DX3dApp::Render(); QueryPerformanceCounter(&timeEnd); anim_rate = ( (float)timeEnd.QuadPart - (float)timeStart.QuadPart ) / timerFreq.QuadPart; } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = (float)(rand() % CELL_HEIGHT); vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY * 6]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pTimeVariable = modelObject.pEffect->GetVariableByName("TimeStep")->AsScalar(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • CodePlex Daily Summary for Friday, March 12, 2010

    CodePlex Daily Summary for Friday, March 12, 2010New Projects.NET DEPENDENCY INJECTION: Abel Perez Enterprise FrameworkAutodocs - WCF REST Automatic API Documentation Generator: Autodocs is an automatic API documentation generator for .NET applications that use Windows Communication Foundation (WCF) to establish REST API's.BlockBlock: Block Block is a free game. You know Lumines and you will like BlockBlock.C4F XNA ASCII Post-Processing: This is the source code for the Coding4Fun article "XNA Effects – ASCII Art in 3D"ChequePrinter: this is ChequePrinterCompiladores MSIL usando Phoenix (PLP 2008.1 - CIn/UFPE): Este projeto foi feito com o intuito de explorar a plataforma Microsoft Phoenix para a construção de compiladores para MSIL de duas linguagens de E...CRM External View: CRM External View enables more robust control over exposing Microsoft CRM data (in a form of views) for external parties. The solution uses web ser...CS Project2: This is for the projectDotNetNuke IM Module of Facebook Like Messenger: Help you integrate 123 Web Messenger into DotNetNuke, and add a powerful 1-to-1 IM Software named "Facebook Messenger Style Web Chat Bar" at the bo...DotNetNuke® RadPanelBar: DNNRadPanelBar makes it easy to add telerik RadPanelBar functionality to your module or skin. Licensing permits anyone to use the components (incl...DotNetNuke® Skin Blocks: A DotNetNuke Design Challenge skin package submitted to the "Modern Business" category by Armand Datema of Schwingsoft. This skin uses a bit of jQu...Drilltrough and filtering on SSAS-cubes in SSRS: We will describe a technique to create Reporting services (SSRS) reports that use Analysis services (SSAS) cubes as data sources, have a very intu...Ecosystem Diagnosis & Treatment: The Ecosystem DIagnosis & Treatment community provides tools, analyses and applications of the medical model to natural resource problems. EDT sof...ExIf 35: A utility for use by film photographers for keeping track of critical facts about images taken on a roll of film, just as digital cameras do automa...FabricadeTI: Desenvolvimento do framework FabricadeTI.Find and Replace word in the sentences: This program used Java Development Kid 6.0 and i were using HighLighter class. It was completed code with source code and then everybody can use in...Flash Nut: Flash Nut is a flash card program. You can build and review decks of flash cards. The project is a vs2008 wpf application.Free DotNetNuke Chat Module (Popup Mode): With this free DotNetNuke Chat Module (Popup Mode), master will assist to integrate DotNetNuke with 123 Flash Chat seamlessly, and add a popup mode...Free DotNetNuke IM of 123 Web Messenger -- Web-based Friend List: With this FREE application, you could integrate DNN website Database with 123 Web Messenger seamlessly and embed a web-based Friends List into anyw...Free DotNetNuke Live Help Module: With DotNetNuke Live Help Module, integrate 123 Live Help into DotNetNuke website and add Live Chat Button anywhere you like. Let visitors to chat ...G52GRP Videowall: NottinghamHappy Turtle Plugins for BVI :: Repository Based Versioning for Visual Studio: The Happy Turtle project creates plugins for the Build Version Increment Add-In for Visual Studio (BVI). The focus is to automatically version asse...Hasher: Hasher es capaz de generar el hash MD5 y SHA de textos de hasta 100.000 caracteres y ficheros. También te permitirá comprobar dos hash para verifi...Infragistics Silverlight Extended Controls: This project is a group of controls that extend or add functionality to the Infragistics Silverlight control suite. This control requires Infragis...Insert Video Jnr: This is a baby version of my Video plugin, it is intended for Hosted Wordpress blogs only and shouldn't be used with other blog providers.jccc .NET smart framework: jccc .NET smart framework allows the creation of fast connections to MSSQL or MYSQL databases, and the data manipulation by using of c# class's tha...LytScript: 函数式脚本语言Microsoft - DDD NLayerApp .NET 4.0 Example (Microsoft Spain): DDD NLayered App .NET 4.0 Example By Microsoft - Spain Domain Driven Design NLayered App .NET 4.0 Example Implementation Example of our local Arc...mimiKit: Lightweight ASP.NET MVC / Javascript Framework for creating mobile applications PHPWord: With PHPWord you can easily create a Word document with PHP. PHPWord creates docx Files that can include all major word functions like TextElements...Protocol Transition with BizTalk: An example solution the shows how todo Protocol Transition with BizTalk. This also shows you how to create a WCF extension to allow this to happen.Raid Runner: Raid Runner makes it easier to run and manage raid in World of Warcraft. It is a Silverlight application developed in c#SQL Server Authentication Troubleshooter: SQL Server Authentication Troubleshooter is a tool to help investigate a root cause of ‘Login Failed’ error in SQL Server. There could be number of...SuperviseObjects: SuperviseObjects consists of a collection which is derived from ObservableCollection<T>. This collection fires ItemPropertyChanging and ItemPropert...Viuto: Viuto.NET project aims to create a fully track and trace application. It is developed in: - Java & C: Firmware - C#: Parser - Asp.net: Tracki...Zealand IT MSBuild Tasks: Zealand IT MSBuild Tasks is a collection that you cannot do without if you are serious about continous integration. Ever wish you could specify an...New ReleasesASP.NET: ASP.NET MVC 2 RTM: This release contains the source code for ASP.NET MVC 2 RTM as well as the ASP.NET MVC Futures project. The futures project contains features that ...C#Mail: Higuchi.Mail.dll (2010.3.11 ver): Higuchi.Mail.dll at 2010-3-11 version.C#Mail: Higuchi.MailServer.dll (2010.3.11 ver): Higuchi.MailServer.dll at 2010.3.11 version.C4F XNA ASCII Post-Processing: XNA ASCII FPS v1 - Full Version: This is the full, complete example of the XNA ASCII FPS.C4F XNA ASCII Post-Processing: XNA ASCII FPS v1.0 - Base Project: This is the base project to be used by those who plan to follow along the Coding4Fun article.CRM External View: 1.0: Release 1.0DevTreks -social budgeting that improves lives and livelihoods: Social Budgeting Web Software, DevTreks alpha 3c: Alpha 3c upgrades custom/virtual uris (devpacks), temp uris, and zip packages. This is believed to be the first fully functional/performant release.DotNetNuke® RadPanelBar: DNNRadPanelBar 1.0.0: DNNRadPanelBar makes it easy to add telerik RadPanelBar functionality to your module or skin. Licensing permits anyone to use the components (inclu...Drilltrough and filtering on SSAS-cubes in SSRS: Release 1: Release 1ExIf 35: ExIf 35: Daily build of ExIf 35Family Tree Analyzer: Version 1.0.3.0: Version 1.0.3.0 Added options to check for updates on load and on help menu Disable use of US census for now until dealt with years being differen...Family Tree Analyzer: Version 1.0.4.0: Version 1.0.4.0 Added support for display of Ahnenfatel numbers Added filter to hide individuals from Lost Cousins report that have been flagged a...Flash Nut: Flash Nut 1.0 Setup: Flash Nut SetupFluent Validation for .NET: 1.2 RC: This is the release candidate for FluentValidation 1.2. If no bugs are found within the next couple of weeks, then this will become the 1.2 Final b...Free DotNetNuke Chat Module (Popup Mode): Download DNN Chat Module (Popup Mode)+Source Code: Feel free to download DotNetNuke Chat Module (Popup Mode), integrating DotNetNuke with 123 Flash Chat Software, and add a free popup mode flash cha...Free DotNetNuke Live Help Module: Download DNN Live Support Module and Source Code: In Readme file, there are detailed Installation and Integration Manual for you. This module is compatible with DotNetNuke v5.x.Happy Turtle Plugins for BVI :: Repository Based Versioning for Visual Studio: Happy Turtle 1.0.44927: This is the first release of the SVN based version incrementor. How To InstallMake sure that Build Version Increment v2.2.10065.1524 or newer is i...Hasher: 1.0: Versión inicial de la aplicación: Obtención de hash MD5 y SHA. Codificación en tiempo real de textos de hasta 100.000 caracteres. Codificación ...Jamolina: PhotosynthDemo: PhotosynthDemoMapWindow GIS: MapWindow 6.0 msi (March 11): This fixes an PixelToProj problem for the Extended Buffer case, as well as adding fixes to the WKBFeatureReader to fix an X,Y reversal and some ext...Math.NET Numerics: 2010.3.11.291 Build: Latest alpha buildMicrosoft - DDD NLayerApp .NET 4.0 Example (Microsoft Spain): V0.5 - N-Layer DDD Sample App: Required Software (Microsoft Base Software needed for Development environment) Unity Application Block 1.2 - October 2008 http://www.microsoft.com/...MiniTwitter: 1.09.2: MiniTwitter 1.09.2 更新内容 修正 タイムラインを削除すると落ちるバグを修正 稀にタイムラインのスクロールが出来ないバグを修正Nestoria.NET: Nestoria.NET 0.8: Provides access to the Nestoria API. Documentation contains a basic getting started guide. Please visit Darren Edge's blog for ongoing developmen...Pod Thrower: Version 1.0: Here is version 1.0. It has all the features I was looking to do in it. Please let me know if you use this and if you would like any changes.SharePoint Ad Rotator: SPAdRotator 2.0 Beta: This new release of the Ad Rotator contains many new features. One major new feature is that jQuery has been added to do image rotation without hav...SharePoint Objects: Democode Ton Stegeman: These download contains sample code for some SharePoint 2007 blog posts: TST.Themes_Build20100311.zip contains a feature receiver that registers Sh...SharePoint Taxonomy Extensions: SharePoint Taxonomy Extensions 1.2: Make Taxonomy Extensions useable in every list type. Not only in document libraries.SharePoint Video Player Web Part & SharePoint Video Library: Version 3.0.0: Absolutely killer feature - installing multiple players on a page without any loss of performance.SilverLight Interface for Mapserver: SLMapViewer v. 1.0: SLMapviewer sample application version 1.0. This new release includes the following enhancements: Silverlight 3.0 native Added a new init parame...Spark View Engine: Spark v1.1: Changes since RC1Built against ASP.NET MVC 2 RTMSPSS .NET interop library: 2.0: This new version supports SPSS 15, and includes spssio32.dll and other native .dll dependencies so that it works out of the box without SPSS being ...stefvanhooijdonk.com: SharePoint2010.ProfilePicturesLoader: So, with the help of Reflector, I wrote a small tool that would import all our profile pictures and update the user profiles. http://wp.me/pMnlQ-6G SuperviseObjects: SuperviseObjects 1.0: First releaseTortoiseSVN Addin for Visual Studio: TortoiseSVN Addin 1.0.5: Feature: Visual Studio/svn action synchronization on Item in Solution explorer like add, move, delete and rename. Note: Move action does not rememb...VCC: Latest build, v2.1.30311.0: Automatic drop of latest buildVivoSocial: VivoSocial 7.0.4: Business Management ■This release fixes a Could not load type error on the main view of the module. Groups ■Group requests were failing in some i...WikiPlex – a Regex Wiki Engine: WikiPlex 1.3: Info: Official Version: 1.3.0.215 | Full Release Notes Documentation - This new documentation includes Full Markup Guide with Examples Articles ...Zealand IT MSBuild Tasks: Zealand IT MSBuild Tasks: Initial beta release of Zealand IT MSBuild Tasks. Contains the following tasks: RunAs - Same as Exec task, but provides parameters for impersonat...ZoomBarPlus: V1 (Beta): This is the initial release. It should be considered a beta test version as it has not been tested for very long on my device.Most Popular ProjectsMetaSharpWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NET Ajax LibraryASP.NETMicrosoft SQL Server Community & SamplesMost Active ProjectsUmbraco CMSRawrN2 CMSBlogEngine.NETFasterflect - A Fast and Simple Reflection APIjQuery Library for SharePoint Web Servicespatterns & practices – Enterprise LibraryFarseer Physics EngineCaliburn: An Application Framework for WPF and SilverlightSharePoint Team-Mailer

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  • Setting up and using Bing Translate API Service for Machine Translation

    - by Rick Strahl
    Last week I spent quite a bit of time trying to set up the Bing Translate API service. I can honestly say this was one of the most screwed up developer experiences I've had in a long while - specifically related to the byzantine sign up process that Microsoft has in place. Not only is it nearly impossible to find decent documentation on the required signup process, some of the links in the docs are just plain wrong, and some of the account pages you need to access the actual account information once signed up are not linked anywhere from the administration UI. To make things even harder is the fact that the APIs changed a while back, with a completely new authentication scheme that's described and not directly linked documentation topic also made for a very frustrating search experience. It's a bummer that this is the case too, because the actual API itself is easy to use and works very well - fast and reasonably accurate (as accurate as you can expect machine translation to be). But the sign up process is a pain in the ass doubtlessly leaving many people giving up in frustration. In this post I'll try to hit all the points needed to set up to use the Bing Translate API in one place since such a document seems to be missing from Microsoft. Hopefully the API folks at Microsoft will get their shit together and actually provide this sort of info on their site… Signing Up The first step required is to create a Windows Azure MarketPlace account. Go to: https://datamarket.azure.com/ Sign in with your Windows Live Id If you don't have an account you will be taken to a registration page which you have to fill out. Follow the links and complete the registration. Once you're signed in you can start adding services. Click on the Data Link on the main page Select Microsoft Translator from the list This adds the Microsoft Bing Translator to your services. Pricing The page shows the pricing matrix and the free service which provides 2 megabytes for translations a month for free. Prices go up steeply from there. Pricing is determined by actual bytes of the result translations used. Max translations are 1000 characters so at minimum this means you get around 2000 translations a month for free. However most translations are probable much less so you can expect larger number of translations to go through. For testing or low volume translations this should be just fine. Once signed up there are no further instructions and you're left in limbo on the MS site. Register your Application Once you've created the Data association with Translator the next step is registering your application. To do this you need to access your developer account. Go to https://datamarket.azure.com/developer/applications/register Provide a ClientId, which is effectively the unique string identifier for your application (not your customer id!) Provide your name The client secret was auto-created and this becomes your 'password' For the redirect url provide any https url: https://microsoft.com works Give this application a description of your choice so you can identify it in the list of apps Now, once you've registered your application, keep track of the ClientId and ClientSecret - those are the two keys you need to authenticate before you can call the Translate API. Oddly the applications page is hidden from the Azure Portal UI. I couldn't find a direct link from anywhere on the site back to this page where I can examine my developer application keys. To find them you can go to: https://datamarket.azure.com/developer/applications You can come back here to look at your registered applications and pick up the ClientID and ClientSecret. Fun eh? But we're now ready to actually call the API and do some translating. Using the Bing Translate API The good news is that after this signup hell, using the API is pretty straightforward. To use the translation API you'll need to actually use two services: You need to call an authentication API service first, before you can call the actual translator API. These two APIs live on different domains, and the authentication API returns JSON data while the translator service returns XML. So much for consistency. Authentication The first step is authentication. The service uses oAuth authentication with a  bearer token that has to be passed to the translator API. The authentication call retrieves the oAuth token that you can then use with the translate API call. The bearer token has a short 10 minute life time, so while you can cache it for successive calls, the token can't be cached for long periods. This means for Web backend requests you typically will have to authenticate each time unless you build a more elaborate caching scheme that takes the timeout into account (perhaps using the ASP.NET Cache object). For low volume operations you can probably get away with simply calling the auth API for every translation you do. To call the Authentication API use code like this:/// /// Retrieves an oAuth authentication token to be used on the translate /// API request. The result string needs to be passed as a bearer token /// to the translate API. /// /// You can find client ID and Secret (or register a new one) at: /// https://datamarket.azure.com/developer/applications/ /// /// The client ID of your application /// The client secret or password /// public string GetBingAuthToken(string clientId = null, string clientSecret = null) { string authBaseUrl = https://datamarket.accesscontrol.windows.net/v2/OAuth2-13; if (string.IsNullOrEmpty(clientId) || string.IsNullOrEmpty(clientSecret)) { ErrorMessage = Resources.Resources.Client_Id_and_Client_Secret_must_be_provided; return null; } var postData = string.Format("grant_type=client_credentials&client_id={0}" + "&client_secret={1}" + "&scope=http://api.microsofttranslator.com", HttpUtility.UrlEncode(clientId), HttpUtility.UrlEncode(clientSecret)); // POST Auth data to the oauth API string res, token; try { var web = new WebClient(); web.Encoding = Encoding.UTF8; res = web.UploadString(authBaseUrl, postData); } catch (Exception ex) { ErrorMessage = ex.GetBaseException().Message; return null; } var ser = new JavaScriptSerializer(); var auth = ser.Deserialize<BingAuth>(res); if (auth == null) return null; token = auth.access_token; return token; } private class BingAuth { public string token_type { get; set; } public string access_token { get; set; } } This code basically takes the client id and secret and posts it at the oAuth endpoint which returns a JSON string. Here I use the JavaScript serializer to deserialize the JSON into a custom object I created just for deserialization. You can also use JSON.NET and dynamic deserialization if you are already using JSON.NET in your app in which case you don't need the extra type. In my library that houses this component I don't, so I just rely on the built in serializer. The auth method returns a long base64 encoded string which can be used as a bearer token in the translate API call. Translation Once you have the authentication token you can use it to pass to the translate API. The auth token is passed as an Authorization header and the value is prefixed with a 'Bearer ' prefix for the string. Here's what the simple Translate API call looks like:/// /// Uses the Bing API service to perform translation /// Bing can translate up to 1000 characters. /// /// Requires that you provide a CLientId and ClientSecret /// or set the configuration values for these two. /// /// More info on setup: /// http://www.west-wind.com/weblog/ /// /// Text to translate /// Two letter culture name /// Two letter culture name /// Pass an access token retrieved with GetBingAuthToken. /// If not passed the default keys from .config file are used if any /// public string TranslateBing(string text, string fromCulture, string toCulture, string accessToken = null) { string serviceUrl = "http://api.microsofttranslator.com/V2/Http.svc/Translate"; if (accessToken == null) { accessToken = GetBingAuthToken(); if (accessToken == null) return null; } string res; try { var web = new WebClient(); web.Headers.Add("Authorization", "Bearer " + accessToken); string ct = "text/plain"; string postData = string.Format("?text={0}&from={1}&to={2}&contentType={3}", HttpUtility.UrlEncode(text), fromCulture, toCulture, HttpUtility.UrlEncode(ct)); web.Encoding = Encoding.UTF8; res = web.DownloadString(serviceUrl + postData); } catch (Exception e) { ErrorMessage = e.GetBaseException().Message; return null; } // result is a single XML Element fragment var doc = new XmlDocument(); doc.LoadXml(res); return doc.DocumentElement.InnerText; } The first of this code deals with ensuring the auth token exists. You can either pass the token into the method manually or let the method automatically retrieve the auth code on its own. In my case I'm using this inside of a Web application and in that situation I simply need to re-authenticate every time as there's no convenient way to manage the lifetime of the auth cookie. The auth token is added as an Authorization HTTP header prefixed with 'Bearer ' and attached to the request. The text to translate, the from and to language codes and a result format are passed on the query string of this HTTP GET request against the Translate API. The translate API returns an XML string which contains a single element with the translated string. Using the Wrapper Methods It should be pretty obvious how to use these two methods but here are a couple of test methods that demonstrate the two usage scenarios:[TestMethod] public void TranslateBingWithAuthTest() { var translate = new TranslationServices(); string clientId = DbResourceConfiguration.Current.BingClientId; string clientSecret = DbResourceConfiguration.Current.BingClientSecret; string auth = translate.GetBingAuthToken(clientId, clientSecret); Assert.IsNotNull(auth); string text = translate.TranslateBing("Hello World we're back home!", "en", "de",auth); Assert.IsNotNull(text, translate.ErrorMessage); Console.WriteLine(text); } [TestMethod] public void TranslateBingIntegratedTest() { var translate = new TranslationServices(); string text = translate.TranslateBing("Hello World we're back home!","en","de"); Assert.IsNotNull(text, translate.ErrorMessage); Console.WriteLine(text); } Other API Methods The Translate API has a number of methods available and this one is the simplest one but probably also the most common one that translates a single string. You can find additional methods for this API here: http://msdn.microsoft.com/en-us/library/ff512419.aspx Soap and AJAX APIs are also available and documented on MSDN: http://msdn.microsoft.com/en-us/library/dd576287.aspx These links will be your starting points for calling other methods in this API. Dual Interface I've talked about my database driven localization provider here in the past, and it's for this tool that I added the Bing localization support. Basically I have a localization administration form that allows me to translate individual strings right out of the UI, using both Google and Bing APIs: As you can see in this example, the results from Google and Bing can vary quite a bit - in this case Google is stumped while Bing actually generated a valid translation. At other times it's the other way around - it's pretty useful to see multiple translations at the same time. Here I can choose from one of the values and driectly embed them into the translated text field. Lost in Translation There you have it. As I mentioned using the API once you have all the bureaucratic crap out of the way calling the APIs is fairly straight forward and reasonably fast, even if you have to call the Auth API for every call. Hopefully this post will help out a few of you trying to navigate the Microsoft bureaucracy, at least until next time Microsoft upends everything and introduces new ways to sign up again. Until then - happy translating… Related Posts Translation method Source on Github Translating with Google Translate without Google API Keys Creating a data-driven ASP.NET Resource Provider© Rick Strahl, West Wind Technologies, 2005-2013Posted in Localization  ASP.NET  .NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • CodePlex Daily Summary for Saturday, January 01, 2011

    CodePlex Daily Summary for Saturday, January 01, 2011Popular ReleasesBloodSim: BloodSim - 1.3.0.0: - Added tally for number of boss swings and swing avoids - Removed a large number of options that were carried over from Beta and are no longer relevant - Changed stat entry to use Rating format for Dodge, Parry, Haste and Mastery - Rearranged Settings interface - BloodSim will now check for updates on startup and notify the user if a new version is available - Added option to Show/Hide the Simulation Log to increase speed during large simulationsEnhSim: EnhSim 2.2.8 ALPHA: 2.2.8 ALPHAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 Rebuilt Feral Spir...CBM-Command: Version 2.0 Beta 2 - 2010-12-31: This version fixes three major bugs in Version 2.0 Beta 1 Changes(64, 128, Plus/4) Changed the timing code back to version 1.7 because the clock() function in cc65 does not reflect accurate timing. (VIC, PET) The time(NULL) function is not available on these targets and thus had to be removed. Help Hot-Key Fixed - Now when you press either F1 or H you get the help file (if the CBM-Command disk is in the drive you started CBM-Command from). Updated Help File - the new help file by popmi...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.6 Released: Hi, Today we are releasing final version of Visifire, v3.6.6 with the following new feature: * TextDecorations property is implemented in Title for Chart. * TitleTextDecorations property is implemented in Axis. * MinPointHeight property is now applicable for Column and Bar Charts. Also this release includes few bug fixes: * ToolTipText property of DataSeries was not getting applied from Style. * Chart threw exception if IndicatorEnabled property was set to true and Too...StyleCop Compliant Visual Studio Code Snippets: Visual Studio Code Snippets - January 2011: StyleCop Compliant Visual Studio Code Snippets Visual Studio 2010 provides C# developers with 38 code snippets, enhancing developer productivty and increasing the consistency of the code. Within this project the original code snippets have been refactored to provide StyleCop compliant versions of the original code snippets while also adding many new code snippets. Within the January 2011 release you'll find 82 code snippets to make you more productive and the code you write more consistent!...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.2: Version: 2.0.0.2 (Milestone 2): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...eCompany: eCompany v0.2.0 Build 63: Version 0.2.0 Build 63: Added Splash screen & about box Added downloading of currencies when eCompany launched for the first time (must close any bug caused by no currency rate existing) Added corp creation when eCompany launched for the first time (for now, you didn't need to edit the company.xml file manually) You just need to decompress file "eCompany v0.2.0.63.zip" into your current eCompany install directory.SQL Monitor - tracking sql server activities: SQL Monitor 3.0 alpha 8: 1. added truncate table/defrag index/check db functions 2. improved alert 3. fixed problem with alert causing config file corrupted(hopefully)Temporary Data Storage Folder: TDS Folder version 0.2 Beta: In this release following bugs are fixed: 'Send to' entry bug fixed Preferences bug fixedSilverlight File Upload and Download with Interlink: HSS Interlink v.2.1.300: Latest Release 2.1.300 - December 29th 2010 Change Log DownloadFileDialog Modified to support an absolute uri for the DownloadUri property, which is required for OOB support UploadFileDialog Modified to support an absolute uri for the UploadUri property, which is required for OOB support For existing users be sure to uninstall the older version prior to installing this version Note: The demo application is NOT included with the installer but can be reviewed here Stable release and ready...RDPAddins .NET: RDPAddins Alpha 2 (0.2.0.0): Second alpha release... Breaking changes (now this project has 0.2 version): now addin should implement RDPAddins.Common.IAddin and should me exported with RDPAddins.Common.AddinMetadataAtrribute !!!most of all old Addin base class method you can fide in IChannel or IUI interfeces see FileTransferAddin Now RDPAddins.Common.dll just provide interfaces for addin, channel, ui, and export metadata Whole implementation is in RDPAddins.exe RDPAddins.Common.dll has some documentation :) why all this...DocX: DocX v1.0.0.11: Building Examples projectTo build the Examples project, download DocX.dll and add it as a reference to the project. OverviewThis version of DocX contains many bug fixes, it is a serious step towards a stable release. Added1) Unit testing project, 2) Examples project, 3) To many bug fixes to list here, see the source code change list history.Cosmos (C# Open Source Managed Operating System): 71406: This is the second release supporting the full line of Visual Studio 2010 editions. Changes since release 71246 include: Debug info is now stored in a single .cpdb file (which is a Firebird database) Keyboard input works now (using Console.ReadLine) Console colors work (using Console.ForegroundColor and .BackgroundColor)AutoLoL: AutoLoL v1.5.0: Added the all new Masteries Browser which replaces the Quick Open combobox AutoLoL will now attemt to create file associations for mastery (*.lolm) files Each Mastery Build can now contain keywords that the Masteries Browser will use for filtering Changed the way AutoLoL detects if another instance is already running Changed the format of the mastery files to allow more information stored in* Dialogs will now focus the Ok or Cancel button which allows the user to press Return to clo...Paint.NET PSD Plugin: 1.6.0: Handling of layer masks has been greatly improved. Improved reliability. Many PSD files that previously loaded in as garbage will now load in correctly. Parallelized loading. PSD files containing layer masks will load in a bit quicker thanks to the removal of the sequential bottleneck. Hidden layers are no longer made visible on save. Many thanks to the users who helped expose the layer masks problem: Rob Horowitz, M_Lyons10. Please keep sending in those bug reports and PSD repro files!Facebook C# SDK: 4.1.1: From 4.1.1 Release: Authentication bug fix caused by facebook change (error with redirects in Safari) Authenticator fix, always returning true From 4.1.0 Release Lots of bug fixes Removed Dynamic Runtime Language dependencies from non-dynamic platforms. Samples included in release for ASP.NET, MVC, Silverlight, Windows Phone 7, WPF, WinForms, and one Visual Basic Sample Changed internal serialization to use Json.net BREAKING CHANGE: Canvas Session is no longer supported. Use Signed...Catel - WPF and Silverlight MVVM library: 1.0.0: And there it is, the final release of Catel, and it is no longer a beta version!Euro for Windows XP: ChangeRegionalSettings 1..0: *Rocket Framework (.Net 4.0): Rocket Framework for Windows V 1.0.0: Architecture is reviewed and adjusted in a way so that I can introduce the Web version and WPF version of this framework next. - Rocket.Core is introduced - Controller button functions revisited and updated - DB is renewed to suite the implemented features - Create New button functionality is changed - Add Question Handling featuresFlickr Wallpaper Rotator (for Windows desktop): Wallpaper Flickr 1.1: Some minor bugfixes (mostly covering when network connection is flakey, so I discovered them all while at my parents' house for Christmas).New Projects7-Up: PowerShell Scripts for Upgrading SharePoint 2007 to 2010: PowerShell scripts to automate the upgrade of SharePoint 2007 to SharePoint 2010 using a content database or hybrid upgrade approach.Apple Wireless Keyboard: Helper that Allows people use the Apple Wireless (or Wired possibly) Keyboard under Windows 7 without loosing the mac functionalityckTest: testtesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttestCrude - .Net Dependency Management: Crude is light dependency management for .net, there was no dependency management solution for .net as Maven or Ivy until now. DeepTime: Event tacking, management and plotting site.Dev/Test Cloud Platform: Dev/Test Cloud Platform is implemented by Beyondsoft and Microsoft. The platform is dedicated to software development and test scenarios. With Dev/Test Cloud you can save your cost, improve work efficiency, and improve product quality.Image Viewer (wpf version): Image viewer helps windows users to review images on their computer. It is written i Csharp and wpf.LNOne: All common code, framework code, utility code in one.LOGL::GLib: LOGL::GLib is an OpenGL game library written in C++ that allows new C++/OpenGL programmers to focus more on the game and less on the details.MAPI.GUI: Graphical program uses function from mcopyapi.codeplex.com and mdeleteapi.codeplex.com console programs. Program support longPath (above 259 chars and less 32000 chars)Movie Collection Manager: Gerenciador que ajuda a manusear coleção de filmes. Possui uma interface super atraente e simples de usar. Ferramentas e tecnologias usadas: - Visual C# 2010 Express - SQL Server 2008 R2 Express - Windows Forms - Entity Framework OBS: Projeto concorrente do Desafio .NETMyStudioServer.com: Source code for the DotNetNuke http://MyStudioServer.com websiteNusya Tester: A software to create and use various tests with right answers explanations to help one in self-education. It's developed in C#Project Zylaphon: Project Zylaphon is a C# GPL Open Source Computer Aided Music Composition System. Its design goals include highly interactive composition, music computation, and analysis; system control to be provided by an A.I. goal based agenda and quasi Blackboard for maximum flexibility.Remember The Task: RememberTheTask makes it easier to remember what you have been doing the last hour. It's developed in Visual Basic.Rent Payments Scheduling: Register rent schedules and keep track of them.Simple MVVM Toolkit for Silverlight: Simple MVVM Toolkit makes it easier to develop Silverlight applications using the Model-View-ViewModel design pattern.Sparrow.NET HtmlTemplate: Its a template engine for generating web pages.(?????HTML?????,??????html Tag???????html????。)SQLDiagUI: SQLDiagUI provides a GUI for Microsoft SQlDiag Utility which allows users to create a configuration file and start/stop/schedule SQLDiag against a SQL Server.Test Control: testing frameworkTwicko: Simple twitter client.Unity3D Utilities: Unity3D Utilities provides additional functionality to Unity3D (3.0+) via extensions, utilities, mini-frameworks, etc.VBA Composite Controls Object Model: VBA Composite Controls encapsulate complex event-driven interactions between ActiveX controls and other objects in Microsoft Office. It's uses are limited only by the imagination, from binding controls together for updating, to creating unique user interfaces!World of Warcraft Backit up(wow backit up): a project that helps you backup and restore your settings in wow easilyYamma: Yet Another Money Management Application. Build in .NET 4, SQLCE, LINQ and the Entity Framework.

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  • CodePlex Daily Summary for Thursday, April 01, 2010

    CodePlex Daily Summary for Thursday, April 01, 2010New ProjectsASP.NET Bing Maps: Extensible and easy to use, this is ASP.NET Bing Maps Control. Drag & Drop and is ready to go. You can configure map mode, map style, add a PushPin...Bricks' Bane: Bricks' Bane is a brick breaker game developed using XNA and published on XBox Live Indy Games. Source code includes a C# library useful for game d...cURL for dotnet: Another dotnet binding for libcurl see http://curl.haxx.se for more info about cURL/libcurlCustom Functoid que acessa o banco de dados SQL: Functoid para Biztalk Server 2006 utilizando dados do SQL Server 2005FEI STU Pharmacy e-shop: Elektronicky obchod s liekmi Vytvorte jednoduchú klient-server aplikáciu, ktorá bude realizovať elektronický obchod s liekmi. Moduly: 1. e-shop f...Flavours of Wix: Investigating building DSL's to create installers based on WIXFulcrum: Fulcrum is a code generation framework built on top of the T4 technology in Visual Studio. GreviousAngel: New team projectHabanero Inferno: Habanero Inferno coming soon.Kawo Pounga !: A useless game !!!LetsXNA!!: This is a project created by members of Linked In group Lets XNA!! to build a XNA game and have fun in the process. The goal is to build a simple ...Linq To Naver , Custom Linq Provider for Naver searchengine OpenAPI: <project name>Linq to Naver </project name> <programming language>C#, CSharp</programming language>LocoSync: LocoSync is a file Syncronization/Backup/Archiver program, which is easily extendable. It is easy to add new syncronization methods using C# code.Natural Language Processing: Natural Language ProcessingNop Commerce Azure: Ce projet vous permet de mettre en place rapidement et simplement votre site d'e-commerce en ligne en bénéficiant de tous les avantages de la plate...Nwinsock: Nwinsock is a component for network , Object Transfer, Pocket Compression, Support TCP,UDP Protocol, Thread Base OnTime: OnTime is a simple program from that matching game back in the day just to bring light to programming techniques. It's developed in C#.?OpenGL ES 2.0 Compact Framework Wrapper: OpenGL ES 2.0 wrapper for .NET Compact Framework. Developed on HTC HD 2 device but should run on any Windows Mobile device that has the correct lib...ortaknokta: bu proje: birkaç kişinin bir araya gelip, istedikleri konularda tartışma yapmalarına olanak saglamak icin hazırlanmaya çalışıl maktadır. P-Data: P-Data es una herramienta que permite obtener información procedente de archivos de datos (Data Profiling) a través de consultas SQL, automatizando...PowerAuras: Addon for World of Warcraft - Displays effects on screen at different conditionsPowerShell ToodleDo Module: PowerShell Module for interacting with toodledo.com online To-Do list site. RSS Reader for Windows Phone 7: This RSS Reader application for windows 7Streamlet Containers: This is my implement of STL-style containers, including a dynamic array, a double-linked list and an r-b-tree. Just for practice. Please feel free...Troav: Social encyclopedia built using c# and the Orchard frameworkUmbraco App_Code/Usercontrol Editor: Package for Umbraco to add App_Code and usercontrol editing to the Developer section of the Umbraco administration system. Will support GeSHi editi...Vczh Reactive Programming Library: Reactive programming library provide a stream or state machine view to use .NET eventsWhoIs XML API: The project uses the public WhoIs XML API service (http://www.whoisxmlapi.com/) to obtain detailed details. The project is written in C# and serial...WPF FlowDocument Examples for VS2008 and VS2010: WPF Text Samples (especially FlowDocument) on the various possible effects: sub- and super-script, ruby (a.k.a. furigana), and various others...You are here (for Windows Mobile): This sample shows you how to play a *.wav file on your device with Compact Framework 2.0. There is better support for playing music on Compact F...New Releases( λunula ): Lunula 0.4.0: Changelog Implemented a virtual machine. Implemented a compiler for the virtual machine. Added first-class continuations (call/cc) Removed co...Alter gear SQL index Management: Setup 1.0.1: Changes Test connection - successful message Connection string timeout property added Setup Project added to project source code Possible issu...ASP.NET Bing Maps: ASP.NET Bing Maps 0.1b: Project Description Extensible and easy to use, this is ASP.NET Bing Maps Control. Drag & Drop and is ready to go. You can configure map mode, map ...ASP.NET MVC Validation Library: ASP.NET MVC Validation Library 1.3: Changes since 1.2: - Support remote validation - Support custom server-side validation - The design of validation attribute is improved Note: test...BigDays 2010: HelfenHelfen - v1: PLEASE NOTE: This project is published under the Microsoft Public License (Ms-PL). http://bigdays10.codeplex.com/license IT IS A DEMO SOLUTION FOR...Caps - Manage your collection!: Caps Console 0.1.4.0 Alpha: This is preview release (Alpha quality). This release contains only limited amount of fixes and new features from user point of view. Major focus f...CSharpQuery: Version 1.0: This version is stable. Please report any possible bugs. The next release will include a sample project and index management tools. Until then pl...Custom Functoid que acessa o banco de dados SQL: Custom Functoid SQL Server: Solução do Visual Studio com código fonte e script SQL do functoid em BiztalkDawf: Dual Audio Workflow: Beta 3: Suppose if two good audio events overlap in time with a videoevent of interest. (This can only happen if PluralEyes isn't used on everything). Befo...Dirac codec user interface: Dirac User Interface (checkin 37132): Same as 36795 version, but done with the last source code.DotNetNuke® Blog: 04.00.00 RC 3: PLEASE NOTE: You may upgrade an RC 2 install. But please do not upgrade previous version of the Beta releases - please start from RC 2 or 03.05.0...DotNetNuke® Skinning Extensions: SimpleTitle Skin Object: This is an example skin object that only renders the "page name" if used in a skin and the "module title" if used in a container. No extra spans, c...Fulcrum: Fulcrum v0.9: Initial release of FulcrumHelloTipi Photos Uploader: Version 2010.03.31: De toute petites corrections : - Correction du bouton envoyer - Impossible d'interagir avec l'application quand on uploadkdar: KDAR 0.0.18: KDAR - Kernel Debugger Anti Rootkit - dispacth table's signature bases updated ( many driver's) - scripts refactored - some bug fixedLegend: Legend Libraries: The latest release.Linq To Naver , Custom Linq Provider for Naver searchengine OpenAPI: Linq to Naver: Linq to NaverLive at Education Meta Web-Service: Live at Education Meta Web Service v. 1.0: We're happy to publish final version of Live at Education Meta Web Serivce (LAEMWS). In this release: Huge list of Windows Live ID enabled servic...Live@edu SSO WebPart for MOSS 2007: WebPart 2.0: This release is based on Live@edu Meta Web Service (laemws - http://laemws.codeplex.com). It is highly recomended to use laemws version of webpart,...LocoSync: LocoSync v0.1r2010.03.31 installer: This is the first public release. Unzip and run setup. Or if you have .net 3.5 runtime available download the exetutable and try...Natural Language Processing: test1: testNop Commerce Azure: Nop Commerce Azure: Nop Commerce Full Sources with additionnals Azure Projects.Nwinsock: NWinsock: Nwinsock version 1.0 is hereOpen NFe: DANFe v1.9.8: Correção CSTOpenGL ES 2.0 Compact Framework Wrapper: v0.1 Sources: First rough release. It has a working sample application which renders a triangle with rotation. Don't expect anything great. Just a very early ...patterns & practices - Windows Azure Guidance: Code Drop 3: Second iteration of a-Expense on Azure. This release builds on the previous one and mainly focuses on replacing SQL Azure by Table Storage. We hav...Posh4DNN: Posh4DNN Scripts 2.0: This release greatly increases the speed of installation and incorporates the use of IIS and SQL Server Snap-ins for managing those services. Inst...Process Enactment Tool Framework: PET 1.1: PET Core new intermediate model with arbitrary "clean" relations among objects and several updates of the object fields (see DependencyInterfacesA...Project Tru Tiên: Elements-test V1-fix (v1): Là Elements-test V1 đã được fix các vấn đề sau: - Fix lỗi hiển thị thú cưỡi Hổ Kỳ Lân - Fix hiển thị tab tiếng trung --> sang tiếng việt - Fix hiể...Sentinel - Log Viewer: Sentinel 0.8.1 (nLog support): Build of the 0.8.1 code (svn revision 36823) which included support for both nLog and log4net that has been in SVN for a while but didn't have a bi...sgMotion Animation Library: SgMotion v1.1 (For Sunburn 1.3.1): SgMotion v1.1 (For Sunburn 1.3.1) This release includes both a Windows & Xbox sample. The sample is set to default at Forward rendering, but can e...sTASKedit: sTASKedit 44538 (Developer Alpha): + nearly all fields are viewed in this release for task verification and identifying of unknownsTest Project (ignore): asdf asdf asdf asdf asdf asdf asdf sadf sdf asdf a: ;dlf jkasdf ;lkasjdf ;dlf jkasdf ;lkasjdf ;dlf jkasdf ;lkasjdf ;dlf jkasdf ;lkasjdf ;dlf jkasdf ;lkasjdf ;dlf jkasdf ;lkasjdf ;dlf jkasdf ;lkasjdf ...Test Project (ignore): cdscs: csdcacacTroav: Traov20100331 Source Pre-Alpah: This is some experiements with implementing custom modules with Microsoft's Orchard frame work. This is very preliminary, and subject to change.Weather Report WebControls: WebWeatherReport: 主要文件的源代码WhoIs XML API: Initial Release: Initial ReleaseYou are here (for Windows Mobile): CAB file and Source Code: You can find more Controls and samples for Windows Mobile developers at: http://www.beemobile4.netMost Popular ProjectshmrEngineRawrWBFS ManagerASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitAJAX Control ToolkitWindows Presentation Foundation (WPF)ASP.NETLiveUpload to FacebookMost Active ProjectsRawrGraffiti CMSBase Class LibrariesjQuery Library for SharePoint Web ServicesBlogEngine.NETMicrosoft Biology FoundationN2 CMSLINQ to TwitterManaged Extensibility FrameworkFarseer Physics Engine

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  • CodePlex Daily Summary for Monday, March 05, 2012

    CodePlex Daily Summary for Monday, March 05, 2012Popular ReleasesSimple Injector: Simple Injector v1.4.1: This release adds two small improvements to the SimpleInjector.Extensions.dll. No changes have been made to the core library. New features and improvements in this release for the SimpleInjector.Extensions.dll The RegisterManyForOpenGeneric extension methods now accept non-generic decorator, as long as they implement the given open generic service type. GetTypesToRegister methods added to the OpenGenericBatchRegistrationExtensions class which allows to customize the behavior. Note that the...SQL Scriptz Runner: Application: Scriptz Runner source code and applicationCommonLibrary: Code: CodePowerGUI Visual Studio Extension: PowerGUI VSX 1.5.2: Added support for PowerGUI 3.2.Path Copy Copy: 10.0: New version with the following biggest new features: Regular expression support in custom commands (see this work item) Import/export feature for custom commands (see this work item) This version also addresses the following work items: 11353 11348 This version is a recommended upgrade for all users. Note: new custom commands that user regular expressions won't be compatible with earlier versions (if installed by registry manipulation or via network installation), but everything else is ...VidCoder: 1.3.1: Updated HandBrake core to 0.9.6 release (svn 4472). Removed erroneous "None" container choice. Change some logic and help text to stop assuming you have to pick the VIDEO_TS folder for a DVD scan. This should make previewing DVD titles on the Queue Multiple Titles window possible when you've picked the root DVD directory.ASP.NET MVC Framework - Abstracting Data Annotations, HTML5, Knockout JS techs: Version 1.0: Please download the source code. I am not associating any dll for release.ExtAspNet: ExtAspNet v3.1.0: ExtAspNet - ?? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ?????????? ExtAspNet ????? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ??????????。 ExtAspNet ??????? JavaScript,?? CSS,?? UpdatePanel,?? ViewState,?? WebServices ???????。 ??????: IE 7.0, Firefox 3.6, Chrome 3.0, Opera 10.5, Safari 3.0+ ????:Apache License 2.0 (Apache) ??:http://extasp.net/ ??:http://bbs.extasp.net/ ??:http://extaspnet.codeplex.com/ ??:http://sanshi.cnblogs.com/ ????: +2012-03-04 v3.1.0 -??Hidden???????(〓?〓)。 -?PageManager??...AcDown????? - Anime&Comic Downloader: AcDown????? v3.9.1: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...Windows Phone Commands for VS2010: Version 1.0: Initial Release Version 1.0 Connect from device or emulator (Monitors the connection) Show Device information (Plataform, build , version, avaliable memory, total memory, architeture Manager installed applications (Launch, uninstall and explorer isolate storage files) Manager core applications (Launch blocked applications from emulator (Office, Calculator, alarm, calendar , etc) Manager blocked settings from emulator (Airplane Mode, Celullar Network, Wifi, etc) Deploy and update ap...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.01.00: Changes on Version 06.01.00 Fixed issue on GraySmallTitle container, that breaks the layout Fixed issue on Blue Metro7 Skin where the Search, Login, Register, Date is missing Fixed issue with the Version numbers on the target file Fixed issue where the jQuery and jQuery-UI files not deleted on upgrade from Version 01.00.00 Added a internal page where the Image Slider would be replaces with a BannerPaneMedia Companion: MC 3.433b Release: General More GUI tweaks (mostly imperceptible!) Updates for mc_com.exe TV The 'Watched' button has been re-instigated Added TV Menu sub-option to search ALL for new Episodes (includes locked shows) Movies Added 'Source' field (eg DVD, Bluray, HDTV), customisable in Advanced Preferences (try it out, let us know how it works!) Added HTML <<format>> tag with optional parameters for video container, source, and resolution (updated HTML tags to be added to Documentation shortly) Known Issu...Picturethrill: Version 2.3.2.0: Release includes Self-Update feature for Picturethrill. What that means for users is that they are always guaranteed to have a fresh copy of Picturethrill on their computers with all latest fixes. When Picturethrill adds a new website to get pictures from, you will get it too!Simple MVVM Toolkit for Silverlight, WPF and Windows Phone: Simple MVVM Toolkit v3.0.0.0: Added support for Silverlight 5.0 and Windows Phone 7.1. Upgraded project templates and samples. Upgraded installer. There are some new prerequisites required for this version, namely Silverlight 5 Tools, Expression Blend Preview for Silverlight 5 (until the SDK is released), Windows Phone 7.1 SDK. Because it is in the experimental band, I have also removed the dependency on the Silverlight Testing Framework. You can use it if you wish, but the Ria Services project template no longer uses ...CODE Framework: 4.0.20301: The latest version adds a number of new features to the WPF system (such as stylable and testable messagebox support) as well as various new features throughout the system (especially in the Utilities namespace).MyRouter (Virtual WiFi Router): MyRouter 1.0.2 (Beta): A friendlier User Interface. A logger file to catch exceptions so you may send it to use to improve and fix any bugs that may occur. A feedback form because we always love hearing what you guy's think of MyRouter. Check for update menu item for you to stay up to date will the latest changes. Facebook fan page so you may spread the word and share MyRouter with friends and family And Many other exciting features were sure your going to love!WPF Sound Visualization Library: WPF SVL 0.3 (Source, Binaries, Examples, Help): Version 0.3 of WPFSVL. This includes three new controls: an equalizer, a digital clock, and a time editor.Orchard Project: Orchard 1.4: Please read our release notes for Orchard 1.4: http://docs.orchardproject.net/Documentation/Orchard-1-4-Release-NotesNetSqlAzMan - .NET SQL Authorization Manager: 3.6.0.15: 3.6.0.15 28-Feb-2012 • Fix: The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the Faulted state. Work Item 10435: http://netsqlazman.codeplex.com/workitem/10435 • Fix: Made StorageCache thread safe. Thanks to tangrl. • Fix: Members property of SqlAzManApplicationGroup is not functioning. Thanks to tangrl. Work Item 10267: http://netsqlazman.codeplex.com/workitem/10267 • Fix: Indexer are making database calls. Thanks to t...SCCM Client Actions Tool: Client Actions Tool v1.1: SCCM Client Actions Tool v1.1 is the latest version. It comes with following changes since last version: Added stop button to stop the ongoing process. Added action "Query update status". Added option "saveOnlineComputers" in config.ini to enable saving list of online computers from last session. Default value for "LatestClientVersion" set to SP2 R3 (4.00.6487.2157). Wuauserv service manual startup mode is considered healthy on Windows 7. Errors are now suppressed in checkReleases...New ProjectsAbsolute Risk Game: Risk Game is a classic "World Domination Risk" game where you try to conquer the world.Architecture Document Catalog: The Architecture Document Catalog is a catalog for various documentation used by software solution architects. The initial architecture framework supported is from Rozanski and Woods, also called Viewpoints and Perspectives. It's in C#, Silverlight, WCF RIA Services.Background Worker Job Execution & Job Scheduler: Background worker is a multi-threaded job execution and scheduling engine. Very similar to Quartz, but with a slightly different focus.BWOS: preparing a new operating system. and name BWOS. CommonLibrary: Common modules and componentesCustomizeTool: CustomizeToolData Foundry: Data Foundry is a Swiss army knife for database administrator. With capabilities to cross reference check data between tables to find orphaned data and table relations.Data Grid Extensions: Modular extensions for the DataGrid control. Attach filtering capabilities to your existing DataGrid.dk.Helper: dk.Helper makes it easier for tribal wars game players (divoke-kmene.sk) to manage common activities in game. It's developed in C#.ExEn: ExEn is a high-performance implementation of a subset of the XNA API that runs on Silverlight, iOS and Android.Extended Methods for .NET: Developed in VB.NET, this DLL includes some functions I came across over the internet. Originally they were functions. I made some changes to suit my work and recreated them as Extended methods. Currently includes two extended methods for the Image class and one extended method for the String class. I will update it with new methods as I go along.GestionarComenzi: Gestioneaza Comenzi - Firma transporturiGIS Library Management: GIS Library Management System.iFinity Cache Master for DotNetNuke: The iFinity DotNetNuke Cache Master is an Administration module for DotNetNuke. This module allows administrators to inspect the current contents of the ASP.NET Cache in their running DotNetNuke installation. A very useful tool for developers working with the DotNetNuke cache.intelliEssay Document Format Checker: This is a product that tries to check a document's format to see if it conforms to certain given standard.Just T[he]IP: "Just The IP" leverages the Bing API v2 and the ip: Bing Advanced Operator to list the other web sites hosted at this IP Address (that are indexed by Bing).KTool: Ktool is a tool for learning japanese kanji. This program is still in developed. Current version can only display and find a kanji word (Press ctrl-F on main screen for search). Developed in WPF, .NET 4.0Lab Checker: Lab Checker makes it easy for teacher to check students' programs. It allows a student to test his program on a set of test cases which eliminates the need to run the program manually.MeoBox Vera Control Plugin: This is my project for creating a plugin to control my MeoBox ( Scientific Atlanta ) using Vera ( www.micasaverde.com ) Should work with other TV2Client boxesNUnitTestHelper: NUnitTestHelper is a helper class for developing unit tests for C# applications with NUnit framework. This helper library provides set of classes and method which can be used for accomplishing faster unit test development for any kind of project. NUnitTestBase – Supports basic functionality for writing a unit test with NUnit framework. This base class provides built in support for mocking framework. This version provides support for Rhino mocking framework.OnlineExam: Common online examination system based on Asp.net MVC3 can used for knowledge test, I/Q test, college test or most other test project.Orchard Code Generation Extensions: Code Generation Extensions module for Orchard.OrchardTranstion_CN: Orchar?? OsAvatar: to next step showOwnTools: About my toolsPhone Finder App: PhoneFinder will be a Windows Phone platform app alternative for finding a lost or stolen phone. Our plan is to have additional functionality the Windows software does not include. It will be developed using ASP.NET MVC, SQL Server, C#, etc.PoshChat: PoshChat is a client/server chat program written in PowerShell. Supports multiple client connections to a single server to chat.Process Attachment And Secure Text: ProcessAttachmentAndSecureText is an Exchange Transport Agent DLL and associated ASPX page. It is used to 1) strip out attachments and send them to an upload portal, and 2) to strip out text from emails and send it to an upload portal. It is currently coded for Exchange 2010Resource Viewer - Visual Studio Extension: Simply put the “resource viewer extension” enables you to visually view your ResourceDictionary. To open it go to: View – Other Windows – Resource Viewer. When working with WPF/Silverlight you put your reusable resources in a common ResourceDictionary, those resources might be of type Style, SolidColorBrush, DrawingBrush, BitmapImage and more. The problems starts when you have that ResourceDictionary you have no way to see how your resources look like, making the work process (of both t...Scumm XNA: Scumm XNA is an engine that runs old school LucasArts graphical adventure games. It is written completely in C# and will run on PC, Xbox 360 and Windows phone. The code is inspired by ScummVM but this project is not a port, it is a complete rewrite in order to optimize the engine for the CLR. Of course, you will need to own the orinigal games in order to use it. Currently, I will focus my work on the great "Day of Tentacle" game specifically the CD version.SDX DataGrid: SDXDataGrid is a comprehensive data grid component for Microsoft .NET 3.5 web application developers. It is designed to ease the exhausting process of implementing the necessary code for sorting, navigation, grouping, searching and data editing in a data representation object.SQL Scriptz Runner: Features are : Drag And Drop script files Run a directory of script files Sql Script out put messages during execution Script passed or failed that are colored green and red (yellow for running) Stop on error option Open script on error option Run report with time taken for each uComponents Demo: A demo for the code of running uComponents in Umbraco siteUnixTable: UnixTable makes it easier to realize application to access database, with no code but only with visual instrument at runtime. You'll no longer have to write query or code to read table from database. It's developed in Visual Basic for .NET 4. VOA Player.NET: VOA Player is a lightweight windows client for listening VOA Special English. Because of GFW blocking it fetch RSS data via rss2proxy.appspot.com indirectly. User can view article page and listen MP3 stream. The project is a C# implementation of voaplayer.sinaapp.com.Windows Metafile Library: The library supports reading and writing WMF files. Source code is written in pure .NET from scratch following the Windows Metafile Format Specification.Windows Phone 7.1 + MicroFramework (a phone device as remote control): Windows Phone 7.1 + .Net MicroFramework (How use a windows phone device as remote control of a Fez Panda II/MicroFramework board). A windows phone device can be connected to a wifi network (for example a wifi router). If you have also a MicroFramework board connected to the wifi network; you can send some http rest commands from the windows phone device to the MicroFramework board. The microframework board, it must support the tcp/ip protocol through a connect shield. In this exaple it will...XBMC Cache Manager: A Windows Service to manage a shared XBMC MySQL database and shared cache folder.

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  • ASP.NET and HTML5 Local Storage

    - by Stephen Walther
    My favorite feature of HTML5, hands-down, is HTML5 local storage (aka DOM storage). By taking advantage of HTML5 local storage, you can dramatically improve the performance of your data-driven ASP.NET applications by caching data in the browser persistently. Think of HTML5 local storage like browser cookies, but much better. Like cookies, local storage is persistent. When you add something to browser local storage, it remains there when the user returns to the website (possibly days or months later). Importantly, unlike the cookie storage limitation of 4KB, you can store up to 10 megabytes in HTML5 local storage. Because HTML5 local storage works with the latest versions of all modern browsers (IE, Firefox, Chrome, Safari), you can start taking advantage of this HTML5 feature in your applications right now. Why use HTML5 Local Storage? I use HTML5 Local Storage in the JavaScript Reference application: http://Superexpert.com/JavaScriptReference The JavaScript Reference application is an HTML5 app that provides an interactive reference for all of the syntax elements of JavaScript (You can read more about the application and download the source code for the application here). When you open the application for the first time, all of the entries are transferred from the server to the browser (all 300+ entries). All of the entries are stored in local storage. When you open the application in the future, only changes are transferred from the server to the browser. The benefit of this approach is that the application performs extremely fast. When you click the details link to view details on a particular entry, the entry details appear instantly because all of the entries are stored on the client machine. When you perform key-up searches, by typing in the filter textbox, matching entries are displayed very quickly because the entries are being filtered on the local machine. This approach can have a dramatic effect on the performance of any interactive data-driven web application. Interacting with data on the client is almost always faster than interacting with the same data on the server. Retrieving Data from the Server In the JavaScript Reference application, I use Microsoft WCF Data Services to expose data to the browser. WCF Data Services generates a REST interface for your data automatically. Here are the steps: Create your database tables in Microsoft SQL Server. For example, I created a database named ReferenceDB and a database table named Entities. Use the Entity Framework to generate your data model. For example, I used the Entity Framework to generate a class named ReferenceDBEntities and a class named Entities. Expose your data through WCF Data Services. I added a WCF Data Service to my project and modified the data service class to look like this:   using System.Data.Services; using System.Data.Services.Common; using System.Web; using JavaScriptReference.Models; namespace JavaScriptReference.Services { [System.ServiceModel.ServiceBehavior(IncludeExceptionDetailInFaults = true)] public class EntryService : DataService<ReferenceDBEntities> { // This method is called only once to initialize service-wide policies. public static void InitializeService(DataServiceConfiguration config) { config.UseVerboseErrors = true; config.SetEntitySetAccessRule("*", EntitySetRights.All); config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; } // Define a change interceptor for the Products entity set. [ChangeInterceptor("Entries")] public void OnChangeEntries(Entry entry, UpdateOperations operations) { if (!HttpContext.Current.Request.IsAuthenticated) { throw new DataServiceException("Cannot update reference unless authenticated."); } } } }     The WCF data service is named EntryService. Notice that it derives from DataService<ReferenceEntitites>. Because it derives from DataService<ReferenceEntities>, the data service exposes the contents of the ReferenceEntitiesDB database. In the code above, I defined a ChangeInterceptor to prevent un-authenticated users from making changes to the database. Anyone can retrieve data through the service, but only authenticated users are allowed to make changes. After you expose data through a WCF Data Service, you can use jQuery to retrieve the data by performing an Ajax call. For example, I am using an Ajax call that looks something like this to retrieve the JavaScript entries from the EntryService.svc data service: $.ajax({ dataType: "json", url: “/Services/EntryService.svc/Entries”, success: function (result) { var data = callback(result["d"]); } });     Notice that you must unwrap the data using result[“d”]. After you unwrap the data, you have a JavaScript array of the entries. I’m transferring all 300+ entries from the server to the client when the application is opened for the first time. In other words, I transfer the entire database from the server to the client, once and only once, when the application is opened for the first time. The data is transferred using JSON. Here is a fragment: { "d" : [ { "__metadata": { "uri": "http://superexpert.com/javascriptreference/Services/EntryService.svc/Entries(1)", "type": "ReferenceDBModel.Entry" }, "Id": 1, "Name": "Global", "Browsers": "ff3_6,ie8,ie9,c8,sf5,es3,es5", "Syntax": "object", "ShortDescription": "Contains global variables and functions", "FullDescription": "<p>\nThe Global object is determined by the host environment. In web browsers, the Global object is the same as the windows object.\n</p>\n<p>\nYou can use the keyword <code>this</code> to refer to the Global object when in the global context (outside of any function).\n</p>\n<p>\nThe Global object holds all global variables and functions. For example, the following code demonstrates that the global <code>movieTitle</code> variable refers to the same thing as <code>window.movieTitle</code> and <code>this.movieTitle</code>.\n</p>\n<pre>\nvar movieTitle = \"Star Wars\";\nconsole.log(movieTitle === this.movieTitle); // true\nconsole.log(movieTitle === window.movieTitle); // true\n</pre>\n", "LastUpdated": "634298578273756641", "IsDeleted": false, "OwnerId": null }, { "__metadata": { "uri": "http://superexpert.com/javascriptreference/Services/EntryService.svc/Entries(2)", "type": "ReferenceDBModel.Entry" }, "Id": 2, "Name": "eval(string)", "Browsers": "ff3_6,ie8,ie9,c8,sf5,es3,es5", "Syntax": "function", "ShortDescription": "Evaluates and executes JavaScript code dynamically", "FullDescription": "<p>\nThe following code evaluates and executes the string \"3+5\" at runtime.\n</p>\n<pre>\nvar result = eval(\"3+5\");\nconsole.log(result); // returns 8\n</pre>\n<p>\nYou can rewrite the code above like this:\n</p>\n<pre>\nvar result;\neval(\"result = 3+5\");\nconsole.log(result);\n</pre>", "LastUpdated": "634298580913817644", "IsDeleted": false, "OwnerId": 1 } … ]} I worried about the amount of time that it would take to transfer the records. According to Google Chome, it takes about 5 seconds to retrieve all 300+ records on a broadband connection over the Internet. 5 seconds is a small price to pay to avoid performing any server fetches of the data in the future. And here are the estimated times using different types of connections using Fiddler: Notice that using a modem, it takes 33 seconds to download the database. 33 seconds is a significant chunk of time. So, I would not use the approach of transferring the entire database up front if you expect a significant portion of your website audience to connect to your website with a modem. Adding Data to HTML5 Local Storage After the JavaScript entries are retrieved from the server, the entries are stored in HTML5 local storage. Here’s the reference documentation for HTML5 storage for Internet Explorer: http://msdn.microsoft.com/en-us/library/cc197062(VS.85).aspx You access local storage by accessing the windows.localStorage object in JavaScript. This object contains key/value pairs. For example, you can use the following JavaScript code to add a new item to local storage: <script type="text/javascript"> window.localStorage.setItem("message", "Hello World!"); </script>   You can use the Google Chrome Storage tab in the Developer Tools (hit CTRL-SHIFT I in Chrome) to view items added to local storage: After you add an item to local storage, you can read it at any time in the future by using the window.localStorage.getItem() method: <script type="text/javascript"> window.localStorage.setItem("message", "Hello World!"); </script>   You only can add strings to local storage and not JavaScript objects such as arrays. Therefore, before adding a JavaScript object to local storage, you need to convert it into a JSON string. In the JavaScript Reference application, I use a wrapper around local storage that looks something like this: function Storage() { this.get = function (name) { return JSON.parse(window.localStorage.getItem(name)); }; this.set = function (name, value) { window.localStorage.setItem(name, JSON.stringify(value)); }; this.clear = function () { window.localStorage.clear(); }; }   If you use the wrapper above, then you can add arbitrary JavaScript objects to local storage like this: var store = new Storage(); // Add array to storage var products = [ {name:"Fish", price:2.33}, {name:"Bacon", price:1.33} ]; store.set("products", products); // Retrieve items from storage var products = store.get("products");   Modern browsers support the JSON object natively. If you need the script above to work with older browsers then you should download the JSON2.js library from: https://github.com/douglascrockford/JSON-js The JSON2 library will use the native JSON object if a browser already supports JSON. Merging Server Changes with Browser Local Storage When you first open the JavaScript Reference application, the entire database of JavaScript entries is transferred from the server to the browser. Two items are added to local storage: entries and entriesLastUpdated. The first item contains the entire entries database (a big JSON string of entries). The second item, a timestamp, represents the version of the entries. Whenever you open the JavaScript Reference in the future, the entriesLastUpdated timestamp is passed to the server. Only records that have been deleted, updated, or added since entriesLastUpdated are transferred to the browser. The OData query to get the latest updates looks like this: http://superexpert.com/javascriptreference/Services/EntryService.svc/Entries?$filter=(LastUpdated%20gt%20634301199890494792L) If you remove URL encoding, the query looks like this: http://superexpert.com/javascriptreference/Services/EntryService.svc/Entries?$filter=(LastUpdated gt 634301199890494792L) This query returns only those entries where the value of LastUpdated > 634301199890494792 (the version timestamp). The changes – new JavaScript entries, deleted entries, and updated entries – are merged with the existing entries in local storage. The JavaScript code for performing the merge is contained in the EntriesHelper.js file. The merge() method looks like this:   merge: function (oldEntries, newEntries) { // concat (this performs the add) oldEntries = oldEntries || []; var mergedEntries = oldEntries.concat(newEntries); // sort this.sortByIdThenLastUpdated(mergedEntries); // prune duplicates (this performs the update) mergedEntries = this.pruneDuplicates(mergedEntries); // delete mergedEntries = this.removeIsDeleted(mergedEntries); // Sort this.sortByName(mergedEntries); return mergedEntries; },   The contents of local storage are then updated with the merged entries. I spent several hours writing the merge() method (much longer than I expected). I found two resources to be extremely useful. First, I wrote extensive unit tests for the merge() method. I wrote the unit tests using server-side JavaScript. I describe this approach to writing unit tests in this blog entry. The unit tests are included in the JavaScript Reference source code. Second, I found the following blog entry to be super useful (thanks Nick!): http://nicksnettravels.builttoroam.com/post/2010/08/03/OData-Synchronization-with-WCF-Data-Services.aspx One big challenge that I encountered involved timestamps. I originally tried to store an actual UTC time as the value of the entriesLastUpdated item. I quickly discovered that trying to work with dates in JSON turned out to be a big can of worms that I did not want to open. Next, I tried to use a SQL timestamp column. However, I learned that OData cannot handle the timestamp data type when doing a filter query. Therefore, I ended up using a bigint column in SQL and manually creating the value when a record is updated. I overrode the SaveChanges() method to look something like this: public override int SaveChanges(SaveOptions options) { var changes = this.ObjectStateManager.GetObjectStateEntries( EntityState.Modified | EntityState.Added | EntityState.Deleted); foreach (var change in changes) { var entity = change.Entity as IEntityTracking; if (entity != null) { entity.LastUpdated = DateTime.Now.Ticks; } } return base.SaveChanges(options); }   Notice that I assign Date.Now.Ticks to the entity.LastUpdated property whenever an entry is modified, added, or deleted. Summary After building the JavaScript Reference application, I am convinced that HTML5 local storage can have a dramatic impact on the performance of any data-driven web application. If you are building a web application that involves extensive interaction with data then I recommend that you take advantage of this new feature included in the HTML5 standard.

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