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  • Windows 7: from Geforce 8800 to three monitors?

    - by lance
    I've got a GeForce 8800 that I've quite happy with. It drives my two 23" widescreen displays well. Now I've got a 19" standard display that I want to stick between the two widescreens. My second PCIe 16x slot is unused (as is the PCI slot below that), and I want to add a card to my Win7 x64 system. This 19" display won't be used for gaming, so I don't need anything fancy. Here are two cards I was considering, but I'm wondering if they're bad choices for some reason? If they're both fine choices, which is better and why? Again, I'm needing to power only the 19" standard display with this card, and it won't play games. I just need 1280x1024 in Win7 x64. NVidia: Galaxy 95TFE8HUFEXX GeForce 9500 GT Video Card - 512MB DDR2, PCI Express 2.0 ATI: ASUS EAH4350 SILENT/DI/51 Radeon HD 4350 Video Card - 512MB DDR2, PCI Express 2.0

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  • 3d point cloud render from x,y,z 2d array with texture

    - by user1733628
    Need some direction on 3d point cloud display using OpenGL in c++ (vs2008). I am brand new to OpenGL and trying to do a 3d point cloud display with a texture. I have 3 2D arrays (each same size 1024x512) representing x,y,z of each point. I think I am on the right track with glBegin(GL_POLYGON); for(int i=0; i<1024; i++) { for(int j=0; j<512; j++) { glVertex3f(x[i][j], y[i][j], z[i][j]); } } glEnd(); Now this loads all the vertices in the buffer (I think) but from here I am not sure how to proceed. Or I am completely wrong here. Then I have another 2D array (same size) that contains color data (values from 0-255) that I want to use as texture on the 3D point cloud and display. I understand that this maybe a very basic OpenGL implementation for some but for me this is a huge learning curve. So any pointers, nudge or kick in the right direction will be appreciated.

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  • opengl 3d point cloud render from x,y,z 2d array with texture

    - by user1733628
    Need some direction on 3d point cloud display using openGl in c++ (vs2008). I am brand new to openGl and trying to do a 3d point cloud display with a texture. I have 3 2D arrays (each same size 1024x512) representing x,y,z of each point. I think I am on the right track with glBegin(GL_POLYGON); for(int i=0; i<1024; i++) { for(int j=0; j<512; j++) { glVertex3f(x[i][j], y[i][j], z[i][j]); } } glEnd(); Now this loads all the vertices in the buffer (i think) but from here I am not sure how to proceed. Or I am completely wrong here. Then I have another 2D array (same size) that contains color data (values from 0-255) that I want to use as texture on the 3D point cloud and display. I understand that this maybe a very basic opengl implementation for some but for me this is a huge learning curve. So any pointers, nudge or kick in the right direction will be appreciated.

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  • Dual Monitors don't turn off/sleep when they should

    - by Mario
    Details: Dual 25" monitors connected to HP Envy via HDMI and display port via DVI adapter. Power scheme is set up in high performance (Dim Display: Never - Turn Off Display: 15 mins - Computer Sleep: Never) Screensaver is set up to kick in after 10 mins of idle (which happens) 5 minutes later, the screensaver stops. The "Monitor Going to Sleep" notice appears on screen and monitors go to sleep briefly. All is well thus far. Suddenly, the Windows 7 alert sound when a device is unplugged is heard. Monitors then turn back on. Screens are black. Only the mouse cursor is displayed. Backlighting is back on. This only started happening after I obtained and connected the second 25" monitor a few days ago. However, I had a 24" in its place before, and this wasn't happening. Why is this happening and how do I correct this behavior? Thanks in advance.

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  • How do I use LibreOffice's 3d transitions in Impress?

    - by Lvkz
    How can I get the 3D transitions working on Impress? I got a presentation coming soon, and as a requirement of the course the professor want us to use transitions on our "Power Point" chapter, obviously I have been using LibreOffice in every exercise but the native transitions are kind of lame, so when I install the newer version of Ubuntu, always install the extra package to the transitions - I had installed the 3D package: libreoffice-ogltrans 1:3.4.3-3ubuntu2 In previous versions of Ubuntu and worked perfectly, but for some reason is not working in this release. I got LibreOffice 3.4.3, Ubuntu Oneiric Ocelot (11.10) and my hardware is not relevant because I had it working before on previous releases. I know is not critical, but for my class is a pretty important deal, and can be a perfect opportunity to show the class that the cool stuff are not only in Windows. As a recomendation of one of Eliah Kagan, I'm putting the output of: sudo lshw -C video *-display:0 description: VGA compatible controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 07 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:46 memory:f6c00000-f6ffffff memory:e0000000-efffffff ioport:efe8(size=8) *-display:1 UNCLAIMED description: Display controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2.1 bus info: pci@0000:00:02.1 version: 07 width: 64 bits clock: 33MHz capabilities: pm bus_master cap_list configuration: latency=0 resources: memory:f6b00000-f6bfffff And I'm not using Unity - it don't there anyways -, I'm using instead Gnome Shell.

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  • Setting up Apache directory root behavior

    - by Corey
    I'm running Apache on a Windows machine for local testing and I'm new to it. Currently, if I navigate to localhost/ in a web browser, it will display an index.html page if one exists. Otherwise, it will display the directory listing. How can I make it so that navigating to a root directory will display more than index.html? What I need is so that if either: index.html, index.htm, or index.php exist, it will navigate to one of those. How can I disable showing directory roots? I would like it to return a 403 Forbidden error if no index page exists.

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  • Accidentally Changed Dual Monitor Setup and don't know how to reset it

    - by user203783
    I have a dual monitor setup with my laptop and an external Asus monitor running under Ubuntu 11.10. When I first started using Ubuntu, it synced both screens. What showed up on my laptop showed up on my eternal monitor. Last night, I accidentally knocked the HDMI cable from its port (not that unusual in the tight space I work in). When I plugged it back in, as usual, the external monitor only displayed my wallpaper. Usually, I just restart Ubuntu and it resets, but last night what I now realize was the display console came up and somehow I changed the setup. Now the two screens show different jobs so to speak. Also, the external monitor doesn't display the ribbon, making switching between Firefox tabs and windows or apps jarring. I write for a living and need to quickly check bits of research, notes or sources while writing and the extra switching between mouse pad and external mouse to get one or the other screen to respond interrupts my work flow. The only technical help I can offer is when the display console popped up, the graphical representation of the screens was that the external screen appeared layered over by about one-quarter of the laptop screen. Again, these were icons. I tried to replicate that after I obviously screwed things up. If someone could help. I would appreciate it. If I have to use terminal, that's fine. I started using computers for writing back when they were green DOS prompts. There's a certain elegance to prompt commands to me. Maybe it's the writer in me. Again, if anyone can help me return my screens to sync under Ubuntu 11.10, I would greatly appreciate it.

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  • Windows 8: Multiple monitors with varying DPI? [closed]

    - by Sid
    Possible Duplicate: Dual monitors on Windows - How do I set a different DPI or text size on each monitor? I'm running Windows 8 on my Macbook Pro Retina (220dpi) which has an external 24" monitor (~96 dpi). In Mac OS 10.8.2, the display settings seem ok and I can actually use both displays without usability issues. I don't know what scaling settings etc it uses but it looks fine. On Windows 8, however when I boost the DPI settings to take advantage of the retina display, it blows up the display on the external monitor - text is giant sized. How can I tell Windows 8 to use the real DPI settings of each monitor? NOTE: I'm not asking for Windows 7.

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  • Problem with dual monitor

    - by Gernot
    I have a laptop with a nvidia optimus graka. I'm also useing a 23" external monitor. It never really worked... . After installation (it was a clean installation) the 23" monitor worked as it should, but the LCD from the laptop wasn't at the right resolution. And every time i tried to change this the PC crashed. Today i had a litle bit of time so i decided to solve this problem. I've tried a few things ( e.g. I've installed bumblebee with the nvidia driver and tested it. It's working...) but nothing solved my problem. Instead of getting any closer to the solution, it's gotten even more strange now... . Now, the display setting isn't recognizing a 2nd monitor at all. But I get on the 23" monitor (which is not shown in the display setting) a screen with the same resolution as the one on the laptop. The display settings looks so: Any help would be wonderful.

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  • Web application access different between Domain Name and IP

    - by h82
    in our office, we have a web application running. When we access the application by the domain name, http://server.domain.com/application/name it will display the current version of application. However, when we go by the IP address, http://192.168.1.111/application/name it will display the old version of that application. One thing is that we can access that application either by http://server.domain.com/ (it will be redirected to the long URL automatically) or http://server.domain.com/application/name when we are using domain name. But only accessible via the exact URL when we use IP address. Why is it showing the old version and how can it be corrected? It is running JRun4, Apache on Red hat. I've checked in httpd.conf a bit but could not find any. Please advice what should be done to display the same (updated version) when we access using domain name or IP address. Thank you.

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  • Video quality too bad while playing (any) videos in Intel GM965/GL960 Integrated Graphics Controller Ubuntu 12.04

    - by Sukhdev
    I have searched blogs and forums, installed several drivers, but can't find a solution that can provide equivalent video quality as that of Windows 7. Kindly help. Video quality specially color is too bad while playing with any media player. Configuration details are: Ubuntu - 12.04 Intel Corporation Mobile GM965/GL960 Integrated The results of the following commands are a) sudo lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (primary) (rev 0c) b) find /dev -group video /dev/fb0 /dev/dri/card0 /dev/dri/controlD64 /dev/agpgart c) glxinfo | grep -i vendor server glx vendor string: SGI client glx vendor string: ATI OpenGL vendor string: Tungsten Graphics, Inc d) sudo lshw -C video *-display:0 description: VGA compatible controller product: Mobile GM965/GL960 Integrated Graphics Controller (primary) vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 0c width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:44 memory:fea00000-feafffff memory:e0000000-efffffff ioport:efe8(size=8) *-display:1 UNCLAIMED description: Display controller product: Mobile GM965/GL960 Integrated Graphics Controller (secondary) vendor: Intel Corporation physical id: 2.1 bus info: pci@0000:00:02.1 version: 0c width: 64 bits clock: 33MHz capabilities: pm bus_master cap_list configuration: latency=0 resources: memory:feb00000-febfffff I have spent days installing various drivers, and then un-installing but can't come up with a solution. Please help.

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  • Custom internal search engine [migrated]

    - by nobody
    I am building a social network, and I need a simple internal search engine that will display a list of all website users starting with the ones that have the specific keyword in their username. So here is what i need: a search engine that will take a keyword. the search engine will open a new page with a list of all website users, displaying first the users that have the specific keyword in their username. display your username in the placeholder. So, here is what I have so far: <div class="logobox r"> <form method="post" action="../sity/search.php"> <!--will redirect you to a new page with a list of all website users.--> <input type="text" class="logo" name="searchUser" placeholder="<?php echo $comObj->getSession('username')?>"> <!--will take a keyword as a imput, and will display your username in the placeholder--> <button type="submit" class="sity" value="sity">sity</button> </form> </div> And here is the searchUser function: function searchUser($keyword) { $commObj = new common; $sql = "SELECT `id`,`username`, `profile_pic` FROM ".$this->tables['user']." WHERE `username` LIKE '%".$keyword."%' AND `id` <> ".$commObj->getSession('userid'); $result = $this->selectAll($sql); unset($this->rsa); return $result; } The problem is that when you click on the search box, instead of letting you to enter a keyword, the page will logout you from the website. I still can't figure out why. Here is the link to the website: www.sity.net Any suggestion will be highly appreciated. Thanks

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  • Multiple viewport problem

    - by PSilo
    I'm setting up so I can switch between either one or four viewports but I got some trouble. In my bottom right viewport I got camera view, the same camera that I can switch to full view on. The other three viewports are working with fixed locations but the bottom right viewport is compressed on the y scale and half of the picture on the x scale is missing. void display(int what) { if(what==5){glViewport(0, 0, w, h); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); ca.lookAt();} if(what==1){glViewport(0, 0, w/2, h/2); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(75,15,-5,0,5,-5,0,1,0);} if(what==2){glViewport(w/2, h/2, w, h); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0,110,0,20,0,20,1,0,0);} if(what==3){glViewport(w/2, 0, w, h/2); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, float(320) / float(240), 0.1f, 100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); ca.lookAt();} if(what==4){glViewport(0, h/2, w/2, h); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(185,75,25,0,28,0,0,1,0);} //glMatrixMode(GL_MODELVIEW); //glLoadIdentity(); ////gluLookAt(cos(shared.time) * shared.distance, 10, sin(shared.time) * shared.distance, 0, 0, 0, 0, 1, 0); // Roterar kameran kring origo genom att skapa en ny vymatris varje bildruta ////ca.orbitYaw(0.05); //ca.lookAt(); glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawScene(); drawCamera(); glutSwapBuffers(); } void viewport(){ glEnable(GL_SCISSOR_TEST); if(!divided_view_port) { glViewport(0, 0, w, h); glScissor(0,0,640,480); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 100.0f); display(5); } else { ////////////////////// bottom left - working glViewport(0, 0, w/2, h/2); glScissor(0,0,w/2,h/2); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 300.0f); display(1); ////////////////////// ////////////////////// top right - working glViewport(w/2, h/2, w, h); glScissor(w/2,h/2,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 300.0f); display(2); ////////////////////// ////////////////////// bottom right -working glViewport(w/2, 0, w, h/2); glScissor(w/2,0,w,h/2); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 300.0f); display(3); //////////////////////// ////////////////////////// top left glViewport(0, h/2, w/2, h); glScissor(0,h/2,w/2,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 300.0f); display(4); /////////////////////////// } glDisable(GL_SCISSOR_TEST); glMatrixMode(GL_MODELVIEW); }

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  • Marrying Core Animation with OpenGL ES

    - by Ole Begemann
    Edit: I suppose instead of the long explanation below I might also ask: Sending -setNeedsDisplay to an instance of CAEAGLLayer does not cause the layer to redraw (i.e., -drawInContext: is not called). Instead, I get this console message: <GLLayer: 0x4d500b0>: calling -display has no effect. Is there a way around this issue? Can I invoke -drawInContext: when -setNeedsDisplay is called? Long explanation below: I have an OpenGL scene that I would like to animate using Core Animation animations. Following the standard approach to animate custom properties in a CALayer, I created a subclass of CAEAGLLayer and defined a property sceneCenterPoint in it whose value should be animated. My layer also holds a reference to the OpenGL renderer: #import <UIKit/UIKit.h> #import <QuartzCore/QuartzCore.h> #import "ES2Renderer.h" @interface GLLayer : CAEAGLLayer { ES2Renderer *renderer; } @property (nonatomic, retain) ES2Renderer *renderer; @property (nonatomic, assign) CGPoint sceneCenterPoint; I then declare the property @dynamic to let CA create the accessors, override +needsDisplayForKey: and implement -drawInContext: to pass the current value of the sceneCenterPoint property to the renderer and ask it to render the scene: #import "GLLayer.h" @implementation GLLayer @synthesize renderer; @dynamic sceneCenterPoint; + (BOOL) needsDisplayForKey:(NSString *)key { if ([key isEqualToString:@"sceneCenterPoint"]) { return YES; } else { return [super needsDisplayForKey:key]; } } - (void) drawInContext:(CGContextRef)ctx { self.renderer.centerPoint = self.sceneCenterPoint; [self.renderer render]; } ... (If you have access to the WWDC 2009 session videos, you can review this technique in session 303 ("Animated Drawing")). Now, when I create an explicit animation for the layer on the keyPath @"sceneCenterPoint", Core Animation should calculate the interpolated values for the custom properties and call -drawInContext: for each step of the animation: - (IBAction)animateButtonTapped:(id)sender { CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"sceneCenterPoint"]; animation.duration = 1.0; animation.fromValue = [NSValue valueWithCGPoint:CGPointZero]; animation.toValue = [NSValue valueWithCGPoint:CGPointMake(1.0f, 1.0f)]; [self.glView.layer addAnimation:animation forKey:nil]; } At least that is what would happen for a normal CALayer subclass. When I subclass CAEAGLLayer, I get this output on the console for each step of the animation: 2010-12-21 13:59:22.180 CoreAnimationOpenGL[7496:207] <GLLayer: 0x4e0be20>: calling -display has no effect. 2010-12-21 13:59:22.198 CoreAnimationOpenGL[7496:207] <GLLayer: 0x4e0be20>: calling -display has no effect. 2010-12-21 13:59:22.216 CoreAnimationOpenGL[7496:207] <GLLayer: 0x4e0be20>: calling -display has no effect. 2010-12-21 13:59:22.233 CoreAnimationOpenGL[7496:207] <GLLayer: 0x4e0be20>: calling -display has no effect. ... So it seems that, possibly for performance reasons, for OpenGL layers, -drawInContext: is not getting called because these layers do not use the standard -display method to draw themselves. Can anybody confirm that? Is there a way around it? Or can I not use the technique I laid out above? This would mean I would have to implement the animations manually in the OpenGL renderer (which is possible but not as elegant IMO).

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  • searchdisplaycontroller: change the text of the searchbar

    - by kudorgyozo
    Hello, SHORT DESCRIPTION OF PROBLEM: I want to set the text of a searchbar without automatically triggering the search display controller that is bound to it. LONG DESCRIPTION OF PROBLEM: I have an iphone application with a search bar and a search display controller. The searchdisplaycontroller is used for autocomplete. For autocomplete i use an sqlite database. The user enters the first few letters of a keyword and the result are shown in the table of the searchdisplaycontroller. An sql select query is executed for every character typed. this part works ok, the letters have been entered and the results are visible. The problem is the following: If the user selects a row from the table I want to change the text of the searchbar to the text that was selected in the autocomplete results table. I also want to hide the search display controller. This is not working. After the search display controller disappears the textbox in the search bar is empty. I have no idea what's wrong. I didn't think something so simple as changing the text of a textbox can get so complicated. I have tried to change the text in 2 methods: First in the didSelectRowAtIndexPath method (for the search results table of the search display controller), but that didn't help. The text was there while the search display controller was active (animating away) but after that the textbox was empty. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"didSelectRowAtIndexPath"); if (allKeywords.count 0) { didSelectKeyword = TRUE; self.selectedKeyword = (NSString *)[allKeywords objectAtIndex: indexPath.row]; NSLog(@"keyword didselectrow at idxp: %@", self.selectedKeyword); shouldReloadResults = FALSE; [[self.mainViewController keywordSearchBar] setText: selectedKeyword]; //shouldReloadResults = TRUE; [[mainViewController searchDisplayController] setActive:NO animated: YES]; } } I also tried to change it in the searchDisplayControllerDidEndSearch method but that didn't help either. The textbox was...again.. empty. edit: actually it wasnt empty the text was there but after the disappearing animation the results of the autocomplete table are still there. So it ends up getting worse. - (void)searchDisplayControllerDidEndSearch:(UISearchDisplayController *)controller { NSLog(@"searchDisplayControllerDidEndSearch"); if (didSelectKeyword) { shouldReloadResults = FALSE; NSLog(@"keyword sdc didendsearch: %@", selectedKeyword); [[mainViewController keywordSearchBar] setText: selectedKeyword]; // In this method i call another method which selects the data from sqlite. This part is working. - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { NSLog(@"shouldReloadResults : %i", shouldReloadResults); if (shouldReloadResults) { NSLog(@"shouldReloadTableForSearchString: %@", searchString); [self GetKeywords: searchString : @"GB"]; NSLog(@"shouldReloadTableForSearchString vege"); return YES; } return NO; } Please ask me if it's not clear what my problem is. I need your help. Thank you

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  • Pyramind of DIVs

    - by sebastian
    Hi there, I'm trying to build a pyramid that's made of 4 DIVs. The layout looks like this: ------ | #1 | ------ ---------------- | #2 | #3 | #4 | ---------------- Moreover I need 3 additional DIVs starting at the center DIV (#3) and containing either #1, #2 or #3 additionally. These DIVs are used the build a sliding effect with jQueryUI later on. It's supposed to look like #1, #2 and #4 slide out of #3. The margin between the DIVs is supposed to be 2 pixels. I also want the whole block to be centered. Even with display: inline; and position: absolute; enabled on the visible and invisible DIVs I can't get the layout right. I used some negative margins and when it looked ok for the first time I saw that my top DIV was positioned outside of the html body. I suppose there is a more simple and elegant way to achieve what I want. Thanks in advance Sebastian Here's what I've got so far: HTML: <div id="centerbox"> <div id="main">main</div> <div id="rail_top"> <div id="top">top</div> </div> <div id="rail_left"> <div id="left">left</div> </div> <div id="rail_right"> <div id="right">right</div> </div> </div> CSS: #centerbox { height: 602px; width: 904px; margin-top: 640px; margin-left: auto; margin-right: auto; } /* blue */ #main { background-color: #33F; height: 300px; width: 300px; margin: 2px; z-index: 9999; position: absolute; display: inline; margin-left: 302px; } /* green */ #top { background-color: #3F0; height: 300px; width: 300px; z-index: 1; position: absolute; display: inline; } /* pink */ #left { background-color: #F06; height: 300px; width: 300px; z-index: 1; } /* orange */ #right { background-color: #FC0; height: 300px; width: 300px; z-index: 1; margin-left: 302px; } #rail_top { height: 602px; width: 300px; display: inline; position: absolute; margin-top: -300px; margin-left: 302px; } #rail_left { height: 300px; width: 602px; float: left; position: absolute; display: inline; margin-top: 2px; } #rail_right { height: 300px; width: 602px; float: right; position: absolute; display: inline; margin-left: 302px; margin-top: 2px; }

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  • using PixelBender to double the size of a bitmap

    - by jedierikb
    I have a performance question about pixel bender. I want to enlarge many BitmapData (double their size into new BitmapData). I was doing this with as3, but wanted to use pixel bender to get better performance. On my machines, I get great comparative performance out of many pixel bender demonstrations. To my surprise (or bad coding / understanding), I am getting much worse performance out of pixel bender -- 2 seconds to do 3000 scalings vs .5 seconds! I expected to get at least the same performance as as3. What am I doing wrong? I got the straightforward pixel bender code here (and it is included below for easy reference). package { import aCore.aUtil.timingUtils; import flash.display.BitmapData; import flash.display.Shader; import flash.display.ShaderJob; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; import flash.geom.Matrix; public class flashFlash extends Sprite { [Embed ( source="pixelbender/bilinearresample.pbj", mimeType="application/octet-stream" ) ] private static var BilinearScaling:Class; public function flashFlash( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { removeEventListener( Event.ENTER_FRAME, efCb, false ); traceTime( "init" ); var srcBmd:BitmapData = new BitmapData( 80, 120, false, 0 ); var destBmd:BitmapData = new BitmapData( 160, 240, false, 0 ); var mx:Matrix = new Matrix( ); mx.scale( 2, 2 ); for (var i:uint = 0; i < 3000; i++) { destBmd.draw( srcBmd, mx ); } traceTime( "scaled with as3" ); // create and configure a Shader object var shader:Shader = new Shader( ); shader.byteCode = new BilinearScaling( ); shader.data.scale.value = [2]; shader.data.src.input = srcBmd; for (var j:uint = 0; j < 3000; j++) { var shaderJob:ShaderJob = new ShaderJob( ); shaderJob.shader = shader; shaderJob.target = destBmd; shaderJob.start( true ); } traceTime( "scaled with pixel bender bilinearresample.pbj" ); } private static var _lastTraceTime:Number = new Date().getTime(); public static function traceTime( note:String ):Number { var nowTime:Number = new Date().getTime(); var diff:Number = (nowTime-_lastTraceTime); trace( "[t" + diff + "] " + note ); _lastTraceTime = nowTime; return diff; } } } And the pixel bender code: <languageVersion : 1.0;> kernel BilinearResample < namespace : "com.brooksandrus.pixelbender"; vendor : "Brooks Andrus"; version : 1; description : "Resizes an image using bilinear resampling. Constrains aspect ratio - divide Math.max( input.width / output.width, input.height / output.height ) and pass in to the scale parameter"; > { parameter float scale < minValue: 0.0; maxValue: 1000.0; defaultValue: 1.0; >; input image4 src; output pixel4 dst; void evaluatePixel() { // scale should be Math.max( src.width / output.width, src.height / output.height ) dst = sampleLinear( src, outCoord() * scale ); // bilinear scaling } }

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  • java - BigDecimal

    - by Mk12
    I was trying to make my own class for currencies using longs, but Apparently I should use BigDecimal (and then whenever I print it just add the $ sign before it). Could someone please get me started? What would be the best way to use BigDecimals for Dollar currencies, like making it at least but no more than 2 decimal places for the cents, etc. The api for BigDecimal is huge, and I don't know which methods to use. Also, BigDecimal has better precision, but isn't that all lost if it passes through a double? if I do new BigDecimal(24.99), how will it be different than using a double? Or should I use the constructor that uses a String instead? EDIT: I decided to use BigDecimals, and then use: private static final java.text.NumberFormat moneyt = java.text.NumberFormat.getCurrencyInstance(); { money.setRoundingMode(RoundingMode.HALF_EVEN); } and then whenever I display the BigDecimals, to use money.format(theBigDecimal). Is this alright? Should I have the BigDecimal rounding it too? Because then it doesn't get rounded before it does another operation.. if so, could you show me how? And how should I create the BigDecimals? new BigDecimal("24.99") ? Well, after many comments to Vineet Reynolds (thanks for keeping coming back and answering), this is what I have decided. I use BigDecimals and a NumberFormat. Here is where I create the NumberFormat instance. private static final NumberFormat money; static { money = NumberFormat.getCurrencyInstance(Locale.CANADA); money.setRoundingMode(RoundingMode.HALF_EVEN); } Here is my BigDecimal: private final BigDecimal price; Whenever I want to display the price, or another BigDecimal that I got through calculations of price, I use: money.format(price) to get the String. Whenever I want to store the price, or a calculation from price, in a database or in a field or anywhere, I use (for a field): myCalculatedResult = price.add(new BigDecimal("34.58")).setScale(2, RoundingMode.HALF_EVEN); .. but I'm thinking now maybe I should not have the NumberFormat round, but when I want to display do this: System.out.print(money.format(price.setScale(2, RoundingMode.HALF_EVEN); That way to ensure the model and things displayed in the view are the same. I don't do: price = price.setScale(2, RoundingMode.HALF_EVEN); Because then it would always round to 2 decimal places and wouldn't be as precise in calculations. So its all solved now, I guess. But is there any shortcut to typing calculatedResult.setScale(2, RoundingMode.HALF_EVEN) all the time? All I can think of is static importing HALF_EVEN... EDIT: I've changed my mind a bit, I think if I store a value, I won't round it unless I have no more operations to do with it, e.g. if it was the final total that will be charged to someone. I will only round things at the end, or whenever necessary, and I will still use NumberFormat for the currency formatting, but since I always want rounding for display, I made a static method for display: public static String moneyFormat(BigDecimal price) { return money.format(price.setScale(2, RoundingMode.HALF_EVEN)); } So values stored in variables won't be rounded, and I'll use that method to display prices.

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  • Show MapView on PopupWindow

    - by Ali Nadi
    I want to show MapView on PopupWindow and get error when press-on Map. Please help! Liste.java MapView mapView; View view; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.liste); LayoutInflater mInflater = (LayoutInflater) this.getSystemService(Context.LAYOUT_INFLATER_SERVICE); view = mInflater.inflate(R.layout.pop_up, (ViewGroup) findViewById(R.id.popup_element), false); mapView = (MapView) view.findViewById(R.id.mapview_popup); listView.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View v, int position, long id) { initiatePopupWindow(earthQuakeList.get(position)); } }); } private void initiatePopupWindow(EqData data) { try { mapView.setBuiltInZoomControls(true); List<Overlay> mapOverlays = mapView.getOverlays(); Drawable marker = this.getResources().getDrawable(R.drawable.marker1); HaritaOverlay itemizedoverlay = new HaritaOverlay(marker, this); Coordination coord = data.getCoordination(); GeoPoint point = new GeoPoint( (int)coord.latitude, (int)coord.longitude); OverlayItem overlayitem = new OverlayItem(point, data.lokasyon, data.name); itemizedoverlay.addOverlay(overlayitem); mapOverlays.add(itemizedoverlay); Display display = getWindowManager().getDefaultDisplay(); pw = new PopupWindow(view, display.getWidth(), display.getHeight()/2, true); // display the popup in the center pw.showAtLocation(view, Gravity.CENTER, 0, display.getHeight()/2); } catch (Exception e) { e.printStackTrace(); } } pop_up.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:baselineAligned="false" android:orientation="vertical" android:weightSum="540" android:id="@+id/popup_element" > ... <LinearLayout android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="440" > <com.google.android.maps.MapView android:id="@+id/mapview_popup" android:layout_width="fill_parent" android:layout_height="fill_parent" android:apiKey="@string/ApiMapKey" android:clickable="true" /> </LinearLayout> Error 07-23 17:36:28.820: E/MapActivity(12413): Couldn't get connection factory client 07-23 17:36:37.760: E/AndroidRuntime(12413): FATAL EXCEPTION: main 07-23 17:36:37.760: E/AndroidRuntime(12413): android.view.WindowManager$BadTokenException: Unable to add window -- token android.view.ViewRoot$W@40590b70 is not valid; is your activity running? 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.ViewRoot.setView(ViewRoot.java:528) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:177) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:91) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.Window$LocalWindowManager.addView(Window.java:465) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.widget.ZoomButtonsController.setVisible(ZoomButtonsController.java:370) 07-23 17:36:37.760: E/AndroidRuntime(12413): at com.google.android.maps.MapView.displayZoomControls(MapView.java:1053) 07-23 17:36:37.760: E/AndroidRuntime(12413): at com.google.android.maps.MapView$1.onDown(MapView.java:341) 07-23 17:36:37.760: E/AndroidRuntime(12413): at com.google.android.maps.GestureDetector.onTouchEvent(GestureDetector.java:488) 07-23 17:36:37.760: E/AndroidRuntime(12413): at com.google.android.maps.MapView.onTouchEvent(MapView.java:683) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.View.dispatchTouchEvent(View.java:3901) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:869) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:869) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.ViewRoot.deliverPointerEvent(ViewRoot.java:2200) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.ViewRoot.handleMessage(ViewRoot.java:1884) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.os.Handler.dispatchMessage(Handler.java:99) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.os.Looper.loop(Looper.java:130) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.app.ActivityThread.main(ActivityThread.java:3835) 07-23 17:36:37.760: E/AndroidRuntime(12413): at java.lang.reflect.Method.invokeNative(Native Method) 07-23 17:36:37.760: E/AndroidRuntime(12413): at java.lang.reflect.Method.invoke(Method.java:507) 07-23 17:36:37.760: E/AndroidRuntime(12413): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:847) 07-23 17:36:37.760: E/AndroidRuntime(12413): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:605) 07-23 17:36:37.760: E/AndroidRuntime(12413): at dalvik.system.NativeStart.main(Native Method)

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  • mediaelement.js control sizes are wrong when clip nested in a hidden element

    - by Martin Francis
    It's a nasty one this. In an audio control placed within a container element whose display property is initially set to none, the audio clip does NOT correctly size the progress bar when it is initialised. This is clear when the container's display property is changed from 'none' to '' (which is equivalent to 'static'). But who would ever do that? I make extensive use of 'tabbed' display arrangements on community sites like this one: http://www.churchesInBracebridge.ca Owing to the page arrangement, the audio controls which you see under 'sermons' (which at the time of writing still using Flash rather than John's excellent library here) are initially rendered in a div that is hidden. Simplified Test case Rather than have anyone have to wade through all of that, here's a much simplified test case: http://jsfiddle.net/sJL6T/36 Here's the full page source for those who'd prefer to work with it that way. <!DOCTYPE html> <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8"/> <title>MediaElementPlayer.js</title> <script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script> <script src="http://mediaelementjs.com/js/mejs-2.13.1/mediaelement-and-player.js"></script> <link rel="stylesheet" href="http://mediaelementjs.com/js/mejs-2.13.1/mediaelementplayer.css" /> <script type="text/javascript"> function toggle(id){ document.getElementById(id).style.display= (document.getElementById(id).style.display=='none' ? '' : 'none'); } </script> </head> <body> <h1>MediaElementPlayer.js</h1> <h2 onclick="return toggle('test1')">Initially Hidden (Click to toggle)</h2> <div id='test1' style='display:none'> <audio controls="controls"> <source src="http://mediaelementjs.com/media/AirReview-Landmarks-02-ChasingCorporate.mp3" type="audio/mp3" /> </audio> </div> <h2 onclick="return toggle('test2')">Initially Shown (Click to toggle)</h2> <div id='test2' style=''> <audio controls="controls"> <source src="http://mediaelementjs.com/media/AirReview-Landmarks-02-ChasingCorporate.mp3" type="audio/mp3" /> </audio> </div> <script> $('audio').mediaelementplayer(); </script> </body> </html> Possible Workarounds Now I know that Google maps has the same quirk and there are two possible ways I've used to deal with that: Use absolute positioning in a displayed div to place the element 10,000px to the left then bring it onto the stage when we want to see it Have the map pane displayed when loading then hide it as soon as it's loaded (ugly I know, but it usually works) However either approach would be a pain to do, as I have a lot of legacy code using the simpler div hiding method. I know that JQuery can get the dimensions of an element event if it is hidden - someone thoughtfully fiddled that and it does work: http://jsfiddle.net/sJL6T/9 Perhaps it may be possible to modify the actual library to find correct dimensions, even if the container itself is hidden? That would be wonderful, if it can be done! Initial experiments on mediaelement-and-player.js code I found that when I provided a fixed value in the setControlsSize function for railWidth, I got consistent results with both controls in the test case above (and obviously I'm working with my own copy of the library to do that, not the one stored at mediaelementjs.com): // outer area rail.width(railWidth); Change to this: // outer area railWidth=216; rail.width(railWidth); Many thanks in anticipation! Martin Francis <<

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  • IF Statement in VBA

    - by Edmond
    Private Sub sendemail(esubj) Sheets("Actual").Select myfridate = Cells(1, 3).Value myfridate = DateAdd("d", -2, myfdate) myfridate = Format(myfridate, "mm-dd-yy") Sheets("Actual").Select mysatdate = Cells(1, 3).Value mysatdate = DateAdd("d", -1, myfdate) mysatdate = Format(mysatdate, "mm-dd-yy") If Weekday(Now()) = vbMonday Then Set omail = CreateItem(olMailItem) ROW_BEGIN = 1 ROW_END = 72 Sheet1.Activate Range("I7").Select fileSat = "\\FINANCE\Daily Report\" fileSat = fileSat & Left(Range("I7"), 3) & Right(Year(Date), 2) fileSat = fileSat & "\Key Report - " & mysatdate & ".xls" Sheet1.Activate Range("I7").Select fileSun = "\\FINANCE\Daily Report\" fileSun = fileSun & Left(Range("I7"), 3) & Right(Year(Date), 2) fileSun = fileSun & "\Key Report - " & mysundate & ".xls" Sheet1.Activate Range("I7").Select fileFri = "\\FINANCE\Daily Report\" fileFri = fileFri & Left(Range("I7"), 3) & Right(Year(Date), 2) fileFri = fileFri & "\Key Report - " & myfridate & ".xls" With omail .Subject = "M Daily Report" .BodyFormat = olFormatHTML .HTMLBody = "<a href ='" & fileFri & "'>Key Report - " & myfridate & "</a><br><a href ='" & fileSat & "'>Key Indicator Daily Report - " & mysatdate & "</a><br><a href ='" & fileSun & "'>Key Indicator Daily Report - " & mysundate & "</a>" .To = "Me" .Display End With Set omail1 = CreateItem(olMailItem) With omail1 .Subject = "R Daily Report" .BodyFormat = olFormatHTML .To = "You" .Attachments.Add fileFri .Attachments.Add fileSat .Attachments.Add fileSun .Display End With Set omail2 = CreateItem(olMailItem) With omail2 .Subject = "Mc Daily Report" .BodyFormat = olFormatHTML .To = "them" .Attachments.Add fileFri .Attachments.Add fileSat .Attachments.Add fileSun .Display End With Else ROW_BEGIN = 1 ROW_END = 72 Sheet1.Activate Range("I7").Select fileSun = "\\FINANCE\Key Indicator\" fileSun = fileSun & Left(Range("I7"), 3) & Right(Year(Date), 2) fileSun = fileSun & "\Key Report - " & mysundate & ".xls" Set omail = CreateItem(olMailItem) With omail .Subject = "M Daily Report" .BodyFormat = olFormatHTML .HTMLBody = "<a href ='" & fileSun & "'>Key Report - " & mysundate & "</a>" .To = "Me" .Display End With Set omail1 = CreateItem(olMailItem) With omail1 .Subject = "R Daily Report" .BodyFormat = olFormatHTML .To = "You" .Attachments.Add fileSun .Display End With Set omail2 = CreateItem(olMailItem) With omail2 .Subject = "Mc Daily Report" .BodyFormat = olFormatHTML .To = "them" .Attachments.Add fileSun .Display End With End If 'ActiveWorkbook.Close Set omail = Nothing End Sub I have code in vba, where if the weekday is monday, excel will generate 3 emails with 3 attachements/links. But if it is not Monday, excel will generate 3 emails with only 1 attachment/link. My issue is that In my excel spreadsheet there is a tab called Actual and it is populated with a date. If this date within my excel spreadsheet is changed on a monday, to any other day of the week, my vba code will still treat the program as if it is Monday. I need an IF statement that will allow the 3 emails with the 3 attachements/links to generate given the date typed in on the Actual tab within my spreadsheet. I hope this isnt confusing.

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  • Search Form in Responsive Design - Remove Search button on Mobile

    - by Kevin
    I'm working with a search box in the header of a responsive website. On desktop/tablet widths, there's a search input field and a styled 'search' button to the right. You can type in a search term and either click 'SEARCH' button or just hit enter on the keyboard with the same result. When you scale down to mobile widths, the search input field fills the width of the screen. The submit button falls below it. On a desktop, clicking the button or hitting enter activate the search. On an actual iphone phone, you can hit the 'SEARCH' button, but the native mobile keyboard that rises from the bottom of the screen has a search button where the enter/return key would normally be. It seems to know I'm in a form and the keyboard automatically gives me the option to kick off the search by basically hitting the ENTER key location....but it says SEARCH. So far so good. I figure I don't need the button in the header on mobile since it's already in the keyboard. Therefore, I'll hide the button on mobile widths and everything will be tighter and look better. So I added this to my CSS to hide it in mobile: #search-button {display: none;} But now the search doesn't work at all. On mobile, I don't get the option in the keyboard that showed up before and if I just hit enter, it doesn't work at all. On desktop at mobile width, hitting enter also not longer works. So clearly by hiding the submit/search button, the phone no longer gave me the native option to run the search. In addition, on the desktop at mobile width, even hitting enter inside the search input box also fails to launch the the search. Here's my search box: <form id="search-form" method="get" accept-charset="UTF-8, utf-8" action="search.php"> <fieldset> <div id="search-wrapper"> <label id="search-label" for="search">Item:</label> <input id="search" class="placeholder-color" name="item" type="text" placeholder="Item Number or Description" /> <button id="search-button" title="Go" type="submit"><span class="search-icon"></span></button> </div> </fieldset> </form> Here's what my CSS looks like: #search-wrapper { float: left; display: inline-block; position: relative; white-space: nowrap; } #search-button { display: inline-block; cursor: pointer; vertical-align: top; height: 30px; width: 40px; } @media only screen and (max-width: 639px) { #search-wrapper { display: block; margin-bottom: 7px; } #search-button { /* this didn't work....it hid the button but the search failed to load */ display: none;*/ } } So.....how can I hide this submit button when I'm on a mobile screen, but still let the search run from the mobile keyboard or just run by hitting enter when in the search input box. I was sure that putting display:none on the search button at mobile width would do the trick, but apparently not. Thanks...

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  • opengl - Rendering multiple cubes

    - by opiop65
    I have this code (Doesn't work at all) static void initGl() { glViewport(0, 0, Display.getWidth(), Display.getHeight()); glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluPerspective(45.0f, Display.getWidth() / Display.getHeight(), 1.0f, 1000.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClearDepth(1.0f); glDepthFunc(GL_LEQUAL); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); } public static void renderGL() { glViewport(0, 0, Display.getWidth(), Display.getHeight()); glClearColor(0.0f, 0.0f, 0.0f, 0.5f); glLoadIdentity(); glTranslatef(0.0f, 0.0f, -60.0f); drawCube(); } public static void drawCube() { for (int x = 0; x < 100; x++) { for (int y = 0; y < 100; y++) { for (int z = 0; z < 100; z++) { glBegin(GL_QUADS); glColor3f(1, 0, 0); glVertex3f(-x, -y, z); glVertex3f(x, -y, z); glVertex3f(x, y, z); glVertex3f(-x, y, z); glColor3f(1, 0, 1); glVertex3f(x, -y, -z); glVertex3f(-x, -y, -z); glVertex3f(-x, y, -z); glVertex3f(x, y, -z); glColor3f(1, 1, 1); glVertex3f(-x, y, z); glVertex3f(x, y, z); glVertex3f(x, y, -z); glVertex3f(-x, y, -z); glColor3f(0, 0, 1); glVertex3f(x, -y, z); glVertex3f(-x, -y, z); glVertex3f(-x, -y, -z); glVertex3f(x, -y, -z); glColor3f(1, 1, 0); glVertex3f(x, -y, z); glVertex3f(x, -y, -z); glVertex3f(x, y, -z); glVertex3f(x, y, z); glColor3f(0, 2, 1); glVertex3f(-x, -y, -z); glVertex3f(-x, -y, z); glVertex3f(-x, y, z); glVertex3f(-x, y, -z); glEnd(); } } } All it does it freeze up the program and eventually it will render the red side of the cube. This obviously has to do with gltranslatef, but I don't know why that isn't working. My question is, how do I render multiple cubes at once? Are there any tutorials out there on voxel engines? Sorry for the horrible code, I realize I probably need a array to do this. I'm quite new at opengl.

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  • css style "bottom:0" in dynamic <div>

    - by baruch
    I have an absolutely positioned element at the bottom of a container element. The problem is that the content of the container changes dynamically (javascript). In FF it still works fine, but IE7 (didn't test any others) seems to calculate the position of the element relative to the top of the container on page loading, and then doesn't update it. examples: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="he"> <head> </head> <body> <div style="position:relative;" onmouseover="document.getElementById('test').style.display='block'" onmouseout="document.getElementById('test').style.display='none'"> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> <div id="test" style="display:none;"> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> </div> <div style="position:absolute;bottom:0;background-color:blue;"> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> </div> </div> </body> </html> and the opposite: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="he"> <head> </head> <body> <div style="position:relative;" onmouseover="document.getElementById('test').style.display='none'" onmouseout="document.getElementById('test').style.display='block'"> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> <div id="test" style="display:block;"> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> </div> <div style="position:absolute;bottom:0;background-color:blue;"> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> </div> </div> </body> </html> Any ideas/workarounds?

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  • Why is my GreaseMonkey function unexpectedly being called multiple times?

    - by Ryan Fisher
    I am missing something, I'm not sure why the function 'addIcon()' is being called multiple times. Given: <div class="ticketpostcontainer">Some text</div> <div class="ticketpostcontainer">Some text</div> <div class="ticketpostcontainer">Some text</div> Using the utility function waitForKeyElements, the result is that each div element receives my "collapse icon" three times: // ==UserScript== // @name Collapse Kayako Response // @grant Sandbox // @namespace http://my.chiromatrixbase.com/fisher.chiromatrix.com/collaps_div.js // @include http://imatrixsupport.com/* // @require http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js // ==/UserScript== /*jslint plusplus: true, undef: true, sloppy: true, vars: true, white: true, indent: 2, maxerr: 30 */ //Enable or disable GreaseMonkey function, GM_log var GM_Debug = 1; if (!GM_Debug) { var GM_log = function () {}; } //If FireBig is active, send GM log events to FB. if (unsafeWindow.console && GM_Debug) { var GM_log = unsafeWindow.console.log; } GM_log("Running collapse kayako response script"); //Don't run on frames or iframes. if (window.top !== window.self) { return; } waitForKeyElements(".ticketpostcontainer", addIcon); function addIcon() { var i, toCollapse = document.getElementsByClassName('ticketpostcontainer'), j = toCollapse.length; GM_log("Number of elements to collapse: " + toCollapse.length); for (i = 0; i < j; i++) { var curElement = toCollapse[i]; var p = document.createElement('p'); var a = document.createElement('a'); var span = document.createElement('span'); styleLink(a); styleParagraph(p); styleSpan(span); p.appendChild(a); p.appendChild(span); a.appendChild(document.createTextNode('-')); span.appendChild(document.createTextNode(' Some text')); a.addEventListener("click", toggle, false); curElement.parentNode.insertBefore(p, curElement); } function toggle(e) { if (this.firstChild.nodeValue === '-') { this.parentNode.nextSibling.style.display = 'none'; this.firstChild.nodeValue = '+'; this.nextSibling.style.display = 'inline'; } else { this.parentNode.nextSibling.style.display = 'block'; this.firstChild.nodeValue = '-'; this.nextSibling.style.display = 'none'; } e.preventDefault(); } function styleLink(a) { a.href = '#'; a.style.fontWeight = 'bold'; a.style.background = '#F6F1E7'; a.style.border = '1px solid #cccccc'; a.style.color = '#B24C58'; a.style.textDecoration = 'none'; a.style.width = '15px'; a.style.height = '15px'; a.style.textAlign = 'center'; a.style.fontSize = '100%'; a.style.margin = '0 5px 5px 8px'; a.style.cssFloat = 'left'; a.style.display = 'block'; a.style.lineHeight = '13px'; } function styleParagraph(p) { p.style.margin = '0 0 0 0'; p.style.lineHeight = '16px'; p.style.clear = 'both'; p.style.height = '15px'; } function styleSpan(span) { span.style.display = 'none'; } }

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