Search Results

Search found 7217 results on 289 pages for 'nice'.

Page 232/289 | < Previous Page | 228 229 230 231 232 233 234 235 236 237 238 239  | Next Page >

  • Doing without partial commits the "Mercurial way"

    - by David Moles
    Subversion shop considering switching to Mercurial, trying to figure out in advance what all the complaints from developers are going to be. There's one fairly common use case here that I can't see how to handle. I'm working on some largish feature, and I have a significant part of the code -- or possibly several significant parts of the code -- in pieces all over the garage floor, totally unsuitable for checkin, maybe not even compiling. An urgent bugfix request comes in. The fix is nice and local and doesn't touch any of the code I've been working on. I make the fix in my working copy. Now what? I've looked at "Mercurial cherry picking changes for commit" and "best practices in mercurial: branch vs. clone, and partial merges?" and all the suggestions seem to be extensions of varying complexity, from Record and Shelve to Queues. The fact that there apparently isn't any core functionality for this makes me suspect that in some sense this working style is Doing It Wrong. What would a Mercurial-like solution to this use case look like?

    Read the article

  • What is the corrrect way to increment a field making up part of a composit key

    - by Tr1stan
    I have a bunch of tables whose primary key is made up of the foreign keys of other tables (Composite key). Therefore for example the attributes (as a very cut down version) might look like this: A[aPK, SomeFields] 1:M B[bPK, aFK, SomeFields] 1:M C[cPK, bFK, aFK, SomeFields] as data this could look like: A[aPK, SomeFields]: 1, Foo 2, Bar B[bPK, aFK, SomeFields]: 1, 1, FooData1 2, 1, FooData2 1, 2, BarData1 2, 2, BarData2 C[cPK, bFK, aFK, SomeFields]: 1, 1, 1, FooData1More 2, 1, 1, FooData1More 1, 2, 1, FooData2More 2, 2, 1, FooData2More 1, 1, 2, BarData1More 2, 1, 2, BarData1More 1, 2, 2, BarData2More 2, 2, 2, BarData2More I've got this running in a MSSQL DBMS and I'm looking for the best way to increment the left most column, in each table when a new tuple is added to it. I can't use the Auto Increment Identity Specification option as that has no idea that it is part of a composite key. I also don't want to use any aggregate function such as: MAX(field)+1 as this will have adverse affects with multiple users inputting data, rolling back etc. There might however be a nice trigger based option here, but I'm not sure. This must be a common issue so I'm hoping that someone has a lovely solution. As a side which may or may not affect the answer, I'm using Entity Framework 1.0 as my ORM, within a c# MVC application.

    Read the article

  • Navigating through code with keyboard shortcuts

    - by MarceloRamires
    I'm starting to feel the need to run fastly through code with keyboard shortcuts, to arrive faster where I want to make any changes (avoiding use of mouse or long times holding [up], [left], [right] and [down]). I'm already using some: [home] - first position in current line [end] - last position in current line [ctrl] + [home] - first line of the entire code [ctrl] + [end] - last line of the entire code [pageup] - same vertical position, one screen above [pagedown] - same vertical position, one screen below [ctrl] + [pageup] - first line in current screen [ctrl] + [end] - last line in current screen [ctrl] + [left/right] - skipping word per word What have you got ? I use Visual Studio. (but I'm open to any answer, as I maybe can use others soon) obs: I've searched through stackoverflow and didn't find a nice question with this content, nor a list of keyboard code searching. If it's repeated, I'm sorry for not finding it, I'm here in my best intentions. This question is NOT about any shortcuts, and not only about visual studio, it's about running through code with shortcuts. Answers that suit the question so far: [Ctrl] + [-] - jumps to last cursor position [Ctrl] + [F3] - Jumps to next occurance of the word the curson is in [Shift] + [F3] - Same as the above, backwards. [F12] - Goes to definition of method/variable the cursor is in [Ctrl] + [ ] ] - Jumps to matching brace and select I'll ad more as there are answers.

    Read the article

  • How would you implement a hashtable in language x?

    - by mk
    The point of this question is to collect a list of examples of hashtable implementations using arrays in different languages. It would also be nice if someone could throw in a pretty detailed overview of how they work, and what is happening with each example. Edit: Why not just use the built in hash functions in your specific language? Because we should know how hash tables work and be able to implement them. This may not seem like a super important topic, but knowing how one of the most used data structures works seems pretty important to me. If this is to become the wikipedia of programming, then these are some of the types of questions that I will come here for. I'm not looking for a CS book to be written here. I could go pull Intro to Algorithms off the shelf and read up on the chapter on hash tables and get that type of info. More specifically what I am looking for are code examples. Not only for me in particular, but also for others who would maybe one day be searching for similar info and stumble across this page. To be more specific: If you had to implement them, and could not use built-in functions, how would you do it? You don't need to put the code here. Put it in pastebin and just link it.

    Read the article

  • Is there any benefit to my rather quirky character sizing convention?

    - by Paul Alan Taylor
    I love things that are a power of 2. I celebrated my 32nd birthday knowing it was the last time in 32 years I'd be able to claim that my age was a power of 2. I'm obsessed. It's like being some Z-list Batman villain, except without the colourful adventures and a face full of batarangs. I ensure that all my enum values are powers of 2, if only for future bitwise operations, and I'm reasonably assured that there is some purpose (even if latent) for doing it. Where I'm less sure, is in how I define the lengths of database fields. Again, I can't help it. Everything ends up being a power of 2. CREATE TABLE Person ( PersonID int IDENTITY PRIMARY KEY ,Firstname varchar(64) ,Surname varchar(128) ) Can any SQL super-boffins who know about the internals of how stuff is stored and retrieved tell me whether there is any benefit to my inexplicable obsession? Is it more efficient to size character fields this way? Can anyone pop in with an "actually, what you're doing works because ....."? I suspect I'm just getting crazier in my older age, but it'd be nice to know that there is some method to my madness.

    Read the article

  • Going "behind Hibernate's back" to update foreign key values without an associated entity

    - by Alex Cruise
    Updated: I wound up "solving" the problem by doing the opposite! I now have the entity reference field set as read-only (insertable=false updatable=false), and the foreign key field read-write. This means I need to take special care when saving new entities, but on querying, the entity properties get resolved for me. I have a bidirectional one-to-many association in my domain model, where I'm using JPA annotations and Hibernate as the persistence provider. It's pretty much your bog-standard parent/child configuration, with one difference being that I want to expose the parent's foreign key as a separate property of the child alongside the reference to a parent instance, like so: @Entity public class Child { @Id @GeneratedValue Long id; @Column(name="parent_id", insertable=false, updatable=false) private Long parentId; @ManyToOne(cascade=CascadeType.ALL) @JoinColumn(name="parent_id") private Parent parent; private long timestamp; } @Entity public class Parent { @Id @GeneratedValue Long id; @OrderBy("timestamp") @OneToMany(mappedBy="parent", cascade=CascadeType.ALL, fetch=FetchType.LAZY) private List<Child> children; } This works just fine most of the time, but there are many (legacy) cases when I'd like to put an invalid value in the parent_id column without having to create a bogus Parent first. Unfortunately, Hibernate won't save values assigned to the parentId field due to insertable=false, updatable=false, which it requires when the same column is mapped to multiple properties. Is there any nice way to "go behind Hibernate's back" and sneak values into that field without having to drop down to JDBC or implement an interceptor? Thanks!

    Read the article

  • Binding ComboBoxes to enums... in Silverlight!

    - by Domenic
    So, the web, and StackOverflow, have plenty of nice answers for how to bind a combobox to an enum property in WPF. But Silverlight is missing all of the features that make this possible :(. For example: You can't use a generic EnumDisplayer-style IValueConverter that accepts a type parameter, since Silverlight doesn't support x:Type. You can't use ObjectDataProvider, like in this approach, since it doesn't exist in Silverlight. You can't use a custom markup extension like in the comments on the link from #2, since markup extensions don't exist in Silverlight. You can't do a version of #1 using generics instead of Type properties of the object, since generics aren't supported in XAML (and the hacks to make them work all depend on markup extensions, not supported in Silverlight). Massive fail! As I see it, the only way to make this work is to either Cheat and bind to a string property in my ViewModel, whose setter/getter does the conversion, loading values into the ComboBox using code-behind in the View. Make a custom IValueConverter for every enum I want to bind to. Are there any alternatives that are more generic, i.e. don't involve writing the same code over and over for every enum I want? I suppose I could do solution #2 using a generic class accepting the enum as a type parameter, and then create new classes for every enum I want that are simply class MyEnumConverter : GenericEnumConverter<MyEnum> {} What are your thoughts, guys?

    Read the article

  • How to control dojo widget classes, or how to get fine-grained control of style

    - by djna
    I am creating a UI with dojo that is emulting some aspects of an existing thick client application. I need to programatically put two different menu bars on the same page. I have successfully created the two menu bars using new dijit.Menu(); new dijit.MenuItem(); and so on. Now I want to give them slightly different presentation styles. As I'm going to have quite a few pages of this sort my first thought is to use different CSS style classes. And that's the problem: when I create the Menu and it's items we get quite a set of HTML objects, each with CSS classes specified by dojo, and the classes are the same for the items associated with either menu. How can I best get specific control for any one menu? I could determine the dojo-generated ids for each item, and specify styles by ids, but that seems like hard work. Is there an sensible way to control the classes defined by dojo, or a nice CSS way to select only the items associated with one menu bar?

    Read the article

  • Multiple Inheritence with same Base Classes in Python

    - by Jordan Reiter
    I'm trying to wrap my head around multiple inheritance in python. Suppose I have the following base class: class Structure(object): def build(self, *args): print "I am building a structure!" self.components = args And let's say I have two classes that inherit from it: class House(Structure): def build(self, *args): print "I am building a house!" super(House, self).build(*args) class School(Structure): def build(self, type="Elementary", *args): print "I am building a school!" super(School, self).build(*args) Finally, a create a class that uses multiple inheritance: class SchoolHouse(School, House): def build(self, *args): print "I am building a schoolhouse!" super(School, self).build(*args) Then, I create a SchoolHouse object and run build on it: >>> sh = SchoolHouse() >>> sh.build("roof", "walls") I am building a schoolhouse! I am building a house! I am building a structure! So I'm wondering -- what happened to the School class? Is there any way to get Python to run both somehow? I'm wondering specifically because there are a fair number of Django packages out there that provide custom Managers for models. But there doesn't appear to be a way to combine them without writing one or the other of the Managers as inheriting from the other one. It'd be nice to just import both and use both somehow, but looks like it can't be done? Also I guess it'd just help to be pointed to a good primer on multiple inheritance in Python. I have done some work with Mixins before and really enjoy using them. I guess I just wonder if there is any elegant way to combine functionality from two different classes when they inherit from the same base class.

    Read the article

  • In Visual Studio (2008) is there a way to have a custom dependent file on another custom file?

    - by rball
    Instead of a *.cs code behind or beside I'd like to have a *.js file. I'm developing a MVC application an have no need for a code beside because I have controllers, but in certain cases it'd be nice to have a JavaScript code beside or some way to associate the file to the page it's being used on. I suppose I could just name them similarly, but I'm wanting to show the association if possible so there's no question about what the file is for. Typically what I'm talking about is within Visual Studio now under your Global.asax file you will have a plus sign to the left: + Global.asax Once you expand it you'll get - Global.asax Global.asax.cs I'd like the same thing to happen: + Home.spark - Home.spark Home.spark.js Updated: My existing csproj file has a path to the actual file, not sure if that's screwing it up. I've currently got: <ItemGroup> <Content Include="Views\User\Profile.spark.js"> <DependentUpon>Views\User\Profile.spark</DependentUpon> </Content> </ItemGroup> <ItemGroup> <Content Include="Views\User\Profile.spark" /> </ItemGroup> and it's simply just showing the files besides each other.

    Read the article

  • C++ iterators, default initialization and what to use as an uninitialized sentinel.

    - by Hassan Syed
    The Context I have a custom template container class put together from a map and vector. The map resolves a string to an ordinal, and the vector resolves an ordinal (only an initial string to ordinal lookup is done, future references are to the vector) to the entry. The entries are modified intrusively to contain a a bool "assigned" and an iterator_type which is a const_iterator to the container class's map. My container class will use RCF's serialization code (which models boost::serialization) to serialize my container classes to nodes in a network. Serializing iterator's is not possible, or a can of worms, and I can easily regenerate them onces the vectors and maps are serialized on the remote site. The Question I need to default initialize, and be able to test that the iterator has not been assigned to (if it is assigned it is valid, if not it is invalid). Since map iterators are not invalidated upon operations performed on it (unless of course items are removed :D) am I to assume that map<x,y>::end() is a valid sentinel (regardless of the state of the map -- i.e., it could be empty) to initialize to ? I will always have access to the parent map, I'm just unsure wheather end() is the same as the map contents change. I don't want to use another level of indirection (--i.e., boost::optional) to achieve my goal, I'd rather forego compiler checks to correct logic, but it would be nice if I didn't need to. Misc This question exists, but most of its content seems non-sense. Assigning a NULL to an iterator is invalid according to g++ and clang++. This is another similar question, but it focuses on the common use-cases of iterators, which generally tends to be using the iterator to iterate, ofcourse in this use-case the state of the container isn't meant to change whilst iteration is going on.

    Read the article

  • How can I improve the performance of LinqToSql queries that use EntitySet properties?

    - by DanM
    I'm using LinqToSql to query a small, simple SQL Server CE database. I've noticed that any operations involving sub-properties are disappointingly slow. For example, if I have a Customer table that is referenced by an Order table, LinqToSql will automatically create an EntitySet<Order> property. This is a nice convenience, allowing me to do things like Customer.Order.Where(o => o.ProductName = "Stopwatch"), but for some reason, SQL Server CE hangs up pretty bad when I try to do stuff like this. One of my queries, which isn't really that complicated takes 3-4 seconds to complete. I can get the speed up to acceptable, even fast, if I just grab the two tables individually and convert them to List<Customer> and List<Order>, then join then manually with my own query, but this is throwing out a lot of what makes LinqToSql so appealing. So, I'm wondering if I can somehow get the whole database into RAM and just query that way, then occasionally save it. Is this possible? How? If not, is there anything else I can do to boost the performance besides resorting to doing all the joins manually? Note: My database in its initial state is about 250K and I don't expect it to grow to more than 1-2Mb. So, loading the data into RAM certainly wouldn't be a problem from a memory point of view. Update Here are the table definitions for the example I used in my question: create table Order ( Id int identity(1, 1) primary key, ProductName ntext null ) create table Customer ( Id int identity(1, 1) primary key, OrderId int null references Order (Id) )

    Read the article

  • Developing ASP.Net User Control to be imported to SharePoint MOSS 2007

    - by Don Kirkham
    Apologies if this has been answered, but I could not find a similar question: I am developing a webpart for MOSS 2007. I am using WSPBuilder to built a visual webpart (ascx) and everything works fine, but the development/debug cycle is just painfully slow, so I'd like to know if it is possible (without being too painful) to develop the user control faster using an .Net Web Application project with all of the nice F5 debugging, then import the final product into my SharePoint visual webpart. The user control interacts with a LOB system (SQL) and does not reference the SharePoint API at all. (The reason I am building this as a webpart is because I don't need another web app to run this one page, so putting it into a webpart on a new webpart page on my existing site is the best solution IMO.) I would obviously need to import (reference?) my data access classes into my "temp" web app, but think that would not be too much trouble. I realize this will be extra effort to get this set up, but am thinking the payoff will be reduced development time of the actual user control using a little web application vs having to use the compile/build WSP/deploy WSP/reset ISS/test/make a change/repeat cycle that MOSS requires. (I guess SP2010/VS2010 has spoiled me with the native SharePoint tools available.)

    Read the article

  • Is there any other way of using signed applets

    - by 640KB
    Hi There, If I want to deploy high privileged applets they need to be signed. For that a certificate is created and then a jar file is signed with a jarsigner. After that in the HTML code one has to specify code,codebase AND archive (jar) which we signed before. However I wrote a servlet which acts as two things: it sits at the URL pointed by the codebase and serves class bytecode to the applet. The same servlet also uses serialization to communicate with the applet whereby whenever the applet gets a class it does not know it goes to the codebase which ends up back at the servlet. Almost like a mini RMI setup but simpler. I hope you can see the power in this. Unfortunately for signed applets one needs the archive. Now the servlet is also able to load a Certificate object and can send it to the applet too. So here is the setup: At one point the applet receives class bytecode and it also has the Certificate. It would be nice if the applet could instantiate all received classes using that certificate (otherwise code from jar is signed and outside is not which prompts nasty messages to the user). So my question to you fine Java aficionados: Would there by any way for me to use the bytecode data and the Certificate to instantiate the class as a signed object so that the plugin pops the Security dialog, accepts teh certificate and elevates the object's privileges. What I could find is that the there is a class CodeSource that accepts codebase URL and certificate and is essential to the signing process. What I am not sure is how one could intercept the class loading inside applets to install additional certificates not obtained through a JAR file via archive. What do you say? Thanks a bunch.

    Read the article

  • JS/CSS include section replacement, Debug vs Release

    - by Bayard Randel
    I'd be interested to hear how people handle conditional markup, specifically in their masterpages between release and debug builds. The particular scenario this is applicable to is handling concatenated js and css files. I'm currently using the .Net port of YUI compress to produce a single site.css and site.js from a large collection of separate files. One thought that occurred to me was to place the js and css include section in a user control or collection of panels and conditionally display the <link> and <script> markup based on the Debug or Release state of the assembly. Something along the lines of: #if DEBUG pnlDebugIncludes.visible = true #else pnlReleaseIncludes.visible = true #endif The panel is really not very nice semantically - wrapping <script> tags in a <div> is a bit gross; there must be a better approach. I would also think that a block level element like a <div> within <head> would be invalid html. Another idea was this could possibly be handled using web.config section replacements, but I'm not sure how I would go about doing that.

    Read the article

  • Do all the HTML5 storage systems work together ?

    - by azera
    While there are a lot of good stuff about html5, one thing I don't get is the redondant storage mechanism, first there is localstorage and sessionstorage, which are key value stores, one is for one instance of the app ("one tab"), and the other works for all the instances of that application so they can share data. Both are saved when you close your browser and have a limited size (usually 5MB), that's great and everything would be nice if we stopped there. But then there is the "Web SQL Database", which has the same security system as the localstorage, the same size limit, the same everything except it works like/is sqlite, with tables and sql syntax and all of that. And the bummer is, they don't work on the same data at all ! This is not two way to access your data, this is really two storage for every html 5 app out there (not created by default yes, but still you see my point). What I would like to know is, is there a reason for both of this mechanisms to exist at the same time ? Or did they just look at sql and nosql movement to pick the best then went "screw it let's add both !" ? Why not implement local/session storage as a table inside web sql db ?

    Read the article

  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

    Read the article

  • How to change XmlSchemaElement.SchemaType (or: difference between SchemaType and ElementSchemaType)

    - by Gregor
    Hey, I'm working on a XML Editor which gets all his information from the corresponding XSD file. To work with the XSD files I use the System.Xml.Schema Namespace (XmlSchema*). Because of an 'xsi:type' attribute in the XML I've to change the XmlSchemaType of an XmlSchemaElement. Until now I use in my code the 'ElementSchemaType' property of 'XmlSchemaElement'. The nice thing about it: it's read only. There is also in 'XmlSchemaElement' an 'SchemaType' property which is not read only, but always null (yes, XmlSchema and XmlSchemaSet are compiled). So how can I change the type of the 'XmlSchemaElement'? Or, also the same question: What is the diffrence between this two porperties? Some technical data: C#, .NET 3.5 The MSDN documentation is nearly the same for both: SchemaType Documentation: Gets or sets the type of the element. This can either be a complex type or a simple type. ElementSchemaType Documentation: Gets an XmlSchemaType object representing the type of the element based on the SchemaType or SchemaTypeName values of the element.

    Read the article

  • node.js beginner tutorials?

    - by TreyK
    Hey all, I'm working on creating my first real node.js http server, and I'm sort of drowning in it. As a good teacher of mine always said, "I'll just shove you in the water for now, and then I'll show you how to swim." Fortunately, she wasn't a swimming instructor, but it's a good analogy nonetheless. I feel like I've jumped into node.js and I've only found a ping pong ball to help, that is to say, most of the tutorials I've read stop shortly after the "Hello World" example and I've mostly been trying to make sense of copied and pasted code (or they assume I have knowledge of lower level HTTP and webserver concepts that have been done for me as an Apache/PHP developer). I have experience in both client-side Javascript and PHP, but node seems to be a beast all of its own. I don't quite have the low-level knowledge that seems necessary for creating a node server, and connect, which seems to be a nice module for simplifying things, seems quite sparsely explained, even in the docs on its Git. Where could I find some tutorials to help me in this situation? TL;DR - Are there any tutorials for node.js that go beyond "Hello World" but don't require much low-level knowledge? Or any tutorials that explain lower-level HTTP and webserver concepts that I would need to effectively create a node HTTP server? Thanks for any help. -Trey

    Read the article

  • Duplicate Symbol Linker Error (C++ help)

    - by Vash265
    Hi. I'm learning some CSP (constraint satisfaction) theory stuff right now, and am using this library to parse XML files. I'm using Xcode as an IDE. My program compiles fine, but when it goes to link the files, I get a duplicate symbol error with the XMLParser_libxml2.hh file. My files are separated as such: A class header file that includes the XMLParser file above A class implementation file that include the class header file A main file that includes the class header file The duplicate symbol is occurring in main.o and classfile.o, but as far as I can tell, I'm not actually adding that .hh file twice. Full error: ld: duplicate symbol bool CSPXMLParser::UTF8String::to<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >(std::basic_string<char, std::char_traits<char>, std::allocator<char> >&) constin /Users/vash265/CSP/Untitled/build/Untitled.build/Debug/Untitled.build/Objects-normal/x86_64/dStructFill.o and /Users/vash265/CSP/Untitled/build/Untitled.build/Debug/Untitled.build/Objects-normal/x86_64/main.o Copying the implementation of the class into the main file and taking the class implementation file out of the compilation target alleviates the error, but it's a disorganized mess this way, and I'll be adding more classes very soon (and it would be nice to have them in separate files). As I've come to understand it, this is caused by the file (XMLParser_libxml2.hh) having both the class and function definition and implementation in one file (and it seems as though this might have been necessary due to the use of templates in that 'header' file). Any ideas on how to get around sticking all my class files in my main.cpp? (I've tried ifdefs, they don't work).

    Read the article

  • Box2D in Flash runs quicker when drawing debug data than not

    - by bowdengm
    I've created a small game with Box2d for AS3 - I have sprites attached to the stage that take their position from the underlying Box2d world. These sprites are mostly PNGs. When the game runs with DrawDebugData() bening called every update, it runs nice and smoothly. However when I comment this out, it runs choppily. In both cases all my sprites are being rendered. So it seems that it's running faster when it's drawing the debug data additionaly (i.e. my sprites are on the screen in both cases!) What's going on? Does drawing the debug data flick some sort of 'render quick' switch? If so, what's the switch!? I can't see it in the Box2D code. function Update(e){ m_world.Step(m_timeStep, m_velocityIterations, m_positionIterations); // draw debug? m_world.DrawDebugData(); // with the above line in, I get 27fps, without it, I get 19fps. // that's the only change that's causing such a huge difference. doStuff(); } Interestingly, If i set the debug draw scale to something different to my world scale, it slows down to 19fps. So there's something happening when it draws the boxes under my sprites causing it to run quicker.. Cheers, Guy

    Read the article

  • Why does jQuery fadeOut not work inside this setInterval loop?

    - by Clay McClure
    I'm trying to load random items into a div every few seconds, with a nice fadeOut/fadeIn transition between each load. Here's the code: <html> <body> <div id="item"></div> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js"></script> <script type="text/javascript"> // Load a random item var item = $('#item'); function load_item() { item.fadeOut(5000, function() { item.load('http://dynamic.xkcd.com/comic/random/ #middleContent img', null, function() { item.fadeIn(5000); }); }); }; // Load initial featured item load_item(); // Schedule repeated loading setInterval(load_item, 15000); </script> </body> </html> This works fine the first time through, but on subsequent calls to load_item, the fadeOut() seems to stop working. It doesn't actually fade the #item div out, but jumps immediately into the callback function, ignoring the 5000 delay. What am I doing wrong?

    Read the article

  • Installing django on dreamhost (help a newb out)

    - by augustfirst
    I'm trying to get django running on my dreahost account. I've been trying to sort of use two tutorials at once: the one on the dreamhost wiki and the one in the django book. I installed django using the script on the wiki page, but I ran into trouble immediately while trying to work through the django book. It says: To start the server, change into your project directory (cd mysite), if you haven’t already, and run this command: python manage.py runserver This launches the server locally, on port 8000, accessible only to connections from your own computer. Now that it’s running, visit 127.0.0.1:8000 with your Web browser. You’ll see a “Welcome to Django” page shaded in a pleasant pastel blue. It worked! Those instructions seem to assume that you're developing locally, not on a shared server. Where the heck am I supposed to look for the "Welcome to Django" page after starting the server? In my webroot? No dice. Anyway, I tried to blunder ahead through the django book to its hello world tutorial (chapter 3). But once I've edited the view file and the URLconf, I don't get a nice clean "hello world" text. Instead (as you can see) I get an "import error". Any help would be greatly appreciated.

    Read the article

  • How to force a WebPart appears in all pages of a portal in asp.net?

    - by Mehdi
    Hi, I'm working on a portal/CMS project and (unfortunately) build the foundation on WebParts platform. However I need to provide an option for admin to choose whether a webpart should be display in all pages or not. Finally I've found a nice article from Damon Armstrong that describes a way to store all personalization data of a group of pages into one record. Thus every changes the admin made for a webpart, affect whole pages. But it doesn't seems to be a solution for me because of these reasons: 1- The above solution works for a group of pages; in fact we can select which pages to display all webparts, but we expect reverse: select which webpart to display in all pages. 2- After some data entry and adding webparts on pages, we'll face an issue about massive data size of personalization record that should be serialize and deserialize to display contents of each page. May be it would be solved by writing another custom personalization provider or some hacking on webparts system, but I don't now how. Any Ideas about the problem? Thanks

    Read the article

  • How good is the memory mapped Circular Buffer on Wikipedia?

    - by abroun
    I'm trying to implement a circular buffer in C, and have come across this example on Wikipedia. It looks as if it would provide a really nice interface for anyone reading from the buffer, as reads which wrap around from the end to the beginning of the buffer are handled automatically. So all reads are contiguous. However, I'm a bit unsure about using it straight away as I don't really have much experience with memory mapping or virtual memory and I'm not sure that I fully understand what it's doing. What I think I understand is that it's mapping a shared memory file the size of the buffer into memory twice. Then, whenever data is written into the buffer it appears in memory in 2 places at once. This allows all reads to be contiguous. What would be really great is if someone with more experience of POSIX memory mapping could have a quick look at the code and tell me if the underlying mechanism used is really that efficient. Am I right in thinking for example that the file in /dev/shm used for the shared memory always stays in RAM or could it get written to the hard drive (performance hit) at some point? Are there any gotchas I should be aware of? As it stands, I'm probably going to use a simpler method for my current project, but it'd be good to understand this to have it in my toolbox for the future. Thanks in advance for your time.

    Read the article

< Previous Page | 228 229 230 231 232 233 234 235 236 237 238 239  | Next Page >