Search Results

Search found 44763 results on 1791 pages for 'first responder'.

Page 233/1791 | < Previous Page | 229 230 231 232 233 234 235 236 237 238 239 240  | Next Page >

  • Use C2WTS to get a classic windows identity from a claims identity

    - by Sahil Malik
    SharePoint, WCF and Azure Trainings: more information I know you’re going to find this useful at some point. A lot of backend systems still demand classic windows identities, but everything we do now has moved to claims. So sometimes (albeit rare), we have to translate a claims identity into a classic windows identity. This is where the “Claims to Windows Token Service” comes into play. SharePoint 2010 and 2013 make use of this but you can use this in any .NET application. First of all, there are some basic requirements for this to work, First, you will need the string value of a UPN claim. Just a string value, really! This means you can also use FBA or anything else. The “proper” way to do this of course is that you must originate this from a AD backed claim. So a user authenticated using ADFS or similar would be perfect. Just remember that you must issue the UPN claim. Read full article ....

    Read the article

  • How would you react if someone told you your code is a mess?

    - by newbie
    I am a good programmer, or so I thought before. I always love to program. And I want to learn many things about programming to make me a better programmer. I studied programming for 1 year and now I am working as a programmer for almost 2 years. So in short, I have almost 3 years programming experience. Our team is composed of 5 programmers, and 4 of us are new, 1 has more than 3 year experience. We've been working for a program for almost a year now and nobody ever review my code and I was given a page to work with. We never had a code review and we are all new so we don't know what is a clean code looks like. I think programmers learn by themselves? We deployed our program to the program without thorough testing. Now it is tight and we need an approval and code review first before we make changes with the code. For the first time, someone reviews my code and he says it is a mess. I feel so sad and hurt. I really love programming and making them say something like that really hurts me. I really want to improve myself. But it seems like I'm not a genius programmer like in the movies. Can you give me advise on how to be better? Have you ever experience something criticizing your code and you feel really hurt? What do you do on those events.. Thank you

    Read the article

  • How to calculate square root in PHP [explained] [on hold]

    - by Enes Imsirovic
    At first code ! Don't forget embed the JQuery ! <html> <head> <title>Simple jQuery and PHP Square Root example</title> <script src="js/jquery-1.10.1.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { $('#form').submit(function(){ var number = $('#number').val(); $.ajax({type:"post",url:"calculate.php",data:"number=" +number,success:function(msg){$('#result').hide(); $("#result").html("<h3>" + msg + "</h3>").fadeIn("slow"); } }); return false; }); }); </script> </head> <body> <form id="form" action="calculate.php" method="post"> Enter number: <input id="number" type="text" name="number" /> <input id="submit" type="submit" value="Calculate Square Root" name="submit"/> </form> <p id="result"></p> </body> </html> Second code witch would be connected with first : calculate.php <?php if($_POST['number']==null){ echo "Please Enter a Number"; }else { if (!is_numeric($_POST['number'])) { echo "Please enter only numbers"; }else{ echo "Square Root of " .$_POST['number'] ." is ".sqrt($_POST['number']); } } ?> Chiefly for begginers, to see the power of PHP :) xD Load this on your localhost.. PHP files and JS : https://mega.co.nz/#!Et8zWSBb!KX2PFxa2Pzw_l-wi6QU8xi_eKTlHbtQuBsT_DvXrifk At least it look like this : http://imgur.com/vNnDRQ3

    Read the article

  • 2D scene graph not transforming relative to parent

    - by Dr.Denis McCracleJizz
    I am currently in the process of coding my own 2D Scene graph, which is basically a port of flash's render engine. The problem I have right now is my rendering doesn't seem to be working properly. This code creates the localTransform property for each DisplayObject. Matrix m_transform = Matrix.CreateRotationZ(rotation) * Matrix.CreateScale(scaleX, scaleY, 1) * Matrix.CreateTranslation(new Vector3(x, y, z)); This is my render code. float dRotation; Vector2 dPosition, dScale; Matrix transform; transform = this.localTransform; if (parent != null) transform = localTransform * parent.localTransform; DecomposeMatrix(ref transform, out dPosition, out dRotation, out dScale); spriteBatch.Draw(this.texture, dPosition, null, Color.White, dRotation, new Vector2(originX, originY), dScale, SpriteEffects.None, 0.0f); Here is the result when I try to add the Stage then to the stage a First DisplayObjectContainer and then a second one. It may look fine but the problem lies in the fact that I add a first DisplayObjectContainer at (400,400) and the second one within it (that's the smallest one) at position (0,0). So he should be right over its parent but he gets render within the parent at the same position the parent has (400, 400) for some reason. It's just as if I double the parent's localMatrix and then render the second cat there. This is the code i use to loop through every childs. base.Draw(spriteBatch); foreach (DisplayObject childs in _childs) { childs.Draw(spriteBatch); }

    Read the article

  • What is a correct/polite way to inherit from an abandoned open-source project for a new open-source project?

    - by Kabumbus
    My team just tried to contact some guys from an old open source project hosted on code.google.com. We told them that we'd like to join their project and commit to it — at least to some branch of it — but no one responded to us. We tried everyone, owners and committers; no one was in any way active, and no one replied. But we have some code to commit and we really would love to continue work on that project. So we need to create a new project. We came up with a name for it which is close to but not a duplicate of the name of the project we want to inherit from. How should we do our first commit, and what should the commit message be? Should we just copy their code to our repository with a comment like "we inherited this code, we found it here under such and such a license ... now we're upgrading it to this more/less strict license ..."? Or should we just use their code as our first commit, with updates saying "we inherited from ... we made such and such changes ..."?

    Read the article

  • Ubuntu 12.04 Frequent Kernel Panics

    - by Jordan Johns
    Dealing with what seems to be quantum behavior here. I'm having frequent Kernel panics and the problem is very hard to locate. To cut to the chase of what is going on I am essentially getting this screen: This occurs always after login (login screen is fine, can go into my TTY's and everything). But once I log in I have anywhere from 0 (instant) to 10 seconds before everything grinds to a halt and freezes. The only way I found out that it was a kernel panic was going into a TTY while it happens. At first, I figured something must be wrong with memory. Ran memtest86, full standard test. No errors. OK. CPU problem? Windows works fine, ran prime95 and a bunch of other torture tests for many hours. Drive problem? Nope. fsck reports no problems and the smart status is ok. Overclocking problem? Nope. Windows is working fine, and I also reset the bios to prove the point it was not the cause. At a loss here, even trying to reinstall the thing it gives me the same problem even attempting to install ubuntu (like right after you try to select "install ubuntu" or "try ubuntu first before installing"). Anyone have any thoughts? Its very bizarre, its as if my system hates linux and is trying to tell me not to use it (that would be a terrible reality). Thanks!

    Read the article

  • The Start of a Blog

    - by dbradley
    So, here's my new blog up and running, who am I and what am I planning to write here?First off - here's a little about me:I'm a recent graduate from university (coming up to a year ago since I finished) studying Software Engineering on a four year course where the third year was an industrial placement. During the industrial placement I went to work for a company called Adfero in a "Technical Consultant" role as well as a junior "Information Systems Developer". Once I completed my placement I went back to complete my final year but also continued in my developer role 2/3 days a week with the company.Working part time while at uni always seems like a great idea until you get half way through the year. For me the problem was not so much having a lack of time, but rather a lack of interest in the course content having got a chance at working on real projects in a live environment. Most people who have been graduated a little while also find this - when looking back at uni work, it seem to be much more trivial from a problem solving point of view which I found to be true and I found key to uni work to actually be your ability to prove though how you talk about something that you comprehensively understand the basics.After completing uni I then returned full time to Adfero purely in the developer role which is where I've now been for almost a year and have now also taken on the title of "Information Systems Architect" where I'm working on some of the more high level design problems within the products.What I'm wanting to share on this blog is some of the interesting things I've learnt myself over the last year, the things they don't teach you in uni and pretty much anything else I find interesting! My personal favorite areas are text indexing, search and particularly good software engineering design - good design combined with good code makes the first step towards a well-written, maintainable piece of software.Hopefully I'll also be able to share a few of the products I've worked on, the mistake I've made and the software problems I've inherited from previous developers and had to heavily re-factor.

    Read the article

  • Alternative to NV Occlusion Query - getting the number of fragments which passed the depth test

    - by Etan
    In "modern" environments, the "NV Occlusion Query" extension provide a method to get the number of fragments which passed the depth test. However, on the iPad / iPhone using OpenGL ES, the extension is not available. What is the most performant approach to implement a similar behaviour in the fragment shader? Some of my ideas: Render the object completely in white, then count all the colors together using a two-pass shader where first a vertical line is rendered and for each fragment the shader computes the sum over the whole row. Then, a single vertex is rendered whose fragment sums all the partial sums of the first pass. Doesn't seem to be very efficient. Render the object completely in white over a black background. Downsample recursively, abusing the hardware linear interpolation between textures until being at a reasonably small resolution. This leads to fragments which have a greyscale level depending on the number of white pixels where in their corresponding region. Is this even accurate enough? ... ?

    Read the article

  • How to capture a Header or Trailer Count Value in a Flat File and Assign to a Variable

    - by Compudicted
    Recently I had several questions concerning how to process files that carry a header and trailer in them. Typically those files are a product of data extract from non Microsoft products e.g. Oracle database encompassing various tables data where every row starts with an identifier. For example such a file data record could look like: HDR,INTF_01,OUT,TEST,3/9/2011 11:23 B1,121156789,DATA TEST DATA,2011-03-09 10:00:00,Y,TEST 18 10:00:44,2011-07-18 10:00:44,Y B2,TEST DATA,2011-03-18 10:00:44,Y B3,LEG 1 TEST DATA,TRAN TEST,N B4,LEG 2 TEST DATA,TRAN TEST,Y FTR,4,TEST END,3/9/2011 11:27 A developer is normally able to break the records using a Conditional Split Transformation component by employing an expression similar to Output1 -- SUBSTRING(Output1,1,2) == "B1" and so on, but often a verification is required after this step to check if the number of data records read corresponds to the number specified in the trailer record of the file. This portion sometimes stumbles some people so I decided to share what I came up with. As an aside, I want to mention that the approach I use is slightly more portable than some others I saw because I use a separate DFT that can be copied and pasted into a new SSIS package designer surface or re-used within the same package again and it can survive several trailer/footer records (!). See how a ready DFT can look: The first step is to create a Flat File Connection Manager and make sure you get the row split into columns like this: After you are done with the Flat File connection, move onto adding an aggregate which is in use to simply assign a value to a variable (here the aggregate is used to handle the possibility of multiple footers/headers): The next step is adding a Script Transformation as destination that requires very little coding. First, some variable setup: and finally the code: As you can see it is important to place your code into the appropriate routine in the script, otherwise the end result may not be as expected. As the last step you would use the regular Script Component to compare the variable value obtained from the DFT above to a package variable value obtained say via a Row Count component to determine if the file being processed has the right number of rows.

    Read the article

  • Operating System not Found after installing Ubuntu in a Sony Vaio

    - by diego8arock
    I just bought a Sony Vaio SVS15115FLB that came with Windows 7, after enjoying the PC graphic power for a little, I decided it was time to install Ubuntu 12.04. First, I inserted a USB stick, reboot, press F11 but a message saying that no OS was found on the USB, so then I used a live CD. It booted fine and I installed Ubuntu, then when it was time to restart the PC, it didn't boot to GRUB but it went straight to Windows and it began an startup error and was looking for a solution, after it was done, it restarted and then it booted again to Windows and to the same start up error solution thing. I freaked out, so I booted again the Ubuntu live CD, and installed Ubuntu over everything, after it installed I rebooted and then a message appeared saying Operating system Not Found, and I have no idea why. So I Googled again and found this post on Boot Partition, I did everything exactly on that post, but it didn't work (by the way, this was the message): The boot files of [Ubuntu 12.04 LTS] are far from the start of the disk. Your BIOS may not detect them. You may want to retry after creating a /boot partition (EXT4, >200MB, start of the disk). This can be performed via tools such as gParted. Then select this partition via the [Separate /boot partition:] option of [Boot Repair]. It appeared the first time, then I did it all again and then it was gone. I rebooted and nothing, the same Operating System not found message appeared. So I decided to create a partition for Windows, hoping for something, but the message still appears. I really have no idea what to do, but there is something odd, if I insert the USB stick containing Ubuntu 11.10, the message that says that there is no OS in the PendDrive flashes for a fraction of a second and the boot straight to Ubuntu 12.04 without problems (and booted to Windows when I installed it, ignoring Ubuntu), right now I'm using it like that, but its pretty annoying. Can anyone advise me how to fix this? I'm no expert on this kind of things (boot, GRUB, recovery and stuff like that).

    Read the article

  • How to Deal with an out of touch "Project manager"

    - by Joe
    This "manager" is 70+ yrs old and a math genius. We were tasked with creating a web application. He loves SQL and stored procedures. He first created this in MS access. For the web app I had to take his DB migrate to SQL server. His first thought was to have a master stored procedure with a WAITFOR Handling requests from users. I eventually talked him out of that and use asp.net mvc. Then eventually use the asp.net membership. Now the web app is a mostly handles requests from the pages that is passed to stored procedures. It is all stored procedure driven. The business logic as well. Now we are having an one open DB connection per user logged in plus 1. I use linq to sql to check 2 tables and return the values thats it period. So 25 users is a load. He complains why my code is bad cause his test driver stored procedure simulates over 100 users with no issue. What are the best arguments for not having the business logic not all in stored procedures?? How should I deal with this?? I am giving an abbreviated story of course. He is a genius part owner of the company all the other owners trust him because he is a genius. and quoting -"He gets things done. old school".

    Read the article

  • Apache virtual hosts - Resources on website not loaded when accessed from other hostname than localhost

    - by Christian Stadegaart
    Running virtual hosts on Mac OS X 10.6.8 running Apache 2.2.22. /etc/hosts is as follows: 127.0.0.1 localhost 3dweergave studio-12.fritz.box 255.255.255.255 broadcasthost ::1 localhost fe80::1%lo0 localhost Virtual hosts configuration: NameVirtualHost *:80 <VirtualHost *:80> DocumentRoot "/opt/local/www/3dweergave" ServerName 3dweergave ErrorLog "logs/3dweergave-error_log" CustomLog "logs/3dweergave-access_log" common <Directory "/opt/local/www/3dweergave"> Options Indexes FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory> </VirtualHost> <VirtualHost *:80> ServerName main </VirtualHost> This will output the following settings: *:80 is a NameVirtualHost default server 3dweergave (/opt/local/apache2/conf/extra/httpd-vhosts.conf:21) port 80 namevhost 3dweergave (/opt/local/apache2/conf/extra/httpd-vhosts.conf:21) port 80 namevhost main (/opt/local/apache2/conf/extra/httpd-vhosts.conf:34) I made 3dweergave the default server by putting it first in the list. This will cause all undefined virtual hosts' names to load 3dweergave, and thus http://localhost will point to 3dweergave. Of course, normally, the first in the list is the virtual host main and localhost will point to main, but for testing purposes I switched them. When I navigate to http://localhost, my CakePHP default homepage shows as expected: Screenshot 1 But when I navigate to http://3dweergave, my CakePHP default homepage doesn't show as expected. It looks like every relative link to resources are not accepted by the server: Screenshot 2 For example, the CSS isn't loaded. When I open the source and click on the link, it opens the CSS file in the browser without errors. But when I run FireBug while loading the webpage, it seems that the CSS file isn't retrieved. (<link rel="stylesheet" type="text/css" href="/css/cake.generic.css" />) How can I fix this unwanted behaviour?

    Read the article

  • I've been told that Exceptions should only be used in exceptional cases. How do I know if my case is exceptional?

    - by tieTYT
    My specific case here is that the user can pass in a string into the application, the application parses it and assigns it to structured objects. Sometimes the user may type in something invalid. For example, their input may describe a person but they may say their age is "apple". Correct behavior in that case is roll back the transaction and to tell the user an error occurred and they'll have to try again. There may be a requirement to report on every error we can find in the input, not just the first. In this case, I argued we should throw an exception. He disagreed, saying, "Exceptions should be exceptional: It's expected that the user may input invalid data, so this isn't an exceptional case" I didn't really know how to argue that point, because by definition of the word, he seems to be right. But, it's my understanding that this is why Exceptions were invented in the first place. It used to be you had to inspect the result to see if an error occurred. If you failed to check, bad things could happen without you noticing. Without exceptions every level of the stack needs to check the result of the methods they call and if a programmer forgets to check in one of these levels, the code could accidentally proceed and save invalid data (for example). Seems more error prone that way. Anyway, feel free to correct anything I've said here. My main question is if someone says Exceptions should be exceptional, how do I know if my case is exceptional?

    Read the article

  • Update kernel patch for VMware Player 4.0.3

    As I stated some days ago, after upgrading to Ubuntu Precise Pangolin, aka 12.04 LTS, I had a minor obstacle with VMware products. Today, VMware offered to upgrade to Player 4.0.3 due to security-related reasons. Initially, I thought that this update might have the patch for kernel 3.2.0 integrated but sadly that is not the case. 'Hacking' the kernel patch My first intuitive try to run the existing patch against the sources of VMware Player 4.0.3 failed, as the patch by Stefano Angeleri (weltall) is originally written explicitely against Workstation 8.0.2 and Player 4.0.2. But this is nothing to worry about seriously. Just fire up your favourite editor of choice and modify the version signature for VMware Player, like so: nano patch-modules_3.2.0.sh And update line 8 for the new version: plreqver=4.0.3 Save the shell script and run it as super-user (root): sudo ./patch-modules_3.2.0.sh In case that you previously patched your VMware sources you have to remove some artifacts beforehand. Otherwise, the patch script will inform you like so: /usr/lib/vmware/modules/source/.patched found. You have already patched your sources. Exiting In that case, simply remove the 'hidden' file and run the shell script again: sudo rm /usr/lib/vmware/modules/source/.patchedsudo ./patch-modules_3.2.0.sh To finalise your installation either restart the vmware service or reboot your machine. On first start VMware will present you their EULA which you have to accept, and everything gets back to normal operation mode. Currently, I would assume that in case of VMware Workstation 8.0.3 you can follow the same steps as just described.

    Read the article

  • How to promote an open-source project?

    - by Shehi
    First of all, I apologize if this is the wrong section of network to post this question. If it is, please feel free to move it to more appropriate location... Question: I would like to hear your ideas regarding the ways of open source projects being started and run. I have an open-source content management system project and here some questions arise: How should I act? Shall I come up with a viable pre-alpha edition with working front- and back-ends first and then announce the project publicly? Or shall I announce it right away from the scratch? As a developer I know that one should use versioning system like Git or SVN, which I do, no problems there. And the merit of unit-testing is also something to remember, which, to be frank, I am not into at all... Project management - I am a beginner in that, at best. Coding techniques and experiences such as Agile development is something I want to explore... In short, any ideas for a developer who is new to open-source world, is most welcome.

    Read the article

  • Music player with a few specific requirements

    - by Jordan Uggla
    I am looking for a music player with a few specific requirements: Must have a search function that whittles down results as you type, searching the entire library. Must start playing a song when double clicked, and not continue to another song when that song finishes. Must be approachable and immediately usable by people completely unfamiliar with the program. I think this is mostly covered by the first two requirements being met. I've tried many players but unfortunately every one has failed to meet at least one of the requirements. Rhythmbox meets 1 and 3, but continues to the next search result after the song which was double clicked ends. Banshee is basically the same as Rhythmbox. While it has an option to "Stop when finished" this cannot (as far as I can tell) be made the default when double clicking a song. Audacious (as far as I can tell) fails at 1. Muine meets requirements 1 and 2, but unfortunately I couldn't make the search dialog always shown like it is with Rhythmbox / Banshee which, despite its very simple interface, made Muine incomprehensible to people trying to use it for the first time. Amarok I could not configure to meet requirement 1, but I think it's likely I was just missing something, and with its configurability I'm confident that I can set it up to meet requirements 2 and 3.

    Read the article

  • Android - Efficient way to draw tiles in OpenGL ES

    - by Maecky
    Hi, I am trying to write efficient code to render a tile based map in android. I load for each tile the corresponding bitmap (just one time) and then create the according tiles. I have designed a class to do this: public class VertexQuad { private float[] mCoordArr; private float[] mColArr; private float[] mTexCoordArr; private int mTextureName; private static short mCounter = 0; private short mIndex; As you can see, each tile has it's x,y location, a color array, texture coordinates and a texture name. Now, I want to render all my created tiles. To reduce the openGL api calls (I read somewhere that the state changes are costly and therefore I want to keep them to a minimum), I first want to hand ALL the coordinate-arrays, color-arrays and texture-coordinates over to OpenGL. After that I run two for loops. The first one iterates over the textures and binds the texture. The second for loop iterates over all Tiles and puts all tiles with the corresponding texture into an IndexBuffer. After the second for loop has finished, I call gl.gl_drawElements() whith the corresponding index buffer, to draw all tiles with the texture associated. For the next texture I do the same again. Now I run into some problems: Allocating and filling the FloatBuffers at the start of each rendering cycle costs very much time. I just run a test, where i wanted to put 400 coordinates into a FloatBuffer which took me about 200ms. My questions now are: Is there a better way, handling the coordinate and color structures? How is this correctly done, this is obviously not the optimal way? ;) thanks in advance, regards Markus

    Read the article

  • Need help with ColdFusion and ASP.NET site [closed]

    - by Michael Stone
    To begin, I wasn't too sure how to title this.. I've got a few questions. First off, I've got a very big site that's in ColdFusion and we've been migrating to ASP.NET C# 4.0 the last 8 months. I've got a team of 7 programmers and no one can seem to figure out these answers, not even our senior C# programmer. We're using Team Foundation Server and we can't figure out how to only push up one small change at time. Right now we're stuck to publishing the entire site and it's causing serious issues. We've currently got the site as a Project and not a Website. We're wondering if that's one issue. I actually think it might be a problem. We're also dealing with an issue where we can't access our regular folders with relative paths. So we're first developing our admin side in .NET and We've got our regular site and then we've got another site within that for our .NET admin tools. By site, I'm referring to them actually being Sites in IIS. This also creates a problem for us when we're creating tools that upload images and want to store them and access them from our parent Site. I'd very much appreciate any advice on how to go about this in the most standardized way. So what I'm hoping for is advise on: -Publishing and managing a site/project in Team Foundation Server. Being able to push up one fix at a time if needed would be GREAT! -Any help figuring out the issuing referencing folders from my .NET child site to my parent ColdFusion site using regular relative paths. "/a/images/b/" would be nice nice instead of only being able to do "/b/images/" We're using ColdFusion 8, C# Asp.NET 4.0/Entity Framework/POCO Templates, and a Windows 2008 R2 Server. Thank you in advance for any help.

    Read the article

  • Triangulating a partially triangulated mesh (2D)

    - by teodron
    Referring to the above exhibits, this is the scenario I am working with: starting with a planar graph (in my case, a 2D mesh) with a given triangulation, based on a certain criterion, the graph nodes are labeled as RED and BLACK. (A) a subgraph containing all the RED nodes (with edges between only the directly connected neighbours) is formed (note: although this figure shows a tree forming, it may well happen that the subgraph contain loops) (B) Problem: I need to quickly build a triangulation around the subgraph (e.g. as shown in figure C), but under the constraint that I have to keep the already present edges in the final result. Question: Is there a fast way of achieving this given a partially triangulated mesh? Ideally, the complexity should be in the O(n) class. Some side-remarks: it would be nice for the triangulation algorithm to take into account a certain vertex priority when adding edges (e.g. it should always try to build a "1-ring" structure around the most important nodes first - I can implement iteratively such a routine, but it's O(n^2) ). it would also be nice to reflect somehow the "hop distance" when adding edges: add edges first between the nodes that were "closer" to each other given the start topology. Nevertheless, disregarding the remarks, is there an already known scenario similar to this one where a triangulation is built upon a partially given set of triangles/edges?

    Read the article

  • Code Clone Analysis on Rawr &ndash; Part 1

    - by Dylan Smith
    In this post we’ll take a look at the first result from the Code Clone Analysis, and do some refactoring to eliminate the duplication.  The first result indicated that it found an exact match repeated 14 times across the solution, with 18 lines of duplicated code in each of the 14 blocks.   Net Lines Of Code Deleted: 179     In this case the code in question was a bunch of classes representing the various Bosses.  Every Boss class has a constructor that initializes a whole bunch of properties of that boss, however, for most bosses a lot of these are simply set to 0’s.     Every Boss class inherits from the class MultiDiffBoss, so I simply moved all the initialization of the various properties to the base class constructor, and left it up to the Boss subclasses to only set those that are different than the default values. In this case there are actually 22 Boss subclasses, however, due to some inconsistencies in the code structure Code Clone only identified 14 of them as identical blocks.  Since I was in there refactoring the 14 identified already, it was pretty straightforward to identify the other 8 subclasses that had the same duplicated behavior and refactor those also.   Note: Code Clone Analysis is pretty slow right now.  It takes approx 1 min to build this solution, but it takes 9 mins to run Code Clone Analysis.  Personally, if the results are high quality I’m OK with it taking a long time to run since I don’t expect it’s something I would be running all that often.  However, it would be nice to be able to run it as part of a nightly build, but at this time I don’t believe it’s possible to run outside of Visual Studio due to a dependency on the meta-data available in the VS environment.

    Read the article

  • Javascript Isometric draw optimization

    - by hustlerinc
    I'm having trouble with isometric tiles drawing. At the moment I got an array with the tiles i want to draw. And it all works fine until i increase the size of the array. Since I draw ALL tiles on the map it really affects the game performance (obviously) :D. My problem is I'm no genius when it comes to javascript and I haven't managed to just draw what is in viewport. Should be fairly simple for an expert though because its fixed sizes etc. Canvas is 960x480 pixels, each tile 64x32. This gives 16 tiles on first row, 15 on the next etc. for a total of 16 rows. Tile 0,0 is in the top-right corner. And draws X up to down and Y right to left. Going through the tiles on the first row from left to right as +X -Y. Here is the relevant part of my drawMap() function drawMap(){ var tileW = 64; // Tile Width var tileH = 32; // Tile Height var mapX = 960-32; var mapY = -16; for(i=0;i<map.length;i++){ for(j=0;j<map[i].length;j++){ var drawTile = map[i][j]; var drawObj = objectMap[i][j]; var xpos = (i-j)*tileH + mapX; var ypos = (i+j)*tileH/2 + mapY; // Place the tiles isometric. ctx.drawImage(tileImg[drawTile],xpos,ypos); if(drawObj){ ctx.drawImage(objectImg[drawObj-1],xpos,ypos-(objectImg[drawObj- 1])); } } } } Could anyone please help me how to translate this to just draw the relevant tiles? It would be deeply appreciated.

    Read the article

  • Why do I need a framework?

    - by lvictorino
    First of all I know my question may sounds idiot but I am no "beginner". In fact I work as game developer for several years now and I know some things about code :) But as this is no related to game development I am a bit lost. I am writing a big script (something about GIS) in Python, using a lot of data stored in a database. I made a first version of my script, and now, I'd like to re-design the whole thing. I read some advice about using a framework (like Django) for database queries. But as my script only "SELECT" informations I was wondering about the real benefits to use a framework. It seems that it adds a lot of complexity and useless embedded features (useless for my specific script) for the benefits that it will bring. Am I wrong? EDIT: few spec of this "script". Its purpose is to get GIS data on an enormous database (if you ever worked with openstreetmap you know what I mean ~= 200Go) and to manipulate this data in order to produce nice map images. Queries are not numerous (select streets, select avenues, select waterways, select forests... and so on for a specific area) but query results may be more than 10.000 rows. I'd like to sell this script as a service, so yes it's meant to stay.

    Read the article

  • A Fresh Start

    - by Laila
    As you may already be aware, I'm no longer responsible for the .NET Reflector newsletter. That publication is now in the very capable hands of the Reflector team. But fear not; starting in early April, I'll be launching a brand new .NET Newsletter, and I invite you to enjoy the very first edition by subscribing to our new mailing list, or by updating your Simple-Talk subscriptions, and joining the .NET Newsletter mailing list. With a fresh and snappy design (it might even be described as idiosyncratic. but I can say no more at this stage), we'll be making a brand new start. Each month, a member of my team (that's the Red Gate .NET team) will host the .NET Newsletter, bringing you the choicest cuts of breaking news, the very best .NET content from Simple-Talk, alongside details of hot upcoming events. To top it off, not only will you be among the first to get access to free resources (including free wall-charts, training videos and eBooks), but you'll also get exclusive access to betas, early access programs, and special offers. We can't wait to share the new design and exciting new content with you! If you have any questions about the changes to the newsletter, please feel free to send an email to [email protected] or post a comment on my blog. If I don't hear from you before next month, then I'll simply say that I hope you enjoy the new look. Cheers, Laila

    Read the article

  • Algorithm to shoot at a target in a 3d game

    - by Sebastian Bugiu
    For those of you remembering Descent Freespace it had a nice feature to help you aim at the enemy when shooting non-homing missiles or lasers: it showed a crosshair in front of the ship you chased telling you where to shoot in order to hit the moving target. I tried using the answer from http://stackoverflow.com/questions/4107403/ai-algorithm-to-shoot-at-a-target-in-a-2d-game?lq=1 but it's for 2D so I tried adapting it. I first decomposed the calculation to solve the intersection point for XoZ plane and saved the x and z coordinates and then solving the intersection point for XoY plane and adding the y coordinate to a final xyz that I then transformed to clipspace and put a texture at those coordinates. But of course it doesn't work as it should or else I wouldn't have posted the question. From what I notice the after finding x in XoZ plane and the in XoY the x is not the same so something must be wrong. float a = ENG_Math.sqr(targetVelocity.x) + ENG_Math.sqr(targetVelocity.y) - ENG_Math.sqr(projectileSpeed); float b = 2.0f * (targetVelocity.x * targetPos.x + targetVelocity.y * targetPos.y); float c = ENG_Math.sqr(targetPos.x) + ENG_Math.sqr(targetPos.y); ENG_Math.solveQuadraticEquation(a, b, c, collisionTime); First time targetVelocity.y is actually targetVelocity.z (the same for targetPos) and the second time it's actually targetVelocity.y. The final position after XoZ is crossPosition.set(minTime * finalEntityVelocity.x + finalTargetPos4D.x, 0.0f, minTime * finalEntityVelocity.z + finalTargetPos4D.z); and after XoY crossPosition.y = minTime * finalEntityVelocity.y + finalTargetPos4D.y; Is my approach of separating into 2 planes and calculating any good? Or for 3D there is a whole different approach? sqr() is square not sqrt - avoiding a confusion.

    Read the article

  • Project Jigsaw: Late for the train: The Q&A

    - by Mark Reinhold
    I recently proposed, to the Java community in general and to the SE 8 (JSR 337) Expert Group in particular, to defer Project Jigsaw from Java 8 to Java 9. I also proposed to aim explicitly for a regular two-year release cycle going forward. Herewith a summary of the key questions I’ve seen in reaction to these proposals, along with answers. Making the decision Q Has the Java SE 8 Expert Group decided whether to defer the addition of a module system and the modularization of the Platform to Java SE 9? A No, it has not yet decided. Q By when do you expect the EG to make this decision? A In the next month or so. Q How can I make sure my voice is heard? A The EG will consider all relevant input from the wider community. If you have a prominent blog, column, or other communication channel then there’s a good chance that we’ve already seen your opinion. If not, you’re welcome to send it to the Java SE 8 Comments List, which is the EG’s official feedback channel. Q What’s the overall tone of the feedback you’ve received? A The feedback has been about evenly divided as to whether Java 8 should be delayed for Jigsaw, Jigsaw should be deferred to Java 9, or some other, usually less-realistic, option should be taken. Project Jigsaw Q Why is Project Jigsaw taking so long? A Project Jigsaw started at Sun, way back in August 2008. Like many efforts during the final years of Sun, it was not well staffed. Jigsaw initially ran on a shoestring, with just a handful of mostly part-time engineers, so progress was slow. During the integration of Sun into Oracle all work on Jigsaw was halted for a time, but it was eventually resumed after a thorough consideration of the alternatives. Project Jigsaw was really only fully staffed about a year ago, around the time that Java 7 shipped. We’ve added a few more engineers to the team since then, but that can’t make up for the inadequate initial staffing and the time lost during the transition. Q So it’s really just a matter of staffing limitations and corporate-integration distractions? A Aside from these difficulties, the other main factor in the duration of the project is the sheer technical difficulty of modularizing the JDK. Q Why is modularizing the JDK so hard? A There are two main reasons. The first is that the JDK code base is deeply interconnected at both the API and the implementation levels, having been built over many years primarily in the style of a monolithic software system. We’ve spent considerable effort eliminating or at least simplifying as many API and implementation dependences as possible, so that both the Platform and its implementations can be presented as a coherent set of interdependent modules, but some particularly thorny cases remain. Q What’s the second reason? A We want to maintain as much compatibility with prior releases as possible, most especially for existing classpath-based applications but also, to the extent feasible, for applications composed of modules. Q Is modularizing the JDK even necessary? Can’t you just put it in one big module? A Modularizing the JDK, and more specifically modularizing the Java SE Platform, will enable standard yet flexible Java runtime configurations scaling from large servers down to small embedded devices. In the long term it will enable the convergence of Java SE with the higher-end Java ME Platforms. Q Is Project Jigsaw just about modularizing the JDK? A As originally conceived, Project Jigsaw was indeed focused primarily upon modularizing the JDK. The growing demand for a truly standard module system for the Java Platform, which could be used not just for the Platform itself but also for libraries and applications built on top of it, later motivated expanding the scope of the effort. Q As a developer, why should I care about Project Jigsaw? A The introduction of a modular Java Platform will, in the long term, fundamentally change the way that Java implementations, libraries, frameworks, tools, and applications are designed, built, and deployed. Q How much progress has Project Jigsaw made? A We’ve actually made a lot of progress. Much of the core functionality of the module system has been prototyped and works at both compile time and run time. We’ve extended the Java programming language with module declarations, worked out a structure for modular source trees and corresponding compiled-class trees, and implemented these features in javac. We’ve defined an efficient module-file format, extended the JVM to bootstrap a modular JRE, and designed and implemented a preliminary API. We’ve used the module system to make a good first cut at dividing the JDK and the Java SE API into a coherent set of modules. Among other things, we’re currently working to retrofit the java.util.ServiceLoader API to support modular services. Q I want to help! How can I get involved? A Check out the project page, read the draft requirements and design overview documents, download the latest prototype build, and play with it. You can tell us what you think, and follow the rest of our work in real time, on the jigsaw-dev list. The Java Platform Module System JSR Q What’s the relationship between Project Jigsaw and the eventual Java Platform Module System JSR? A At a high level, Project Jigsaw has two phases. In the first phase we’re exploring an approach to modularity that’s markedly different from that of existing Java modularity solutions. We’ve assumed that we can change the Java programming language, the virtual machine, and the APIs. Doing so enables a design which can strongly enforce module boundaries in all program phases, from compilation to deployment to execution. That, in turn, leads to better usability, diagnosability, security, and performance. The ultimate goal of the first phase is produce a working prototype which can inform the work of the Module-System JSR EG. Q What will happen in the second phase of Project Jigsaw? A The second phase will produce the reference implementation of the specification created by the Module-System JSR EG. The EG might ultimately choose an entirely different approach than the one we’re exploring now. If and when that happens then Project Jigsaw will change course as necessary, but either way I think that the end result will be better for having been informed by our current work. Maven & OSGi Q Why not just use Maven? A Maven is a software project management and comprehension tool. As such it can be seen as a kind of build-time module system but, by its nature, it does nothing to support modularity at run time. Q Why not just adopt OSGi? A OSGi is a rich dynamic component system which includes not just a module system but also a life-cycle model and a dynamic service registry. The latter two facilities are useful to some kinds of sophisticated applications, but I don’t think they’re of wide enough interest to be standardized as part of the Java SE Platform. Q Okay, then why not just adopt the module layer of OSGi? A The OSGi module layer is not operative at compile time; it only addresses modularity during packaging, deployment, and execution. As it stands, moreover, it’s useful for library and application modules but, since it’s built strictly on top of the Java SE Platform, it can’t be used to modularize the Platform itself. Q If Maven addresses modularity at build time, and the OSGi module layer addresses modularity during deployment and at run time, then why not just use the two together, as many developers already do? A The combination of Maven and OSGi is certainly very useful in practice today. These systems have, however, been built on top of the existing Java platform; they have not been able to change the platform itself. This means, among other things, that module boundaries are weakly enforced, if at all, which makes it difficult to diagnose configuration errors and impossible to run untrusted code securely. The prototype Jigsaw module system, by contrast, aims to define a platform-level solution which extends both the language and the JVM in order to enforce module boundaries strongly and uniformly in all program phases. Q If the EG chooses an approach like the one currently being taken in the Jigsaw prototype, will Maven and OSGi be made obsolete? A No, not at all! No matter what approach is taken, to ensure wide adoption it’s essential that the standard Java Platform Module System interact well with Maven. Applications that depend upon the sophisticated features of OSGi will no doubt continue to use OSGi, so it’s critical that implementations of OSGi be able to run on top of the Java module system and, if suitably modified, support OSGi bundles that depend upon Java modules. Ideas for how to do that are currently being explored in Project Penrose. Java 8 & Java 9 Q Without Jigsaw, won’t Java 8 be a pretty boring release? A No, far from it! It’s still slated to include the widely-anticipated Project Lambda (JSR 335), work on which has been going very well, along with the new Date/Time API (JSR 310), Type Annotations (JSR 308), and a set of smaller features already in progress. Q Won’t deferring Jigsaw to Java 9 delay the eventual convergence of the higher-end Java ME Platforms with Java SE? A It will slow that transition, but it will not stop it. To allow progress toward that convergence to be made with Java 8 I’ve suggested to the Java SE 8 EG that we consider specifying a small number of Profiles which would allow compact configurations of the SE Platform to be built and deployed. Q If Jigsaw is deferred to Java 9, would the Oracle engineers currently working on it be reassigned to other Java 8 features and then return to working on Jigsaw again after Java 8 ships? A No, these engineers would continue to work primarily on Jigsaw from now until Java 9 ships. Q Why not drop Lambda and finish Jigsaw instead? A Even if the engineers currently working on Lambda could instantly switch over to Jigsaw and immediately become productive—which of course they can’t—there are less than nine months remaining in the Java 8 schedule for work on major features. That’s just not enough time for the broad review, testing, and feedback which such a fundamental change to the Java Platform requires. Q Why not ship the module system in Java 8, and then modularize the platform in Java 9? A If we deliver a module system in one release but don’t use it to modularize the JDK until some later release then we run a big risk of getting something fundamentally wrong. If that happens then we’d have to fix it in the later release, and fixing fundamental design flaws after the fact almost always leads to a poor end result. Q Why not ship Jigsaw in an 8.5 release, less than two years after 8? Or why not just ship a new release every year, rather than every other year? A Many more developers work on the JDK today than a couple of years ago, both because Oracle has dramatically increased its own investment and because other organizations and individuals have joined the OpenJDK Community. Collectively we don’t, however, have the bandwidth required to ship and then provide long-term support for a big JDK release more frequently than about every other year. Q What’s the feedback been on the two-year release-cycle proposal? A For just about every comment that we should release more frequently, so that new features are available sooner, there’s been another asking for an even slower release cycle so that large teams of enterprise developers who ship mission-critical applications have a chance to migrate at a comfortable pace.

    Read the article

< Previous Page | 229 230 231 232 233 234 235 236 237 238 239 240  | Next Page >