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  • C# functional quicksort is failing

    - by Rubys
    I'm trying to implement quicksort in a functional style using C# using linq, and this code randomly works/doesn't work, and I can't figure out why. Important to mention: When I call this on an array or list, it works fine. But on an unknown-what-it-really-is IEnumerable, it goes insane (loses values or crashes, usually. sometimes works.) The code: public static IEnumerable<T> Quicksort<T>(this IEnumerable<T> source) where T : IComparable<T> { if (!source.Any()) yield break; var pivot = source.First(); var sortedQuery = source.Skip(1).Where(a => a.CompareTo(source.First()) <= 0).Quicksort() .Concat(new[] { pivot }) .Concat(source.Skip(1).Where(a => a.CompareTo(source.First()) > 0).Quicksort()); foreach (T key in sortedQuery) yield return key; } Can you find any faults here that would cause this to fail?

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  • Recommended way to support backward/forward compatibility in iPhone app?

    - by MrAleGuy
    I'm in the early stages of an iPhone app and I have a question. I did some searching but did not find what I was looking for. There are features in iPhone OS4 that I would like to take advantage of, but I would like for my app to also run on 3.X. It looks like I want to develop against the 4.0 SDK and do the following: Create a "weak link" to any new (4.0) frameworks Call respondsToSelector: for any new method in an existing framework or any method in a new framework before making that call Am I close? What's recommended? Pointers to similar questions welcome.

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  • How can i learn file name and create a folder?

    - by Phsika
    i try to make TCP/Ip Application to listen any other roemote computer to recieve any file. So i try to get files. i can do that. on the other hand every sample on google about giving SaveDialogBox to recived path folder.Forexample my old server.cs is that: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Net; using System.Net.Sockets; using System.Threading; namespace Server3 { public partial class Form1 : Form { Thread kanal; public Form1() { InitializeComponent(); try { kanal = new Thread(new ThreadStart(Dinle)); kanal.Start(); kanal.Priority = ThreadPriority.Normal; this.Text = "Kanal Çalisti"; } catch (Exception ex) { this.Text = "kanal çalismadi"; MessageBox.Show("hata:" + ex.ToString()); kanal.Abort(); throw; } } void Dinle() { TcpListener server = null; try { Int32 port = 51124; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); server = new TcpListener(localAddr, port); server.Start(); Byte[] bytes = new Byte[1024 * 250000]; // string ReceivedPath = "C:/recieved"; while (true) { MessageBox.Show("Waiting for a connection... "); TcpClient client = server.AcceptTcpClient(); MessageBox.Show("Connected!"); NetworkStream stream = client.GetStream(); if (stream.CanRead) { saveFileDialog1.ShowDialog(); string pathfolder = saveFileDialog1.FileName; StreamWriter yaz = new StreamWriter(pathfolder); string satir; StreamReader oku = new StreamReader(stream); while ((satir = oku.ReadLine()) != null) { satir = satir + (char)13 + (char)10; yaz.WriteLine(satir); } oku.Close(); yaz.Close(); client.Close(); } } } catch (SocketException e) { Console.WriteLine("SocketException: {0}", e); } finally { // Stop listening for new clients. server.Stop(); } Console.WriteLine("\nHit enter to continue..."); Console.Read(); } private void Form1_Load(object sender, EventArgs e) { Dinle(); } } } i want to give automatically folder without SAVEDIALOGBOX. Also i want to learn my file name om my stream.Like that: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Net; using System.Net.Sockets; using System.Threading; namespace Server3 { public partial class Form1 : Form { Thread kanal; public Form1() { InitializeComponent(); try { kanal = new Thread(new ThreadStart(Dinle)); kanal.Start(); kanal.Priority = ThreadPriority.Normal; this.Text = "Kanal Çalisti"; } catch (Exception ex) { this.Text = "kanal çalismadi"; MessageBox.Show("hata:" + ex.ToString()); kanal.Abort(); throw; } } void Dinle() { TcpListener server = null; try { Int32 port = 51124; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); server = new TcpListener(localAddr, port); server.Start(); Byte[] bytes = new Byte[1024 * 250000]; string ReceivedPath = "C:/recieved"; while (true) { MessageBox.Show("Waiting for a connection... "); TcpClient client = server.AcceptTcpClient(); MessageBox.Show("Connected!"); NetworkStream stream = client.GetStream(); if (stream.CanRead) { saveFileDialog1.ShowDialog(); string pathfolder = " i have to give property creating path and want to learn file name"; StreamWriter yaz = new StreamWriter(pathfolder); string satir; StreamReader oku = new StreamReader(stream); while ((satir = oku.ReadLine()) != null) { satir = satir + (char)13 + (char)10; yaz.WriteLine(satir); } oku.Close(); yaz.Close(); client.Close(); } } } catch (SocketException e) { Console.WriteLine("SocketException: {0}", e); } finally { // Stop listening for new clients. server.Stop(); } Console.WriteLine("\nHit enter to continue..."); Console.Read(); } private void Form1_Load(object sender, EventArgs e) { Dinle(); } } } Also i need : FileStream fs; FileInfo fi = new FileInfo(@"c:/recieved"); if (fi.Exists) fs = new FileStream(fi.FullName, FileMode.Append); else fs = new FileStream(fi.FullName, FileMode.Create); StreamWriter yazici = new StreamWriter(fs); How can i do that. Creating C:/recieved if it does not exist. And how can i learn File name on my network stream sending File Name.

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  • The behavior of send() and recv() in socket communication

    - by gc
    The following is the setup: Server Client | | accept connect | | v | send msg1- | | | v v recv <- send | | v v send msg2- recv | | v v close Here is my question: 1. Client actually receives msg1 before it closes, why is it like this? 2. send msg2 returns normally. Since client closes after receiving msg1, why is send msg2 successful?

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  • Other ternary operators besides ternary conditional (?:)

    - by Malcolm
    The "ternary operator" expression is now almost equivalent to the ternary conditional operator: condition ? trueExpression : falseExpression; However, "ternary operator" only means that it takes three arguments. I'm just curious, are there any languages with any other built-in ternary operators besides conditional operator and which ones?

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  • Is PHP still basically Procedural Overall?

    - by coffeeaddict
    I know PHP 5 has some object oriented similarities but it's not a true OOP environment still right? Also does it have a true compiler? I see compiling of scripts which still means procedural. I assume it's not a real compiler in that any PHP compilers out there do not create assemblies?

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  • Parallel processing via multithreading in Java

    - by Robz
    There are certain algorithms whose running time can decrease significantly when one divides up a task and gets each part done in parallel. One of these algorithms is merge sort, where a list is divided into infinitesimally smaller parts and then recombined in a sorted order. I decided to do an experiment to test whether or not I could I increase the speed of this sort by using multiple threads. I am running the following functions in Java on a Quad-Core Dell with Windows Vista. One function (the control case) is simply recursive: // x is an array of N elements in random order public int[] mergeSort(int[] x) { if (x.length == 1) return x; // Dividing the array in half int[] a = new int[x.length/2]; int[] b = new int[x.length/2+((x.length%2 == 1)?1:0)]; for(int i = 0; i < x.length/2; i++) a[i] = x[i]; for(int i = 0; i < x.length/2+((x.length%2 == 1)?1:0); i++) b[i] = x[i+x.length/2]; // Sending them off to continue being divided mergeSort(a); mergeSort(b); // Recombining the two arrays int ia = 0, ib = 0, i = 0; while(ia != a.length || ib != b.length) { if (ia == a.length) { x[i] = b[ib]; ib++; } else if (ib == b.length) { x[i] = a[ia]; ia++; } else if (a[ia] < b[ib]) { x[i] = a[ia]; ia++; } else { x[i] = b[ib]; ib++; } i++; } return x; } The other is in the 'run' function of a class that extends thread, and recursively creates two new threads each time it is called: public class Merger extends Thread { int[] x; boolean finished; public Merger(int[] x) { this.x = x; } public void run() { if (x.length == 1) { finished = true; return; } // Divide the array in half int[] a = new int[x.length/2]; int[] b = new int[x.length/2+((x.length%2 == 1)?1:0)]; for(int i = 0; i < x.length/2; i++) a[i] = x[i]; for(int i = 0; i < x.length/2+((x.length%2 == 1)?1:0); i++) b[i] = x[i+x.length/2]; // Begin two threads to continue to divide the array Merger ma = new Merger(a); ma.run(); Merger mb = new Merger(b); mb.run(); // Wait for the two other threads to finish while(!ma.finished || !mb.finished) ; // Recombine the two arrays int ia = 0, ib = 0, i = 0; while(ia != a.length || ib != b.length) { if (ia == a.length) { x[i] = b[ib]; ib++; } else if (ib == b.length) { x[i] = a[ia]; ia++; } else if (a[ia] < b[ib]) { x[i] = a[ia]; ia++; } else { x[i] = b[ib]; ib++; } i++; } finished = true; } } It turns out that function that does not use multithreading actually runs faster. Why? Does the operating system and the java virtual machine not "communicate" effectively enough to place the different threads on different cores? Or am I missing something obvious?

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  • Language to learn metaprogramming

    - by Erup
    What's the best language (in terms of simplicity, readability and code elegancy) in your opinion, to learn and work with metaprogramming? I think metaprogramming is the "future of coding". Not saying that code will extinct, but we can see this scenario coming on new technologies.

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  • Sorting data by relevance, from multiple tables

    - by Oden
    Hey, How is it possible to sort data from multiple tables by relevance? My table structure is following: I have 3 tables in my database, one table contains the name of solar systems, the second for e.g. of planets. There is one more table, witch is a connection between solar systems and planets. If I want to get data of a planet, witch is in the Milky Way, i post this data to the server, and it gives me a multi-dimensional array witch contains: The Milky Way, with every planet in it Every planet, witch name contains the string Milky Way (maybe thats a bat example because i don't think that theres but one planet with this name, but the main concept is on file) But, i want to set the most relevant restaurants to the top of the array. (for the relevance i would check the description of the restaurants or something like that) So, how would you do that kind of data sorting?

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  • Is transmitted bytes event exist in Linux kernel?

    - by alnet
    I need to write a rate limiter, that will perform some stuff each time X bytes were transmitted. The straightforward is to check the length of each transmitted packet, but I think it will be to slow for me. Is there a way to use some king of network event, that will be triggered by transmitted packets/bytes?

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  • How to implement a syndication receiver? (multi-client / single server)

    - by LeonixSolutions
    I have to come up with a system architecture. A few hundred remote devices will be communicating over internet with a central server which will receive data and store it in a database. I could write my own TCP/IP based protocol use SOAP use AJAX use RSS anything else? This is currently seen as one way (telemetry, as opposed to SCADA). Would it make a difference if we make it bi-directional. There are no plans to do so, but Murphy's law makes me wary of a uni-directional solution (on the data plane; I imagine that the control plane is bi-directional in all solutions (?)). I hope that this is not too subjective. I would like a solution which is quick and easy to implement and for others to support and where the general "communications pipeline" from remote deceives to database server can be re-used as the core of future projects. I have a strong background in telecomms protocols, in C/C++ and PHP.

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  • Creating a project, from Makefile to static/dynamic libraries in UNIX

    - by Sasha
    Guys, would you describe a few things about c++ building blocks, on unix. I want to create an application that links against static libs and dynamic libs (.so). Question 1: How do I create static library using gcc/g++ ?How do I make my app link against it. Question 2: How to specify it in the makefile, linking against static and dynamic libs, assuming that both libraries have header files Summary: I have been using makefiles and libraries for years, written by someone else. Thus every time I modified it, I simply cut-and-pasted things around, without really understanding it. Now I want to get down to the ground and understand the building/linking/Creating Makfile process in-depth. What is a good book describing these concepts in intimate details? Thanks

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  • Has anyone "learned how to program in 21 days?"

    - by Sheehan Alam
    I'm not a fan of these learn how to program in X amount of days books. Some even boast, learn how to program in 24 hours. This is a joke and an insult to me as a software engineer who went through a rigorous discipline in computer science and mathematics. So a question to the community, have you benefited from these become a programmer quick books?

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  • WSASend() with more than one buffer - could complete incomplete?

    - by Poni
    Say I post the following WSASend call (Windows I/O completion ports without callback functions): void send_data() { WSABUF wsaBuff[2]; wsaBuff[0].len = 20; wsaBuff[1].len = 25; WSASend(sock, &wsaBuff[0], 2, ......); } When I get the "write_done" notification from the completion port, is it possible that wsaBuff[1] will be sent completely (25 bytes) yet wsaBuff[0] will be only partially sent (say 7 bytes)?

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  • Agile language for 2d game prototypes?

    - by instanceofTom
    Occasionally ( read: when my fiancé allows ) I like to prototype different game or game-like ideas I have. Usually I use Java or C# (not xna yet) because they are the languages I have the most practice with. However I would like to learn something more suited to agile development; a language in which it would be easier to knock out quick prototypes. At my job I have recently been working with looser (weak/dynamically typed) languages, specifically python and groovy, and I think something similar would fit what I am looking for. So, my question is: What languages (and framework/engine) would be good for rapidly developing prototypes of 2d game concepts? A few notes: I don't need blazing fast bitcrunching performance. In this case I would strongly prefer ease of development over performance. I'd like to use a language with a healthy community, which to me means a fair amount of maintained 3rd party, libraries. I'd like the language to be cross-platform friendly, I work on a variety of different operating systems and would like something that is portable with minimum effort. I can't imagine myself using a language with out decent options for debugging and editor syntax highlighting support. Note: If you are aware of a Java or C# library/framework that you think streamlines producing game prototypes I open to learning something new for those languages too

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  • Controlling shell command line wildcard expansion in C or C++

    - by Adrian McCarthy
    I'm writing a program, foo, in C++. It's typically invoked on the command line like this: foo *.txt My main() receives the arguments in the normal way. On many systems, argv[1] is literally *.txt, and I have to call system routines to do the wildcard expansion. On Unix systems, however, the shell expands the wildcard before invoking my program, and all of the matching filenames will be in argv. Suppose I wanted to add a switch to foo that causes it to recurse into subdirectories. foo -a *.txt would process all text files in the current directory and all of its subdirectories. I don't see how this is done, since, by the time my program gets a chance to see the -a, then shell has already done the expansion and the user's *.txt input is lost. Yet there are common Unix programs that work this way. How do they do it? In Unix land, how can I control the wildcard expansion? (Recursing through subdirectories is just one example. Ideally, I'm trying to understand the general solution to controlling the wildcard expansion.)

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  • How is GUID pronounced?

    - by Roberto Sebestyen
    Is it pronounced "Gewid" or is it prononced "G.U.I.D" by spelling out the letters. It seems inconsistently used. What is the proper pronountiaton? Same story goes for SQL. It seems more people say "S.Q.L." than "Sequel".

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  • Coolest C# LINQ/Lambdas trick you've ever pulled?

    - by chakrit
    Saw a post about hidden features in C# but not a lot of people have written linq/lambdas example so... I wonder... What's the coolest (as in the most elegant) use of the C# LINQ and/or Lambdas/anonymous delegates you have ever saw/written? Bonus if it has went into production too!

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  • IE to show Full URL path in the Title bar as in Status Bar

    - by Slavin
    Windows XP and IE8. Tabbed Browsing is OFF. So every single web page has its own title. I want to see in the title the same as I see in the Status bar i.e. I want the full URL of the web page I am viewing to be displayed in the Title bar, and so in the Task bar button too. How to achieve this? Thanks for all the answers in advance. Looks like this is rare case.

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  • Finding Local IP via Socket Creation / getsockname

    - by BSchlinker
    I need to get the IP address of a system within C++. I followed the logic and advice of another comment on here and created a socket and then utilized getsockname to determine the IP address which the socket is bound to. However, this doesn't appear to work (code below). I'm receiving an invalid IP address (58.etc) when I should be receiving a 128.etc Any ideas? string Routes::systemIP(){ // basic setup int sockfd; char str[INET_ADDRSTRLEN]; sockaddr* sa; socklen_t* sl; struct addrinfo hints, *servinfo, *p; int rv; memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_DGRAM; if ((rv = getaddrinfo("4.2.2.1", "80", &hints, &servinfo)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv)); return "1"; } // loop through all the results and make a socket for(p = servinfo; p != NULL; p = p->ai_next) { if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("talker: socket"); continue; } break; } if (p == NULL) { fprintf(stderr, "talker: failed to bind socket\n"); return "2"; } // get information on the local IP from the socket we created getsockname(sockfd, sa, sl); // convert the sockaddr to a sockaddr_in via casting struct sockaddr_in *sa_ipv4 = (struct sockaddr_in *)sa; // get the IP from the sockaddr_in and print it inet_ntop(AF_INET, &(sa_ipv4->sin_addr.s_addr), str, INET_ADDRSTRLEN); printf("%s\n", str); // return the IP return str; }

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  • Checking status after wait()

    - by Helper Method
    After creating a child process and exiting it immediately (_exit()), I want to perform a wait and check the status. Now I wonder if in the 'else' branch of the if/else construct I also need to check for WIFSIGNALED. As far as I understand, if I perform a wait, a) an error could have occured (-1), the child could have terminated normally by an (exit() or _exit()), or it could have been terminated by a signal, so the check could be omitted, right? //remainder omitted int status; pid_t t_pid = wait(&status); if (t_pid == -1) { perror("wait"); exit(EXIT_FAILURE); } if (WIFEXITED(status)) { printf("child terminated normally, status = %d\n", WEXITSTATUS(status) ); } else { // <-- do it have to check for WIFSIGNALED() here? printf("child was terminated by a signal, signum = %d\n", WTERMSIG(status) ); }

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