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  • save workspace environment in windows?

    - by zac
    Is there a way in windows to save the layout of the workspace or is there other software that will allow me to have multiple programs start up and open ino windows at fixed resolutions / position on my displays? I envision something like how Photoshop works where you can save the position and type of menus that are open as different workspaces.

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  • Voice command in non-english Windows 7 Home Premium

    - by Cesar
    Is there a good software to add voice command to my Windows 7 machine? English voice command would work for me, but I am unable to get it via OS both because I use a pt-BR Windows 7, and becuse I only have the Home Premium version. Upgrading is too expensive for me. Do you recommend a good alternative. It could be either free or paid, as long it's good.

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  • Connect Checkpoint Windows XP

    - by Funky81
    Hi, I'm looking information on how to connect checkpoint NGX R60 with Windows XP. I dont have Checkpoint account since I'm only want to connect with it. Is it possible? I've search on google and all gives me result to download Checkpoint NGX Endpoint client for Windows. Any help?

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  • Why do my windows disappear?

    - by Jon
    my windows that i open or bring up or i believe a number of other things i do often "disappear"(I believe usually move behind another window that i have open,or maybe becom3e minimized, or perhaps disappear entirely). My question is what determines on a pc windows 7 64-bit computer how long a window stays open, or what determines which window is up front? It is enormously frustrating to have a window i am trying to approach with my cursor or am already working in disappear. Somebody, please help. Jon

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  • Typing filename in standard open file dialog (Windows 7) - file name suggestion

    - by bybor
    When you use standard windows open file dialog and start typing it puts files whose name starts with what you type to drop down list. But on another pc with same Windows 7 it also puts first of them into input box in which you type - like FF does with URLS, allowing you to immediately press Enter (without pressing 'Down' to select file). I don't know why this behavior is different, but I want suggested file name shown in input box. How could it be achieved? Thanks.

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  • Windows 7 Gadgets dock?

    - by lance
    I've got four gadgets on my Windows 7 desktop. I want them to dock against the edge of the screen, such that maximized windows don't cover them (the "Always On Top" option doesn't meet my needs). Is there a setting or tool which will allow this?

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  • Dual Use (Mice and Keyboayd) of Windows 7

    - by jmalais
    I saw some answers to this question however they were fairly old (at least 2 years) and primarily for Vista or previous Windows OS versions. My question is this: Is there a program that allows a single Windows 7 computer to have multiple users (2 needed) and allow for two mice and two keyboards on two screens. What I'm trying to achieve: I'd like for the ability to play a game on one monitor while another person surfs the web, uses a program, or possibly play a different game. Any ideas?

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  • Mac questions: installing TrueCrypt and Windows 7

    - by KeyStroke
    Hi, I'm about to buy a Mac laptop, but I need to be able to use Windows 7 as well + encrypt the HDD with TrueCrypt (or a better alternative for the mac). My questions are: 1) How well does Windows 7 perform under boot camp? 2) Will I be able to encrypt the whole HDD (with TrueCrypt or whatever else) and still use boot camp to dual-boot? Your help is much appreciated

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  • Enable File sharing in Windows Vista

    - by LiveEn
    There seems to be a problem in my Windows Vista.. In the network and sharing centre only the network discovery is visible. I cant find a option for file sharing as mentions in other websites. There is no folder sharing option on any folder. Can someone please tell me how to enable file sharing in my Windows Visa? i cant share any of my file in the network.

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  • Using Sigmatel STAC 92XX on Windows 7 RTM x64, cannot get 5.1 surround sound to work

    - by Roy Rico
    I have a Dell XPS 420. I've installed Windows 7 RTM (x64) I have this audio device: SIGMATEL STAC 92XX C-Major HD Audio I have tried using the windows 7 basic driver, and also the Vista 64-bit driver from Dell's website (details): Date: 10/29/2007 Version: 6.10.0.5511, A04 File Size: 7 MB With both drivers, I get normal stereo sound from the driver, but my 5.1 surround sound doesn't work. Has anyone experienced this? Is there a fix?

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  • Can't sync time between domain controller and another servers/computers (windows 2003)

    - by Anatoly
    Good morning, We have domain controller on windows server 2003 and another windows 2003 servers with terminal server and DB and regular workstations. Today in Israel we returned back to winter time (one hour back), domain controller now shows current time but all another machines in network show different time they went two hour back and there's difference in one hour between domain controller and another machines. I have tried to perform W32tm /resync /update but without success, where can be problem? Thank you.

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  • Understanding C# async / await (1) Compilation

    - by Dixin
    Now the async / await keywords are in C#. Just like the async and ! in F#, this new C# feature provides great convenience. There are many nice documents talking about how to use async / await in specific scenarios, like using async methods in ASP.NET 4.5 and in ASP.NET MVC 4, etc. In this article we will look at the real code working behind the syntax sugar. According to MSDN: The async modifier indicates that the method, lambda expression, or anonymous method that it modifies is asynchronous. Since lambda expression / anonymous method will be compiled to normal method, we will focus on normal async method. Preparation First of all, Some helper methods need to make up. internal class HelperMethods { internal static int Method(int arg0, int arg1) { // Do some IO. WebClient client = new WebClient(); Enumerable.Repeat("http://weblogs.asp.net/dixin", 10) .Select(client.DownloadString).ToArray(); int result = arg0 + arg1; return result; } internal static Task<int> MethodTask(int arg0, int arg1) { Task<int> task = new Task<int>(() => Method(arg0, arg1)); task.Start(); // Hot task (started task) should always be returned. return task; } internal static void Before() { } internal static void Continuation1(int arg) { } internal static void Continuation2(int arg) { } } Here Method() is a long running method doing some IO. Then MethodTask() wraps it into a Task and return that Task. Nothing special here. Await something in async method Since MethodTask() returns Task, let’s try to await it: internal class AsyncMethods { internal static async Task<int> MethodAsync(int arg0, int arg1) { int result = await HelperMethods.MethodTask(arg0, arg1); return result; } } Because we used await in the method, async must be put on the method. Now we get the first async method. According to the naming convenience, it is named MethodAsync. Of course a async method can be awaited. So we have a CallMethodAsync() to call MethodAsync(): internal class AsyncMethods { internal static async Task<int> CallMethodAsync(int arg0, int arg1) { int result = await MethodAsync(arg0, arg1); return result; } } After compilation, MethodAsync() and CallMethodAsync() becomes the same logic. This is the code of MethodAsyc(): internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MethodAsync(int arg0, int arg1) { MethodAsyncStateMachine methodAsyncStateMachine = new MethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; methodAsyncStateMachine.Builder.Start(ref methodAsyncStateMachine); return methodAsyncStateMachine.Builder.Task; } } It just creates and starts a state machine, MethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Result; private TaskAwaiter<int> awaitor; void IAsyncStateMachine.MoveNext() { try { if (this.State != 0) { this.awaitor = HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaitor.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaitor, ref this); return; } } else { this.State = -1; } this.Result = this.awaitor.GetResult(); } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); return; } this.State = -2; this.Builder.SetResult(this.Result); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine param0) { this.Builder.SetStateMachine(param0); } } The generated code has been refactored, so it is readable and can be compiled. Several things can be observed here: The async modifier is gone, which shows, unlike other modifiers (e.g. static), there is no such IL/CLR level “async” stuff. It becomes a AsyncStateMachineAttribute. This is similar to the compilation of extension method. The generated state machine is very similar to the state machine of C# yield syntax sugar. The local variables (arg0, arg1, result) are compiled to fields of the state machine. The real code (await HelperMethods.MethodTask(arg0, arg1)) is compiled into MoveNext(): HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(). CallMethodAsync() will create and start its own state machine CallMethodAsyncStateMachine: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(CallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> CallMethodAsync(int arg0, int arg1) { CallMethodAsyncStateMachine callMethodAsyncStateMachine = new CallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; callMethodAsyncStateMachine.Builder.Start(ref callMethodAsyncStateMachine); return callMethodAsyncStateMachine.Builder.Task; } } CallMethodAsyncStateMachine has the same logic as MethodAsyncStateMachine above. The detail of the state machine will be discussed soon. Now it is clear that: async /await is a C# language level syntax sugar. There is no difference to await a async method or a normal method. As long as a method returns Task, it is awaitable. State machine and continuation To demonstrate more details in the state machine, a more complex method is created: internal class AsyncMethods { internal static async Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; } } In this method: There are multiple awaits. There are code before the awaits, and continuation code after each await After compilation, this multi-await method becomes the same as above single-await methods: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; multiCallMethodAsyncStateMachine.Builder.Start(ref multiCallMethodAsyncStateMachine); return multiCallMethodAsyncStateMachine.Builder.Task; } } It creates and starts one single state machine, MultiCallMethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Arg2; public int Arg3; public int ResultOfAwait1; public int ResultOfAwait2; public int ResultToReturn; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { try { switch (this.State) { case -1: HelperMethods.Before(); this.awaiter = AsyncMethods.MethodAsync(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 0: this.ResultOfAwait1 = this.awaiter.GetResult(); HelperMethods.Continuation1(this.ResultOfAwait1); this.awaiter = AsyncMethods.MethodAsync(this.Arg2, this.Arg3).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 1; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 1: this.ResultOfAwait2 = this.awaiter.GetResult(); HelperMethods.Continuation2(this.ResultOfAwait2); this.ResultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; this.State = -2; this.Builder.SetResult(this.ResultToReturn); break; } } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); } } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.Builder.SetStateMachine(stateMachine); } } Once again, the above state machine code is already refactored, but it still has a lot of things. More clean up can be done if we only keep the core logic, and the state machine can become very simple: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { // State: // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End public int State; public TaskCompletionSource<int> ResultToReturn; // int resultToReturn ... public int Arg0; // int Arg0 public int Arg1; // int arg1 public int Arg2; // int arg2 public int Arg3; // int arg3 public int ResultOfAwait1; // int resultOfAwait1 ... public int ResultOfAwait2; // int resultOfAwait2 ... private Task<int> currentTaskToAwait; /// <summary> /// Moves the state machine to its next state. /// </summary> public void MoveNext() // IAsyncStateMachine member. { try { switch (this.State) { // Original code is split by "await"s into "case"s: // case -1: // HelperMethods.Before(); // MethodAsync(Arg0, arg1); // case 0: // int resultOfAwait1 = await ... // HelperMethods.Continuation1(resultOfAwait1); // MethodAsync(arg2, arg3); // case 1: // int resultOfAwait2 = await ... // HelperMethods.Continuation2(resultOfAwait2); // int resultToReturn = resultOfAwait1 + resultOfAwait2; // return resultToReturn; case -1: // -1 is begin. HelperMethods.Before(); // Code before 1st await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg0, this.Arg1); // 1st task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 0. this.State = 0; MultiCallMethodAsyncStateMachine that1 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => that1.MoveNext()); break; case 0: // Now 1st await is done. this.ResultOfAwait1 = this.currentTaskToAwait.Result; // Get 1st await's result. HelperMethods.Continuation1(this.ResultOfAwait1); // Code after 1st await and before 2nd await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg2, this.Arg3); // 2nd task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 1. this.State = 1; MultiCallMethodAsyncStateMachine that2 = this; this.currentTaskToAwait.ContinueWith(_ => that2.MoveNext()); break; case 1: // Now 2nd await is done. this.ResultOfAwait2 = this.currentTaskToAwait.Result; // Get 2nd await's result. HelperMethods.Continuation2(this.ResultOfAwait2); // Code after 2nd await. int resultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; // Code after 2nd await. // End with resultToReturn. this.State = -2; // -2 is end. this.ResultToReturn.SetResult(resultToReturn); break; } } catch (Exception exception) { // End with exception. this.State = -2; // -2 is end. this.ResultToReturn.SetException(exception); } } /// <summary> /// Configures the state machine with a heap-allocated replica. /// </summary> /// <param name="stateMachine">The heap-allocated replica.</param> [DebuggerHidden] public void SetStateMachine(IAsyncStateMachine stateMachine) // IAsyncStateMachine member. { // No core logic. } } Only Task and TaskCompletionSource are involved in this version. And MultiCallMethodAsync() can be simplified to: [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, ResultToReturn = new TaskCompletionSource<int>(), // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End State = -1 }; multiCallMethodAsyncStateMachine.MoveNext(); // Original code are moved into this method. return multiCallMethodAsyncStateMachine.ResultToReturn.Task; } Now the whole state machine becomes very clean - it is about callback: Original code are split into pieces by “await”s, and each piece is put into each “case” in the state machine. Here the 2 awaits split the code into 3 pieces, so there are 3 “case”s. The “piece”s are chained by callback, that is done by Builder.AwaitUnsafeOnCompleted(callback), or currentTaskToAwait.ContinueWith(callback) in the simplified code. A previous “piece” will end with a Task (which is to be awaited), when the task is done, it will callback the next “piece”. The state machine’s state works with the “case”s to ensure the code “piece”s executes one after another. Callback If we focus on the point of callback, the simplification  can go even further – the entire state machine can be completely purged, and we can just keep the code inside MoveNext(). Now MultiCallMethodAsync() becomes: internal static Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>(); try { // Oringinal code begins. HelperMethods.Before(); MethodAsync(arg0, arg1).ContinueWith(await1 => { int resultOfAwait1 = await1.Result; HelperMethods.Continuation1(resultOfAwait1); MethodAsync(arg2, arg3).ContinueWith(await2 => { int resultOfAwait2 = await2.Result; HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; // Oringinal code ends. taskCompletionSource.SetResult(resultToReturn); }); }); } catch (Exception exception) { taskCompletionSource.SetException(exception); } return taskCompletionSource.Task; } Please compare with the original async / await code: HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; Yeah that is the magic of C# async / await: Await is not to wait. In a await expression, a Task object will be return immediately so that execution is not blocked. The continuation code is compiled as that Task’s callback code. When that task is done, continuation code will execute. Please notice that many details inside the state machine are omitted for simplicity, like context caring, etc. If you want to have a detailed picture, please do check out the source code of AsyncTaskMethodBuilder and TaskAwaiter.

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  • IRC server for Windows?

    - by Noah
    I would like to run an IRC server for users of my LAN, and my best option would be to do so on a Windows XP box. Is there a decent Windows/Cygwin IRC server that you have used and would recommend? If so, any configuration pointers would also be greatly appreciated.

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  • How to edit a really large file in Windows [closed]

    - by Ankur
    Possible Duplicate: Text Editor for very big file - Windows NOt a programming question I know but related to a program I am writing, and probably a problem only likely to be encountered by programmers. I have a really big text file which I need to edit - just need to delete the first line. None of the standard windows programs can handle the 200MB+ file What is the best way to edit it?

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  • Windows 8 not accepting password for a while

    - by soandos
    I recently upgraded from windows 8 Consumer Preview to Windows 8 Pro (RTM through dreamspark premium), and have the following issue: When I attempt to log in after a restart, it often takes a while (~3 minutes) for the computer to accept the password (Each try goes relatively quickly, a few seconds at most before telling me I have an incorrect password). I changed the password, and this issue is unresolved (the old password came with the upgrade). What could be doing this?

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  • Rails web app authenticated with windows

    - by deostroll
    Is it possible for a rails web application to make use of the windows authentication features in its code. I am looking at being able to obtain the user's login name and domain in the application. But there is a catch. This particular web application runs off an apache web server hosted on a linux machine which is kind of networked to other windows machines. Is all of this possible?

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  • Windows Server 2008 Start menu classic style

    - by Erez
    After you switch the Start menu to the classic style on a computer that is running a version of Windows Server 2008 without Hyper-V, the Start menu is not displayed correctly. Specifically, a black area unexpectedly appears on the left side of the Start menu. Additionally, the Windows Server 2008 logo bar is displayed horizontally instead of vertically. How can I get rad of it ?

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  • DVD Burning Software compatible with Windows 7

    - by Dan Rigby
    Anyone have any suggestions for good DVD burning software compatible with Windows 7? I've tried ImgBurn and so far have 3 new coasters (it may just be my machine). I'm aware that windows 7 contains some basic DVD burning capabilities, but I'm looking for something a little more powerful. Free software is preferred, but not required.

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  • Windows 7 file-based backup service

    - by Ben Voigt
    I'm looking for a good replacement for Lazy Mirror, since it doesn't support Windows 7 well. Pros: One of the things I really loved about Lazy Mirror is that it always maintains a "full" backup, but does so by only copying modified files. As each file was copied, the old version got archived (moved to an out-of-the-way location). So after mirroring ran, there'd be a complete copy of the file system, which could even be booted if necessary. At the same time, extra space on the backup media was used to store as many older versions of files as possible, without wasting space storing multiple copies of the same version. It seems that with Windows 7 backup, there'd be wasted space storing the same data in both the system image and file backup. It was completely file-based, but also aware of the registry (it had a feature to dump the live registry to hive files in the correct format). The backups were normal NTFS filesystems, no special tool was needed to read them. It automatically cleaned out the oldest previous versions when space ran out (unlike Windows 7 backup which apparently simply starts failing the the backup media fills.) It copied all file attributes including security. Cons: It doesn't deal well with junction points, symbolic links, and hard links. It didn't run as a service without lots of help from firesrv or srvany, and then you couldn't interact with the GUI. Running as a service was necessary to be able to mirror protected OS files. It didn't have open file handling, except for registry hives. I guess that the file-by-file archive and replacement could leave mismatched sets of files, if the mirror was interrupted. This would be the advantage of incremental backup techniques that require old full backup + all intermediate incremental backups to restore. But I don't see this as presenting much of a problem, you'd really only have a boot failure if you had a mixture of pre- and post-service pack files, and I can run a full image backup using another tool before applying a service pack. Does anyone know of a tool that does both full-system backup and storage of old versions of files like Lazy Mirror did (without storing the same data multiple times), and also can run as a service in Windows 7? Free is best of course, but a reasonably priced paid program (e.g. It would be absolutely awesome if it also triggered a backup/mirror pass when a particular external drive was plugged in and generated popup warnings if backups hadn't been run recently)

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