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  • Stateless layout switching in Ubuntu 14.04

    - by ulidtko
    I use extensively two keyboard layouts (latin for English, and cyrillic for Ukrainian and Russian), and it bothers me to experience my mode errors because of the additional bit of UI state: the current layout. I used to eliminate them completely by using stateless layout switching, whereby one has no next layout action (as such an action is based on the current state, which is easy to forget for the user, and so leads to errors), rather only two actions: enable latin layout; enable cyrillic layout. This was trivially accomplishable in pre-Saucy releases. As illustrated on the screenshot above. However, that settings window was destroyed in Saucy. How do I get my stateless switching now?

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  • Disaster Recovery Discovery

    - by Rodney Landrum
    Last weekend I joined several of my IT staff on a mission to perform a DR test in our remote CoLo center in a large South East city of the US. Can I be more obtuse? The goal was simple for me as the sole DBA in a throng of Windows, Storage, Network and SAN admins – restore the databases and make them work. There were 4 applications that back ended to 7 SQL Server databases on 4 different SQL Server instances. We would maintain the original server names, but beyond that it was fair game. We had time to prepare so I was able to script out or otherwise automate the recovery process. I used sp_help_revlogin for three of the servers, a bit of a cheat actually because restoring the Master database on the target DR servers was the specified course of action according to the DR procedures ( the caveat “IF REQUIRED” left it open to interpretation. I really wanted to avoid the step of restoring Master for a number of reasons but mainly because I did not want to deal with issues starting SQL Services afterward. Having to account for the location of TempDB and the version conflicts of the resource DBs were just two of the battles I chose not to fight. Not to mention other system database location problems that might arise and prevent SQL from starting.  I was going to have to restore all of the user databases anyway, so I would not really gain any benefit, outside of logins, for taking the time to restore the source Master database over the newly installed one on the fresh server. What I wanted was the ability to restore the Master database as a user database, call it Master_Mine, from a backup on the source system and then use that restored database to script the SQL Logins and passwords on the DR systems. While I did not attempt this on the trip, the thought stuck in my mind and this past week I succeeded at scripting user accounts and passwords using only a restored copy of the Master database. Granted there were several challenges to overcome.  Also, as is usual for any work like this the usual disclaimers apply:  This is not something that I would imagine Microsoft would condone or support and this was really only an experiment for me to learn if it was even possible. While I have tested the process with success, I do not know that I would use this technique in a documented procedure because future updates for SQL Server will render this technique non-functional. I thought at first, incorrectly of course, that I could use sp_help_revlogin on a restored copy of the master database I named Master_Mine.   Since sp_help_revlogin uses system schema objects, sys.syslogins and sys.server_principals, this was not going to work because all results would come from the main Master database. To test this I added a SQL login via SSMS, backed up Master, restored  it as Master_Mine, and then deleted the login.  Even though the test account I created should presumably still be in the Master_Mine database, I should be able to get to it and script out its creation with its password hash so that I would not need to know the password, but any applications that stored that password would not have to be altered in the DR scenario. They would just work as expected. Once I realized that would not work I began looking deeper.  Knowing that sys.syslogins and sys.server_principals are system views, their underlying code should be available with sp_helptext, right? They were. And this led me to discover the two tables sys.sysxlgns and sys.sysprivs, where the data I needed was stored. These tables existed in both the real Master and the restored copy, Master_Mine.  I used this information to tweak the sp_help_revlogin stored procedure to use these tables instead to create the logins cursor used in sp_help_revlogin. For the password hash,  sp_help_revlogin uses the function LoginProperty() which takes a user name and option ‘passwordhash’ to return the hash for the user. Unfortunately, it requires the login to exist in the Master database. This would not work. So another slight modification I had to make was to pull the password hash itself (pwdhash from sys.sysxlgns) into the logins cursor and comment out the section of sp_help_revlogin that uses LoginProperty. Instead, I pass the pwdhash value as the variable @PWD_varbinary to the sp_hexadecimal stored procedure which is also created by and used within the code provided by Microsoft in the link above for sp_help_revlogin. The final challenge: sys.sysxlgns and sys.server_principals are visible only within a Dedicated Administrator Connection (DAC) query window in SSMS or within SQLCDMD.  To open a DAC connection you have to be logged in on the SQL Server itself, via RDP in my case,  and you preface the server name in the query connection with ADMIN:, so that the server connection looks like ADMIN:ServerName. From there you can create the modified stored procedure in the restored copy of a Master database from a source system as whatever name you like, and then run the modified stored procedure. I named my new stored procedure usp_help_revlogin_MyMaster. Upon execution I was happy to see the logins and password hashes that I needed to apply from the source Master database without having to restore over the new Master system database and without the need to access the original server (assuming it was down due to whatever disaster put it in that state). You will note that I am not providing full code samples here of the modifications. I will say that it was a slight bit of work and anyone who needed to do this for whatever reason, could fairly easily roll their own solution with the information provided herein.  My goal, as I said was to prove that this could be done and provide another option if required to ease the burden of getting SQL Servers up and available in an emergency situation where alternatives may be more challenging or otherwise unavailable.  

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  • No sound after installing a new Graphics Card

    - by Dan
    I've just upgraded my graphics card to an Asus Geforce 210 and now my system has no sound. I've ran Update Manager and the Additional Drivers utility which installed the latest Nvida driver. The graphics card is connected to my TV via a DVI-to-HDMI (DVI at the PC end) cable for the visual connection, and an audio jack from my onboard soundcard for my audio connection. Any ideas on how to resolve this? I ran this command ubuntu-bug audio And it outputted this: You seem to have configured PulseAudio to use the "pci-0000_05_00.1" card, while you want output from "NFORCE - NVidia CK804". I've tired a bit of messing about with the audio settings but can't get anything to work.

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  • Detailed C++ book for a programmer already familiar with C and object-oriented programming?

    - by Anto
    I know (to some extent) a few languages, including C, Java and Python. I'm also (somewhat) familiar with Scala and Scheme, plus I can read (but not write) x86 Assembly. Say I want to learn C++, what is a good book which doesn't try to teach me what a class is, teach me inheritance, polymorphism or loosely coupled classes again, nor does try to teach me other basics, just the C++ language (as well as how to write idiomatic C++ code, not e.g. Java with C++ syntax) and its standard library? Note: "Detailed" as used in the title means that it doesn't try to cover C++ in 100 pages, I want to know the details of the language. Of course, mastery comes from practice, but I don't want to learn just a little bit of C++ from the book, but learn it quite thoroughly.

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  • Friday Fun: Pirates – Arctic Treasure

    - by Asian Angel
    In this week’s game a ‘cool’ adventure awaits as you and your merry band of pirates sail the Arctic seas in search of treasure. Work as quickly as you can using your trusty cutlass, explosives, and other items you find along the way to free up the treasure and sail away with riches untold. HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder?

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  • SilverlightShow for 06-12 Dec 2010

    - by Dave Campbell
    In an effort to get some synergy in the Silverlight community, the SilverlightShow folks and I have decided to share some information. As always, I'm running a bit behind, so I get to post first with the material they provided to me :) Check out the five most popular news at SilverlightShow for last week (06 - 12 Dec 2010). The news that hit the top is the announcement for the upcoming SilverlightShow webinar with Gill Cleeren [which I posted about a couple weeks ago] (check other webinars Gill delivered for SilverlightShow) and the free Telerik license given away to attendees. Michael Crump's digest of Silverlight 5 news announced at Firestarter was the next most attention-grabbing news. Here is SilverlightShow's weekly top 5: Join our next webinar and win a license for Telerik RadControls for Silverlight Silverlight 5 - What's New (Including Screenshots & Code Snippets) Glossy TextBlock Custom Control For Windows Phone WP7 development vs iOS, Android and mobile Web Silverlight Simple Drag And Drop / Or Browse View Model / MVVM File Upload Control Visit and bookmark SilverlightShow... they've got a lot of good things happening over there. Stay in the 'Light

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  • The Current week dates

    - by MoezMousavi
    The Current week dates Might be a bit vierd as we normaly not writing a multicultural web site. So not very frequently using CultureInfo however, it is  actully quite good to use it to get the week days.               CultureInfo info = Thread.CurrentThread.CurrentCulture;             DayOfWeek firstday = info.DateTimeFormat.FirstDayOfWeek;             DayOfWeek today = info.Calendar.GetDayOfWeek(DateTime.Now);               int diff = today - firstday;               DateTime firstDate = DateTime.Now.AddDays(-diff);             DateTime lastDate = firstDate.AddDays(6);

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  • Visual Studio 2010 Service Pack 1 Beta Released!

    - by Jim Duffy
    Just thought I’d pass on the word that the Visual Studio 2010 Service Pack 1 Beta is now available to download. VS2010 SP1 Beta ships with a go live license which means you can start using it for production work though I’m not sure I’m going to be that brave until I check it out a bit first. Jason Zanders has a blog post outlining the new features/fixes included in the beta. Here are a couple BREAKING news items you’ll want to TakeNote of… VS2010 SP1 Beta BREAKS ASP.NET MVC 3 RC Razor IntelliSense. A new ASP.NET MVC 3 RC2 installer will be released very soon that will allow you to upgrade in-place. VS2010 SP1 Beta BREAKS the Visual Studio Async CTP. A work around is being worked on but for now if you’re working with the Async CTP then stick with VS2010 RTM. Have a day.

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  • Good resources for 2.5D and rendering walls, floors, and sprites

    - by Aidan Mueller
    I'm curious as to how games like Prelude of the chambered handle graphics. If you play for a bit you will see what I mean. It made me wonder how it works. (it is open-source so you can get the source on This page) I did find a few tutorials but I couldn't undertand some of the stuff but it did help with some things. However, I don't like doing things I don't understand. Does anyone know of any good sites for this kind of 2.5D? Any help is appreciated. After all I've been googling all day. Thanks :)

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  • OT: March Mdness 2011

    - by RickHeiges
    This past fall, I decided to take a break from Fantasy Football. Did I miss it? Yes to some extent. Fantasy Football can really eat up a lot of time. But - I still love March Madness (NCAA Men's Basketball Tourney). It doesn't take much time to pick out teams. Since you can't make any changes after the deadline and the computer keeps track of scoring/scenarios/etc, it is a fun thing that really takes a little time and can help you enjoy the games a bit more. Let's see how good you are at picking...(read more)

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  • Graphics system failure

    - by anonymous coward
    I just upgraded two versions of Ubuntu to Oneiric after a recent set of updates broke Audacious 2.4.something in Maverick for me. When it was all finished my Asus Eee 1215N with the 1366x768 screen and the notoriously unsupported Nvidia Ion2 Optimus chipset was working on minimum compatibility fallbacks at 1024x768 resolution. So I did a little bit of reading (not enough) and tried deleting a couple parts of the graphics system to see if I could force a retry on the autodetection. The result: No graphical shell works now. Attempted so far: -reinstalling xorg/nouveau, didn't work. -installing bumblebee/nvidia-current, didn't work. -sudo dpkg-reconfigure -phigh -a, didn't work. I'd like to stress that this is otherwise a perfectly functional installation that I had spent some time setting up already (including a successful compile of Audacious 3.21 that was working with all the plugins). Is there a way for me to rebuild the graphics system from scratch or should I just give up, cry a little, backup data, wipe partition and reinstall with a USB drive?

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  • The death of Kodak digital

    - by Ken Hortsch
    Months ago Kodak announced that it was discontinuing its digital video to focus on “significant opportunities for profitable growth”.  Three years ago I picked up the little Kodak Zi6 (pronounced Zix) for the kids for Christmas.  It is an HD pocket video camera with a nice 3” LCD all built into a something a bit longer than an deck of cards.  It is low tech and great!  The kids have had a ball with it, and for around $100 it was perfect.  It comes with 2 AA rechargeable batteries and the recharger.  You can add an SD card, but don’t need to, and the USB is not a cable but a pop-out dongle so everything is right in the one package.  Too many companies look for the next big thing and fail to see the stuff that is good enough, and right in front of their eyes.

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  • Silverlight Relay Commands

    - by George Evjen
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} I am fairly new at Silverlight development and I usually have an issue that needs research every day. Which I enjoy, since I like the idea of going into a day knowing that I am  going to learn something new. The issue that I am currently working on centers around relay commands. I have a pretty good handle on Relay Commands and how we use them within our applications. <Button Command="{Binding ButtonCommand}" CommandParameter="NewRecruit" Content="New Recruit" /> Here in our xaml we have a button. The button has a Command and a CommandParameter. The command binds to the ButtonCommand that we have in our ViewModel RelayCommand _buttonCommand;         /// <summary>         /// Gets the button command.         /// </summary>         /// <value>The button command.</value>         public RelayCommand ButtonCommand         {             get             {                 if (_buttonCommand == null)                 {                     _buttonCommand = new RelayCommand(                         x => x != null && x.ToString().Length > 0 && CheckCommandAvailable(x.ToString()),                         x => ExecuteCommand(x.ToString()));                 }                 return _buttonCommand;             }         }   In our relay command we then do some checks with a lambda expression. We check if the command  parameter is null, is the length greater than 0 and we have a CheckCommandAvailable method that will tell  us if the button is even enabled. After we check on these three items we then pass the command parameter to an action method. This is all pretty straight forward, the issue that we solved a few days ago centered around having a control that needed to use a Relay Command and this control was a nested control and was using a different DataContext. The example below illustrates how we handled this scenario. In our xaml usercontrol we had to set a name to this control. <Controls3:RadTileViewItem x:Class="RecruitStatusTileView"     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"     xmlns:d="http://schemas.microsoft.com/expression/blend/2008"     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"      xmlns:Controls1="clr-namespace:Telerik.Windows.Controls;assembly=Telerik.Windows.Controls"      xmlns:Controls2="clr-namespace:Telerik.Windows.Controls;assembly=Telerik.Windows.Controls.Input"      xmlns:Controls3="clr-namespace:Telerik.Windows.Controls;assembly=Telerik.Windows.Controls.Navigation"      mc:Ignorable="d" d:DesignHeight="400" d:DesignWidth="800" Header="{Binding Title,Mode=TwoWay}" MinimizedHeight="100"                             x:Name="StatusView"> Here we are using a telerik RadTileViewItem. We set the name of this control to “StatusView”. In our button control we set our command parameters and commands different than the example above. <HyperlinkButton Content="{Binding BigBoardButtonText, Mode=TwoWay}" CommandParameter="{Binding 'Position.PositionName'}" Command="{Binding ElementName=StatusView, Path=DataContext.BigBoardCommand, Mode=TwoWay}" /> This hyperlink button lives in a ListBox control and this listbox has an ItemSource of PositionSelectors. The Command Parameter is binding to the Position.Position property of that PositionSelectors object. This again is pretty straight forward again. What gets a bit tricky is the Command property in the hyperlink. It is binding to the element name we created in the user control (StatusView) Because this hyperlink is in a listbox and is in the item template it doesn’t have a direct handle on the DataContext that the RadTileViewItem has so we have to make sure it does. We do that by binding to the element name of status view then set the path to DataContext.BigBoardCommand. BigBoardCommand is the name of the RelayCommand in the view model. private RelayCommand _bigBoardCommand = null;         /// <summary>         /// Gets the big board command.         /// </summary>         /// <value>The big board command.</value>         public RelayCommand BigBoardCommand         {             get             {                 if (_bigBoardCommand == null)                 {                     _bigBoardCommand = new RelayCommand(x => true, x => AddToBigBoard(x.ToString()));                 }                 return _bigBoardCommand;             }         } From there we check for true again and then call the action and pass in the parameter that we had as the command parameter. What we are working on now is a bit trickier than this second example. In the above example we are only creating this TileViewItem with this name “StatusView” once. In another part of our application we are generating multiple TileViewItems, so we cannot set the name in the control as we cant have multiple controls with the same name. When we run the application we get an error that reads that the value is out of expected range. My searching has led me to think we cannot have multiple controls with the same name. This is today’s problem and Ill post the solution to this once it is found.

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  • Resources on learning to program in machine code?

    - by AceofSpades
    I'm a student, fresh into programming and loving it, from Java to C++ and down to C. I moved backwards to the barebones and thought to go further down to Assembly. But, to my surprise, a lot of people said it's not as fast as C and there is no use. They suggested learning either how to program a kernel or writing a C compiler. My dream is to learn to program in binary (machine code) or maybe program bare metal (program micro-controller physically) or write bios or boot loaders or something of that nature. The only possible thing I heard after so much research is that a hex editor is the closest thing to machine language I could find in this age and era. Are there other things I'm unaware of? Are there any resources to learn to program in machine code? Preferably on a 8-bit micro-controller/microprocessor. This question is similar to mine, but I'm interested in practical learning first and then understanding the theory.

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  • Most efficient way to implement delta time

    - by Starkers
    Here's one way to implement delta time: /// init /// var duration = 5000, currentTime = Date.now(); // and create cube, scene, camera ect ////// function animate() { /// determine delta /// var now = Date.now(), deltat = now - currentTime, currentTime = now, scalar = deltat / duration, angle = (Math.PI * 2) * scalar; ////// /// animate /// cube.rotation.y += angle; ////// /// update /// requestAnimationFrame(render); ////// } Could someone confirm I know how it works? Here what I think is going on: Firstly, we set duration at 5000, which how long the loop will take to complete in an ideal world. With a computer that is slow/busy, let's say the animation loop takes twice as long as it should, so 10000: When this happens, the scalar is set to 2.0: scalar = deltat / duration scalar = 10000 / 5000 scalar = 2.0 We now times all animation by twice as much: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 2.0; angle = (Math.PI * 4) // which is 2 rotations When we do this, the cube rotation will appear to 'jump', but this is good because the animation remains real-time. With a computer that is going too quickly, let's say the animation loop takes half as long as it should, so 2500: When this happens, the scalar is set to 0.5: scalar = deltat / duration scalar = 2500 / 5000 scalar = 0.5 We now times all animation by a half: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 0.5; angle = (Math.PI * 1) // which is half a rotation When we do this, the cube won't jump at all, and the animation remains real time, and doesn't speed up. However, would I be right in thinking this doesn't alter how hard the computer is working? I mean it still goes through the loop as fast as it can, and it still has render the whole scene, just with different smaller angles! So this a bad way to implement delta time, right? Now let's pretend the computer is taking exactly as long as it should, so 5000: When this happens, the scalar is set to 1.0: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 1; angle = (Math.PI * 2) // which is 1 rotation When we do this, everything is timsed by 1, so nothing is changed. We'd get the same result if we weren't using delta time at all! My questions are as follows Mostly importantly, have I got the right end of the stick here? How do we know to set the duration to 5000 ? Or can it be any number? I'm a bit vague about the "computer going too quickly". Is there a way loop less often rather than reduce the animation steps? Seems like a better idea. Using this method, do all of our animations need to be timesed by the scalar? Do we have to hunt down every last one and times it? Is this the best way to implement delta time? I think not, due to the fact the computer can go nuts and all we do is divide each animation step and because we need to hunt down every step and times it by the scalar. Not a very nice DSL, as it were. So what is the best way to implement delta time? Below is one way that I do not really get but may be a better way to implement delta time. Could someone explain please? // Globals INV_MAX_FPS = 1 / 60; frameDelta = 0; clock = new THREE.Clock(); // In the animation loop (the requestAnimationFrame callback)… frameDelta += clock.getDelta(); // API: "Get the seconds passed since the last call to this method." while (frameDelta >= INV_MAX_FPS) { update(INV_MAX_FPS); // calculate physics frameDelta -= INV_MAX_FPS; } How I think this works: Firstly we set INV_MAX_FPS to 0.01666666666 How we will use this number number does not jump out at me. We then intialize a frameDelta which stores how long the last loop took to run. Come the first loop frameDelta is not greater than INV_MAX_FPS so the loop is not run (0 = 0.01666666666). So nothing happens. Now I really don't know what would cause this to happen, but let's pretend that the loop we just went through took 2 seconds to complete: We set frameDelta to 2: frameDelta += clock.getDelta(); frameDelta += 2.00 Now we run an animation thanks to update(0.01666666666). Again what is relevance of 0.01666666666?? And then we take away 0.01666666666 from the frameDelta: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 2 - 0.01666666666 frameDelta = 1.98333333334 So let's go into the second loop. Let's say it took 2(? Why not 2? Or 12? I am a bit confused): frameDelta += clock.getDelta(); frameDelta = frameDelta + clock.getDelta(); frameDelta = 1.98333333334 + 2 frameDelta = 3.98333333334 This time we enter the while loop because 3.98333333334 = 0.01666666666 We run update We take away 0.01666666666 from frameDelta again: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 3.98333333334 - 0.01666666666 frameDelta = 3.96666666668 Now let's pretend the loop is super quick and runs in just 0.1 seconds and continues to do this. (Because the computer isn't busy any more). Basically, the update function will be run, and every loop we take away 0.01666666666 from the frameDelta untill the frameDelta is less than 0.01666666666. And then nothing happens until the computer runs slowly again? Could someone shed some light please? Does the update() update the scalar or something like that and we still have to times everything by the scalar like in the first example?

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  • DSL connection can't connect once disconnected

    - by Aj264
    I have setup a DSL PPPoE connection, over my cable modem, connected to my laptop via ethernet. I have saved the user name and password and set it to connect automatically. This works well when ubuntu starts and i am connected to internet. But if i try to disconnect and then reconnect, the connection wont be established. I have to restart or log out and log in, in order for ubuntu to establish the DSL connection. Any idea why this is happening? I am on ubuntu 11.10 64 bit.

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  • Can I customize the appearance of the Ubuntu Software Center?

    - by blade19899
    I just opened software-center for the first time since ages(am an apt-get kinda guy) an my first taught was, Meh. Design of it, is not my only issue! the overall look and feel is a bit, Meh. It looks like everything has been thrown in to a direction, and thats it. It works! But it looks, Meh. My question is: Will there be a new version of the Ubuntu software-center that introduces a new design? (Or can i edit a software-center.css file and make something myself?)

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  • Why do webpages take longer to loo in ubuntu 12.04 than Windows 7

    - by Emil Abraham
    For example, when I click on a Facebook picture, the picture remains pixelated for about 30 seconds, then starts to clear up. Or when I watch YouTube videos, I can't watch them on HD without running into buffer issues. Windows 7 is just much snappier. It might be an issue with the graphics card. Dualbooting Windows 7 64bit & Ubuntu 12.04 64 bit Specs: CPU: Intel® Core™ i7-2630QM CPU @ 2.00GHz × 8 RAM: 8GB DDR3 HDD: 50 GB to Ubuntu & Remaining 1.5 TB to Windows The interesting part: Graphics Card: On System Settings in Ubuntu: Intel® Sandybridge Mobile Graphics Card: What it should be: Radeon™ HD 7690M XT switchable graphics with 1024MB GDDR5 and up to 5093MB total graphics memory

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  • The Best Websites for Creating and Sending Free eCards

    - by Lori Kaufman
    With the holiday season upon us, it’s time to pull out the holiday card list and get writing. However, how would you like to save some money this year and also help save the environment? We’ve assembled a list of websites that allow you to create electronic cards (eCards) you can send (using email, Facebook, or other electronic delivery methods) to friends and family for the holidays, or for any other occasion. Each site listed provides free eCards you can send or has a free option, as well as a paid option. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • .NET Libraries Cost More Than Windows?

    - by Kevin Mark
    When looking into libraries to make my programming life a little bit easier I've (almost) always been disappointed by the prices offered. For instance, Actipro's WPF Studio is $650. I suppose that's worth it if you plan to make money from the use of those controls. But take a look at, say, Windows. Windows 7 Ultimate is just about $220. I consider Windows to be a far more complex and "worth-it" product/purchase than a library that runs on it. Why the significant difference in pricing? Do libraries really need to be so expensive, or do they need to charge more in order to make a decent some of money?

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  • How can I lower the CPU temperature?

    - by nmc
    I have installed Ubuntu 12.04 on my EeePC 1015PX and I've noticed that the CPU temperature does not go below 60ºC (70 is usual). Looking at powertop it seems the 2 cores (Atom N570) are idle most of the time. I've installed jupiter (w/ jupiter-eee-support) but it did not help. Edit: Meanwhile I've found out that echo 2 > /sys/devices/platform/eeepc-wmi/cpufv is supposed to turn on Super Hybrid Engine. Though it seems to help a bit (temperature goes down 2-3ºC), the temperatures are still in the 60-70ºc range.

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  • Problem in installing Ubuntu 12 using USB

    - by Hitesh Bhatt
    I have a Sony laptop (VPCEH25EN) and i am trying to install Ubuntu 12.04 LTS. I downloaded the iso named "ubuntu-12.04-desktop-amd64.iso". For installing i created a bootable USB using UltraISO. When i booted the USB it hangs and shows " Booting from USB ", I even left it for hours and it didn't moved a bit. When I booted the ISO in Virtual Box, it ran well. I even used other tools to make a bootable USB, then it says " BOOTMNGR missing ". Please help, I am new to Ubuntu and my optical drive is fried. Thanks in advance..

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  • Permanently mounting Windows' NTFS partition, fully enabled

    - by Bart van Heukelom
    I'm transforming a Windows 7 PC into a dual boot system with Ubuntu 10.10. Following other questions on this site, I've mounted my Windows drive by adding this to fstab UUID=blabla /windows ntfs users,defaults,umask=000 0 0 It appears to work well, I can read and write, but it appears to be a bit crippled still. When I tried to update an SVN working copy with RabbitVCS, it complained that it couldn't write to a temporary file inside the working copy, even though the permissions are all on 0777 inside /windows (by default, I haven't done that manually). It even corrupted that working copy :( It works when I use the command line SVN client with sudo, but that's hardly user friendly.

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  • How to link subprograms to a main program's game loop?

    - by Jim
    I recently discovered Crobot which is (briefly) a game where each player codes a virtual robot in a pseudo-C language. Each robot is then put in an arena where it fights against other robots. A robots' source code has this shape : /* Beginning file robot.r */ main() { while (1) { /* Do whatever you want */ ... move(); ... fire(); } } /* End file robot.r */ You can see that : The code is totally independent from any library/include Some predefined functions are available (move, fire, etc…) The program has its own game loop, and consequently is not called every frame My question is roughly : how does it work ? It seems that each robot's code is compiled by the main program and then used in a way I cannot understand. I thought it could yields a thread for each robot, but I have not any proof of this and it seems a bit complicated to achieve it. Any idea how it could work, someone ?

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  • How do I cleanly design a central render/animation loop?

    - by mtoast
    I'm learning some graphics programming, and am in the midst of my first such project of any substance. But, I am really struggling at the moment with how to architect it cleanly. Let me explain. To display complicated graphics in my current language of choice (JavaScript -- have you heard of it?), you have to draw graphical content onto a <canvas> element. And to do animation, you must clear the <canvas> after every frame (unless you want previous graphics to remain). Thus, most canvas-related JavaScript demos I've seen have a function like this: function render() { clearCanvas(); // draw stuff here requestAnimationFrame(render); } render, as you may surmise, encapsulates the drawing of a single frame. What a single frame contains at a specific point in time, well... that is determined by the program state. So, in order for my program to do its thing, I just need to look at the state, and decide what to render. Right? Right. But that is more complicated than it seems. My program is called "Critter Clicker". In my program, you see several cute critters bouncing around the screen. Clicking on one of them agitates it, making it bounce around even more. There is also a start screen, which says "Click to start!" prior to the critters being displayed. Here are a few of the objects I'm working with in my program: StartScreenView // represents the start screen CritterTubView // represents the area in which the critters live CritterList // a collection of all the critters Critter // a single critter model CritterView // view of a single critter Nothing too egregious with this, I think. Yet, when I set out to flesh out my render function, I get stuck, because everything I write seems utterly ugly and reminiscent of a certain popular Italian dish. Here are a couple of approaches I've attempted, with my internal thought process included, and unrelated bits excluded for clarity. Approach 1: "It's conditions all the way down" // "I'll just write the program as I think it, one frame at a time." if (assetsLoaded) { if (userClickedToStart) { if (critterTubDisplayed) { if (crittersDisplayed) { forEach(crittersList, function(c) { if (c.wasClickedRecently) { c.getAgitated(); } }); } else { displayCritters(); } } else { displayCritterTub(); } } else { displayStartScreen(); } } That's a very much simplified example. Yet even with only a fraction of all the rendering conditions visible, render is already starting to get out of hand. So, I dispense with that and try another idea: Approach 2: Under the Rug // "Each view object shall be responsible for its own rendering. // "I'll pass each object the program state, and each can render itself." startScreen.render(state); critterTub.render(state); critterList.render(state); In this setup, I've essentially just pushed those crazy nested conditions to a deeper level in the code, hiding them from view. In other words, startScreen.render would check state to see if it needed actually to be drawn or not, and take the correct action. But this seems more like it only solves a code-aesthetic problem. The third and final approach I'm considering that I'll share is the idea that I could invent my own "wheel" to take care of this. I'm envisioning a function that takes a data structure that defines what should happen at any given point in the render call -- revealing the conditions and dependencies as a kind of tree. Approach 3: Mad Scientist renderTree({ phases: ['startScreen', 'critterTub', 'endCredits'], dependencies: { startScreen: ['assetsLoaded'], critterTub: ['startScreenClicked'], critterList ['critterTubDisplayed'] // etc. }, exclusions: { startScreen: ['startScreenClicked'], // etc. } }); That seems kind of cool. I'm not exactly sure how it would actually work, but I can see it being a rather nifty way to express things, especially if I flex some of JavaScript's events. In any case, I'm a little bit stumped because I don't see an obvious way to do this. If you couldn't tell, I'm coming to this from the web development world, and finding that doing animation is a bit more exotic than arranging an MVC application for handling simple requests - responses. What is the clean, established solution to this common-I-would-think problem?

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