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  • Will buy simple Cocos2D bubbles iPad game for private use (source)

    - by boliva
    Hi, First of all, sorry if this is the wrong place for posting this kind of request. IDK if is there already a marketplace on the stack community. I'm a fairly experienced iPhone/iPad developer with several Apps already published. I have a deep understanding of Objective-C and the Cocoa framework, as well as with the iPhone development tools. However, I have never used Cocos2d (or any other gaming engine for that matter) as I've mostly specialized in utilities/productivity Apps. I am in the urgent need of developing a really simple iPad game (for which I will provide all of the media assets - graphics and sounds) that needs to be deployed in about a week from now. Basically the game should allow the user to pop bubbles of different size and speed as they move from the bottom to the top of the screen. While I could take the time to read the documentation and start working on this game myself, I'm currently with a couple of other projects that I need to finish soon, so I would like to ask for the help of some other more experienced Cocos2D developer which could develop this game on its basic form for me. If you think you can help, please send me your quote, timing and, if possible, samples of previous work done with Cocos2D that would be similar to what I need. I can provide more detail upon request. Best and thank you all.

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  • What is the best way to manage large 3d worlds (i.e minecraft style)?

    - by SomeXnaChump
    After playing minecraft I was marvelling a bit at their large worlds but at the same time finding it extremely slow to navigate, even with a quad core and meaty graphics card. Now I assume its fairly slow because: A) Its written in Java, and as most of the actual spatial partitioning and other memory management activities happen in there it would be slower than a native C++ version. B) They are not partitioning their world very well I could be wrong on both assumptions, however it got me thinking about the best way to manage large worlds. As it is more of a true 3d world, where a block can exist in any part of the world, it is basically a big 3d array [x][y][z], where each block in the world has a type (i.e BlockType.Empty = 0, BlockType.Dirt = 1 etc). Now I am assuming to make this sort of world performant you would need to: a) Use a tree of some variety (oct/kd/bsp) to split all the cubes out, it seems like an oct/kd would be the better option as you can just partition on a per cube level not a per triangle level. b) Use some algorithm to work out if the blocks within the scene can currently be seen, as blocks closer to the user could obfuscate the blocks behind, making it pointless to render them. c) Keep the block object themselves lightweight, so it is quick to add and remove them from the trees I guess there is no right answer to this, but I would be interested to see peoples opinions on the subject.

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  • Fresh install of 12.04 using USB stick booted into tty1

    - by croc
    I just installed 12.04 Alternate for the first time to give it a try using a USB stick burned with UnetBootIn. It installed without a problem. But it booted into a tty1 console without booting into a GUI. After logging into the tty1 console, I typed unity. It appeared that the system doesn't have unity desktop. How can it be solved? My installation didn't show any error. Something worth mentioning: During installation, I had to choose an option saying 'customize the system to your needs' something like that I don't remember correctly with options 'SSH server','Mail Server', 'Ubuntu Desktop',.....,'Manual selection of packages' etc. I chose 'Ubuntu Desktop'. I haven't encountered something like this in 11.04. To do an installation of Alternate iso using UnetBootIn, i used '12.04_Hdmedia' option of that software and had to change file extension of .ude to .udeb in /pool/main/l/linux that i found in Alternate ubuntu cdrom detect to go around with the cdrom detection problem. I have a 945G intel graphics.

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  • Ubuntu 12.04 gets overheated, whereas I have no heating problems on Windows 7 whatsoever

    - by G K
    I bought a new laptop which came pre-installed with Windows 7. I love working on Ubuntu and hence installed it. I can work on Windows for 6 hours at a stretch and feel the laptop being only slightly warm, but 15 minutes into running Ubuntu and my laptop is too hot. The battery also drains out very quickly on Ubuntu. 1.5 hrs of backup on Ubuntu compared to 5-6 hrs on Windows. I previously owned a Dell Inspiron N5010 and everything ran smoothly on that. No heating issues. It came with intel i3 processor. So I'm wondering whether this problem has something to do with the processor? (AMD A8) Specs: HP Pavilion G6-2005AX Laptop (APU Quad Core A8/ 4GB/ 500GB/ Win7 HB/ 1.5GB Graph) 1 GB AMD Radeon HD 7670M Dedicated 512 MB AMD Radeon HD 7640G Graphics Integrated Is there any fix for this problem? Thanks in advance. Edit: I've installed ATI proprietary drivers suggested by Ubuntu.

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  • Now that Apple's intending to deprecate Java on OS X, what language should I focus on?

    - by Smalltown2000
    After getting shot down on SO, I'll try this here: I'm sure you'll all know of Apple's recent announcement to deprecate Java on OS X (such as discussed here). I've recently come back to programming in the last year or so since I originally learnt on ye olde BASIC many years ago. I have a Mac at home and a PC at work and whilst I have got Windows and Ubuntu installed on my Mac as VMs, I chose to focus my "relearning" on VB first (as it was closest to BASIC) and then rapidly moved to Java as it was cross platform (with minimal effort) and so it was easiest to work on code from both OSes. So my question, if the winds of change on Mac are blowing away from Java and in this post-Sun era, what would be the best language to focus my new efforts on? Please note, this isn't a general "which language is better?" thread and or an opportunity for the associated flame-war. There's plenty of those and it's not the point. I realise that in the long term one shouldn't be allegiant to an individual language so, taking this as an excuse, the question is specifically which is going to be the most quick to be productive on given the background whilst bearing in mind minimum portability rewrites (aspiration rather then requirement) and with a long term value of usage. To that I see the main options as: C# - Closest in "style" to Java but M$ dependent (unless you consider Mono of course) C++ - Hugely complex but if even slightly conquered, then a win? Is it worth the climb up the learning curve? VB.Net - Already have background so easiest to go back to but who uses VB for .Net these days? Surely if using a CLI language I should use C#... Python - Cross-platform but what about UI for the end-user? EDIT: As a usage priority, I envision desktop application programming. Though the ability to branch in the future is always desirable. I guess graphics are the next direction once basics are in place.

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  • Ubuntu 11.10 very slow compared to Windows

    - by Patrick
    I'm new to Ubuntu/linux. Since my PC is very old and not very fast with Windows 7, I decided to give Ubuntu a try, so I downloaded and installed Ubuntu 11.10 today. When I first started it, I had bad 800x600 resolution and it was very slow and annoying. So I installed a driver for my graphic card and now everything looks very nice (1280x1024).But I think it's still far slower than Windows 7. I tried to run in Ubuntu like a few people suggested on the forum but if I log in I get a black screen saying something like "this video mode cannot be displayed". I get that same screen when booting Ubuntu btw, but after about 15 seconds it disappears and just starts Ubuntu. I also installed other drivers for my graphic card but everything stayed the same. I noticed that i.e. when I open Firefox or system settings it takes about 5 seconds till it opens (while Windows 7 takes under 1 second to start i.e. Chrome) and when I do this my CPU usage gets to 100% for a short time. Computer specs: Memory: 2GB RAM Processor: Intel Pentium 4 2.8GHz Graphics Card: Nvidia GeForce 6800 400MHz. I read on various forums that 11.04 works flawless on many PCs, where 11.10 is very slow. Should I install 11.04 or could anybody help me with this problem?

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  • Pixel Shader Issues :

    - by Morphex
    I have issues with a pixel shader, my issue is mostly that I get nothing draw on the screen. float4x4 MVP; // TODO: add effect parameters here. struct VertexShaderInput { float4 Position : POSITION; float4 normal : NORMAL; float2 TEXCOORD : TEXCOORD; }; struct VertexShaderOutput { float4 Position : POSITION; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { input.Position.w = 0; VertexShaderOutput output; output.Position = mul(input.Position, MVP); // TODO: add your vertex shader code here. return output; } float4 PixelShaderFunction(VertexShaderOutput input) : SV_TARGET { return float4(1, 0, 0, 1); } technique { pass { Profile = 11.0; VertexShader = VertexShaderFunction; PixelShader = PixelShaderFunction; } } My matrix is calculated like this : Matrix MVP = Matrix.Multiply(Matrix.Multiply(Matrix.Identity, Matrix.LookAtLH(new Vector3(-10, 10, -10), new Vector3(0), new Vector3(0, 1, -0))), Camera.Projection); VoxelEffect.Parameters["MVP"].SetValue(MVP); Visual Studio Graphics Debug shows me that my vertex shader is actually working, but not the PixelShader. I striped the Shader to the bare minimums so that I was sure the shader was correct. But why is my screen still black?

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  • I can write code...but can't design well. Any suggestions?

    - by user396089
    I feel that I am good at writing code in bits and pieces, but my designs really suck. The question is how do I improve my designs (in order to become a better designer). I think schools and colleges do a good job of teaching people as to how to become good at mathematical problem solving, but lets admit the fact that most programs taught at school are generally around 1000 - 2000 lines long, which means that it is mostly an academic exercise and no way reflects the complexity of real world software (a few hundred thousand to millions of lines of code). This is where I believe that even projects like topcoder/project euler also won't be of much help, they might sharpen your mathematical problem solving ability - but you might become a theoretician programmer; someone who is more interested in the nice, clean stuff, and someone who is utterly un-interested in the day to day mundane and hairy stuff that most application programmers deal with. So my question is how do I improve my design skills? That is the ability to design small/medium scale applications that will go into a few thousand of lines of code? How can I learn design skills that would help me build a better html editor kit, or some graphics program like gimp?

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  • Slight stuttering when moving windows in fresh 12.04 install

    - by Konsolkongen
    Installed Ubuntu 12.04 today and my problem is that when I'm moving the windows around my screen it doesn't feel smooth at all. Usually I can fix this by changing the refresh rate to 60Hz, but this time it doesn't help. My graphics card is a Nvidia GTX 560Ti and I've tried both the 295.40, 295.45 and 304.43 (which I'm currently using) but neither has resolved my problem. I searched around a bit and tried changing the refresh-rate using compizconfig-settings-manager and xrandr. No change using CCSM, but when I tried xrandr I got this reply: konsolkongen@konsolkongen-desktop:~$ xrandr -r 60Rate 60.0 Hz not available for this size - which is nonsense of course. This is what my xorg.conf file looks like: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 295.33 (buildd@allspice) Fri Mar 30 15:25:24 UTC 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Samsung SyncMaster" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 560 Ti" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "0" Option "TwinViewXineramaInfoOrder" "DFP-0" Option "metamodes" "DFP-0: 1680x1050_60 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Any help would be greatly appreciated, my obsession with video quality can't stand stuttering like this. For what it's worth though, I don't have any screen tearing, so at least V-sync is on. Thanks.

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  • Ubuntu installer shows three small screens

    - by Sylan
    I'm trying to install Ubuntu (or Kubuntu, which I tried first) 13.04 on a new laptop. I need the install in UEFI mode in order to properly dual boot with Windows 8. I've managed to overcome most of the UEFI issues up to the installer, which appeared as a black screen until I used nomodeset. Now the installer will appear, however it does fit my screen size. Instead, it appears as three small identical screens across the top of the monitor. I thought the problem could be solved by changing the display resolution in GRUB via changing the vga number, but this simply expanded the width of the three screens. While I could install it at this point, the identical screens are too small for me to be able to read the installer. As well, the "Try Ubuntu" option simply gets stuck at a black screen. I'm afraid these problems may persist through the installation if I attempted to continue. Additional information: The laptop is a Lenovo Ideapad Y580 with an i7 3630qm processor, and a GeForce GTX 660m graphics card which works alongside an Intel HD 4000 integrated card via Optimus.

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  • Problems with dual monitor & resolutions, only in 14.04

    - by theLadder
    I installed Ubuntu 14.04 but i am having weird problems with my dual monitors and the resolutions. I also tried Xubuntu 14.04 and was having the same problem. I have one 32 inch LG TV with 1920x1080 and one monitor with 1280x1024 resolution. When i first start my 32 inch gets 1360x768, if i then try to change to 1920x1080, everythings looks fine and the prompt asking me if i want to keep settings comes up and starts the countdown, but after 2 seconds my computer freezes, and after a few more seconds it reboots itself. However, if i disable my smaller monitor first, i can change to 1920x1080 on my 32 inch without problems, but if i then activate the second monitor the same problem happens again. in Xubuntu 14.04 i can change the refresh rate, if i run the 32 inch at 30hz or 50hz everytying works, but i would like to be able to run it at 60hz. I'm currently running Xubuntu 13.10 without this problem. My graphics card is a ATI Radeon HD 4850. What is causing this problem, grahpics drivers? Kernel? Xorg? And how do i solve it?

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  • How to manage a lot of Action Listeners for multiple buttons

    - by Wumbo4Dayz
    I have this Tic Tac Toe game and I thought of this really cool way to draw out the grid of 9 little boxes. I was thinking of putting buttons in each of those boxes. How should I give each button (9 buttons in total) an ActionListener that draws either an X or O? Should they each have their own, or should I do some sort of code that detects turns in this? Could I even do a JButton Array and do some for loops to put 9 buttons. So many possibilities, but which one is the most proper? Code so far: import javax.swing.*; import java.awt.event.*; import java.awt.*; public class Board extends JPanel implements ActionListener{ public Board(){ Timer timer = new Timer(25,this); timer.start(); } @Override protected void paintComponent(Graphics g){ for(int y = 0; y < 3; y++){ for(int x = 0; x < 3; x++){ g.drawRect(x*64, y*64, 64, 64); } } } public void actionPerformed(ActionEvent e){ repaint(); } }

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  • Help trying/downloading ubuntu

    - by koolomwee
    I can't try ubuntu. Every time i put in my disk and press try, it shows the ubuntu sign with the dots under it than it shows a command screen basically blinking saying that it closed and canceled applications belonging to ubuntu... Than I tried to download it from the disk... same thing. Than, because I have windows, I tried to download it from the website and it worked. I rebooted my computer and went into the Ubuntu option just to find a blinking command screen again... How do I get ubuntu to work? What does happen (with the command screen) is that it shows commands that are blinking to fast for me to read the whole thing, and then it stops after like a minute or two of blinking. The only thing I do get to read is that Ubuntu commanded some applications to shut down. In the CD one it only has like 5 error messages, and when I reboot and select Ubuntu, there are over a hundred error messages. With the live-cd I have to shut down my computer to use it again. With the reboot and clicking ubuntu option it reboots by itself. I expect it to actually start up with no error messages. UPDATE I've been trying to start Ubuntu for the last couple of days, and I noticed on my last try that it said "SIGNAL 15 RECEIVED"... It also said that it's stopping Bluetooth and all other programs, and that its rebooting Maybe that'll help a little with answering my question... thanks :) this also might help: computer brand/model: HP Windows 7 Home Premium Service Pack 1, HPE240f graphics card: ATI Radeon HD 5570 I also wrote the same question here: https://answers.launchpad.net/wubi/+question/194537 might help a little more with information

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  • Desktop runs very slick, animations are all fast and flawless. Moving windows around, however, is very laggy. Why?

    - by Muu
    This isn't a question about Ubuntu being laggy in general - not at all, in fact, it's very slick and fast for me. Clicking the "Workspace Switcher" in the dock performs the animation immediately and very smoothly. Switching between workspaces with the arrow keys - again, flawlessly. My computer has a resolution of 2560x1440 on a 27" display (no, not an Apple product - though my monitor has the same panel that Apple use in their cinema displays). It's powered by an Nvidia GeForce GTX 470 - easily enough to handle it - and an Intel i3. Hardware is not the issue. I am running Ubuntu 11.10 (upgraded from 11.04). I had the same issue in 11.04. I'm running the "NVIDIA accelerated graphics driver (post-release updates) (version current-updates)" from the additional drivers dialogue. Two drivers have been suggested to me via that dialogue and I've tried both - same effect with each. The driver is "activated and currently in use". Any other information required, let me know and I'll post it. I'm a programmer who works with Linux daily (both as a job and as an interest) so technical instructions are fine. I've noticed that Compiz uses a lot of CPU when moving windows around and it's memory usage is relatively high (though possibly expected for Compiz): 1671 user 20 0 478m 286m 33m S 1 7.3 12:44.05 compiz And one more thing - occasionally moving windows around is fast. But it only happens when all applications are closed, and even then it sometimes doesn't. Something must be interfering, but what? I'll try and find out but in the meantime, any suggestions are much appreciated :-)

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  • Help reinstalling Ubuntu on macbook pro

    - by pipsqueaker117
    Ok. I recently installed ubuntu on my macbook pro. Unfortunately, while trying to install the nvidia graphics drivers the system wouldn't reboot, the screen grey for hours. I concluded that I had broken ubuntu, and proceeded to boot into osx and remove the ubuntu partitions. After I had done that, after a reboot, I noticed that "boot linux from hd" was still listed in the bootloader (i'm using rEFIT). I dismissed it. Now, I'm trying to reinstall ubuntu, using the same USB that I successfully installed with earlier. Now, however, when the ubuntu installer is on the "copying files" part this error (more or less) pops up. ERRNO 5: We're sorry, the installer crashed. This error frequently is caused by faulty installation media, the hard disk being too hot... and so on and so forth. I'm not sure what's causing the problem, but I have a hunch that whatever's the reason that's causing linux to show up in rEFIT is the root reason. If anyone could respond, that would be great. PS, and unfortunately no, i do not have a time machine backup.

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  • How to handle class dependency with interfaces and implementatons

    - by lealand
    I'm using ObjectAid with Eclipse to generate UML class diagrams for my latest Java project, and I currently have a handful of situations like this, where I have a dependency between two interfaces, as well as one of the implementations of one of the interfaces. Here, foo is the graphics library I'm using. In the previous example, FooCanvas draws ITexture objects to the screen, and both FooCanvas and its interface, ICanvas, take ITexture objects as arguments to their methods. The method in the canvas classes which cause this dependency is the following: void drawTexture(ITexture texture, float x, float y); Additionally, I tried a variation on the method signature using Java's generics: <T extends ITexture> void drawTexture(T texture, float x, float y); The result of this was a class diagram where the only dependencies where between the interfaces and the implementing classes, and no dependency by a canvas object on a texture. I'm not sure if this is more ideal or not. Is the dependency of both the interface and implementation on another interface an expected pattern, or is it typical and/or possible to keep the implementation 'isolated' from its interfaces dependencies? Or is the generic method the ideal solution?

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  • Ubuntu 11.10 Random reboots how to find root cause?

    - by Indigo42
    All, This issue started with 11.04, I upgraded to 11.10 this week in hopes it would correct it, but after a few days it happened again.. A few times a day, randomly, my monitors will go black and the machine will come back in the post screen and boot up again. Sometimes it boots up properly, sometimes it boots to disk scan (I understand why...the machine just died with a bunch of stuff open) and sometimes it takes several cycles of this to come up. I connected to the system with my laptop and tailed dmesg, syslog, kern.log, and Xorg.0.log. I also ran a cat /proc/kmesg. Nothing is showing up in any of these log files when it happens..it's just like someone has pulled the plug. I just got through running 4 hours of the memory test with no errors. I have a AMD Phenom 9850 Quad-Core Processor and Nvida 9500GT graphics card. This system has been stable for like 4 years. I'm thinking it might be a hardware problem, but how do I find out? Thanks,

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  • Upgraded from ubuntu 12.04 to 12.10 issues

    - by ubuntu novice user
    I recently upgraded 12.04 to 12.10 ubuntu and then all hell broke loose. Being more specific, I have a Compaq machine and its hard disk is partitioned into 3 parts, so when I installed Ubuntu 10.04, I installed it in windows, since then have upgraded with each new ubuntu release via the update manager without any problems. I have installed the 64 bit versions. 12.10 downloaded via update manager, and initial downloading of packages was without problems, however, as it tried to install the packages, error messages appeared. The first was one about missing lib files, but I clicked to continue, since I am a relative novice on ubuntu. It continued, and during the restart process, when it was powering down, the computer hanged on the shutting down bit without rebooting for more than half an hour, so I manually shut down the machine and restarted it. Then a new error message appeared stating could not find disk, and I hit the manual fix option, and it now boots to an empty ubuntu desktop with my wallpaper but no launcher and the graphics appears as if this was put on a 640 x 480 resolution, and the screen no longer fits onto my 19" LCD. I had to use Ctrl-Alt-T to log out and then restart from there. How can I resolve this issue. Please help!

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  • What differences should I know? I just upgraded to 13.10 from 10.10 [on hold]

    - by test
    I ran Ubuntu 10.10 for a long time because I liked the menu style. The change in GUI with the upgrades drove me nuts but I finally gave in and downloaded Saucy Salamander 13.10 x64. It's a fresh install running as a virtual machine guest in VMWare Workstation 9 on a Windows 7 x64 host. Well it looks like all those icons are still there on the side which I would be OK with if there were some way to bring back my menus. I have no organized way of accessing things now, or do I? That is the purpose for this question, maybe there is some functionality I just can't find but is there. Also all my fine tuning was gone. I used to be able to change DPI but that's gone. I went ahead and installed Unity Tweak Tool via sudo apt-get install unity-tweak-tool but I couldn't find an icon for it after I installed it.. because again no menu. So I did a search for it and found it there. I've changed the font and which side the window buttons appear on which is good enough for now. Anyway... any suggestions you may have for me I'm game. I'm a Windows 7 user primarily but I use Ubuntu every once in a while. I really liked the old style where everything was categorized like for Applications there was Accessories, Games, Graphics, Internet, Office, Sound & Video, Wine.

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  • eclipse error - org.osgi.framework.BundleException: Exception in org.eclipse.core.internal.net.Activator.start()

    - by chaostimmy
    i have the following error message written to the workspace log file... i tried several different Eclipse versions and fresh workspaces... !SESSION 2011-01-11 16:56:49.375 ----------------------------------------------- eclipse.buildId=M20100909-0800 java.version=1.6.0_20 java.vendor=Sun Microsystems Inc. BootLoader constants: OS=linux, ARCH=x86_64, WS=gtk, NL=en_US Command-line arguments: -os linux -ws gtk -arch x86_64 !ENTRY org.eclipse.osgi 4 0 2011-01-11 16:57:03.820 !MESSAGE An error occurred while automatically activating bundle org.eclipse.core.net (46). !STACK 0 org.osgi.framework.BundleException: Exception in org.eclipse.core.internal.net.Activator.start() of bundle org.eclipse.core.net. at org.eclipse.osgi.framework.internal.core.BundleContextImpl.startActivator(BundleContextImpl.java:806) at org.eclipse.osgi.framework.internal.core.BundleContextImpl.start(BundleContextImpl.java:755) at org.eclipse.osgi.framework.internal.core.BundleHost.startWorker(BundleHost.java:370) at org.eclipse.osgi.framework.internal.core.AbstractBundle.start(AbstractBundle.java:284) at org.eclipse.osgi.framework.util.SecureAction.start(SecureAction.java:417) at org.eclipse.osgi.internal.loader.BundleLoader.setLazyTrigger(BundleLoader.java:265) at org.eclipse.core.runtime.internal.adaptor.EclipseLazyStarter.postFindLocalClass(EclipseLazyStarter.java:106) at org.eclipse.osgi.baseadaptor.loader.ClasspathManager.findLocalClass(ClasspathManager.java:453) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.findLocalClass(DefaultClassLoader.java:216) at org.eclipse.osgi.internal.loader.BundleLoader.findLocalClass(BundleLoader.java:393) at org.eclipse.osgi.internal.loader.SingleSourcePackage.loadClass(SingleSourcePackage.java:33) at org.eclipse.osgi.internal.loader.BundleLoader.findClassInternal(BundleLoader.java:466) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:422) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:410) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.loadClass(DefaultClassLoader.java:107) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:169) at org.eclipse.ui.internal.ide.application.IDEWorkbenchAdvisor.activateProxyService(IDEWorkbenchAdvisor.java:284) at org.eclipse.ui.internal.ide.application.IDEWorkbenchAdvisor.postStartup(IDEWorkbenchAdvisor.java:264) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2575) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2438) at org.eclipse.ui.internal.Workbench$7.run(Workbench.java:671) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:664) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:115) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:369) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:619) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:574) at org.eclipse.equinox.launcher.Main.run(Main.java:1407) at org.eclipse.equinox.launcher.Main.main(Main.java:1383) Caused by: java.lang.NoClassDefFoundError: javax/crypto/BadPaddingException at org.eclipse.equinox.internal.security.storage.SecurePreferencesMapper.open(SecurePreferencesMapper.java:99) at org.eclipse.equinox.internal.security.storage.SecurePreferencesMapper.getDefault(SecurePreferencesMapper.java:44) at org.eclipse.equinox.security.storage.SecurePreferencesFactory.getDefault(SecurePreferencesFactory.java:50) at org.eclipse.core.internal.net.ProxyType.getNode(ProxyType.java:515) at org.eclipse.core.internal.net.ProxyType.loadProxyAuth(ProxyType.java:525) at org.eclipse.core.internal.net.ProxyType.createProxyData(ProxyType.java:148) at org.eclipse.core.internal.net.ProxyType.getProxyData(ProxyType.java:137) at org.eclipse.core.internal.net.ProxyManager.migrateInstanceScopePreferences(ProxyManager.java:453) at org.eclipse.core.internal.net.ProxyManager.checkMigrated(ProxyManager.java:418) at org.eclipse.core.internal.net.ProxyManager.initialize(ProxyManager.java:277) at org.eclipse.core.internal.net.Activator.start(Activator.java:179) at org.eclipse.osgi.framework.internal.core.BundleContextImpl$1.run(BundleContextImpl.java:783) at java.security.AccessController.doPrivileged(Native Method) at org.eclipse.osgi.framework.internal.core.BundleContextImpl.startActivator(BundleContextImpl.java:774) ... 39 more Caused by: java.lang.ClassNotFoundException: javax.crypto.BadPaddingException at org.eclipse.osgi.internal.loader.BundleLoader.findClassInternal(BundleLoader.java:460) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:422) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:410) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.loadClass(DefaultClassLoader.java:107) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) ... 53 more Root exception: java.lang.NoClassDefFoundError: javax/crypto/BadPaddingException at org.eclipse.equinox.internal.security.storage.SecurePreferencesMapper.open(SecurePreferencesMapper.java:99) at org.eclipse.equinox.internal.security.storage.SecurePreferencesMapper.getDefault(SecurePreferencesMapper.java:44) at org.eclipse.equinox.security.storage.SecurePreferencesFactory.getDefault(SecurePreferencesFactory.java:50) at org.eclipse.core.internal.net.ProxyType.getNode(ProxyType.java:515) at org.eclipse.core.internal.net.ProxyType.loadProxyAuth(ProxyType.java:525) at org.eclipse.core.internal.net.ProxyType.createProxyData(ProxyType.java:148) at org.eclipse.core.internal.net.ProxyType.getProxyData(ProxyType.java:137) at org.eclipse.core.internal.net.ProxyManager.migrateInstanceScopePreferences(ProxyManager.java:453) at org.eclipse.core.internal.net.ProxyManager.checkMigrated(ProxyManager.java:418) at org.eclipse.core.internal.net.ProxyManager.initialize(ProxyManager.java:277) at org.eclipse.core.internal.net.Activator.start(Activator.java:179) at org.eclipse.osgi.framework.internal.core.BundleContextImpl$1.run(BundleContextImpl.java:783) at java.security.AccessController.doPrivileged(Native Method) at org.eclipse.osgi.framework.internal.core.BundleContextImpl.startActivator(BundleContextImpl.java:774) at org.eclipse.osgi.framework.internal.core.BundleContextImpl.start(BundleContextImpl.java:755) at org.eclipse.osgi.framework.internal.core.BundleHost.startWorker(BundleHost.java:370) at org.eclipse.osgi.framework.internal.core.AbstractBundle.start(AbstractBundle.java:284) at org.eclipse.osgi.framework.util.SecureAction.start(SecureAction.java:417) at org.eclipse.osgi.internal.loader.BundleLoader.setLazyTrigger(BundleLoader.java:265) at org.eclipse.core.runtime.internal.adaptor.EclipseLazyStarter.postFindLocalClass(EclipseLazyStarter.java:106) at org.eclipse.osgi.baseadaptor.loader.ClasspathManager.findLocalClass(ClasspathManager.java:453) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.findLocalClass(DefaultClassLoader.java:216) at org.eclipse.osgi.internal.loader.BundleLoader.findLocalClass(BundleLoader.java:393) at org.eclipse.osgi.internal.loader.SingleSourcePackage.loadClass(SingleSourcePackage.java:33) at org.eclipse.osgi.internal.loader.BundleLoader.findClassInternal(BundleLoader.java:466) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:422) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:410) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.loadClass(DefaultClassLoader.java:107) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:169) at org.eclipse.ui.internal.ide.application.IDEWorkbenchAdvisor.activateProxyService(IDEWorkbenchAdvisor.java:284) at org.eclipse.ui.internal.ide.application.IDEWorkbenchAdvisor.postStartup(IDEWorkbenchAdvisor.java:264) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2575) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2438) at org.eclipse.ui.internal.Workbench$7.run(Workbench.java:671) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:664) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:115) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:369) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:619) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:574) at org.eclipse.equinox.launcher.Main.run(Main.java:1407) at org.eclipse.equinox.launcher.Main.main(Main.java:1383) Caused by: java.lang.ClassNotFoundException: javax.crypto.BadPaddingException at org.eclipse.osgi.internal.loader.BundleLoader.findClassInternal(BundleLoader.java:460) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:422) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:410) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.loadClass(DefaultClassLoader.java:107) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) ... 53 more !ENTRY org.eclipse.ui.workbench 4 0 2011-01-11 16:57:03.862 !MESSAGE Widget disposed too early! !STACK 0 java.lang.RuntimeException: Widget disposed too early! at org.eclipse.ui.internal.WorkbenchPartReference$1.widgetDisposed(WorkbenchPartReference.java:172) at org.eclipse.swt.widgets.TypedListener.handleEvent(TypedListener.java:123) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1258) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1282) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1263) at org.eclipse.swt.widgets.Widget.release(Widget.java:1080) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Canvas.releaseChildren(Canvas.java:208) at org.eclipse.swt.widgets.Decorations.releaseChildren(Decorations.java:469) at org.eclipse.swt.widgets.Shell.releaseChildren(Shell.java:2305) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Widget.dispose(Widget.java:462) at org.eclipse.swt.widgets.Shell.dispose(Shell.java:2241) at org.eclipse.swt.widgets.Display.release(Display.java:3211) at org.eclipse.swt.graphics.Device.dispose(Device.java:237) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:131) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:369) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:619) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:574) at org.eclipse.equinox.launcher.Main.run(Main.java:1407) at org.eclipse.equinox.launcher.Main.main(Main.java:1383) !ENTRY org.eclipse.ui.workbench 4 0 2011-01-11 16:57:03.868 !MESSAGE Widget disposed too early! !STACK 0 java.lang.RuntimeException: Widget disposed too early! at org.eclipse.ui.internal.WorkbenchPartReference$1.widgetDisposed(WorkbenchPartReference.java:172) at org.eclipse.swt.widgets.TypedListener.handleEvent(TypedListener.java:123) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1258) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1282) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1263) at org.eclipse.swt.widgets.Widget.release(Widget.java:1080) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Canvas.releaseChildren(Canvas.java:208) at org.eclipse.swt.widgets.Decorations.releaseChildren(Decorations.java:469) at org.eclipse.swt.widgets.Shell.releaseChildren(Shell.java:2305) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Widget.dispose(Widget.java:462) at org.eclipse.swt.widgets.Shell.dispose(Shell.java:2241) at org.eclipse.swt.widgets.Display.release(Display.java:3211) at org.eclipse.swt.graphics.Device.dispose(Device.java:237) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:131) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:369) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:619) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:574) at org.eclipse.equinox.launcher.Main.run(Main.java:1407) at org.eclipse.equinox.launcher.Main.main(Main.java:1383) !ENTRY org.eclipse.ui.workbench 4 0 2011-01-11 16:57:03.872 !MESSAGE Widget disposed too early! !STACK 0 java.lang.RuntimeException: Widget disposed too early! at org.eclipse.ui.internal.WorkbenchPartReference$1.widgetDisposed(WorkbenchPartReference.java:172) at org.eclipse.swt.widgets.TypedListener.handleEvent(TypedListener.java:123) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1258) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1282) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1263) at org.eclipse.swt.widgets.Widget.release(Widget.java:1080) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Composite.releaseChildren(Composite.java:1293) at org.eclipse.swt.widgets.Canvas.releaseChildren(Canvas.java:208) at org.eclipse.swt.widgets.Decorations.releaseChildren(Decorations.java:469) at org.eclipse.swt.widgets.Shell.releaseChildren(Shell.java:2305) at org.eclipse.swt.widgets.Widget.release(Widget.java:1083) at org.eclipse.swt.widgets.Control.release(Control.java:3304) at org.eclipse.swt.widgets.Widget.dispose(Widget.java:462) at org.eclipse.swt.widgets.Shell.dispose(Shell.java:2241) at org.eclipse.swt.widgets.Display.release(Display.java:3211) at org.eclipse.swt.graphics.Device.dispose(Device.java:237) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:131) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:369) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:619) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:574) at org.eclipse.equinox.launcher.Main.run(Main.java:1407) at org.eclipse.equinox.launcher.Main.main(Main.java:1383) !ENTRY org.eclipse.osgi 4 0 2011-01-11 16:57:03.925 !MESSAGE Application error !STACK 1 java.lang.NoClassDefFoundError: An error occurred while automatically activating bundle org.eclipse.core.net (46). at org.eclipse.ui.internal.ide.application.IDEWorkbenchAdvisor.activateProxyService(IDEWorkbenchAdvisor.java:284) at org.eclipse.ui.internal.ide.application.IDEWorkbenchAdvisor.postStartup(IDEWorkbenchAdvisor.java:264) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2575) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2438) at org.eclipse.ui.internal.Workbench$7.run(Workbench.java:671) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:664) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:115) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:369) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:619) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:574) at org.eclipse.equinox.launcher.Main.run(Main.java:1407) at org.eclipse.equinox.launcher.Main.main(Main.java:1383) i dont know what to do =(

    Read the article

  • game speed problem

    - by Meko
    HI..I made a little game.But this game works on every computer with different speed.I think it is about resolution.I used every thing in paintcomponent.and If I change screen size the game goes slower or faster.And if i run this game on another computer wich has different resolution it also works different. This is my game http://rapidshare.com/files/364597095/ShooterGame.2.6.0.jar and here code public class Shooter extends JFrame implements KeyListener, Runnable { JFrame frame = new JFrame(); String player; Font startFont, startSubFont, timerFont,healthFont; Image img; Image backGround; Graphics dbi; URL url1 = this.getClass().getResource("Images/p2.gif"); URL url2 = this.getClass().getResource("Images/p3.gif"); URL url3 = this.getClass().getResource("Images/p1.gif"); URL url4 = this.getClass().getResource("Images/p4.gif"); URL urlMap = this.getClass().getResource("Images/zemin.jpg"); Player p1 = new Player(5, 150, 10, 40, Color.GREEN, url3); Computer p2 = new Computer(750, 150, 10, 40, Color.BLUE, url1); Computer p3 = new Computer(0, 0, 10, 40, Color.BLUE, url2); Computer p4 = new Computer(0, 0, 10, 40, Color.BLUE, url4); ArrayList<Bullets> b = new ArrayList<Bullets>(); ArrayList<CBullets> cb = new ArrayList<CBullets>(); Thread sheap; boolean a, d, w, s; boolean toUp, toDown; boolean GameOver; boolean Level2; boolean newGame, resart, pause; int S, E; int random; int cbSpeed = 0; long timeStart, timeEnd; int timeElapsed; long GameStart, GameEnd; int GameScore; int Timer = 0; int timerStart, timerEnd; public Shooter() { sheap = new Thread(this); sheap.start(); startFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 32); startSubFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 25); timerFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); healthFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); setTitle("Shooter 2.5.1"); setBounds(350, 250, 800, 600); // setResizable(false); setBackground(Color.black); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); addKeyListener(this); a = d = w = s = false; toUp = toDown = true; GameOver = true; newGame = true; Level2 = false; S = E = 0; setVisible(true); } public void paint(Graphics g) { img = createImage(getWidth(), getHeight()); dbi = img.getGraphics(); paintComponent(dbi); g.drawImage(img, 0, 0, this); } public void paintComponent(Graphics g) { repaint(); timeStart = System.currentTimeMillis(); backGround = Toolkit.getDefaultToolkit().getImage(urlMap); g.drawImage(backGround, 0, 0, null); g.setColor(Color.red); g.setFont(healthFont); g.drawString("" + player + " Health : " + p1.health, 30, 50); g.setColor(Color.red); g.drawString("Computer Health : " + (p2.health + p3.health + p4.health), 600, 50); g.setColor(Color.BLUE); g.setFont(timerFont); g.drawString("Time : " + Timer, 330, 50); if (newGame) { g.setColor(Color.LIGHT_GRAY); g.setFont(startFont); g.drawString("Well Come To Shoot Game", 200, 190); g.drawString("Press ENTER To Start", 250, 220); g.setColor(Color.LIGHT_GRAY); g.setFont(startSubFont); g.drawString("Use W,A,S,D and Space For Fire", 200, 250); g.drawString("GOOD LUCK", 250, 280); newGame(); } if (!GameOver) { for (Bullets b1 : b) { b1.draw(g); } for (CBullets b2 : cb) { b2.draw(g); } update(); // Here MOvements for Player and For Fires } if (p1.health <= 0) { g.setColor(p2.col); g.setFont(startFont); g.drawString("Computer Wins ", 200, 190); g.drawString("Press Key R to Restart ", 200, 220); GameOver = true; } else if (p2.health <= 0 && p3.health <= 0 && p4.health <= 0) { g.setColor(p1.col); g.setFont(startFont); g.drawString(""+player+" Wins ", 200, 190); g.drawString("Press Key R to Resart ", 200, 220); GameOver = true; g.setColor(Color.MAGENTA); g.drawString(""+player+"`s Score is " + Timer, 200, 120); } if (Level2) { if (p3.health >= 0) { p3.draw(g); for (CBullets b3 : cb) { b3.draw(g); } } else { p3.x = 1000; } if (p4.health >= 0) { p4.draw(g); for (CBullets b4 : cb) { b4.draw(g); } } else { p4.x = 1000; } } if (p1.health >= 0) { p1.draw(g); } if (p2.health >= 0) { p2.draw(g); } else { p2.x = 1000; } } public void update() { if (w && p1.y > 54) { p1.moveUp(); } if (s && p1.y < 547) { p1.moveDown(); } if (a && p1.x > 0) { p1.moveLeft(); } if (d && p1.x < 200) { p1.moveRight(); } random = 1 * (int) (Math.random() * 100); if (random > 96) { if (p2.health >= 0) { CBullets bo = p2.getCBull(); bo.xVel =-1-cbSpeed; cb.add(bo); } if (Level2) { if (p3.health >= 0) { CBullets bo1 = p3.getCBull(); bo1.xVel = -2-cbSpeed; cb.add(bo1); } if (p4.health >= 0) { CBullets bo2 = p4.getCBull(); bo2.xVel = -4-cbSpeed; cb.add(bo2); } } } if (S == 1) { if (p1.health >= 0) { Bullets bu = p1.getBull(); bu.xVel = 5; b.add(bu); S += 1; } } //Here Also Problem .. When COmputer have More fire then it gaves Array Exeption . Or Player have More Fire for (int i = cb.size() -1; i = 0 ; i--) { boolean bremoved = false; for (int j = b.size() -1 ; j =0 ; j--) { if (b.get(j).rect.intersects(cb.get(i).rect) || cb.get(i).rect.intersects(b.get(j).rect)) { bremoved = true; b.remove(j); } } if(bremoved) cb.remove(i); } for (int i = 0; i < b.size(); i++) { b.get(i).move(); if (b.get(i).rect.intersects(p2.rect)) { if (p2.health >= 0) { p2.health--; b.remove(i); // System.out.println("Hited P2"); i--; continue; } } if (b.get(i).rect.intersects(p3.rect)) { if (p3.health >= 0) { p3.health--; b.remove(i); // System.out.println("Hited P3"); i--; continue; } } if (b.get(i).rect.intersects(p4.rect)) { if (p4.health >= 0) { p4.health--; b.remove(i); // System.out.println("Hited P4"); i--; continue; } } if (b.get(i).rect.x > 790) { b.remove(i); } } for (int j = 0; j < cb.size(); j++) { cb.get(j).move(); if (cb.get(j).rect.intersects(p1.rect) && cb.get(j).xVel < 0) { p1.health--; cb.remove(j); j--; continue; } } timeEnd = System.currentTimeMillis(); timeElapsed = (int) (timeEnd - timeStart); } public void level2() { if (p2.health <= 10) { Level2 = true; cbSpeed = 4; p3.x = 750; p4.x = 750; p2.speed = 10; p3.speed = 20; p4.speed = 30; } } public void keyTyped(KeyEvent e) { } public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_ENTER: newGame = false; break; case KeyEvent.VK_P: pause = true; break; case KeyEvent.VK_R: resart = true; break; case KeyEvent.VK_A: a = true; break; case KeyEvent.VK_D: d = true; break; case KeyEvent.VK_W: w = true; break; case KeyEvent.VK_S: s = true; break; case KeyEvent.VK_SPACE: S += 1; break; } } public void keyReleased(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_A: a = false; break; case KeyEvent.VK_D: d = false; break; case KeyEvent.VK_W: w = false; break; case KeyEvent.VK_S: s = false; break; case KeyEvent.VK_SPACE: S = 0; break; } } public void newGame() { p1.health = 20; p2.health = 20; p3.health = 20; p4.health = 20; p3.x = 0; p4.x = 0; p2.x = 750; Level2 = false; cbSpeed = 0; p2.speed = 9; b.removeAll(b); cb.removeAll(cb); timerStart = (int) System.currentTimeMillis(); GameOver = false; } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { KeyListener k = new Shooter(); } }); } @Override public void run() { player = JOptionPane.showInputDialog(frame, "Enter Player Name", "New Player", JOptionPane.DEFAULT_OPTION); while (true) { timerEnd = (int) System.currentTimeMillis(); if (resart) { newGame(); resart = false; } if (pause) { Thread.currentThread().notify(); } try { if (!GameOver) { Timer = timerEnd - timerStart; level2(); if (p1.y < p2.y && p2.y60) { p2.moveUp(); } if (p1.y < p3.y && p3.y43) { p3.moveUp(); } if (p1.y < p4.y && p4.y43) { p4.moveUp(); } if (p1.y > p2.y && p2.y<535) { p2.moveDown(); } if (p1.y > p3.y && p3.y<535) { p3.moveDown(); } if (p1.y > p4.y && p4.y<530) { p4.moveDown(); } } if (timeElapsed < 125) { Thread.currentThread().sleep(125); } } catch (InterruptedException ex) { System.out.print("FInished"); } } } }

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  • Why keylistener is not working here?

    - by swift
    i have implemented keylistener interface and implemented all the needed methods but when i press the key nothing happens here, why? package swing; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.Point; import java.awt.RenderingHints; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.event.MouseMotionListener; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferedImage; import javax.swing.BorderFactory; import javax.swing.BoxLayout; import javax.swing.ImageIcon; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLayeredPane; import javax.swing.JPanel; import javax.swing.JTextArea; class Paper extends JPanel implements MouseListener,MouseMotionListener,ActionListener,KeyListener { static BufferedImage image; String shape; Color color=Color.black; Point start; Point end; Point mp; Button elipse=new Button("elipse"); int x[]=new int[50]; int y[]=new int[50]; Button rectangle=new Button("rect"); Button line=new Button("line"); Button roundrect=new Button("roundrect"); Button polygon=new Button("poly"); Button text=new Button("text"); ImageIcon erasericon=new ImageIcon("images/eraser.gif"); JButton erase=new JButton(erasericon); JButton[] colourbutton=new JButton[9]; String selected; Point label; String key; int ex,ey;//eraser //DatagramSocket dataSocket; JButton button = new JButton("test"); JLayeredPane layerpane; Point p=new Point(); int w,h; public Paper() { JFrame frame=new JFrame("Whiteboard"); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(640, 480); frame.setBackground(Color.black); layerpane=frame.getLayeredPane(); setWidth(539,444); setBounds(69,0,555,444); layerpane.add(this,new Integer(2)); layerpane.add(this.addButtons(),new Integer(0)); setLayout(null); setOpaque(false); addMouseListener(this); addMouseMotionListener(this); setFocusable(true); addKeyListener(this); System.out.println(isFocusable()); setBorder(BorderFactory.createLineBorder(Color.black)); } public void paintComponent(Graphics g) { try { super.paintComponent(g); g.drawImage(image, 0, 0, this); Graphics2D g2 = (Graphics2D)g; if(color!=null) g2.setPaint(color); if(start!=null && end!=null) { if(selected==("elipse")) g2.drawOval(start.x, start.y,(end.x-start.x),(end.y-start.y)); else if(selected==("rect")) g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected==("rrect")) g2.drawRoundRect(start.x, start.y, (end.x-start.x),(end.y-start.y),11,11); else if(selected==("line")) g2.drawLine(start.x,start.y,end.x,end.y); else if(selected==("poly")) g2.drawPolygon(x,y,2); } } catch(Exception e) {} } //Function to draw the shape on image public void draw() { Graphics2D g2 = image.createGraphics(); g2.setPaint(color); if(start!=null && end!=null) { if(selected=="line") g2.drawLine(start.x, start.y, end.x, end.y); else if(selected=="elipse") g2.drawOval(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected=="rect") g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected==("rrect")) g2.drawRoundRect(start.x, start.y, (end.x-start.x),(end.y-start.y),11,11); else if(selected==("poly")) g2.drawPolygon(x,y,2); } if(label!=null) { JTextArea textarea=new JTextArea(); if(selected==("text")) { textarea.setBounds(label.x, label.y, 50, 50); textarea.setMaximumSize(new Dimension(100,100)); textarea.setBackground(new Color(237,237,237)); add(textarea); g2.drawString("key",label.x,label.y); } } start=null; repaint(); g2.dispose(); } public void text() { System.out.println(label); } //Function which provides the erase functionality public void erase() { Graphics2D pic=(Graphics2D) image.getGraphics(); Color erasecolor=new Color(237,237,237); pic.setPaint(erasecolor); if(start!=null) pic.fillRect(start.x, start.y, 10, 10); } //To set the size of the image public void setWidth(int x,int y) { System.out.println("("+x+","+y+")"); w=x; h=y; image = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB); } //Function to add buttons into the panel, calling this function returns a panel public JPanel addButtons() { JPanel buttonpanel=new JPanel(); buttonpanel.setMaximumSize(new Dimension(70,70)); JPanel shape=new JPanel(); JPanel colourbox=new JPanel(); shape.setLayout(new GridLayout(4,2)); shape.setMaximumSize(new Dimension(70,140)); colourbox.setLayout(new GridLayout(3,3)); colourbox.setMaximumSize(new Dimension(70,70)); buttonpanel.setLayout(new BoxLayout(buttonpanel,BoxLayout.Y_AXIS)); elipse.addActionListener(this); elipse.setToolTipText("Elipse"); rectangle.addActionListener(this); rectangle.setToolTipText("Rectangle"); line.addActionListener( this); line.setToolTipText("Line"); erase.addActionListener(this); erase.setToolTipText("Eraser"); roundrect.addActionListener(this); roundrect.setToolTipText("Round rect"); polygon.addActionListener(this); polygon.setToolTipText("Polygon"); text.addActionListener(this); text.setToolTipText("Text"); shape.add(elipse); shape.add(rectangle); shape.add(line); shape.add(erase); shape.add(roundrect); shape.add(polygon); shape.add(text); buttonpanel.add(shape); for(int i=0;i<9;i++) { colourbutton[i]=new JButton(); colourbox.add(colourbutton[i]); if(i==0) colourbutton[0].setBackground(Color.black); else if(i==1) colourbutton[1].setBackground(Color.white); else if(i==2) colourbutton[2].setBackground(Color.red); else if(i==3) colourbutton[3].setBackground(Color.orange); else if(i==4) colourbutton[4].setBackground(Color.blue); else if(i==5) colourbutton[5].setBackground(Color.green); else if(i==6) colourbutton[6].setBackground(Color.pink); else if(i==7) colourbutton[7].setBackground(Color.magenta); else if(i==8) colourbutton[8].setBackground(Color.cyan); colourbutton[i].addActionListener(this); } buttonpanel.add(colourbox); buttonpanel.setBounds(0, 0, 70, 210); return buttonpanel; } public void mouseClicked(MouseEvent e) { if(selected=="text") { label=new Point(); label=e.getPoint(); draw(); } } @Override public void mouseEntered(MouseEvent arg0) { } public void mouseExited(MouseEvent arg0) { } public void mousePressed(MouseEvent e) { if(selected=="line"||selected=="erase"||selected=="text") { start=e.getPoint(); } else if(selected=="elipse"||selected=="rect"||selected=="rrect") { mp = e.getPoint(); } else if(selected=="poly") { x[0]=e.getX(); y[0]=e.getY(); } } public void mouseReleased(MouseEvent e) { if(start!=null) { if(selected=="line") { end=e.getPoint(); } else if(selected=="elipse"||selected=="rect"||selected=="rrect") { end.x = Math.max(mp.x,e.getX()); end.y = Math.max(mp.y,e.getY()); } else if(selected=="poly") { x[1]=e.getX(); y[1]=e.getY(); } draw(); } } public void mouseDragged(MouseEvent e) { if(end==null) end = new Point(); if(start==null) start = new Point(); if(selected=="line") { end=e.getPoint(); } else if(selected=="erase") { start=e.getPoint(); erase(); } else if(selected=="elipse"||selected=="rect"||selected=="rrect") { start.x = Math.min(mp.x,e.getX()); start.y = Math.min(mp.y,e.getY()); end.x = Math.max(mp.x,e.getX()); end.y = Math.max(mp.y,e.getY()); } else if(selected=="poly") { x[1]=e.getX(); y[1]=e.getY(); } repaint(); } public void mouseMoved(MouseEvent arg0) {} public void actionPerformed(ActionEvent e) { if(e.getSource()==elipse) selected="elipse"; else if(e.getSource()==line) selected="line"; else if(e.getSource()==rectangle) selected="rect"; else if(e.getSource()==erase) { selected="erase"; System.out.println(selected); erase(); } else if(e.getSource()==roundrect) selected="rrect"; else if(e.getSource()==polygon) selected="poly"; else if(e.getSource()==text) selected="text"; if(e.getSource()==colourbutton[0]) color=Color.black; else if(e.getSource()==colourbutton[1]) color=Color.white; else if(e.getSource()==colourbutton[2]) color=Color.red; else if(e.getSource()==colourbutton[3]) color=Color.orange; else if(e.getSource()==colourbutton[4]) color=Color.blue; else if(e.getSource()==colourbutton[5]) color=Color.green; else if(e.getSource()==colourbutton[6]) color=Color.pink; else if(e.getSource()==colourbutton[7]) color=Color.magenta; else if(e.getSource()==colourbutton[8]) color=Color.cyan; } @Override public void keyPressed(KeyEvent e) { System.out.println("pressed"); } @Override public void keyReleased(KeyEvent e) { System.out.println("key released"); } @Override public void keyTyped(KeyEvent e) { System.out.println("Typed"); } public static void main(String[] a) { new Paper(); } } class Button extends JButton { String name; public Button(String name) { this.name=name; } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D)g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); //g2.setStroke(new BasicStroke(1.2f)); if (name == "line") g.drawLine(5,5,30,30); if (name == "elipse") g.drawOval(5,7,25,20); if (name== "rect") g.drawRect(5,5,25,23); if (name== "roundrect") g.drawRoundRect(5,5,25,23,10,10); int a[]=new int[]{20,9,20,23,20}; int b[]=new int[]{9,23,25,20,9}; if (name== "poly") g.drawPolyline(a, b, 5); if (name== "text") g.drawString("Text",5, 22); } }

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  • NDepend tool – Why every developer working with Visual Studio.NET must try it!

    - by hajan
    In the past two months, I have had a chance to test the capabilities and features of the amazing NDepend tool designed to help you make your .NET code better, more beautiful and achieve high code quality. In other words, this tool will definitely help you harmonize your code. I mean, you’ve probably heard about Chaos Theory. Experienced developers and architects are already advocates of the programming chaos that happens when working with complex project architecture, the matrix of relationships between objects which simply even if you are the one who have written all that code, you know how hard is to visualize everything what does the code do. When the application get more and more complex, you will start missing a lot of details in your code… NDepend will help you visualize all the details on a clever way that will help you make smart moves to make your code better. The NDepend tool supports many features, such as: Code Query Language – which will help you write custom rules and query your own code! Imagine, you want to find all your methods which have more than 100 lines of code :)! That’s something simple! However, I will dig much deeper in one of my next blogs which I’m going to dedicate to the NDepend’s CQL (Code Query Language) Architecture Visualization – You are an architect and want to visualize your application’s architecture? I’m thinking how many architects will be really surprised from their architectures since NDepend shows your whole architecture showing each piece of it. NDepend will show you how your code is structured. It shows the architecture in graphs, but if you have very complex architecture, you can see it in Dependency Matrix which is more suited to display large architecture Code Metrics – Using NDepend’s panel, you can see the code base according to Code Metrics. You can do some additional filtering, like selecting the top code elements ordered by their current code metric value. You can use the CQL language for this purpose too. Smart Search – NDepend has great searching ability, which is again based on the CQL (Code Query Language). However, you have some options to search using dropdown lists and text boxes and it will generate the appropriate CQL code on fly. Moreover, you can modify the CQL code if you want it to fit some more advanced searching tasks. Compare Builds and Code Difference – NDepend will also help you compare previous versions of your code with the current one at one of the most clever ways I’ve seen till now. Create Custom Rules – using CQL you can create custom rules and let NDepend warn you on each build if you break a rule Reporting – NDepend can automatically generate reports with detailed stats, graph representation, dependency matrixes and some additional advanced reporting features that will simply explain you everything related to your application’s code, architecture and what you’ve done. And that’s not all. As I’ve seen, there are many other features that NDepend supports. I will dig more in the upcoming days and will blog more about it. The team who built the NDepend have also created good documentation, which you can find on the NDepend website. On their website, you can also find some good videos that will help you get started quite fast. It’s easy to install and what is very important it is fully integrated with Visual Studio. To get you started, you can watch the following Getting Started Online Demo and Tutorial with explanations and screenshots. If you are interested to know more about how to use the features of this tool, either visit their website or wait for my next blogs where I will show some real examples of using the tool and how it helps make your code better. And the last thing for this blog, I would like to copy one sentence from the NDepend’s home page which says: ‘Hence the software design becomes concrete, code reviews are effective, large refactoring are easy and evolution is mastered.’ Website: www.ndepend.com Getting Started: http://www.ndepend.com/GettingStarted.aspx Features: http://www.ndepend.com/Features.aspx Download: http://www.ndepend.com/NDependDownload.aspx Hope you like it! Please do let me know your feedback by providing comments to my blog post. Kind Regards, Hajan

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  • Month in Geek: December 2010 Edition

    - by Asian Angel
    As 2010 draws to a close, we have gathered together another great batch of article goodness for your reading enjoyment. Here are our ten hottest articles for December. Note: Articles are listed as #10 through #1. The 50 Best How-To Geek Windows Articles of 2010 Even though we cover plenty of other topics, Windows has always been a primary focus around here, and we’ve got one of the largest collections of Windows-related how-to articles anywhere. Here’s the fifty best Windows articles that we wrote in 2010. Read the article Desktop Fun: Happy New Year Wallpaper Collection [Bonus Edition] As this year draws to a close, it is a time to reflect back on what we have done this year and to look forward to the new one. To help commemorate the event we have put together a bonus size edition of Happy New Year wallpapers for your desktops. Read the article LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology With image technology progressing faster than ever, High-Def has become the standard, giving TV buyers more options at cheaper prices. But what’s different in all these confusing TVs, and what should you know before buying one? Read the article HTG Explains: Which Linux File System Should You Choose? File systems are one of the layers beneath your operating system that you don’t think about—unless you’re faced with the plethora of options in Linux. Here’s how to make an educated decision on which file system to use. Read the article Desktop Fun: Merry Christmas Fonts Christmas will soon be here and there are lots of cards, invitations, gift tags, photos, and more to prepare beforehand. To help you get ready we have gathered together a great collection of fun holiday fonts to help turn those ordinary looking holiday items into extraordinary looking ones. Read the article Microsoft Security Essentials 2.0 Kills Viruses Dead. Download It Now. Microsoft’s Security Essentials has been our favorite anti-malware application for a while—it’s free, unobtrusive, and it doesn’t slow your PC down, but now it’s even better with the new 2.0 release, which adds network filtering, heuristic protection, and more. Read the article 20 OS X Keyboard Shortcuts You Might Not Know Mastering the keyboard will not only increase your navigation speed but it can also help with wrist fatigue. Here are some lesser known OS X shortcuts to help you become a keyboard ninja. Read the article 20 Windows Keyboard Shortcuts You Might Not Know Mastering the keyboard will not only increase your navigation speed but it can also help with wrist fatigue. Here are some lesser known Windows shortcuts to help you become a keyboard ninja. Read the article The 50 Best Registry Hacks that Make Windows Better We’re big fans of hacking the Windows Registry around here, and we’ve got one of the biggest collections of registry hacks you’ll find. Don’t believe us? Here’s a list of the top 50 registry hacks that we’ve covered. Read the article The Complete List of iPad Tips, Tricks, and Tutorials The Apple iPad is an amazing tablet, and to help you get the most out of it, we’ve put together a comprehensive list of every tip, trick, and tutorial for you. Read on for more. Read the article Latest Features How-To Geek ETC The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Tune Pop Enhances Android Music Notifications Another Busy Night in Gotham City Wallpaper Classic Super Mario Brothers Theme for Chrome and Iron Experimental Firefox Builds Put Tabs on the Title Bar (Available for Download) Android Trojan Found in the Wild Chaos, Panic, and Disorder Wallpaper

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  • DevConnections Slides and Samples Posted

    - by Rick Strahl
    I’ve posted the slides and samples to my DevConnections Sessions for anyone interested. I had a lot of fun with my sessions this time around mainly because the sessions picked were a little off the beaten track (well, the handlers/modules and e-commerce sessions anyway). For those of you that attended I hope you found the sessions useful. For the rest of you – you can check out the slides and samples if you like. Here’s what was covered: Introduction to jQuery with ASP.NET This session covered mostly the client side of jQuery demonstrated on a small sample page with a variety of incrementally built up examples of selection and page manipulation. This session also introduces some of the basics of AJAX communication talking to ASP.NET. When I do this session it never turns out exactly the same way and this time around the examples were on the more basic side and purely done with hands on demonstrations rather than walk throughs of more complex examples. Alas this session always feels like it needs another half an hour to get through the full sortiment of functionality. The slides and samples cover a wider variety of topics and there are many examples that demonstrate more advanced operations like interacting with WCF REST services, using client templating and building rich client only windowed interfaces. Download Low Level ASP.NET: Handlers and Modules This session was a look at the ASP.NET pipeline and it discusses some of the ASP.NET base architecture and key components from HttpRuntime on up through the various modules and handlers that make up the ASP.NET/IIS pipeline. This session is fun as there are a number of cool examples that demonstrate the power and flexibility of ASP.NET, but some of the examples were external and interfacing with other technologies so they’re not actually included in the downloadable samples. However, there are still a few cool ones in there – there’s an image resizing handler, an image overlay module that stamps images with Sample if loaded from a certain folder, an OpenID authentication module (which failed during the demo due to the crappy internet connection at DevConnections this year :-}), Response filtering using a generic filter stream component, a generic error handler and a few others. The slides cover a lot of the ASP.NET pipeline flow and various HttpRuntime components. Download Electronic Payment Processing in ASP.NET Applications This session covered the business end and integration of electronic credit card processing and PayPal. A good part of this session deals with what’s involved in payment processing, getting signed up and who you have to deal with for your merchant account. We then took a look at integration of credit card processing via some generic components provided with the session that allow processing using a unified class interface with specific implementations for several of the most common gateway providers including Authorize.NET, PayFlowPro, LinkPoint, BluePay etc. We also briefly looked at PayPal Classic implementation which provides a quick and cheap if not quite as professional mechanism for taking payments online. The samples provide the Credit Card processing wrappers for the various gateway providers as well as a PayPal helper class to generate the PayPal redirect urls as well as helper code for dealing with IPN callbacks. Download Hope some of you will find the material useful. Enjoy.© Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  

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