Search Results

Search found 59169 results on 2367 pages for 'hi tech kitkat android'.

Page 234/2367 | < Previous Page | 230 231 232 233 234 235 236 237 238 239 240 241  | Next Page >

  • What Android tools and methods work best to find memory/resource leaks?

    - by jottos
    I've got an Android app developed, and I'm at the point of a phone app development where everything seems to be working well and you want to declare victory and ship, but you know there just have to be some memory and resource leaks in there; and there's only 16mb of heap on the Android and its apparently surprisingly easy to leak in an Android app. I've been looking around and so far have only been able to dig up info on 'hprof' and 'traceview' and neither gets a lot of favorable reviews. What tools or methods have you come across or developed and care to share maybe in an OS project?

    Read the article

  • how to display complete Bitmap in android using Canvas?

    - by UMMA
    friends, i am using following onDraw method to display bitmap on screen. @Override public void onDraw(Canvas canvas) { Bitmap _scratch = BitmapFactory.decodeResource(getResources(), R.drawable.icon2); //ImageView img= new ImageView(Tutorial2D.this); //img.setImageBitmap(_scratch); canvas.drawColor(Color.BLACK); canvas.drawBitmap(_scratch, 0, 0, null); } image is displayed on the screen but some part because android screen is small how can i display complete image in whole android screen? can i set ScaleType of image to fitxy in canvas ? or can i add android layout image to this canvas so that i could set fitxy property or image there as i have commented the code? any help would be appreciated.

    Read the article

  • Singletons vs. Application Context in Android?

    - by mschonaker
    Recalling this post enumerating several problems of using singletons and having seen several examples of Android applications using singleton pattern, I wonder if it's a good idea to use Singletons instead of single instances shared through global application state (subclassing android.os.Application and obtaining it through context.getApplication()). What advantages/drawbacks would have both mechanisms? To be honest, I expect the same answer in this post http://stackoverflow.com/questions/2709071/singleton-pattern-with-web-application-not-a-good-idea but applied to Android. Am I correct? What's different in DalvikVM otherwise? EDIT: I would like to have opinions on several aspects involved: Synchronization Reusability Testing Thanks in advance.

    Read the article

  • Android: How to set the contents of a Edit text from a Button click?

    - by primal
    Hi, I am a rookie to android. I am thinking of implementing a simple calculator in android to get a hold of the basics in android. I want to display a keypad with numbers and mathematical operations and when the user presses the keys the corresponding number is displayed in edit text. I tried using gettext() and updating the contents of edit text but it shows just the contents of pressed button. Also how do I read the contents of button so as to do mathematical operations in code? Any help would be much appreciated. regards, Primal

    Read the article

  • How to simulate :active css pseudo class in android on non-link elements?

    - by chas s.
    I'd like to be able to mimic the behavior of the :active pseudo class on all elements in Android webkit. Currently, the :active syntax only works on a elements (links). Nearly all of the actionable elements in the app I'm working on are something other than a standard link tag. iOS webkit supports :active on all elements. /* works on both android iOS webkit */ a:active { color: blue; } /* works on iOS webkit, does not work on android webkit */ div:active { color: red; } I've found a couple of resources [1,2] that solve similar problems, but they're both a bit heavy, and I'm wondering if there's a lighter weight solution that I'm just not able to find. http://cubiq.org/remove-onclick-delay-on-webkit-for-iphone http://code.google.com/intl/ro-RO/mobile/articles/fast_buttons.html

    Read the article

  • What is "Android Activity", what is the difference between "BlankActivity", and "MasterDetailFlow"?

    - by Adrianus Hendry
    I want to create an android application using Eclipse Juno, but then i am getting confused of what the "activity" actually is. The first time i created android app project, there was an option that require me to select whether i want to create activity, and if so, i need to choose between BlankActivity and MasterDetailFlow. Also, is it possible that an application has many activities? I think i need some tutorials about creating android application using eclipse, so if you have a good tuts either it is in text or videos i will appreciate it. Actually i am a newbie in mobile apps development, so i wish the answer will be less complex. Thanks in advance.

    Read the article

  • How to deal with multiple screensizes + dynamic controls in Android?

    - by chobo2
    Hi I am learning how to program on Android phone. However I am unsure how to make my application work for the different screen sizes and resolutions. I read the tutorial on the android site and still unsure how to do it. First I know there are different files so could make a layout for each of the sizes but my problem is most of the screen needs to be dynamically created so there would not be much to put in these files. So I am not sure how to android to re size dynamic controls based on the screen size. I have also read it is bad practice to make controls in anything but the xml file as it separates view logic and programming logic. However they never talk about if you need to make these controls dynamically what you should do. So is there some other way to do it that is considered good practice?

    Read the article

  • What are the minimum hardware requirements for the latest version of Android Jelly Bean OS?

    - by Stom
    I searched around, and there's no information that points exactly to the suggested, minimum, or otherwise dated information containing specifications on this. I want to install a newer version of Android on an older ZTE-X500 MetroPCS smartphone. However, I'd like to know the backwards compatibility in regards to using a newer featured OS with lackluster, limited hardware compared to today's smartphones, such as Galaxy S4. However, I still wish to do this. If Jelly Bean is too demanding, I will set up Honeycomb, or get a modified Honey Comb ROM, or tweak the source to my preferences. However, nothing outlines the specifics of the "system requirements" it suggests for optimum performance, such as RAM, processor speed, processor features, and/or any other features, like DMA, video circuit advancements, and/or sound and special hardware requirements noted as well. Please, if you will, point me to a source that mentions this, and please tell do not link me to any PDF file formats. Thank you. PS: I'm a computer programmer.

    Read the article

  • How can I access shared XP files over wifi with an Archos 5 Internet Tablet with Android?

    - by Fred
    I have an Archos 5 Internet tablet with Android. I have been using it to stream video over my XP wifi network. Yesterday the Archos stopped seeing any of my computers. I have found some programs that allow me to see the network, so I know the hardware works. However, this program does not allow me to pick the correct program to play the files I want. I suspect the problem lies somewhere on the XP side. This would probably work better if the Archos 5 allowed me to manually input the IP address. Help?

    Read the article

  • How can I access shared XP files over wifi with an Archos 5 Internet Tablet with Android?

    - by Fred
    I have an Archos 5 Internet tablet with Android. I have been using it to stream video over my XP wifi network. Yesterday the Archos stopped seeing any of my computers. I have found some programs that allow me to see the network, so I know the hardware works. However, this program does not allow me to pick the correct program to play the files I want. I suspect the problem lies somewhere on the XP side. This would probably work better if the Archos 5 allowed me to manually input the IP address. Help?

    Read the article

  • How to reset Nexus One to Android 2.2.1 or 2.3?

    - by jblocksom
    I have a Nexus One (with the radios for the AT&T network) which has an old beta version of 2.2 on it. It doesn't receive over the air updates, and I'd like to get it running something more recent. Where can I find a download for Android 2.2.1 or 2.3? There's a link to an updater on Google's site that's given by numerous blogs but it's always broken. It's kind of bizarre to me that this phone is stuck in an OS limbo since it won't receive updates and there's no place to download the latest.

    Read the article

  • How to connect Android phone to a Wifi network using PPPoE?

    - by Slavo
    I have an ISP at home, which provides me with a PPPoE connection. My router supports that and I've configured it to autoconnect periodically, so I don't have to type my username and password each time. When I connect to the Wireless router from the PC, I have internet and everything works fine. However, when I do so using my Android phone, there's no internet connection on the phone. It connects to the router, but I cannot open any web page. How can I enable internet access from such an ISP on my phone? Is it something in the router setup? The router is Linksys WRT54GL.

    Read the article

  • Best way/format to convert a PDF to be able to read on android?

    - by stirredo
    I have a pdf ebook, a Technical book that conatins a lot of code. Reading it as pdf is slow plus reflowing text in the pdf reader removes all the formatting. I tried converting it to epub using calibre but that too removes all the formatting. The only pleasant experience I have had reading a technical book on my phone is as chm but I can't find anything to convert pdf to chm(Found a couple of softwares but that didn't do a good job). Has anyone had successfully experience in reading a technical pdf ebook on a android phone?

    Read the article

  • How do I connect a laptop running Windows 7 to an Android phone using WiFi Direct?

    - by user130768
    From where I am sitting, Windows 7 does not appear to support WiFi Direct connections to Android mobile devices. Specifically, turning on WiFi Direct on my Samsung Galaxy S II does not make the device visible as a potential WiFi network connection. Windows 8 is said to support WiFi Direct, but I have no desire to upgrade at this time. I have successfully set up ad hoc WiFi connections between the S II and my laptop before, but as you may be aware, these are not the same as WiFi Direct. Before posting this question, I searched [ "Windows 7" "WiFi Direct" ] and variations thereof, and dutifully slogged through dozens of lame or irrelevant responses on various forums, badly made YouTube videos, and probable Trojan horse distribution sites. If someone out there knows how to do this, it's buried in the noise.

    Read the article

  • How to install ubuntu OS using an android mobile as a usb drive?

    - by Rochelle Canale
    I just want to ask if How can I install Ubuntu OS from android phone? I have the ubuntu.img and .md5 file. But I don't knwo how to run this. I also have Linux installer and VNC. Everytime I launch the application the terminal emulator always force close. So I think that there's an error with the application. Any idea how can I install this? I am using myphone A848 duo same as Noir A6 and micromax A68.

    Read the article

  • Android : How to open youtube links on my facebook messenger app, in the youtube app? [migrated]

    - by dev_android
    I am unable to play YouTube videos from the links I get on my Facebook Messenger app. Here's what happens: A friend of mine posts a video link to me (YouTube link) as a message on Facebook. I receive it on my Android mobile in the Facebook messenger app. I click on it and it shows a Dialogue-Box (you can call that a pop-up) which asks me to choose an app to open the video with. Now earlier, there used to be the video player apps in my mobile along with the internet browsers installed on my mobile that used to come up there. So I would select an internet browser, and it in turn would re-direct me to the "YouTube" app itself. However, now, I am only getting video-players in that Dialogue Box as an option to open the YouTube video, but of course, if I select them, they are not able to stream the video. Has anyone found a way around this problem? It is really bothersome.

    Read the article

  • Run shell script on Linux box from a shortcut/app in Android?

    - by melat0nin
    I have an Ubuntu box which runs XBMC, which crashes occasionally. Since I have no keyboard connected,I have to SSH in, kill xinit, then restart it. I was wondering if there's an elegant way of doing this from my Android tablet, so I don't have to go to my desktop PC. I've used ConnectBot and can log in, but typing is laborious, even using the edit keys to scroll back up through the buffer. It seems as though it should be possible to script this so that I can execute a shortcut, or at least select a predefined script to be executed. This would seem to have plenty of applications, and there could be a site of scripts - restart webserver, reboot, email logs etc

    Read the article

  • Ubuntu won't boot after initializing the Build Environment for Android

    - by EntryLevelDev
    My laptop worked perfectly util I initialized the build environment for Android. The GUI won't start. It looks like some kinds of graphics card problems. I tried to fix it but after trying a lot of solutions on the internet nothing worked. (I only know basic linux stuffs.) I've already reinstalled the OS. However, I still want to build the Android from source. Any idea what might cause the problem? any workaround? Here is the command that I used to initialize the build environment: $ sudo apt-get install git gnupg flex bison gperf build-essential \ zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \ libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \ libgl1-mesa-dev g++-multilib mingw32 tofrodos \ python-markdown libxml2-utils xsltproc zlib1g-dev:i386 $ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so My laptop model is asus u36sd. (https://help.ubuntu.com/community/Asus_U36SD) Thanks Edit: Base on this, I guess libgl1-mesa-glx:i386 might cause the issue. sudo apt-get install libgl1-mesa-dri:i386 The following packages will be REMOVED: libgl1-mesa-dri-lts-quantal libxatracker1-lts-quantal ubuntu-desktop xorg xserver-xorg-lts-quantal xserver-xorg-video-all-lts-quantal xserver-xorg-video-vmware-lts-quantal The following NEW packages will be installed: libdrm-intel1:i386 libdrm-nouveau1a:i386 libdrm-radeon1:i386 libdrm2:i386 libexpat1:i386 libffi6:i386 libgl1-mesa-dri:i386 libllvm3.0:i386 libpciaccess0:i386 libstdc++6:i386

    Read the article

  • First steps with Oracle ADF Mobile for iOS and Android

    - by Bruno.Borges
    Oracle announced recently its new Mobile development platform, called Oracle ADF Mobile. With it, you can build truly Java applications, deploy and run real Java code on both Android and iOS with its self-contained Java runtime. It also comes with PhoneGap. which allows you to use any feature your phone offers, like sensors and camera. It's probably the most complete solution for mobile development out there, simply because with Oracle ADF Mobile, you can write Native, Hybrid or Web applications for your smartphone and tablet. Do you want to take a quick look on what can be done with it? Check out this video!  Now, to start with Oracle ADF Mobile, here are the first steps you will have to go through. Download Oracle JDeveloperGo to this link and download the install file for your environment (Windows, Linux-32bit or Generic) Install JDeveloper (of course)If you need help on this, look at the documentation (if you've downloaded 11gR2, click here) Download Oracle ADF Mobile BundleThis is the download page for Oracle ADF Mobile. Accept the license as usual at the top, and follow with the Download button. It will take you to another page, where you will see a table containing a download link. Click on it and it will start downloading a ZIP file. Start JDeveloperStart Oracle JDev. It may self update. Restart the IDE if you are asked to. Go to Help > Check for updates Click Next and make sure you are at the "Source" tab Select "Install From Local File" Select the Oracle ADF Mobile ZIP you downloaded on step 3 Finish the process   Now you have JDeveloper with Oracle ADF Mobile sucessfully installed! There are two great tutorials to start coding with ADF Mobile. Just choose your platform! Android Tutorial iOS Tutorial And have fun! :-) 

    Read the article

  • Speed up ADF Mobile Deployment to Android with Keystore

    - by Shay Shmeltzer
    As you might have noticed from my latest ADF Mobile entries, I'm doing most of my ADF Mobile development on a windows machine and testing on an Android device. Unfortunately the Android/windows experience is not as fast as the iOS/Mac one. However, there is one thing I learned today that can make this a bit less painful in terms of the speed to deploy and test your application - and this is to use the "Release" mode when deploying your application instead of the "Debug" mode. To do this you'll first need to define a keystore, but as Joe from our Mobile team showed me today, this is quite easy. Here are the steps: Open a command line in your JDK bin directory (I just used the JDK that comes with the JDeveloper install). Issue the following command: keytool –genkey –v –keystore <Keystore Name>.keystore –alias <Alias Name> -keyalg RSA –keysize 2048 –validity 10000 Both keystore name and alias names are strings that you decide on. The keytool utility will then prompt you with various questions that you'll need to answer. Once this is done, the next step is to configure your JDeveloper preferences->ADF Mobile to add this keystore there under the release tab:  Then for your application specific deployment profile - switch the build mode from debug to release. The end result is a much smaller mobile application (for example from 60 to 21mb) and a much faster deployment cycle (for me it is about twice as fast as before).

    Read the article

  • Database call crashes Android Application

    - by Darren Murtagh
    i am using a Android database and its set up but when i call in within an onClickListener and the app crashes the code i am using is mButton.setOnClickListener( new View.OnClickListener() { public void onClick(View view) { s = WorkoutChoice.this.weight.getText().toString(); s2 = WorkoutChoice.this.height.getText().toString(); int w = Integer.parseInt(s); double h = Double.parseDouble(s2); double BMI = (w/h)/h; t.setText(""+BMI); long id = db.insertTitle("001", ""+days, ""+BMI); Cursor c = db.getAllTitles(); if (c.moveToFirst()) { do { DisplayTitle(c); } while (c.moveToNext()); } } }); and the log cat for when i run it is: 04-01 18:21:54.704: E/global(6333): Deprecated Thread methods are not supported. 04-01 18:21:54.704: E/global(6333): java.lang.UnsupportedOperationException 04-01 18:21:54.704: E/global(6333): at java.lang.VMThread.stop(VMThread.java:85) 04-01 18:21:54.704: E/global(6333): at java.lang.Thread.stop(Thread.java:1391) 04-01 18:21:54.704: E/global(6333): at java.lang.Thread.stop(Thread.java:1356) 04-01 18:21:54.704: E/global(6333): at com.b00348312.workout.Splashscreen$1.run(Splashscreen.java:42) 04-01 18:22:09.444: D/dalvikvm(6333): GC_FOR_MALLOC freed 4221 objects / 252640 bytes in 31ms 04-01 18:22:09.474: I/dalvikvm(6333): Total arena pages for JIT: 11 04-01 18:22:09.574: D/dalvikvm(6333): GC_FOR_MALLOC freed 1304 objects / 302920 bytes in 29ms 04-01 18:22:09.744: D/dalvikvm(6333): GC_FOR_MALLOC freed 2480 objects / 290848 bytes in 33ms 04-01 18:22:10.034: D/dalvikvm(6333): GC_FOR_MALLOC freed 6334 objects / 374152 bytes in 36ms 04-01 18:22:14.344: D/AndroidRuntime(6333): Shutting down VM 04-01 18:22:14.344: W/dalvikvm(6333): threadid=1: thread exiting with uncaught exception (group=0x400259f8) 04-01 18:22:14.364: E/AndroidRuntime(6333): FATAL EXCEPTION: main 04-01 18:22:14.364: E/AndroidRuntime(6333): java.lang.IllegalStateException: database not open 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.database.sqlite.SQLiteDatabase.insertWithOnConflict(SQLiteDatabase.java:1567) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.database.sqlite.SQLiteDatabase.insert(SQLiteDatabase.java:1484) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.b00348312.workout.DataBaseHelper.insertTitle(DataBaseHelper.java:84) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.b00348312.workout.WorkoutChoice$3.onClick(WorkoutChoice.java:84) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.view.View.performClick(View.java:2408) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.view.View$PerformClick.run(View.java:8817) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.os.Handler.handleCallback(Handler.java:587) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.os.Handler.dispatchMessage(Handler.java:92) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.os.Looper.loop(Looper.java:144) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.app.ActivityThread.main(ActivityThread.java:4937) 04-01 18:22:14.364: E/AndroidRuntime(6333): at java.lang.reflect.Method.invokeNative(Native Method) 04-01 18:22:14.364: E/AndroidRuntime(6333): at java.lang.reflect.Method.invoke(Method.java:521) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:858) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) 04-01 18:22:14.364: E/AndroidRuntime(6333): at dalvik.system.NativeStart.main(Native Method) i have notice errors when the application opens but i dont no what thet are from. when i take out the statements to do with the database there is no errors and everthign runs smoothly

    Read the article

  • Le code source du moteur derrière Doom 3 est disponible ! id Software publie l'id Tech 4 sous licence GPLv3

    id Software publie les sources de l'ID Tech 4 sous licence GPLv3 Le code source du moteur derrière Doom 3 est disponible ! Il y a quelques mois, Id Software a commercialisé le jeu Rage utilisant la nouvelle version de l'Id Tech. Le studio de développement a pour habitude de libérer la version précédente de son moteur, lorsque le dernier est disponible. Ainsi, aujourd'hui, nous avons accès à la quatrième version de ce fabuleux moteur, ici. Pour rappel, cette version est à l'origine des jeux : Doom 3 Quake IV Prey Enemy Territory : Quake Wars Wolfenstein Brink

    Read the article

  • code for TouchPad works, but not for DPAD ...please help me to fix this..

    - by Chandan
    package org.coe.twoD; import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; //import android.graphics.Path; import android.graphics.Rect; //import android.graphics.RectF; import android.os.Bundle; //import android.util.Log; import android.util.Log; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.View.OnClickListener; public class TwoD extends Activity implements OnClickListener { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); View draw2d = findViewById(R.id.draw_button); draw2d.setOnClickListener(this); } public void onClick(View v) { if (R.id.draw_button == v.getId()) { setContentView(new draw2D(this)); } } public class draw2D extends View { private static final String TAG = "Sudoku"; private float width; // width of one tile private float height; // height of one tile private int selX; // X index of selection private int selY; // Y index of selection private final Rect selRect = new Rect(); public draw2D(Context context) { super(context); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { width = w / 9f; height = h / 9f; getRect(selX, selY, selRect); Log.d(TAG, "onSizeChanged: width " + width + ", height " + height); super.onSizeChanged(w, h, oldw, oldh); } @Override protected void onDraw(Canvas canvas) { // Draw the background... Paint background = new Paint(); background.setColor(getResources().getColor(R.color.background)); canvas.drawRect(0, 0, getWidth(), getHeight(), background); // Draw the board... // Define colors for the grid lines Paint dark = new Paint(); dark.setColor(getResources().getColor(R.color.dark)); Paint hilite = new Paint(); hilite.setColor(getResources().getColor(R.color.hilite)); Paint light = new Paint(); light.setColor(getResources().getColor(R.color.light)); // Draw the minor grid lines for (int i = 0; i < 9; i++) { canvas.drawLine(0, i * height, getWidth(), i * height, light); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), light); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } // Draw the major grid lines for (int i = 0; i < 9; i++) { if (i % 3 != 0) continue; canvas.drawLine(0, i * height, getWidth(), i * height, dark); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), dark); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } /* * dark.setColor(Color.MAGENTA); Path circle= new Path(); * circle.addCircle(150, 150, 100, Path.Direction.CW); * canvas.drawPath(circle, dark); * * * Path rect=new Path(); * * RectF rectf= new RectF(150,200,250,300); rect.addRect(rectf, * Path.Direction.CW); canvas.drawPath(rect, dark); * * * canvas.drawRect(0, 0,250, 250, dark); * * * canvas.drawText("Hello", 200,200, dark); */ Paint selected = new Paint(); selected.setColor(Color.GREEN); canvas.drawRect(selRect, selected); } /* * public boolean onTouchEvent(MotionEvent event){ * if(event.getAction()!=MotionEvent.ACTION_DOWN) return * super.onTouchEvent(event); * select((int)(event.getX()/width),(int)(event.getY()/height)); * * * return true; } */ private void select(int x, int y) { invalidate(selRect); selX = Math.min(Math.max(x, 0), 8); selY = Math.min(Math.max(y, 0), 8); getRect(selX, selY, selRect); invalidate(selRect); } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return super.onKeyUp(keyCode, event); } @Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) return super.onTouchEvent(event); select((int) (event.getX() / width), (int) (event.getY() / height)); // game.showKeypadOrError(selX, selY); Log.d(TAG, "onTouchEvent: x " + selX + ", y " + selY); return true; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { Log.d(TAG, "onKeyDown: keycode=" + keyCode + ", event=" + event); switch (keyCode) { case KeyEvent.KEYCODE_DPAD_UP: select(selX, selY - 1); break; case KeyEvent.KEYCODE_DPAD_DOWN: select(selX, selY + 1); break; case KeyEvent.KEYCODE_DPAD_LEFT: select(selX - 1, selY); break; case KeyEvent.KEYCODE_DPAD_RIGHT: select(selX + 1, selY); break; default: return super.onKeyDown(keyCode, event); } return true; } private void getRect(int x, int y, Rect rect) { rect.set((int) (x * width), (int) (y * height), (int) (x * width + width), (int) (y * height + height)); } } }

    Read the article

  • Why does my Opengl es android testbed app not render anything besides a red screen?

    - by nathan
    For some reason my code here (this is the entire thing) doesnt actually render anything besides a red screen.. can anyone tell me why? package com.ntu.way2fungames.earth.testbed; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.app.Activity; import android.content.Context; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.os.Bundle; public class projectiles extends Activity { GLSurfaceView lGLView; Renderer lGLRenderer; float projectilesX[]= new float[5001]; float projectilesY[]= new float[5001]; float projectilesXa[]= new float[5001]; float projectilesYa[]= new float[5001]; float projectilesTheta[]= new float[5001]; float projectilesSpeed[]= new float[5001]; private static FloatBuffer drawBuffer; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); SetupProjectiles(); Context mContext = this.getWindow().getContext(); lGLView= new MyView(mContext); lGLRenderer= new MyRenderer(); lGLView.setRenderer(lGLRenderer); setContentView(lGLView); } private void SetupProjectiles() { int i=0; for (i=5000;i>0;i=i-1){ projectilesX[i] = 240; projectilesY[i] = 427; float theta = (float) ((i/5000)*Math.PI*2); projectilesXa[i] = (float) Math.cos(theta); projectilesYa[i] = (float) Math.sin(theta); projectilesTheta[i]= theta; projectilesSpeed[i]= (float) (Math.random()+1); } } public class MyView extends GLSurfaceView{ public MyView(Context context) { super(context); // TODO Auto-generated constructor stub } } public class MyRenderer implements Renderer{ private float[] projectilecords = new float[] { .0f, .5f, 0, -.5f, 0f, 0, .5f, 0f, 0, 0, -5f, 0, }; @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); //gl.glLoadIdentity(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); for (int i=5000;i>4500;i=i-1){ //drawing section gl.glLoadIdentity(); gl.glColor4f(.9f, .9f,.9f,.9f); gl.glTranslatef(projectilesY[i], projectilesX[i],1); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, drawBuffer); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 12); //physics section projectilesX[i]=projectilesX[i]+projectilesXa[i]; projectilesY[i]=projectilesY[i]+projectilesYa[i]; } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { if (height == 0) height = 1; // draw on the entire screen gl.glViewport(0, 0, width, height); // setup projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0,width,height,0, -100, 100); } @Override public void onSurfaceCreated(GL10 gl, EGLConfig arg1) { gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearColor(1f, .01f, .01f, 1f); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); drawBuffer = FloatBuffer.wrap(projectilecords); } } }

    Read the article

< Previous Page | 230 231 232 233 234 235 236 237 238 239 240 241  | Next Page >