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  • Table-per-type inheritance insert problem

    - by gzak
    I followed this article on making a table-per-type inheritance model for my entities, but I get the following error when I try to add an instance of a subclass to the database. Here is how I create the subtype: var cust = db.Users.CreateObject<Customer>(); // Customer inherits User db.Users.AddObject(cust); db.SaveChanges(); I get the following error when I make that last call: "A value shared across entities or associations is generated in more than one location. Check that mapping does not split an EntityKey to multiple store-generated columns." With the following inner exception: "An item with the same key has already been added." Any ideas on what I could be missing?

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  • Mysql query - problem with order by

    - by Sergio
    I'm using two tables for selecting messages between users. Table "messages" for recording the messages and table "members" for checking users data (are they activ or deleted). This query working fine. What I need to do is list the received messsages order by last received. I tried to do with "ORDER BY messages.id DESC" at the end of this query but it didn't work. All messages are listed from first received. This is the mysql join table query that I'm using: sql = "select distinct messages.fromid, messages.readed, messages.fromid, messages.toid, members.id as pid From messages Inner Join members on members.id = messages.fromid Where messages.toid = ".$mid." AND members.status = 7 AND messages.kreaded !='1' AND messages.subject != 'readed' GROUP BY fromid" Is there any way to do this?

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  • What is a de-compiler how does it work?

    - by thyrgle
    So is a decompiler really a thing that gives gives the source of a compiled/interpreted piece of code? Because to me that sounds impossible. How would you get the names of the functions, variables, classes, etc if it is compiled. Or am I misinterpreting the definition? How does it work? And what is the general principal behind making one?

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  • Extending Eclipse product (parallel developments on a set of codes)

    - by zeroin23
    A spawn off of an existing eclipse product is required for customization for a client. (hence parallel product development) The intention was to use Eclipse Fragment, but "Fragments are additive, they cannot override content found in the host." how can we maintain one set of codes in the svn, yet allow customization by overriding some classes? the current solution is to have a global flag to indicated which product it is and "if" "else" littered everywhere in the codes ...

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  • Java Best Practice for type resolution at runtime.

    - by Brian
    I'm trying to define a class (or set of classes which implement the same interface) that will behave as a loosely typed object (like JavaScript). They can hold any sort of data and operations on them depend on the underlying type. I have it working in three different ways but none seem ideal. These test versions only allow strings and integers and the only operation is add. Adding integers results in the sum of the integer values, adding strings concatenates the strings and adding an integer to a string converts the integer to a string and concatenates it with the string. The final version will have more types (Doubles, Arrays, JavaScript-like objects where new properties can be added dynamically) and more operations. Way 1: public interface DynObject1 { @Override public String toString(); public DynObject1 add(DynObject1 d); public DynObject1 addTo(DynInteger1 d); public DynObject1 addTo(DynString1 d); } public class DynInteger1 implements DynObject1 { private int value; public DynInteger1(int v) { value = v; } @Override public String toString() { return Integer.toString(value); } public DynObject1 add(DynObject1 d) { return d.addTo(this); } public DynObject1 addTo(DynInteger1 d) { return new DynInteger1(d.value + value); } public DynObject1 addTo(DynString1 d) { return new DynString1(d.toString()+Integer.toString(value)); } } ...and similar for DynString1 Way 2: public interface DynObject2 { @Override public String toString(); public DynObject2 add(DynObject2 d); } public class DynInteger2 implements DynObject2 { private int value; public DynInteger2(int v) { value = v; } @Override public String toString() { return Integer.toString(value); } public DynObject2 add(DynObject2 d) { Class c = d.getClass(); if(c==DynInteger2.class) { return new DynInteger2(value + ((DynInteger2)d).value); } else { return new DynString2(toString() + d.toString()); } } } ...and similar for DynString2 Way 3: public class DynObject3 { private enum ObjectType { Integer, String }; Object value; ObjectType type; public DynObject3(Integer v) { value = v; type = ObjectType.Integer; } public DynObject3(String v) { value = v; type = ObjectType.String; } @Override public String toString() { return value.toString(); } public DynObject3 add(DynObject3 d) { if(type==ObjectType.Integer && d.type==ObjectType.Integer) { return new DynObject3(Integer.valueOf(((Integer)value).intValue()+((Integer)value).intValue())); } else { return new DynObject3(value.toString()+d.value.toString()); } } } With the if-else logic I could use value.getClass()==Integer.class instead of storing the type but with more types I'd change this to use a switch statement and Java doesn't allow switch to use Classes. Anyway... My question is what is the best way to go about something thike this?

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  • Parsing HTML with XPath and PHP

    - by Peter
    Is there a way (using XPath and PHP) to do the following (WITHOUT external XSLT files)? Remove all tables and their contents Remove everything after the first h1 tag Keep only paragraphs (INCLUDING their inner HTML (links, lists, etc)) I received an XSLT answer here, but I'm looking for XPATH queries that don't require external files. Currently, I've got the HTML in question loaded into a SimpleXmlElement via: $doc = @DOMDocument::loadHTML($xml); $data = simplexml_import_dom($doc); Now I need help with: $data = $data->xpath('??????'); Been working with this one for several days to no avail. I really appreciate the help. Edit: I don't particularly care what's inside the paragraphs, as I can use strip_tags to eliminate what I don't want. All I need to do is to isolate the paragraphs from the rest of the source. I suppose a more specific, accurate requirement would be this: Return only paragraphs (and their html contents) that aren't contained in tables, and only before the first h1 tag

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  • Why does C# allow abstract class with no abstract members?

    - by fatcat1111
    The C# spec, section 10.1.1.1, states: An abstract class is permitted (but not required) to contain abstract members. This allows me to create classes like this: public abstract class A { public void Main() { // it's full of logic! } } This is really a concrete class; it's only abstract in so far as one can't instantiate it. If inheritors don't actually have to provide implementation, then why call it abstract?

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  • Primary language - C++/Qt, C#, Java?

    - by Airjoe
    I'm looking for some input, but let me start with a bit of background (for tl;dr skip to end). I'm an IT major with a concentration in networking. While I'm not a CS major nor do I want to program as a vocation, I do consider myself a programmer and do pretty well with the concepts involved. I've been programming since about 6th grade, started out with a proprietary game creation language that made my transition into C++ at college pretty easy. I like to make programs for myself and friends, and have been paid to program for local businesses. A bit about that- I wrote some programs for a couple local businesses in my senior year in high school. I wrote management systems for local shops (inventory, phone/pos orders, timeclock, customer info, and more stuff I can't remember). It definitely turned out to be over my head, as I had never had any formal programming education. It was a great learning experience, but damn was it crappy code. Oh yeah, by the way, it was all vb6. So, I've used vb6 pretty extensively, I've used c++ in my classes (intro to programming up to algorithms), used Java a little bit in another class (had to write a ping client program, pretty easy) and used Java for some simple Project Euler problems to help learn syntax and such when writing the program for the class. I've also used C# a bit for my own simple personal projects (simple programs, one which would just generate an HTTP request on a list of websites and notify if one responded unexpectedly or not at all, and another which just held a list of things to do and periodically reminded me to do them), things I would've written in vb6 a year or two ago. I've just started using Qt C++ for some undergrad research I'm working on. Now I've had some formal education, I [think I] understand organization in programming a lot better (I didn't even use classes in my vb6 programs where I really should have), how it's important to structure code, split into functions where appropriate, document properly, efficiency both in memory and speed, dynamic and modular programming etc. I was looking for some input on which language to pick up as my "primary". As I'm not a "real programmer", it will be mostly hobby projects, but will include some 'real' projects I'm sure. From my perspective: QtC++ and Java are cross platform, which is cool. Java and C# run in a virtual machine, but I'm not sure if that's a big deal (something extra to distribute, possibly a bit slower? I think Qt would require additional distributables too, right?). I don't really know too much more than this, so I appreciate any help, thanks! TL;DR Am an avocational programmer looking for a language, want quick and straight forward development, liked vb6, will be working with database driven GUI apps- should I go with QtC++, Java, C#, or perhaps something else?

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  • Defer Eclipse Treeviewer loading by DeferredTreeContentManager

    - by qichuan
    I understand there is an approach to defer TreeViewer loading by using DeferredTreeContentManager, learnt from this useful tutorial. However, this mechanism requires the model to implement IDeferredWorkbenchAdapter interface, which introduces problem to my legacy immutable model classes. Is it possible to use DeferredTreeContentManager without having model implementing IDeferredWorkbenchAdapter interface?

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  • iPad javascript scrolling

    - by davids
    I'd like to get the same behaviour of the native javascript scrollTo function in iPad, just attaching a function to the swipe event and scrolling the content a specific number of pixels. That doesn't work in iPad using scrollTo or several different jquery plugins, like scrollTo or iScroll. I think I'm having problems because I'm working with an iframe, as I have another html document in it, with its body divided in columns, but I'm just showing the first one. The point of all this is that, after swiping, it should show the next/prev column, and I tried scrolling the iframe window or the inner's html body, which actually works in chrome, but it doesn't in iPad.

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  • zipping a folder/file using qt

    - by sneha
    Hello every one,i would like to know if we have any class in qt which can zip a folder or file.i used qprocess to compress,it got compressed but i am unable to uncompress it using normal zip tool.can anyone let me know how can we compress a folder/file using qt api classes

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  • ASP.Net: User control with content area, it's clearly possible but I need some details.

    - by bert
    I have seen two suggestions for my original question about whether it is possible to define a content area inside a user control and there are some helpful suggestions i.e. http://stackoverflow.com/questions/1971498/passing-in-content-to-asp-net-user-control and http://stackoverflow.com/questions/1912283/asp-net-user-control-inner-content Now, I like the theory of the latter better than the former just for aesthetic reasons. It seems to make more sense to me but the example given uses two variables content and templateContent that the answerer has not defined in their example code. Without these details I have found that the example does not work. I guess they are properties of the control? Or some such? The former example seems workable but I'd prefer to go with the latter if someone could fill in the blanks for me. Thanks.

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  • Best practice to modularise a large Grails app?

    - by Mulone
    Hi all, A Grails app I'm working on is becoming pretty big, and it would be good to refactor it into several modules, so that we don't have to redeploy the whole thing every time. In your opinion, what is the best practice to split a Grails app in several modules? In particular I'd like to create a package of domain classes + relevant services and use it in the app as a module. Is this possible? Is it possible to do it with plugins? Cheers, Mulone

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  • Performance on joins in linq

    - by swapna
    HI , I am going to rewrite a store procedure in LINQ. What this sp is doing is joining 12 tables and get the data and insert it into another table. it has 7 left outer joins and 4 inner joins.And returns one row of data. Now question. 1)What is the best way to achieve this joins in linq. 2) do you think this affect performance (its only retrieving one row of data at a given point of time) Please advice. Thanks SNA.

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  • Fulltext searching array of strings

    - by Gotys
    I have a PHP array of strings: ie: "Big green car parked outside"..etc I would like to perform boolean search operations on these strings, similar to MySQL fulltext searching , or Sphinx Searching. For example, I would like to find all strings containing word "green" but not "car" Does anyone know of any existing PHP classes or libraries which would help me accomplish this ? Or can anyone suggest any google terms I could search for ? Thank you in advance!

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  • How to upload a file from app in VC++ 6 to a web server?

    - by Arvind Singh
    I have an application in VC++ 6 (not MFC) , feature requires it to upload a file to a web server on regular basis. Web server is under our control, anonymous upload scripts/page are already setup that would accept a file manually. How to program in VC++ 6 to upload? which classes to use? I understand it is much possible with smtp and ftp but how through http?

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  • Is .NET Compact a perfect subset of .NET?

    - by Andrew J. Brehm
    Is .NET Compact a perfect subset of .NET? Can I write a Windows Forms application and run it on .NET Compact, assuming that I took into account screen size and other limitations and avoid classes and methods not supported by .NET Compact or is .NET Compact a diffent and incompatible GUI framework?

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  • How to set default values to the properties of dynamically loaded types at runtime for XML serializa

    - by Erkan Y.
    I need to serialize dynamically loaded types' classes using XMLSerializer. When using XML serializer non initialized values are not being serialized. I dont have control over the assemblies I am working with so can not use XML attributes for specifying default values on properties. So I think I need to set all properties and sub properties to their default values recursively and then serialize. ( Please let me know if there is any better way ) Followed this : Activator.CreateInstance(propType); but above line complains about not having a parameterless constructor for some types. Tried this : subObject = FormatterServices.GetUninitializedObject(propType); but this one gives an error "value was invalid" with no inner exception. Please let me know if you need any further information.

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  • HIbernate query language problem.....

    - by mslatf
    I have a Project class that has a Set of userstories called userStories12many. I'm having troubles trying to get the project that has a certain userstory in its set getComponent(int userStoryID) I think im on the right track but i dont know what i did wrong public Projects getComponent(int userStoryID) { Session session = SessionFactoryHelper.getSessionFactory() .getCurrentSession(); session.beginTransaction(); List<Projects> compo = session.createQuery("select p " + "from Projects as p inner join fetch p.userStories12many as u " + "where u.storyId='" + userStoryID + "'").list(); session.getTransaction().commit(); return compo.get(0); }

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  • C++ game designing & polymorphism question

    - by Kotti
    Hi! I'm trying to implement some sort of 'just-for-me' game engine and the problem's plot goes the following way: Suppose I have some abstract interface for a renderable entity, e.g. IRenderable. And it's declared the following way: interface IRenderable { // (...) // Suppose that Backend is some abstract backend used // for rendering, and it's implementation is not important virtual void Render(Backend& backend) = 0; }; What I'm doing right now is something like declaring different classes like class Ball : public IRenderable { virtual void Render(Backend& backend) { // Rendering implementation, that is specific for // the Ball object // (...) } }; And then everything looks fine. I can easily do something like std::vector<IRenderable*> items, push some items like new Ball() in this vector and then make a call similiar to foreach (IRenderable* in items) { item->Render(backend); } Ok, I guess it is the 'polymorphic' way, but what if I want to have different types of objects in my game and an ability to manipulate their state, where every object can be manipulated via it's own interface? I could do something like struct GameState { Ball ball; Bonus bonus; // (...) }; and then easily change objects state via their own methods, like ball.Move(...) or bonus.Activate(...), where Move(...) is specific for only Ball and Activate(...) - for only Bonus instances. But in this case I lose the opportunity to write foreach IRenderable* simply because I store these balls and bonuses as instances of their derived, not base classes. And in this case the rendering procedure turns into a mess like ball.Render(backend); bonus.Render(backend); // (...) and it is bad because we actually lose our polymorphism this way (no actual need for making Render function virtual, etc. The other approach means invoking downcasting via dynamic_cast or something with typeid to determine the type of object you want to manipulate and this looks even worse to me and this also breaks this 'polymorphic' idea. So, my question is - is there some kind of (probably) alternative approach to what I want to do or can my current pattern be somehow modified so that I would actually store IRenderable* for my game objects (so that I can invoke virtual Render method on each of them) while preserving the ability to easily change the state of these objects? Maybe I'm doing something absolutely wrong from the beginning, if so, please point it out :) Thanks in advance!

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