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  • Initialization of components with interdependencies - possible antipattern?

    - by Rosarch
    I'm writing a game that has many components. Many of these are dependent upon one another. When creating them, I often get into catch-22 situations like "WorldState's constructor requires a PathPlanner, but PathPlanner's constructor requires WorldState." Originally, this was less of a problem, because references to everything needed were kept around in GameEngine, and GameEngine was passed around to everything. But I didn't like the feel of that, because it felt like we were giving too much access to different components, making it harder to enforce boundaries. Here is the problematic code: /// <summary> /// Constructor to create a new instance of our game. /// </summary> public GameEngine() { graphics = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); //Sets dimensions of the game window graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); IsMouseVisible = true; screenManager = new ScreenManager(this); //Adds ScreenManager as a component, making all of its calls done automatically Components.Add(screenManager); // Tell the program to load all files relative to the "Content" directory. Assets = new CachedContentLoader(this, "Content"); inputReader = new UserInputReader(Constants.DEFAULT_KEY_MAPPING); collisionRecorder = new CollisionRecorder(); WorldState = new WorldState(new ReadWriteXML(), Constants.CONFIG_URI, this, contactReporter); worldQueryUtils = new WorldQueryUtils(worldQuery, WorldState.PhysicsWorld); ContactReporter contactReporter = new ContactReporter(collisionRecorder, worldQuery, worldQueryUtils); gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; pathPlanner = new PathPlanner(this, worldQueryUtils, WorldQuery); gameObjectManager.PathPlanner = pathPlanner; combatEngine = new CombatEngine(worldQuery, new Random()); } Here is an excerpt of the above that's problematic: gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; I hope that no one ever forgets that setting of gameObjectManager.WorldQueryEngine, or else it will fail. Here is the problem: gameObjectManager needs a WorldQuery, and WorldQuery needs a property of gameObjectManager. What can I do about this? Have I found an anti-pattern?

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  • Event feed implementation - will it scale?

    - by SlappyTheFish
    Situation: I am currently designing a feed system for a social website whereby each user has a feed of their friends' activities. I have two possible methods how to generate the feeds and I would like to ask which is best in terms of ability to scale. Events from all users are collected in one central database table, event_log. Users are paired as friends in the table friends. The RDBMS we are using is MySQL. Standard method: When a user requests their feed page, the system generates the feed by inner joining event_log with friends. The result is then cached and set to timeout after 5 minutes. Scaling is achieved by varying this timeout. Hypothesised method: A task runs in the background and for each new, unprocessed item in event_log, it creates entries in the database table user_feed pairing that event with all of the users who are friends with the user who initiated the event. One table row pairs one event with one user. The problems with the standard method are well known – what if a lot of people's caches expire at the same time? The solution also does not scale well – the brief is for feeds to update as close to real-time as possible The hypothesised solution in my eyes seems much better; all processing is done offline so no user waits for a page to generate and there are no joins so database tables can be sharded across physical machines. However, if a user has 100,000 friends and creates 20 events in one session, then that results in inserting 2,000,000 rows into the database. Question: The question boils down to two points: Is this worst-case scenario mentioned above problematic, i.e. does table size have an impact on MySQL performance and are there any issues with this mass inserting of data for each event? Is there anything else I have missed?

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  • Revisions: algorithm and data structure

    - by SODA
    Hi, I need ideas for structuring and processing data with revisions. For example, I have a database of objects (e.g. cars). Each object has a number of properties, which can be arbitrary, so there's no a set schema to describe these objects. These objects are probably saved as key-value pairs. Now I need to change property of an object. I don't want to completely rewrite it - I want to be able to go back and see history of changes to these properties, that's why I want to add new property and keep the old one (so I guess a timestamp would do the job of telling which property is the latest). At the same time I want to be able to get info about any object in a snap, with only latest versions of each of the properties. Any ideas what would be the best approach? At least please point me in the right direction. Thanks!

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  • c# multi threaded file processing

    - by user177883
    There is a folder that contains 1000 of small text files. I aim to parse and process all of them while more files are being populated in to the folder. My intention is to multithread this operation as the single threaded prototype took 6 minutes to process 1000 files. I like to have reader and writer thread(s) as following : while the reader thread(s) are reading the files, I d like to have writer thread(s) to process them. Once the reader is started reading a file, I d like to mark it as being processed, such as by renaming it, once it s read, rename it to completed. How to approach such multithreaded application ? Is it better to use a distributed hash table or a queue? Which data structure to use that would avoid locks? Would you have a better approach to this scheme that you like to share?

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  • Service Layer Pattern - Could we avoid the service layer on a specific case?

    - by lidermin
    Hi, we are trying to implement an application using the Service Layer Pattern cause our application needs to connect to other multiple applications too, and googling on the web, we found this link of a demonstrative graphic for the "right" way of apply the pattern: martinfowler.com - Service Layer Pattern But now we have a question: what if our system needs to implement some business logic, only for our application (like some maintenance data for the system itself) that we don't need to share with other systems. Based on this graphic: As it seems, it will be unnecesary to implement a service layer just for that; it will be more practical to avoid the service layer, and just go from User Interface to the Business Layer (for example). What should be the right way in this case to implement the Service Layer Pattern? What do you suggest us for a scenario like the one I told you? Thanks in advance.

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  • How big is too big (for NTFS)

    - by BCS
    I have a program and as it's done now, it has a data directory with something like 10-30K files in it and it's starting to cause problems. Should I expect that to cause problems and my only solution to tweak my file structure or does that indicate other problems?

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  • friendship database schema

    - by Daniel Hertz
    I'm creating a db schema that involves users that can be friends, and I was wondering what the best way to model the ability for these friends to have friendships. Should it be its own table that simply has two columns that each represent a user? Thanks!

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  • Online graphing and data visualization frameworks

    - by Marques
    I have been looking around at web applications and websites with rich graphs, charts, and data visualization and for the most part have been able to determine which frameworks or tools websites are using. However I was looking over 'resumup.com' and couldn't determine what they are using. Does anyone know off hand or can you tell? It doesn't seem like any javascript framework i've seen unless its custom...is it some sort of flash or flex framework? Any help would be greatly appreciated. Thanks, Marques

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  • How to implement Gradient Opacity (Mask) using html css javascript

    - by brz dot net
    I have to show 25% right screen in such way that the text looks appeared from right. For this I need to set opacity from 0 to 100 at 25% right side screen means rightmost opacity would be 0 and at 75% the opacity would be 100. For this, I took a Div and set opacity but It looks bad because of border. I need to gray out text. It looks a block. Let me know how I can implement cross browser compatible gradient opacity mask for right screen text. What is the best way to do this?

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  • Automatically reporting javascript errors to the developer

    - by Cine
    As most production environments we have setup something to send us a notification if there is an error in our web application. The problem is ofcourse that this only covers errors on the server side. My question to the community is: What are you doing about client side errors, especially in javascript? And what about other quality of service issues, such as slow processing and other things that might be due to the client machine?

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  • Are these jobs for developer or designers or for client himself? for a web-site projects [closed]

    - by jitendra
    Are these jobs for developer or for designers or for client himself? for a web-site projects. Client is asking to do all things to XHTML CSS PHP coder.. Spell checking grammar checking Descriptive alt text for big chart , graph images, technical images To write Table summary and caption Descriptive Link text Color Contrast checking Deciding in content what should be H2 ,H3, H4... and what should be <strong> or <span class="boldtext"> Meta Description and keywords for each pages Image compression To decide Filenames for images,PDf etc To decide Page's <title> for each page

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  • How to make some functions of a class as private for third level of inheritance.

    - by Shantanu Gupta
    I have created a class say A which has some functions defined as protected. Now Class B inherits A and class C inherits B. Class A has private default constructor and protected parameterized constructor. I want Class B to be able to access all the protected functions defined in Class A but class C can have access on some of the functions only not all the functions and class C is inheriting class B. How can I restrict access to some of the functions of Class A from Class C ? Class A { private A(){} protected A(int ){} protected calc(){} protected allow(){} } Class B : A {} // calc() and allow() should be accessible here CLass C:B { // calc() should not be accessible here but allow() should be accessible here. }

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  • database is normalized but the following is a problem please help

    - by user287745
    but the prob is there are relations ships which are so huge that after normalizing they have like a 20 primary keys( composite keys) which are really foreign keys but have to be declared as primary keys to identify the relationship uniquely. so please help? is it correct and i apologize to the expert community for not accepting answers, i was not aware that accepting is possible, the TICK MARK is that visible :-)

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  • Haskell: Pattern Matching with Lists

    - by user1670032
    I'm trying to make a function that takes in a list, and if one of the elements is negative, then any elements in that list that are equal to its positive counterpart should be changed to 0. Eg, if there is a -2 in a list, then all 2's in that list should be changed to 0. Any ideas why it only works for some cases and not others? I'm not understanding why this is, I've looked it over several times. changeToZero [] = [] changeToZero [x] = [x] changeToZero (x:zs:y:ws) | (x < 0) && ((-1)*(x) == y) = x : zs : 0 : changeToZero ws changeToZero (x:xs) = x : changeToZero xs *Main changeToZero [-1,1,-2,2,-3,3] [-1,1,-2,2,-3,3] *Main changeToZero [-2,1,2,3] [-2,1,0,3] *Main changeToZero [-2,1,2,3,2] [-2,1,0,3,2] *Main changeToZero [1,-2,2,2,1] [1,-2,2,0,1]

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  • Are there any MVP Frameworks projects out there?

    - by Greg Malcolm
    MVC is used a number of popular frameworks. To name just a few, Ruby on Rails, ASP.NET MVC, Monorail, Spring MVC. Are there any equivalent frameworks using any variant of MVP? Most of the examples I've found online seem to be custom implementations of the pattern rather than reusable frameworks. Suggestions need not be specific to any particular programming language, my interest is mostly academic.

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  • what happens to running/blocked runnables when executorservice is shutdown()

    - by prmatta
    I posted a question about a thread pattern today, and almost everyone suggested that I look into the ExecutorService. While I was looking into the ExecutorService, I think I am missing something. What happens if the service has a running or blocked threads, and someone calls ExecutorService.shutdown(). What happens to threads that are running or blocked? Does the ExecutorService wait for those threads to complete before it terminates? The reason I ask this is because a long time ago when I used to dabble in Java, they deprecated Thread.stop(), and I remember the right way of stopping a thread was to use sempahores and extend Thread when necessary: public void run () { while (!this.exit) { try { block(); //do something } catch (InterruptedException ie) { } } } public void stop () { this.exit = true; if (this.thread != null) { this.thread.interrupt(); this.thread = null; } } How does ExecutorService handle running threads?

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  • How to disable UI control based on domain object's state?

    - by Subb
    Here's my problem. I have a somewhat complex domain object, which, depending on its state, responds to certain actions. I think the state pattern is pretty much the solution for that. However, I need to display which actions are possible at any moment in the UI. Ex: The domain object is an audio player. Some songs can't be skipped (like ads), so I need to disable the "next" and "previous" buttons in the GUI so the user have some kind of feedback of which action he can execute. I've looked at Swing's Action class (note: this is not a Java project), but I think I would need to keep every Actions in my domain object class (audio player), so it can enable or disable them depending on its own state (thus, affecting the UI). Is it the way to do it?

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  • Building a professional company website

    - by Sphynx
    Hi fellows, I want to create a professional website for my company. I'm not a designer. I know some html/css, but I don't have much experience making up advanced pages and layouts. I'd expect public area, with various articles, and a "customer zone", accessible via username and password, where clients will be able to track their orders and download files. It needs to look very modern. I don't want to use website templates, because they're too simple. I know some Wordpress, but that's mostly for blogs, and anyways you need to find a right theme besides the CMS itself... Is there any alternative solution, some kind of framework for building such portals? Preferably a system that doesn't require designer skills. Thanks!

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  • Passing data between objects in Chain of Responsibility pattern

    - by AbrahamJP
    While implementing the Chain of Responsibility pattern, i came across a dilemma om how to pass data between objects in the chain. The datatypes passed between object in the chain can differ for each object. As a temporary fix I had created a Static class containing a stack where each object in the chain can push the results to the stack while the next object in the chain could pop the results from the stack. Here is a sample code on what I had implemented. public interface IHandler { void Process(); } public static class StackManager { public static Stack DataStack = new Stack(); } //This class doesn't require any input to operate public class OpsA : IHandler { public IHandler Successor {get; set; } public void Process() { //Do some processing, store the result into Stack var ProcessedData = DoSomeOperation(); StackManager.DataStack.Push(ProcessedData); if(Successor != null) Successor(); } } //This class require input data to operate upon public class OpsB : IHandler { public IHandler Successor {get; set; } public void Process() { //Retrieve the results from the previous Operation var InputData = StackManager.DataStack.Pop(); //Do some processing, store the result into Stack var NewProcessedData = DoMoreProcessing(InputData); StackManager.DataStack.Push(NewProcessedData); if(Successor != null) Successor(); } } public class ChainOfResponsibilityPattern { public void Process() { IHandler ProcessA = new OpsA(); IHandler ProcessB = new OpsB(); ProcessA.Successor = ProcessB; ProcessA.Process(); } } Please help me to find a better approach to pass data between handlers objects in the chain.

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  • Using NULLs in matchup table

    - by TomWilsonFL
    I am working on the accounting portion of a reservation system (think limo company). In the system there are multiple objects that can either be paid or submit a payment. I am tracking all of these "transactions" in three tables called: tx, tx_cc, and tx_ch. tx generates a new tx_id (for transaction ID) and keeps the information about amount, validity, etc. Tx_cc and tx_ch keep the information about the credit card or check used, respectively, which link to other tables (credit_card and bank_account among others). This seems fairly normalized to me, no? Now here is my problem: The payment transaction can take place for a myriad of reasons. Either a reservation is being paid for, a travel agent that booked a reservation is being paid, a driver is being paid, etc. This results in multiple tables, one for each of the entities: agent_tx, driver_tx, reservation_tx, etc. They look like this: CREATE TABLE IF NOT EXISTS `driver_tx` ( `tx_id` int(10) unsigned zerofill NOT NULL, `driver_id` int(11) NOT NULL, `reservation_id` int(11) default NULL, `reservation_item_id` int(11) default NULL, PRIMARY KEY (`tx_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; Now this transaction is for a driver, but could be applied to an individual item on the reservation or the entire reservation overall. Therefore I demand either reservation_id OR reservation_item_id to be null. In the future there may be other things which a driver is paid for, which I would also add to this table, defaulting to null. What is the rule on this? Opinion? Obviously I could break this out into MANY three column tables, but the amount of OUTER JOINing needed seems outrageous. Your input is appreciated. Peace, Tom

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  • Spring 2.0.0/2.0.6 to 3.0.5 migration stories

    - by Pangea
    We are in the process of migrating to 3.0.5 of spring from 2.0.x. We mainly use spring in below scenarios custom scope: thread local scope persistence: jdbc+hibernate 3.6 (but moving to mix of ejb 3.0+jpa 2.0+hibernate, not sure if all 3 can co-exist in 1 app) transactions: local (but planning to use jta due to the necessity of using multiple persistence inits, and has to use ejb+jpa+hibernate in 1 single trans), declarative trans mgmt parent-child contexts cxf annotations+xml OracleLobHandler Resource/ResourceBundleMessageResource JSF/Facelets with FacesSpringVariableResolver ActiveMQ integration Quartz integration TaskExecutor JMX exporter HttpExporter/Invoker Appreciate if someone can share their experiences like what to watch out for head aches/pain points which ones to drop for better alternate choices in new 3.0.5 release Is it better to switch from commons/iscreen validator to Hibernate Validator (Spec impl) or Spring Validator Is there a bean mapping framework in spring that i can use instead of Dozer XSLT transformation helper: currently we have small homegrown framework to cache xslts during load. if spring can do that for me then I would like to drop this Encryption/Decryption support. Password generation support. Authentication with SALT any SAML (or claims based secur New ideas Suggestions Switch to latest version of aspectj Upgrade guide from 2.5 to 3.0.5

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  • multiple classes with same methods - best pattern

    - by Tony
    I have a few classes in my current project where validation of Email/Website addresses is necessary. The methods to do that are all the same. I wondered what's the best way to implement this, so I don't need to have these methods copy pasted everywhere? The classes themselves are not necessarily related, they only have those validation methods in common.

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  • Perls Of Wisdom For a .Net Programmer [closed]

    - by DeanMc
    Hi Guys, I like to think that recently I have moved from complete beginner to beginner. It has been a hard road and one on which I took many wrong turns. Very rarely in any profession is there a place where so many rock stars gather, this is something I would like to take advantage of. What I would like to ask is what are your perls of wisdom for a .net programmer. They can be anything you feel of value, a concept, a book, a process that should be followed, anything of that nature, it doesn't have to be .net specific just contextual. Thanks for taking the time to read this and respond.

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