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  • Is it true that in most Object Oriented Programming Languages, an "i" in an instance method always r

    - by Jian Lin
    In the following code: <script type="text/javascript"> var i = 10; function Circle(radius) { this.r = radius; this.i = radius; } Circle.i = 123; Circle.prototype.area = function() { alert(i); } var c = new Circle(1); var a = c.area(); </script> What is being alerted? The answer is at the end of this question. I found that the i in the alert call either refers to any local (if any), or the global variable. There is no way that it can be the instance variable or the class variable even when there is no local and no global defined. To refer to the instance variable i, we need this.i, and to the class variable i, we need Circle.i. Is this actually true for almost all Object oriented programming languages? Any exception? Are there cases that when there is no local and no global, it will look up the instance variable and then the class variable scope? (or in this case, are those called scope?) the answer is: 10 is being alerted.

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  • What is the strangest programming language you have used?

    - by Anders Sandvig
    For me I think it has to be the scripting language of an old proprietary telephony platform I used in the early 2000s. The language itself was not so bad, but the fact that it was meant to be edited with a drag-and-drop GUI, which did not expose all the functionality I needed, was quite frustrating. I also remember having to manually implement many common functions, such as calculating the length of a string. Whenever I wanted to use "custom" or "advanced" functions, I had to edit the script files in a text editor, but as soon as I opened the files in the GUI again they were reformatted and restructured, which usually resulted in broken code. And, of course, this was an interpreted language, so I would not know it was broken until I actually ran it—oh, and did I mention that it did not run the same in the simulator as in the live environment? So, what is the strangest programming language or environment you have used, and why did you use it? Note that I'm interested in languages and environments that you have actually used for "real-world" situations, so Whitespace, Brainf***k and friends are not valid—unless you have used them for something "real", of course.

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  • What is better for a student programming in C++ to learn for writing GUI: C# vs QT?

    - by flashnik
    I'm a teacher(instructor) of CS in the university. The course is based on Cormen and Knuth and students program algorithms in C++. But sometimes it is good to show how an algorithm works or just a result of task through GUI. Also in my opinion it's very imporant to be able to write full programs. They will have courses concerning GUI but a three years, later, in fact, before graduatuion. I think that they should be able to write simple GUI applications earlier. So I want to teach them it. How do you think, what is more useful for them to learn: programming GUI with QT or writing GUI in C# and calling unmanaged C++ library? Update. For developing C++ applications students use MS Visual studio, so C# is already installed. But QT AFAIK also can be integrated into VS. I have following pros of C# (some were suggested there in answers): The need to make an additional layer. It's more work, but it forces you explicitly specify contract between GUI and processing data. The border between GUI and algorithms becomes very clear. It's more popular among employers. At least, in Russia where we live. It's rather common to write performance-critical algorithms in C++ and PInvoke them from well-looking C# application/ASP.Net website. Maybe it is not so widespread in the rest of the world but in Russia Windows is very popular, especially in companies and corporations due to some reasons, so most of b2b applications are Windows applications. Rapid development. It's much quicker to code in .Net then in C++ due to many reasons. And the con is that it's a new language with own specific for students. And the mess with invoking calls to library.

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  • Is there some way Linux editors can tell the programming language without the file extension?

    - by vfclists
    I am editing some scripts on Linux without the languages file extensions, and it seems that the editors, namely vi, nano and gedit are not applying syntax highlighting because the filenames don't use the language extensions. Is there some parameters to be passed or some setting that can enable them to recognize the language? Update: After some googling I realize that bash has that ability, at least to do some parsing or check the shebang at the top determine the language. By default Ubuntu does not install the complete vim package, so after installing it, the shell files are recognized. I don't know about nano or gedit, but vi and its graphical counterpart will do.

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  • How to insert a list of data files(described in CSV file) from client location into database using PHP programming?

    - by Golam Mustafa
    We have some DVD. Each of them contain ---A CSV file containing some information about the documents. ---The list of pdf file(Scanned document). Example of CSV file Title,Author,FileName Design Document 0455, Eric Clipton,ds0455.pdf Tesign Document 0511,Johanson E,td0511.pdf I want to write PHP code that would read the CSV file , insert each information to database table as record. Can anybody help me to provide any idea about ---- How to select individual file from the client location on the basis of file name in the CSV file using PHP script. Thanks Golam

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  • New i7 is slower than old Core 2 Duo? Why? (BIOS programming)

    - by DrChase
    I've always wondered why the companies who make BIOS' either have terrible engineering psychologists or none at all. But without wasting your time further with random speculative questions, my real question is as follows: Why does my new computer run slower than my old computer? Old Computer: Intel Core 2 Duo CPU @ 3.0 Ghz (stock) 4GB OCZ DDR2 800 RAM Wolfdale E8400 mb nVidia GeForce 8600 GT New Computer: Intel Core i7 920 @ ~3.2 Ghz 6 GB OCZ DDR3 1066 RAM EVGA x58 SLI LE motherboard nVidia GeForce GTX 275 Vista x64 Home Premium on both. "Run slower" is defined as: - poorer FPS performance in the same games, applications - takes longer to start up - general desktop usage (checking email, opening up files, running exe's) is noticeably slower At first I thought I must've not set something up in the BIOS or something. But I have no idea how to set anything in the bios except for "Dummy O.C.", which brought me to ~3.2 Ghz. But beyond that I have no idea. I've been reading stuff about "ram timing" and voltages and the like but I really have no idea about that stuff. I'm a psychologist who has a basic understanding in building his own computers, not a computer scientist. Can someone give me some wisdom that might guide me to the reason my new computer is worse than my older one? I'm sorry if this is a bad question, or not appropriate to SO. I'm just pretty frustrated now and you all have helped me in the past so I figured I'd give it a shot. Thanks for your time.

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  • C socket programming: calling recv() changes my socket file descriptor?

    - by fourier
    Hey all, I have this strange problem with recv(). I'm programming client/server where client send() a message (a structure to be exact) and server recv() it. I am also working with multiple sockets and select(). while(1) { readset = info->read_set; info->copy_set = info->read_set; timeout.tv_sec = 1; timeout.tv_usec = 0; // 0.5 seconds ready = select(info->max_fd+1, &readset, NULL, NULL, &timeout); if (ready == -1) { printf("S: ERROR: select(): %s\nEXITING...", strerror(errno)); exit(1); } else if (ready == 0) { continue; } else { printf("S: oh finally you have contacted me!\n"); for(i = 0; i < (info->max_fd+1); i++) { if(FD_ISSET(i, &readset)) //this is where problem begins { printf("S: %i is set\n", i); printf("S: we talking about socket %i son\n", i); // i = 4 num_bytes = recv(i, &msg, MAX_MSG_BYTE, 0); printf("S: number of bytes recieved in socket %i is %i\n", i, num_bytes); // prints out i = 0 what?? if (num_bytes == 0) { printf("S: socket has been closed\n"); break; } else if (num_bytes == -1) { printf("S: ERROR recv: %d %s \n", i, strerror(errno)); continue; } else { handle_request(arg, &msg); printf("S: msg says %s\n", msg->_payload); } } // if (FD_ISSET(i, &readset) else printf("S: %i is not set\n", i); } // for (i = 0; i < maxfd+1; i++) to check sockets for msg } // if (ready == -1) info->read_set = info->copy_set; printf("S: copied\n"); } the problem I have is that in read_set, 0~3 aren't set and 4 is. That is fine. But when i call recv(), i suddently becomes 0. Why is that? It doesn't make sense to me why recv() would take an socket file descriptor number and modify to another number. Is that normal? Am I missing something? S: 0 is not set S: 1 is not set S: 2 is not set S: 3 is not set S: 4 is set S: we talking about socket 4 son S: i is strangely or unstrangely 0 S: number of bytes recieved in socket 0 is 40 That's what it prints out.

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  • How can I learn to set up a build process?

    - by Satoru.Logic
    Hi, all. What I was taught at school is all about programming languages, software design, but hardly anything about how to automatically build a software, probably with unit testing integrated. Please tell me how do one start learning to set up a build process for his project.

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  • Programming graphics and sound on PC - Total newbie questions, and lots of them!

    - by Russel
    Hello, This isn't exactly specifically a programming question (or is it?) but I was wondering: How are graphics and sound processed from code and output by the PC? My guess for graphics: There is some reserved memory space somewhere that holds exactly enough room for a frame of graphics output for your monitor. IE: 800 x 600, 24 bit color mode == 800x600x3 = ~1.4MB memory space Between each refresh, the program writes video data to this space. This action is completed before the monitor refresh. Assume a simple 2D game: the graphics data is stored in machine code as many bytes representing color values. Depending on what the program(s) being run instruct the PC, the processor reads the appropriate data and writes it to the memory space. When it is time for the monitor to refresh, it reads from each memory space byte-for-byte and activates hardware depending on those values for each color element of each pixel. All of this of course happens crazy-fast, and repeats x times a second, x being the monitor's refresh rate. I've simplified my own likely-incorrect explanation by avoiding talk of double buffering, etc Here are my questions: a) How close is the above guess (the three steps)? b) How could one incorporate graphics in pure C++ code? I assume the practical thing that everyone does is use a graphics library (SDL, OpenGL, etc), but, for example, how do these libraries accomplish what they do? Would manual inclusion of graphics in pure C++ code (say, a 2D spite) involve creating a two-dimensional array of bit values (or three dimensional to include multiple RGB values per pixel)? Is this how it would be done waaay back in the day? c) Also, continuing from above, do libraries such as SDL etc that use bitmaps actual just build the bitmap/etc files into machine code of the executable and use them as though they were build in the same matter mentioned in question b above? d) In my hypothetical step 3 above, is there any registers involved? Like, could you write some byte value to some register to output a single color of one byte on the screen? Or is it purely dedicated memory space (=RAM) + hardware interaction? e) Finally, how is all of this done for sound? (I have no idea :) )

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  • The Interaction between Three-Tier Client/Server Model and Three-Tier Application Architecture Model

    The three-tier client/server model is a network architectural approach currently used in modern networking. This approach divides a network in to three distinct components. Three-Tier Client/Server Model Components Client Component Server Component Database Component The Client Component of the network typically represents any device on the network. A basic example of this would be computer or another network/web enabled devices that are connected to a network. Network clients request resources on the network, and are usually equipped with a user interface for the presentation of the data returned from the Server Component. This process is done through the use of various software clients, and example of this can be seen through the use of a web browser client. The web browser request information from the Server Component located on the network and then renders the results for the user to process. The Server Components of the network return data based on specific client request back to the requesting client.  Server Components also inherit the attributes of a Client Component in that they are a device on the network and that they can also request information from other Server Components. However what differentiates a Client Component from a Server Component is that a Server Component response to requests from devices on the network. An example of a Server Component can be seen in a web server. A web server listens for new requests and then interprets the request, processes the web pages, and then returns the processed data back to the web browser client so that it may render the data for the user to interpret. The Database Component of the network returns unprocessed data from databases or other resources. This component also inherits attributes from the Server Component in that it is a device on a network, it can request information from other server components and database components, and it also listens for new requests so that it can return data when needed. The three-tier client/server model is very similar to the three-tier application architecture model, and in fact the layers can be mapped to one another. Three-Tier Application Architecture Model Presentation Layer/Logic Business Layer/Logic Data Layer/Logic The Presentation Layer including its underlying logic is very similar to the Client Component of the three-tiered model. The Presentation Layer focuses on interpreting the data returned by the Business Layer as well as presents the data back to the user.  Both the Presentation Layer and the Client Component focus primarily on the user and their experience. This allows for segments of the Business Layer to be distributable and interchangeable because the Presentation Layer is not directly integrated in with Business Layer. The Presentation Layer does not care where the data comes from as long as it is in the proper format. This allows for the Presentation Layer and Business Layer to be stored on one or more different servers so that it can provide a higher availability to clients requesting data. A good example of this is a web site that uses load balancing. When a web site decides to take on the task of load balancing they must obtain a network device that sits in front of a one or machines in order to distribute the request across multiple servers. When a user comes in through the load balanced device they are redirected to a specific server based on a few factors. Common Load Balancing Factors Current Server Availability Current Server Response Time Current Server Priority The Business Layer and corresponding logic are business rules applied to data prior to it being sent to the Presentation Layer. These rules are used to manipulate the data coming from the Data Access Layer, in addition to validating any data prior to being stored in the Data Access Layer. A good example of this would be when a user is trying to create multiple accounts under one email address. The Business Layer logic can prevent duplicate accounts by enforcing a unique email for every new account before the data is even stored in the Data Access Layer. The Server Component can be directly tied to this layer in that the server typically stores and process the Business Layer before it is returned to the end-user via the Presentation Layer. In addition the Server Component can also run automated process through the Business Layer on the data in the Data Access Layer so that additional business analysis can be derived from the data that has been already collected. The Data Layer and its logic are responsible for storing information so that it can be easily retrieved. Typical in most modern applications data is stored in a database management system however data can also be in the form of files stored on a file server. In addition a database can take on one of several forms. Common Database Formats XML File Pipe Delimited File Tab Delimited File Comma Delimited File (CSV) Plain Text File Microsoft Access Microsoft SQL Server MySql Oracle Sybase The Database component of the Networking model can be directly tied to the Data Layer because this is where the Data Layer obtains the data to return back the Business Layer. The Database Component basically allows for a place on the network to store data for future use. This enables applications to save data when they can and then quickly recall the saved data as needed so that the application does not have to worry about storing the data in memory. This prevents overhead that could be created when an application must retain all data in memory. As you can see the Three-Tier Client/Server Networking Model and the Three-Tiered Application Architecture Model rely very heavily on one another to function especially if different aspects of an application are distributed across an entire network. The use of various servers and database servers are wonderful when an application has a need to distribute work across the network. Network Components and Application Layers Interaction Database components will store all data needed for the Data Access Layer to manipulate and return to the Business Layer Server Component executes the Business Layer that manipulates data so that it can be returned to the Presentation Layer Client Component hosts the Presentation Layer that  interprets the data and present it to the user

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  • C#/.NET Little Wonders &ndash; Cross Calling Constructors

    - by James Michael Hare
    Just a small post today, it’s the final iteration before our release and things are crazy here!  This is another little tidbit that I love using, and it should be fairly common knowledge, yet I’ve noticed many times that less experienced developers tend to have redundant constructor code when they overload their constructors. The Problem – repetitive code is less maintainable Let’s say you were designing a messaging system, and so you want to create a class to represent the properties for a Receiver, so perhaps you design a ReceiverProperties class to represent this collection of properties. Perhaps, you decide to make ReceiverProperties immutable, and so you have several constructors that you can use for alternative construction: 1: // Constructs a set of receiver properties. 2: public ReceiverProperties(ReceiverType receiverType, string source, bool isDurable, bool isBuffered) 3: { 4: ReceiverType = receiverType; 5: Source = source; 6: IsDurable = isDurable; 7: IsBuffered = isBuffered; 8: } 9: 10: // Constructs a set of receiver properties with buffering on by default. 11: public ReceiverProperties(ReceiverType receiverType, string source, bool isDurable) 12: { 13: ReceiverType = receiverType; 14: Source = source; 15: IsDurable = isDurable; 16: IsBuffered = true; 17: } 18:  19: // Constructs a set of receiver properties with buffering on and durability off. 20: public ReceiverProperties(ReceiverType receiverType, string source) 21: { 22: ReceiverType = receiverType; 23: Source = source; 24: IsDurable = false; 25: IsBuffered = true; 26: } Note: keep in mind this is just a simple example for illustration, and in same cases default parameters can also help clean this up, but they have issues of their own. While strictly speaking, there is nothing wrong with this code, logically, it suffers from maintainability flaws.  Consider what happens if you add a new property to the class?  You have to remember to guarantee that it is set appropriately in every constructor call. This can cause subtle bugs and becomes even uglier when the constructors do more complex logic, error handling, or there are numerous potential overloads (especially if you can’t easily see them all on one screen’s height). The Solution – cross-calling constructors I’d wager nearly everyone knows how to call your base class’s constructor, but you can also cross-call to one of the constructors in the same class by using the this keyword in the same way you use base to call a base constructor. 1: // Constructs a set of receiver properties. 2: public ReceiverProperties(ReceiverType receiverType, string source, bool isDurable, bool isBuffered) 3: { 4: ReceiverType = receiverType; 5: Source = source; 6: IsDurable = isDurable; 7: IsBuffered = isBuffered; 8: } 9: 10: // Constructs a set of receiver properties with buffering on by default. 11: public ReceiverProperties(ReceiverType receiverType, string source, bool isDurable) 12: : this(receiverType, source, isDurable, true) 13: { 14: } 15:  16: // Constructs a set of receiver properties with buffering on and durability off. 17: public ReceiverProperties(ReceiverType receiverType, string source) 18: : this(receiverType, source, false, true) 19: { 20: } Notice, there is much less code.  In addition, the code you have has no repetitive logic.  You can define the main constructor that takes all arguments, and the remaining constructors with defaults simply cross-call the main constructor, passing in the defaults. Yes, in some cases default parameters can ease some of this for you, but default parameters only work for compile-time constants (null, string and number literals).  For example, if you were creating a TradingDataAdapter that relied on an implementation of ITradingDao which is the data access object to retreive records from the database, you might want two constructors: one that takes an ITradingDao reference, and a default constructor which constructs a specific ITradingDao for ease of use: 1: public TradingDataAdapter(ITradingDao dao) 2: { 3: _tradingDao = dao; 4:  5: // other constructor logic 6: } 7:  8: public TradingDataAdapter() 9: { 10: _tradingDao = new SqlTradingDao(); 11:  12: // same constructor logic as above 13: }   As you can see, this isn’t something we can solve with a default parameter, but we could with cross-calling constructors: 1: public TradingDataAdapter(ITradingDao dao) 2: { 3: _tradingDao = dao; 4:  5: // other constructor logic 6: } 7:  8: public TradingDataAdapter() 9: : this(new SqlTradingDao()) 10: { 11: }   So in cases like this where you have constructors with non compiler-time constant defaults, default parameters can’t help you and cross-calling constructors is one of your best options. Summary When you have just one constructor doing the job of initializing the class, you can consolidate all your logic and error-handling in one place, thus ensuring that your behavior will be consistent across the constructor calls. This makes the code more maintainable and even easier to read.  There will be some cases where cross-calling constructors may be sub-optimal or not possible (if, for example, the overloaded constructors take completely different types and are not just “defaulting” behaviors). You can also use default parameters, of course, but default parameter behavior in a class hierarchy can be problematic (default values are not inherited and in fact can differ) so sometimes multiple constructors are actually preferable. Regardless of why you may need to have multiple constructors, consider cross-calling where you can to reduce redundant logic and clean up the code.   Technorati Tags: C#,.NET,Little Wonders

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  • Hi i have a c programming doubt in the implementation of hash table?

    - by aks
    Hi i have a c programming doubt in the implementation of hash table? I have implemented the hash table for storing some strings? I am having problem while dealing with hash collisons. I am following chaining link-list approach to overcome the same? But, somehow my code is behaving differently. I am not able to debug the same? Can somebody help? This is what i am facing: Say first time, i insert a string called gaur. My hash map calculates the index as 0 and inserts the string successfully. However, when another string whose hash map also when calculates turns out to be 0, my previous value gets overrridden i.e. gaur will be replaced by new string. This is my code: struct list { char *string; struct list *next; }; struct hash_table { int size; /* the size of the table */ struct list **table; /* the table elements */ }; struct hash_table *create_hash_table(int size) { struct hash_table *new_table; int i; if (size<1) return NULL; /* invalid size for table */ /* Attempt to allocate memory for the table structure */ if ((new_table = malloc(sizeof(struct hash_table))) == NULL) { return NULL; } /* Attempt to allocate memory for the table itself */ if ((new_table->table = malloc(sizeof(struct list *) * size)) == NULL) { return NULL; } /* Initialize the elements of the table */ for(i=0; i<size; i++) new_table->table[i] = '\0'; /* Set the table's size */ new_table->size = size; return new_table; } unsigned int hash(struct hash_table *hashtable, char *str) { unsigned int hashval = 0; int i = 0; for(; *str != '\0'; str++) { hashval += str[i]; i++; } return (hashval % hashtable->size); } struct list *lookup_string(struct hash_table *hashtable, char *str) { printf("\n enters in lookup_string \n"); struct list * new_list; unsigned int hashval = hash(hashtable, str); /* Go to the correct list based on the hash value and see if str is * in the list. If it is, return return a pointer to the list element. * If it isn't, the item isn't in the table, so return NULL. */ for(new_list = hashtable->table[hashval]; new_list != NULL;new_list = new_list->next) { if (strcmp(str, new_list->string) == 0) return new_list; } printf("\n returns NULL in lookup_string \n"); return NULL; } int add_string(struct hash_table *hashtable, char *str) { printf("\n enters in add_string \n"); struct list *new_list; struct list *current_list; unsigned int hashval = hash(hashtable, str); printf("\n hashval = %d", hashval); /* Attempt to allocate memory for list */ if ((new_list = malloc(sizeof(struct list))) == NULL) { printf("\n enters here \n"); return 1; } /* Does item already exist? */ current_list = lookup_string(hashtable, str); if (current_list == NULL) { printf("\n DEBUG Purpose \n"); printf("\n NULL \n"); } /* item already exists, don't insert it again. */ if (current_list != NULL) { printf("\n Item already present...\n"); return 2; } /* Insert into list */ printf("\n Inserting...\n"); new_list->string = strdup(str); new_list->next = NULL; //new_list->next = hashtable->table[hashval]; if(hashtable->table[hashval] == NULL) { hashtable->table[hashval] = new_list; } else { struct list * temp_list = hashtable->table[hashval]; while(temp_list->next!=NULL) temp_list = temp_list->next; temp_list->next = new_list; hashtable->table[hashval] = new_list; } return 0; }

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  • Silverlight Cream for January 30, 2011 - 2 -- #1038

    - by Dave Campbell
    In this Issue: Max Paulousky, Renuka Prasad, Ollie Riches, Jesse Liberty(-2-, -3-, -4-, -5-), Medusa M, John Papa, Beth Massi, and Joost van Schaik. Above the Fold: Silverlight: "Stop What You Are Doing And Learn About Reactive Programming" Jesse Liberty WP7: "Windows Phone Looping Selector for Digits " Max Paulousky Lightswitch: "How To Send HTML Email from a LightSwitch Application" Beth Massi Shoutouts: Shawn Wildermuch has niether GooNews for users of his cool WP7 app or or for the WP7 Marketplace in general: R.I.P. GooNews From SilverlightCream.com: Windows Phone Looping Selector for Digits Max Paulousky expanded on the Looping selector for some customization allowing him to display width/height metric measurement selectors... great job, Max! WP7 – How to Create a Simple Checked Listbox In Windows Phone 7 Renuka Prasad has the code for a nicely-working checked Listbox for WP7 on his blog... the post is the code... WP7Contrib: Network Connectivity Push Model Ollie Riches had a post last week that I'm just catching up to... about the 'push model' for network connectivity they produced in WP7 Contrib. Using the Camera in Windows Phone 7 Jesse Liberty has a bunch of posts up... I'm just going to bite the bullet and catch up! ... this 'From Scratch post 24 is all about the camera in your WP7 dev travails... and he makes it look so darned easy :) Linq and Fluent Programming Jesse Liberty's next post is 'From Scratch 25 and is all about Linq and Fluent Programming which started with a discussion at Codemash with Bill Wagner... wanna get a handle on fluent programming? ... check this out. Stop What You Are Doing And Learn About Reactive Programming Another item you might want to get your head around is Reactive Programming, or Rx... Jesse Liberty has a great post up discussing this, as his 'From Scratch post 26... good external links, and lots of commentary as well. Rx–Reactive Programming for Windows Phone Jesse Liberty's 'From Scratch 27 follows the previous on about Rx by taking the Rx show to the WP7 development arena. Want a solid Rx example... here ya go! Reactive Extensions–Observable Sequences are First Class Objects Finally catching up with Jesse Liberty (for now), I find this 'From Scratch number 28 which is again on Rx and WP7 dev, expanding on the example from the previous post by harnessing the power of Rx Localizing Silverlight applications Medusa M has a nice post up at dotnetslackers on localization in Silverlight. If you haven't had to do localization before, it can get to be a pain... understanding an article like this will get you part of the way to being pain-free. Silverlight TV 59: What Goes Into Baking Silverlight? Very cool presentation for those of you interested in the bits ... John Papa's Silverlight TV number 59 is up and he's chatting with Andy Rivas about the process followed getting the bits to us. How To Send HTML Email from a LightSwitch Application Beth Massi's latest Lightswitch post is on sending HTML Email via SMTP from Lightswitch, and then follows that up with sending Email via Outlook automation. ViewModel driven animations using the Visual State Manager, DataStateBehavior and Expression Blend After some good user feedback, Joost van Schaik decided to make some modifications to his WP7 app, and got involved in a Page Title collapse animation driven from the ViewModel. Check out the nice write-up, video, external links, and source... all good! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • How to familiarize myself with Python

    - by Zel
    I am Python beginner. Started Python 1.5 months back. I downloaded the Python docs and read some part of the tutorial. I have been programming on codechef.com and solving problems of projecteuler. I am thinking of reading Introduction to algorithms and following this course on MIT opencourse ware as I haven't been getting much improvement in programming and I am wasting much time thinking just what should I do when faced with any programming problem. But I think that I still don't know the correct way to learn the language itself. Should I start the library reference or continue with Python tutorial? Is learning algorithms useful for language such as C and not so much for Python as it has "batteries included"? Are there some other resources for familiarization with the language and in general for learning to solve programming problems? Or do I need to just devote some more time?

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  • April 2010 Meeting of Israel Dot Net Developers User Group (IDNDUG)

    - by Jackie Goldstein
    Note the special date of this meeting - Thursday April 29, 2010 The April 2010 meeting of the Israel Dot Net Developers User Group will be held on Thursday April 29, 2010 .   This meeting will focus on parallel programming – in general and the support in VS 2010.  Our speaker will be Asaf Shelly, a recognized expert in parallel programming. Abstract : (1) Parallel Programming in Microsoft's Environments. The fundamentals of Windows have always been parallel. Starting with message queues...(read more)

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  • TechDays 2010: What’s New On C# 4.0

    - by Paulo Morgado
    I would like to thank those that attended my session at TechDays 2010 and I hope that I was able to pass the message of what’s new on C#. For those that didn’t attend (or did and want to review it), the presentation can be downloaded from here. Code samples can be downlaoded from here. Here’s a list of resources mentioned on the session: The evolution of C# The Evolution Of C# Covariance and contravariance  C# 4.0: Covariance And Contravariance In Generics Covariance And Contravariance In Generics Made Easy Covarince and Contravariance in Generics Exact rules for variance validity Events get a little overhaul in C# 4, Afterward: Effective Events Named and optional arguments  Named And Optional Arguments Alternative To Optional Arguments Named and Optional Arguments (C# Programming Guide) Dynamic programming  Dynamic Programming C# Proposal: Compile Time Static Checking Of Dynamic Objects Using Type dynamic (C# Programming Guide) Dynamic Language Runtime Overview COM Interop Improvements COM Interop Improvements Type Equivalence and Embedded Interop Types Conclusion Visual C# Developer Center Visual C# 2010 Samples C# Language Specification 4.0 .NET Reflector LINQPad

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  • Explain Model View Controller

    - by Channel72
    My experience with developing dynamic websites is limited mostly to Java servlets. I've used Tomcat to develop various Java servlets, and I wouldn't hesitate to say that I'm reasonably proficient with this technology, as well as with client-side HTML/CSS/Javascript for the front-end. When I think "dynamic website", I think: user requests a URL with a query string, server receives the query, and then proceeds to output HTML dynamically in order to respond to the query. This often involves communication with a database in order to fetch requested data for display. This is basically the idea behind the doGet method of a Java HttpServlet. But these days, I'm hearing more and more about newer frameworks such as Django and Ruby on Rails, all of which take advantage of the "Model View Controller" architecture. I've read various articles which explain MVC, but I'm having trouble really understanding the benefits. I understand that the general idea is to separate business logic from UI logic, but I fail to see how this is anything really different from normal web programming. Web programming, by it's very nature, forces you to separate business logic (back-end server-side programming) from UI programming (client-side HTML or Javascript), because the two exist in entirely different spheres of programming. Question: What does MVC offer over something like a Java servlet, and more importantly, what exactly is MVC and how is it different from what you would normally do to develop a dynamic website using a more traditional approach such as a Java servlet (or even something older like CGI). If possible, when explaining MVC, please provide an example which illustrates how MVC is applied to the web development process, and how it is beneficial.

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  • Math questions at a programmer interview?

    - by anon
    So I went to an interview at Samsung here in Dallas, Texas. The way the recruiter described the job, he didn't make it sound like it was too math-oriented. The job basically involved graphics programming and C++. Yes, math is implied in graphics programming, especially shaders, but I still wasn't expecting this... The whole interview lasted about an hour and a half and they asked me nothing but math-related questions. They didn't ask me a single programming question, which I found odd. About all they did was ask me how to write certain math routines as a C++ function, but that's about it. What about programming philosophy questions? Design patterns? Code-correctness? Constness? Exception safety? Thread safety? There are a zillion topics that they could have covered. But they didn't. The main concern I have is that they didn't ask any programming questions. This basically implies to me that any programmer who is good at math can get a job here, but they might put out terrible code. Of course, I think I bombed the interview because I haven't used any sort of linear algebra in about a year and I forget math easily if I haven't used it in practice for a while. Are any of my other fellow programmers out there this way? I'm a game programmer too, so this seems especially odd. The more I learn, the more old knowledge that gets "popped" out of my "stack" (memory). My question is: Does this interview seem suspicious? Is this a typical interview that large corporations have? During the interview they told me that Google's interview process is similar. They have multiple, consecutive interviews where the math problems get more advanced.

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  • From physics to Java programmer?

    - by inovaovao
    I'm a physics phd with little actual programming experience. I've always liked programming and played around with Basic and Pascal (also VB and Delphi) as a teen, but the largest actual project I completed was an assignement for the introductory computer science class in university where I wrote a nice little program (about 1500 lines of pascal) to display functions of 2 variables in 3D. I've had also a couple other projects of a few hundred lines range, but during my phd I didn't have (or take) the time to program more (string theory is hard guys!), beside playing around with ruby. Now I've decided that I'm more interested in programming than in physics and started to learn Java (hoping to pass the certification exam next week) and OO design. Still, I have trouble deciding on what to focus next (Java EE? Web development? algorithms and C programming?) in order to maximize my employement chances. Bear in mind that I'm aiming (mostly) at the swedish job market and that I'm 30 years old. So for the questions: Do you think that I have any chances to start and make a career in IT and programming coming from physics? What would be the best strategy to maximize my value in the field? Do you have suggestions as to where my physics background might be useful?

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