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  • Service Layer are repeating my Repositories

    - by Felipe
    Hi all, I'm developing an application using asp.net mvc, NHibernate and DDD. I have a service layer that are used by controllers of my application. Everything are using Unity to inject dependencies (ISessionFactory in repositories, repositories in services and services in controllers) and works fine. But, it's very common I need a method in service to get only object in my repository, like this (in service class): public class ProductService { private readonly IUnitOfWork _uow; private readonly IProductRepository _productRepository; public ProductService(IUnitOfWork unitOfWork, IProductRepository productRepository) { this._uow = unitOfWork; this._productRepository = productRepository; } /* this method should be exists in DDD ??? It's very common */ public Domain.Product Get(long key) { return _productRepository.Get(key); } /* other common method... is correct by DDD ? */ public bool Delete(long key) { usign (var tx = _uow.BeginTransaction()) { try { _productRepository.Delete(key); tx.Commit(); return true; } catch { tx.RollBack(); return false; } } } /* ... others methods ... */ } This code is correct by DDD ? For each Service class I have a Repository, and for each service class need I do a method "Get" for an entity ? Thanks guys Cheers

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  • Cannot perform an ORDERBY against my EF4 data

    - by Jaxidian
    I have a query hitting EF4 using STEs and I'm having an issue with user-defined sorting. In debugging this, I have removed the dynamic sorting and am hard-coding it and I still have the issue. If I swap/uncomment the var results = xxx lines in GetMyBusinesses(), my results are not sorted any differently - they are always sorting it ascendingly. FYI, Name is a varchar(200) field in SQL 2008 on my Business table. private IQueryable<Business> GetMyBusinesses(MyDBContext CurrentContext) { var myBusinesses = from a in CurrentContext.A join f in CurrentContext.F on a.FID equals f.id join b in CurrentContext.Businesses on f.BID equals b.id where a.PersonID == 52 select b; var results = from r in myBusinesses orderby "Name" ascending select r; //var results = from r in results // orderby "Name" descending // select r; return results; } private PartialEntitiesList<Business> DoStuff() { var myBusinesses = GetMyBusinesses(); var myBusinessesCount = GetMyBusinesses().Count(); Results = new PartialEntitiesList<Business>(myBusinesses.Skip((PageNumber - 1)*PageSize).Take(PageSize).ToList()) {UnpartialTotalCount = myBusinessesCount}; return Results; } public class PartialEntitiesList<T> : List<T> { public PartialEntitiesList() { } public PartialEntitiesList(int capacity) : base(capacity) { } public PartialEntitiesList(IEnumerable<T> collection) : base(collection) { } public int UnpartialTotalCount { get; set; } }

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  • Is it possible to tie nested generics?

    - by Michael Deardeuff
    Is it possible to tie nested generics/captures together? I often have the problem of having a Map lookup of class to genericized item of said class. In concrete terms I want something like this (no, T is not declared anywhere). private Map<Class<T>, ServiceLoader<T>> loaders = Maps.newHashMap(); In short, I want loaders.put/get to have semantics something like these: <T> ServiceLoader<T> get(Class<T> klass) {...} <T> void put(Class<T> klass, ServiceLoader<T> loader) {...} Is the following the best I can do? Do I have to live with the inevitable @SuppressWarnings("unchecked") somewhere down the line? private Map<Class<?>, ServiceLoader<?>> loaders = Maps.newHashMap();

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  • ThreadExceptionEventHandler and invoking delegates

    - by QmunkE
    If I assign a ThreadExceptionEventHandler to Application.ThreadException, why when I invoke a delegate method using a control on the main application thread are any exceptions thrown by that delegate not triggering the event handler? i.e. static void Main() { ... Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException); Application.Run(new Form1()); } static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e) { Console.Error.Write("A thread exception occurred!"); } ... private void Form1_Load(object sender, EventArgs e) { Thread syncThread = new Thread(new ThreadStart(this.ThrowException)); syncThread.Start(); } private void ThrowException() { button1.Invoke(new MethodInvoker(delegate { // Not handled by ThreadExceptionEventHandler? throw new Exception(); })); } The context on this is that I have a background thread started from a form which is throwing an unhandled exception which terminates the application. I know this thread is going to be unreliable since it is network connectivity reliant and so subject to being terminated at any point, but I'm just interested as to why this scenario doesn't play out as I expect?

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  • User switching without logging off

    - by mrh1967
    We need to switch users without logging off so we can remotely administrate a PC running with a limited user that will disconnect from the VPN if the user logs off. I've got this working by killing the explorer process and then running explorer.exe with the administrator user credentials as the following code shows: private void btnOk_Click(object sender, EventArgs e) { IntPtr tokenHandle = new IntPtr(0); if (LogonUser("administrator", Environment.UserDomainName, txtPassword.Text, 3, 0, ref tokenHandle)) { ProcessStartInfo psi = new ProcessStartInfo(@"C:\Windows\explorer.exe"); psi.UserName = "administrator"; char[] pword = txtPassword.Text.ToCharArray(); psi.Password = new System.Security.SecureString(); foreach (char c in pword) { psi.Password.AppendChar(c); } psi.UseShellExecute = false; psi.LoadUserProfile = true; restartExplorer(psi); this.Close(); } else { MessageBox.Show("Wrong password", "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } } private void restartExplorer(ProcessStartInfo psi) { Process[] procs = System.Diagnostics.Process.GetProcesses(); foreach (Process p in procs) { if (p.ProcessName == "explorer") { p.Kill(); break; } } System.Diagnostics.Process.Start(psi); } [DllImport("advapi32.dll", SetLastError = true)] public extern static bool LogonUser(String lpszUsername, String lpszDomain, String lpszPassword, int dwLogonType, int dwLogonProvider, ref IntPtr phToken); This code and similar code that does the same but makes the ProcessStartInfo for the limited user works perfectly and allows changing between the limited and administrator accounts without disconnecting the VPN but it has one problem - If we use this to change to the administrator user, make some changes to the system, then change back to the limited user all works ok until the limited user logs off when a blank desktop is displayed until CTRL-ALT-DEL is pressed and the user is logged off again. Because we block CTRL-ALT-DEL the PC effectively hangs until it is powered off. Does anyone know how to stop this from happening so we can change users without the PC hanging when they log off?

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  • Can I control object creation using MEF?

    - by Akash
    I need to add some extension points to our existing code, and I've been looking at MEF as a possible solution. We have an IRandomNumberGenerator interface, with a default implementation (ConcreteRNG) that we would like to be swappable. This sounds like an ideal scenario for MEF, but I've been having problems with the way we instantiate the random number generators. Our current code looks like: public class Consumer { private List<IRandomNumberGenerator> generators; private List<double> seeds; public Consumer() { generators = new List<IRandomNumberGenerator>(); seeds = new List<double>(new[] {1.0, 2.0, 3.0}); foreach(var seed in seeds) { generators.Add(new ConcreteRNG(seed); } } } In other words, the consumer is responsible for instantiating the RNGs it needs, including providing the seed that each instance requires. What I'd like to do is to have the concrete RNG implementation discovered and instantiated by MEF (using the DirectoryCatalog). I'm not sure how to achieve this. I could expose a Generators property and mark it as an [Import], but how do I provide the required seeds? Is there some other approach I am missing?

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  • java template design

    - by Sean Nguyen
    Hi, I have this class: public class Converter { private Logger logger = Logger.getLogger(Converter.class); public String convert(String s){ if (s == null) throw new IllegalArgumentException("input can't be null"); logger.debug("Input = " + s); String r = s + "abc"; logger.debug("Output = " + s); return r; } public Integer convert(Integer s){ if (s == null) throw new IllegalArgumentException("input can't be null"); logger.debug("Input = " + s); Integer r = s + 10; logger.debug("Output = " + s); return r; } } The above 2 methods are very similar so I want to create a template to do the similar things and delegate the actual work to the approriate class. But I also want to easily extends this frame work without changing the template. So for example: public class ConverterTemplate { private Logger logger = Logger.getLogger(Converter.class); public Object convert(Object s){ if (s == null) throw new IllegalArgumentException("input can't be null"); logger.debug("Input = " + s); Object r = doConverter(); logger.debug("Output = " + s); return r; } protected abstract Object doConverter(Object arg); } public class MyConverter extends ConverterTemplate { protected String doConverter(String str) { String r = str + "abc"; return r; } protected Integer doConverter(Integer arg) { Integer r = arg + 10; return r; } } But that doesn't work. Can anybody suggest me a better way to do that? I want to achieve 2 goals: 1. A template that is extensible and does all the similar work for me. 2. I ant to minimize the number of extended class. Thanks,

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  • Need advice on C++ coding pattern

    - by Kotti
    Hi! I have a working prototype of a game engine and right now I'm doing some refactoring. What I'm asking for is your opinion on usage of the following C++ coding patterns. I have implemented some trivial algorithms for collision detection and they are implemented the following way: Not shown here - class constructor is made private and using algorithms looks like Algorithm::HandleInnerCollision(...) struct Algorithm { // Private routines static bool is_inside(Point& p, Object& object) { // (...) } public: /** * Handle collision where the moving object should be always * located inside the static object * * @param MovingObject & mobject * @param const StaticObject & sobject * @return void * @see */ static void HandleInnerCollision(MovingObject& mobject, const StaticObject& sobject) { // (...) } So, my question is - somebody advised me to do it "the C++" way - so that all functions are wrapped in a namespace, but not in a class. Is there some good way to preserve privating if I will wrap them into a namespace as adviced? What I want to have is a simple interface and ability to call functions as Algorithm::HandleInnerCollision(...) while not polluting the namespace with other functions such as is_inside(...) Of, if you can advise any alternative design pattern for such kind of logics, I would really appreciate that...

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  • implementing the generic interface

    - by user845405
    Could any one help me on implementing the generic interface for this class. I want to be able to use the below Cache class methods through an interface. Thank you for the help!. public class CacheStore { private Dictionary<string, object> _cache; private object _sync; public CacheStore() { _cache = new Dictionary<string, object>(); _sync = new object(); } public bool Exists<T>(string key) where T : class { Type type = typeof(T); lock (_sync) { return _cache.ContainsKey(type.Name + key); } } public bool Exists<T>() where T : class { Type type = typeof(T); lock (_sync) { return _cache.ContainsKey(type.Name); } } public T Get<T>(string key) where T : class { Type type = typeof(T); lock (_sync) { if (_cache.ContainsKey(key + type.Name) == false) throw new ApplicationException(String.Format("An object with key '{0}' does not exists", key)); lock (_sync) { return (T)_cache[key + type.Name]; } } } public void Add<T>(string key, T value) { Type type = typeof(T); if (value.GetType() != type) throw new ApplicationException(String.Format("The type of value passed to cache {0} does not match the cache type {1} for key {2}", value.GetType().FullName, type.FullName, key)); lock (_sync) { if (_cache.ContainsKey(key + type.Name)) throw new ApplicationException(String.Format("An object with key '{0}' already exists", key)); lock (_sync) { _cache.Add(key + type.Name, value); } } } } Could any one help me on implementing the generic interface for this class. I want to be able to use the below Cache class methods through an interface.

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  • How do i map this in NHibernate

    - by Andrew Smith
    I Have two classes, Survey and Poll classes. Also I have Question and Question Choice classes. How do I map these so I come out with particular table formats. here is the classes involved. public class Survey { public IList<Question> Questions { get; private set; } } public class Poll { public Question Question { get; set; } } public class Question { public string Text { get; set; } public IList<QuestionChocie> Choices { get; private set; } } public class QuestionChoice { public string Text { get; set; } } The resulting tables that I'm shooting for include the following Surveys- a table of survey information. Polls - a table of polls information. SurveyQuestions -a table of survey questions. PollQuestions - a table of poll questions. SurveyChoices - a table of the question choices for the surveys. PollChoices - a table of the question choices for the survey. preferably i really want to know for fluent nhibernate, or just mapping xml is fine too.

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  • how do i make the app take correct input..?

    - by user1824343
    This is my windows app's one layout which converts Celsius to Fahrenheit. The problem is that when I try to input the temperature it shows some junk(for eg: if i enter '3' it displayin '3.0000009') and sometimes its even showing stack overflow exception. The output is also not shown properly : cel.text is the textbox for celsius. fahre.text is the textbox for fahrenheit. namespace PanoramaApp1 { public partial class FahretoCel : PhoneApplicationPage { public FahretoCel() { InitializeComponent(); } private void fahre_TextChanged(object sender, TextChangedEventArgs e) { if (fahre.Text != "") { try { double F = Convert.ToDouble(fahre.Text); cel.Text = "" + ((5.0/9.0) * (F - 32)) ; //this is conversion expression } catch (FormatException) { fahre.Text = ""; cel.Text = ""; } } else { cel.Text = ""; } } private void cel_TextChanged(object sender, TextChangedEventArgs e) { if (cel.Text != "") { try { Double c = Convert.ToDouble(cel.Text); fahre.Text = "" + ((c *(9.0 / 5.0 )) + 32); } catch (FormatException) { fahre.Text = ""; cel.Text = ""; } } else { fahre.Text = ""; } } } }

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  • Click at specified client area

    - by VixinG
    Click doesn't work - I don't know why and can't find a solution :( ie. Click(150,215) should move mouse to the client area and click there. [DllImport("user32.dll")] private static extern bool ScreenToClient(IntPtr hWnd, ref Point lpPoint); [DllImport("user32", SetLastError = true)] private static extern int SetCursorPos(int x, int y); static void MouseMove(int x, int y) { Point p = new Point(x * -1, y * -1); ScreenToClient(hWnd, ref p); p = new Point(p.X * -1, p.Y * -1); SetCursorPos(p.X, p.Y); } static void Click(int x, int y) { MouseMove(x, y); SendMessage(hWnd, WM_LBUTTONDOWN, (IntPtr)0x1, new IntPtr(y * 0x10000 + x)); SendMessage(hWnd, WM_LBUTTONUP, (IntPtr)0x1, new IntPtr(y * 0x10000 + x)); } Edit: Of course I can use mouse_event for that, but I would like to see a solution for SendMessage()... [DllImport("user32.dll")] static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo); const int LEFTDOWN = 0x00000002; const int LEFTUP = 0x00000004; static void Click(int x, int y) { MouseMove(x, y); mouse_event((int)(LEFTDOWN), 0, 0, 0, 0); mouse_event((int)(LEFTUP), 0, 0, 0, 0); }

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  • MonoTouch Load image in background

    - by user1058951
    I am having a problem trying to load an image and display it using System.Threading.Task My Code is as follows Task DownloadTask { get; set; } public string Instrument { get; set; } public PriceChartViewController(string Instrument) { this.Instrument = Instrument; DownloadTask = Task.Factory.StartNew(() => { }); } private void LoadChart(ChartType chartType) { NSData data = new NSData(); DownloadTask = DownloadTask.ContinueWith(prevTask => { try { UIApplication.SharedApplication.NetworkActivityIndicatorVisible = true; NSUrl nsUrl = new NSUrl(chartType.Uri(Instrument)); data = NSData.FromUrl(nsUrl); } finally { UIApplication.SharedApplication.NetworkActivityIndicatorVisible = false; } }); DownloadTask = DownloadTask.ContinueWith(t => { UIImage image = new UIImage(data); chartImageView = new UIImageView(image); chartImageView.ContentScaleFactor = 2f; View.AddSubview(chartImageView); this.Title = chartType.Title; }, CancellationToken.None, TaskContinuationOptions.OnlyOnRanToCompletion, TaskScheduler.FromCurrentSynchronizationContext()); } The second Continue with does not seem to be being called? Initially my code looked like the following without the background processing and it worked perfectly. private void oldLoadChart(ChartType chartType) { UIApplication.SharedApplication.NetworkActivityIndicatorVisible = true; NSUrl nsUrl = new NSUrl(chartType.Uri(Instrument)); NSData data = NSData.FromUrl(nsUrl); UIImage image = new UIImage(data); chartImageView = new UIImageView(image); chartImageView.ContentScaleFactor = 2f; View.AddSubview(chartImageView); this.Title = chartType.Title; UIApplication.SharedApplication.NetworkActivityIndicatorVisible = false; } Does anyone know what I am doing wrong?

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  • Where do I control the behavior of the "X" close button in the upper right of a winform?

    - by John at CashCommons
    I'm venturing into making my VB.NET application a little better to use by making some of the forms modeless. I think I've figured out how to use dlg.Show() and dlg.Hide() instead of calling dlg.ShowDialog(). I have an instance of my modeless dialog in my main application form: Public theModelessDialog As New dlgModeless To fire up the modeless dialog I call theModelessDialog.Show() and within the OK and Cancel button handlers in dlgModeless I have Private Sub OK_Button_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles OK_Button.Click Me.DialogResult = System.Windows.Forms.DialogResult.OK Me.Hide() End Sub Private Sub Cancel_Button_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Cancel_Button.Click Me.DialogResult = System.Windows.Forms.DialogResult.Cancel Me.Hide() End Sub and that seems to work fine. The "X" button in the upper right is getting me, though. When I close the form with that button, then try to reopen the form, I get ObjectDisposedException was unhandled. Cannot access a disposed object. I feel like I'm most of the way there but I can't figure out how to do either of the following: Hide that "X" button Catch the event so I don't dispose of the object (just treat it like I hit Cancel) Any ideas? The class of this dialog is System.Windows.Forms.Form. Thanks as always!

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  • Using an unencoded key vs a real Key, benefits?

    - by user246114
    Hi, I am reading the docs for Key generation in app engine. I'm not sure what effect using a simple String key has over a real Key. For example, when my users sign up, they must supply a unique username: class User { /** Key type = unencoded string. */ @PrimaryKey private String name; } now if I understand the docs correctly, I should still be able to generate named keys and entity groups using this, right?: // Find an instance of this entity: User user = pm.findObjectById(User.class, "myusername"); // Create a new obj and put it in same entity group: Key key = new KeyFactory.Builder( User.class.getSimpleName(), "myusername") .addChild(Goat.class.getSimpleName(), "baa").getKey(); Goat goat = new Goat(); goat.setKey(key); pm.makePersistent(goat); the Goat instance should now be in the same entity group as that User, right? I mean there's no problem with leaving the User's primary key as just the raw String? Is there a performance benefit to using a Key though? Should I update to: class User { /** Key type = unencoded string. */ @PrimaryKey private Key key; } // Generate like: Key key = KeyFactory.createKey( User.class.getSimpleName(), "myusername"); user.setKey(key); it's almost the same thing, I'd still just be generating the Key using the unique username anyway, Thanks

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  • Optimization of a c++ matrix/bitmap class

    - by Andrew
    I am searching a 2D matrix (or bitmap) class which is flexible but also fast element access. The contents A flexible class should allow you to choose dimensions during runtime, and would look something like this (simplified): class Matrix { public: Matrix(int w, int h) : data(new int[x*y]), width(w) {} void SetElement(int x, int y, int val) { data[x+y*width] = val; } // ... private: // symbols int width; int* data; }; A faster often proposed solution using templates is (simplified): template <int W, int H> class TMatrix { TMatrix() data(new int[W*H]) {} void SetElement(int x, int y, int val) { data[x+y*W] = val; } private: int* data; }; This is faster as the width can be "inlined" in the code. The first solution does not do this. However this is not very flexible anymore, as you can't change the size anymore at runtime. So my question is: Is there a possibility to tell the compiler to generate faster code (like when using the template solution), when the size in the code is fixed and generate flexible code when its runtime dependend? I tried to achieve this by writing "const" where ever possible. I tried it with gcc and VS2005, but no success. This kind of optimization would be useful for many other similar cases.

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  • How to filter List<T> with LINQ and Reflection

    - by Ehsan Sajjad
    i am getting properties via reflection and i was doing like this to iterate on the list. private void HandleListProperty(object oldObject, object newObject, string difference, PropertyInfo prop) { var oldList = prop.GetValue(oldObject, null) as IList; var newList = prop.GetValue(newObject, null) as IList; if (prop.PropertyType == typeof(List<DataModel.ScheduleDetail>)) { List<DataModel.ScheduleDetail> ScheduleDetailsOld = oldList as List<DataModel.ScheduleDetail>; List<DataModel.ScheduleDetail> ScheduleDetailsNew = newList as List<DataModel.ScheduleDetail>; var groupOldSchedules = ScheduleDetailsOld .GroupBy(x => x.HomeHelpID) .SelectMany(s => s.DistinctBy(d => d.HomeHelpID) .Select(h => new { h.HomeHelpID, h.HomeHelpName })); } } Now i am making it generic because there will be coming different types of Lists and i don't want to put if conditions this way i want to write generic code to handle any type of list. I came up with this way: private void HandleListProperty(object oldObject, object newObject, string difference, PropertyInfo prop) { var oldList = prop.GetValue(oldObject, null) as IList; var newList = prop.GetValue(newObject, null) as IList; var ListType = prop.PropertyType; var MyListInstance = Activator.CreateInstance(ListType); MyListInstance = oldList; } i am able to get the items in MyListInstance but as the type will come at runtime i am not getting how to write linq query to filter them, any ideah how to do.

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  • Extra NotifyIcon shown in system tray

    - by Kettch19
    I'm having an issue with an app where my NotifyIcon displays an extra icon. The steps to reproduce it are easy, but the problem is that the extra icon shows up after any of the actual codebehind we've added fires. Put simply, clicking a button triggers execution of method FooBar() which runs all the way through fine but its primary duty is to fire a backgroundworker to log into another of our apps. It only appears if this particular button is clicked. Strangely enough, we have a WndProc method override and if I step through until the extra NotifyIcon appears, it always appears during this method so something else beyond the codebehind must be triggering the behavior. Our WndProc method is currently (although I don't think it's caused by the WndProc): Protected Overrides Sub WndProc(ByRef m As System.Windows.Forms.Message) 'Check for WM_COPYDATA message from other app or drag/drop action and handle message If m.Msg = NativeMethods.WM_COPYDATA Then ' get the standard message structure from lparam Dim CD As NativeMethods.COPYDATASTRUCT = m.GetLParam(GetType(NativeMethods.COPYDATASTRUCT)) 'setup byte array Dim B(CD.cbData) As Byte 'copy data from memory into array Runtime.InteropServices.Marshal.Copy(New IntPtr(CD.lpData), B, 0, CD.cbData) 'Get message as string and process ProcessWMCopyData(System.Text.Encoding.Default.GetString(B)) 'empty array Erase B 'set message result to 'true', meaning message handled m.Result = New IntPtr(1) End If 'pass on result and all messages not handled by this app MyBase.WndProc(m) End Sub The only place in the code where the NotifyIcon in question is manipulated at all is in the following event handler (again, don't think this is the culprit, but just for more info): Private Sub TrayIcon_MouseDoubleClick(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles TrayIcon.MouseDoubleClick If Me.Visible Then Me.Hide() Else PositionBottomRight() Me.Show() End If End Sub The backgroundworker's DoWork is as follows (just a class call to log in to our other app, but again just for info): Private Sub LoginBackgroundWorker_DoWork(ByVal sender As Object, ByVal e As System.ComponentModel.DoWorkEventArgs) Handles LoginBackgroundWorker.DoWork Settings.IsLoggedIn = _wdService.LogOn(Settings.UserName, Settings.Password) End Sub Does anyone else have ideas on what might be causing this or how to possibly further debug this? I've been banging my head on this without seeing a pattern so another set of eyes would be extremely appreciated. :) I've posted this on MSDN winforms forums as well and have had no luck there so far either.

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  • pass Value from class to JFrame

    - by MYE
    Hello everybody! i have problem between pass value from Class to another JFrame my code write follow MVC Model. Therefore i have 1 class is controller , one jframe is view and 1 class is model. i have some handle process on controller to get value on it and i want this value to jframe but not pass by constructor . How can i pass value from class to jframe and when value be pass jframe will use it to handle. Ex: public class A{ private String str; public A(){ } public void handle(){ ViewFrame v = new ViewFrame(); v.setVisible(true); v.pack(). v.setSize(330,600); str = "Hello World"; //init value here v.getString(str);// pass value to jframe here. } } ======================= public class ViewFrame extends JFrame{ private String str; public ViewFrame (){ System.out.println(str); } public String getString(String str){ return this.str = str; } } but it return null??

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  • where to store temporary data in MVC 2.0 project

    - by StuffHappens
    Hello! I'm starting to learn MVC 2.0 and I'm trying to create a site with a quiz: user is asked a question and given several options of answer. If he chooses the right answer he gets some points, if he doesn't, he looses them. I tried to do this the following way public class HomeController : Controller { private ITaskGenerator taskGenerator = new TaskGenerator(); private string correctAnswer; public ActionResult Index() { var task = taskGenerator .GenerateTask(); ViewData["Task"] = task.Task; ViewData["Options"] = task.Options; correctAnswer= task.CorrectAnswer; return View(); } public ActionResult Answer(string id) { if (id == correctAnswer) return View("Correct") return View("Incorrect"); } } But I have a problem: when user answers the cotroller class is recreated and I loose correct answer. So what is the best place to store correct answer? Should I create a static class for this purpose? Thanks for your help!

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  • Error in Android's clearCheck() for RadioGroup?

    - by Manuel R. Ciosici
    I'm having an issue with RadioGroup's clearChecked(). I'm displaying a multiple choice question to the user and after the user selects an answer I check the answer, give him some feedback and then move to the next question. In the process of moving to the next question I clearCheck on the RadioGroup. Can anyone explain to me why the onCheckedChanged method is called 3 times? Once when the change actually occurs (with the user changes), once when I clearCheck(with -1 as the selected id) and once in between (with the user changes again)? As far as I could tell the second trigger is provoked by clearCheck. Code below: private void checkAnswer(RadioGroup group, int checkedId){ // this makes sure it doesn't blow up when the check is cleared // also we don't check the answer when there is no answer if (checkedId == -1) return; if (group.getCheckedRadioButtonId() == -1) return; // check if correct answer if (checkedId == validAnswerId){ score++; this.giveFeedBack(feedBackType.GOOD); } else { this.giveFeedBack(feedBackType.BAD); } // allow for user to see feedback and move to next question h.postDelayed(this, 800); } private void changeToQuestion(int questionNumber){ if (questionNumber >= this.questionSet.size()){ // means we are past the question set // we're going to the score activity this.goToScoreActivity(); return; } //clearing the check gr.clearCheck(); // give change the feedback back to question imgFeedback.setImageResource(R.drawable.question_mark); //OTHER CODE HERE } and the run method looks like this public void run() { questionNumber++; changeToQuestion(questionNumber); }

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  • How to model and handle presentation DTO's to abstract from complicated domain model?

    - by arrages
    Hi I am developing an application that needs to work with a complex domain model using Hibernate. This application uses Spring MVC and using the domain objects in the presentation layer is very messy so I think I should use DTO's that go to and from my service layer so that these match what I need in my views. Now lets assume I have a CarLease entity whose properties are not simple java primitives but it's composed with other entities like Make, Model, etc public class CarLease { private Make make; Private Model model; . . . } most properties are in this fashion and they are selectable using drop down selects on the jsp view, each will post back an ID to the controller. Now considering some standard use cases: create, edit, display How would you go about modeling the presentation DTO's to be used as form backing objects and communication between presentation and service layers?? Would you create a different DTO for each case (create, edit, display), would you make DTO's for the complex attributes? if so where would you translate the ID to entity? how and where would you handle validation, DTO/Domain assembly, what would you return from service layer methods? (create, edit, get) As you can see, I now I will benefit by separating my view from the domain objects (very complex with lots of stuff I don't need.) but I am having a hard time finding any real world examples and best practices for this. I need some architecture guidance from top to bottom, please keep in mind I will use Spring MVC in case that may leverage on your anwser. thanks in advance.

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  • How to properly assign a value to the member of a struct that has a class data type?

    - by sasayins
    Hi, Please kindly see below for the codes. Its compiling successfully but the expected result is not working. Im very confused because my initialization of the array is valid, //cbar.h class CBar { public: class CFoo { public: CFoo( int v ) : m_val = v {} int GetVal() { return m_val; } private: int m_val; }; public: static const CFoo foo1; static const CFoo foo2; public: CBar( CFoo foo ) m_barval( foo.GetVal() ){} int GetFooVal() { return m_barval; } private: int m_barval; }; //cbar.cpp const CBar::CFoo foo1 = CBar::CFoo(2); const CBar::CFoo foo2 = CBar::CFoo(3); //main.cpp struct St { CBar::CFoo foo; }; St st[] = { CBar::foo1, CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } But then when I change the St::foo to a pointer. And like assign the address of CBar::foo1 or CBar::foo2, its working, like this, //main.cpp struct St { const CBar::CFoo *foo; }; St st[] = { &CBar::foo1, &CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( *st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } The real problem is. The app should output 2 3 Please advice. Many thanks.

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  • Updating a C# 2.0 events example to be idiomatic with C# 3.5?

    - by Damien Wildfire
    I have a short events example from .NET 2.0 that I've been using as a reference point for a while. We're now upgrading to 3.5, though, and I'm not clear on the most idiomatic way to do things. How would this simple events example get updated to reflect idioms that are now available in .NET 3.5? // Args class. public class TickArgs : EventArgs { private DateTime TimeNow; public DateTime Time { set { TimeNow = value; } get { return this.TimeNow; } } } // Producer class that generates events. public class Metronome { public event TickHandler Tick; public delegate void TickHandler(Metronome m, TickArgs e); public void Start() { while (true) { System.Threading.Thread.Sleep(3000); if (Tick != null) { TickArgs t = new TickArgs(); t.Time = DateTime.Now; Tick(this, t); } } } } // Consumer class that listens for events. public class Listener { public void Subscribe(Metronome m) { m.Tick += new Metronome.TickHandler(HeardIt); } private void HeardIt(Metronome m, TickArgs e) { System.Console.WriteLine("HEARD IT AT {0}",e.Time); } } // Example. public class Test { static void Main() { Metronome m = new Metronome(); Listener l = new Listener(); l.Subscribe(m); m.Start(); } }

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  • TreeView Control Problem

    - by ProgNet
    Hi all, I have a public folder on the server that contains recursively nested sub folders. In the various Leaf folders contains Images. I wanted to create a server side file browser that will display the Images to the user. I am using the ASP.NET TreeView Control. I create the tree nodes using PopulateOnDemand. If the user click on a leaf directory I want the images in that folder to be displayed in a DataList Control. The problem is that when I click on a sub tree node (after I expanded it parent node) All the expanded sub tree disappears and only the parent node is showed with no + sign next to it !! ( I have set the TreeView's PopulateNodesFromClient property to true ) Can someone tell me what is the problem ?? Thanks Here is the code : <asp:TreeView ID="TreeView1" runat="server" AutoGenerateDataBindings="False" onselectednodechanged="TreeView1_SelectedNodeChanged" ontreenodepopulate="TreeView1_TreeNodePopulate"> </asp:TreeView> protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPostBack) { string path = Server.MapPath("."); PopulateTopNodes(path); } } private void PopulateTopNodes(string pathToRootFolder) { DirectoryInfo dirInfo = new DirectoryInfo(pathToRootFolder); DirectoryInfo[] dirs = dirInfo.GetDirectories(); foreach (DirectoryInfo dir in dirs) { TreeNode folderNode = new TreeNode(dir.Name,dir.FullName); if (dir.GetDirectories().Length > 0) { folderNode.PopulateOnDemand = true; folderNode.Collapse(); } TreeView1.Nodes.Add(folderNode); } } protected void TreeView1_TreeNodePopulate(object sender, TreeNodeEventArgs e) { if (IsCallback == true) { if (e.Node.ChildNodes.Count == 0) { LoadChildNode(e.Node); } } } private void LoadChildNode(TreeNode treeNode) { DirectoryInfo dirInfo = new DirectoryInfo(treeNode.Value); DirectoryInfo[] dirs = dirInfo.GetDirectories(); foreach (DirectoryInfo dir in dirs) { TreeNode folderNode = new TreeNode(dir.Name, dir.FullName); if(dir.GetDirectories().Length>0){ folderNode.PopulateOnDemand = true; folderNode.Collapse(); } treeNode.ChildNodes.Add(folderNode); } } protected void TreeView1_SelectedNodeChanged(object sender, EventArgs e) { // Retrieve the images here }

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