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  • Detect Application Shutdown in C# NET?

    - by Michael Pfiffer
    I am writing a small console application (will be ran as a service) that basically starts a Java app when it is running, shuts itself down if the Java app closes, and shuts down the Java app if it closes. I think I have the first two working properly, but I don't know how to detect when the .NET application is shutting down so that I can shutdown the Java app prior to that happening. Google search just returns a bunch of stuff about detecting Windows shutting down. Can anyone tell me how I can handle that part and if the rest looks fine? namespace MinecraftDaemon { class Program { public static void LaunchMinecraft(String file, String memoryValue) { String memParams = "-Xmx" + memoryValue + "M" + " -Xms" + memoryValue + "M "; String args = memParams + "-jar " + file + " nogui"; ProcessStartInfo processInfo = new ProcessStartInfo("java.exe", args); processInfo.CreateNoWindow = true; processInfo.UseShellExecute = false; try { using (Process minecraftProcess = Process.Start(processInfo)) { minecraftProcess.WaitForExit(); } } catch { // Log Error } } static void Main(string[] args) { Arguments CommandLine = new Arguments(args); if (CommandLine["file"] != null && CommandLine["memory"] != null) { // Launch the Application LaunchMinecraft(CommandLine["file"], CommandLine["memory"]); } else { LaunchMinecraft("minecraft_server.jar", "1024"); } } } }

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  • HashMap Memory Leak because of Dynamic Array

    - by Jake M
    I am attempting to create my own HashMap to understand how they work. I am using an array of Linked Lists to store the values(strings) in my hashmap. I am creating the array like this: Node** list; Instead of this: Node* list[nSize]; This is so the array can be any size at runtime. But I think I am getting a memory leak because of how I am doing this. I dont know where the error is but when I run the following simple code the .exe crashes. Why is my application crashing and how can I fix it? Note: I am aware that using a vector would be much better than an array but this is just for learning and I want to challenge myself to create the hashmap using a 'Dynamic' Array. PS: is that the correct term(Dynamic Array) for the kind of array I am using? struct Node { // to implement }; class HashMap { public: HashMap(int dynSize) { *list = new Node[dynSize]; size = dynSize; for (int i=0; i<size; i++) list[i] = NULL; cout << "END\n"; } ~HashMap() { for (int i=0; i<size; i++) delete list[i]; } private: Node** list; // I could use a vector here but I am experimenting with a pointer to an array(pointer), also its more elegant int size; }; int main() { // When I run this application it crashes. Where is my memory leak? HashMap h(5); system("PAUSE"); return 0; }

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  • iMX31 dependencies?

    - by Abhi
    Dear all I am beginner in an silverlight application. So at first i looked on demo application which is provided by wince 6.0 r3 at location WINCE600\PUBLIC\COMMON\OAK\DEMOS\XAMLPERF - this contains c++ code and WINCE600\PUBLIC\COMMON\OAK\FILES\XAMLPERF - this contains xaml file with the images Now before running this application in an emulator. I at first proceeded with the following: I have first taken my workspace went to catalog item and added "Silverlight for Windows Embedded" from the drop down menu of an catalog item Then right clicked on solution explorer and choosed on properties and under configuration in drop down menu i have selected environment variables where i have added new variable called "sysgen_samplexamlperf" and assigned value as 1 for that variable. Now after rebuiding the application, i have dumped the image into emulator and i found that at desktop of device emulator i can see the exe file to which i run and i can see the application is working fine with 3d effects. Now same thing i proceeded in iMX31 hardware and i was not able to see the application running in a proper manner as it was performing in an emulator. So now what i feel is that there be any dependency when we run the application on hardware. So what can be the dependency? Also in this location "WINCE600\PUBLIC\COMMON\OAK\FILES\XAMLPERF" the images are in png format. So is there any dependency with an image format? Thanks and regards

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  • How do I access the names of VB6 modules from code?

    - by Mark Bertenshaw
    Hi All - It is unlikely that there is an answer for this one, but I'm asking anyway. I am currently maintaining some code, which is likely to be refactored soon. Before that happens, I want to make the standard error handling code, which is injected by an Add-In, more efficient and take up less space. One thing that annoys me is that every module has a constant called m_ksModuleName that is used to construct a big string, which is then rethrown from the error handler so we can trace the error stack. This is all template code, i.e. repetivitve, but I could easily strip it down to a procedure call. Now, I have fixed the code so that you can pass the Me reference to the procedure - but you can't do that for the BAS modules. Nor can you access the project name (the part which would be passed as part of a ProgramID, for instance) - although you get given it when you raise an error yourself. All these strings are contained in the EXE, DLL or OCX - believe me, I've used a debugger to find them. But how can I access these in code? -- Mark Bertenshaw

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  • PHP - file uploads and ways to prevent viruses from being uploaded in zip/rar archives

    - by Joe
    I am trying to provide a service on my website to allow users to upload files so others can download them. The issue is, since some of these files I will allow to upload will be .zip/.rar files, I am curious as to what ideas exist to help prevent the uploading of archives with Viruses/trojans etc. included. Some .zip files will include legitimate .exe files,though I am not sure what options I have. I thought about it and I don't have a method for verifying with a virus scanner on the server, since I am on shared hosting w/o the option to run a service like that... nor do I have the knowledge on how to do that. I am also aware there is no php class or database to scan the files for viruses. This means, my only options are to rely on: a). manual approval <-- not an acceptable option for me as it might become a busy site with thousands of uploads b). get the users to somehow point out it if has viruses through voting or "flagging", etc.... anyway, regarding "b" - what ideas would you suggest?

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  • Images not shown when publishing MVC application to virtual directory inside default web-site

    - by Michael Sagalovich
    Hi! I am developing an application using ASP.NET MVC 1 and VS2008. When I deploy it to the default web-site in my IIS6 on WinXP, all images are shown correctly, path to any given image is localhost/Content/ImagesUI/[image].[ext] When I deploy it to the virtual directory, created inside the same site, any image request returns IIS standard 404 error page, while the path is localhost/[DirectoryName]/Content/ImagesUI/[image].[ext] - that seems to be correct, true? I am mapping .* to c:\windows\microsoft.net\framework\v2.0.50727\aspnet_isapi.dll in both site and directory configurations. When this mapping is removed, images are shown correctly. However, all other URLs do not work, of course. When I am trying to open an image in browser using the URL to it, aspnet_wp.exe process is not even started (I restarted IIS to test it) - I merely get 404 or the image, depending on the presence of * mapping. Thus, I suppose it has nothing to do neither with routes registered for MVC, nor with ASP. The solution that I found is to make Content folder a virtual directory and remove * mapping from its configuration. While that's OK to some extent, I want a better solution, which will explain and eliminate the cause of the problem, not just workaround it. Thanks for your help!

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  • Consuming a WCF Service

    - by Lijo
    Hi I created a WCF service which is hosted in windows service. I created a proxy using svcutil “svcutil.exe http://localhost:8000/ServiceModelSamples/FreeServiceWorld?wsdl” It generated an output.config file and proxy class. The output.config has the following element <client> <endpoint address="http://localhost:8000/ServiceModelSamples/FreeServiceWorld" binding="wsHttpBinding" bindingConfiguration="WSHttpBinding_IWeather" contract="IWeather" name="WSHttpBinding_IWeather"> <identity> <servicePrincipalName value="host/D471DTRV.ustr.com" /> </identity> </endpoint> </client> I created a website (as client) and added a new C# file (MyFile.cs) into it. I copied the contents of the proxy class into MyFile.cs. [The output.config is not copied to the web site] In the code behnid of aspx, I am using the following code WeatherClient client= new WeatherClient("WSHttpBinding_IWeather"); It throws an exception as “Could not find endpoint element with name 'WSHttpBinding_IWeather' and contract 'IWeather' in the ServiceModel client configuration section.” Could you please help me to understand the missing link here? Thanks Lijo

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  • Managed WMI Event class is not an event class???

    - by galets
    I am using directions from here: http://msdn.microsoft.com/en-us/library/ms257351(VS.80).aspx to create a managed event class. Here's the code that I wrote: [ManagementEntity] [InstrumentationClass(InstrumentationType.Event)] public class MyEvent { [ManagementKey] public string ID { get; set; } [ManagementEnumerator] static public IEnumerable<MyEvent> EnumerateInstances() { var e = new MyEvent() { ID = "9A3C1B7E-8F3E-4C54-8030-B0169DE922C6" }; return new MyEvent[] { e }; } } class Program { static void Main(string[] args) { var thisAssembly = typeof(Program).Assembly; var wmi_installer = new AssemblyInstaller(thisAssembly, null); wmi_installer.Install(null); wmi_installer.Commit(null); InstrumentationManager.RegisterAssembly(thisAssembly); Console.Write("Press Enter..."); Console.ReadLine(); var e = new MyEvent() { ID = "A6144A9E-0667-415B-9903-220652AB7334" }; Instrumentation.Fire(e); Console.Write("Press Enter..."); Console.ReadLine(); wmi_installer.Uninstall(null); } } I can run a program, and it properly installs. Using wbemtest.exe I can browse to the event, and "show mof": [dynamic: ToInstance, provider("WmiTest, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null")] class MyEvent { [read, key] string ID; }; Notice, the class does not inherit from __ExtrinsicEvent, which is weird... I can also run select * from MyEvent, and get the result. Instrumentation.Fire() also returns no error. However, when I'm trying to subscribe to event using "Notification Query" option, I'm getting 0x80041059 Number: 0x80041059 Facility: WMI Description: Class is not an event class. What am I doing wrong, and is there a correct way to create managed WMI event?

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  • C++ MFC server app with sockets crashes and I cannot find the fault, help!

    - by usermeister
    My program has one dialog and two sockets. Both sockets are derived from CAsyncSocket, one is for listening, other is for receiving data from client. My program crashes when client tries to connect to server application and server needs to initialize receiving socket. This is my MFC dialog class. class CFileTransferServerDlg : public CDialog { ... ListeningSocket ListenSock; ReceivingSocket* RecvSock; void OnAccept(); // called when ListenSock gets connection attempt ... }; This is my derived socket class for receiving data that calls parent dialogs method when event is signaled. class ReceivingSocket : public CAsyncSocket { CFileTransferServerDlg* m_pDlg; // for accessing parent dialogs controls virtual void OnReceive(int nErrorCode); } ReceivingSocket::ReceivingSocket() { } This is dialogs function that handles incoming connection attempt when listening socket gets event notification. This is where the crash happens. void CFileTransferServerDlg::OnAccept() { RecvSock = new ReceivingSocket; /* CRASH */ } OR void CFileTransferServerDlg::OnAccept() { ReceivingSocket* tmpSock = new ReceivingSocket; tmpSock->SetParentDlg(this); CString message; if( ListenSock.Accept(*tmpSock) ) /* CRASH */ { message.LoadStringW(IDS_CLIENT_CONNECTED); m_txtStatus.SetWindowTextW(message); RecvSock = tmpSock; } } My program crashes when I try to create a socket for receiving file sent from client application. OnAccept starts when Listening socket signals incoming connection attempt, but my application then crashes. I've tried running it on another computer and connection attempt was succesful. What could be wrong? Error in debug mode: Unhandled exception at 0x009c30e1 in FileTransferServer.exe: 0xC0000005: Access violation reading location 0xccccce58.

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  • MVC JsonResult with the [Authorize] attribute going to Logon but not displaying the view

    - by likestoski
    I am seeing odd behavior with MVC 3 methods that return a JsonResult when used with the Authorize attribute. What looks like happens is the Authorize is correctly evaluated when I am not logged in but instead of redirecting to the logon form the Json response is the logon form. Is there an addition attribute that directs the response to not return a value but instead redirect the user to the logon form, preferebly with the correct returnUrl value? What I did as a demo was to setup a new MVC3 site and added AspNetMembership to my DB using the aspnet_regsql.exe command. All that is setup and logging me in correctly. The behavior of the JsonResult doesn't seem right and I'm hoping I have just missed an attribute to make it work properly. Any help is greatly appreciated, thanks in advance. Here is the Account Controller (leaving out the Post action which is not part of this question). public class AccountController : Controller { public ActionResult LogOn() { return View(); } [Authorize] public JsonResult AuthorizedAction() { return Json("Only returns if I am authorized"); } } Here is the Html markup: <script src="@Url.Content("~/Scripts/jquery-ui-1.8.11.min.js")" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function () { $("#btnTest").click(function () { $.ajax({ type: "POST", url: "Account/AuthorizedAction", data: {}, success: function (result) { $("#testMe").html(result); }, error: function (result) { $("#testMe").html('Something broke in the ajax request'); } }); }); }); </script> <input type="button" id="btnTest" value="Test me" /> <div id="testMe">I have initial text</div> The Result: 1) When logged in I get 'Only returns if I am authorized' in my test div 2) When not logged and I have a break point in my Logon() method I see this value Request["returnUrl"] "/Account/AuthorizedAction" The test div I have displays the logon form :) this seems like I'm just not handling this properly.

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  • question aboute termiateprocess hook

    - by imans62
    i write this code but not work correctly can u help me? void EnableDebugPriv() { HANDLE hToken; LUID luid; TOKEN_PRIVILEGES tkp; OpenProcessToken( GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &hToken ); LookupPrivilegeValue( NULL, SE_DEBUG_NAME, &luid ); tkp.PrivilegeCount = 1; tkp.Privileges[0].Luid = luid; tkp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED; AdjustTokenPrivileges( hToken, false, &tkp, sizeof( tkp ), NULL, NULL ); CloseHandle( hToken ); } NTSTATUS WINAPI HookedNtTerminateProcess( __in HANDLE hProcess, __in UINT uExitCode ) { NTSTATUS statues = OriginalNtTerminateProcess(hProcess,uExitCode); HANDLE hProc; PROCESSENTRY32 entry; entry.dwFlags = sizeof( PROCESSENTRY32 ); HANDLE snapshot = CreateToolhelp32Snapshot( TH32CS_SNAPPROCESS, NULL ); if ( Process32First( snapshot, &entry ) == TRUE ) { while ( Process32Next( snapshot, &entry ) == TRUE ) { if ( wcsicmp( entry.szExeFile, L"calc.exe" ) == 0 ) { EnableDebugPriv(); HANDLE hProc = OpenProcess( PROCESS_ALL_ACCESS, FALSE, entry.th32ProcessID ); // Do stuff.. //CloseHandle( hProc ); } } } if(hProc == hProcess) MessageBox(NULL, L"Error", L"Information", MB_OK); else TerminateProcess(hProcess,uExitCode); CloseHandle( hProc); CloseHandle( snapshot ); return statues;

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  • Compiling a C++ application on Windows 7, but execute it on Win2003 Server

    - by dabs
    I have a C++ application (quite complex, multiple projects) in Visual Studio 2008, that produces a single dll. Recently I switched to Windows 7, but had previously been compiling under Windows XP. Suddenly the dll in question cannot be loaded by another application, i.e. on a machine running Windows 2003 Server. I've been trying various things: I've installed the VC9.0 redistributable package on the server Also copied various .dll's from that package to the application folder The project is of course compiled in release mode When I run depends.exe on the client machine, I do get the following error: "Error: The Side-by-Side configuration information for "my_dll.dll" contains errors. This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem (14001). Warning: At least one module has an unresolved import due to a missing export function in a delay-load dependent module." and the icon for shlwapi.dll has a red overlay icon. This didn't happen when I was compiling under WinXP, so I'm guessing that there really is no problem with the .dll's on the client machine, but somewhere there is a reference to that particular version of some dll. Does anyone know what would be the best way to resolve this? Regards, Daníel

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  • Why can’t PHP script write a file on server 2008 via command line or task scheduler?

    - by rg89
    I created a question on serverfault.com, and it was recommended that I ask here. http://serverfault.com/questions/140669/why-cant-php-script-write-a-file-on-server-2008-via-command-line-or-task-schedul I have a PHP script. It runs well when I use a browser. It writes an XML file in the same directory. The script takes ~60 seconds to run, and the resulting XML file is ~16 MB. I am running PHP 5.2.13 via FastCGI on Windows Server Web edition SP1 64 bit. The code pulls inventory from SQL server, runs a loop to build an XML file for a third party. I created a task in task scheduler to run c:\php5\php.exe "D:\inetpub\tools\build.php" The task scheduler shows a time lapse of about a minute, which is how long the script takes to run in a browser. No error returned, but no file created. Each time I make a change to the scheduled task properties, a user password box comes up and I enter the administrator account password. If I run this same path and argument at a command line it does not error and does not create the file. When I right click run command prompt as an administrator, the file is still not created. I get my echo statement "file published" that is after the file creation and no error is returned. I am doing a simple fopen fwrite fclose to save the contents of a php variable to a .xml file, and the file only gets created when the script is run through the browser. Here's what happens after the xml-building loop: $feedContent .= "</feed"; sqlsrv_close( $conn ); echo "<p>feed built</p>"; $feedFile = "feed.xml"; $handler = fopen($feedFile, 'w'); fwrite( $handler, $feedContent ); fclose( $handler ); echo "<p>file published</p>"; Thanks

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Invalid Pointer Operation, advice requested with debugging

    - by Xanyx
    I appear to have created code that is trashing memory. Having never had such problems before, i am now settign an Invalid Pointer Operation. In the following the value of the const string sFilename gets trashed after my call to PromptForXYZPropertiesSettings. // Allow the user to quickly display the properties of XYZ without needing to display the full Editor function PromptForXYZProperties(const sFilename:string; var AXYZProperties: TXYZProperties): boolean; var PropEditor: TdlgEditor; begin PropEditor:= TdlgEditor.create(nil); try PropEditor.LoadFromFile(sFilename); Other Details: Delphi 2007, Windows 7 64 bit, but can reproduce when testing EXE on XP REMOVING CONST STOPS PROBLEM FROM EXHIBITING (but presumably the problem is thus just lurking) PropEditor.PromptForXYZPropertiesSettings creates and shows a form. If I disable the ShowModal call then the memory is not trashed. Even though i have REMOVED ALL CONTROLS AND CODE from the form So I would like some advice on how to debug the issue. I was thinking perhaps watching the memory pointer where the sFilename var exists to see where it gets trashed, but not sure how i would do that (obviously needs to be done within the app so is owned memory). Thanks

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  • How to "End Task" not "Kill" or "Terminate"?

    - by Luiscencio
    Hi community. I have a 3G card to provide internet to a remote computer... I have to run a program(provided with the card) to establish the connection... since connections suddenly is lost I wrote a script that Kills the program and reopens it so that the connection is reestablished, there are certain versions of this program that don't kill the connection when killed/terminated, just when closed properly. so I am looking for a script or program that "Properly Closes" a window so I can close it and reopen it in case the connection is lost. this is the code that kills the program Option Explicit Dim objWMIService, objProcess, colProcess Dim strComputer, strProcessKill strComputer = "." strProcessKill = "'Telcel3G.exe'" Set objWMIService = GetObject("winmgmts:" _ & "{impersonationLevel=impersonate}!\\" _ & strComputer & "\root\cimv2") Set colProcess = objWMIService.ExecQuery _ ("Select * from Win32_Process Where Name = " & strProcessKill ) For Each objProcess in colProcess objProcess.Terminate() Next WSCript.Echo "Just killed process " & strProcessKill _ & " on " & strComputer WScript.Quit

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  • WMI to reboot remote machine

    - by Stephen Murby
    I found this code on an old thread to shutdown the local machine: using System.Management; void Shutdown() { ManagementBaseObject mboShutdown = null; ManagementClass mcWin32 = new ManagementClass("Win32_OperatingSystem"); mcWin32.Get(); // You can't shutdown without security privileges mcWin32.Scope.Options.EnablePrivileges = true; ManagementBaseObject mboShutdownParams = mcWin32.GetMethodParameters("Win32Shutdown"); // Flag 1 means we want to shut down the system. Use "2" to reboot. mboShutdownParams["Flags"] = "1"; mboShutdownParams["Reserved"] = "0"; foreach (ManagementObject manObj in mcWin32.GetInstances()) { mboShutdown = manObj.InvokeMethod("Win32Shutdown", mboShutdownParams, null); } } Is it possible to use a similar WMI method to reboot flag"2" a remote machine, for which i only have machine name, not IPaddress. EDIT: I currently have; SearchResultCollection allMachinesCollected = machineSearch.FindAll(); Methods myMethods = new Methods(); string pcName; ArrayList allComputers = new ArrayList(); foreach (SearchResult oneMachine in allMachinesCollected) { //pcName = oneMachine.Properties.PropertyNames.ToString(); pcName = oneMachine.Properties["name"][0].ToString(); allComputers.Add(pcName); MessageBox.Show(pcName + "has been sent the restart command."); Process.Start("shutdown.exe", "-r -f -t 0 -m \" + pcName); } but this doesn't work, and i would prefer WMI going forward.

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  • What's a good way to write batch scripts in C#?

    - by Scott Bilas
    I would like to write simple scripts in C#. Stuff I would normally use .bat or 4NT .btm files for. Copying files, parsing text, asking user input, and so on. Fairly simple but doing this stuff right in a batch file is really hard (no exceptions for example). I'm familiar with command line "scripting" wrappers like AxScript so that gets me part of the way there. What I'm missing is the easy file-manipulation framework. I want to be able to do cd(".."), copy(srcFile, destFile) type functionality. Tools I have tried: NANT, which we use in our build process. Not a good scripting tool. Insanely verbose XML syntax and to add a simple function you must write an extension assembly. Can't do it inline. PowerShell. Looks great, but I just haven't been able to switch over to this as my primary shell. Too many differences from 4NT. Whatever I do needs to run from an ordinary command prompt and not require a special shell to run it through. Can PowerShell be used as a script executor? Perl/Python/Ruby. Really hate learning an entirely new language and framework just to do batch file operations. Haven't been able to dedicate the time I need to do this. Plus, we're a 99% .NET shop for our toolchain and I really want to leverage our existing experience and codebase. Are there frameworks out there that are trying to solve this problem of "make a batch file in C#" that you have used? I want the power of C#/.NET with the immediate-mode type functionality of a typical cmd.exe shell language. Am I alone in wanting something like this?

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  • Executing a process in windows server 2003 and ii6 from code - permissions error

    - by kurupt_89
    I have a problem executing a process from our testing server. On my localhost using windows XP and iis5.1 I changed the machine.config file to have the line - I then changed the login for iis to log on as local system account and allow server to interact with desktop. This fixed my problem executing a process from code in xp. When using the same method on windows server 2003 (using iis6 isolation mode) the process does not get executed. Here is the code to execute the process (I have tested the inputs to iecapt through the command line and an image is generated) - public static void GenerateImageToDisk(string ieCaptPath, string url, string path, int delay) { url = FixUrl(url); ieCaptPath = FixPath(ieCaptPath); string arguments = @"--url=""{0}"" --out=""{1}"" --min-width=0 --delay={2}"; arguments = string.Format(arguments, url, path, delay); ProcessStartInfo ieCaptProcessStartInfo = new ProcessStartInfo(ieCaptPath + "IECapt.exe"); ieCaptProcessStartInfo.RedirectStandardOutput = true; ieCaptProcessStartInfo.WindowStyle = ProcessWindowStyle.Hidden; ieCaptProcessStartInfo.UseShellExecute = false; ieCaptProcessStartInfo.Arguments = arguments; ieCaptProcessStartInfo.WorkingDirectory = ieCaptPath; Process ieCaptProcess = Process.Start(ieCaptProcessStartInfo); ieCaptProcess.WaitForExit(600000); ieCaptProcess.Close(); }

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  • How to create a progress bar while downloading a file using the windows API?

    - by Jorge Chayan
    i'm working on an application in MS Visual C++ using Windows API that must download a file and place it in a folder. I have already implemented the download using URLDownloadToFile function, but i want to create a PROGRESS_CLASS progress bar with marquee style while the file is being downloaded, but it doesn't seems to get animated in the process. This is the function I use for downloading: BOOL SOXDownload() { HRESULT hRez = URLDownloadToFile(NULL, "url","C:\\sox.zip", 0, NULL); if (hRez == E_OUTOFMEMORY ) { MessageBox(hWnd, "Out of memory Error","", MB_OK); return FALSE; } if (hRez != S_OK) { MessageBox(hWnd, "Error downloading sox.", "Error!", MB_ICONERROR | MB_SYSTEMMODAL); return FALSE; } if (hRez == S_OK) { BSTR file = SysAllocString(L"C:\\sox.zip"); BSTR folder = SysAllocString(L"C:\\"); Unzip2Folder(file, folder); ::MessageBoxA(hWnd, "Sox Binaries downloaded succesfully", "Success", MB_OK); } return TRUE; } Later I call inside WM_CREATE (in my main window's message processor): if (!fileExists("C:\\SOX\\SOX.exe")) { components[7] = CreateWindowEx(0, PROGRESS_CLASS, NULL, WS_VISIBLE | PBS_MARQUEE, GetSystemMetrics(SM_CXSCREEN) / 2 - 80, GetSystemMetrics(SM_CYSCREEN) / 2 + 25, 200, 50, hWnd, NULL, NULL, NULL); SetWindowText(components[7], "Downloading SoX"); SendMessage(components[7], PBM_SETRANGE, 0, (LPARAM) MAKELPARAM(0, 50)); SendMessage(components[7], PBM_SETMARQUEE, TRUE, MAKELPARAM( 0, 50)); SOXDownload(); SendMessage(components[7], WM_CLOSE, NULL, NULL); } And as I want, I get a tiny progress bar... But it's not animated, and when I place the cursor over the bar, the cursor indicates that the program is busy downloading the file. When the download is complete, the window closes as i requested: SendMessage(components[7], WM_CLOSE, NULL, NULL); So the question is how can I make the bar move while downloading the file? Considering that i want it done with marquee style for simplicity. Thanks in advance.

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  • OpenSceneGraph C++ Access Violation reading location 0x00421000

    - by Kobojunkie
    Working with OpenSceneGraph, and I keep running into this violation issue that I would appreciate some help with. The problem is with the particular line below which happens to be the first in my main function. osg::ref_ptr<osg::Node> bench = osgDB::readNodeFile("Models/test.IVE"); I have my models folder right in my directory. The error is as below. Unhandled exception at 0x68630A6C (msvcr100.dll) in OSG3D.exe: 0xC0000005: Access violation reading location 0x00421000. And this is where the problem seems to be coming up. /** Read an osg::Node from file. * Return valid osg::Node on success, * return NULL on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::Node* readNodeFile(const std::string& filename) { return readNodeFile(filename,Registry::instance()->getOptions()); } I would appreciate details on how best to tackle this kind of exception message in the future. Are there tools that make this easy to debug or are there ways to capture the exact issues and fix them? I would appreciate any help with this. My ultimate goal is to learn how to better debug C++ related issues please. With this, it means reading through the compiler error list http://msdn.microsoft.com/en-us/library/850cstw1(v=vs.71).aspx is not enough

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  • Fundamentals of Deserialization in .NET?

    - by Codehelp
    I have been working with XML for past couple of months with .NET Basically all the work I do involve XML in oneway of another so I thought it would be good to learn the serialization and deserialization part of the game. My work mostly involves the 'Deserialization' part of it. Almost every time I have an XML file which has to be used by the application that I write. An object form of the XML is the best way to use. Now initially the XML was very straight forward, just a couple of tags which would translate into a class very easily using XSD.exe tool. Things grew a bit complex with nesting of tags and I found Xsd2Code gen tool work fine. During this whole process I have been able to do my work with a lot of help from Stackoverflow community, thanks for that, but I think I have missed the forest for the trees. I need to know how Deserialization works in .NET Fundamentally, I would like to know what happens behind the scenes in taking a XML and converting it into a usable object. Code samples have helped me in the past, and as mentioned earlier the problem get's solved but the learning does not happen. So, if anyone can guide to resources that can get me started on the Deserialization part of the game, I would be thankful to them. Regards.

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  • Why might one app connect to SQL backend OK and a second app fail if they share the same connectionstring?

    - by hawbsl
    Trying to figure out a SQL connection error 26 in our app. We've got two closely related apps Foo and FooAddIn. Foo is a Winforms app built in VS2010 and runs fine and connects fine to our SQLExpress back end. FooAddIn is an Outlook AddIn which references Foo.exe and connects to the same SQL Express instance. Or rather, it doesn't connect, instead reporting: A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: SQL Network Interfaces, error: 26 - Error Locating Server/Instance Specified) Now, both apps share the same connectionstring and we've verified they really do share the same connectionstring. At this stage we're just testing from within the same developer machine, so the apps are on the same machine, going via the same VS2010 IDE. So a lot of the advice online for this error doesn't apply because the fact that Foo connects through to SQL Express tells us the database is there and available and can be reached. What else is there to check? One thing is that Foo and FooAddIn are running different runtime versions of System.Data (v2.0.50727 and v4.0.30319). Could that be a factor?

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  • How to secure connection strings in VS?

    - by salvationishere
    I see several others have posted this question, however, none of the solutions I've tried have fixed this yet. I have a 32-bit XP running VS 2008 and I am trying to encrypt my connection string in my web.config file. But I am getting the error: The configuration section '...' was not found. Failed! The command I give it: C:\Program Files\Microsoft Visual Studio 9.0\VCAspnet_regiis.exe -pe "system.we b/AdventureWorksConnectionString2" -app "/Documents and Settings/Admin/My Docume nts/Visual Studio 2008/Projects/AddFileToSQL2" Also, how does -app map virtual directory? In other words the path above is the directory right below c:. Is this the correct path to use? And AddFileToSQL2 is the name of my project, although it is part of the AddFileToSQL solution. I have this folder web shared with all of the permissions. And the relevant part of my web.config file: <add name="AdventureWorksConnectionString2" connectionString="Data Source=SIDEKICK;Initial Catalog=AdventureWorks;Persist Security Info=true; User ID=AdventureWorks;Password=sqlMagic" providerName="System.Data.SqlClient" />

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  • Starting a process synchronously, and "streaming" the output

    - by Benjol
    I'm looking at trying to start a process from F#, wait till it's finished, but also read it's output progressively. Is this the right/best way to do it? (In my case I'm trying to execute git commands, but that is tangential to the question) let gitexecute (logger:string->unit) cmd = let procStartInfo = new ProcessStartInfo(@"C:\Program Files\Git\bin\git.exe", cmd) // Redirect to the Process.StandardOutput StreamReader. procStartInfo.RedirectStandardOutput <- true procStartInfo.UseShellExecute <- false; // Do not create the black window. procStartInfo.CreateNoWindow <- true; // Create a process, assign its ProcessStartInfo and start it let proc = new Process(); proc.StartInfo <- procStartInfo; proc.Start() |> ignore // Get the output into a string while not proc.StandardOutput.EndOfStream do proc.StandardOutput.ReadLine() |> logger What I don't understand is how the proc.Start() can return a boolean and also be asynchronous enough for me to get the output out of the while progressively. Unfortunately, I don't currently have a large enough repository - or slow enough machine, to be able to tell what order things are happening in...

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