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  • Option Trading: Getting the most out of the event session options

    - by extended_events
    You can control different aspects of how an event session behaves by setting the event session options as part of the CREATE EVENT SESSION DDL. The default settings for the event session options are designed to handle most of the common event collection situations so I generally recommend that you just use the defaults. Like everything in the real world though, there are going to be a handful of “special cases” that require something different. This post focuses on identifying the special cases and the correct use of the options to accommodate those cases. There is a reason it’s called Default The default session options specify a total event buffer size of 4 MB with a 30 second latency. Translating this into human terms; this means that our default behavior is that the system will start processing events from the event buffer when we reach about 1.3 MB of events or after 30 seconds, which ever comes first. Aside: What’s up with the 1.3 MB, I thought you said the buffer was 4 MB?The Extended Events engine takes the total buffer size specified by MAX_MEMORY (4MB by default) and divides it into 3 equally sized buffers. This is done so that a session can be publishing events to one buffer while other buffers are being processed. There are always at least three buffers; how to get more than three is covered later. Using this configuration, the Extended Events engine can “keep up” with most event sessions on standard workloads. Why is this? The fact is that most events are small, really small; on the order of a couple hundred bytes. Even when you start considering events that carry dynamically sized data (eg. binary, text, etc.) or adding actions that collect additional data, the total size of the event is still likely to be pretty small. This means that each buffer can likely hold thousands of events before it has to be processed. When the event buffers are finally processed there is an economy of scale achieved since most targets support bulk processing of the events so they are processed at the buffer level rather than the individual event level. When all this is working together it’s more likely that a full buffer will be processed and put back into the ready queue before the remaining buffers (remember, there are at least three) are full. I know what you’re going to say: “My server is exceptional! My workload is so massive it defies categorization!” OK, maybe you weren’t going to say that exactly, but you were probably thinking it. The point is that there are situations that won’t be covered by the Default, but that’s a good place to start and this post assumes you’ve started there so that you have something to look at in order to determine if you do have a special case that needs different settings. So let’s get to the special cases… What event just fired?! How about now?! Now?! If you believe the commercial adage from Heinz Ketchup (Heinz Slow Good Ketchup ad on You Tube), some things are worth the wait. This is not a belief held by most DBAs, particularly DBAs who are looking for an answer to a troubleshooting question fast. If you’re one of these anxious DBAs, or maybe just a Program Manager doing a demo, then 30 seconds might be longer than you’re comfortable waiting. If you find yourself in this situation then consider changing the MAX_DISPATCH_LATENCY option for your event session. This option will force the event buffers to be processed based on your time schedule. This option only makes sense for the asynchronous targets since those are the ones where we allow events to build up in the event buffer – if you’re using one of the synchronous targets this option isn’t relevant. Avoid forgotten events by increasing your memory Have you ever had one of those days where you keep forgetting things? That can happen in Extended Events too; we call it dropped events. In order to optimizes for server performance and help ensure that the Extended Events doesn’t block the server if to drop events that can’t be published to a buffer because the buffer is full. You can determine if events are being dropped from a session by querying the dm_xe_sessions DMV and looking at the dropped_event_count field. Aside: Should you care if you’re dropping events?Maybe not – think about why you’re collecting data in the first place and whether you’re really going to miss a few dropped events. For example, if you’re collecting query duration stats over thousands of executions of a query it won’t make a huge difference to miss a couple executions. Use your best judgment. If you find that your session is dropping events it means that the event buffer is not large enough to handle the volume of events that are being published. There are two ways to address this problem. First, you could collect fewer events – examine you session to see if you are over collecting. Do you need all the actions you’ve specified? Could you apply a predicate to be more specific about when you fire the event? Assuming the session is defined correctly, the next option is to change the MAX_MEMORY option to a larger number. Picking the right event buffer size might take some trial and error, but a good place to start is with the number of dropped events compared to the number you’ve collected. Aside: There are three different behaviors for dropping events that you specify using the EVENT_RETENTION_MODE option. The default is to allow single event loss and you should stick with this setting since it is the best choice for keeping the impact on server performance low.You’ll be tempted to use the setting to not lose any events (NO_EVENT_LOSS) – resist this urge since it can result in blocking on the server. If you’re worried that you’re losing events you should be increasing your event buffer memory as described in this section. Some events are too big to fail A less common reason for dropping an event is when an event is so large that it can’t fit into the event buffer. Even though most events are going to be small, you might find a condition that occasionally generates a very large event. You can determine if your session is dropping large events by looking at the dm_xe_sessions DMV once again, this time check the largest_event_dropped_size. If this value is larger than the size of your event buffer [remember, the size of your event buffer, by default, is max_memory / 3] then you need a large event buffer. To specify a large event buffer you set the MAX_EVENT_SIZE option to a value large enough to fit the largest event dropped based on data from the DMV. When you set this option the Extended Events engine will create two buffers of this size to accommodate these large events. As an added bonus (no extra charge) the large event buffer will also be used to store normal events in the cases where the normal event buffers are all full and waiting to be processed. (Note: This is just a side-effect, not the intended use. If you’re dropping many normal events then you should increase your normal event buffer size.) Partitioning: moving your events to a sub-division Earlier I alluded to the fact that you can configure your event session to use more than the standard three event buffers – this is called partitioning and is controlled by the MEMORY_PARTITION_MODE option. The result of setting this option is fairly easy to explain, but knowing when to use it is a bit more art than science. First the science… You can configure partitioning in three ways: None, Per NUMA Node & Per CPU. This specifies the location where sets of event buffers are created with fairly obvious implication. There are rules we follow for sub-dividing the total memory (specified by MAX_MEMORY) between all the event buffers that are specific to the mode used: None: 3 buffers (fixed)Node: 3 * number_of_nodesCPU: 2.5 * number_of_cpus Here are some examples of what this means for different Node/CPU counts: Configuration None Node CPU 2 CPUs, 1 Node 3 buffers 3 buffers 5 buffers 6 CPUs, 2 Node 3 buffers 6 buffers 15 buffers 40 CPUs, 5 Nodes 3 buffers 15 buffers 100 buffers   Aside: Buffer size on multi-processor computersAs the number of Nodes or CPUs increases, the size of the event buffer gets smaller because the total memory is sub-divided into more pieces. The defaults will hold up to this for a while since each buffer set is holding events only from the Node or CPU that it is associated with, but at some point the buffers will get too small and you’ll either see events being dropped or you’ll get an error when you create your session because you’re below the minimum buffer size. Increase the MAX_MEMORY setting to an appropriate number for the configuration. The most likely reason to start partitioning is going to be related to performance. If you notice that running an event session is impacting the performance of your server beyond a reasonably expected level [Yes, there is a reasonably expected level of work required to collect events.] then partitioning might be an answer. Before you partition you might want to check a few other things: Is your event retention set to NO_EVENT_LOSS and causing blocking? (I told you not to do this.) Consider changing your event loss mode or increasing memory. Are you over collecting and causing more work than necessary? Consider adding predicates to events or removing unnecessary events and actions from your session. Are you writing the file target to the same slow disk that you use for TempDB and your other high activity databases? <kidding> <not really> It’s always worth considering the end to end picture – if you’re writing events to a file you can be impacted by I/O, network; all the usual stuff. Assuming you’ve ruled out the obvious (and not so obvious) issues, there are performance conditions that will be addressed by partitioning. For example, it’s possible to have a successful event session (eg. no dropped events) but still see a performance impact because you have many CPUs all attempting to write to the same free buffer and having to wait in line to finish their work. This is a case where partitioning would relieve the contention between the different CPUs and likely reduce the performance impact cause by the event session. There is no DMV you can check to find these conditions – sorry – that’s where the art comes in. This is  largely a matter of experimentation. On the bright side you probably won’t need to to worry about this level of detail all that often. The performance impact of Extended Events is significantly lower than what you may be used to with SQL Trace. You will likely only care about the impact if you are trying to set up a long running event session that will be part of your everyday workload – sessions used for short term troubleshooting will likely fall into the “reasonably expected impact” category. Hey buddy – I think you forgot something OK, there are two options I didn’t cover: STARTUP_STATE & TRACK_CAUSALITY. If you want your event sessions to start automatically when the server starts, set the STARTUP_STATE option to ON. (Now there is only one option I didn’t cover.) I’m going to leave causality for another post since it’s not really related to session behavior, it’s more about event analysis. - Mike Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Option Trading: Getting the most out of the event session options

    - by extended_events
    You can control different aspects of how an event session behaves by setting the event session options as part of the CREATE EVENT SESSION DDL. The default settings for the event session options are designed to handle most of the common event collection situations so I generally recommend that you just use the defaults. Like everything in the real world though, there are going to be a handful of “special cases” that require something different. This post focuses on identifying the special cases and the correct use of the options to accommodate those cases. There is a reason it’s called Default The default session options specify a total event buffer size of 4 MB with a 30 second latency. Translating this into human terms; this means that our default behavior is that the system will start processing events from the event buffer when we reach about 1.3 MB of events or after 30 seconds, which ever comes first. Aside: What’s up with the 1.3 MB, I thought you said the buffer was 4 MB?The Extended Events engine takes the total buffer size specified by MAX_MEMORY (4MB by default) and divides it into 3 equally sized buffers. This is done so that a session can be publishing events to one buffer while other buffers are being processed. There are always at least three buffers; how to get more than three is covered later. Using this configuration, the Extended Events engine can “keep up” with most event sessions on standard workloads. Why is this? The fact is that most events are small, really small; on the order of a couple hundred bytes. Even when you start considering events that carry dynamically sized data (eg. binary, text, etc.) or adding actions that collect additional data, the total size of the event is still likely to be pretty small. This means that each buffer can likely hold thousands of events before it has to be processed. When the event buffers are finally processed there is an economy of scale achieved since most targets support bulk processing of the events so they are processed at the buffer level rather than the individual event level. When all this is working together it’s more likely that a full buffer will be processed and put back into the ready queue before the remaining buffers (remember, there are at least three) are full. I know what you’re going to say: “My server is exceptional! My workload is so massive it defies categorization!” OK, maybe you weren’t going to say that exactly, but you were probably thinking it. The point is that there are situations that won’t be covered by the Default, but that’s a good place to start and this post assumes you’ve started there so that you have something to look at in order to determine if you do have a special case that needs different settings. So let’s get to the special cases… What event just fired?! How about now?! Now?! If you believe the commercial adage from Heinz Ketchup (Heinz Slow Good Ketchup ad on You Tube), some things are worth the wait. This is not a belief held by most DBAs, particularly DBAs who are looking for an answer to a troubleshooting question fast. If you’re one of these anxious DBAs, or maybe just a Program Manager doing a demo, then 30 seconds might be longer than you’re comfortable waiting. If you find yourself in this situation then consider changing the MAX_DISPATCH_LATENCY option for your event session. This option will force the event buffers to be processed based on your time schedule. This option only makes sense for the asynchronous targets since those are the ones where we allow events to build up in the event buffer – if you’re using one of the synchronous targets this option isn’t relevant. Avoid forgotten events by increasing your memory Have you ever had one of those days where you keep forgetting things? That can happen in Extended Events too; we call it dropped events. In order to optimizes for server performance and help ensure that the Extended Events doesn’t block the server if to drop events that can’t be published to a buffer because the buffer is full. You can determine if events are being dropped from a session by querying the dm_xe_sessions DMV and looking at the dropped_event_count field. Aside: Should you care if you’re dropping events?Maybe not – think about why you’re collecting data in the first place and whether you’re really going to miss a few dropped events. For example, if you’re collecting query duration stats over thousands of executions of a query it won’t make a huge difference to miss a couple executions. Use your best judgment. If you find that your session is dropping events it means that the event buffer is not large enough to handle the volume of events that are being published. There are two ways to address this problem. First, you could collect fewer events – examine you session to see if you are over collecting. Do you need all the actions you’ve specified? Could you apply a predicate to be more specific about when you fire the event? Assuming the session is defined correctly, the next option is to change the MAX_MEMORY option to a larger number. Picking the right event buffer size might take some trial and error, but a good place to start is with the number of dropped events compared to the number you’ve collected. Aside: There are three different behaviors for dropping events that you specify using the EVENT_RETENTION_MODE option. The default is to allow single event loss and you should stick with this setting since it is the best choice for keeping the impact on server performance low.You’ll be tempted to use the setting to not lose any events (NO_EVENT_LOSS) – resist this urge since it can result in blocking on the server. If you’re worried that you’re losing events you should be increasing your event buffer memory as described in this section. Some events are too big to fail A less common reason for dropping an event is when an event is so large that it can’t fit into the event buffer. Even though most events are going to be small, you might find a condition that occasionally generates a very large event. You can determine if your session is dropping large events by looking at the dm_xe_sessions DMV once again, this time check the largest_event_dropped_size. If this value is larger than the size of your event buffer [remember, the size of your event buffer, by default, is max_memory / 3] then you need a large event buffer. To specify a large event buffer you set the MAX_EVENT_SIZE option to a value large enough to fit the largest event dropped based on data from the DMV. When you set this option the Extended Events engine will create two buffers of this size to accommodate these large events. As an added bonus (no extra charge) the large event buffer will also be used to store normal events in the cases where the normal event buffers are all full and waiting to be processed. (Note: This is just a side-effect, not the intended use. If you’re dropping many normal events then you should increase your normal event buffer size.) Partitioning: moving your events to a sub-division Earlier I alluded to the fact that you can configure your event session to use more than the standard three event buffers – this is called partitioning and is controlled by the MEMORY_PARTITION_MODE option. The result of setting this option is fairly easy to explain, but knowing when to use it is a bit more art than science. First the science… You can configure partitioning in three ways: None, Per NUMA Node & Per CPU. This specifies the location where sets of event buffers are created with fairly obvious implication. There are rules we follow for sub-dividing the total memory (specified by MAX_MEMORY) between all the event buffers that are specific to the mode used: None: 3 buffers (fixed)Node: 3 * number_of_nodesCPU: 2.5 * number_of_cpus Here are some examples of what this means for different Node/CPU counts: Configuration None Node CPU 2 CPUs, 1 Node 3 buffers 3 buffers 5 buffers 6 CPUs, 2 Node 3 buffers 6 buffers 15 buffers 40 CPUs, 5 Nodes 3 buffers 15 buffers 100 buffers   Aside: Buffer size on multi-processor computersAs the number of Nodes or CPUs increases, the size of the event buffer gets smaller because the total memory is sub-divided into more pieces. The defaults will hold up to this for a while since each buffer set is holding events only from the Node or CPU that it is associated with, but at some point the buffers will get too small and you’ll either see events being dropped or you’ll get an error when you create your session because you’re below the minimum buffer size. Increase the MAX_MEMORY setting to an appropriate number for the configuration. The most likely reason to start partitioning is going to be related to performance. If you notice that running an event session is impacting the performance of your server beyond a reasonably expected level [Yes, there is a reasonably expected level of work required to collect events.] then partitioning might be an answer. Before you partition you might want to check a few other things: Is your event retention set to NO_EVENT_LOSS and causing blocking? (I told you not to do this.) Consider changing your event loss mode or increasing memory. Are you over collecting and causing more work than necessary? Consider adding predicates to events or removing unnecessary events and actions from your session. Are you writing the file target to the same slow disk that you use for TempDB and your other high activity databases? <kidding> <not really> It’s always worth considering the end to end picture – if you’re writing events to a file you can be impacted by I/O, network; all the usual stuff. Assuming you’ve ruled out the obvious (and not so obvious) issues, there are performance conditions that will be addressed by partitioning. For example, it’s possible to have a successful event session (eg. no dropped events) but still see a performance impact because you have many CPUs all attempting to write to the same free buffer and having to wait in line to finish their work. This is a case where partitioning would relieve the contention between the different CPUs and likely reduce the performance impact cause by the event session. There is no DMV you can check to find these conditions – sorry – that’s where the art comes in. This is  largely a matter of experimentation. On the bright side you probably won’t need to to worry about this level of detail all that often. The performance impact of Extended Events is significantly lower than what you may be used to with SQL Trace. You will likely only care about the impact if you are trying to set up a long running event session that will be part of your everyday workload – sessions used for short term troubleshooting will likely fall into the “reasonably expected impact” category. Hey buddy – I think you forgot something OK, there are two options I didn’t cover: STARTUP_STATE & TRACK_CAUSALITY. If you want your event sessions to start automatically when the server starts, set the STARTUP_STATE option to ON. (Now there is only one option I didn’t cover.) I’m going to leave causality for another post since it’s not really related to session behavior, it’s more about event analysis. - Mike Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Slides of my HOL on MySQL Cluster

    - by user13819847
    Hi!Thanks everyone who attended my hands-on lab on MySQL Cluster at MySQL Connect last Saturday.The following are the links for the slides, the HOL instructions, and the code examples.I'll try to summarize my HOL below.Aim of the HOL was to help attendees to familiarize with MySQL Cluster. In particular, by learning: the basics of MySQL Cluster Architecture the basics of MySQL Cluster Configuration and Administration how to start a new Cluster for evaluation purposes and how to connect to it We started by introducing MySQL Cluster. MySQL Cluster is a proven technology that today is successfully servicing the most performance-intensive workloads. MySQL Cluster is deployed across telecom networks and is powering mission-critical web applications. Without trading off use of commodity hardware, transactional consistency and use of complex queries, MySQL Cluster provides: Web Scalability (web-scale performance on both reads and writes) Carrier Grade Availability (99.999%) Developer Agility (freedom to use SQL or NoSQL access methods) MySQL Cluster implements: an Auto-Sharding, Multi-Master, Shared-nothing Architecture, where independent nodes can scale horizontally on commodity hardware with no shared disks, no shared memory, no single point of failure In the architecture of MySQL Cluster it is possible to find three types of nodes: management nodes: responsible for reading the configuration files, maintaining logs, and providing an interface to the administration of the entire cluster data nodes: where data and indexes are stored api nodes: provide the external connectivity (e.g. the NDB engine of the MySQL Server, APIs, Connectors) MySQL Cluster is recommended in the situations where: it is crucial to reduce service downtime, because this produces a heavy impact on business sharding the database to scale write performance higly impacts development of application (in MySQL Cluster the sharding is automatic and transparent to the application) there are real time needs there are unpredictable scalability demands it is important to have data-access flexibility (SQL & NoSQL) MySQL Cluster is available in two Editions: Community Edition (Open Source, freely downloadable from mysql.com) Carrier Grade Edition (Commercial Edition, can be downloaded from eDelivery for evaluation purposes) MySQL Carrier Grade Edition adds on the top of the Community Edition: Commercial Extensions (MySQL Cluster Manager, MySQL Enterprise Monitor, MySQL Cluster Installer) Oracle's Premium Support Services (largest team of MySQL experts backed by MySQL developers, forward compatible hot fixes, multi-language support, and more) We concluded talking about the MySQL Cluster vision: MySQL Cluster is the default database for anyone deploying rapidly evolving, realtime transactional services at web-scale, where downtime is simply not an option. From a practical point of view the HOL's steps were: MySQL Cluster installation start & monitoring of the MySQL Cluster processes client connection to the Management Server and to an SQL Node connection using the NoSQL NDB API and the Connector J In the hope that this blog post can help you get started with MySQL Cluster, I take the opportunity to thank you for the questions you made both during the HOL and at the MySQL Cluster booth. Slides are also on SlideShares: Santo Leto - MySQL Connect 2012 - Getting Started with Mysql Cluster Happy Clustering!

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  • Announcing Windows Azure Mobile Services

    - by ScottGu
    I’m excited to announce a new capability we are adding to Windows Azure today: Windows Azure Mobile Services Windows Azure Mobile Services makes it incredibly easy to connect a scalable cloud backend to your client and mobile applications.  It allows you to easily store structured data in the cloud that can span both devices and users, integrate it with user authentication, as well as send out updates to clients via push notifications. Today’s release enables you to add these capabilities to any Windows 8 app in literally minutes, and provides a super productive way for you to quickly build out your app ideas.  We’ll also be adding support to enable these same scenarios for Windows Phone, iOS, and Android devices soon. Read this getting started tutorial to walkthrough how you can build (in less than 5 minutes) a simple Windows 8 “Todo List” app that is cloud enabled using Windows Azure Mobile Services.  Or watch this video of me showing how to do it step by step. Getting Started If you don’t already have a Windows Azure account, you can sign up for a no-obligation Free Trial.  Once you are signed-up, click the “preview features” section under the “account” tab of the www.windowsazure.com website and enable your account to support the “Mobile Services” preview.   Instructions on how to enable this can be found here. Once you have the mobile services preview enabled, log into the Windows Azure Portal, click the “New” button and choose the new “Mobile Services” icon to create your first mobile backend.  Once created, you’ll see a quick-start page like below with instructions on how to connect your mobile service to an existing Windows 8 client app you have already started working on, or how to create and connect a brand-new Windows 8 client app with it: Read this getting started tutorial to walkthrough how you can build (in less than 5 minutes) a simple Windows 8 “Todo List” app  that stores data in Windows Azure. Storing Data in the Cloud Storing data in the cloud with Windows Azure Mobile Services is incredibly easy.  When you create a Windows Azure Mobile Service, we automatically associate it with a SQL Database inside Windows Azure.  The Windows Azure Mobile Service backend then provides built-in support for enabling remote apps to securely store and retrieve data from it (using secure REST end-points utilizing a JSON-based ODATA format) – without you having to write or deploy any custom server code.  Built-in management support is provided within the Windows Azure portal for creating new tables, browsing data, setting indexes, and controlling access permissions. This makes it incredibly easy to connect client applications to the cloud, and enables client developers who don’t have a server-code background to be productive from the very beginning.  They can instead focus on building the client app experience, and leverage Windows Azure Mobile Services to provide the cloud backend services they require.  Below is an example of client-side Windows 8 C#/XAML code that could be used to query data from a Windows Azure Mobile Service.  Client-side C# developers can write queries like this using LINQ and strongly typed POCO objects, which are then translated into HTTP REST queries that run against a Windows Azure Mobile Service.   Developers don’t have to write or deploy any custom server-side code in order to enable client-side code below to execute and asynchronously populate their client UI: Because Mobile Services is part of Windows Azure, developers can later choose to augment or extend their initial solution and add custom server functionality and more advanced logic if they want.  This provides maximum flexibility, and enables developers to grow and extend their solutions to meet any needs. User Authentication and Push Notifications Windows Azure Mobile Services also make it incredibly easy to integrate user authentication/authorization and push notifications within your applications.  You can use these capabilities to enable authentication and fine grain access control permissions to the data you store in the cloud, as well as to trigger push notifications to users/devices when the data changes.  Windows Azure Mobile Services supports the concept of “server scripts” (small chunks of server-side script that executes in response to actions) that make it really easy to enable these scenarios. Below are some tutorials that walkthrough common authentication/authorization/push scenarios you can do with Windows Azure Mobile Services and Windows 8 apps: Enabling User Authentication Authorizing Users  Get Started with Push Notifications Push Notifications to multiple Users Manage and Monitor your Mobile Service Just like with every other service in Windows Azure, you can monitor usage and metrics of your mobile service backend using the “Dashboard” tab within the Windows Azure Portal. The dashboard tab provides a built-in monitoring view of the API calls, Bandwidth, and server CPU cycles of your Windows Azure Mobile Service.   You can also use the “Logs” tab within the portal to review error messages.  This makes it easy to monitor and track how your application is doing. Scale Up as Your Business Grows Windows Azure Mobile Services now allows every Windows Azure customer to create and run up to 10 Mobile Services in a free, shared/multi-tenant hosting environment (where your mobile backend will be one of multiple apps running on a shared set of server resources).  This provides an easy way to get started on projects at no cost beyond the database you connect your Windows Azure Mobile Service to (note: each Windows Azure free trial account also includes a 1GB SQL Database that you can use with any number of apps or Windows Azure Mobile Services). If your client application becomes popular, you can click the “Scale” tab of your Mobile Service and switch from “Shared” to “Reserved” mode.  Doing so allows you to isolate your apps so that you are the only customer within a virtual machine.  This allows you to elastically scale the amount of resources your apps use – allowing you to scale-up (or scale-down) your capacity as your traffic grows: With Windows Azure you pay for compute capacity on a per-hour basis – which allows you to scale up and down your resources to match only what you need.  This enables a super flexible model that is ideal for new mobile app scenarios, as well as startups who are just getting going.  Summary I’ve only scratched the surface of what you can do with Windows Azure Mobile Services – there are a lot more features to explore.  With Windows Azure Mobile Services you’ll be able to build mobile app experiences faster than ever, and enable even better user experiences – by connecting your client apps to the cloud. Visit the Windows Azure Mobile Services development center to learn more, and build your first Windows 8 app connected with Windows Azure today.  And read this getting started tutorial to walkthrough how you can build (in less than 5 minutes) a simple Windows 8 “Todo List” app that is cloud enabled using Windows Azure Mobile Services. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • How do I calculate the boundary of the game window after transforming the view?

    - by Cypher
    My Camera class handles zoom, rotation, and of course panning. It's invoked through SpriteBatch.Begin, like so many other XNA 2D camera classes. It calculates the view Matrix like so: public Matrix GetViewMatrix() { return Matrix.Identity * Matrix.CreateTranslation(new Vector3(-this.Spatial.Position, 0.0f)) * Matrix.CreateTranslation(-( this.viewport.Width / 2 ), -( this.viewport.Height / 2 ), 0.0f) * Matrix.CreateRotationZ(this.Rotation) * Matrix.CreateScale(this.Scale, this.Scale, 1.0f) * Matrix.CreateTranslation(this.viewport.Width * 0.5f, this.viewport.Height * 0.5f, 0.0f); } I was having a minor issue with performance, which after doing some profiling, led me to apply a culling feature to my rendering system. It used to, before I implemented the camera's zoom feature, simply grab the camera's boundaries and cull any game objects that did not intersect with the camera. However, after giving the camera the ability to zoom, that no longer works. The reason why is visible in the screenshot below. The navy blue rectangle represents the camera's boundaries when zoomed out all the way (Camera.Scale = 0.5f). So, when zoomed out, game objects are culled before they reach the boundaries of the window. The camera's width and height are determined by the Viewport properties of the same name (maybe this is my mistake? I wasn't expecting the camera to "resize" like this). What I'm trying to calculate is a Rectangle that defines the boundaries of the screen, as indicated by my awesome blue arrows, even after the camera is rotated, scaled, or panned. Here is how I've more recently found out how not to do it: public Rectangle CullingRegion { get { Rectangle region = Rectangle.Empty; Vector2 size = this.Spatial.Size; size *= 1 / this.Scale; Vector2 position = this.Spatial.Position; position = Vector2.Transform(position, this.Inverse); region.X = (int)position.X; region.Y = (int)position.Y; region.Width = (int)size.X; region.Height = (int)size.Y; return region; } } It seems to calculate the right size, but when I render this region, it moves around which will obviously cause problems. It needs to be "static", so to speak. It's also obscenely slow, which causes more of a problem than it solves. What am I missing?

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  • Scaling Down Pixel Art?

    - by Michael Stum
    There's plenty of algorithms to scale up pixel art (I prefer hqx personally), but are there any notable algorithms to scale it down? In my case, the game is designed to run at 1280x720, but if someone plays at a lower resolution I want it to still look good. Most Pixel Art discussions center around 320x200 or 640x480 and upscaling for use in console emulators, but I wonder how modern 2D games like the Monkey Island Remake look good on lower resolutions? (Ignoring the options of having multiple versions of assets (essentially, mipmapping))

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  • getting bone base and tip positions from a transform matrix?

    - by ddos
    I need this for a Blender3d script, but you don't really need to know Blender to answer this. I need to get bone head and tip positions from a transform matrix read from a file. The position of base is the location part of the matrix, length of the bone (distance from base to tip) is the scale, position of the tip is calculated from the scale (distance from bone base) and rotation part of the matrix. So how to calculate these? bone.base([x,y,z]) # x,y,z - floats bone.tip([x,y,z])

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  • Issues with shooting in a HTML5 platformer game

    - by fnx
    I'm coding a 2D sidescroller using only JavaScript and HTML5 canvas, and in my game I have two problems with shooting: 1) Player shoots continous stream of bullets. I want that player can shoot only a single bullet even though the shoot-button is being held down. 2) Also, I get an error "Uncaught TypeError: Cannot call method 'draw' of undefined" when all the bullets are removed. My shooting code goes like this: When player shoots, I do game.bullets.push(new Bullet(this, this.scale)); and after that: function Bullet(source, dir) { this.id = "bullet"; this.width = 10; this.height = 3; this.dir = dir; if (this.dir == 1) { this.x = source.x + source.width - 5; this.y = source.y + 16; } if (this.dir == -1) { this.x = source.x; this.y = source.y + 16; } } Bullet.prototype.update = function() { if (this.dir == 1) this.x += 8; if (this.dir == -1) this.x -= 8; for (var i in game.enemies) { checkCollisions(this, game.enemies[i]); } // Check if bullet leaves the viewport if (this.x < game.viewX * 32 || this.x > (game.viewX + game.tilesX) * 32) { removeFromList(game.bullets, this); } } Bullet.prototype.draw = function() { // bullet flipping uses orientation of the player var posX = game.player.scale == 1 ? this.x : (this.x + this.width) * -1; game.ctx.scale(game.player.scale, 1); game.ctx.drawImage(gameData.getGfx("bullet"), posX, this.y); } I handle removing with this function: function removeFromList(list, object) { for (i in list) { if (object == list[i]) { list.splice(i, 1); break; } } } And finally, in the main game loop I have this: for (var i in game.bullets) { game.bullets[i].update(); game.bullets[i].draw(); } I have tried adding if (game.bullets.length > 0) to the main game loop before the above draw&update calls, but I still get the same error.

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  • Webscale is all about sharding and its coming to SQL Azure

    - by simonsabin
    There are many that joke about developers always talking about webscale and needing to shard to be able to scale. In reality many systems, if not most, don’t need to be able to scale to numerous nodes because todays processing is so powerful. However in the cloud world where you don’t have 1 big box you have many little ones (instances) you need some way of sharding/federating/distributing data and load. I’ve mentioned before of a PDC presentation on whats coming in SQL Azure, well they’ve put some...(read more)

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  • How Does Link Building Help in SEO (Search Engine Optimization) Rankings?

    Search engine optimization (SEO) is a widely used marketing tool to increase awareness of a particular company. Online businesses can range from small scale companies to large scale companies. Companies want to make sure that they can get their products or services to as many people that they can reach. The internet is one such tool that is used, and proven to be quite effective.

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  • Overwrite old hmtl - with new html -

    - by SolarAngellis
    there is some way to modify multiple html file in multiple folders ? I want to apply a new html design template over an old html website , the website it is quite big , and doing this manually will take me quite a long time for example , Template A and Template B website Template B it is a complete website , but i want a program to overwrite parts of the code , i need title / meta tags / and elements to remain , while the rest of the template will change i know about notepad++ but i don't know how to set it up to give me the right output

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  • my.cnf for big wordpress installation

    - by adnan
    My website using wordpress with more than 150K posts & using auto posts publish feature with more than 2K daily posts I need to configure my.cnf settings to speed up my website actually the website speed is good but i have a problem with facebook sharing when I trying to share some link in facebook the link appears as this image http://elnhrda.com/facelink.jpg So I need to speed up my website by configure my.cnf I have VPS 4G.B RAM 300 HDD CENTOS6 x86_64 processor Intel Dual Xeon L5420 (8 x 2.5 GHz) this is my current my.cnf [mysqld] query_cache_size=512M skip-name-resolve innodb_file_per_table=1 query_cache_limit=32M any suggestions may be help

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  • Virtual Directory or Application in IIS 7?

    - by user25164
    I am new to Windows 2008 and IIS 7. With the default installation, IIS 7 has a Default Website. For my application, do I create a new Website outside of Default Website or createa Virtual Directory or Application within the Default Website? Can someone explain the differences? Thank you

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  • Streaming audio/video in a publicly-hosted server increases bandwith usage

    - by Eka
    I have a website hosted in a public server (withoud any streaming content) ,using public hosting instead of private because its cheaper. But in public hosting their are limitations when compared to private hosting such as monthly bandwidth usage (1 GB), disk space, cpu usage etc. I am planning to embedd videos and audios (from other websites like youtube) to my already existing website. My question is if a client streams a embedded video/audio (hosted in another website) from my website any change in bandwidth occurs.

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  • Do I need to recycle web server after modifying hgrc?

    - by slolife
    I have setup a Mercurial website in IIS7 using this tutorial: http://mercurial.selenic.com/wiki/HgWebInIisOnWindows I am slowly figuring out all of the options that I can tweak for the served repositories. But I'd like to know if and when I need to recycle the website process in order to pick up changes made to any of the repositories' hgrc files? Does the website pick up the changes on the next request or do I need to always recycle? Additionally, do I need to "restart" the website or run iisreset?

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  • PuTTY - Server Unexpectedly Closed Network Connection

    - by Austin
    I have two servers that I have been able to connect fine as s1.website.com and s2.website.com I connected to s1.website.com earlier today without any issues, however, when I connected to s2.website.com it gave me the "Server Unexpectedly Closed Network Connection" I have researched this elsewhere and someone concluded it to a "brute force attempt" However, I know this is not the case. If anyone else has had this issue please let me know. Thanks

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  • Can the .htaccess file slow down a website to a crawl? If so, are there better ways to solve these problems with different rewrite rules and such?

    - by Parimal
    here is my htaccess file...... RewriteCond %{REQUEST_URI} ^/patients/billing/FAQ_billing\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/billing/getintouch\.html$ RewriteRule ^patients/billing/(.*)\.html$ $1.php [L,NC] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/a\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/b\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/c\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/d\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/e\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/f\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/g\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/h\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/i\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/j\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/k\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/l\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/m\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/n\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/o\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/p\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/q\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/r\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/s\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/t\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/u\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/v\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/w\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/x\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/y\.html$ [OR] RewriteCond %{REQUEST_URI} ^/patients/findadoctor/z\.html$ RewriteRule ^patients/findadoctor/(.*)\.html$ findadoctor.php?id=$1 [L,NC] like that there is lots of rules around 250 line please help me...

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  • QNetworkAccessManager timeout.

    - by Umesha MS
    Hi, Presently I am working on an application which sends and receives file from remote server. To do network operation I am using QNetworkAccessManager. To upload a file I am using QNetworkAccessManager::put() and to download I am using QNetworkAccessManager::get() functions. While uploading a file I will initialize a timer with time out of 15 sec. if I upload a small file it will complete it within the time out period. But if I try to upload a file which is very large in size get time out. So how to decide time out for uploading of large file. Same in case of downloading of a large file. I get file in chunk by chunk in readyread() signal. Here also if I download a large file I get time out. So how to decide time out for uploading of large file.

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  • How to detect if a page is an RSS or ATOM feed

    - by Pepper
    Hello, I'm currently building a new online Feed Reader in PHP. One of the features i'm working on is feed auto-discovery. If a user enters a website URL, the script will detect that its not a feed and look for the real feed URL by parsing the HTML for the proper tag. The problem is, the way im currently detecting if the URL is a feed or a website only works part of the time, and I know it can't be the best solution. Right now im taking the CURL response and running it through simplexml_load_string, if it can't parse it I treat it as a website. Here is the code. $xml = @simplexml_load_string( $site_found['content'] ); if( !$xml ) // this is a website, not a feed { // handle website } else { // parse feed } Obviously, this isn't ideal. Also, when it runs into an HTML website that it can parse, it thinks its a feed. Any suggestions on a good way of detecting the difference between a feed or non-feed in PHP? Thanks, Pepper http://feedingo.com

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  • ASP.NET Deployment under IIS7/VS2010 as Web Application

    - by adchased
    I transformed my VS2008 ASP.NET Website to a "Web Application" today using VS2010. So now it's possible to build a Deployment Package. A Zip Package which can be direclty imported into IIS7. Usually I added a website in IIS7 called mydomain.com and put everything in its root dir. That worked. However, since I converted to an Web Application, this Application is added beneath my "Website container". Now I'm confused, this is how it actually looks now when I try to open the website: Browsing to mydomain.com says 404 ERROR. Browsing to mydomain.com/mydomain.com opens the actual website, but in a subfolder instead of the root directory. (The Application is named after the Domain) How to make this application the root of the website now? I want the application to run under the mydomain.com ROOT and not some subfolder. Thanks a lot!

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  • Clear Input onFocus with Google Custom Search

    - by Wes
    I'm moving a sites search over to google custom search. The old input for text looks like this: <input type="text" value="Search this website..." name="s" id="searchbox" onfocus="if (this.value == 'Search this website...') {this.value = '';}" onblur="if (this.value == '') {this.value = 'Search this website...';}" /> Now I need to Have the attr 'name' as 'q', like so: <input type="text" value="Search this website..." name="q" id="searchbox" onfocus="if (this.value == 'Search this website...') {this.value = '';}" onblur="if (this.value == '') {this.value = 'Search this website...';}" /> The odd thing is that when I swap the name over to q, I'm unable to clear the search box on focus. Am I missing something super easy?

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  • How to ignore the error of the certificate

    - by cavin luo
    Sorry ,my English is poor, I have never speak English after I leave the school. but now this problem have trouble me for a long days. My problem: when I open the website which the security certificate is wrong ,then IE8 show: =========================== There is a problem with this website's security certificate. The security certificate presented by this website was not issued by a trusted certificate authority. Security certificate problems may indicate an attempt to fool you or intercept any data you send to the server. We recommend that you close this webpage and do not continue to this website. Click here to close this webpage. Continue to this website (not recommended). ============================== I want to open this website(https) without show this alert page the method may use "regedit", or change the internet Options, or by code ......and so on. please help me thanks thanks thanks

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  • How can I possibly sort this in JavaScript?

    - by orokusaki
    I've been pounding my head on the wall trying to figure out how to sort this in JavaScript (I have to work with it in this format unfortunately). I need to sort it based on Small, Medium, Large, XL, XXL (Small ranking the highest) in each variationValues size field. The problem is that I need to sort the variationCosts and variationInventories at the same time to match the new order (since each value in order corresponds to the values in the other fields :( Input I have to work with var m = { variationNames: ["Length", "Size" ], variationValues: [ ["26.5\"", "XXL"], ["25\"", "Large"], ["25\"", "Medium"], ["25\"", "Small"], ["25\"", "XL"], ["25\"", "XXL"], ["26.5\"", "Large"], ["26.5\"", "Small"], ["26.5\"", "XL"] ], variationCosts: [ 20.00, 20.00, 20.00, 20.00, 20.00, 20.00, 20.00, 20.00, 20.00 ], variationInventories: [ 10, 60, 51, 10, 15, 10, 60, 10, 15 ], parentCost: 20.00 }; Desired output var m = { variationNames: ["Length", "Size" ], variationValues: [ ["25\"", "Small"], ["26.5\"", "Small"], ["25\"", "Medium"], ["25\"", "Large"], ["26.5\"", "Large"], ["25\"", "XL"], ["26.5\"", "XL"] ["25\"", "XXL"], ["26.5\"", "XXL"], ], variationCosts: [ 20.00, 20.00, 20.00, 20.00, 20.00, 20.00, 20.00, 20.00, 20.00 ], variationInventories: [ 10, 10, 51, 60, 15, 15, 15, 10, 10 ], parentCost: 20.00 };

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  • Tweaking Hudson memory usage

    - by rovarghe
    Hudson 3.1 has some performance optimizations that greatly reduces its memory footprint. Prior to this Hudson used to always hold the entire data model (all jobs and all builds) in memory which affected scalability. Some installations configured heap sizes in excess of 1GB to counteract this. Hudson 3.1.x maintains an MRU cache and only loads jobs and builds as they are required. Because of the inability to change existing APIs and be backward compatible with plugins, there were limits to how far we could go with this approach. Memory optimizations almost always come with a related cost, in this case its additional I/O that has to be performed to load data on request. On a small site that has frequent traffic, this is usually not noticeable since the MRU cache will usually hold on to all the data. A large site with infrequent traffic might experience some delays when the first request hits the server after a long gap. If you have a large heap and are able to allocate more memory, the cache settings can be adjusted to take advantage of this and even go back to pre-3.1 behavior. All the cache settings can be passed as options to the JVM container (Tomcat or the default Jetty container) using the -D option. There are two caches, independant of each other, one for Jobs and the other for Builds. For the jobs cache: hudson.jobs.cache.evict_in_seconds ( default=60 ) Seconds from last access (could be because of a servlet request or a background cron thread) a job should be purged from the cache. Set this to 0 to never purge based on time. hudson.jobs.cache.initial_capacity ( default=1024 ) Initial number of jobs the cache can accomodate. Setting this to the number of jobs you typically display on your Hudson landing page or home page will speed up consecutive access to that page. If the default is too large you may consider downsizing and using that memory for the Builds cache instead. hudson.jobs.cache.max_entries ( default=1024) Maximum number of jobs in the cache. The default is large enough for most installations, but if you find I/O activity when always accessing the hudson home page you might consider increasing this, but first verify if the I/O is caused by frequent eviction (see above), rather than by the cache not being large enough. For the builds cache: The builds cache is used to store Build objects as they are read from storage. Typically this happens when a user drills down into the details of a particular Job from the hudson hom epage. The cache is shared among builds for different jobs since in most installations all jobs are not accessed with the same frequency, so a per-job builds cache would be a waste of memory. hudson.job.builds.cache.evict_in_seconds ( default=60 ) Same as the equivalent Job cache, applied to Build. hudson.job.builds.cache.initial_capacity" ( default=512 ) Same as equivalent Job cache setting. Note the smaller initial size. If your site stores a large number of builds and has frequent access to more builds you might consider bumping this up. hudson.job.builds.cache.max_entries ( default=10240 ) The default max is large enough for most installations, the builds cache has bigger sized objects, so be careful about increasing the upper limit on this. See section on monitoring below. Sample usage: java -jar hudson-war-3.1.2-SNAPSHOT.war -Dhudson.jobs.cache.evict_in_seconds=300 \ -Dhudson.job.builds.cache.evict_in_seconds=300 Monitoring cache usage The 'jmap' tool that comes with the JDK can be used to monitor cache performance in an indirect way by looking at the number of Job and Build objects in each cache. Find the PID of the hudson instance and run $ jmap -histo:live <pid | grep 'hudson.model.*Lazy.*Key$' Here's a sample output: num #instances #bytes class name 523: 28 896 hudson.model.RunMap$LazyRunValue$Key 1200: 3 96 hudson.model.LazyTopLevelItem$Key These are the keys to the Jobs (LazyTopLevelItem$Key) and Builds (RunMap$LazyRunValue$Key) in the caches, so counting the number of keys is a good indicator of the number of items in the cache at any given moment. The size in bytes can be ignored, they are just the size of the keys, not the actual sizes of the objects they hold. Those sizes can only be obtained with a profiler. With the output above we can conclude that there are 3 jobs and 28 builds in memory. The 28 builds can all be from 1 job or all 3 jobs. Over time on an idle system, these should get evicted and memory cache should be empty. In practice, because of background cron threads and triggers, jobs rarely fall down to zero. Access of a job or a build by a cron thread resets the eviction timer.

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