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  • Why can't I get the value of this text input?

    - by Spilot
    It seems simple enough, but nothing I try is working. I have a jquery ui datepicker, I use val() to get the value of that input on button click(), then log it. The click event is working. I can log a string I write myself, but when I pass console.log() the variable that stores the datepicker value...nothing. I've tried using html() and text() instead of val(), still nothing //JS $(function(){ $("button").button(); $("#date").datepicker(); var date = $("#date").val(); $("button").click(function(){ // this logs console.log("event working"); // but this logs nothing console.log(date); });//close click });//closes function //HTML <!DOCTYPE html> <html> <head> <script src="http://www.parsecdn.com/js/parse-1.2.8.min.js"></script> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.10.1/jquery.min.js"></script> <script src="http://code.jquery.com/ui/1.10.3/jquery-ui.js"></script> <link rel="stylesheet" href="http://myDomain/bn/lbStyle.css"/> <script src="http://myDomain/index.js"></script> <title> Welcome to The Bringer Network </title> </head> <body> <form id="dialog"> <p>Date <input type="text" id="date"/></p> <button>Submit</button> </form> </body> </html>

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  • How to set margin for inner controls of WrapPanel

    - by Andrey Tagaew
    Hi Guys! I'm new in WPF and have a question. Here is an example that I'm using: <Window x:Class="WpfApplication2.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525"> <StackPanel> <WrapPanel Orientation="Horizontal" > <Button Content="test1" Margin="10,0" Padding="10,10" /> <Button Content="test2" Margin="10,0" Padding="10,10" /> <Button Content="test3" Margin="10,0" Padding="10,10" /> <Button Content="test4" Margin="10,0" Padding="10,10" /> <Button Content="test5" Margin="10,0" Padding="10,10" /> </WrapPanel> </StackPanel> As you can see, my wrap panel has several buttons. Each button has the same margin and padding. The question is, is there a way of setting margin and padding for wrap panel, so each element inside the wrap panel may use it values? This make the code shorter and let me specify Margin and Padding only one time instead of setting it for each control in the panel. Thank you!

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • [BST] Deletion procedure

    - by Metz
    Hi all. Consider the deletion procedure on a BST, when the node to delete has two children. Let's say i always replace it with the node holding the minimum key in its right subtree. The question is: is this procedure commutative? That is, deleting x and then y has the same result than deleting first y and then x? I think the answer is no, but i can't find a counterexample, nor figure out any valid reasoning. Thank you. EDIT: Maybe i've got to be clearer. Consider the transplant(node x, node y) procedure: it replace x with y (and its subtree). So, if i want to delete a node (say x) which has two children i replace it with the node holding the minimum key in its right subtree: y = minimum(x.right) transplant(y, y.right) // extracts the minimum (it doesn't have left child) y.right = x.right y.left = x.left transplant(x,y) The question was how to prove the procedure above is not commutative.

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  • jquery ui dialog in asp.net mvc3 doesn't open on second time

    - by giri
    when i click the New Trade button in the form it opens jquery ui dialog. but, i have link button in the gridview when i click the link button it should open jquery ui dialog, it opens jquery ui dialog before clicking the new trade button. but, after clicking the new trade button, if i click link button in the gridview it invoke "ViewTradeDialog(id)" function, the dialog doesn't open, it shows error message "$vwdia.html(data).dialog is not a function". my code follows: @using (Html.BeginForm("NewTrade", "Trade", FormMethod.Post, new { id = "searchForm" })) { <div id="searchbtn"> <input id="btn_newtrade" type="submit" value="New Trade" /> </div> } jquery code <script type="text/javascript"> $(function () { var $loading = $('<img src="../../loading.gif" alt="loading">'); var $dialog = $('<div></div>').append($loading); $('#searchForm').submit(function (e) { var url = this.action; $.ajax({ autoOpen: false, url: url, success: function (data) { $dialog.html(data).dialog({ zIndex:1, width: 1400, height: 600, resizable: false, title: 'New Trade Details', modal: true, buttons: { "close": function () { $dialog.dialog('close'); }, "Add Trade": function () { $dialog.dialog('close'); $.ajax({ type: 'POST', url: url }); } } }); } }); return false; }); }); function ViewTradeDialog(id) { alert(id); var $vwdia = $('<div></div>'); var url = '/Trade/ViewTrades?tradeid=' + id; $.ajax({ url: url, success: function (data) { $vwdia.html(data).dialog({ width: 600, height: 600, resizable: false, title: 'View Trade Details', modal: false, buttons: { "close": function () { $vwdia.dialog('close'); } } }); } }); return false; }

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  • Problem with floating divs in IE8

    - by hivehicks
    I want to make two block stand side by side. In Opera, Chrome and Firefox I get the expected result with the code I use. But IE8 refuses to display it correctly. Here's IE8 screenshot: http://ipicture.ru/upload/100405/RCFnQI7yZo.png And Chrome screenshot (how it should look like): http://ipicture.ru/upload/100405/4x95HC33zK.png Here's my HTML: <div id="balance-container"> <div id="balance-info-container"> <p class="big" style="margin-bottom: 5px;"> <strong> <span style="color: #56666F;">??????:</span> <span style="color: #E12122;">-2312 ???</span> </strong> </p> <p class="small minor"><strong>????????? 1000 ???. ?? 1.05.10</strong></p> </div> <div id="balance-button-container"> <button id="pay-button" class="green-button">????????? ????</button> </div> </div> And CSS: #balance-container { margin-left: auto; margin-right: auto; width: 390px; } #balance-info-container, #balance-button-container { float: left; } #balance-info-container { width: 250px; }

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  • Special Characters in JS, how to use "/" character

    - by user1461222
    I've vbulletin 4.2.0 i added an special button to it's editor with this article; http://www.vbulletinguru.com/2012/add-a-new-toolbar-button-to-ckeditor-tutorial/ The thing i want to do is add an syntax highlighter code with this button. When i use below code it's working fine; CKEDITOR.plugins.add( 'YourPluginName', { init: function( editor ) { editor.addCommand( 'SayHello', { exec : function( editor ) { editor.insertHtml( "Hello from my plugin" ); } }); editor.ui.addButton( 'YourPluginName', { label: 'My Button Tooltip', command: 'SayHello', icon: this.path + 'YourPluginImage.png' } ); } } ); so i changed this code to this, because i wannt to add specific text like below; CKEDITOR.plugins.add( 'DKODU', { init: function( editor ) { editor.addCommand( 'SayHello', { exec : function( editor ) { editor.insertHtml( '[kod=delphi][/kod]' ); } }); editor.ui.addButton( 'DKODU', { label: 'My Button Tooltip', command: 'SayHello', icon: this.path + 'star.png' } ); } } ); after update the code when i press the button nothings happen, i checked with google and this site but i couldn't figure it out i think i made mistake with some special characters but i couldn't find what's the problem. If i made some mistakes when i publish this question forgive me and also forgive me for my bad english, thanks.

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  • Android Dev: The constructor Intent(new View.OnClickListener(){}, Class<DrinksTwitter>) is undefined

    - by Malcolm Woods Spark
    package com.android.drinksonme; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.TextView; public class Screen2 extends Activity { // Declare our Views, so we can access them later private EditText etUsername; private EditText etPassword; private Button btnLogin; private Button btnSignUp; private TextView lblResult; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Get the EditText and Button References etUsername = (EditText)findViewById(R.id.username); etPassword = (EditText)findViewById(R.id.password); btnLogin = (Button)findViewById(R.id.login_button); btnSignUp = (Button)findViewById(R.id.signup_button); lblResult = (TextView)findViewById(R.id.result); // Set Click Listener btnLogin.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { // Check Login String username = etUsername.getText().toString(); String password = etPassword.getText().toString(); if(username.equals("test") && password.equals("test")){ final Intent i = new Intent(this, DrinksTwitter.class); //error on this line startActivity(i); // lblResult.setText("Login successful."); } else { lblResult.setText("Invalid username or password."); } } }); final Intent k = new Intent(Screen2.this, SignUp.class); btnSignUp.setOnClickListener(new OnClickListener() { public void onClick(View v) { startActivity(k); } }); } }

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  • How to stop the submission of the form using JQUERY?

    - by Param-Ganak
    Hello frineds! I have a form which have many check boxes in it. User will check one or many checkboxes and click on Delete button which is actually submit button then the respective records for selected check boxes are get deleted. Required operation steps are as follows:- When user selects one or more checkboxes and clicks the submit button then a JQUERY code is get executed in which It should checks that if any check box is selected; if not; then is displays alert message and do not submit the form. If it founds that one or more checkboxes are selected it should ask user for his/her confirmation using confirm alert box about the confirmation of deletion. If user press YES button on confirm box then it should submit the form using javascript submit statement. If user pressed the NO button then it should unchecks the checked selected checkboxes and should not submit the form. This is the JQUERY code I had written. $(document).ready(function (){ $("#id_delete").click(function(){ var temp=$("#id_frm input:checkbox:checked"); var len=temp.length; if(len==0) { alert("Please select the order."); } else { if(confirm("Are you sure to delete the selected orders.")) { $("#id_frm").submit(); } else { temp.checked=false; } } }); }); Problems: This code is not working properly. Here 1. It submits form when there is no check box is selected. 2. It submits the form when user press NO button on confirmation dialog box. Please guide me friends in this problem.

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  • What i am doing wrong with Class Overview?

    - by RFM software
    This code not work. Anyone can helpme? .java package rfmsoftware.util.test1; import android.app.Activity; import android.os.Bundle; public class test1 extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button button = (Button)findViewById(R.id.Button01); <---- Error at this line !? } } .xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /> <EditText android:id="@+id/EditText01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:ems="10"></EditText> <Button android:id="@+id/Button01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/Scan"></Button> <View android:id="@+id/View01" android:layout_width="wrap_content" android:layout_height="wrap_content"></View> </LinearLayout> .error Button cannot be resolved to a type (type Java problem) ???

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  • Space requirements of a merge-sort

    - by Arkaitz Jimenez
    I'm trying to understand the space requirements for a Mergesort, O(n). I see that time requirements are basically, amount of levels(logn) * merge(n) so that makes (n log n). Now, we are still allocating n per level, in 2 different arrays, left and right. I do understand that the key here is that when the recursive functions return the space gets deallocated, but I'm not seeing it too obvious. Besides, all the info I find, just states space required is O(n) but don't explain it. Any hint? function merge_sort(m) if length(m) = 1 return m var list left, right, result var integer middle = length(m) / 2 for each x in m up to middle add x to left for each x in m after middle add x to right left = merge_sort(left) right = merge_sort(right) result = merge(left, right) return result

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  • How to get this to compile?

    - by ShaChris23
    I have this code which compiles and works as expected: class Right {}; class Left { public: Left& operator = (Right const&) { //... Do something ... return *this; } }; int main() { Right right; Left left; // Assign individual object -- this works left = right; } But now, this one surprises me, I thought the template would work itself out since I already provided the = operator() to the Left class. int main() { ... std::list<Right> rightLst; std::list<Left> leftLst; // Assign a list of objects -- this doesn't compile leftLst = rightLst; } What can I do so that I could convert the rightLst to leftLst conversion in a single line?

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  • Define Javascript slider hit/rollover area

    - by Rob
    Hey, Im having an issue defining the hit area for a javascript sliding element. See example: http://www.warface.co.uk/clients/warface.co.uk/ Please slide over the grey box on the right side to reveal the button, although this works I would only like for the slider to only be triggered by rolling over the red block. CSS .slidingtwitter { /* -- This is the hit area -- */ background: #ccc; width:255px; height:55px; overflow: hidden; top:50%; right: 0px; /* -- This is the sliding start point -- */ position: fixed; font-family: Gotham, Sans-Serif; z-index: 50; } .slidingtwitter.right { right:0px; } .slidingtwitter .caption { /* -- This is the sliding area -- */ background: #fff; position: absolute; width:260px; height:55px; right: -205px; /* -- This is the sliding start point -- */ } .slidingtwitter a { color: #484848; font-size: 20px; text-transform: uppercase; } .slidingtwitter a:hover { color: black; } .slidingtwitter .smaller { font-size: 12px; font-family: Gotham Medium; } .twitterblock { background: #f35555 url("styles/images/button_twitter.png") no-repeat 14px 15px ; width:35px; height:35px; padding:10px; float:left; display:block; } .slidingtwitter .followme { background: url("styles/images/button_arrowheadthin.jpg")no-repeat right 0; height:35px; display:block; float:left; line-height:14px; width:140px; margin:10px 0px 0px 14px; padding-top:6px; padding-right: 40px; } JS $('.slidingtwitter').hover(function(){ $(".slide", this).stop().animate({right:'0px'},{queue:false,duration:400}); //Position on rollover },function() { $(".slide", this).stop().animate({right:'-205px'},{queue:false,duration:400}); //Position on rollout }); Any suggestions would be much appreciated.

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  • Sending data in a GTK Callback

    - by snostorm
    How can I send data through a GTK callback? I've Googled, and with the information I found created this: #include <gtk/gtk.h> #include <stdio.h> void button_clicked( GtkWidget *widget, GdkEvent *event, gchar *data); int main( int argc, char *argv[]){ GtkWidget *window; GtkWidget *button; gtk_init (&argc, &argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); button = gtk_button_new_with_label("Go!"); gtk_container_add(GTK_CONTAINER(window), button); g_signal_connect_swapped(G_OBJECT(window), "destroy", G_CALLBACK(gtk_main_quit), NULL); g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(button_clicked),"test" ); gtk_widget_show(window); gtk_widget_show(button); gtk_main(); return 0; } void button_clicked( GtkWidget *widget, GdkEvent *event, gchar *data){ printf("%s \n", (gchar *) data); return; } But it just Segfaults when I press the button. What is the right way to do this?

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  • I need Selenium to open it's web browser in a larger resolution ( preferably maximized)

    - by user1854271
    I am using Selenium WebDriver and coding in Python I have looked all over the place and the best I could find were things written in different languages. I also tried to use the export tool on Selenium IDE but when I look at the data says that the function is not supported for export. EDIT: The reason I need the browser to open up with a larger resolution is because the web application that I am testing is supporting tablet resolution as so elements are different depending on the resolution of the browser window. This is the script I exported from the IDE with a couple of modifications. from selenium import webdriver from selenium.webdriver.common.by import By from selenium.webdriver.support.ui import Select from selenium.common.exceptions import NoSuchElementException import unittest, time, re from Funk_Lib import RS class CreatingEditingDeletingVault(unittest.TestCase): def setUp(self): self.driver = webdriver.Firefox() self.driver.implicitly_wait(30) self.base_url = "http://cimdev-qa40/" self.verificationErrors = [] def test_creating_editing_deleting_vault(self): driver = self.driver driver.get(self.base_url + "/Login?contoller=Home") driver.find_element_by_id("UserName").click() driver.find_element_by_id("UserName").clear() driver.find_element_by_id("UserName").send_keys("[email protected]") driver.find_element_by_name("Password").click() driver.find_element_by_name("Password").clear() driver.find_element_by_name("Password").send_keys("Codigo#123") driver.find_element_by_id("fat-btn").click() driver.get(self.base_url + "/Content/Vaults/") driver.find_element_by_link_text("Content").click() driver.find_element_by_link_text("Vaults").click() driver.find_element_by_css_selector("button.btn.dropdown-toggle").click() driver.find_element_by_link_text("New vault").click() driver.find_element_by_name("Name").clear() driver.find_element_by_name("Name").send_keys("Test Vault") driver.find_element_by_xpath("//button[@onclick=\"vault_action('createvault', null, $('#CreateVault [name=\\'Name\\']').val())\"]").click() driver.find_element_by_css_selector("button.btn.dropdown-toggle").click() driver.find_element_by_link_text("Rename vault").click() driver.find_element_by_name("Id").click() Select(driver.find_element_by_name("Id")).select_by_visible_text("Test Vault") driver.find_element_by_css_selector("option[value=\"2\"]").click() driver.find_element_by_name("Name").clear() driver.find_element_by_name("Name").send_keys("Test Change") driver.find_element_by_xpath("//button[@onclick=\"vault_action('renamevault', $('#RenameVault [name=\\'Id\\']').val(), $('#RenameVault [name=\\'Name\\']').val())\"]").click() driver.find_element_by_css_selector("button.btn.dropdown-toggle").click() driver.find_element_by_link_text("Delete vault").click() driver.find_element_by_name("Id").click() Select(driver.find_element_by_name("Id")).select_by_visible_text("Test Change") driver.find_element_by_css_selector("option[value=\"2\"]").click() driver.find_element_by_xpath("//button[@onclick=\"vault_action('deletevault', $('#DeleteVault [name=\\'Id\\']').val(), '')\"]").click() def is_element_present(self, how, what): try: self.driver.find_element(by=how, value=what) except NoSuchElementException, e: return False return True def tearDown(self): self.driver.quit() self.assertEqual([], self.verificationErrors) if __name__ == "__main__": unittest.main()

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  • how to get li width + margin using jquery

    - by From.ME.to.YOU
    hello my code is something like this //css li{display:inline-block} //html #li margin and width are dynamic <ul> <li style='margin:30px;width:100px;'>Pic</li> <li style='margin:40px;width:200px;'>Pic</li> <li style='margin:10px;width:500px;'>Pic</li> <li style='margin:50px;width:300px;'>Pic</li> </ul> how to make a jquery function that will take an li index as an input and it will return the width of all li from the beginning to that index + margins ' left + right ' Examples // something like this myFunction(1); //output 440 (( 30 margin-left [0] + 30 margin-right [0] + 40 margin-left [1] + 40 margin-right [1] + 100 width [0] + 200 width [1] )) myFunction(2); //output 960 (( 30 margin-left [0] + 30 margin-right [0] + 40 margin-left [1] + 40 margin-right [1] + 10 margin-left [2] + 10 margin-right [2] + 100 width [0] + 200 width [1] + 500 width [2] ))

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  • Multiple submits in an HTML form

    - by StackOverflowNewbie
    I have an HTML form that needs multiple submit buttons, like this: <input type="submit" name="foo" value="1"/> <input type="submit" name="foo" value="2"/> <input type="submit" name="foo" value="3"/> The problem is that I want it to display on the button something other than what is in the value attribute (in the example above: 1, 2, 3). For example, I want to show "Bar" for the button with value="1". Is this possible? I've considered using the <button> tag, like this: <button name="foo" value="1">Bar</button> The problem with using <button> (from w3schools): If you use the element in an HTML form, different browsers may submit different values. Internet Explorer, prior version 9, will submit the text between the and tags, while other browsers will submit the content of the value attribute. Use the element to create buttons in an HTML form. Thoughts?

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  • Adding a footer to a table in another view?

    - by cannyboy
    The app I'm making has a settings view which I want to show on the first run of the app. Normally (after the first run) this view will be pushed onto the screen and there will be a "Back" button in the nav bar. However, on first launch I don't want there to be a back button. Instead, I want to add a 'Done' button at the footer of the table... and then the view can be popped. Here's my code (in my initial view's viewDidLoad). I have removed the back button, but don't know how to add the footer and button. NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults]; if ([prefs stringForKey:@"firstRun"] == nil) { SettingsViewController *settingsView = [[SettingsViewController alloc] initWithNibName:@"SettingsView" bundle:nil]; settingsView.hidesBottomBarWhenPushed = YES; settingsView.navigationItem.hidesBackButton = TRUE; // add footer button here? [[self navigationController] pushViewController:settingsView animated:YES]; [settingsView release]; [prefs setObject:@"OK" forKey:@"firstRun"]; } else { //something }

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  • JLabel wont change color twice

    - by Aly
    Hi, I have the following code: public class Test extends JFrame implements ActionListener{ private static final Color TRANSP_WHITE = new Color(new Float(1), new Float(1), new Float(1), new Float(0.5)); private static final Color TRANSP_RED = new Color(new Float(1), new Float(0), new Float(0), new Float(0.1)); private static final Color[] COLORS = new Color[]{ TRANSP_RED, TRANSP_WHITE}; private int index = 0; private JLabel label; private JButton button; public Test(){ super(); setLayout(new BoxLayout(getContentPane(), BoxLayout.Y_AXIS)); label = new JLabel("hello world"); label.setOpaque(true); label.setBackground(TRANSP_WHITE); getContentPane().add(label); button = new JButton("Click Me"); button.addActionListener(this); getContentPane().add(button); pack(); setVisible(true); } @Override public void actionPerformed(ActionEvent e) { if(e.getSource().equals(button)){ label.setBackground(COLORS[index % (COLORS.length - 1)]); } } public static void main(String[] args) { new Test(); } } When I run it I get the label with the TRANSP_WHITE background and then when I click the button this color changes to TRANSP_RED but when I click it again I see no change in color. Does anyone know why? Thanks

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  • Cross platform KVM over ethernet

    - by Falmarri
    I'm not sure if this exists, but this is what I'd like to do. I have a laptop and a desktop that I work on about equally. The laptop runs windows 7 and the desktop is on kubuntu 10.04. What I want to be able to do is be able to drag my mouse accross my screen and have it act like my laptop is a second monitor. Whereby I can use my desktop mouse, drag it say to the left off of my desktop monitor, and use it on my laptop (I don't care about the keyboard, just the mouse). Is that possible? Are there any other solutions that exist? I'd prefer not to have a physical kvm switch.

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  • JLabel transparency problem

    - by Rendicahya
    I have a dark-gray JPanel with a JLabel on it. I set new Color(0, 0, 0, .5f) (tranparent) as the background of the JLabel and I change the text several times using a button. The problem is, everytime the text is changed, the previous text still remains behind the new text. I change the text from "123456789" to "1234567", "12345" and "123". Here is the screenshot: How do I get rid of this "shadow"? Here's the code: public class TransparentJLabel extends JFrame { private int i = 0; private String[] value = {"123456789", "1234567", "12345", "123", "1"}; public TransparentJLabel() { setSize(300, 160); setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); setLayout(null); JPanel panel = new JPanel(); panel.setBackground(new Color(102, 102, 102)); panel.setLayout(null); panel.setBounds(0, 0, 300, 160); final JLabel label = new JLabel(); label.setText(value[0]); label.setFont(new Font("Times New Roman", 1, 36)); label.setForeground(new Color(255, 255, 255)); label.setBackground(new Color(0, 0, 0, .5f)); label.setHorizontalAlignment(SwingConstants.CENTER); label.setOpaque(true); label.setBounds(10, 10, 270, 70); JButton button = new JButton(); button.setText("Change"); button.setBounds(100, 90, 90, 25); button.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { label.setText(value[++i]); } }); panel.add(label); panel.add(button); add(panel); } public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { new TransparentJLabel().setVisible(true); } }); } }

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  • CSS class not working as expected [closed]

    - by user1050619
    My HTML codes not implement the CSS styling..The border in the CSS file is not being implemented. I tried both in Firefox & IE. Please provide your inputs. Please find the code below: HTML <html> <head> <link href="file://c:/jquery/chapter-1/begin/styles/my_style.css" rel="stylesheet"> </head> <body> <div id="header" class="no_hover"><h1>Header</h1></div> <button type="button" id="btn1">Click to Add</button> <button type="button" id="btn2">Click to Remove</button> <script src="file://c:/jquery/chapter-1/begin/scripts/jquery.js" type="text/javascript"></script> <script src="file://c:/jquery/chapter-1/begin/scripts/test4.js" type="text/javascript"></script> </body> </html> jS FILE $(document).ready(function() { $("#btn1").click( function(){ $("#header").addClass("hover"); $("#header").removeClass("no_hover"); }); $("#btn2").click( function(){ $("#header").removeClass("hover"); $("#header").addClass("no_hover"); }); }); CSS FILE .hover{ border: solid #f00 3px; } .no_hover{ border: solid #000 3px; }

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  • What's the best way to handle layout issues with multi-language support in WPF/XAML?

    - by Tim
    I'm creating a standalone WPF app with multi-language support. I've found some great resources (mostly on SO) on how to store and access the strings as needed. This part is pretty straightforward and doable, but I'm fuzzy on how to take care of screen layout issues. I'm using some custom images to skin up my app for buttons, etc. For instance, here's a button with some text within: <Button Canvas.Left="33" Canvas.Top="484" Style="{StaticResource SmallButtonBase}"> <TextBlock FontSize="20" FontWeight="Bold" TextAlignment="Center" FontFamily="Helvetica"> Enter </TextBlock> </Button> Now here is the same button with text from another language: <Button Canvas.Left="33" Canvas.Top="484" Style="{StaticResource SmallButtonBase}"> <TextBlock FontSize="20" FontWeight="Bold" TextAlignment="Center" FontFamily="Helvetica"> Enterenschtein </TextBlock> </Button> So my question is: What is a good method to prevent this "overflow" situation. I'd like to have XAML take care of any font resizing or indenting that is needed automatically so that I don't have to tweak the UI for each language I'm supporting. Any insight is appreciated!

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  • With lots of help, I have gotten this android class activity down to only one error. Eclipse aks for me to add ")" ,"}", and ";" why though?

    - by AndroidNewb
    package com.android.drinksonme; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.TextView; public class Screen2 extends Activity { // Declare our Views, so we can access them later private EditText etUsername; private EditText etPassword; private Button btnLogin; private Button btnSignUp; private TextView lblResult; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Get the EditText and Button References etUsername = (EditText)findViewById(R.id.username); etPassword = (EditText)findViewById(R.id.password); btnLogin = (Button)findViewById(R.id.login_button); btnSignUp = (Button)findViewById(R.id.signup_button); lblResult = (TextView)findViewById(R.id.result); btnLogin.setOnClickListener(new OnClickListener () { String username = etUsername.getText().toString(); String password = etPassword.getText().toString(); public void onClick(View v){ if(username.equals("test") && password.equals("test")){ Intent i = new Intent(Screen2.this, DrinksTwitter.class); startActivity(i);} else lblResult.setText("Invalid username or password."); } /* final Intent k = new Intent(Screen2.this, SignUp.class); btnSignUp.setOnClickListener(new OnClickListener() { public void onClick(View v) { startActivity(k); }*/ } ); } }

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  • Stopping a MATLAB GUI callback

    - by leonhart88
    Dear All, I have a START and STOP button. When I hit START, i run a bunch of code in my callback. It's basically a sequential "script" that opens valves, dispenses water and then closes the valves...there is no while() loop and it doesn't repeat. I want to be able to stop this process at any time using the STOP button. Most of the related answers I've seen are in the cases where a while() loop is used. Some people have also suggested to periodically check if the STOP button was pressed (using a variable or handle variable). Since I do not have a while loop, I can't solve it that way. Also, I'd like to be able to exit immediately, without having to periodically check (because checking multiple times in my code would be ugly and confusing). Is there a way to terminate the callback which was interrupted by the STOP button? If not, is it possible to have the START button run a .m file and then have the STOP button terminate that .m file? The worst case scenario would be to check a variable periodically. UPDATE: Well, looks like the worst case scenario is what is suggested by MATLAB... http://www.mathworks.com/support/solutions/en/data/1-33IK85/index.html?product=ML&solution=1-33IK85 Thanks.

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