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  • Android: Programatically Add UI Elements to a View

    - by Shivan Raptor
    My view is written as follow: package com.mycompany; import android.view.View; import java.util.concurrent.TimeUnit; import java.util.ArrayList; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.util.AttributeSet; import android.graphics.Paint; import android.graphics.Point; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.widget.*; public class GameEngineView extends View implements SensorEventListener { GameLoop gameloop; String txt_acc; float accY; ArrayList<Point> bugPath; private SensorManager sensorManager; private class GameLoop extends Thread { private volatile boolean running = true; public void run() { while (running) { try { TimeUnit.MILLISECONDS.sleep(1); postInvalidate(); pause(); } catch (InterruptedException ex) { running = false; } } } public void pause() { running = false; } public void start() { running = true; run(); } public void safeStop() { running = false; interrupt(); } } public void unload() { gameloop.safeStop(); } public GameEngineView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); // TODO Auto-generated constructor stub init(context); } public GameEngineView(Context context, AttributeSet attrs) { super(context, attrs); // TODO Auto-generated constructor stub init(context); } public GameEngineView(Context context) { super(context); // TODO Auto-generated constructor stub init(context); } private void init(Context context) { txt_acc = ""; // Adding SENSOR sensorManager=(SensorManager)context.getSystemService(Context.SENSOR_SERVICE); // add listener. The listener will be HelloAndroid (this) class sensorManager.registerListener(this, sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL); // Adding UI Elements : How ? Button btn_camera = new Button(context); btn_camera.setLayoutParams(new LinearLayout.LayoutParams(LinearLayout.LayoutParams.FILL_PARENT, LinearLayout.LayoutParams.FILL_PARENT)); btn_camera.setClickable(true); btn_camera.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { System.out.println("clicked the camera."); } }); gameloop = new GameLoop(); gameloop.run(); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { // TODO Auto-generated method stub //super.onMeasure(widthMeasureSpec, heightMeasureSpec); System.out.println("Width " + widthMeasureSpec); setMeasuredDimension(widthMeasureSpec, heightMeasureSpec); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub // super.onDraw(canvas); Paint p = new Paint(); p.setColor(Color.WHITE); p.setStyle(Paint.Style.FILL); p.setAntiAlias(true); p.setTextSize(30); canvas.drawText("|[ " + txt_acc + " ]|", 50, 500, p); gameloop.start(); } public void onAccuracyChanged(Sensor sensor,int accuracy){ } public void onSensorChanged(SensorEvent event){ if(event.sensor.getType()==Sensor.TYPE_ACCELEROMETER){ //float x=event.values[0]; accY =event.values[1]; //float z=event.values[2]; txt_acc = "" + accY; } } } I would like to add a Button to the scene, but I don't know how to. Can anybody give me some lights? UPDATE: Here is my Activity : public class MyActivity extends Activity { private GameEngineView gameEngine; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // add Game Engine gameEngine = new GameEngineView(this); setContentView(gameEngine); gameEngine.requestFocus(); } }

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  • Text not Being Placed Correctly In the Center

    - by ThatMacLad
    This is another noobish mistake from me but I've placed some text in my page but after adding some padding to my div tag it's impossible for me to place my Text in the vertical center. Here is a preview of my problem: The CSS: body { background-image: url(../images/body-bg.jpg); font-family: arial; } .cms-head { background-image: url(../images/cms-head.png); background-repeat: no-repeat; width: 850px; height: 50px; padding: 5px; margin-bottom: -10px; } .posts-list { background-image: url(../images/new-post-b.png);; width: 840px; height: 500px; padding: 5px; border-bottom: 1px solid #000000; } .content { width: 850px; height: 500px; margin-left: auto; margin-right: auto; } .edit-post-but { background-image: url(../images/new-button.png); background-repeat: no-repeat; width: 60px; height: 40px; } .post-title { width: 834px; height: 40px; background-image: url(../images/post-head.png); background-repeat: no-repeat; -moz-border-radius: 5px; -webkit-border-radius: 5px; margin-left: auto; margin-right: auto; padding: 5px; font-size: 20px; color: #ffffff; } .bottom { width: 850px; height: 50px; background-image: url(../images/cms-bot.png); background-repeat: no-repeat; } a:active, a:link, a:visited{ color: #ffffff; } a:hover{ text-decoration:none; } The HTML/PHP: <html> <head> <title>Blog Name | Edit Post</title> <link rel="stylesheet" href="css/cms.css" type="text/css" /> </head> <body> <div class="content"> <div class="cms-head"> <a href="newpost.php"><img src="images/new-button.png" /></a> <a href="#"><img src="images/rss-button.png" /></a> </div> <div class="posts-list"> <?php mysql_connect ('localhost', 'root', 'root') ; mysql_select_db ('tmlblog'); $result = mysql_query("SELECT timestamp, id, title FROM php_blog ORDER BY id DESC"); while($row = mysql_fetch_array($result)) { $date = date("l F d Y",$row['timestamp']); $id = $row['id']; $title = strip_tags(stripslashes($row['title'])); if (mb_strlen($title) >= 50) { $title = substr($title, 0, 50); $title = $title . "..."; } print("<div class='post-title'><a href=\"update.php?id=" . $id . "\"><img src='images/edit-button.png'></a>$title<br /></div>"); } mysql_close(); ?> </div> <div class="bottom"></div> </div> </body> </html>

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  • Value gets changed upon comiting. | CallableStatements

    - by Triztian
    Hello, I having a weird problem with a DAO class and a StoredProcedure, what is happening is that I use a CallableStatement object which takes 15 IN parameters, the value of the field id_color is retrieved correctly from the HTML forms it even is set up how it should in the CallableStatement setter methods, but the moment it is sent to the database the id_color is overwriten by the value 3 here's the "context": I have the following class DAO.CoverDAO which handles the CRUD operations of this table CREATE TABLE `cover_details` ( `refno` int(10) unsigned NOT NULL AUTO_INCREMENT, `shape` tinyint(3) unsigned NOT NULL , `id_color` tinyint(3) unsigned NOT NULL ', `reversefold` bit(1) NOT NULL DEFAULT b'0' , `x` decimal(6,3) unsigned NOT NULL , `y` decimal(6,3) unsigned NOT NULL DEFAULT '0.000', `typecut` varchar(10) NOT NULL, `cornershape` varchar(20) NOT NULL, `z` decimal(6,3) unsigned DEFAULT '0.000' , `othercornerradius` decimal(6,3) unsigned DEFAULT '0.000'', `skirt` decimal(5,3) unsigned NOT NULL DEFAULT '7.000', `foamTaper` varchar(3) NOT NULL, `foamDensity` decimal(2,1) unsigned NOT NULL , `straplocation` char(1) NOT NULL ', `straplength` decimal(6,3) unsigned NOT NULL, `strapinset` decimal(6,3) unsigned NOT NULL, `spayear` varchar(20) DEFAULT 'Not Specified', `spamake` varchar(20) DEFAULT 'Not Specified', `spabrand` varchar(20) DEFAULT 'Not Specified', PRIMARY KEY (`refno`) ) ENGINE=MyISAM AUTO_INCREMENT=143 DEFAULT CHARSET=latin1 $$ The the way covers are being inserted is by a stored procedure, which is the following: CREATE DEFINER=`root`@`%` PROCEDURE `putCover`( IN shape TINYINT, IN color TINYINT(3), IN reverse_fold BIT, IN x DECIMAL(6,3), IN y DECIMAL(6,3), IN type_cut VARCHAR(10), IN corner_shape VARCHAR(10), IN cutsize DECIMAL(6,3), IN corner_radius DECIMAL(6,3), IN skirt DECIMAL(5,3), IN foam_taper VARCHAR(7), IN foam_density DECIMAL(2,1), IN strap_location CHAR(1), IN strap_length DECIMAL(6,3), IN strap_inset DECIMAL(6,3) ) BEGIN INSERT INTO `dbre`.`cover_details` (`dbre`.`cover_details`.`shape`, `dbre`.`cover_details`.`id_color`, `dbre`.`cover_details`.`reversefold`, `dbre`.`cover_details`.`x`, `dbre`.`cover_details`.`y`, `dbre`.`cover_details`.`typecut`, `dbre`.`cover_details`.`cornershape`, `dbre`.`cover_details`.`z`, `dbre`.`cover_details`.`othercornerradius`, `dbre`.`cover_details`.`skirt`, `dbre`.`cover_details`.`foamTaper`, `dbre`.`cover_details`.`foamDensity`, `dbre`.`cover_details`.`strapLocation`, `dbre`.`cover_details`.`strapInset`, `dbre`.`cover_details`.`strapLength` ) VALUES (shape,color,reverse_fold, x,y,type_cut,corner_shape, cutsize,corner_radius,skirt,foam_taper,foam_density, strap_location,strap_inset,strap_length); END As you can see basically it just fills each field, now, the CoverDAO.create(CoverDTO cover) method which creates the cover is like so: public void create(CoverDTO cover) throws DAOException { Connection link = null; CallableStatement query = null; try { link = MySQL.getConnection(); link.setAutoCommit(false); query = link.prepareCall("{CALL putCover(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)}"); query.setLong(1,cover.getShape()); query.setInt(2,cover.getColor()); query.setBoolean(3, cover.getReverseFold()); query.setBigDecimal(4,cover.getX()); query.setBigDecimal(5,cover.getY()); query.setString(6,cover.getTypeCut()); query.setString(7,cover.getCornerShape()); query.setBigDecimal(8, cover.getZ()); query.setBigDecimal(9, cover.getCornerRadius()); query.setBigDecimal(10, cover.getSkirt()); query.setString(11, cover.getFoamTaper()); query.setBigDecimal(12, cover.getFoamDensity()); query.setString(13, cover.getStrapLocation()); query.setBigDecimal(14, cover.getStrapLength()); query.setBigDecimal(15, cover.getStrapInset()); query.executeUpdate(); link.commit(); } catch (SQLException e) { throw new DAOException(e); } finally { close(link, query); } } The CoverDTO is made of accessesor methods, the MySQL object basically returns the connection from a pool. Here is the pset Query with dummy but appropriate data: putCover(1,10,0,80.000,80.000,'F','Cut',0.000,0,15.000,'4x2',1.5,'A',10.000,5.000) As you can see everything is fine just when I write to the DB instead of 10 in the second parameter a 3 is written. I have done the following: Traced the id_color value to the create method, still got replaced by a 3 Hardcoded the value in the DAO create method, still got replaced by a 3 Called the procedure from the MySQL Workbench, it worked fined so I assume something is happening in the create method, any help is really appreciated.

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  • How to close a JFrame in the middle of a program

    - by Nick Gibson
    public class JFrameWithPanel extends JFrame implements ActionListener, ItemListener { int packageIndex; double price; double[] prices = {49.99, 39.99, 34.99, 99.99}; DecimalFormat money = new DecimalFormat("$0.00"); JLabel priceLabel = new JLabel("Total Price: "+price); JButton button = new JButton("Check Price"); JComboBox packageChoice = new JComboBox(); JPanel pane = new JPanel(); TextField text = new TextField(5); JButton accept = new JButton("Accept"); JButton decline = new JButton("Decline"); JCheckBox serviceTerms = new JCheckBox("I Agree to the Terms of Service.", false); JTextArea termsOfService = new JTextArea("This is a text area", 5, 10); public JFrameWithPanel() { super("JFrame with Panel"); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pane.add(packageChoice); setContentPane(pane); setSize(250,250); setVisible(true); packageChoice.addItem("A+ Certification"); packageChoice.addItem("Network+ Certification "); packageChoice.addItem("Security+ Certifictation"); packageChoice.addItem("CIT Full Test Package"); pane.add(button); button.addActionListener(this); pane.add(text); text.setEditable(false); text.setBackground(Color.WHITE); text.addActionListener(this); pane.add(termsOfService); termsOfService.setEditable(false); termsOfService.setBackground(Color.lightGray); pane.add(serviceTerms); serviceTerms.addItemListener(this); pane.add(accept); accept.addActionListener(this); pane.add(decline); decline.addActionListener(this); } public void actionPerformed(ActionEvent e) { packageIndex = packageChoice.getSelectedIndex(); price = prices[packageIndex]; text.setText("$"+price); Object source = e.getSource(); if(source == accept) { if(serviceTerms.isSelected() == false) { JOptionPane.showMessageDialog(null,"Please accept the terms of service.", "Terms of Service", JOptionPane.ERROR_MESSAGE); } else { JOptionPane.showMessageDialog(null,"Thank you. We will now move on to registering your product."); pane.dispose(); } } else if(source == decline) { System.exit(0); } } public void itemStateChanged(ItemEvent e) { int select = e.getStateChange(); } public static void main(String[] args) { String value1; int constant = 1, invalidNum = 0, answerParse, packNum, packPrice; JOptionPane.showMessageDialog(null,"Hello!"+"\nWelcome to the CIT Test Program."); JOptionPane.showMessageDialog(null,"IT WORKS!"); } }//class How do I get this frame to close so that my JOptionPane Message Dialogs can continue in the program without me exiting the program completely. EDIT: I tried .dispose() but I get this: cannot find symbol symbol : method dispose() location: class javax.swing.JPanel pane.dispose(); ^

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  • [C#][XNA] Draw() 20,000 32 by 32 Textures or 1 Large Texture 20,000 Times

    - by Rudi
    The title may be confusing - sorry about that, it's a poor summary. Here's my dilemma. I'm programming in C# using the .NET Framework 4, and aiming to make a tile-based game with XNA. I have one large texture (256 pixels by 4096 pixels). Remember this is a tile-based game, so this texture is so massive only because it contains many tiles, which are each 32 pixels by 32 pixels. I think the experts will definitely know what a tile-based game is like. The orientation is orthogonal (like a chess board), not isometric. In the Game.Draw() method, I have two choices, one of which will be incredibly more efficient than the other. Choice/Method #1: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { SpriteBatch.Draw( MyLargeTexture, // One large 256 x 4096 texture new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(x, y, 32, 32), // Notice the source rectangle 'cuts out' 32 by 32 squares from the texture corresponding to the loop Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the first method is referencing one large texture many many times, each time using a small rectangle of this large texture to draw the appropriate tile image. Choice/Method #2: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { Texture2D tileTexture = map.GetTileTexture(x, y); // Getting a small 32 by 32 texture (different each iteration of the loop) SpriteBatch.Draw( tileTexture, new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(0, 0, tileTexture.Width, tileTexture.Height), // Notice the source rectangle uses the entire texture, because the entire texture IS 32 by 32 Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the second method is drawing many small textures many times. The Question: Which method and why? Personally, I would think it would be incredibly more efficient to use the first method. If you think about what that means for the tile array in a map (think of a large map with 2000 by 2000 tiles, let's say), each Tile object would only have to contain 2 integers, for the X and Y positions of the source rectangle in the one large texture - 8 bytes. If you use method #2, however, each Tile object in the tile array of the map would have to store a 32by32 Texture - an image - which has to allocate memory for the R G B A pixels 32 by 32 times - is that 4096 bytes per tile then? So, which method and why? First priority is speed, then memory-load, then efficiency or whatever you experts believe.

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  • Multiple data series in real time plot

    - by Gr3n
    Hi, I'm kind of new to Python and trying to create a plotting app for values read via RS232 from a sensor. I've managed (after some reading and copying examples online) to get a plot working that updates on a timer which is great. My only trouble is that I can't manage to get multiple data series into the same plot. Does anyone have a solution to this? This is the code that I've worked out this far: import os import pprint import random import sys import wx # The recommended way to use wx with mpl is with the WXAgg backend import matplotlib matplotlib.use('WXAgg') from matplotlib.figure import Figure from matplotlib.backends.backend_wxagg import FigureCanvasWxAgg as FigCanvas, NavigationToolbar2WxAgg as NavigationToolbar import numpy as np import pylab DATA_LENGTH = 100 REDRAW_TIMER_MS = 20 def getData(): return int(random.uniform(1000, 1020)) class GraphFrame(wx.Frame): # the main frame of the application def __init__(self): wx.Frame.__init__(self, None, -1, "Usart plotter", size=(800,600)) self.Centre() self.data = [] self.paused = False self.create_menu() self.create_status_bar() self.create_main_panel() self.redraw_timer = wx.Timer(self) self.Bind(wx.EVT_TIMER, self.on_redraw_timer, self.redraw_timer) self.redraw_timer.Start(REDRAW_TIMER_MS) def create_menu(self): self.menubar = wx.MenuBar() menu_file = wx.Menu() m_expt = menu_file.Append(-1, "&Save plot\tCtrl-S", "Save plot to file") self.Bind(wx.EVT_MENU, self.on_save_plot, m_expt) menu_file.AppendSeparator() m_exit = menu_file.Append(-1, "E&xit\tCtrl-X", "Exit") self.Bind(wx.EVT_MENU, self.on_exit, m_exit) self.menubar.Append(menu_file, "&File") self.SetMenuBar(self.menubar) def create_main_panel(self): self.panel = wx.Panel(self) self.init_plot() self.canvas = FigCanvas(self.panel, -1, self.fig) # pause button self.pause_button = wx.Button(self.panel, -1, "Pause") self.Bind(wx.EVT_BUTTON, self.on_pause_button, self.pause_button) self.Bind(wx.EVT_UPDATE_UI, self.on_update_pause_button, self.pause_button) self.hbox1 = wx.BoxSizer(wx.HORIZONTAL) self.hbox1.Add(self.pause_button, border=5, flag=wx.ALL | wx.ALIGN_CENTER_VERTICAL) self.vbox = wx.BoxSizer(wx.VERTICAL) self.vbox.Add(self.canvas, 1, flag=wx.LEFT | wx.TOP | wx.GROW) self.vbox.Add(self.hbox1, 0, flag=wx.ALIGN_LEFT | wx.TOP) self.panel.SetSizer(self.vbox) #self.vbox.Fit(self) def create_status_bar(self): self.statusbar = self.CreateStatusBar() def init_plot(self): self.dpi = 100 self.fig = Figure((3.0, 3.0), dpi=self.dpi) self.axes = self.fig.add_subplot(111) self.axes.set_axis_bgcolor('white') self.axes.set_title('Usart data', size=12) pylab.setp(self.axes.get_xticklabels(), fontsize=8) pylab.setp(self.axes.get_yticklabels(), fontsize=8) # plot the data as a line series, and save the reference # to the plotted line series # self.plot_data = self.axes.plot( self.data, linewidth=1, color="blue", )[0] def draw_plot(self): # redraws the plot xmax = len(self.data) if len(self.data) > DATA_LENGTH else DATA_LENGTH xmin = xmax - DATA_LENGTH ymin = 0 ymax = 4096 self.axes.set_xbound(lower=xmin, upper=xmax) self.axes.set_ybound(lower=ymin, upper=ymax) # enable grid #self.axes.grid(True, color='gray') # Using setp here is convenient, because get_xticklabels # returns a list over which one needs to explicitly # iterate, and setp already handles this. # pylab.setp(self.axes.get_xticklabels(), visible=True) self.plot_data.set_xdata(np.arange(len(self.data))) self.plot_data.set_ydata(np.array(self.data)) self.canvas.draw() def on_pause_button(self, event): self.paused = not self.paused def on_update_pause_button(self, event): label = "Resume" if self.paused else "Pause" self.pause_button.SetLabel(label) def on_save_plot(self, event): file_choices = "PNG (*.png)|*.png" dlg = wx.FileDialog( self, message="Save plot as...", defaultDir=os.getcwd(), defaultFile="plot.png", wildcard=file_choices, style=wx.SAVE) if dlg.ShowModal() == wx.ID_OK: path = dlg.GetPath() self.canvas.print_figure(path, dpi=self.dpi) self.flash_status_message("Saved to %s" % path) def on_redraw_timer(self, event): if not self.paused: newData = getData() self.data.append(newData) self.draw_plot() def on_exit(self, event): self.Destroy() def flash_status_message(self, msg, flash_len_ms=1500): self.statusbar.SetStatusText(msg) self.timeroff = wx.Timer(self) self.Bind( wx.EVT_TIMER, self.on_flash_status_off, self.timeroff) self.timeroff.Start(flash_len_ms, oneShot=True) def on_flash_status_off(self, event): self.statusbar.SetStatusText('') if __name__ == '__main__': app = wx.PySimpleApp() app.frame = GraphFrame() app.frame.Show() app.MainLoop()

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  • Problem with sending out variable to serial port using api JAVA

    - by sjaakensjon
    We are developing a java program for school. But we are experiencing problems with sending out a variable created by 3 sliders. The idea is that we have 3 sliders. One slider for every color. Red green and blue. The variable has to have a value between 0 and 255. Everytime the value of the slider changes is has to send a variable for the channel, that value is 1, 2 ,3. And after that it has to send the value of the slider through the serial port. Could you please help us out by creating an example program? Below is our code so far. Thanks in advance. Sjaak package main; import javax.swing.*; import javax.swing.event.*; import java.awt.*; import app.Com; import app.Parameters; public class menu{ JSlider sliderblauw; JLabel hoeveelblauw; JLabel blauw; JLabel rood; JSlider sliderrood; JLabel hoeveelrood; JLabel groen; JLabel hoeveelgroen; JSlider slidergroen; public menu(){ Frame venster = new JFrame("Color control"); JPanel blauwinstel = new JPanel(); ((JFrame) venster).setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); venster.setSize(500, 500); venster.setVisible(true); sliderblauw = new JSlider(JSlider.VERTICAL, 0, 255, 0); sliderblauw.addChangeListener(new veranderingblauw()); hoeveelblauw = new JLabel ("0"); blauwinstel.add(sliderblauw); blauwinstel.add(hoeveelblauw); venster.add(blauwinstel, BorderLayout.WEST); sliderblauw.setMajorTickSpacing(10); sliderblauw.setPaintTicks(true); JPanel roodinstel = new JPanel(); sliderrood = new JSlider(JSlider.VERTICAL, 0, 255, 0); sliderrood.addChangeListener(new veranderingrood()); hoeveelrood = new JLabel ("0"); roodinstel.add(sliderrood); roodinstel.add(hoeveelrood); venster.add(roodinstel, BorderLayout.EAST); sliderrood.setMajorTickSpacing(10); sliderrood.setPaintTicks(true); JPanel groeninstel = new JPanel(); slidergroen = new JSlider(JSlider.VERTICAL, 0, 255, 0); slidergroen.addChangeListener(new veranderinggroen()); hoeveelgroen = new JLabel ("0"); groeninstel.add(slidergroen); groeninstel.add(hoeveelgroen); venster.add(groeninstel, BorderLayout.CENTER); slidergroen.setMajorTickSpacing(10); slidergroen.setPaintTicks(true); } public class veranderingblauw implements ChangeListener{ public void stateChanged(ChangeEvent ce){ int value = sliderblauw.getValue(); String waarde_blauw = Integer.toString(value); hoeveelblauw.setText(waarde_blauw); }} public class veranderingrood implements ChangeListener{ public void stateChanged(ChangeEvent ce){ int value = sliderrood.getValue(); String waarde_rood = Integer.toString(value); hoeveelrood.setText(waarde_rood); }} public class veranderinggroen implements ChangeListener{ public void stateChanged(ChangeEvent ce){ int value = slidergroen.getValue(); String waarde_groen = Integer.toString(value); hoeveelgroen.setText(waarde_groen); }} public static void main( String[] args) { new menu(); } }

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  • SetPixelFormat is not creating an alpha channel for OpenGL

    - by i_photon
    I've been able to do this before, and I don't know what changed between two weeks ago and the last windows update, but for some reason SetPixelFormat isn't creating an alpha channel. gDebugger shows that the window's back buffer only has 3 channels. White+0 alpha renders as white. So there is something inherently wrong with what I was doing, or an update broke it. The code below should be paste-able into an empty VS project. #include <Windows.h> #include <dwmapi.h> #include <gl/GL.h> #pragma comment(lib,"opengl32.lib") #pragma comment(lib,"dwmapi.lib") HWND hWnd = 0; HDC hDC = 0; HGLRC hRC = 0; LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) { WNDCLASSEX wcex = {0}; wcex.cbSize = sizeof(WNDCLASSEX); wcex.lpfnWndProc = WndProc; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.lpszClassName = TEXT("why_class"); RegisterClassEx(&wcex); // no errors hWnd = CreateWindowEx( NULL, TEXT("why_class"), TEXT("why_window"), WS_OVERLAPPEDWINDOW, 128,128, 256,256, NULL, NULL, hInstance, NULL ); // no errors PIXELFORMATDESCRIPTOR pfd = {0}; pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW| PFD_SUPPORT_OPENGL| PFD_DOUBLEBUFFER| PFD_SUPPORT_COMPOSITION; pfd.cColorBits = 32; pfd.cAlphaBits = 8; // need an alpha channel pfd.cDepthBits = 24; pfd.cStencilBits = 8; hDC = GetDC(hWnd); int i = ChoosePixelFormat(hDC,&pfd); SetPixelFormat(hDC,i,&pfd); // no errors hRC = wglCreateContext(hDC); // no errors wglMakeCurrent(hDC,hRC); // no errors // EDIT: Turn on alpha testing (which actually won't // fix the clear color problem below) glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // EDIT: Regardless of whether or not GL_BLEND is enabled, // a clear color with an alpha of 0 should (or did at one time) // make this window transparent glClearColor( 0,0,0, // if this is (1,1,1), the window renders // solid white regardless of the alpha 0 // changing the alpha here has some effect ); DWM_BLURBEHIND bb = {0}; bb.dwFlags = DWM_BB_ENABLE|DWM_BB_TRANSITIONONMAXIMIZED; bb.fEnable = TRUE; bb.fTransitionOnMaximized = TRUE; DwmEnableBlurBehindWindow(hWnd,&bb); // no errors ShowWindow(hWnd, SW_SHOWNORMAL); UpdateWindow(hWnd); // no errors MSG msg = {0}; while(true){ GetMessage(&msg,NULL,NULL,NULL); if(msg.message == WM_QUIT){ return (int)msg.wParam; } TranslateMessage(&msg); DispatchMessage(&msg); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glBegin(GL_TRIANGLES); // this vertex should be transparent, // as it was when I last built this test // // it renders as white glColor4f(1,1,1,0); glVertex2f(0,0); glColor4f(0,1,1,1); glVertex2f(1,0); glColor4f(1,0,1,1); glVertex2f(0,1); glEnd(); SwapBuffers(hDC); } return (int)msg.wParam; } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_DESTROY: { PostQuitMessage(0); }return 0; default: break; } return DefWindowProc(hWnd, message, wParam, lParam); }

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  • Content div not filling up the remaining space

    - by Sameer Shariff
    Basically #content is not obeying the height: auto attribute. What am i doing wrong? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title id="title" runat="server">AMIDS: Advanced Management Information Data Store</title> <style type="text/css"> #container { background-color: White; height: 100%; min-height: 100%; min-width: 600px; width: 100%; } #header { height: 50px; overflow: hidden; width: 100%; } #headerLeft { background-image: url('/Amids/App_Themes/Default/Images/HeaderLeft.jpg'); float: left; height: 50px; width: 5px; } #headerCenter { background-image: url('/Amids/App_Themes/Default/Images/HeaderCenter.jpg'); float: left; height: 50px; width: 99.2%; } #headerRight { background-image: url('/Amids/App_Themes/Default/Images/HeaderRight.jpg'); float: left; height: 50px; width: 5px; } #menu { background-image: url('/Amids/App_Themes/Default/Images/Menu.jpg'); height: 20px; width: 100%; } #content { background-color: Pink; height: auto; width: 100%; } #footer { height: 40px; overflow: hidden; width: 100%; } #footerLeft { background-image: url('/Amids/App_Themes/Default/Images/FooterLeft.jpg'); float: left; height: 40px; width: 5px; } #footerCenter { background-image: url('/Amids/App_Themes/Default/Images/FooterCenter.jpg'); float: left; height: 40px; width: 99.2%; } #footerRight { background-image: url('/Amids/App_Themes/Default/Images/FooterRight.jpg'); float: left; height: 40px; width: 5px; } * html #container { height: 100%; } * { margin: 0; padding: 0; } html, body, form { border: none; height: 100%; } </style> </head> <body> <form id="form" runat="server"> <div id="container"> <div id="header"> <div id="headerLeft"></div> <div id="headerCenter"></div> <div id="headerRight"></div> </div> <div id="menu"></div> <div id="content"></div> <div id="footer"> <div id="footerLeft"></div> <div id="footerCenter"></div> <div id="footerRight"></div> </div> </div> </form> </body> </html> Any ideas anyone?

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  • how to user ajax with json in ruby on rails

    - by fenec
    I am implemeting a facebook application in rails using facebooker plugin, therefore it is very important to use this architecture if i want to update multiple DOM in my page. if my code works in a regular rails application it would work in my facebook application. i am trying to use ajax to let the user know that the comment was sent, and update the comments bloc. migration: class CreateComments < ActiveRecord::Migration def self.up create_table :comments do |t| t.string :body t.timestamps end end def self.down drop_table :comments end end controller: class CommentsController < ApplicationController def index @comments=Comment.all end def create @comment=Comment.create(params[:comment]) if request.xhr? @comments=Comment.all render :json=>{:ids_to_update=>[:all_comments,:form_message], :all_comments=>render_to_string(:partial=>"comments" ), :form_message=>"Your comment has been added." } else redirect_to comments_url end end end view: <script> function update_count(str,message_id) { len=str.length; if (len < 200) { $(message_id).innerHTML="<span style='color: green'>"+ (200-len)+" remaining</span>"; } else { $(message_id).innerHTML="<span style='color: red'>"+ "Comment too long. Only 200 characters allowed.</span>"; } } function update_multiple(json) { for( var i=0; i<json["ids_to_update"].length; i++ ) { id=json["ids_to_update"][i]; $(id).innerHTML=json[id]; } } </script> <div id="all_comments" > <%= render :partial=>"comments/comments" %> </div> Talk some trash: <br /> <% remote_form_for Comment.new, :url=>comments_url, :success=>"update_multiple(request)" do |f|%> <%= f.text_area :body, :onchange=>"update_count(this.getValue(),'remaining');" , :onkeyup=>"update_count(this.getValue(),'remaining');" %> <br /> <%= f.submit 'Post'%> <% end %> <p id="remaining" >&nbsp;</p> <p id="form_message" >&nbsp;</p> <br><br> <br> if i try to do alert(json) in the first line of the update_multiple function , i got an [object Object]. if i try to do alert(json["ids_to_update"][0]) in the first line of the update_multiple function , there is no dialog box displayed. however the comment got saved but nothing is updated. questions: 1.how can javascript and rails know that i am dealing with json objects? 2.how can i debug this problem? 3.how can i get it to work?

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  • SharpGL: Can't draw all lines from List

    - by Miko Kronn
    I have: float[,] nodesN = null; //indexes: //number of node; //value index 0->x, 1->y, 2->temperature int[,] elements = null; //indexes: //indexof element (triangle) //1, 2, 3 - vertexes (from nodesN) List<Pair> edges = null; //Pair is a class containing two int values which are //indexes of nodesN And function which is supposed do all elements and edges on SharpGL.OpenGLCtrl private void openGLCtrl1_Load(object sender, EventArgs e) { gl = this.glCtrl.OpenGL; gl.ClearColor(this.BackColor.R / 255.0f, this.BackColor.G / 255.0f, this.BackColor.B / 255.0f, 1.0f); gl.Clear(OpenGL.COLOR_BUFFER_BIT | OpenGL.DEPTH_BUFFER_BIT); } float glMinX = -2f; float glMaxX = 2f; float glMinY = -2f; float glMaxY = 2f; private void openGLControl1_OpenGLDraw(object sender, PaintEventArgs e) { gl.Clear(OpenGL.COLOR_BUFFER_BIT | OpenGL.DEPTH_BUFFER_BIT); gl.LoadIdentity(); gl.Translate(0.0f, 0.0f, -6.0f); if (!draw) return; bool drawElements = false; if (drawElements) { gl.Begin(OpenGL.TRIANGLES); for (int i = 0; i < elementNo; i++) { for (int j = 0; j < 3; j++) { float x, y, t; x = nodesN[elements[i, j], 0]; y = nodesN[elements[i, j], 1]; t = nodesN[elements[i, j], 2]; gl.Color(t, 0.0f, 1.0f - t); gl.Vertex(x, y, 0.0f); } } gl.End(); } gl.Color(0f, 0f, 0f); gl.Begin(OpenGL.LINES); //for(int i=edges.Count-1; i>=0; i--) for(int i=0; i<edges.Count; i++) { float x1, y1, x2, y2; x1 = nodesN[edges[i].First, 0]; y1 = nodesN[edges[i].First, 1]; x2 = nodesN[edges[i].Second, 0]; y2 = nodesN[edges[i].Second, 1]; gl.Vertex(x1, y1, 0.0f); gl.Vertex(x2, y2, 0.0f); } gl.End(); } But it doesn't draw all the edges. If i change drawElements it draws different number of edges. Changing for(int i=0; i<edges.Count; i++) to for(int i=edges.Count-1; i>=0; i--) shows that esges are generated correctly, but they are not drawn. Images: for(int i=0; i<edges.Count; i++) drawElements=false for(int i=edges.Count-1; i>=0; i--) drawElements=false for(int i=0; i<edges.Count; i++) drawElements=true for(int i=edges.Count-1; i>=0; i--) drawElements=true What is wrong with this? How can I draw all edges?

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  • Slow Javascript touch events on Android

    - by oneself
    I'm trying to write a simple html based drawing application (standalone simplified code attached bellow). I've tested this on the following devices: iPad 1 and 2: Works great ASUS T101 running Windows: Works great Samsung Galaxy Tab: Extremely slow and patchy -- unusable. Lenovo IdeaPad K1: Extremely slow and patchy -- unusable. Asus Transformer Prime: Noticeable lag compare with the iPad -- close to usable. The Asus tablet is running ICS, the other android tablets are running 3.1 and 3.2. I tested using the stock Android browser. I also tried the Android Chrome Beta, but that was even worse. My questions is why are the Android tablets so slow? Am I doing something wrong or is it an inherit problem with Android OS or browser, or is there anything I can do about it in my code? multi.html: <html> <body> <style media="screen"> canvas { border: 1px solid #CCC; } </style> <canvas style="" id="draw" height="450" width="922"></canvas> <script class="jsbin" src="jquery.js"></script> <script src="multi.js"></script> </body> </html> multi.js: var CanvasDrawr = function(options) { // grab canvas element var canvas = document.getElementById(options.id), ctxt = canvas.getContext("2d"); canvas.style.width = '100%' canvas.width = canvas.offsetWidth; canvas.style.width = ''; // set props from options, but the defaults are for the cool kids ctxt.lineWidth = options.size || Math.ceil(Math.random() * 35); ctxt.lineCap = options.lineCap || "round"; ctxt.pX = undefined; ctxt.pY = undefined; var lines = [,,]; var offset = $(canvas).offset(); var eventCount = 0; var self = { // Bind click events init: function() { // Set pX and pY from first click canvas.addEventListener('touchstart', self.preDraw, false); canvas.addEventListener('touchmove', self.draw, false); }, preDraw: function(event) { $.each(event.touches, function(i, touch) { var id = touch.identifier; lines[id] = { x : this.pageX - offset.left, y : this.pageY - offset.top, color : 'black' }; }); event.preventDefault(); }, draw: function(event) { var e = event, hmm = {}; eventCount += 1; $.each(event.touches, function(i, touch) { var id = touch.identifier, moveX = this.pageX - offset.left - lines[id].x, moveY = this.pageY - offset.top - lines[id].y; var ret = self.move(id, moveX, moveY); lines[id].x = ret.x; lines[id].y = ret.y; }); event.preventDefault(); }, move: function(i, changeX, changeY) { ctxt.strokeStyle = lines[i].color; ctxt.beginPath(); ctxt.moveTo(lines[i].x, lines[i].y); ctxt.lineTo(lines[i].x + changeX, lines[i].y + changeY); ctxt.stroke(); ctxt.closePath(); return { x: lines[i].x + changeX, y: lines[i].y + changeY }; }, }; return self.init(); }; $(function(){ var drawr = new CanvasDrawr({ id: "draw", size: 5 }); });

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  • css style "bottom:0" in dynamic <div>

    - by baruch
    I have an absolutely positioned element at the bottom of a container element. The problem is that the content of the container changes dynamically (javascript). In FF it still works fine, but IE7 (didn't test any others) seems to calculate the position of the element relative to the top of the container on page loading, and then doesn't update it. examples: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="he"> <head> </head> <body> <div style="position:relative;" onmouseover="document.getElementById('test').style.display='block'" onmouseout="document.getElementById('test').style.display='none'"> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> <div id="test" style="display:none;"> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> </div> <div style="position:absolute;bottom:0;background-color:blue;"> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> </div> </div> </body> </html> and the opposite: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="he"> <head> </head> <body> <div style="position:relative;" onmouseover="document.getElementById('test').style.display='none'" onmouseout="document.getElementById('test').style.display='block'"> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> <div id="test" style="display:block;"> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> </div> <div style="position:absolute;bottom:0;background-color:blue;"> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> </div> </div> </body> </html> Any ideas/workarounds?

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  • Window's content disappears when minimized

    - by Carmen Cojocaru
    I have a simple class that draws a line when mouse dragging or a dot when mouse pressing(releasing). When I minimize the application and then restore it, the content of the window disappears except the last dot (pixel). I understand that the method super.paint(g) repaints the background every time the window changes, but the result seems to be the same whether I use it or not. The difference between the two of them is that when I don't use it there's more than a pixel painted on the window, but not all my painting. How can I fix this? Here is the class. package painting; import java.awt.*; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionAdapter; import javax.swing.JFrame; import javax.swing.JPanel; class CustomCanvas extends Canvas{ Point oldLocation= new Point(10, 10); Point location= new Point(10, 10); Dimension dimension = new Dimension(2, 2); CustomCanvas(Dimension dimension){ this.dimension = dimension; this.init(); addListeners(); } private void init(){ oldLocation= new Point(0, 0); location= new Point(0, 0); } public void paintLine(){ if ((location.x!=oldLocation.x) || (location.y!=oldLocation.y)) { repaint(location.x,location.y,1,1); } } private void addListeners(){ addMouseListener(new MouseAdapter(){ @Override public void mousePressed(MouseEvent me){ oldLocation = location; location = new Point(me.getX(), me.getY()); paintLine(); } @Override public void mouseReleased(MouseEvent me){ oldLocation = location; location = new Point(me.getX(), me.getY()); paintLine(); } }); addMouseMotionListener(new MouseMotionAdapter() { @Override public void mouseDragged(MouseEvent me){ oldLocation = location; location = new Point(me.getX(), me.getY()); paintLine(); } }); } @Override public void paint(Graphics g){ super.paint(g); g.setColor(Color.red); g.drawLine(location.x, location.y, oldLocation.x, oldLocation.y); } @Override public Dimension getMinimumSize() { return dimension; } @Override public Dimension getPreferredSize() { return dimension; } } class CustomFrame extends JPanel { JPanel displayPanel = new JPanel(new BorderLayout()); CustomCanvas canvas = new CustomCanvas(new Dimension(200, 200)); public CustomFrame(String titlu) { canvas.setBackground(Color.white); displayPanel.add(canvas, BorderLayout.CENTER); this.add(displayPanel); } } public class CustomCanvasFrame { public static void main(String args[]) { CustomFrame panel = new CustomFrame("Test Paint"); JFrame f = new JFrame(); f.add(panel); f.pack(); SwingConsole.run(f, 700, 700); } }

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  • JPanel clock and button merge

    - by user1509628
    I'm having a problem with in merging time and button together... I can't get the button show in the JPanel. This is my code: import java.awt.Color; import java.awt.Font; import java.text.DateFormat; import java.text.SimpleDateFormat; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; public final class Date_Time extends JFrame{ private static final long serialVersionUID = 1L; private JPanel show_date_time = new JPanel(); private JLabel time = new JLabel("Time:"); private JLabel show_time = new JLabel("Show Time"); DateFormat dateFormat2 = new SimpleDateFormat("h:mm:ss a"); java.util.Date date2; private JLabel label; private JPanel panel; public Date_Time(){ this.setSize(300, 300); this.setResizable(false); getContentPane().add(Show_Time_date()); } private JButton button1 = new JButton(); private JFrame frame1 = new JFrame(); public JPanel Show_Time_date(){ frame1.add(show_date_time); show_date_time.setBackground(Color.ORANGE); frame1.add(button1); getShow_date_time().setLayout(null); Font f; f = new Font("SansSerif", Font.PLAIN, 15); getTime().setBounds(0,250,400,30); getTime().setFont(f); getShow_date_time().add(getTime()); setShow_time(new JLabel("")); updateDateTime(); getShow_time().setBounds(37,250,400,30); getShow_time().setFont(f); getShow_date_time().add(getShow_time()); return getShow_date_time(); } public static void main(String[] args) { Date_Time Main_win=new Date_Time(); Main_win.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); Main_win.setVisible(true); } public void updateDateTime() { Thread th = new Thread(new Runnable() { @Override public void run() { while(true) { date2 = new java.util.Date(); String dateTime = dateFormat2.format(date2); getShow_time().setText(dateTime); getShow_time().updateUI(); } } }); th.start(); } /** * @return the show_time */ public JLabel getShow_time() { return show_time; } /** * @param show_time the show_time to set */ public void setShow_time(JLabel show_time) { this.show_time = show_time; } /** * @return the time */ public JLabel getTime() { return time; } /** * @param time the time to set */ public void setTime(JLabel time) { this.time = time; } /** * @return the show_date_time */ public JPanel getShow_date_time() { return show_date_time; } /** * @param show_date_time the show_date_time to set */ public void setShow_date_time(JPanel show_date_time) { this.show_date_time = show_date_time; } /** * @return the label1 */ /** * @param label1 the label1 to set */ /** * @return the label */ public JLabel getLabel() { return label; } /** * @param label the label to set */ public void setLabel(JLabel label) { this.label = label; } /** * @return the panel */ public JPanel getPanel() { return panel; } /** * @param panel the panel to set */ public void setPanel(JPanel panel) { this.panel = panel; } }

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  • How can I determine/use $(this) in js callback script

    - by Rabbott
    I am using Rails and jQuery, making an ajax call initiated by clicking a link. I setup my application.js file to look like the one proposed here and it works great. The problem I'm having is how can I use $(this) in my say.. update.js.erb file to represent the link I clicked? I don't want to have to assign an ID to every one, then recompile that id in the callback script.. EDIT To give a simple example of something similar to what I'm trying to do (and much easier to explain): If a user clicks on a link, that deletes that element from a list, the controller would handle the callback, and the callback (which is in question here) would delete the element I clicked on, so in the callback delete.js.erb would just say $(this).fadeOut(); This is why I want to use $(this) so that I dont have to assign an ID to every element (which would be the end of the world, just more verbose markup) application.js jQuery.ajaxSetup({ 'beforeSend': function(xhr) {xhr.setRequestHeader("Accept", "text/javascript,application/javascript,text/html")} }) function _ajax_request(url, data, callback, type, method) { if (jQuery.isFunction(data)) { callback = data; data = {}; } return jQuery.ajax({ type: method, url: url, data: data, success: callback, dataType: type }); } jQuery.extend({ put: function(url, data, callback, type) { return _ajax_request(url, data, callback, type, 'PUT'); }, delete_: function(url, data, callback, type) { return _ajax_request(url, data, callback, type, 'DELETE'); } }); jQuery.fn.submitWithAjax = function() { this.unbind('submit', false); this.submit(function() { $.post(this.action, $(this).serialize(), null, "script"); return false; }) return this; }; // Send data via get if <acronym title="JavaScript">JS</acronym> enabled jQuery.fn.getWithAjax = function() { this.unbind('click', false); this.click(function() { $.get($(this).attr("href"), $(this).serialize(), null, "script"); return false; }) return this; }; // Send data via Post if <acronym title="JavaScript">JS</acronym> enabled jQuery.fn.postWithAjax = function() { this.unbind('click', false); this.click(function() { $.post($(this).attr("href"), $(this).serialize(), null, "script"); return false; }) return this; }; jQuery.fn.putWithAjax = function() { this.unbind('click', false); this.click(function() { $.put($(this).attr("href"), $(this).serialize(), null, "script"); return false; }) return this; }; jQuery.fn.deleteWithAjax = function() { this.removeAttr('onclick'); this.unbind('click', false); this.click(function() { $.delete_($(this).attr("href"), $(this).serialize(), null, "script"); return false; }) return this; }; // This will "ajaxify" the links function ajaxLinks(){ $('.ajaxForm').submitWithAjax(); $('a.get').getWithAjax(); $('a.post').postWithAjax(); $('a.put').putWithAjax(); $('a.delete').deleteWithAjax(); } show.html.erb <%= link_to 'Link Title', article_path(a, :sentiment => Article::Sentiment['Neutral']), :class => 'put' %> The combination of the two things will call update.js.erb in rails, the code in that file is used as the callback of the ajax ($.put in this case) update.js.erb // user feedback $("#notice").html('<%= flash[:notice] %>'); // update the background color $(this OR e.target).attr("color", "red");

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  • How to find if a Item in a ListBox has the focus?

    - by eitan barazani
    I have a List box defined like this: <ListBox x:Name="EmailList" ItemsSource="{Binding MailBoxManager.Inbox.EmailList}" SelectedItem="{Binding SelectedMessage, Mode=TwoWay}" Grid.Row="1"> <ListBox.ItemTemplate> <DataTemplate> <usrctrls:MessageSummary /> </DataTemplate> </ListBox.ItemTemplate> </ListBox> The UserControl is defined like this: <UserControl x:Class="UserControls.MessageSummary" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="600"> <UserControl.Resources> </UserControl.Resources> <Grid HorizontalAlignment="Left"> <Grid.ColumnDefinitions> <ColumnDefinition Width="50" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <CheckBox Grid.Column="0" VerticalAlignment="Center" /> <Grid Grid.Column="1" Margin="0,0,12,0"> <Grid.RowDefinitions> <RowDefinition /> <RowDefinition /> <RowDefinition /> </Grid.RowDefinitions> <Grid Grid.Row="0" Grid.Column="0" HorizontalAlignment="Stretch"> <Grid.ColumnDefinitions> <ColumnDefinition Width="30" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="80" /> <ColumnDefinition Width="80" /> </Grid.ColumnDefinitions> <Image x:Name="FlaggedImage" Grid.Column="0" Width="20" Height="10" Margin="0" VerticalAlignment="Center" HorizontalAlignment="Center" Source="/Assets/ico_flagged_white.png" /> <TextBlock x:Name="Sender" Grid.Column="1" Text="{Binding EmailProperties.DisplayFrom}" Style="{StaticResource TextBlock_SenderRowTitle}" HorizontalAlignment="Left" VerticalAlignment="Center" /> <Grid x:Name="ImagesContainer" Grid.Column="2" VerticalAlignment="Center"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Image x:Name="ImgImportant" Grid.Column="0" Width="20" Height="20" VerticalAlignment="Center" HorizontalAlignment="Center" Source="ms-appx:///Assets/ico_important_red.png" /> <Image x:Name="ImgFolders" Grid.Column="1" Width="20" Height="20" VerticalAlignment="Center" HorizontalAlignment="Center" Source="ms-appx:///Assets/ico_ico_addtofolder.png" /> <Image x:Name="ImgAttachment" Grid.Column="2" Width="20" Height="20" VerticalAlignment="Center" HorizontalAlignment="Center" Source="ms-appx:///Assets/ico_attachment_lightgray.png" /> <Image x:Name="ImgFlag" Grid.Column="3" Width="20" Height="20" VerticalAlignment="Center" HorizontalAlignment="Center" Source="ms-appx:///Assets/ico_flag.png" /> </Grid> <TextBlock x:Name="Time" Grid.Column="3" Text="{Binding EmailProperties.DateReceived, Converter={StaticResource EmailHeaderTimeConverter}}" TextAlignment="Center" FontSize="16" VerticalAlignment="Center" Margin="0" /> </Grid> <TextBlock Grid.Row="1" Text="{Binding EmailProperties.Subject}" TextTrimming="WordEllipsis" Margin="0,10" /> <TextBlock Grid.Row="2" Text="{Binding EmailProperties.Preview}" TextTrimming="WordEllipsis" /> </Grid> </Grid> The MessageSummary is a UserControl. I would like to bind the foreground color of the Items of the ListBox to whether the item is the one selected in the list box, i.e. I would like the Item's foreground color to be Black if not selected and White if the item is selected. How can it be done? Thanks,

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  • Reading a user input (character or string of letters) into ggplot command inside a switch statement or a nested ifelse (with functions in it)

    - by statisticalbeginner
    I have code like AA <- as.integer(readline("Select any number")) switch(AA, 1={ num <-as.integer(readline("Select any one of the options \n")) print('You have selected option 1') #reading user data var <- readline("enter the variable name \n") #aggregating the data based on required condition gg1 <- aggregate(cbind(get(var))~Mi+hours,a, FUN=mean) #Ploting ggplot(gg1, aes(x = hours, y = get(var), group = Mi, fill = Mi, color = Mi)) + geom_point() + geom_smooth(stat="smooth", alpha = I(0.01)) }, 2={ print('bar') }, { print('default') } ) The dataset is [dataset][1] I have loaded the dataset into object list a <- read.table(file.choose(), header=FALSE,col.names= c("Ei","Mi","hours","Nphy","Cphy","CHLphy","Nhet","Chet","Ndet","Cdet","DON","DOC","DIN","DIC","AT","dCCHO","TEPC","Ncocco","Ccocco","CHLcocco","PICcocco","par","Temp","Sal","co2atm","u10","dicfl","co2ppm","co2mol","pH")) I am getting error like source ("switch_statement_check.R") Select any one of the options 1 [1] "You have selected option 1" enter the variable name Nphy Error in eval(expr, envir, enclos) : (list) object cannot be coerced to type 'double' > gg1 is getting data that is fine. I dont know what to do to make the variable entered by user to work in that ggplot command. Please suggest any solution for this. The dput output structure(list(Ei = c(1L, 1L, 1L, 1L, 1L, 1L), Mi = c(1L, 1L, 1L, 1L, 1L, 1L), hours = 1:6, Nphy = c(0.1023488, 0.104524, 0.1064772, 0.1081702, 0.1095905, 0.110759), Cphy = c(0.6534707, 0.6448216, 0.6369597, 0.6299084, 0.6239005, 0.6191941), CHLphy = c(0.1053458, 0.110325, 0.1148174, 0.1187672, 0.122146, 0.1249877), Nhet = c(0.04994161, 0.04988347, 0.04982555, 0.04976784, 0.04971029, 0.04965285), Chet = c(0.3308593, 0.3304699, 0.3300819, 0.3296952, 0.3293089, 0.3289243), Ndet = c(0.04991916, 0.04984045, 0.04976363, 0.0496884, 0.04961446, 0.04954156), Cdet = c(0.3307085, 0.3301691, 0.3296314, 0.3290949, 0.3285598, 0.3280252), DON = c(0.05042275, 0.05085697, 0.05130091, 0.05175249, 0.05220978, 0.05267118 ), DOC = c(49.76304, 49.52745, 49.29323, 49.06034, 48.82878, 48.59851), DIN = c(14.9933, 14.98729, 14.98221, 14.9781, 14.97485, 14.97225), DIC = c(2050.132, 2050.264, 2050.396, 2050.524, 2050.641, 2050.758), AT = c(2150.007, 2150.007, 2150.007, 2150.007, 2150.007, 2150.007), dCCHO = c(0.964222, 0.930869, 0.8997098, 0.870544, 0.843196, 0.8175117), TEPC = c(0.1339044, 0.1652179, 0.1941872, 0.2210289, 0.2459341, 0.2690721), Ncocco = c(0.1040715, 0.1076058, 0.1104229, 0.1125141, 0.1140222, 0.1151228), Ccocco = c(0.6500288, 0.6386706, 0.6291149, 0.6213265, 0.6152447, 0.6108502), CHLcocco = c(0.1087667, 0.1164099, 0.1225822, 0.1273103, 0.1308843, 0.1336465), PICcocco = c(0.1000664, 0.1001396, 0.1007908, 0.101836, 0.1034179, 0.1055634), par = c(0, 0, 0.8695131, 1.551317, 2.777707, 4.814341), Temp = c(9.9, 9.9, 9.9, 9.9, 9.9, 9.9), Sal = c(31.31, 31.31, 31.31, 31.31, 31.31, 31.31), co2atm = c(370, 370, 370, 370, 370, 370), u10 = c(0.01, 0.01, 0.01, 0.01, 0.01, 0.01), dicfl = c(-2.963256, -2.971632, -2.980446, -2.989259, -2.997877, -3.005702), co2ppm = c(565.1855, 565.7373, 566.3179, 566.8983, 567.466, 567.9814), co2mol = c(0.02562326, 0.02564828, 0.0256746, 0.02570091, 0.02572665, 0.02575002 ), pH = c(7.879427, 7.879042, 7.878636, 7.878231, 7.877835, 7.877475)), .Names = c("Ei", "Mi", "hours", "Nphy", "Cphy", "CHLphy", "Nhet", "Chet", "Ndet", "Cdet", "DON", "DOC", "DIN", "DIC", "AT", "dCCHO", "TEPC", "Ncocco", "Ccocco", "CHLcocco", "PICcocco", "par", "Temp", "Sal", "co2atm", "u10", "dicfl", "co2ppm", "co2mol", "pH"), row.names = c(NA, 6L), class = "data.frame") As per the below suggestions I have tried a lot but it is not working. Summarizing I will say: var <- readline("enter a variable name") I cant use get(var) inside any command but not inside ggplot, it wont work. gg1$var it also doesnt work, even after changing the column names. Does it have a solution or should I just choose to import from an excel sheet, thats better? Tried with if else and functions fun1 <- function() { print('You have selected option 1') my <- as.character((readline("enter the variable name \n"))) gg1 <- aggregate(cbind(get(my))~Mi+hours,a, FUN=mean) names(gg1)[3] <- my #print(names(gg1)) ggplot (gg1,aes_string(x="hours",y=(my),group="Mi",color="Mi")) + geom_point() } my <- as.integer(readline("enter a number")) ifelse(my == 1,fun1(),"") ifelse(my == 2,print ("its 2"),"") ifelse(my == 3,print ("its 3"),"") ifelse(my != (1 || 2|| 3) ,print("wrong number"),"") Not working either...:(

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  • Accordion "growing out" from its container - in IE7/8

    - by Richard Knop
    I think this problem is best explained by images. This is how my accordion looks: When you click on the small plus/minus icons the slides under each chapter will expand/collapse. However when the content in the accordion grows too tall, it grows out from its container. So if I click on more plus icons the accordion will look like this (not pretty): As you can see, the container is not growing taller together with the accordion and it does not look good. This problem only occurs in IE7 and IE8. It works in Firefox and Chrome. The HTML looks like this (simplified): <div id="content"> <div class="box2 rounded-corners"> <div class="chapters"> <h3><a href="/clientarea/view/archived-course/teid/133">Obsah</a></h3> <div id="accordion"> <ul> ... // accordion content - too long ... // accordion content - too long </ul> <div class="clear">&nbsp;</div> </div> <div class="clear">&nbsp;</div> </div> <div class="training-body"> ... // content to the right of the accordion </div> </div> </div> The CSS, again siplified: html, body { height: 100%; width: 100%; overflow: auto; } #content { background: white url('/images/background_middle.png') left top repeat-x; padding: 13px; min-height: 40em; height: auto !important; height: 40em; } /* this is the div with rounded corners */ #content .box2 { background: white; padding: 0 15px 15px; border: 1px solid #C5E3F8; position: relative; } /* left sidebar 98 #content div.chapters { float: left; width: 224px; } /* orange heading "OBSAH" */ #content div.chapters h3 { color: #ff6e19; text-transform: uppercase; font-size: .9em; text-align: center; padding-bottom: .5em; margin-top: 1em; margin-bottom: 0; } #content div.chapters h3 a { color: #ff6e19; } /* accordion */ #accordion { width: 226px; border-top: 1px solid #c5e3f8; } #accordion ul { padding-left: 0; margin-top: 0; margin-bottom: 0; margin-left: 0; } /* area to the right of the accordion */ #content div.training-body { float: left; padding-left: 0px; width: 748px; line-height: 1.3em; }

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  • How to make a character jump, both on objects and just normal jump.

    - by haxerflaxer
    Hi, I'm kind of a beginner when it comes to java programming, and I have a project in school where I'm going to create a game much like Icy Tower. And my question is, how am I going to write to make the character stand on the ground and be able to jump up on objects? Here's my code so far: Part one package Sprites; import java.awt.Image; import java.awt.event.KeyEvent; import javax.swing.ImageIcon; public class jumper { private String jump = "oka.png"; private int dx; private int dy; private int x; private int y; private Image image; public jumper() { ImageIcon ii = new ImageIcon(this.getClass().getResource(jump)); image = ii.getImage(); x = 50; y = 100; } public void move() { x += dx; y += dy; } public int getX() { return x; } public int getY() { return y; } public Image getImage() { return image; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = -5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oki.png")); image = ii.getImage(); } if (key == KeyEvent.VK_RIGHT){ dx = 5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oka.png")); image = ii.getImage(); } if (key == KeyEvent.VK_SPACE) { dy = -5; } if (key == KeyEvent.VK_DOWN) { dy = 5; } } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = 0; } if (key == KeyEvent.VK_RIGHT){ dx = 0; } if (key == KeyEvent.VK_SPACE) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } } Part two package Sprites; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.JPanel; import javax.swing.Timer; public class board extends JPanel implements ActionListener { private Timer klocka; private jumper jumper; public board() { addKeyListener(new TAdapter()); setFocusable(true); setBackground(Color.WHITE); setDoubleBuffered(true); jumper = new jumper(); klocka = new Timer(5, this); klocka.start(); } public void paint(Graphics g) { super.paint(g); Graphics2D g2d = (Graphics2D)g; g2d.drawImage(jumper.getImage(), jumper.getX(), jumper.getY(), this); Toolkit.getDefaultToolkit().sync(); g.dispose(); } public void actionPerformed(ActionEvent e) { jumper.move(); repaint(); } private class TAdapter extends KeyAdapter { public void keyReleased(KeyEvent e) { jumper.keyReleased(e); } public void keyPressed(KeyEvent e) { jumper.keyPressed(e); } } } Part three package Sprites; import javax.swing.JFrame; public class RType extends JFrame { public RType() { add(new board()); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(800, 600); setLocationRelativeTo(null); setTitle("R - type"); setResizable(false); setVisible(true); } public static void main(String[] args) { new RType(); } } I really appreciate all the help I can get!

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  • How do you make a character jump, both on objects and just normal jump?

    - by haxerflaxer
    Hi, I'm kind of a beginner when it comes to java programming, and I have a project in school where I'm going to create a game much like Icy Tower. And my question is, how am I going to write to make the character stand on the ground and be able to jump up on objects? Here's my code so far: Part one package Sprites; import java.awt.Image; import java.awt.event.KeyEvent; import javax.swing.ImageIcon; public class jumper { private String jump = "oka.png"; private int dx; private int dy; private int x; private int y; private Image image; public jumper() { ImageIcon ii = new ImageIcon(this.getClass().getResource(jump)); image = ii.getImage(); x = 50; y = 100; } public void move() { x += dx; y += dy; } public int getX() { return x; } public int getY() { return y; } public Image getImage() { return image; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = -5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oki.png")); image = ii.getImage(); } if (key == KeyEvent.VK_RIGHT){ dx = 5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oka.png")); image = ii.getImage(); } if (key == KeyEvent.VK_SPACE) { dy = -5; } if (key == KeyEvent.VK_DOWN) { dy = 5; } } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = 0; } if (key == KeyEvent.VK_RIGHT){ dx = 0; } if (key == KeyEvent.VK_SPACE) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } } Part two package Sprites; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.JPanel; import javax.swing.Timer; public class board extends JPanel implements ActionListener { private Timer klocka; private jumper jumper; public board() { addKeyListener(new TAdapter()); setFocusable(true); setBackground(Color.WHITE); setDoubleBuffered(true); jumper = new jumper(); klocka = new Timer(5, this); klocka.start(); } public void paint(Graphics g) { super.paint(g); Graphics2D g2d = (Graphics2D)g; g2d.drawImage(jumper.getImage(), jumper.getX(), jumper.getY(), this); Toolkit.getDefaultToolkit().sync(); g.dispose(); } public void actionPerformed(ActionEvent e) { jumper.move(); repaint(); } private class TAdapter extends KeyAdapter { public void keyReleased(KeyEvent e) { jumper.keyReleased(e); } public void keyPressed(KeyEvent e) { jumper.keyPressed(e); } } } Part three package Sprites; import javax.swing.JFrame; public class RType extends JFrame { public RType() { add(new board()); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(800, 600); setLocationRelativeTo(null); setTitle("R - type"); setResizable(false); setVisible(true); } public static void main(String[] args) { new RType(); } } I really appreciate all the help I can get!

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  • WPF MVVM TreeView item source losing context after command

    - by user3955716
    I have a treeview which contains files, every view model holds an item source which is an ObservableCollection with files items: public ObservableCollection<CMItemFileNode> SubItemNode On each item i have context menu options (Delete, Execute..). If i move from one viewModel to another the ObservableCollection of files updated correctly and presented correctly but, when i perform a context menu command like delete file item, the command execute good but when i move to another view model (which holds SubItemNode ObservableCollection of is own) after the command executed the WPF still thinks i'm in the last view model i was in and not the one i'm really on. Very important to mention is that when i update to .net 4.5 (which unfortunantly i can't do) everything is ok and the ObservableCollection addresses the correct view model. Here is the treeView: <TreeView x:Name="Files" Margin="0,5,5,0" Grid.Row="6" Grid.Column="2" ItemsSource="{Binding SubItemNode}" HorizontalAlignment="Stretch" HorizontalContentAlignment="Stretch" VerticalAlignment="Stretch" Height="300" Grid.RowSpan="6" Width="300" dd:DragDrop.IsDragSource="True" dd:DragDrop.IsDropTarget="True" dd:DragDrop.DropHandler="{Binding}" dd:DragDrop.UseDefaultDragAdorner="True"> <TreeView.Resources> <Style TargetType="{x:Type TreeView}"> <Setter Property="local:CMTreeViewFilesBehavior.IsTreeViewFilesBehavior" Value="True"/> </Style> <Style TargetType="{x:Type TreeViewItem}"> <Setter Property="IsSelected" Value="{Binding IsSelected}" /> <Setter Property="local:CMTreeViewFilesItemBehavior.IsTreeViewFilesItemBehavior" Value="True"/> </Style> <SolidColorBrush x:Key="{x:Static SystemColors.HighlightBrushKey}" Color="Transparent" /> <SolidColorBrush x:Key="{x:Static SystemColors.HighlightTextBrushKey}" Color="Black" /> </TreeView.Resources> <TreeView.ContextMenu> <ContextMenu> <MenuItem Header="View File" Command="{Binding ExecuteFileCommand}" /> <Separator /> <MenuItem Header="Delete all" Command="{Binding DeleteAllFilesCommand}" /> <MenuItem Header="Delete selected" Command="{Binding DeleteSelectedFilesCommand}" /> </ContextMenu> </TreeView.ContextMenu> <TreeView.ItemTemplate> <HierarchicalDataTemplate ItemsSource="{Binding SubItemNode}" > <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <Image Grid.Column="0" Margin="2" Width="32" Height="18" Source="{Binding Path=Icon}" HorizontalAlignment="Left" VerticalAlignment="Center" /> <TextBlock Text="{Binding Path=Name}" Grid.Column="1" Margin="2" VerticalAlignment="Center" Foreground="{Binding Path=Status, Converter={StaticResource ItemFileStatusToColor}}" FontWeight="{Binding Path=IsSelected, Converter={StaticResource BoolToFontWidth}}"/> </Grid> </HierarchicalDataTemplate> </TreeView.ItemTemplate> </TreeView> Am I doing somthing wrong? and why in .net 4.5 it works well ?

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  • Select dropdown with fixed width cutting off content in IE

    - by aaandre
    The issue: Some of the items in the select require more than the specified width of 145px in order to display fully. Firefox behavior: clicking on the select reveals the dropdown elements list adjusted to the width of the longest element. IE6 & IE7 behavior: clicking on the select reveals the dropdown elements list restricted to 145px width making it impossible to read the longer elements. The current UI requires us to fit this dropdown in 145px and have it host items with longer descriptions. Any advise on resolving the issue with IE? The top element should remain 145px wide even when the list is expanded. Thank you! The css: select.center_pull { background:#eeeeee none repeat scroll 0 0; border:1px solid #7E7E7E; color:#333333; font-size:12px; margin-bottom:4px; margin-right:4px; margin-top:4px; width:145px; } Here's the select input code (there's no definition for the backend_dropbox style at this time) <select id="select_1" class="center_pull backend_dropbox" name="select_1"> <option value="-1" selected="selected">Browse options</option> <option value="-1">------------------------------------</option> <option value="224">Option 1</option> <option value="234">Longer title for option 2</option> <option value="242">Very long and extensively descriptive title for option 3</option> </select> Full html page in case you want to quickly test in a browser: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>dropdown test</title> <style type="text/css"> <!-- select.center_pull { background:#eeeeee none repeat scroll 0 0; border:1px solid #7E7E7E; color:#333333; font-size:12px; margin-bottom:4px; margin-right:4px; margin-top:4px; width:145px; } --> </style> </head> <body> <p>Select width test</p> <form id="form1" name="form1" method="post" action=""> <select id="select_1" class="center_pull backend_dropbox" name="select_1"> <option value="-1" selected="selected">Browse options</option> <option value="-1">------------------------------------</option> <option value="224">Option 1</option> <option value="234">Longer title for option 2</option> <option value="242">Very long and extensively descriptive title for option 3</option> </select> </form> </body> </html>

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  • WCF/REST Get image into picturebox?

    - by Garrith
    So I have wcf rest service which succesfuly runs from a console app, if I navigate to: http://localhost:8000/Service/picture/300/400 my image is displayed note the 300/400 sets the width and height of the image within the body of the html page. The code looks like this: namespace WcfServiceLibrary1 { [ServiceContract] public interface IReceiveData { [OperationContract] [WebInvoke(Method = "GET", BodyStyle = WebMessageBodyStyle.Wrapped, ResponseFormat = WebMessageFormat.Xml, UriTemplate = "picture/{width}/{height}")] Stream GetImage(string width, string height); } public class RawDataService : IReceiveData { public Stream GetImage(string width, string height) { int w, h; if (!Int32.TryParse(width, out w)) { w = 640; } // Handle error if (!Int32.TryParse(height, out h)) { h = 400; } Bitmap bitmap = new Bitmap(w, h); for (int i = 0; i < bitmap.Width; i++) { for (int j = 0; j < bitmap.Height; j++) { bitmap.SetPixel(i, j, (Math.Abs(i - j) < 2) ? Color.Blue : Color.Yellow); } } MemoryStream ms = new MemoryStream(); bitmap.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg); ms.Position = 0; WebOperationContext.Current.OutgoingResponse.ContentType = "image/jpeg"; return ms; } } } What I want to do now is use a client application "my windows form app" and add that image into a picturebox. Im abit stuck as to how this can be achieved as I would like the width and height of the image from my wcf rest service to be set by the width and height of the picturebox. I have tryed this but on two of the lines have errors and im not even sure if it will work as the code for my wcf rest service seperates width and height with a "/" if you notice in the url. string uri = "http://localhost:8080/Service/picture"; private void button1_Click(object sender, EventArgs e) { StringBuilder sb = new StringBuilder(); sb.AppendLine("<picture>"); sb.AppendLine("<width>" + pictureBox1.Image.Width + "</width>"); // the url looks like this http://localhost:8080/Service/picture/300/400 when accessing the image so I am trying to set this here sb.AppendLine("<height>" + pictureBox1.Image.Height + "</height>"); sb.AppendLine("</picture>"); string picture = sb.ToString(); byte[] getimage = Encoding.UTF8.GetBytes(picture); // not sure this is right HttpWebRequest req = WebRequest.Create(uri); //cant convert webrequest to httpwebrequest req.Method = "GET"; req.ContentType = "image/jpg"; req.ContentLength = getimage.Length; MemoryStream reqStrm = req.GetRequestStream(); //cant convert IO stream to IO Memory stream reqStrm.Write(getimage, 0, getimage.Length); reqStrm.Close(); HttpWebResponse resp = req.GetResponse(); // cant convert web respone to httpwebresponse MessageBox.Show(resp.StatusDescription); pictureBox1.Image = Image.FromStream(reqStrm); reqStrm.Close(); resp.Close(); } So just wondering if some one could help me out with this futile attempt at adding a variable image size from my rest service to a picture box on button click. This is the host app aswell: namespace ConsoleApplication1 { class Program { static void Main(string[] args) { string baseAddress = "http://" + Environment.MachineName + ":8000/Service"; ServiceHost host = new ServiceHost(typeof(RawDataService), new Uri(baseAddress)); host.AddServiceEndpoint(typeof(IReceiveData), new WebHttpBinding(), "").Behaviors.Add(new WebHttpBehavior()); host.Open(); Console.WriteLine("Host opened"); Console.ReadLine();

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  • Get the Dynamic table data from gui in selenium webDriver

    - by Rabindra
    I am working on a web based Application that I am testing with Selenium. On one page the content is dynamically loaded in table. I want to get the Table data, i am geting a "org.openqa.selenium.NullPointerElementException" in this line. WebElement table = log.driver.findElement(By.xpath(tableXpath)); I tried the following complete code. public int selectfromtable(String tableXpath, String CompareValue, int columnnumber) throws Exception { WebElement table = log.driver.findElement(By.xpath(tableXpath)); List<WebElement> rows = table.findElements(By.tagName("tr")); int flag = 0; for (WebElement row : rows) { List<WebElement> cells = row.findElements(By.tagName("td")); if (!cells.isEmpty() && cells.get(columnnumber).getText().equals(CompareValue)) { flag = 1; Thread.sleep(1000); break; } else { Thread.sleep(2000); flag = 0; } } return flag; } I am calling the above method like String tableXpath = ".//*[@id='event_list']/form/div[1]/table/tbody/tr/td/div/table"; selectfromtable(tableXpath, eventType, 3); my html page is like <table width="100%"> <tbody style="overflow: auto; background-color: #FFFFFF"> <tr class="trOdd"> <td width="2%" align="center"> <td width="20%" align="center"> Account </td> <td width="20%" align="center"> Enter Collection </td> <td width="20%" align="center"> <td width="20%" align="center"> 10 </td> <td width="20%" align="center"> 1 </td> </tr> </tbody> <tbody style="overflow: auto; background-color: #FFFFFF"> <tr class="trEven"> <td width="2%" align="center"> <td width="20%" align="center"> Account </td> <td width="20%" align="center"> Resolved From Collection </td> <td width="20%" align="center"> <td width="20%" align="center"> 10 </td> <td width="20%" align="center"> 1 </td> </tr> </tbody> </table>

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