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  • Add UIView and UILabel to UICollectionViewCell. Then Segue based on clicked cell index

    - by JetSet
    I am new to collection views in Objective-C. Can anyone tell me why I can't see my UILabel embedded in the transparent UIView and the best way to resolve. I want to also segue from the cell to several various UIViewControllers based on the selected index cell. I am using GitHub project https://github.com/mayuur/MJParallaxCollectionView Overall, in MJRootViewController.m I wanted to add a UIView with a transparency and a UILabel with details of the cell from a array. MJCollectionViewCell.h // MJCollectionViewCell.h // RCCPeakableImageSample // // Created by Mayur on 4/1/14. // Copyright (c) 2014 RCCBox. All rights reserved. // #import <UIKit/UIKit.h> #define IMAGE_HEIGHT 200 #define IMAGE_OFFSET_SPEED 25 @interface MJCollectionViewCell : UICollectionViewCell /* image used in the cell which will be having the parallax effect */ @property (nonatomic, strong, readwrite) UIImage *image; /* Image will always animate according to the imageOffset provided. Higher the value means higher offset for the image */ @property (nonatomic, assign, readwrite) CGPoint imageOffset; //@property (nonatomic,readwrite) UILabel *textLabel; @property (weak, nonatomic) IBOutlet UILabel *textLabel; @property (nonatomic,readwrite) NSString *text; @property(nonatomic,readwrite) CGFloat x,y,width,height; @property (nonatomic,readwrite) NSInteger lineSpacing; @property (nonatomic, strong) IBOutlet UIView* overlayView; @end MJCollectionViewCell.m // // MJCollectionViewCell.m // RCCPeakableImageSample // // Created by Mayur on 4/1/14. // Copyright (c) 2014 RCCBox. All rights reserved. // #import "MJCollectionViewCell.h" @interface MJCollectionViewCell() @property (nonatomic, strong, readwrite) UIImageView *MJImageView; @end @implementation MJCollectionViewCell - (instancetype)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) [self setupImageView]; return self; } - (id)initWithCoder:(NSCoder *)aDecoder { self = [super initWithCoder:aDecoder]; if (self) [self setupImageView]; return self; } /* // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code } */ #pragma mark - Setup Method - (void)setupImageView { // Clip subviews self.clipsToBounds = YES; // Add image subview self.MJImageView = [[UIImageView alloc] initWithFrame:CGRectMake(self.bounds.origin.x, self.bounds.origin.y, self.bounds.size.width, IMAGE_HEIGHT)]; self.MJImageView.backgroundColor = [UIColor redColor]; self.MJImageView.contentMode = UIViewContentModeScaleAspectFill; self.MJImageView.clipsToBounds = NO; [self addSubview:self.MJImageView]; } # pragma mark - Setters - (void)setImage:(UIImage *)image { // Store image self.MJImageView.image = image; // Update padding [self setImageOffset:self.imageOffset]; } - (void)setImageOffset:(CGPoint)imageOffset { // Store padding value _imageOffset = imageOffset; // Grow image view CGRect frame = self.MJImageView.bounds; CGRect offsetFrame = CGRectOffset(frame, _imageOffset.x, _imageOffset.y); self.MJImageView.frame = offsetFrame; } - (void)setText:(NSString *)text{ _text=text; if (!self.textLabel) { CGFloat realH=self.height*2/3-self.lineSpacing; CGFloat latoA=realH/3; // self.textLabel=[[UILabel alloc] initWithFrame:CGRectMake(10,latoA/2, self.width-20, realH)]; self.textLabel.layer.anchorPoint=CGPointMake(.5, .5); self.textLabel.font=[UIFont fontWithName:@"HelveticaNeue-ultralight" size:38]; self.textLabel.numberOfLines=3; self.textLabel.textColor=[UIColor whiteColor]; self.textLabel.shadowColor=[UIColor blackColor]; self.textLabel.shadowOffset=CGSizeMake(1, 1); self.textLabel.transform=CGAffineTransformMakeRotation(-(asin(latoA/(sqrt(self.width*self.width+latoA*latoA))))); [self addSubview:self.textLabel]; } self.textLabel.text=text; } @end MJViewController.h // // MJViewController.h // ParallaxImages // // Created by Mayur on 4/1/14. // Copyright (c) 2014 sky. All rights reserved. // #import <UIKit/UIKit.h> @interface MJRootViewController : UIViewController{ NSInteger choosed; } @end MJViewController.m // // MJViewController.m // ParallaxImages // // Created by Mayur on 4/1/14. // Copyright (c) 2014 sky. All rights reserved. // #import "MJRootViewController.h" #import "MJCollectionViewCell.h" @interface MJRootViewController () <UICollectionViewDataSource, UICollectionViewDelegate, UIScrollViewDelegate> @property (weak, nonatomic) IBOutlet UICollectionView *parallaxCollectionView; @property (nonatomic, strong) NSMutableArray* images; @end @implementation MJRootViewController - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. //self.navigationController.navigationBarHidden=YES; // Fill image array with images NSUInteger index; for (index = 0; index < 14; ++index) { // Setup image name NSString *name = [NSString stringWithFormat:@"image%03ld.jpg", (unsigned long)index]; if(!self.images) self.images = [NSMutableArray arrayWithCapacity:0]; [self.images addObject:name]; } [self.parallaxCollectionView reloadData]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } #pragma mark - UICollectionViewDatasource Methods - (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section { return self.images.count; } - (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath { MJCollectionViewCell* cell = [collectionView dequeueReusableCellWithReuseIdentifier:@"MJCell" forIndexPath:indexPath]; //get image name and assign NSString* imageName = [self.images objectAtIndex:indexPath.item]; cell.image = [UIImage imageNamed:imageName]; //set offset accordingly CGFloat yOffset = ((self.parallaxCollectionView.contentOffset.y - cell.frame.origin.y) / IMAGE_HEIGHT) * IMAGE_OFFSET_SPEED; cell.imageOffset = CGPointMake(0.0f, yOffset); NSString *text; NSInteger index=choosed>=0 ? choosed : indexPath.row%5; switch (index) { case 0: text=@"I am the home cell..."; break; case 1: text=@"I am next..."; break; case 2: text=@"Cell 3..."; break; case 3: text=@"Cell 4..."; break; case 4: text=@"The last cell"; break; default: break; } cell.text=text; cell.overlayView.backgroundColor = [UIColor colorWithWhite:0.0f alpha:0.4f]; //cell.textLabel.text = @"Label showing"; cell.textLabel.font = [UIFont boldSystemFontOfSize:22.0f]; cell.textLabel.textColor = [UIColor whiteColor]; //This is another attempt to display the label by using tags. //UILabel* label = (UILabel*)[cell viewWithTag:1]; //label.text = @"Label works"; return cell; } #pragma mark - UIScrollViewdelegate methods - (void)scrollViewDidScroll:(UIScrollView *)scrollView { for(MJCollectionViewCell *view in self.parallaxCollectionView.visibleCells) { CGFloat yOffset = ((self.parallaxCollectionView.contentOffset.y - view.frame.origin.y) / IMAGE_HEIGHT) * IMAGE_OFFSET_SPEED; view.imageOffset = CGPointMake(0.0f, yOffset); } } @end

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  • What am I doing wrong with this use of StructLayout( LayoutKind.Explicit ) when calling a PInvoke st

    - by csharptest.net
    The following is a complete program. It works fine as long as you don't uncomment the '#define BROKEN' at the top. The break is due to a PInvoke failing to marshal a union correctly. The INPUT_RECORD structure in question has a number of substructures that might be used depending on the value in EventType. What I don't understand is that when I define only the single child structure of KEY_EVENT_RECORD it works with the explicit declaration at offset 4. But when I add the other structures at the same offset the structure's content get's totally hosed. //UNCOMMENT THIS LINE TO BREAK IT: //#define BROKEN using System; using System.Runtime.InteropServices; class ConIOBroken { static void Main() { int nRead = 0; IntPtr handle = GetStdHandle(-10 /*STD_INPUT_HANDLE*/); Console.Write("Press the letter: 'a': "); INPUT_RECORD record = new INPUT_RECORD(); do { ReadConsoleInputW(handle, ref record, 1, ref nRead); } while (record.EventType != 0x0001/*KEY_EVENT*/); Assert.AreEqual((short)0x0001, record.EventType); Assert.AreEqual(true, record.KeyEvent.bKeyDown); Assert.AreEqual(0x00000000, record.KeyEvent.dwControlKeyState & ~0x00000020);//strip num-lock and test Assert.AreEqual('a', record.KeyEvent.UnicodeChar); Assert.AreEqual((short)0x0001, record.KeyEvent.wRepeatCount); Assert.AreEqual((short)0x0041, record.KeyEvent.wVirtualKeyCode); Assert.AreEqual((short)0x001e, record.KeyEvent.wVirtualScanCode); } static class Assert { public static void AreEqual(object x, object y) { if (!x.Equals(y)) throw new ApplicationException(); } } [DllImport("Kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)] public static extern IntPtr GetStdHandle(int nStdHandle); [DllImport("Kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)] public static extern bool ReadConsoleInputW(IntPtr hConsoleInput, ref INPUT_RECORD lpBuffer, int nLength, ref int lpNumberOfEventsRead); [StructLayout(LayoutKind.Explicit)] public struct INPUT_RECORD { [FieldOffset(0)] public short EventType; //union { [FieldOffset(4)] public KEY_EVENT_RECORD KeyEvent; #if BROKEN [FieldOffset(4)] public MOUSE_EVENT_RECORD MouseEvent; [FieldOffset(4)] public WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent; [FieldOffset(4)] public MENU_EVENT_RECORD MenuEvent; [FieldOffset(4)] public FOCUS_EVENT_RECORD FocusEvent; //} #endif } [StructLayout(LayoutKind.Sequential)] public struct KEY_EVENT_RECORD { public bool bKeyDown; public short wRepeatCount; public short wVirtualKeyCode; public short wVirtualScanCode; public char UnicodeChar; public int dwControlKeyState; } [StructLayout(LayoutKind.Sequential)] public struct MOUSE_EVENT_RECORD { public COORD dwMousePosition; public int dwButtonState; public int dwControlKeyState; public int dwEventFlags; }; [StructLayout(LayoutKind.Sequential)] public struct WINDOW_BUFFER_SIZE_RECORD { public COORD dwSize; } [StructLayout(LayoutKind.Sequential)] public struct MENU_EVENT_RECORD { public int dwCommandId; } [StructLayout(LayoutKind.Sequential)] public struct FOCUS_EVENT_RECORD { public bool bSetFocus; } [StructLayout(LayoutKind.Sequential)] public struct COORD { public short X; public short Y; } } UPDATE: For those worried about the struct declarations themselves: bool is treated as a 32-bit value the reason for offset(4) on the data is to allow for the 32-bit structure alignment which prevents the union from beginning at offset 2. Again, my problem isn't making PInvoke work at all, it's trying to figure out why these additional structures (supposedly at the same offset) are fowling up the data by simply adding them.

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  • C++: casting to void* and back

    - by MInner
    * ---Edit - now the whole sourse* When I debug it on the end, "get" and "value" have different values! Probably, I convert to void* and back to User the wrong way? #include <db_cxx.h> #include <stdio.h> struct User{ User(){} int name; int town; User(int a){}; inline int get_index(int a){ return town; } //for another stuff }; int main(){ try { DbEnv* env = new DbEnv(NULL); env->open("./", DB_CREATE | DB_INIT_MPOOL | DB_THREAD | DB_INIT_LOCK | DB_INIT_TXN | DB_RECOVER | DB_INIT_LOG, 0); Db* datab = new Db(env, 0); datab->open(NULL, "db.dbf", NULL, DB_BTREE, DB_CREATE | DB_AUTO_COMMIT, 0); Dbt key, value, get; char a[10] = "bbaaccd"; User u; u.name = 1; u.town = 34; key.set_data(a); key.set_size(strlen(a) + 1 ); value.set_data((void*)&u); value.set_size(sizeof(u)); get.set_flags(DB_DBT_MALLOC); DbTxn* txn; env->txn_begin(NULL, &txn, 0); datab->put(txn, &key, &value, 0); datab->get(txn, &key, &get, 0); txn->commit(0); User g; g = *((User*)&get); printf("%d", g.town); getchar(); return 0; }catch (DbException &e){ printf("%s", e.what()); getchar(); } solution create a kind of "serializator" what would convert all POD's into void* and then will unite these pieces PS Or I'd rewrite User into POD type and everything will be all right, I hope. Add It's strange, but... I cast a defenetly non-pod object to void* and back (it has std::string inside) and it's all right (without sending it to the db and back). How could it be? And after I cast and send 'trough' db defenetly pod object (no extra methods, all members are pod, it's a simple struct {int a; int b; ...}) I get back dirted one. What's wrong with my approach? Add about week after first 'add' Damn... I've compiled it ones, just for have a look at which kind of dirt it returnes, and oh! it's okay!... I can't ! ... AAh!.. Lord... A reasonable question (in 99.999 percent of situations right answer is 'my', but... here...) - whos is this fault? My or VSs?

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  • Session state provider and global.asax not interacting properly?

    - by yodaj007
    I'm experimenting with creating a crude, proof-of-concept session state store provider in ASP.Net. But I've got a problem and I'm not sure what to do about it. The website works properly when using the InProc provider. The Session_Start in global.asax is called on session creation as it should. But not if I implement my own provider. The Session_Start method from global.asax isn't being called at all if a new session is being created (that is, I delete the session state file). Am I missing something important here? public class TestSessionProvider : SessionStateStoreProviderBase { private const string ROOT = "c:\\projects\\sessions\\"; private const int TIMEOUT_MINUTES = 30; public string ApplicationName { get { return HostingEnvironment.ApplicationVirtualPath; } } private string GetFilename(string id) { string filename = String.Format("{0}_{1}.session", ApplicationName, id); char[] invalids = Path.GetInvalidPathChars(); for (int i = 0; i < invalids.Length; i++) { filename = filename.Replace(invalids[i], '_'); } return Path.Combine(ROOT, Path.GetFileName(filename)); } public override void Initialize(string name, NameValueCollection config) { if (config == null) throw new ArgumentNullException("config"); if (String.IsNullOrEmpty(name)) name = "Sporkalicious"; base.Initialize(name, config); } public override SessionStateStoreData CreateNewStoreData(HttpContext context, int timeout) { SessionStateItemCollection items = new SessionStateItemCollection(); HttpStaticObjectsCollection objects = SessionStateUtility.GetSessionStaticObjects(context); return new SessionStateStoreData(items, objects, TIMEOUT_MINUTES); } /// <summary> /// The CreateUninitializedItem method is used with cookieless sessions when the regenerateExpiredSessionId /// attribute is set to true, which causes SessionStateModule to generate a new SessionID value when an /// expired session ID is encountered. /// </summary> /// <param name="context"></param> /// <param name="id"></param> /// <param name="timeout"></param> public override void CreateUninitializedItem(HttpContext context, string id, int timeout) { FileStream fs = File.Open(GetFilename(id), FileMode.CreateNew, FileAccess.Write, FileShare.None); BinaryWriter writer = new BinaryWriter(fs); SessionStateItemCollection coll = new SessionStateItemCollection(); coll.Serialize(writer); fs.Flush(); fs.Close(); } public override SessionStateStoreData GetItem(HttpContext context, string id, out bool locked, out TimeSpan lockAge, out object lockId, out SessionStateActions actions) { return GetItemExclusive(context, id, out locked, out lockAge, out lockId, out actions); } public override SessionStateStoreData GetItemExclusive(HttpContext context, string id, out bool locked, out TimeSpan lockAge, out object lockId, out SessionStateActions actions) { locked = false; lockAge = TimeSpan.FromDays(1); lockId = 0; actions = SessionStateActions.None; if (!File.Exists(GetFilename(id))) { return null; } FileStream fs = File.Open(GetFilename(id), FileMode.Open, FileAccess.ReadWrite, FileShare.Read); BinaryReader reader = new BinaryReader(fs); SessionStateItemCollection coll = SessionStateItemCollection.Deserialize(reader); fs.Close(); return new SessionStateStoreData(coll, new HttpStaticObjectsCollection(), TIMEOUT_MINUTES); } public override void ReleaseItemExclusive(HttpContext context, string id, object lockId) { } public override void RemoveItem(HttpContext context, string id, object lockId, SessionStateStoreData item) { File.Delete(GetFilename(id)); } public override void ResetItemTimeout(HttpContext context, string id) { } public override void SetAndReleaseItemExclusive(HttpContext context, string id, SessionStateStoreData item, object lockId, bool newItem) { if (!File.Exists(GetFilename(id))) { CreateUninitializedItem(context, id, 10); } FileStream fs = File.Open(GetFilename(id), FileMode.Truncate, FileAccess.Write, FileShare.None); BinaryWriter writer = new BinaryWriter(fs); SessionStateItemCollection coll = (SessionStateItemCollection)item.Items; coll.Serialize(writer); fs.Flush(); fs.Close(); } public override bool SetItemExpireCallback(SessionStateItemExpireCallback expireCallback) { return false; } public override void InitializeRequest(HttpContext context){} public override void EndRequest(HttpContext context){} public override void Dispose(){} }

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  • Matrix Multiplication with Threads: Why is it not faster?

    - by prelic
    Hey all, So I've been playing around with pthreads, specifically trying to calculate the product of two matrices. My code is extremely messy because it was just supposed to be a quick little fun project for myself, but the thread theory I used was very similar to: #include <pthread.h> #include <stdio.h> #include <stdlib.h> #define M 3 #define K 2 #define N 3 #define NUM_THREADS 10 int A [M][K] = { {1,4}, {2,5}, {3,6} }; int B [K][N] = { {8,7,6}, {5,4,3} }; int C [M][N]; struct v { int i; /* row */ int j; /* column */ }; void *runner(void *param); /* the thread */ int main(int argc, char *argv[]) { int i,j, count = 0; for(i = 0; i < M; i++) { for(j = 0; j < N; j++) { //Assign a row and column for each thread struct v *data = (struct v *) malloc(sizeof(struct v)); data->i = i; data->j = j; /* Now create the thread passing it data as a parameter */ pthread_t tid; //Thread ID pthread_attr_t attr; //Set of thread attributes //Get the default attributes pthread_attr_init(&attr); //Create the thread pthread_create(&tid,&attr,runner,data); //Make sure the parent waits for all thread to complete pthread_join(tid, NULL); count++; } } //Print out the resulting matrix for(i = 0; i < M; i++) { for(j = 0; j < N; j++) { printf("%d ", C[i][j]); } printf("\n"); } } //The thread will begin control in this function void *runner(void *param) { struct v *data = param; // the structure that holds our data int n, sum = 0; //the counter and sum //Row multiplied by column for(n = 0; n< K; n++){ sum += A[data->i][n] * B[n][data->j]; } //assign the sum to its coordinate C[data->i][data->j] = sum; //Exit the thread pthread_exit(0); } source: http://macboypro.com/blog/2009/06/29/matrix-multiplication-in-c-using-pthreads-on-linux/ For the non-threaded version, I used the same setup (3 2-d matrices, dynamically allocated structs to hold r/c), and added a timer. First trials indicated that the non-threaded version was faster. My first thought was that the dimensions were too small to notice a difference, and it was taking longer to create the threads. So I upped the dimensions to about 50x50, randomly filled, and ran it, and I'm still not seeing any performance upgrade with the threaded version. What am I missing here?

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  • Different cursor formats in IOFrameBufferShared

    - by Thomi
    Hi, I'm reading the moust cursor pixmap data from the StdFBShmem_t structure, as defined in the IOFrameBufferShared API. Everything works fine, 90% of the time. However, I have noticed that some applications on the mac set a cursor in a different format. According to the documentation for the data structures, the cursor pixmap format should always be in the same format as the frame buffer. My frame buffer is 32BPP. I expect the pixmap data to be in the format 0xAARRGGBB, which is it. However, in some cases, I'm reading data that looks like a mask. Specifically, the pixel will either be 0x00FFFFFF or `0x00000000. This looks to me to be a mask for separate pixel data stored somewhere else. As far as I can tell, the only application that uses this cursor pixel format is Qt Creator, but I need to work with all applications, so I'd like to sort this out. The code I'm using to read the cursor pixmap data is: NSAutoreleasePool *autoReleasePool = [[NSAutoreleasePool alloc] init]; NSPoint mouseLocation = [NSEvent mouseLocation]; NSArray *allScreens = [NSScreen screens]; NSEnumerator *screensEnum = [allScreens objectEnumerator]; NSScreen *screen; NSDictionary *screenDesc = nil; while ((screen = [screensEnum nextObject])) { NSRect screenFrame = [screen frame]; screenDesc = [screen deviceDescription]; if (NSMouseInRect(mouseLocation, screenFrame, NO)) break; } if (screen) { kern_return_t err; CGDirectDisplayID displayID = (CGDirectDisplayID) [[screenDesc objectForKey:@"NSScreenNumber"] pointerValue]; task_port_t taskPort = mach_task_self(); io_service_t displayServicePort = CGDisplayIOServicePort(displayID); io_connect_t displayConnection =0; err = IOFramebufferOpen(displayServicePort, taskPort, kIOFBSharedConnectType, &displayConnection); if (KERN_SUCCESS == err) { union { vm_address_t vm_ptr; StdFBShmem_t *fbshmem; } cursorInfo; vm_size_t size; err = IOConnectMapMemory(displayConnection, kIOFBCursorMemory, taskPort, &cursorInfo.vm_ptr, &size, kIOMapAnywhere | kIOMapDefaultCache | kIOMapReadOnly); if (KERN_SUCCESS == err) { // for some reason, cursor data is not always in the same format as the frame buffer. For this reason, we need // some way to detect which structure we should be reading. QByteArray pixData((const char*)cursorInfo.fbshmem->cursor.rgb24.image[currentFrame], m_mouseInfo.currentSize.width() * m_mouseInfo.currentSize.height() * 4); IOConnectUnmapMemory(displayConnection, kIOFBCursorMemory, taskPort, cursorInfo.vm_ptr); } // IOConnectMapMemory else qDebug() << "IOConnectMapMemory Failed:" << err; IOServiceClose(displayConnection); } // IOServiceOpen else qDebug() << "IOFramebufferOpen Failed:" << err; }// if screen [autoReleasePool release]; My question is: How can I detect if the cursor is a different format from the framebuffer? Where can I read the actual pixel data? the bm18Cursor structure contains a mask section, but it's not in the right place for me to be reading it using the code above. Cheers,

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  • simplejson double escapes data causing invalid JSON string

    - by mike_hornbeck
    I have a simple form for managing manufacturers in my shop. After posting form, ajax call returns json with updated data to the form. Problem is, that the returned string is invalid. It looks like it was double-escaped. Strangely similar approach across the whole shop works without any problems. I'm also using jquery 1.6 as javascript framework. Model contains of 3 fields : char for name, text for description and image field for manufacturer logo. The function : def update_data(request, manufacturer_id): """Updates data of manufacturer with given manufacturer id. """ manufacturer = Manufacturer.objects.get(pk=manufacturer_id) form = ManufacturerDataForm(request.FILES, request.POST, instance=manufacturer) if form.is_valid(): form.save() msg = _(u"Manufacturer data has been saved.") html = [ ["#data", manufacturer_data_inline(request, manufacturer_id, form)], ["#selectable-factories-inline", selectable_manufacturers_inline(request, manufacturer_id)], ] result = simplejson.dumps({ "html": html }, cls=LazyEncoder) return HttpResponse(result) The error in console : error with invalid JSON : uncaught exception: Invalid JSON: {"html": [["#data", "\n<h2>Dane</h2>\n<div class="\&quot;manufacturer-image\&quot;">\n \n</div>\n<form action="\&quot;/manage/update-manufacturer-data/1\&quot;" method="\&quot;post\&quot;">\n \n <div class="\&quot;field\&quot;">\n <div class="\&quot;label\&quot;">\n <label for="\&quot;id_name\&quot;">Nazwa</label>:\n </div>\n \n \n <div class="\&quot;error\&quot;">\n <input id="\&quot;id_name\&quot;" name="\&quot;name\&quot;" maxlength="\&quot;50\&quot;" type="\&quot;text\&quot;">\n <ul class="\&quot;errorlist\&quot;"><li>Pole wymagane</li></ul>\n </div>\n \n </div>\n\n <div class="\&quot;field\&quot;">\n <div class="\&quot;label\&quot;">\n <label for="\&quot;id_image\&quot;">Zdjecie</label>:\n </div>\n \n \n <div>\n <input name="\&quot;image\&quot;" id="\&quot;id_image\&quot;" type="\&quot;file\&quot;">\n </div>\n \n </div>\n\n <div class="\&quot;field\&quot;">\n <div class="\&quot;label\&quot;">\n <label for="\&quot;id_description\&quot;">Opis</label>:\n </div>\n \n \n <div>\n <textarea id="\&quot;id_description\&quot;" rows="\&quot;10\&quot;" cols="\&quot;40\&quot;" name="\&quot;description\&quot;"></textarea>\n </div>\n \n </div>\n \n <div class="\&quot;buttons\&quot;">\n <input class="\&quot;ajax-save-button" button\"="" type="\&quot;submit\&quot;">\n </div>\n</form>"], ["#selectable-factories-inline", "\n <div>\n <a class="\&quot;selectable" selected\"\n="" href="%5C%22/manage/manufacturer/1%5C%22">\n L1\n </a>\n </div>\n\n <div>\n <a class="\&quot;selectable" \"\n="" href="%5C%22/manage/manufacturer/4%5C%22">\n KR3W\n </a>\n </div>\n\n <div>\n <a class="\&quot;selectable" \"\n="" href="%5C%22/manage/manufacturer/3%5C%22">\n L1TA\n </a>\n </div>\n\n"]]} Any ideas ?

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  • Regarding Sqlite Datbase connectivity in iphone

    - by Prash.......
    hi.. I am developing an application in iphone in which i have to do the database connectivity using sqlite. I have made a "clsDBManage" class which contains 4 functions open_database, close_database, is_database_open, getdatabase_connection, which are globally defined ,i have a screen called "user details" in which i am filling the user details such as name , mobileno , email-id , password, i want that when user feeds the info it should get connected with database and store the details entered and should authenticate the user the next time he logs in. (Just as we have yahoo login,gmail login screen) clsDBManage.h +(int) openDBConnection; +(int) closeDBConnection; +(BOOL) IsDatabaseOpen; +(sqlite3 *)getDBConnection; clsDBManage.m import "clsDBManage.h" import "Types.h" sqlite3 *DBConnection=nil; @implementation clsDBManage +(int) openDBConnection { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"iphone.sqlite"]; //Before if ([self IsDatabaseOpen] == YES) [self closeDBConnection]; // Open the database. The database was prepared outside the application. if (sqlite3_open([path UTF8String], &DBConnection ) == SQLITE_OK) { ifdef _DEBUG NSLog(@"Database Successfully Opened :)"); endif return CON_RET_SUCCESSFUL; } else { ifdef _DEBUG NSLog(@"Error in opening database :("); endif return CON_RET_ERROR; } } +(BOOL) IsDatabaseOpen { if(DBConnection != nil) { //add if condition to check database is in open state or close state return YES; } else { return NO; } } +(int) closeDBConnection { @try { if(DBConnection != nil) { sqlite3_close(DBConnection); DBConnection = nil; return CON_RET_SUCCESSFUL; } else { return CON_RET_ERROR; } } @catch (NSException * e) { NSLog([e reason]); } } +(sqlite3 *)getDBConnection { if ([self openDBConnection] == 1) return DBConnection; else return nil; } @end //classDBManage file is my handler class where i have written code to open database //my addprofile functions -(NSInteger)addProfile:(NSString *)mobileno:(NSString *)country:(NSString *)username:(NSString *)screenname:(NSString *)emailid:(NSString *)password:(NSString *)retypepassword { @try { sqlite3 *db =[clsDBManage getDBConnection]; if (db != nil) { sqlite3_stmt *statement =nil; const char *sql = "insert into SPCaccountdetails(MobileNo , Country , UserName , ScreenName, EmailId, Password, RetypePawssword) Values(?,?,?,?,?,?,?)"; if(sqlite3_prepare_v2(db, sql, -1, &statement, NULL) != SQLITE_OK) { //NSAssert1(0, @"Error while creating add statement. '%s'", sqlite3_errmsg(db)); } sqlite3_bind_text(statement, 1, [mobileno UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 2, [country UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 3, [username UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 4, [screenname UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 5, [emailid UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 6, [password UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 7, [retypepassword UTF8String], -1, SQLITE_TRANSIENT); if(SQLITE_DONE != sqlite3_step(statement)) { NSAssert1(0, @"Error while inserting data. '%s'", sqlite3_errmsg(db)); } sqlite3_finalize(statement); } } @catch(NSException *e) { //[clsMessageBox ShowMessageOK:@CON_MESSAGE_TITLE_MESSAGE_USER_PROFILE :[e reason]]; } return CON_RET_SUCCESSFUL; } //button click event where i am calling addprofile function;_ [self addProfile:txtMobile :txtCountry :txtName :txtScreenname :txtemailid :txtpassword :txtretypepassword];

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  • how can udp data can passed through RS232 in ansi c?

    - by moon
    i want to transmit and receive data on RS232 using udp and i want to know about techniques which allow me to transmit and receive data on a faster rate and also no lose of data is there? thanx in advance. i have tried but need improvements if possible #include <stdio.h> #include <dos.h> #include<string.h> #include<conio.h> #include<iostream.h> #include<stdlib.h> #define PORT1 0x3f8 void main() { int c,ch,choice,i,a=0; char filename[30],filename2[30],buf; FILE *in,*out; clrscr(); while(1){ outportb(PORT1+0,0x03); outportb(PORT1+1,0); outportb(PORT1+3,0x03); outportb(PORT1+2,0xc7); outportb(PORT1+4,0x0b); cout<<"\n==============================================================="; cout<<"\n\t*****Serial Communication By BADR-U-ZAMAN******\nCommunication between two computers By serial port"; cout<<"\nPlease select\n[1]\tFor sending file \n[2]\tFor receiving file \n[3]\tTo exit\n"; cout<<"=================================================================\n"; cin>>choice; if(choice==1) { strcpy(filename,"C:\\TC\\BIN\\badr.cpp"); cout<<filename; for(i=0;i<=strlen(filename);i++) outportb(PORT1,filename[i]); in=fopen(filename,"r"); if (in==NULL) { cout<<"cannot open a file"; a=1; } if(a!=1) cout<<"\n\nFile sending.....\n\n"; while(!feof(in)) { buf=fgetc(in); cout<<buf; outportb(PORT1,buf); delay(5); } } else { if(choice==3) exit(0); i=0; buf='a'; while(buf!=NULL) { c=inportb(PORT1+5); if(c&1) { buf=inportb(PORT1); filename2[i]=buf; i++; } } out=fopen(filename2,"t"); cout<<"\n Filename received:"<<filename[2]; cout<<"\nReading from the port..."; cout<<"writing to file"<<filename2; do { c=inportb(PORT1+5); if(c&1) { buf=inportb(PORT1); cout<<buf; fputc(buf,out); delay(5); } if(kbhit()) { ch=getch(); } }while(ch!=27); } getch(); } }

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  • Test whether pixel is inside the blobs for ofxOpenCV

    - by mia
    I am doing an application of the concept of the dodgeball and need to test of the pixel of the ball is in the blobs capture(which is the image of the player) I am stucked and ran out of idea of how to implement it. I manage to do a little progress which have the blobs but I not sure how to test it. Please help. I am a newbie who in a desperate condition. Thank you. This is some of my code. void testApp::setup(){ #ifdef _USE_LIVE_VIDEO vidGrabber.setVerbose(true); vidGrabber.initGrabber(widthS,heightS); #else vidPlayer.loadMovie("fingers.mov"); vidPlayer.play(); #endif widthS = 320; heightS = 240; colorImg.allocate(widthS,heightS); grayImage.allocate(widthS,heightS); grayBg.allocate(widthS,heightS); grayDiff.allocate(widthS,heightS); ////<---what I want bLearnBakground = true; threshold = 80; //////////circle////////////// counter = 0; radius = 0; circlePosX = 100; circlePosY=200; } void testApp::update(){ ofBackground(100,100,100); bool bNewFrame = false; #ifdef _USE_LIVE_VIDEO vidGrabber.grabFrame(); bNewFrame = vidGrabber.isFrameNew(); #else vidPlayer.idleMovie(); bNewFrame = vidPlayer.isFrameNew(); #endif if (bNewFrame){ if (bLearnBakground == true){ grayBg = grayImage; // the = sign copys the pixels from grayImage into grayBg (operator overloading) bLearnBakground = false; } #ifdef _USE_LIVE_VIDEO colorImg.setFromPixels(vidGrabber.getPixels(),widthS,heightS); #else colorImg.setFromPixels(vidPlayer.getPixels(),widthS,heightS); #endif grayImage = colorImg; grayDiff.absDiff(grayBg, grayImage); grayDiff.threshold(threshold); contourFinder.findContours(grayDiff, 20, (340*240)/3, 10, true); // find holes } ////////////circle//////////////////// counter = counter + 0.05f; if(radius>=50){ circlePosX = ofRandom(10,300); circlePosY = ofRandom(10,230); } radius = 5 + 3*(counter); } void testApp::draw(){ // draw the incoming, the grayscale, the bg and the thresholded difference ofSetColor(0xffffff); //white colour grayDiff.draw(10,10);// draw start from point (0,0); // we could draw the whole contour finder // or, instead we can draw each blob individually, // this is how to get access to them: for (int i = 0; i < contourFinder.nBlobs; i++){ contourFinder.blobs[i].draw(10,10); } ///////////////circle////////////////////////// //let's draw a circle: ofSetColor(0,0,255); char buffer[255]; float a = radius; sprintf(buffer,"radius = %i",a); ofDrawBitmapString(buffer, 120, 300); if(radius>=50) { ofSetColor(255,255,255); counter = 0; } else{ ofSetColor(255,0,0); } ofFill(); ofCircle(circlePosX,circlePosY,radius); }

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  • Why does my C++ LinkedList method print out the last word more than once?

    - by Anthony Glyadchenko
    When I call the cmremoveNode method in my LinkedList from outside code, I get an EXC_BAD_ACCESS. FIXED: But now the last word using the following test code gets repeated twice: #include <iostream> #include "LinkedList.h" using namespace std; int main (int argc, char * const argv[]) { ctlinkList linkMe; linkMe.cminsertNode("The"); linkMe.cminsertNode("Cat"); linkMe.cminsertNode("Dog"); linkMe.cminsertNode("Cow"); linkMe.cminsertNode("Ran"); linkMe.cminsertNode("Pig"); linkMe.cminsertNode("Away"); linkMe.cmlistList(); cout << endl; linkMe.cmremoveNode("The"); linkMe.cmremoveNode("Cow"); linkMe.cmremoveNode("Away"); linkMe.cmlistList(); return 0; } LinkedList code: /* * LinkedList.h * Lab 6 * * Created by Anthony Glyadchenko on 3/22/10. * Copyright 2010 __MyCompanyName__. All rights reserved. * */ #include <stdio.h> #include <iostream> #include <fstream> #include <iomanip> using namespace std; class ctNode { friend class ctlinkList ; // friend class allowed to access private data private: string sfileWord ; // used to allocate and store input word int iwordCnt ; // number of word occurrances ctNode* ctpnext ; // point of Type Node, points to next link list element }; class ctlinkList { private: ctNode* ctphead ; // initialized by constructor public: ctlinkList () { ctphead = NULL ; } ctNode* gethead () { return ctphead ; } string cminsertNode (string svalue) { ctNode* ctptmpHead = ctphead ; if ( ctphead == NULL ) { // allocate new and set head ctptmpHead = ctphead = new ctNode ; ctphead -> ctpnext = NULL ; ctphead -> sfileWord = svalue ; } else { //find last ctnode do { if ( ctptmpHead -> ctpnext != NULL ) ctptmpHead = ctptmpHead -> ctpnext ; } while ( ctptmpHead -> ctpnext != NULL ) ; // fall thru found last node ctptmpHead -> ctpnext = new ctNode ; ctptmpHead = ctptmpHead -> ctpnext ; ctptmpHead -> ctpnext = NULL; ctptmpHead -> sfileWord = svalue ; } return ctptmpHead -> sfileWord ; } string cmreturnNode (string svalue) { return NULL; } string cmremoveNode (string svalue) { int counter = 0; ctNode *tmpHead = ctphead; if (ctphead == NULL) return NULL; while (tmpHead->sfileWord != svalue && tmpHead->ctpnext != NULL){ tmpHead = tmpHead->ctpnext; counter++; } do{ tmpHead->sfileWord = tmpHead->ctpnext->sfileWord; tmpHead = tmpHead->ctpnext; } while (tmpHead->ctpnext != NULL); return tmpHead->sfileWord; } string cmlistList () { string tempList; ctNode *tmpHead = ctphead; if (ctphead == NULL){ return NULL; } else{ while (tmpHead != NULL){ cout << tmpHead->sfileWord << " "; tempList += tmpHead->sfileWord; tmpHead = tmpHead -> ctpnext; } } return tempList; } }; Why is this happening?

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  • Using IF statements to find string length in array for alignment (Visual Basic)

    - by Brodoin
    My question is just as it says in the title. How would one use IF statements to find the string-length of content in an array, and then make it so that they show up in a Rich Text Box with the left sides aligned? Noting that one value in my array is a Decimal. Imports System.IO Imports System.Convert Public Class frmAll 'Declare Streamreader Private objReader As StreamReader 'Declare arrays to hold the information Private strNumber(24) As String Private strName(24) As String Private strSize(24) As String Private decCost(24) As Integer Private Sub frmAll_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load 'Set objReader objReader = New StreamReader("products.csv") 'Call the FillArray sub to fill the array Call FillArray() End Sub Private Sub FillArray() 'Declare variables and arrays Dim decCost(24, 1) As Decimal Dim strFields() As String Dim strRec As String Dim intCount As Integer = 0 Dim chrdelim As Char = ToChar(",") 'Set strRec to read the lines strRec = objReader.ReadLine 'Do while loop to fill array. Do While strRec <> Nothing strFields = strRec.Split(chrdelim) strNumber(intCount) = strFields(0) strName(intCount) = strFields(1) strSize(intCount) = strFields(2) decCost(intCount, 0) = ToDecimal(strFields(3)) decCost(intCount, 1) = ToDecimal(strFields(4)) 'Set strRec to read the lines again strRec = objReader.ReadLine 'increment the index intCount += 1 Loop 'Call the Calculate sub for calculation Call Calculate(decCost) End Sub Private Sub Calculate(ByVal numIn(,) As Decimal) 'Define arrays to hold total cost Dim decRowTotal(24) As Decimal 'Define variables to hold the counters for rows and columns Dim intR As Integer Dim intC As Integer 'Calcualte total cost For intC = 0 To 1 For intR = 0 To 24 decRowTotal(intR) += numIn(intR, intC) * 1 Next Next 'Call the Output sub to configure the output. Call Output(numIn, decRowTotal) End Sub Private Sub Output(ByVal NumIn(,) As Decimal, _ ByVal RowTotalIn() As Decimal) 'Variables Dim strOut As String Dim intR As Integer = 0 Dim intC As Integer = 0 'Set header for output. strOut = "ID" & vbTab & "Item" & vbTab & vbTab & vbTab & "Size" & _ vbTab & vbTab & vbTab & vbTab & "Total Price" & _ vbCrLf & "---------- ... -------------------------" & vbCrLf 'For loop to add each line to strOut, setting 'the RowTotalIn to currency. For intC = 0 To 24 strOut &= strNumber(intC) & vbTab strOut &= strName(intC) & vbTab strOut &= strSize(intC) & vbTab strOut &= RowTotalIn(intC).ToString("c") & vbCrLf Next 'Add strOut to rbtAll rtbAll.Text = strOut End Sub End Class Output It shows up with vbTabs in my output, but still, it looks similar in that they are not aligned. The first two do, but after that they are not, and I am totally lost. P0001 Coffee - Colombian Supreme 24/Case: Pre-Ground 1.75 Oz Bags $16.50 P0002 Coffee - Hazelnut 24/Case: Pre-Ground 1.75 Oz Bags $24.00 P0003 Coffee - Mild Blend 24/Case: Pre-Ground 1.75 Oz Bags $20.50 P0004 Coffee - Assorted Flavors 18/Case. Pre-Ground 1.75 Oz Bags $23.50 P0005 Coffee - Decaf 24/Case: Pre-Ground 1.75 Oz Bags $20.50

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  • Code runs 6 times slower with 2 threads than with 1

    - by Edward Bird
    So I have written some code to experiment with threads and do some testing. The code should create some numbers and then find the mean of those numbers. I think it is just easier to show you what I have so far. I was expecting with two threads that the code would run about 2 times as fast. Measuring it with a stopwatch I think it runs about 6 times slower! void findmean(std::vector<double>*, std::size_t, std::size_t, double*); int main(int argn, char** argv) { // Program entry point std::cout << "Generating data..." << std::endl; // Create a vector containing many variables std::vector<double> data; for(uint32_t i = 1; i <= 1024 * 1024 * 128; i ++) data.push_back(i); // Calculate mean using 1 core double mean = 0; std::cout << "Calculating mean, 1 Thread..." << std::endl; findmean(&data, 0, data.size(), &mean); mean /= (double)data.size(); // Print result std::cout << " Mean=" << mean << std::endl; // Repeat, using two threads std::vector<std::thread> thread; std::vector<double> result; result.push_back(0.0); result.push_back(0.0); std::cout << "Calculating mean, 2 Threads..." << std::endl; // Run threads uint32_t halfsize = data.size() / 2; uint32_t A = 0; uint32_t B, C, D; // Split the data into two blocks if(data.size() % 2 == 0) { B = C = D = halfsize; } else if(data.size() % 2 == 1) { B = C = halfsize; D = hsz + 1; } // Run with two threads thread.push_back(std::thread(findmean, &data, A, B, &(result[0]))); thread.push_back(std::thread(findmean, &data, C, D , &(result[1]))); // Join threads thread[0].join(); thread[1].join(); // Calculate result mean = result[0] + result[1]; mean /= (double)data.size(); // Print result std::cout << " Mean=" << mean << std::endl; // Return return EXIT_SUCCESS; } void findmean(std::vector<double>* datavec, std::size_t start, std::size_t length, double* result) { for(uint32_t i = 0; i < length; i ++) { *result += (*datavec).at(start + i); } } I don't think this code is exactly wonderful, if you could suggest ways of improving it then I would be grateful for that also.

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  • Qt QAbstractButton setDown interferes with grabMouse

    - by edA-qa mort-ora-y
    I have some weird behaviour in Qt that seems like a defect. I'd like to know if anybody has a good workaround. I have a popup widget that contains many buttons in it. The user activates the popup by pressing the mouse button down. The popup widget calls grabMouse when shown. It gets all the mouse events. As it rolls over a button it calls setDown(true) on the button. Now however, when the mouse button is released the popup widget does not get the mouseReleaseEvent, that goes to the button. That is, calling setDown(true) on a button causes the button to steal mouse events, bypassing the grabMouse in the popup widget. I've looked at the source code for setDown but I can't see anything there that would do it directly. I also notice however that sometimes a button gets a hover event, sometimes not. I would assume it would never get those events when the mouse is grabbed. //g++ -o grab_lost grab_lost.cpp -lQtCore -lQtGui -I /usr/include/qt4/ -I /usr/include/qt4/QtCore -I /usr/include/qt4/QtGui /** Demonstrates the defect of losing the mouse. Run the program and: 1. Press mouse anywhere 2. release in purple block (not on X) 3. Release message written (GrabLost receives the mouseReleaseEvent) For defect: 1. Pree mouse anywhere 2. Release inside the X button 3. button is clicked, no release message (GrabLost does not get the mouseReleaseEvent) */ #include <QWidget> #include <QPushButton> #include <QApplication> #include <QMouseEvent> #include <QPainter> class GrabLost : public QWidget { QPushButton * btn; public: GrabLost( QWidget * parent = 0) : QWidget( parent, Qt::Popup ) { btn = new QPushButton( "X", this ); setMouseTracking( true ); } protected: void showEvent( QShowEvent * ev ) { QWidget::showEvent( ev ); grabMouse(); } void closeEvent( QCloseEvent * ev ) { releaseMouse(); QWidget::closeEvent( ev ); } void hideEvent( QHideEvent * ev ) { releaseMouse(); QWidget::hideEvent( ev ); } void mouseReleaseEvent( QMouseEvent * ev ) { qDebug( "mouseRelease" ); close(); } void mouseMoveEvent( QMouseEvent * ev ) { QWidget * w = childAt( ev->pos() ); bool ours = dynamic_cast<QPushButton*>( w ) == btn; btn->setDown( ours ); } void paintEvent( QPaintEvent * ev ) { //just to show where the widget is QPainter pt( this ); pt.setPen( QColor( 0,0,0 ) ); pt.setBrush( QColor( 128,0,128) ); pt.drawRect( 0, 0, size().width(), size().height() ); } }; class GrabMe : public QWidget { protected: void mousePressEvent( QMouseEvent * ev ) { GrabLost * gl = new GrabLost(); gl->resize( 100, 100 ); QPoint at( mapToGlobal( ev->pos() ) ); gl->move( at.x() - 50, at.y() - 50 ); gl->show(); } }; int main( int argc, char** argv ) { QApplication app( argc, argv ); GrabMe * gm = new GrabMe(); gm->move( 100, 100 ); gm->resize( 300, 300 ); gm->show(); app.exec(); return 0; }

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  • Confusion on C++ Python extensions. Things like getting C++ values for python values.

    - by Matthew Mitchell
    I'm wanted to convert some of my python code to C++ for speed but it's not as easy as simply making a C++ function and making a few function calls. I have no idea how to get a C++ integer from a python integer object. I have an integer which is an attribute of an object that I want to use. I also have integers which are inside a list in the object which I need to use. I wanted to test making a C++ extension with this function: def setup_framebuffer(surface,flip=False): #Create texture if not done already if surface.texture is None: create_texture(surface) #Render child to parent if surface.frame_buffer is None: surface.frame_buffer = glGenFramebuffersEXT(1) glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, c_uint(int(surface.frame_buffer))) glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, surface.texture, 0) glPushAttrib(GL_VIEWPORT_BIT) glViewport(0,0,surface._scale[0],surface._scale[1]) glMatrixMode(GL_PROJECTION) glLoadIdentity() #Load the projection matrix if flip: gluOrtho2D(0,surface._scale[0],surface._scale[1],0) else: gluOrtho2D(0,surface._scale[0],0,surface._scale[1]) That function calls create_texture, so I will have to pass that function to the C++ function which I will do with the third argument. This is what I have so far, while trying to follow information on the python documentation: #include <Python.h> #include <GL/gl.h> static PyMethodDef SpamMethods[] = { ... {"setup_framebuffer", setup_framebuffer, METH_VARARGS,"Loads a texture from a Surface object to the OpenGL framebuffer."}, ... {NULL, NULL, 0, NULL} /* Sentinel */ }; static PyObject * setup_framebuffer(PyObject *self, PyObject *args){ bool flip; PyObject *create_texture, *arg_list,*pyflip,*frame_buffer_id; if (!PyArg_ParseTuple(args, "OOO", &surface,&pyflip,&create_texture)){ return NULL; } if (PyObject_IsTrue(pyflip) == 1){ flip = true; }else{ flip = false; } Py_XINCREF(create_texture); //Create texture if not done already if(texture == NULL){ arglist = Py_BuildValue("(O)", surface) result = PyEval_CallObject(create_texture, arglist); Py_DECREF(arglist); if (result == NULL){ return NULL; } Py_DECREF(result); } Py_XDECREF(create_texture); //Render child to parent frame_buffer_id = PyObject_GetAttr(surface, Py_BuildValue("s","frame_buffer")) if(surface.frame_buffer == NULL){ glGenFramebuffersEXT(1,frame_buffer_id); } glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, surface.frame_buffer)); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, surface.texture, 0); glPushAttrib(GL_VIEWPORT_BIT); glViewport(0,0,surface._scale[0],surface._scale[1]); glMatrixMode(GL_PROJECTION); glLoadIdentity(); //Load the projection matrix if (flip){ gluOrtho2D(0,surface._scale[0],surface._scale[1],0); }else{ gluOrtho2D(0,surface._scale[0],0,surface._scale[1]); } Py_INCREF(Py_None); return Py_None; } PyMODINIT_FUNC initcscalelib(void){ PyObject *module; module = Py_InitModule("cscalelib", Methods); if (m == NULL){ return; } } int main(int argc, char *argv[]){ /* Pass argv[0] to the Python interpreter */ Py_SetProgramName(argv[0]); /* Initialize the Python interpreter. Required. */ Py_Initialize(); /* Add a static module */ initscalelib(); }

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  • Dialog created after first becomes unresponsive unless created first?

    - by Justin Sterling
    After creating the initial dialog box that works perfectly fine, I create another dialog box when the Join Game button is pressed. The dialog box is created and show successfully, however I am unable to type in the edit box or even press or exit the dialog. Does anyone understand how to fix this or why it happens? I made sure the dialog box itself was not the problem by creating and displaying it from the main loop in the application. It worked fine when I created it that way. So why does it error when being created from another dialog? My code is below. This code is for the DLGPROC function that each dialog uses. #define WIN32_LEAN_AND_MEAN #include "Windows.h" #include ".\Controllers\Menu\MenuSystem.h" #include ".\Controllers\Game Controller\GameManager.h" #include ".\Controllers\Network\Network.h" #include "resource.h" #include "main.h" using namespace std; extern GameManager g; extern bool men; NET_Socket server; extern HWND d; HWND joinDlg; char ip[64]; void JoinMenu(){ joinDlg = CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_GETADDRESSINFO), NULL, (DLGPROC)GameJoinDialogPrompt); SetFocus(joinDlg); // ShowWindow(joinDlg, SW_SHOW); ShowWindow(d, SW_HIDE); } LRESULT CALLBACK GameJoinDialogPrompt(HWND Dialogwindow, UINT Message, WPARAM wParam, LPARAM lParam){ switch(Message){ case WM_COMMAND:{ switch(LOWORD(wParam)){ case IDCONNECT:{ GetDlgItemText(joinDlg, IDC_IP, ip, 63); if(server.ConnectToServer(ip, 7890, NET_UDP) == NET_INVALID_SOCKET){ LogString("Failed to connect to server! IP: %s", ip); MessageBox(NULL, "Failed to connect!", "Error", MB_OK); ShowWindow(joinDlg, SW_SHOW); break; }   } LogString("Connected!"); break; case IDCANCEL: ShowWindow(d, SW_SHOW); ShowWindow(joinDlg, SW_HIDE); break; } break; } case WM_CLOSE: PostQuitMessage(0); break; } return 0; } LRESULT CALLBACK GameMainDialogPrompt(HWND Dialogwindow, UINT Message, WPARAM wParam, LPARAM lParam){ switch(Message){ case WM_PAINT:{ PAINTSTRUCT ps; RECT rect; HDC hdc = GetDC(Dialogwindow);    hdc = BeginPaint(Dialogwindow, &ps); GetClientRect (Dialogwindow, &rect); FillRect(hdc, &rect, CreateSolidBrush(RGB(0, 0, 0)));    EndPaint(Dialogwindow, &ps);    break;  } case WM_COMMAND:{ switch(LOWORD(wParam)){ case IDC_HOST: if(!NET_Initialize()){ break; } if(server.CreateServer(7890, NET_UDP) != 0){ MessageBox(NULL, "Failed to create server.", "Error!", MB_OK); PostQuitMessage(0); return -1; } ShowWindow(d, SW_HIDE); break; case IDC_JOIN:{ JoinMenu(); } break; case IDC_EXIT: PostQuitMessage(0); break; default: break; } break; } return 0; } } I call the first dialog using the below code void EnterMenu(){ // joinDlg = CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_GETADDRESSINFO), g_hWnd, (DLGPROC)GameJoinDialogPrompt);// d = CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_SELECTMENU), g_hWnd, (DLGPROC)GameMainDialogPrompt); } The dialog boxes are not DISABLED by default, and they are visible by default. Everything is set to be active on creation and no code deactivates the items on the dialog or the dialog itself.

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  • How to code a time delay between plotting points in JFreeCharts?

    - by Javajava
    Is there a way to animate the plotting process of an xy-line chart using JFreeCharts? I want to be able to watch the program draw each line segment and connect them. For example, if I paste this into the TextArea, "gtgtaaacaatatatggcg," I want to watch it graph each line segment one by one. Thanks in advance! :) My code is below: import java.util.Scanner; import java.applet.Applet; import java.awt.; import java.awt.event.ActionListener; import java.awt.event.ActionEvent; import org.jfree.chart.; import org.jfree.chart.plot.PlotOrientation; import org.jfree.data.xy.*; public class RandomWalkComplete extends Applet implements ActionListener { Panel panel; TextArea textarea, outputArea; Button move,exit; String thetext; Scanner reader = new Scanner(System.in); String thetext2; Label instructions; int x,y; public void init() { setSize(500,250); //set size of applet instructions=new Label("Paste the gene sequences in the " + "text field and press the graph button."); add(instructions); panel = new Panel(); add(panel); setVisible(true); textarea= new TextArea(10,20); add(textarea); move=new Button("Graph"); move.addActionListener(this); add(move); exit=new Button("Exit"); exit.addActionListener(this); add(exit); } public void actionPerformed(ActionEvent e) { XYSeries series = new XYSeries("DNA Walk",false,true); x= 0; y = 0; series.add(x,y); if(e.getSource() == move) { thetext=textarea.getText(); //the text is the DNA bases pasted thetext=thetext.replaceAll(" ",""); //removes spaces thetext2 = ""; for(int i=0; i<thetext.length(); i++) { char a = thetext.charAt(i); switch (a) { case 'A': case 'a'://moves right x+=1; y+=0; series.add(x,y); break; case 'C': case 'c': //moves up x+=0; y+=1; series.add(x,y); break; case 'G': case 'g': //move left x-=1; y+=0; series.add(x,y); break; case 'T': case 't'://move down x+=0; y-=1; series.add(x,y); break; default: // series.add(0,0); break; } } XYDataset xyDataset = new XYSeriesCollection(series); JFreeChart chart = ChartFactory.createXYLineChart ("DNA Random Walk", "", "", xyDataset, PlotOrientation.VERTICAL, true, true, false); ChartFrame frame1=new ChartFrame("DNA Random Walk",chart); frame1.setVisible(true); frame1.setSize(300,300); } if(e.getSource()==exit) {System.exit(0);} } public void stop(){} }

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  • sendto: Network unreachable

    - by devin
    Hello. I have two machines I'm testing my code on, one works fine, the other I'm having some problems and I don't know why it is. I'm using an object (C++) for the networking part of my project. On the server side, I do this: (error checking removed for clarity) res = getaddrinfo(NULL, port, &hints, &server)) < 0 for(p=server; p!=NULL; p=p->ai_next){ fd = socket(p->ai_family, p->ai_socktype, p->ai_protocol); if(fd<0){ continue; } if(bind(fd, p->ai_addr, p->ai_addrlen)<0){ close(fd); continue; } break; } This all works. I then make an object with this constructor net::net(int fd, struct sockaddr *other, socklen_t *other_len){ int counter; this->fd = fd; if(other != NULL){ this->other.sa_family = other->sa_family; for(counter=0;counter<13;counter++) this->other.sa_data[counter]=other->sa_data[counter]; } else cerr << "Networking error" << endl; this->other_len = *other_len; } void net::gsend(string s){ if(sendto(this->fd, s.c_str(), s.size()+1, 0, &(this->other), this->other_len)<0){ cerr << "Error Sending, " << s << endl; cerr << strerror(errno) << endl; } return; } string net::grecv(){ stringstream ss; string s; char buf[BUFSIZE]; buf[BUFSIZE-1] = '\0'; if(recvfrom(this->fd, buf, BUFSIZE-1, 0, &(this->other), &(this->other_len))<0){ cerr << "Error Recieving\n"; cerr << strerror(errno) << endl; } // convert to c++ string and if there are multiple trailing ';' remove them ss << buf; s=ss.str(); while(s.find(";;", s.size()-2) != string::npos) s.erase(s.size()-1,1); return s; } So my problem is, is that on one machine, everything works fine. On another, everything works fine until I call my server's gsend() function. In which I get a "Error: Network Unreachable." I call gercv() first before calling gsend() too. Can anyone help me? I would really appreciate it.

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  • Need .Net method to compute a Google Pagerank request checksum.

    - by Steve K
    The company I work for is currently developing a SEO tool which needs to include a domain or url Pagerank. It is possible to retrieve such data directly from Google by sending a request to the url called by the Google ToolBar. On of the parameters send to that url is a checksum of the domain whose pagerank is being requested. I have found multiple .Net methods for calculating that check sum; however, every one randomly returns corrupt values every so often. I can only handle errors to a certain point before my final data set becomes useless. I know that there are countless tools out there, from browser plugins to desktop applications, that can process page rank, so it can't be impossible. My question, then, is two fold: 1) Any anyone heard of the problem I am having? (specifically in .Net) If so, how can it (or has it) be resolved? 2) Is there a better source for retrieving Pagerank data? Below is the Url and checksum code I have been using. "http://toolbarqueries.google.com/search?client=navclient-auto&ie=UTF-8&oe=UTF-8&features=Rank:&q=info:" & strUrl & "ch=" & strCheckSum where: strUrl = the url being queried strCheckSum = CheckHash(GetHash(url)) (see code below) Any help would be greatly appreciated. ''' <summary> ''' Returns a hash-string from the site's URL ''' </summary> ''' <param name="_SiteURL">full URL as indexed by Google</param> ''' <returns>HASH for site as a string</returns> Private Shared Function GetHash(ByVal _SiteURL As String) As String Try Dim _Check1 As Long = StrToNum(_SiteURL, 5381, 33) Dim _Check2 As Long = StrToNum(_SiteURL, 0, 65599) _Check1 >>= 2 _Check1 = ((_Check1 >> 4) And 67108800) Or (_Check1 And 63) _Check1 = ((_Check1 >> 4) And 4193280) Or (_Check1 And 1023) _Check1 = ((_Check1 >> 4) And 245760) Or (_Check1 And 16383) Dim T1 As Long = ((((_Check1 And 960) << 4) Or (_Check1 And 60)) << 2) Or (_Check2 And 3855) Dim T2 As Long = ((((_Check1 And 4294950912) << 4) Or (_Check1 And 15360)) << 10) Or (_Check2 And 252641280) Return Convert.ToString(T1 Or T2) Catch Return "0" End Try End Function ''' <summary> ''' Checks the HASH-string returned and adds check numbers as necessary ''' </summary> ''' <param name="_HashNum">generated HASH-string</param> ''' <returns>modified HASH-string</returns> Private Shared Function CheckHash(ByVal _HashNum As String) As String Try Dim _CheckByte As Long = 0 Dim _Flag As Long = 0 Dim _tempI As Long = Convert.ToInt64(_HashNum) If _tempI < 0 Then _tempI = _tempI * (-1) End If Dim _Hash As String = _tempI.ToString() Dim _Length As Integer = _Hash.Length For x As Integer = _Length - 1 To 0 Step -1 Dim _quick As Char = _Hash(x) Dim _Re As Long = Convert.ToInt64(_quick.ToString()) If 1 = (_Flag Mod 2) Then _Re += _Re _Re = CLng(((_Re \ 10) + (_Re Mod 10))) End If _CheckByte += _Re _Flag += 1 Next _CheckByte = _CheckByte Mod 10 If 0 <> _CheckByte Then _CheckByte = 10 - _CheckByte If 1 = (_Flag Mod 2) Then If 1 = (_CheckByte Mod 2) Then _CheckByte >>= 1 End If End If End If If _Hash.Length = 9 Then _CheckByte += 5 End If Return "7" + _CheckByte.ToString() + _Hash Catch Return "0" End Try End Function ''' <summary> ''' Converts the string (site URL) into numbers for the HASH ''' </summary> ''' <param name="_str">Site URL as passed by GetHash()</param> ''' <param name="_Chk">Necessary passed value</param> ''' <param name="_Magic">Necessary passed value</param> ''' <returns>Long Integer manipulation of string passed</returns> Private Shared Function StrToNum(ByVal _str As String, ByVal _Chk As Long, ByVal _Magic As Long) As Long Try Dim _Int64Unit As Long = Convert.ToInt64(Math.Pow(2, 32)) Dim _StrLen As Integer = _str.Length For x As Integer = 0 To _StrLen - 1 _Chk *= _Magic If _Chk >= _Int64Unit Then _Chk = (_Chk - (_Int64Unit * Convert.ToInt64(_Chk \ _Int64Unit))) _Chk = IIf((_Chk < -2147483648), (_Chk + _Int64Unit), _Chk) End If _Chk += CLng(Asc(_str(x))) Next Catch End Try Return _Chk End Function

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  • Node.js, Cygwin and Socket.io walk into a bar... Node.js throws ENOBUFS and everyone dies...

    - by A Wizard Did It
    I'm hoping someone here can help me out, I'm not having much luck figuring this out myself. I'm running node.js version 0.3.1 on Cygwin. I'm using Connect and Socket.io. I seem to be having some random problems with DNS or something, I haven't quite figured it out. The end result is that I the server is running fine, but when a browser attempts to connect to it the initial HTTP Request works, Socket.io connects, and then the server dies (output below). I don't think it has anything to do with the HTTP request because the server gets a lot data posted to it, and it was receiving requests and responding up until my connection that killed it. I've googled around and the closest thing I've found is DNS being set improperly. It's a network program meant to run only on an internal network, so I've set the nameserver x.x.x.x in my /etc/resolv.conf to the internal DNS. I've also added nameserver 8.8.8.8 in addition. I'm not sure what else to check, but would be grateful of any help. In node.exe.stackdump Exception: STATUS_ACCESS_VIOLATION at eip=610C51B9 eax=00000000 ebx=00000001 ecx=00000000 edx=00000308 esi=00000000 edi=010FCCB0 ebp=010FCAEC esp=010FCAC4 program=\\?\E:\cygwin\usr\local\bin\node.exe, pid 3296, thread unknown (0xBEC) cs=0023 ds=002B es=002B fs=0053 gs=002B ss=002B Stack trace: Frame Function Args 010FCAEC 610C51B9 (00000000, 00000000, 00000000, 00000000) 010FCBFC 610C5B55 (00000000, 00000000, 00000000, 00000000) 010FCCBC 610C693A (FFFFFFFF, FFFFFFFF, 750334F3, FFFFFFFE) 010FCD0C 61027CB2 (00000002, F4B994D5, 010FCE64, 00000002) 010FCD98 76306B59 (00000002, 010FCDD4, 763069A4, 00000002) End of stack trace Node Output: node.js:50 throw e; // process.nextTick error, or 'error' event on first tick ^ Error: ENOBUFS, No buffer space available at doConnect (net.js:642:19) at net.js:803:9 at dns.js:166:30 at IOWatcher.callback (dns.js:48:15) EDIT I'm hitting an LDAP server using http.createClient immediately after a client connects to get information, and that seems to be where the problem is that is causing ENOBUFS. I've edited the source to include && errno != ENOBUFS which now prevents the server from dying, however now the LDAP request isn't working. I'm not sure what the problem is that would cause that though. As I mentioned this is an internal only application, so I set the DNS servers in /etc/resolv.conf to the DNS servers that are being applied to the host machine. Not sure if this is part of the issue? EDIT 2 Here's some output from gdb --args ./node_g --debug ../myscript.js. I'm not sure if this is related to ENOBUFS, however, as it seems to be disconnecting immediately after connection with Socket.io [New thread 672.0x100] Error: dll starting at 0x76e30000 not found. Error: dll starting at 0x76250000 not found. Error: dll starting at 0x76e30000 not found. Error: dll starting at 0x76f50000 not found. [New thread 672.0xc90] [New thread 672.0x448] debugger listening on port 5858 [New thread 672.0xbf4] 14 Jan 18:48:57 - socket.io ready - accepting connections [New thread 672.0xed4] [New thread 672.0xd68] [New thread 672.0x1244] [New thread 672.0xf14] 14 Jan 18:49:02 - Initializing client with transport "websocket" assertion "b[1] == 0" failed: file "../src/node.cc", line 933, function: ssize_t node::DecodeWrite(char*, size_t, v8::Handle<v8::Value>, node::encoding) Program received signal SIGABRT, Aborted. 0x7724f861 in ntdll!RtlUpdateClonedSRWLock () from /cygdrive/c/Windows/system32/ntdll.dll (gdb) backtrace #0 0x7724f861 in ntdll!RtlUpdateClonedSRWLock () from /cygdrive/c/Windows/system32/ntdll.dll #1 0x7724f861 in ntdll!RtlUpdateClonedSRWLock () from /cygdrive/c/Windows/system32/ntdll.dll #2 0x75030816 in WaitForSingleObjectEx () from /cygdrive/c/Windows/syswow64/KernelBase.dll #3 0x0000035c in ?? () #4 0x00000000 in ?? () (gdb)

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  • Odd C++ template behaviour with static member vars

    - by jon hanson
    This piece of code is supposed to calculate an approximation to e (i.e. the mathematical constant ~ 2.71828183) at compile-time, using the following approach; e1 = 2 / 1 e2 = (2 * 2 + 1) / (2 * 1) = 5 / 2 = 2.5 e3 = (3 * 5 + 1) / (3 * 2) = 16 / 6 ~ 2.67 e4 = (4 * 16 + 1) / (4 * 6) = 65 / 24 ~ 2.708 ... e(i) = (e(i-1).numer * i + 1) / (e(i-1).denom * i) The computation is returned via the result static member however, after 2 iterations it yields zero instead of the expected value. I've added a static member function f() to compute the same value and that doesn't exhibit the same problem. #include <iostream> #include <iomanip> // Recursive case. template<int ITERS, int NUMERATOR = 2, int DENOMINATOR = 1, int I = 2> struct CalcE { static const double result; static double f () {return CalcE<ITERS, NUMERATOR * I + 1, DENOMINATOR * I, I + 1>::f ();} }; template<int ITERS, int NUMERATOR, int DENOMINATOR, int I> const double CalcE<ITERS, NUMERATOR, DENOMINATOR, I>::result = CalcE<ITERS, NUMERATOR * I + 1, DENOMINATOR * I, I + 1>::result; // Base case. template<int ITERS, int NUMERATOR, int DENOMINATOR> struct CalcE<ITERS, NUMERATOR, DENOMINATOR, ITERS> { static const double result; static double f () {return result;} }; template<int ITERS, int NUMERATOR, int DENOMINATOR> const double CalcE<ITERS, NUMERATOR, DENOMINATOR, ITERS>::result = static_cast<double>(NUMERATOR) / DENOMINATOR; // Test it. int main (int argc, char* argv[]) { std::cout << std::setprecision (8); std::cout << "e2 ~ " << CalcE<2>::result << std::endl; std::cout << "e3 ~ " << CalcE<3>::result << std::endl; std::cout << "e4 ~ " << CalcE<4>::result << std::endl; std::cout << "e5 ~ " << CalcE<5>::result << std::endl; std::cout << std::endl; std::cout << "e2 ~ " << CalcE<2>::f () << std::endl; std::cout << "e3 ~ " << CalcE<3>::f () << std::endl; std::cout << "e4 ~ " << CalcE<4>::f () << std::endl; std::cout << "e5 ~ " << CalcE<5>::f () << std::endl; return 0; } I've tested this with VS 2008 and VS 2010, and get the same results in each case: e2 ~ 2 e3 ~ 2.5 e4 ~ 0 e5 ~ 0 e2 ~ 2 e3 ~ 2.5 e4 ~ 2.6666667 e5 ~ 2.7083333 Why does result not yield the expected values whereas f() does? According to Rotsor's comment below, this does work with GCC, so I guess the question is, am i relying on some type of undefined behaviour with regards to static initialisation order, or is this a bug with Visual Studio?

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  • GetAcceptExSockaddrs returns garbage! Does anyone know why?

    - by David
    Hello, I'm trying to write a quick/dirty echoserver in Delphi, but I notice that GetAcceptExSockaddrs seems to be writing to only the first 4 bytes of the structure I pass it. USES SysUtils; TYPE BOOL = LongBool; DWORD = Cardinal; LPDWORD = ^DWORD; short = SmallInt; ushort = Word; uint16 = Word; uint = Cardinal; ulong = Cardinal; SOCKET = uint; PVOID = Pointer; _HANDLE = DWORD; _in_addr = packed record s_addr : ulong; end; _sockaddr_in = packed record sin_family : short; sin_port : uint16; sin_addr : _in_addr; sin_zero : array[0..7] of Char; end; P_sockaddr_in = ^_sockaddr_in; _Overlapped = packed record Internal : Int64; Offset : Int64; hEvent : _HANDLE; end; LP_Overlapped = ^_Overlapped; IMPORTS function _AcceptEx (sListenSocket, sAcceptSocket : SOCKET; lpOutputBuffer : PVOID; dwReceiveDataLength, dwLocalAddressLength, dwRemoteAddressLength : DWORD; lpdwBytesReceived : LPDWORD; lpOverlapped : LP_OVERLAPPED) : BOOL; stdcall; external MSWinsock name 'AcceptEx'; procedure _GetAcceptExSockaddrs (lpOutputBuffer : PVOID; dwReceiveDataLength, dwLocalAddressLength, dwRemoteAddressLength : DWORD; LocalSockaddr : P_Sockaddr_in; LocalSockaddrLength : LPINT; RemoteSockaddr : P_Sockaddr_in; RemoteSockaddrLength : LPINT); stdcall; external MSWinsock name 'GetAcceptExSockaddrs'; CONST BufDataSize = 8192; BufAddrSize = SizeOf (_sockaddr_in) + 16; VAR ListenSock, AcceptSock : SOCKET; Addr, LocalAddr, RemoteAddr : _sockaddr_in; LocalAddrSize, RemoteAddrSize : INT; Buf : array[1..BufDataSize + BufAddrSize * 2] of Byte; BytesReceived : DWORD; Ov : _Overlapped; BEGIN //WSAStartup, create listen socket, bind to port 1066 on any interface, listen //Create event for overlapped (autoreset, initally not signalled) //Create accept socket if _AcceptEx (ListenSock, AcceptSock, @Buf, BufDataSize, BufAddrSize, BufAddrSize, @BytesReceived, @Ov) then WinCheck ('SetEvent', _SetEvent (Ov.hEvent)) else if GetLastError <> ERROR_IO_PENDING then WinCheck ('AcceptEx', GetLastError); {do WaitForMultipleObjects} _GetAcceptExSockaddrs (@Buf, BufDataSize, BufAddrSize, BufAddrSize, @LocalAddr, @LocalAddrSize, @RemoteAddr, @RemoteAddrSize); So if I run this, connect to it with Telnet (on same computer, connecting to localhost) and then type a key, WaitForMultipleObjects will unblock and GetAcceptExSockaddrs will run. But the result is garbage! RemoteAddr.sin_family = -13894 RemoteAddr.sin_port = 64 and the rest is zeroes. What gives? Thanks in advance!

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  • gtk draw "expose-event" and redraw

    - by warem
    I want to use expose-event to draw something then update or redraw. That's to say, there are a drawing area and a button in window. When clicking button, the drawing area will be redrawn accordingly. My problems are Following code worked but it only had a drawing area no button. If I add the button(cancel the comment for button), nothing is drawn. What's the reason? In the following code, if I changed gtk_container_add (GTK_CONTAINER (box), canvas); to gtk_box_pack_start(GTK_BOX(box), canvas, FALSE, FALSE, 0);, nothing is drawn. Usually we use gtk_box_pack_start to add something into box. Why doesn't it work this time? The function build_ACC_axis refreshed drawing area and prepared for new draw. I google it but I didn't know if it worked. Could you please comment on it? If the source file is test.c, then compilation is gcc -o test test.c `pkg-config --cflags --libs gtk+-2.0` The code is below: #include <gtk/gtk.h> #include <glib.h> static void draw (GdkDrawable *d, GdkGC *gc) { /* Draw with GDK */ gdk_draw_line (d, gc, 0, 0, 50, 50); gdk_draw_line (d, gc, 50, 50, 50, 150); gdk_draw_line (d, gc, 50, 150, 0, 200); gdk_draw_line (d, gc, 200, 0, 150, 50); gdk_draw_line (d, gc, 150, 50, 150, 150); gdk_draw_line (d, gc, 150, 150, 200, 200); gdk_draw_line (d, gc, 50, 50, 150, 50); gdk_draw_line (d, gc, 50, 150, 150, 150); } static gboolean expose_cb (GtkWidget *canvas, GdkEventExpose *event, gpointer user_data) { GdkGC *gc; gc = gdk_gc_new (canvas->window); draw (canvas->window, gc); g_object_unref (gc); return FALSE; } void build_ACC_axis (GtkWidget *button, GtkWidget *widget) { GdkRegion *region; GtkWidget *canvas = g_object_get_data(G_OBJECT(widget), "plat_GA_canvas"); region = gdk_drawable_get_visible_region(canvas->window); gdk_window_invalidate_region(canvas->window, region, TRUE); gtk_widget_queue_draw(canvas); /* gdk_window_process_updates(canvas->window, TRUE); */ gdk_region_destroy (region); } int main (int argc, char **argv) { GtkWidget *window; GtkWidget *canvas, *box, *button; gtk_init (&argc, &argv); window = gtk_window_new (GTK_WINDOW_TOPLEVEL); g_signal_connect (G_OBJECT (window), "destroy", G_CALLBACK (gtk_main_quit), NULL); box = gtk_vbox_new(FALSE, 0); gtk_container_add (GTK_CONTAINER (window), box); canvas = gtk_drawing_area_new (); g_object_set_data(G_OBJECT(window), "plat_GA_canvas", canvas); /* gtk_box_pack_start(GTK_BOX(box), canvas, FALSE, FALSE, 0); */ gtk_container_add (GTK_CONTAINER (box), canvas); g_signal_connect (G_OBJECT (canvas), "expose-event", G_CALLBACK (expose_cb), NULL); /* button = gtk_button_new_with_label ("ok"); gtk_box_pack_start(GTK_BOX(box), button, FALSE, FALSE, 0); |+ gtk_container_add (GTK_CONTAINER (box), button); +| gtk_signal_connect(GTK_OBJECT(button), "clicked", GTK_SIGNAL_FUNC(build_ACC_axis), window); */ gtk_widget_show_all (window); gtk_main (); }

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  • Trying to sentinel loop this program. [java]

    - by roger34
    Okay, I spent all this time making this for class but I have one thing that I can't quite get: I need this to sentinel loop continuously (exiting upon entering x) so that the System.out.println("What type of Employee? Enter 'o' for Office " + "Clerical, 'f' for Factory, or 's' for Saleperson. Enter 'x' to exit." ); line comes back up after they enter the first round of information. Also, I can't leave this up long on the (very) off chance a classmate might see this and steal the code. Full code following: import java.util.Scanner; public class Project1 { public static void main (String args[]){ Scanner inp = new Scanner( System.in ); double totalPay; System.out.println("What type of Employee? Enter 'o' for Office " + "Clerical, 'f' for Factory, or 's' for Saleperson. Enter 'x' to exit." ); String response= inp.nextLine(); while (!response.toLowerCase().equals("o")&&!response.toLowerCase().equals("f") &&!response.toLowerCase().equals("s")&&!response.toLowerCase().equals("x")){ System.out.print("\nInvalid selection,please enter your choice again:\n"); response=inp.nextLine(); } char choice = response.toLowerCase().charAt( 0 ); switch (choice){ case 'o': System.out.println("Enter your hourly rate:"); double officeRate=inp.nextDouble(); System.out.println("Enter the number of hours worked:"); double officeHours=inp.nextDouble(); totalPay = officeCalc(officeRate,officeHours); taxCalc(totalPay); break; case 'f': System.out.println("How many Widgets did you produce during the week?"); double widgets=inp.nextDouble(); totalPay=factoryCalc(widgets); taxCalc(totalPay); break; case 's': System.out.println("What were your total sales for the week?"); double totalSales=inp.nextDouble(); totalPay=salesCalc(totalSales); taxCalc(totalPay); break; } } public static double taxCalc(double totalPay){ double federal=totalPay*.22; double state =totalPay*.055; double netPay = totalPay - federal - state; federal =federal*Math.pow(10,2); federal =Math.round(federal); federal= federal/Math.pow(10,2); state =state*Math.pow(10,2); state =Math.round(state); state= state/Math.pow(10,2); totalPay =totalPay*Math.pow(10,2); totalPay =Math.round(totalPay); totalPay= totalPay/Math.pow(10,2); netPay =netPay*Math.pow(10,2); netPay =Math.round(netPay); netPay= netPay/Math.pow(10,2); System.out.printf("\nTotal Pay \t: %1$.2f.\n", totalPay); System.out.printf("State W/H \t: %1$.2f.\n", state); System.out.printf("Federal W/H : %1$.2f.\n", federal); System.out.printf("Net Pay \t: %1$.2f.\n", netPay); return totalPay; } public static double officeCalc(double officeRate,double officeHours){ double overtime=0; if (officeHours>=40) overtime = officeHours-40; else overtime = 0; if (officeHours >= 40) officeHours = 40; double otRate = officeRate * 1.5; double totalPay= (officeRate * officeHours) + (otRate*overtime); return totalPay; } public static double factoryCalc(double widgets){ double totalPay=widgets*.35 +300; return totalPay; } public static double salesCalc(double totalSales){ double totalPay = totalSales * .05 + 500; return totalPay; } }

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  • mysql_close doesn't kill locked sql requests

    - by Nikita
    I use mysqld Ver 5.1.37-2-log for debian-linux-gnu I perform mysql calls from c++ code with functions mysql_query. The problem occurs when mysql_query execute procedure, procedure locked on locked table, so mysql_query hangs. If send kill signal to application then we can see lock until table is locked. Create the following SQL table and procedure CREATE TABLE IF NOT EXISTS `tabletolock` ( `id` INT NOT NULL AUTO_INCREMENT, PRIMARY KEY (`id`) )ENGINE = InnoDB; DELIMITER $$ DROP PROCEDURE IF EXISTS `LOCK_PROCEDURE` $$ CREATE PROCEDURE `LOCK_PROCEDURE`() BEGIN SELECT id INTO @id FROM tabletolock; END $$ DELOMITER; There are sql commands to reproduce the problem: 1. in one terminal execute lock tables tabletolock write; 2. in another terminal execute call LOCK_PROCEDURE(); 3. In first terminal exeute show processlist and see | 2492 | root | localhost | syn_db | Query | 12 | Locked | SELECT id INTO @id FROM tabletolock | Then perfrom Ctrl-C in second terminal to interrupt our procudere and see processlist again. It is not changed, we already see locked select request and can teminate it by unlock tables or kill commands. Problem described is occured with mysql command line client. Also such problem exists when we use functions mysql_query and mysql_close. Example of c code: #include <iostream> #include <mysql/mysql.h> #include <mysql/errmsg.h> #include <signal.h> // g++ -Wall -g -fPIC -lmysqlclient dbtest.cpp using namespace std; MYSQL * connection = NULL; void closeconnection() { if(connection != NULL) { cout << "close connection !\n"; mysql_close(connection); mysql_thread_end(); delete connection; mysql_library_end(); } } void sigkill(int s) { closeconnection(); signal(SIGINT, NULL); raise(s); } int main(int argc, char ** argv) { signal(SIGINT, sigkill); connection = new MYSQL; mysql_init(connection); mysql_options(connection, MYSQL_READ_DEFAULT_GROUP, "nnfc"); if (!mysql_real_connect(connection, "127.0.0.1", "user", "password", "db", 3306, NULL, CLIENT_MULTI_RESULTS)) { delete connection; cout << "cannot connect\n"; return -1; } cout << "before procedure call\n"; mysql_query(connection, "CALL LOCK_PROCEDURE();"); cout << "after procedure call\n"; closeconnection(); return 0; } Compile it, and perform the folloing actions: 1. in first terminal local tables tabletolock write; 2. run program ./a.out 3. interrupt program Ctrl-C. on the screen we see that closeconnection function is called, so connection is closed. 4. in first terminal execute show processlist and see that procedure was not intrrupted. My question is how to terminate such locked calls from c code? Thank you in advance!

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