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  • NEU: Oracle ADF Mobile - Anwendung für iOS und Android entwickeln

    - by Robert Baumgartner
    Oracle ADF Mobile steht ab sofort zur Verfügung. Es ist ein HTML5 und Java Mobile Development Framworw, dass es ermöglicht Enterprise Applications für iOS und Android Geräte (Handy und Tablet) mit einem Code zu entwickeln. Basieren auf einer hybriden Mobile Architektur werden auch gerätesprezifische Funktionen, wie z.B. die Kamera, unterstützt. Details zu Oracle ADF Mobile finden Sie unter Oracle ADF Mobile FAQs Demo ADF Mobile BLOG

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  • On Android Compatibility

    [This post is by Dan Morrill, Open Source & Compatibility Program Manager. — Tim Bray] At Google I/O 2010, we announced that there are over 60 Android models...

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  • Oracle Brings Java to iOS Devices (and Android too)

    - by Shay Shmeltzer
    Java developer, did you ever wish that you can take your Java skills and apply them to building applications for iOS mobile devices? Well, now you can! With the new Oracle ADF Mobile solution, Oracle has created a unique technology that allows developers to use the Java language and develop applications that install and run on both iOS and Android mobile devices. The solution is based on a thin native container that installs as part of your application. The container is able to run the same application you develop unchanged on both Android and iOS devices. One part of the container is a headless lightweight JVM based on the Java ME CDC technology. This allows the execution of Java code on your mobile device. Java is used for building business logic, accessing local SQLite encrypted database, and invoking and interacting with remote services. Java concept on the UI too To further help transition Java developers to mobile developers, ADF Mobile borrows familiar concepts from the world of JSF to make the UI development experience simpler. The user interface layer of Oracle ADF Mobile is rendered with HTML5 which delivers native user experience on the devices, including animations and gesture support. Using a set of rich components, developers can create mobile pages without needing to write low level HTML5 and JavaScript code. The components cover everything from simple controls such as text fields, date pickers, buttons and links, to advanced data visualization components such as graphs, gauges and maps, and including unique mobile UI patterns such as lists, and toggle selectors. Want to see the components in action? Access this demo instance from your mobile device. Need to further customize the look and feel? You can use CSS3 to achieve this. A controller layer - similar in functionality to the JSF controller - allows developer to simplify the way they build navigation between pages. The logic behind the pages is written in managed beans with various scopes – again similar to the JSF approach. Need to interact with device features like camera, SMS, Contacts etc? Oracle conveniently packaged access to these services in a set of services that you can just drag and drop into your pages as buttons and links, or code into your managed beans Java calls to activate. Underneath the covers this layer is implemented using the open source phonegap solution. With the new Oracle ADF Mobile solution, transferring your Java skills into the Mobile world has become much easier. Check out this development experience demo. And then go and download JDeveloper and the ADF Mobile extension and try it out on your own. For more on ADF Mobile, see the ADF Mobile OTN page.

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  • Le trafic internet d'Android dépasse celui de l'iPhone aux Etats-Unis d'après AdMob, une première

    Mise à jour du 28/04/10 NB : Les commentaires sur cette mise à jour commencent ici dans le topic Le trafic internet d'Android dépasse celui de l'iPhone Aux Etats-Unis d'après AdMob, une première Les plus suspicieux diront qu'AdMob, société de mesure d'audience Internet, est très liée à Google. Quoi qu'il en soit, d'après ses chiffres, le trafic web généré par l'OS de Google a pour la première fois dépassé celui de l'iPhone aux États-Unis. [IMG]http://ftp-develo...

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  • Connect android to linux laptop [closed]

    - by Claudio Ferraro
    I've a laptop with linux and wanna to connect an android device to the linux machine. On linux i have an mpd server installed. wanna to be able to connect from an android mpd client to the server which resides on the laptop. I tryed to create an Ad-hoc Wifi network on linux but the Android cannot find the Wifi network..How can I proceed..Should I buy a wifi hotspot or something like that ? I've a wifi router , it could help me somehow ?

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  • What are the tradeoffs involved in referencing Context in a library?

    - by C. Ross
    Context is one of the core classes of Android, and many functions it contains are useful in Android library projects, particularly accessing configuration. What are the trade offs involved in accessing the Context in a library, either by injection or by subclassing Application in the library, and subclassing that in the application. Does this make the application brittle or introduce inappropriate coupling?

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  • Apple driving Adobe into Android's arms?

    <b>Linux Devices:</b> "Earlier this month, an Adobe employee told Apple to go screw itself over its new restrictive developer policies for the iPhone 4.0. Now, Adobe says, it's moving on, officially focusing its Flash technology on Google's Android and other competing smartphone platforms."

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  • What are the app file size limitations for different smartphone OSes & carriers?

    - by Nick Gotch
    I know the iPhone App Store limits how large an app can be in general and there are also limitations with AT&T over the size it can be to transmit over a data plan vs WiFi. I have no idea what, if any, these limits are for Android apps and what I'm finding online is a mix of different numbers. Does anyone know these numbers definitively? The Android game I'm porting is in the 20-30MB range and we'd like to know if we need to further reduce its size.

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  • Android OS Now Used To Drive Real Robots

    <b>Robot Reviews:</b> "For those wondering about the propriety of the name "Android" as a mobile device operating system, wonder no more because its real purpose has finally been revealed. It's really an operating system for robots."

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  • L'Android Market aurait passé la barre des 45.000 applications et connait une croissance exponentiel

    Mise à jour du 13/04/10 NB : Les commentaires sur cette mise à jour commencent ici dans le topic L'Android Market passe la barre des 45.000 applications Et connait une croissance exponentielle, la qualité semble toujours au rendez-vous On le sait, AndroLib a tendance à décompter plus d'applications que ce que Google reconnaît ensuite officiellement (lire ci-avant). Il n'en reste pas moins que la progression du nombre de ces applications reste impressionnante, comme le montre le graphique ci-dessous...

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  • How to setup Cocos2D-X (Android) under Mac OS X?

    - by Beast
    Hi I've made a small game for iPhone that I also want to run on Android but I'm having problems setting up Cocos2D-X for Android. I've downloaded and installed Android SDK and NDK (under my "/Users/username/Android"). Installed all necessary packages under SDK and created an Emulator. Copied Cocos2D-x under "/Users/username/cocos2dx". Installed Eclipse IDE with ADT Plugin. Opened "Users/username/cocos2dx/tests/build_native.sh" and changed "NDK_ROOT_LOCAL=/Users/username/Android/android-ndk", "COCOS2DX_ROOT_LOCAL=/Users/username/cocos2dx" to the values shown. On running the script using Terminal it compiles test project. What's next?

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  • Class Issue (The type XXX is already defined )

    - by Android Stack
    I have listview app exploring cities each row point to diffrent city , in each city activity include button when clicked open new activity which is infinite gallery contains pics of that city , i add infinite gallery to first city and work fine , when i want to add it to the second city , it gave me red mark error in the class as follow : 1- The type InfiniteGalleryAdapter is already defined. 2-The type InfiniteGallery is already defined. i tried to change class name with the same result ,i delete R.jave and eclipse rebuild it with same result also i uncheck the java builder from project properties ,get same red mark error. please any help and advice will be appreciated thanks My Code : public class SecondCity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Boolean customTitleSupported = requestWindowFeature(Window.FEATURE_CUSTOM_TITLE); // Set the layout to use setContentView(R.layout.main); if (customTitleSupported) { getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE,R.layout.custom_title); TextView tv = (TextView) findViewById(R.id.tv); Typeface face=Typeface.createFromAsset(getAssets(),"BFantezy.ttf"); tv.setTypeface(face); tv.setText("MY PICTURES"); } InfiniteGallery galleryOne = (InfiniteGallery) findViewById(R.id.galleryOne); galleryOne.setAdapter(new InfiniteGalleryAdapter(this)); } } class InfiniteGalleryAdapter extends BaseAdapter { **//red mark here (InfiniteGalleryAdapter)** private Context mContext; public InfiniteGalleryAdapter(Context c, int[] imageIds) { this.mContext = c; } public int getCount() { return Integer.MAX_VALUE; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } private LayoutInflater inflater=null; public InfiniteGalleryAdapter(Context a) { this.mContext = a; inflater = (LayoutInflater)mContext.getSystemService ( Context.LAYOUT_INFLATER_SERVICE); } public class ViewHolder{ public TextView text; public ImageView image; } private int[] images = { R.drawable.pic_1, R.drawable.pic_2, R.drawable.pic_3, R.drawable.pic_4, R.drawable.pic_5 }; private String[] name = { "This is first picture (1) " , "This is second picture (2)", "This is third picture (3)", "This is fourth picture (4)", " This is fifth picture (5)", }; public View getView(int position, View convertView, ViewGroup parent) { ImageView i = getImageView(); int itemPos = (position % images.length); try { i.setImageResource(images[itemPos]); ((BitmapDrawable) i.getDrawable()). setAntiAlias (true); } catch (OutOfMemoryError e) { Log.e("InfiniteGalleryAdapter", "Out of memory creating imageview. Using empty view.", e); } View vi=convertView; ViewHolder holder; if(convertView==null){ vi = inflater.inflate(R.layout.gallery_items, null); holder=new ViewHolder(); holder.text=(TextView)vi.findViewById(R.id.textView1); holder.image=(ImageView)vi.findViewById(R.id.image); vi.setTag(holder); } else holder=(ViewHolder)vi.getTag(); holder.text.setText(name[itemPos]); final int stub_id=images[itemPos]; holder.image.setImageResource(stub_id); return vi; } private ImageView getImageView() { ImageView i = new ImageView(mContext); return i; } } class InfiniteGallery extends Gallery { **//red mark here (InfiniteGallery)** public InfiniteGallery(Context context) { super(context); init(); } public InfiniteGallery(Context context, AttributeSet attrs) { super(context, attrs); init(); } public InfiniteGallery(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(); } private void init(){ // These are just to make it look pretty setSpacing(25); setHorizontalFadingEdgeEnabled(false); } public void setResourceImages(int[] name){ setAdapter(new InfiniteGalleryAdapter(getContext(), name)); setSelection((getCount() / 2)); } }

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  • Inflated ImageView to put in GalleryView isn't the right size

    - by Richard
    I am trying to inflate an ImageView that scales a Drawable that I can display in a GalleryView. My code to inflate the view seems to work fine, except that the attributes of the ImageView are not applied. Specifically, the inflated ImageView does not have the width/height that I set for it via the android:layout params in XML. Can someone show me what I'm doing wrong? I want to set the width/height of the image in dp, so that it is the correct size across multiple screen dpis and support Android 1.5+. As a result I cannot use something like: i.setLayoutParams(new Gallery.LayoutParams(150, 116) My layout definition is: <?xml version="1.0" encoding="utf-8"?> <ImageView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="150dp" android:layout_height="116dp" android:background="@drawable/gallery_item_background" android:scaleType="fitXY" /> </ImageView> And the snippet I am using to inflate the ImageView is: public View getView(int position, View convertView, ViewGroup parent) { LayoutInflater inflater = getLayoutInflater(); ImageView i = (ImageView) inflater.inflate(R.layout.gallery_item, null); i.setImageResource(mImageIds.get(position)); i.setScaleType(ImageView.ScaleType.FIT_XY); return i; }

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  • Dynmically added row in TableLayout

    - by Balaji
    This is my activity class i want to add one textview to TableRow but i cannot show the textview in TableLayout. Activity import android.app.Activity; import android.graphics.Color; import android.os.Bundle; import android.view.LayoutInflater; import android.view.ViewGroup.LayoutParams; import android.widget.TableLayout; import android.widget.TableRow; import android.widget.TextView; import android.widget.LinearLayout; public class TableRunTime extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TableLayout tl = (TableLayout) findViewById(R.id.arcitle_content_table); TextView txt = new TextView(this); TableRow tr = new TableRow(this); txt.setText("Book Name"); txt.setTextColor(Color.WHITE); txt.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT)); tr.addView(txt); tl.addView(tr, new TableLayout.LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT)); } } This is manifest file any one help how to show textview in TableLayout

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