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  • ClickOnce Deplyment of an Application with more then one executable file

    - by Ahron Levi
    Hi I am trying to deploy an application with two executable files one of which is the application it self. I used the publish tub on the VS 2008 and tried to publish manually using the MageUI.exe. in both cases I get the "Reference in the manifest does not match the identity of the downloaded assembly" error in regards to the second executable file. Dose Any one know how to publish an application with two executable files? Thanks, Ahron

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  • Subscribe through API .net C#

    - by Younes
    I have to submit subscription data to another website. I have got documentation on how to use this API however i'm not 100% sure of how to set this up. I do have all the information needed, like username / passwords etc. This is the API documentation: https://www.apiemail.net/api/documentation/?SID=4 How would my request / post / whatever look like in C# .net (vs 2008) when i'm trying to acces this API? This is what i have now, I think i'm not on the right track: public static string GArequestResponseHelper(string url, string token, string username, string password) { HttpWebRequest myRequest = (HttpWebRequest)WebRequest.Create(url); myRequest.Headers.Add("Username: " + username); myRequest.Headers.Add("Password: " + password); HttpWebResponse myResponse = (HttpWebResponse)myRequest.GetResponse(); Stream responseBody = myResponse.GetResponseStream(); Encoding encode = System.Text.Encoding.GetEncoding("utf-8"); StreamReader readStream = new StreamReader(responseBody, encode); //return string itself (easier to work with) return readStream.ReadToEnd(); Hope someone knows how to set this up properly. Thx!

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  • missing ';' before namespace when using boost 1.4.2

    - by Adam Haile
    Working on moving some C++ code from Linux over to Windows. The code uses boost 1.4.2, however it keeps failing out on building the boost modules. Basically, every boost hpp file that happens to contain "namespace boost" errors with: error C2143: syntax error : missing ';' before 'namespace' Any idea what could be causing this?

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  • Global resources can't be resolved after publishing Website in VS2008

    - by Scoregraphic
    Hi there I have a web-project running in VS 2008. We have some global resource files (*.resx) in the App_GlobalResources folder for internationalisation. All this works like a charm on my local IIS installation out of VS. But when I publish my web-project to the local filesystem and/or another server, all the resources can no longer be found. So I guess the pre-compilation is somehow corrupting stuff. When I call the pre-compiled web, I get an error that the resource object with key xyz cannot be found, although it could be found before. I checked with .NET reflector if the resource stuff made it into the *.dlls. All those identifiers are there (bin/Web.dll, bin/<culture>/Web.resources.dll). The identifiers are loaded like this: <asp:MenuItem NavigateUrl="~/OrderNew.aspx" Text="<%$ Resources:MyProject, MenuNewOrder %>" Value="NewOrder"> The resource files are called MyProject.resx and MyProject.<culture>.resx where <culture> corresponds the the specific culture (i.e. MyProject.de-DE.resx). Any ideas how to solve this? I really appreciate any help. Thanks Edit: If I copy the App_GlobalResources folder manually to the output, the resources may be loaded normally. So I really really wonder what this pre-compilation is all about. I'm still interested in solving the issue "the right way".

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  • header confusion. Compiler not recognizing datatypes

    - by numerical25
    I am getting confused on why the compiler is not recognizing my classes. So I am just going to show you my code and let you guys decide. My error is this error C2653: 'RenderEngine' : is not a class or namespace name and it's pointing to this line std::vector<RenderEngine::rDefaultVertex> m_verts; Here is the code for rModel, in its entirety. It contains the varible. the class that holds it is further down. #ifndef _MODEL_H #define _MODEL_H #include "stdafx.h" #include <vector> #include <string> //#include "RenderEngine.h" #include "rTri.h" class rModel { public: typedef tri<WORD> sTri; std::vector<sTri> m_tris; std::vector<RenderEngine::rDefaultVertex> m_verts; std::wstring m_name; ID3D10Buffer *m_pVertexBuffer; ID3D10Buffer *m_pIndexBuffer; rModel( const TCHAR *filename ); rModel( const TCHAR *name, int nVerts, int nTris ); ~rModel(); float GenRadius(); void Scale( float amt ); void Draw(); //------------------------------------ Access functions. int NumVerts(){ return m_verts.size(); } int NumTris(){ return m_tris.size(); } const TCHAR *Name(){ return m_name.c_str(); } RenderEngine::cDefaultVertex *VertData(){ return &m_verts[0]; } sTri *TriData(){ return &m_tris[0]; } }; #endif at the very top of the code there is a header file #include "stdafx.h" that includes this // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> // C RunTime Header Files #include <stdlib.h> #include <malloc.h> #include <memory.h> #include <tchar.h> #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #include "RenderEngine.h" #include "rModel.h" // TODO: reference additional headers your program requires here as you can see, RenderEngine.h comes before rModel.h #include "RenderEngine.h" #include "rModel.h" According to my knowledge, it should recognize it. But on the other hand, I am not really that great with organizing headers. Here my my RenderEngine Declaration. #pragma once #include "stdafx.h" #define MAX_LOADSTRING 100 #define MAX_LIGHTS 10 class RenderEngine { public: class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); void AddLight(D3DCOLOR color, D3DXVECTOR3 pos); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; m_iNumLights = 0; } protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs system D3DXMATRIX m_mtxWorld; D3DXMATRIX m_mtxView; D3DXMATRIX m_mtxProj; //pointers to shaders matrix varibles ID3D10EffectMatrixVariable* m_pmtxWorldVar; ID3D10EffectMatrixVariable* m_pmtxViewVar; ID3D10EffectMatrixVariable* m_pmtxProjVar; //Application Lights rLight m_aLights[MAX_LIGHTS]; // Light array int m_iNumLights; // Number of active lights //light pointers from shader ID3D10EffectVectorVariable* m_pLightDirVar; ID3D10EffectVectorVariable* m_pLightColorVar; ID3D10EffectVectorVariable* m_pNumLightsVar; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3D10InputLayout* m_pDefaultInputLayout; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); void UpdateMatrices(); void UpdateLights(); }; The classes are defined within the class class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; Not sure if thats good practice, but I am just going by the book. In the end, I just need a good way to organize it so that rModel recognizes RenderEngine. and if possible, the other way around.

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  • Web Projects gets auto check out on build.

    - by chugh97
    I am using VS2008 with TFS 2008 and I have a web application project which gets auto check out on build.How can this be avoided? I dont want to change my Source Control changes which are auto check out on edit. When I check in the file it says file are idential, no changes...Any pointers

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  • Generating code for service proxies

    - by Hadi Eskandari
    I'm trying to generate some additional code base on the auto-generated webservice proxies in my VS2010 solution, I'm using a T4 template to do so. The problem is, automatically generated proxies are added in "Service Reference" folder but ProjectItems (files) are hidden by default and the following code does not find them in the project structure: var sr = GetProjectItem(project, "Service References"); if(sr != null) { foreach(ProjectItem item in sr.ProjectItems) { foreach(var file in item.ProjectItems) { //Services.Add(new ServiceInfo { Name = file.Name }); } } } The above code runs and although service reference is found, and there are ProjectItems under that node (named by the webservice reference name), under object under that node is of type System.__ComObject and I'm not sure how to progress. Any help is appreciated.

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  • C#: proprietary DLLs requiring access to my assemblies

    - by Craig Johnston
    My solution uses a proprietary assembly, which when debugging the solution throws an Exception saying it can't find an assembly that is meant to be one of the projects in my solution. I cannot add a reference to the proprietary assembly because all I have is the DLL. When I compile everything into a single application directory and run the app it works fine, but I want to debug. Where should assemblies be placed if you want a proprietary assembly in the solution to see them? I assume the issue is that there is no path specified and it is just looking in a default directory of some kind.

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  • Unable to add Solution to TFS 2010 due to existing (invisible)binding

    - by Refracted Paladin
    I have a smallish utility library I made that I had created in TFS Beta 2 to test out TFS. I now have TFS rc1 installed(and Beta 2 uninstalled) and am trying to add my Solution to TFS. I get an error saying that it is already bound to my old TFS, which was on a different system then this one. Strangely, when I go into Source Control and look at the bindings it says there aren't any. Also, I manually deleted the .vss and .vsc files and it still does it. Ideas? I looked through the numerous other SO topics related to this but unless I missed one none of them are dealing with my issue. Ideas?

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  • retrieving deleted web pages

    - by vishnu
    I have recently published a web service to my site through visual studios ... I was so dumb to select delete existing files option ... Can anyone please help me out how do i get back my deleted files from the server...

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  • adapting combination code for larger list

    - by vbNewbie
    I have the following code to generate combinations of string for a small list and would like to adapt this for a large list of over 300 string words.Can anyone suggest how to alter this code or to use a different method. Public Class combinations Public Shared Sub main() Dim myAnimals As String = "cat dog horse ape hen mouse" Dim myAnimalCombinations As String() = BuildCombinations(myAnimals) For Each combination As String In myAnimalCombinations 'Look on the Output Tab for the results! Console.WriteLine("(" & combination & ")") Next combination Console.ReadLine() End Sub Public Shared Function BuildCombinations(ByVal inputString As String) As String() 'Separate the sentence into useable words. Dim wordsArray As String() = inputString.Split(" ".ToCharArray) 'A plase to store the results as we build them Dim returnArray() As String = New String() {""} 'The 'combination level' that we're up to Dim wordDistance As Integer = 1 'Go through all the combination levels... For wordDistance = 1 To wordsArray.GetUpperBound(0) 'Go through all the words at this combination level... For wordIndex As Integer = 0 To wordsArray.GetUpperBound(0) - wordDistance 'Get the first word of this combination level Dim combination As New System.Text.StringBuilder(wordsArray(wordIndex)) 'And all all the remaining words a this combination level For combinationIndex As Integer = 1 To wordDistance combination.Append(" " & wordsArray(wordIndex + combinationIndex)) Next combinationIndex 'Add this combination to the results returnArray(returnArray.GetUpperBound(0)) = combination.ToString 'Add a new row to the results, ready for the next combination ReDim Preserve returnArray(returnArray.GetUpperBound(0) + 1) Next wordIndex Next wordDistance 'Get rid of the last, blank row. ReDim Preserve returnArray(returnArray.GetUpperBound(0) - 1) 'Return combinations to the calling method. Return returnArray End Function End Class

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  • How to install VS.NET 2010 without Team Explorer

    - by LexL
    Since we don't use and don't plan to use TFS, it would be nice to not install Team Explorer VS.NET addon and not see any references to it. However this is no TFS option in customized install. Is there some way to install plain-vanilla VS.NET 2010 without it? Or maybe there is some kind of TFS uninstaller?

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  • Explain this C# code: byte* p = (byte*) (void*) Scan0;

    - by qulzam
    I found the code from the net in which i cant understand this line:- byte* p = (byte*)(void*)Scan0; There Scan0 is System.IntPtr. It is code of C#.Net. Plz Explain the above line. The complete code is given below. this is code to convert a image in grayscale. public static Image GrayScale(Bitmap b) { BitmapData bmData = b.LockBits(new Rectangle(0, 0, b.Width, b.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb); int stride = bmData.Stride; System.IntPtr Scan0 = bmData.Scan0; unsafe { byte* p = (byte*)(void*)Scan0; int nOffset = stride - b.Width * 3; byte red, green, blue; for (int y = 0; y < b.Height; ++y) { for (int x = 0; x < b.Width; ++x) { blue = p[0]; green = p[1]; red = p[2]; p[0] = p[1] = p[2] = (byte)(.299 * red + .587 * green + .114 * blue); p += 3; } p += nOffset; } } b.UnlockBits(bmData); return (Image)b; } I understand all the code but only have the problem on this line. byte* p = (byte*)(void*)Scan0;

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  • jQuery "growl-like" effect in VB.net

    - by StealthRT
    Hey all, i have made a simple form that mimiks the jQuery "GROWL" effect seen here http://www.sandbox.timbenniks.com/projects/jquery-notice/ However, i have ran into a problem. If i have more than one call to the form to display a "Growl" then it just refreshes the same form with whatever call i send it. In other words, i can only display one form at a time instead of having one drop down and a new one appear above it. Here is my simple form code for the "GROWL" form: Public Class msgWindow Public howLong As Integer Public theType As String Private loading As Boolean Protected Overrides Sub OnPaint(ByVal pe As System.Windows.Forms.PaintEventArgs) Dim pn As New Pen(Color.DarkGreen) If theType = "OK" Then pn.Color = Color.DarkGreen ElseIf theType = "ERR" Then pn.Color = Color.DarkRed Else pn.Color = Color.DarkOrange End If pn.Width = 2 pe.Graphics.DrawRectangle(pn, 0, 0, Me.Width, Me.Height) pn = Nothing End Sub Public Sub showMessageBox(ByVal typeOfBox As String, ByVal theMessage As String) Me.Opacity = 0 Me.Show() Me.SetDesktopLocation(My.Computer.Screen.WorkingArea.Width - 350, 15) Me.loading = True theType = typeOfBox lblSaying.Text = theMessage If typeOfBox = "OK" Then Me.BackColor = Color.FromArgb(192, 255, 192) ElseIf typeOfBox = "ERR" Then Me.BackColor = Color.FromArgb(255, 192, 192) Else Me.BackColor = Color.FromArgb(255, 255, 192) End If If Len(theMessage) <= 30 Then howLong = 4000 ElseIf Len(theMessage) >= 31 And Len(theMessage) <= 80 Then howLong = 7000 ElseIf Len(theMessage) >= 81 And Len(theMessage) <= 100 Then howLong = 12000 Else howLong = 17000 End If Me.opacityTimer.Start() End Sub Private Sub opacityTimer_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles opacityTimer.Tick If Me.loading Then Me.Opacity += 0.07 If Me.Opacity >= 0.8 Then Me.opacityTimer.Stop() Me.opacityTimer.Dispose() Pause(howLong) Me.loading = False Me.opacityTimer.Start() End If Else Me.Opacity -= 0.08 If Me.Opacity <= 0 Then Me.opacityTimer.Stop() Me.Close() End If End If End Sub Public Sub Pause(ByVal Milliseconds As Integer) Dim dTimer As Date dTimer = Now.AddMilliseconds(Milliseconds) Do While dTimer > Now Application.DoEvents() Loop End Sub End Class I call the form by this simple call: Call msgWindow.showMessageBox("OK", "Finished searching images.") Does anyone know a way where i can have the same setup but would allow me to add any number of forms without refreshing the same form over and over again? Like always, any help would be great! :) David

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  • Web.Config issue with Unit Testing

    - by LeeHull
    I am trying to unit test a lot of my MVC controllers, but unfortunately it keeps failing because it needs a lot of settings from the web.config.. Which I copied over but does not read it, what I'm needing is the membership and rolemanager but I can't just add it to the app.config either, which I've been able to get the connection strings and application settings to work with.. Any idea how to get the web.config to work with MSTest?

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  • VSC++, virtual method at bad adress, curious bug

    - by antoon.groenewoud
    Hello, This guy: virtual phTreeClass* GetTreeClass() const { return (phTreeClass*)m_entity_class; } When called, crashed the program with an access violation, even after a full recompile. All member functions and virtual member functions had correct memory adresses (I hovered mouse over the methods in debug mode), but this function had a bad memory adress: 0xfffffffc. Everything looked okay: the 'this' pointer, and everything works fine up until this function call. This function is also pretty old and I didn't change it for a long time. The problem just suddenly popped up after some work, which I commented all out to see what was doing it, without any success. So I removed the virtual, compiled, and it works fine. I add virtual, compiled, and it still works fine! I basically changed nothing, and remember that I did do a full recompile earlier, and still had the error back then. I wasn't able to reproduce the problem. But now it is back. I didn't change anything. Removing virtual fixes the problem. Sincerely, Antoon

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  • Visual ASP.NET MVC Designer

    - by Nissan Fan
    Is there an add-in for the VSIDE that allows you to visually construct ASP.NET MVC solutions? Back in my struts days there were a number of options that made hooking together Views/Models/Controllers easy and interactive.

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