SAT and then what?
- by Marek
I am on my way to make another Arkanoid game but this time I decided that I want it a little bit more realistic than just checking intersections between AABB and inverting one vector's component on collision.
So I found SAT but I don't know how can I change direction of the ball in realistic matter.
Maybe I'm wrong but it seems like knowing MTV doesn't give me much.
So my question is what algorithms should I use to make it realistic? I also care about possibility of spinning ball with a pallet. I don't know how to do it exactly but I guess I will need to consider acceleration of the pallet.