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  • Plymouth and GRUB do not show at all

    - by WarriorIng64
    I am using Ubuntu 11.04 64-bit as my only OS on my desktop computer, which used to only run Ubuntu 10.04 LTS until I had the time to upgrade it with a fresh install. It uses integrated NVIDIA graphics (listed as a GeForce 6150SE nForce 430 by the NVIDIA X Server Settings utility) with the current proprietary driver as provided by the Additional Drivers utility, and has a VGA connection to a 1680x1050 Acer monitor. I used to get the (ugly-looking version of) Plymouth graphical boot screen while under 10.04. It didn't look that great, but I was fine with it. Now, it doesn't show on 11.04 at all during boot (I just get an error message in a moving gray box from the monitor saying "Input Not Supported"), and only rarely it will show on shutdown, all garbled up. I could not get GRUB to show during boot while holding down Shift, either (same error message), but pressing Enter while it should be up starts the system normally. A picture of the error message I was getting: Once fully booted, the system still shows the login screen and desktop just fine. Any information on how to troubleshoot this would be appreciated. If there's any hardware-specific stuff I forgot to include here, let me know the relevant commands to run in a comment below. Things that I've tried: Running plymouth in a framebuffer: no effect Booting with nomodeset as my grub boot: option no effect Booting with nomodeset and plymouth in a framebuffer: no effect other than Plymouth showing during shutdown only Following the Softpedia instructions for fixing Plymouth's resolution: Problem mostly solved, except logo does not show in Plymouth during boot, and both grub and Plymouth are slightly off-center #4 above, but with nomodeset removed as a grub boot option: same effect as #4 #5 above, but with vt.handoff=7 added as a grub boot option: same effect as #4 I have added the current contents of /etc/default/grub as requested in the comments: # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash video=uvesafb:mode_option=1280x1024-24,mtrr=3,scroll=ywrap" GRUB_CMDLINE_LINUX="" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' GRUB_GFXMODE=1280x1024 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" CURRENT STATUS: I forgot to uncomment one line as per "things that I've tried" #4, so I took care of that. I can now see GRUB during startup when I hold Shift and a normal-looking Plymouth during shutdown...but Plymouth during boot is now just a solid purple screen. In each case, it's displayed a little off-center to the left, with a thin black bar running down the right side of the monitor. The error pictured above no longer shows. I'd say this problem is about 2/3 solved now. UPDATE: After Natty started freezing up on me, I decided to dual-boot with Oneiric, which unfortunately shows the same problems. Rather than trying all these workarounds though, I decided to do what I should have done from the start and file a pair of bug reports. LAST UPDATE: Bug 850908 has been confirmed as a legitimate nouveaufb bug. I have overwritten my 11.04 partition with 12.04 LTS, and I can confirm at this time that the issue is present there, as well. I will now flag this question to be closed, yet I hope it was helpful for anyone who experienced similar issues; if you are still having the same problem as me, please go there and mark yourself as affected. Thanks!

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  • How can I back up my ubuntu system?

    - by Eloff
    I'm sure there's a lot of questions on here similar to this, and I've been reading them, but I still feel this warrants a new question. I want nightly, incremental backups (full disk images would waste a lot of space - unless compressed somehow.) Preferably rotating or deleting old backups when running out of space or after a fixed number of backups. I want to be able to quickly and painlessly restore my system from these backups. This is my first time running ubuntu as my main development machine and I know from my experience with it as a server and in virtual machines that I regularly manage to make it unbootable or damage it to the point of being unable to rescue it. So how would you recommend I do this? There are so many options out there I really don't know where to start. There seems to be a vocal school of thought that it's sufficient to backup your home directory and the list of installed packages from the package manager. I've already installed lots of things from source, or outside of the package manager (development tools, ides, compilers, graphics drivers, etc.) So at the very least, if I do not back up the operating system itself I need to grab all config files, all program binaries, all created but required files, etc. I'd rather backup too much than too little - an ubuntu install is tiny anyway. Also this drastically reduces the restore time, which would cost me more in my time than the extra storage space. I tried using Deja Dup to backup the root partition, excluding some things like /mnt /media /dev /proc etc. Although many websites assured me you can backup a running linux system this way - that seems to be false as it complained that it could not backup the following files: /boot/System.map-3.0.0-17-generic /boot/System.map-3.2.0-22-generic /boot/vmcoreinfo-3.0.0-17-generic /boot/vmlinuz-3.0.0-17-generic /boot/vmlinuz-3.2.0-22-generic /etc/.pwd.lock /etc/NetworkManager/system-connections/LAN Connection /etc/apparmor.d/cache/lightdm-guest-session /etc/apparmor.d/cache/sbin.dhclient /etc/apparmor.d/cache/usr.bin.evince /etc/apparmor.d/cache/usr.lib.telepathy /etc/apparmor.d/cache/usr.sbin.cupsd /etc/apparmor.d/cache/usr.sbin.tcpdump /etc/apt/trustdb.gpg /etc/at.deny /etc/ati/inst_path_default /etc/ati/inst_path_override /etc/chatscripts /etc/cups/ssl /etc/cups/subscriptions.conf /etc/cups/subscriptions.conf.O /etc/default/cacerts /etc/fuse.conf /etc/group- /etc/gshadow /etc/gshadow- /etc/mtab.fuselock /etc/passwd- /etc/ppp/chap-secrets /etc/ppp/pap-secrets /etc/ppp/peers /etc/security/opasswd /etc/shadow /etc/shadow- /etc/ssl/private /etc/sudoers /etc/sudoers.d/README /etc/ufw/after.rules /etc/ufw/after6.rules /etc/ufw/before.rules /etc/ufw/before6.rules /lib/ufw/user.rules /lib/ufw/user6.rules /lost+found /root /run/crond.reboot /run/cups/certs /run/lightdm /run/lock/whoopsie/lock /run/udisks /var/backups/group.bak /var/backups/gshadow.bak /var/backups/passwd.bak /var/backups/shadow.bak /var/cache/apt/archives/lock /var/cache/cups/job.cache /var/cache/cups/job.cache.O /var/cache/cups/ppds.dat /var/cache/debconf/passwords.dat /var/cache/ldconfig /var/cache/lightdm/dmrc /var/crash/_usr_lib_x86_64-linux-gnu_colord_colord.102.crash /var/lib/apt/lists/lock /var/lib/dpkg/lock /var/lib/dpkg/triggers/Lock /var/lib/lightdm /var/lib/mlocate/mlocate.db /var/lib/polkit-1 /var/lib/sudo /var/lib/urandom/random-seed /var/lib/ureadahead/pack /var/lib/ureadahead/run.pack /var/log/btmp /var/log/installer/casper.log /var/log/installer/debug /var/log/installer/partman /var/log/installer/syslog /var/log/installer/version /var/log/lightdm/lightdm.log /var/log/lightdm/x-0-greeter.log /var/log/lightdm/x-0.log /var/log/speech-dispatcher /var/log/upstart/alsa-restore.log /var/log/upstart/alsa-restore.log.1.gz /var/log/upstart/console-setup.log /var/log/upstart/console-setup.log.1.gz /var/log/upstart/container-detect.log /var/log/upstart/container-detect.log.1.gz /var/log/upstart/hybrid-gfx.log /var/log/upstart/hybrid-gfx.log.1.gz /var/log/upstart/modemmanager.log /var/log/upstart/modemmanager.log.1.gz /var/log/upstart/module-init-tools.log /var/log/upstart/module-init-tools.log.1.gz /var/log/upstart/procps-static-network-up.log /var/log/upstart/procps-static-network-up.log.1.gz /var/log/upstart/procps-virtual-filesystems.log /var/log/upstart/procps-virtual-filesystems.log.1.gz /var/log/upstart/rsyslog.log /var/log/upstart/rsyslog.log.1.gz /var/log/upstart/ureadahead.log /var/log/upstart/ureadahead.log.1.gz /var/spool/anacron/cron.daily /var/spool/anacron/cron.monthly /var/spool/anacron/cron.weekly /var/spool/cron/atjobs /var/spool/cron/atspool /var/spool/cron/crontabs /var/spool/cups

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  • Microsoft Channel 9 Interviews Mei Liang to Introduce Sample Browser Extension for Visual Studio 2012 and 2010

    - by Jialiang
    This morning, Microsoft Channel 9 interviewed Mei Liang - Group Manager of Microsoft All-In-One Code Framework - to introduce the newest Sample Browser extension for Visual Studio 2012 &2010.   This extension provides a way for developers to search and download more than 4500 code samples from within Visual Studio, including over 700 Windows 8 samples and more than 1000 All-In-One Code Framework customer-driven code samples. Mei shows us not only the extension, but also the standalone version of the Sample Browser.   http://channel9.msdn.com/Shows/Visual-Studio-Toolbox/Sample-Browser-Visual-Studio-Extension   Microsoft All-In-One Code Framework, working in close partnership with the Visual Studio product team and MSDN Samples Gallery, developed the Sample Browser extension for both Visual Studio 2012 and Visual Studio 2010.  As an effort to evolve the code sample use experience and improve developers' productivity, the Sample Browser allows programmers to search, download and open over 4500 code samples from within Visual Studio with just a few simple clicks.  If no existing code sample can meet the needs, developers can even request a code sample easily from Microsoft thanks to the free “Sample Request Service” offered by Microsoft All-In-One Code Framework.  Through innovations, the teams hope to put the power of tens of thousands of code samples at developers’ fingertips. In short 3 months, the Sample Browser Visual Studio Extension has been installed by 100K global users.  It is also selected as one of the six most highly regarded and commonly used tools for Visual Studio that will make your programming experience feel like never before.   Got to love the All-In-One Code Framework team! You guys know this is THE go to source for code samples. Get this extension and you'll never need to leave VS2012 (well except for bathroom trips, but that's TMI anyway... ;) Read More... From: Greg Duncan (Author of CoolThingOfTheDay) 9/6/2011 12:00 AM The one software design pattern that I have used in just about every application I’ve written is “cut-and-paste,” so the new “Sample Browser” – read sample as a noun not an adjective – is a great boon to my productivity. Read More... From: Jim O'Neil (Microsoft Developer Evangelist) 9/28/2011 12:00 AM Install: http://aka.ms/samplebrowservsx Microsoft All-In-One Code Framework also offers the standalone version of Sample Browser.   The standalone version is particularly useful to Visual Studio Express edition or Visual Studio 2008 users, who cannot install the Sample Browser Visual Studio extension.   From Grassroots’ Passion for Developers to the Innovation of Sample Browser This Sample Browser has come a very long way improving the code sample use experience.  The history can be traced back to a grass-root innovation three years ago.   In early 2009, a few MSDN forum support engineers observed that lots of developers were struggling to work in Visual Studio without adequate code samples. Programming tasks seem harder than they should be when you only read through the documentation.  Just a couple of lines of sample code could answer a lot of questions.   They had a brilliant idea: What if we produce code samples based on developers’ frequently asked programming tasks in forums, social networks and support incidents, and then aggregate all our sample code in a one-stop library to benefit developers?  And what if developers can request code samples directly from Microsoft, free of charge?  This small group of grassroots at Microsoft devoted their nights and weekends to prototyping such a customer-driven code sample library.  This simple idea eventually turned into “Microsoft All-In-One Code Framework”, aka. OneCode.  With the support from more and more passionate developers at Microsoft and the leaders in the Community and Online Support team and Microsoft Commercial Technical Services (CTS), the idea has become a continually growing library with over 1000 customer-driven code samples covering almost all Microsoft development technologies.  These code samples originated from developers’ common pains and needs should be able to help many developers.  However, if developers cannot easily discover the code samples, the effort would still be in vain.  So in early 2010, the team started the idea of Sample Browser to ease the discovery and access of these samples.  In just two months, the first version of Sample Browser was finished and released by a passionate developer.  It was a very simple application, only supporting the basic sample offline search.  Users had to download the whole 100MB sample package containing all samples first, and run the Sample Browser to search locally.   Though developers could not search and download samples on-demand, this simple application laid a solid foundation for the team’s continuous innovations of Sample Browsing experience. In 2011, MSDN Samples Gallery had a big refresh.  The online sample experience was brought to a new level thanks to its PM Steven Wilssens and the gallery team’s effort.  Microsoft All-In-One Code Framework Team saw the opportunity to realize the “on-demand” sample search and download feature with the new gallery.  The two teams formed a strong partnership to upload all the customer-driven code samples to MSDN Samples Gallery, and released the new version of Sample Browser to support “on-demand” sample downloading in April, 2011.  Mei Liang, the Group Manager of Microsoft All-In-One Code Framework, was interviewed by Channel 9 to demo the Sample Browser.  Customers love the effort and the innovation!!  This can be clearly seen from the user comments in the publishing page.   It was very encouraging to the team of All-In-One Code Framework. The team continues innovating and evolving the Sample Browser.  They found the Visual Studio product team this time, and integrated the Sample Browsing experience into the latest Visual Studio 2012.  The newly released Sample Browser Visual Studio extension makes good use of Visual Studio 2012 IDE such as the new Quick Launch bar, the code editor, the toolbar and menus to offer easy access to thousands of code samples from within the development environment.   The Visual Studio Senior Program Manager Lead - Anthony Cangialosi, the Program Manager - Murali Krishna Hosabettu Kamalesha, the MSDN Samples Gallery PM – Steven Wilssens, and the Visual Studio Senior Escalation Engineer - Ed Dore shared lots of insightful suggestions with the team.  Thanks to the brilliant cross-group collaboration inside Microsoft, tens of new features including “Local Language Support” and “Favorite Samples”, as well as a face-lifted user interface, were added to further enhance the user experience. Since the new Sample Browser Visual Studio extension was released, it has received over 100 thousand downloads and five-star ratings.  A customer told the team that he officially falls in LOVE with Microsoft All-In-One Code Framework.   The Sample Browser Innovation for Developers Never Stops! The teams would never stop improving the Sample Browser for developers’ easier lives.   The Microsoft All-In-One Code Framework, Visual Studio and MSDN Samples Gallery teams are working closely to develop the next version of Sample Browser.  Here are the key functions in development or in discussion.  We hope to learn your feedback of the effort.  You can submit your suggestions to the official Visual Studio UserVoice site.  We look forward to hearing from you! 1) Offline Sample Search This is one of the top feature requests that we have received for Sample Browser.   The Sample Browser will support the offline search mode so that developers can search downloaded code samples when they do not have internet access.  This is particularly useful to developers in Enterprises with strict proxy settings. 2) Code Snippet Support and Visual Studio Editor Integration Today, the Sample Browser supports downloading and opening sample project.   However, when developers are searching for code samples, a better user experience would be to see the code snippets in the search result first.  Developers can quickly decide if the code snippet is relevant.   They can also drag and drop the code snippet into the Visual Studio Editor to solve some simple programming tasks.  If developers want to learn more about the sample, they can then choose to download the sample project and open it in Visual Studio. 3) Enterprise Sample Sharing and Searching Large enterprises have many code samples for their own internal tools and APIs that are not appropriate to be shared publicly in MSDN Samples Gallery.   In that case, today’s Sample Browser and MSDN Samples Gallery cannot help these Enterprise developers.  The idea is to create a Code Sample Repository in TFS, and provide an additional Visual Studio extension for Enterprise developers to quickly share code samples to TFS.  The Sample Browser can be configured to connect to the TFS Code Sample Repository to search for and download code samples.  This would potentially enable the Enterprise developers to be more productive. 4) Windows Store Sample Browser With the upcoming release of Windows RT and Microsoft Surface, developers are facing a completely new world of application platform.   Not like laptop, people would often use Microsoft Surface in commute and in travel.  Internet may not be available.  Today’s Visual Studio cannot be installed and run on Windows RT, however, our enthusiastic developers would hope to spend every minute on code.  They love code!   The idea is to create a Windows Store version of Sample Browser. Search and download samples from the online Samples Gallery when the user has internet access. Browse the sample code files and learn the sample documentation of downloaded samples with or without internet access.   In addition to the "browse” function, the Sample Browser could further support “bookmark”, “learning notes”, “code review”, and “quick social sharing". Make full use of the new touch and Windows Store App UI to give developers a new “relaxing” code browsing and learning experience, anytime, anywhere. With Windows Store Sample Browser, developers can enjoy A new relaxing and enjoyable experience for developers to learn code samples You do not have to sit in front of desk and formally open Visual Studio to read code samples.  Many developers get sub-health due to staying in front of desk for a very long time.  With Windows RT, Microsoft Surface and this Windows Store Sample Browser combining with the online MSDN Samples Gallery, developers can sit in a sofa, relaxingly hold the tablet and enjoy to learn their beloved sample code with detailed documentation. Anytime, anywhere Whether you have internet access or not, whether you are at home, in office, or in commute/airplane, developers can always easily access and browse the sample code. Lightweight and fast Particularly for learning a small sample project, the Windows Store Sample Browser would be more lightweight and faster to open and browse the sample code. Please submit your feedback and suggestion to Visual Studio UserVoice.  We look forward to hearing from you and deliver a better and better sample use experience.  Happy Coding!   Special Thanks to People working behind the latest release of Sample Browser Visual Studio Extension and the great partnerships!

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  • HTG Explains: Do Non-Windows Platforms Like Mac, Android, iOS, and Linux Get Viruses?

    - by Chris Hoffman
    Viruses and other types of malware seem largely confined to Windows in the real world. Even on a Windows 8 PC, you can still get infected with malware. But how vulnerable are other operating systems to malware? When we say “viruses,” we’re actually talking about malware in general. There’s more to malware than just viruses, although the word virus is often used to talk about malware in general. Why Are All the Viruses For Windows? Not all of the malware out there is for Windows, but most of it is. We’ve tried to cover why Windows has the most viruses in the past. Windows’ popularity is definitely a big factor, but there are other reasons, too. Historically, Windows was never designed for security in the way that UNIX-like platforms were — and every popular operating system that’s not Windows is based on UNIX. Windows also has a culture of installing software by searching the web and downloading it from websites, whereas other platforms have app stores and Linux has centralized software installation from a secure source in the form of its package managers. Do Macs Get Viruses? The vast majority of malware is designed for Windows systems and Macs don’t get Windows malware. While Mac malware is much more rare, Macs are definitely not immune to malware. They can be infected by malware written specifically for Macs, and such malware does exist. At one point, over 650,000 Macs were infected with the Flashback Trojan. [Source] It infected Macs through the Java browser plugin, which is a security nightmare on every platform. Macs no longer include Java by default. Apple also has locked down Macs in other ways. Three things in particular help: Mac App Store: Rather than getting desktop programs from the web and possibly downloading malware, as inexperienced users might on Windows, they can get their applications from a secure place. It’s similar to a smartphone app store or even a Linux package manager. Gatekeeper: Current releases of Mac OS X use Gatekeeper, which only allows programs to run if they’re signed by an approved developer or if they’re from the Mac App Store. This can be disabled by geeks who need to run unsigned software, but it acts as additional protection for typical users. XProtect: Macs also have a built-in technology known as XProtect, or File Quarantine. This feature acts as a blacklist, preventing known-malicious programs from running. It functions similarly to Windows antivirus programs, but works in the background and checks applications you download. Mac malware isn’t coming out nearly as quick as Windows malware, so it’s easier for Apple to keep up. Macs are certainly not immune to all malware, and someone going out of their way to download pirated applications and disable security features may find themselves infected. But Macs are much less at risk of malware in the real world. Android is Vulnerable to Malware, Right? Android malware does exist and companies that produce Android security software would love to sell you their Android antivirus apps. But that isn’t the full picture. By default, Android devices are configured to only install apps from Google Play. They also benefit from antimalware scanning — Google Play itself scans apps for malware. You could disable this protection and go outside Google Play, getting apps from elsewhere (“sideloading”). Google will still help you if you do this, asking if you want to scan your sideloaded apps for malware when you try to install them. In China, where many, many Android devices are in use, there is no Google Play Store. Chinese Android users don’t benefit from Google’s antimalware scanning and have to get their apps from third-party app stores, which may contain infected copies of apps. The majority of Android malware comes from outside Google Play. The scary malware statistics you see primarily include users who get apps from outside Google Play, whether it’s pirating infected apps or acquiring them from untrustworthy app stores. As long as you get your apps from Google Play — or even another secure source, like the Amazon App Store — your Android phone or tablet should be secure. What About iPads and iPhones? Apple’s iOS operating system, used on its iPads, iPhones, and iPod Touches, is more locked down than even Macs and Android devices. iPad and iPhone users are forced to get their apps from Apple’s App Store. Apple is more demanding of developers than Google is — while anyone can upload an app to Google Play and have it available instantly while Google does some automated scanning, getting an app onto Apple’s App Store involves a manual review of that app by an Apple employee. The locked-down environment makes it much more difficult for malware to exist. Even if a malicious application could be installed, it wouldn’t be able to monitor what you typed into your browser and capture your online-banking information without exploiting a deeper system vulnerability. Of course, iOS devices aren’t perfect either. Researchers have proven it’s possible to create malicious apps and sneak them past the app store review process. [Source] However, if a malicious app was discovered, Apple could pull it from the store and immediately uninstall it from all devices. Google and Microsoft have this same ability with Android’s Google Play and Windows Store for new Windows 8-style apps. Does Linux Get Viruses? Malware authors don’t tend to target Linux desktops, as so few average users use them. Linux desktop users are more likely to be geeks that won’t fall for obvious tricks. As with Macs, Linux users get most of their programs from a single place — the package manager — rather than downloading them from websites. Linux also can’t run Windows software natively, so Windows viruses just can’t run. Linux desktop malware is extremely rare, but it does exist. The recent “Hand of Thief” Trojan supports a variety of Linux distributions and desktop environments, running in the background and stealing online banking information. It doesn’t have a good way if infecting Linux systems, though — you’d have to download it from a website or receive it as an email attachment and run the Trojan. [Source] This just confirms how important it is to only run trusted software on any platform, even supposedly secure ones. What About Chromebooks? Chromebooks are locked down laptops that only run the Chrome web browser and some bits around it. We’re not really aware of any form of Chrome OS malware. A Chromebook’s sandbox helps protect it against malware, but it also helps that Chromebooks aren’t very common yet. It would still be possible to infect a Chromebook, if only by tricking a user into installing a malicious browser extension from outside the Chrome web store. The malicious browser extension could run in the background, steal your passwords and online banking credentials, and send it over the web. Such malware could even run on Windows, Mac, and Linux versions of Chrome, but it would appear in the Extensions list, would require the appropriate permissions, and you’d have to agree to install it manually. And Windows RT? Microsoft’s Windows RT only runs desktop programs written by Microsoft. Users can only install “Windows 8-style apps” from the Windows Store. This means that Windows RT devices are as locked down as an iPad — an attacker would have to get a malicious app into the store and trick users into installing it or possibly find a security vulnerability that allowed them to bypass the protection. Malware is definitely at its worst on Windows. This would probably be true even if Windows had a shining security record and a history of being as secure as other operating systems, but you can definitely avoid a lot of malware just by not using Windows. Of course, no platform is a perfect malware-free environment. You should exercise some basic precautions everywhere. Even if malware was eliminated, we’d have to deal with social-engineering attacks like phishing emails asking for credit card numbers. Image Credit: stuartpilbrow on Flickr, Kansir on Flickr     

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  • How to detect and configure an output with xrandr?

    - by ysap
    I have a DELL U2410 monitor connected to a Compaq 100B desktop equipped with an integrated AMD/ATI graphics card (AMD E-350). The installed O/S is Ubuntu 10.04 LTS. The computer is connected to the monitor via the DVI connection. The problem is that I cannot set the desktop resolution to the native 1920x1200. The maximum allowed resolution is 1600x1200. Doing some research I found about the xrandr utility. Unfortunately, when trying to use it I cannot configure it to the required resolution. First, it does not report the output name (which supposed to be DVI-0), saying default instead. Without it I cannot use the --fb option. The EDID utility seems to identify the monitor well. Here's the output from get-edid: # EDID version 1 revision 3 Section "Monitor" # Block type: 2:0 3:ff # Block type: 2:0 3:fc Identifier "DELL U2410" VendorName "DEL" ModelName "DELL U2410" # Block type: 2:0 3:ff # Block type: 2:0 3:fc # Block type: 2:0 3:fd HorizSync 30-81 VertRefresh 56-76 # Max dot clock (video bandwidth) 170 MHz # DPMS capabilities: Active off:yes Suspend:yes Standby:yes Mode "1920x1200" # vfreq 59.950Hz, hfreq 74.038kHz DotClock 154.000000 HTimings 1920 1968 2000 2080 VTimings 1200 1203 1209 1235 Flags "-HSync" "+VSync" EndMode # Block type: 2:0 3:ff # Block type: 2:0 3:fc # Block type: 2:0 3:fd EndSection but the xrandr -q command returns: Screen 0: minimum 640 x 400, current 1600 x 1200, maximum 1600 x 1200 default connected 1600x1200+0+0 0mm x 0mm 1600x1200 0.0* 1280x1024 0.0 1152x864 0.0 1024x768 0.0 800x600 0.0 640x480 0.0 720x400 0.0 When I try to set the resolution, I get: $ xrandr --fb 1920x1200 xrandr: screen cannot be larger than 1600x1200 (desired size 1920x1200) $ xrandr --output DVI-0 --auto warning: output DVI-0 not found; ignoring How can I set the screen resolution to 1920x1200? Why doesn't xrandr identify the DVI-0 output? Note that the same computer running Ubuntu version higher than 10.04 detects the correct resolution with no problems. On this machine I cannot upgrade due to some legacy hardware compatibility problems. Also, I don't see any optional screen drivers available in the Hardware Drivers dialog. ---- UPDATE: following the answer to this question, I got some advance. Now the required mode is listed in the xrandr -q list, but I can't switch to that mode. Using the Monitors applet (which now shows the new mode), I get the response that: The selected configuration for displays could not be applied. Could not set the configuration to CRTC 262. From the command line it looks like this: $ cvt 1920 1200 60 # 1920x1200 59.88 Hz (CVT 2.30MA) hsync: 74.56 kHz; pclk: 193.25 MHz Modeline "1920x1200_60.00" 193.25 1920 2056 2256 2592 1200 1203 1209 1245 -hsync +vsync $ xrandr --newmode "1920x1200_60.00" 193.25 1920 2056 2256 2592 1200 1203 1209 1245 -hsync +vsync $ xrandr -q Screen 0: minimum 640 x 400, current 1600 x 1200, maximum 1600 x 1200 default connected 1600x1200+0+0 0mm x 0mm 1600x1200 0.0* 1280x1024 0.0 1152x864 0.0 1024x768 0.0 800x600 0.0 640x480 0.0 720x400 0.0 1920x1200_60.00 (0x120) 193.0MHz h: width 1920 start 2056 end 2256 total 2592 skew 0 clock 74.5KHz v: height 1200 start 1203 end 1209 total 1245 clock 59.8Hz $ xrandr --addmode default 1920x1200_60.00 $ xrandr -q Screen 0: minimum 640 x 400, current 1600 x 1200, maximum 1600 x 1200 default connected 1600x1200+0+0 0mm x 0mm 1600x1200 0.0* 1280x1024 0.0 1152x864 0.0 1024x768 0.0 800x600 0.0 640x480 0.0 720x400 0.0 1920x1200_60.00 59.8 $ xrandr --output default --mode 1920x1200_60.00 xrandr: Configure crtc 0 failed Another piece of info (if it helps anyone): $ sudo lshw -c video *-display UNCLAIMED description: VGA compatible controller product: ATI Technologies Inc vendor: ATI Technologies Inc physical id: 1 bus info: pci@0000:00:01.0 version: 00 width: 32 bits clock: 33MHz capabilities: pm pciexpress msi bus_master cap_list configuration: latency=0 resources: memory:c0000000-cfffffff(prefetchable) ioport:f000(size=256) memory:feb00000-feb3ffff

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  • concurrency::accelerator_view

    - by Daniel Moth
    Overview We saw previously that accelerator represents a target for our C++ AMP computation or memory allocation and that there is a notion of a default accelerator. We ended that post by introducing how one can obtain accelerator_view objects from an accelerator object through the accelerator class's default_view property and the create_view method. The accelerator_view objects can be thought of as handles to an accelerator. You can also construct an accelerator_view given another accelerator_view (through the copy constructor or the assignment operator overload). Speaking of operator overloading, you can also compare (for equality and inequality) two accelerator_view objects between them to determine if they refer to the same underlying accelerator. We'll see later that when we use concurrency::array objects, the allocation of data takes place on an accelerator at array construction time, so there is a constructor overload that accepts an accelerator_view object. We'll also see later that a new concurrency::parallel_for_each function overload can take an accelerator_view object, so it knows on what target to execute the computation (represented by a lambda that the parallel_for_each also accepts). Beyond normal usage, accelerator_view is a quality of service concept that offers isolation to multiple "consumers" of an accelerator. If in your code you are accessing the accelerator from multiple threads (or, in general, from different parts of your app), then you'll want to create separate accelerator_view objects for each thread. flush, wait, and queuing_mode When you create an accelerator_view via the create_view method of the accelerator, you pass in an option of immediate or deferred, which are the two members of the queuing_mode enum. At any point you can access this value from the queuing_mode property of the accelerator_view. When the queuing_mode value is immediate (which is the default), any commands sent to the device such as kernel invocations and data transfers (e.g. parallel_for_each and copy, as we'll see in future posts), will get submitted as soon as the runtime sees fit (that is the definition of immediate). When the value of queuing_mode is deferred, the commands will be batched up. To send all buffered commands to the device for execution, there is a non-blocking flush method that you can call. If you wish to block until all the commands have been sent, there is a wait method you can call. Deferring is a more advanced scenario aimed at performance gains when you are submitting many device commands and you want to avoid the tiny overhead of flushing/submitting each command separately. Querying information Just like accelerator, accelerator_view exposes the is_debug and version properties. In fact, you can always access the accelerator object from the accelerator property on the accelerator_view class to access the accelerator interface we looked at previously. Interop with D3D (aka DX) In a later post I'll show an example of an app that uses C++ AMP to compute data that is used in pixel shaders. In those scenarios, you can benefit by integrating C++ AMP into your graphics pipeline and one of the building blocks for that is being able to use the same device context from both the compute kernel and the other shaders. You can do that by going from accelerator_view to device context (and vice versa), through part of our interop API in amp.h: *get_device, create_accelerator_view. More on those in a later post. Comments about this post by Daniel Moth welcome at the original blog.

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  • Slow wifi on Ubuntu 12.04 wifi driver ath9k

    - by lunar
    For the last couple of days my wifi connection is extremely slow. I am pretty sure that it is caused by the driver. Can this be improved? lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"MyWiFi" Mode:Managed Frequency:2.437 GHz Access Point: 00:18:68:FE:7B:C7 Bit Rate=58.5 Mb/s Tx-Power=15 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=48/70 Signal level=-62 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:6960 Missed beacon:0 eth0 no wireless extensions. sudo lshw -class network *-network description: Wireless interface product: AR9285 Wireless Network Adapter (PCI-Express) vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:03:00.0 logical name: wlan0 version: 01 serial: 74:f0:6d:34:c2:4e width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=ath9k driverversion=3.2.0-31-generic-pae firmware=N/A ip=192.168.1.2 latency=0 link=yes multicast=yes wireless=IEEE 802.11bgn resources: irq:17 memory:d7400000-d740ffff *-network description: Ethernet interface product: AR8131 Gigabit Ethernet vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:06:00.0 logical name: eth0 version: c0 serial: 48:4b:38:78:f6:ae capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vpd bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=atl1c driverversion=1.0.1.0-NAPI firmware=N/A latency=0 link=no multicast=yes port=twisted pair resources: irq:51 memory:d3800000-d383ffff ioport:8000(size=128) lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 003: ID 04f2:b1bb Chicony Electronics Co., Ltd Bus 001 Device 004: ID 0b05:1788 ASUSTek Computer, Inc. lspci 00:00.0 Host bridge: Intel Corporation Core Processor DRAM Controller (rev 18) 00:01.0 PCI bridge: Intel Corporation Core Processor PCI Express x16 Root Port (rev 18) 00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 18) 00:16.0 Communication controller: Intel Corporation 5 Series/3400 Series Chipset HECI Controller (rev 06) 00:1a.0 USB controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 06) 00:1c.0 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 1 (rev 06) 00:1c.1 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 2 (rev 06) 00:1c.3 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 4 (rev 06) 00:1c.4 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 5 (rev 06) 00:1c.5 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 6 (rev 06) 00:1d.0 USB controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev a6) 00:1f.0 ISA bridge: Intel Corporation Mobile 5 Series Chipset LPC Interface Controller (rev 06) 00:1f.2 SATA controller: Intel Corporation 5 Series/3400 Series Chipset 4 port SATA AHCI Controller (rev 06) 00:1f.6 Signal processing controller: Intel Corporation 5 Series/3400 Series Chipset Thermal Subsystem (rev 06) 01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [GeForce GT 425M] (rev a1) 03:00.0 Network controller: Atheros Communications Inc. AR9285 Wireless Network Adapter (PCI-Express) (rev 01) 04:00.0 USB controller: Fresco Logic Device 1400 (rev 01) 06:00.0 Ethernet controller: Atheros Communications Inc. AR8131 Gigabit Ethernet (rev c0) ff:00.0 Host bridge: Intel Corporation Core Processor QuickPath Architecture Generic Non-core Registers (rev 05) ff:00.1 Host bridge: Intel Corporation Core Processor QuickPath Architecture System Address Decoder (rev 05) ff:02.0 Host bridge: Intel Corporation Core Processor QPI Link 0 (rev 05) ff:02.1 Host bridge: Intel Corporation Core Processor QPI Physical 0 (rev 05) ff:02.2 Host bridge: Intel Corporation Core Processor Reserved (rev 05) ff:02.3 Host bridge: Intel Corporation Core Processor Reserved (rev 05) rfkill list all 0: hci0: Bluetooth Soft blocked: yes Hard blocked: no 1: phy0: Wireless LAN Soft blocked: no Hard blocked: no

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  • DirectX works for 64-bit but not 32-bit

    - by dtbarne
    I'm trying to play a game (Civilization 5) which was previously working but no longer. I believe I've narrowed it down to a DirectX issue because I get an error running dxdiag.exe in 32 bit mode. My goal (at least I believe) is to get Direct3D Acceleration "Enabled" in dxdiag (as it is in 64 bit dxdiag). A very similar issue is here: http://answers.microsoft.com/en-us/windows/forum/windows_7-gaming/direct3d-acceleration-is-not-available-in-windows/4c345e6e-dc68-e011-8dfc-68b599b31bf5?page=1 The proposed answer, which looks very promising, doesn't seem to work for me. Like other users in that thread, HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Direct3D\Drivers does not have a SoftwareOnly key to change. I even tried manually adding it as a string and dword, to no avail. I have a NVIDIA GeForce GT 525M, and before you ask, yes I've tried updating (also uninstalling, reinstalling) my drivers. I've also tried doing the same with DirectX (and Civilization 5 for that matter). Been debugging for some 4+ hours now after a full day of work and I've run out of ideas. I'm hoping somebody knows the solution here! :) Here's what I see when I open dxdiag: DxDiag has detected that there mgiht have been a problem accessing Direct3D the last time this program was used. Would you like to bypass Direct3D this time? No - Crash Yes - Works, but in Display tab: DirectDraw Acceleration: Disabled Direct3D Acceleration: Not Available AGP Texture Acceleration: Not Available If I click "Run 64-bit DxDiag", all three are "Enabled". I should also note that I've tried the following steps as Microsoft suggests, but I'm not able to do so as the "Change Settings" button is disabled. Some programs run very slowly—or not at all—unless Microsoft DirectDraw or Direct3D hardware acceleration is turned on. To determine this, click the Display tab, and then under DirectX Features, check to see whether DirectDraw, Direct3D, and AGP Texture Acceleration appear as Enabled. If not, try turning on hardware acceleration. Click to open Screen Resolution. Click Advanced settings. Click the Troubleshoot tab, and then click Change settings. If you're prompted for an administrator password or confirmation, type the password or provide confirmation. Move the Hardware Acceleration slider to Full. Full dxdiag dump: ------------------ System Information ------------------ Time of this report: 11/8/2012, 23:13:24 Machine name: DTBARNE Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: Dell System XPS L502X BIOS: Default System BIOS Processor: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz (4 CPUs), ~2.5GHz Memory: 8192MB RAM Available OS Memory: 8086MB RAM Page File: 2466MB used, 13704MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode DxDiag Previously: Crashed in Direct3D (stage 2). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Intel(R) HD Graphics 3000 Manufacturer: Chip type: DAC type: Device Key: Enum\PCI\VEN_8086&DEV_0126&SUBSYS_04B61028&REV_09 Display Memory: Dedicated Memory: n/a Shared Memory: n/a Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: Monitor Id: Native Mode: Output Type: Driver Name: Driver File Version: () Driver Version: DDI Version: Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: , 0 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: Vendor ID: Device ID: SubSys ID: Revision ID: Driver Strong Name: oem11.inf:IntelGfx.NTamd64.6.0:iSNBM0:8.15.10.2696:pci\ven_8086&dev_0126&subsys_04b61028 Rank Of Driver: 00E60001 Video Accel: Deinterlace Caps: n/a D3D9 Overlay: DXVA-HD: DDraw Status: Disabled D3D Status: Not Available AGP Status: Not Available ------------- Sound Devices ------------- Description: Speakers (High Definition Audio Device) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0665&SUBSYS_102804B6&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 22:23:47, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Digital Audio (S/PDIF) (High Definition Audio Device) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0665&SUBSYS_102804B6&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 22:23:47, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (High Definition Audio Device) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail Date and Size: 11/20/2010 22:23:47, 350208 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x8086, 0x1C26 | Matching Device ID: usb\root_hub20 | Service: usbhub | +-+ Generic USB Hub | | Vendor/Product ID: 0x8087, 0x0024 | | Location: Port_#0001.Hub_#0002 | | Matching Device ID: usb\class_09 | | Service: usbhub ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standard PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + Synaptics PS/2 Port TouchPad | Matching Device ID: *dll04b6 | Upper Filters: SynTP | Service: i8042prt | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 26.2 GB Total Space: 122.0 GB File System: NTFS Model: M4-CT128M4SSD2 ATA Device Drive: D: Model: Optiarc DVDRWBD BC-5540H ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes -------------- System Devices -------------- Name: High Definition Audio Controller Device ID: PCI\VEN_8086&DEV_1C20&SUBSYS_04B61028&REV_05\3&11583659&0&D8 Driver: n/a Name: PCI standard host CPU bridge Device ID: PCI\VEN_8086&DEV_0104&SUBSYS_04B61028&REV_09\3&11583659&0&00 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C1A&SUBSYS_04B61028&REV_B5\3&11583659&0&E5 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_0101&SUBSYS_20108086&REV_09\3&11583659&0&08 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C18&SUBSYS_04B61028&REV_B5\3&11583659&0&E4 Driver: n/a Name: Intel(R) Centrino(R) Advanced-N 6230 Device ID: PCI\VEN_8086&DEV_0091&SUBSYS_52218086&REV_34\4&2634DE8D&0&00E1 Driver: n/a Name: PCI standard ISA bridge Device ID: PCI\VEN_8086&DEV_1C4B&SUBSYS_04B61028&REV_05\3&11583659&0&F8 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C16&SUBSYS_04B61028&REV_B5\3&11583659&0&E3 Driver: n/a Name: Realtek PCIe GBE Family Controller Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_04B61028&REV_06\4&109EAB2F&0&00E5 Driver: n/a Name: Intel(R) Management Engine Interface Device ID: PCI\VEN_8086&DEV_1C3A&SUBSYS_04B61028&REV_04\3&11583659&0&B0 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C12&SUBSYS_04B61028&REV_B5\3&11583659&0&E1 Driver: n/a Name: NVIDIA GeForce GT 525M Device ID: PCI\VEN_10DE&DEV_0DF5&SUBSYS_04B61028&REV_A1\4&4DCA75F&0&0008 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_1C2D&SUBSYS_04B61028&REV_05\3&11583659&0&D0 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C10&SUBSYS_04B61028&REV_B5\3&11583659&0&E0 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_1C26&SUBSYS_04B61028&REV_05\3&11583659&0&E8 Driver: n/a Name: Standard AHCI 1.0 Serial ATA Controller Device ID: PCI\VEN_8086&DEV_1C03&SUBSYS_04B61028&REV_05\3&11583659&0&FA Driver: n/a Name: SM Bus Controller Device ID: PCI\VEN_8086&DEV_1C22&SUBSYS_04B61028&REV_05\3&11583659&0&FB Driver: n/a Name: Intel(R) HD Graphics 3000 Device ID: PCI\VEN_8086&DEV_0126&SUBSYS_04B61028&REV_09\3&11583659&0&10 Driver: n/a Name: Renesas Electronics USB 3.0 Host Controller Device ID: PCI\VEN_1033&DEV_0194&SUBSYS_04B61028&REV_04\4&3494AC3A&0&00E3 Driver: n/a ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514 WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514 WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514 MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385 Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385 WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514 WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514 Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385 Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385 DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514 Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713 WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514 AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713 SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528 MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528 Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514 SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713 DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514 Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514 ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528 Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17835 Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713 VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514 WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514 File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514 iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514 iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514 DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17835 Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17835 AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713 RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll, Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514 SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514 Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514 MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514 Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514 StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528 Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514 Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17835 AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713 Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713 Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000 StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528 AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514 Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713 File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713 File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713 Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514 Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514 BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669 MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713 WDM Streaming Tee/Splitter Devices: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Video Compressors: WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385 WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385 MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385 DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514 MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713 Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385 WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385 IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713 Audio Capture Sources: Microphone (High Definition Aud,0x00200000,0,0,qcap.dll,6.06.7601.17514 PBDA CP Filters: PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528 PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 Midi Renderers: Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713 WDM Streaming Capture Devices: HD Audio Microphone 2,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Integrated Webcam,0x00200000,1,2,ksproxy.ax,6.01.7601.17514 WDM Streaming Rendering Devices: HD Audio Headphone/Speakers,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 HD Audio SPDIF out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514 Video Capture Sources: Integrated Webcam,0x00200000,1,2,ksproxy.ax,6.01.7601.17514 Multi-Instance Capable VBI Codecs: VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514 BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708 Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708 PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708 XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708 WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Audio Renderers: Speakers (High Definition Audio,0x00200000,1,0,quartz.dll,6.06.7601.17713 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713 Digital Audio (S/PDIF) (High De,0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Digital Audio (S/PDIF) (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Speakers (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 --------------- EVR Power Information --------------- Current Setting: {651288E5-A7ED-4076-A96B-6CC62D848FE1} (Balanced) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0

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  • How I Work: A Cloud Developer's Workstation

    - by BuckWoody
    I've written here a little about how I work during the day, including things like using a stand-up desk (still doing that, by the way). Inspired by a Twitter conversation yesterday, I thought I might explain how I set up my computing environment. First, a couple of important points. I work in Cloud Computing, specifically (but not limited to) Windows Azure. Windows Azure has features to run a Virtual Machine (IaaS), run code without having to control a Virtual Machine (PaaS) and use databases, video streaming, Hadoop and more (a kind of SaaS for tech pros). As such, my designs run the gamut of on-premises, VM's in the Cloud, and software that I write for a platform. I focus on data primarily, meaning that I design a lot of systems that use an RDBMS (like SQL Server or Windows Azure Databases) or a NoSQL approach (MongoDB on Azure or large-scale Key-Value Pairs in Table storage) and even Hadoop and R, and also Cloud Numerics in F#. All that being said, those things inform my choices below. Hardware I have a Lenovo X220 tablet/laptop which I really like a great deal - it's a light, tough, extremely fast system. When I travel, that's the system I take. It has 8GB of RAM, and an SSD drive. I sometimes use that to develop or work at a client's site, on the road, or in the living room when I'm not in my home office. My main system is a GateWay DX430017 - I've maxed it out on RAM, and I have two 1TB drives in it. It's not only my workstation for work; I leave it on all the time and it streams our videos, music and books. I have about 3400 e-books, and I've just started using Calibre to stream the library. I run Windows 8 on it so I can set up Hyper-V images, since Windows Azure allows me to move regular Hyper-V disks back and forth to the Cloud. That's where all my "servers" are, when I have to use an IaaS approach. The reason I use a desktop-style system rather than a laptop only approach is that a good part of my job is setting up architectures to solve really big, complex problems. That means I have to simulate entire networks on-premises, along with the Hybrid Cloud approach I use a lot. I need a lot of disk space and memory for that, and I use two huge monitors on my stand-up desk. I could probably use 10 monitors if I had the room for them. Also, since it's our home system as well, I leave it on all the time and it doesn't travel.   Software For the software for my systems, it's important to keep in mind that I not only write code, but I design databases, teach, present, and create Linux and other environments. Windows 8 - While the jury is out for me on the new interface, the context-sensitive search, integrated everything, and speed is just hands-down the right choice. I've evaluated a server OS, Linux, even an Apple, but I just am not as efficient on those as I am with Windows 8. Visual Studio Ultimate - I develop primarily in .NET (C# and F# mostly) and I use the Team Foundation Server in the cloud, and I'm asked to do everything from UI to Services, so I need everything. Windows Azure SDK, Windows Azure Training Kit - I need the first to set up my Azure PaaS coding, and the second has all the info I need for PaaS, IaaS and SaaS. This is primarily how I get paid. :) SQL Server Developer Edition - While I might install Oracle, MySQL and Postgres on my VM's, the "outside" environment is SQL Server for an RDBMS. I install the Developer Edition because it has the same features as Enterprise Edition, and comes with all the client tools and documentation. Microsoft Office -  Even if I didn't work here, this is what I would use. I've just grown too accustomed to doing business this way to change, so my advice is always "use what works", and this does. The parts I use are: OneNote (and a Math Add-in) - I do almost everything - and I mean everything in OneNote. I can code, do high-end math, present, design, collaborate and more. All my notebooks are on my Skydrive. I can use them from any system, anywhere. If you take the time to learn this program, you'll be hooked. Excel with PowerPivot - Don't make that face. Excel is the world's database, and every Data Scientist I know - even the ones where I teach at the University of Washington - know it, use it, and love it.  Outlook - Primary communications, CRM and contact tool. I have all of my social media hooked up to it, so when I get an e-mail from you, I see everything, see all the history we've had on e-mail, find you on a map and more. Lync - I was fine with LiveMeeting, although it has it's moments. For me, the Lync client is tres-awesome. I use this throughout my day, present on it, stay in contact with colleagues and the folks on the dev team (who wish I didn't have it) and more.  PowerPoint - Once again, don't make that face. Whenever I see someone complaining about PowerPoint, I have 100% of the time found they don't know how to use it. If you suck at presenting or creating content, don't blame PowerPoint. Works great on my machine. :) Zoomit - Magnifier - On Windows 7 (and 8 as well) there's a built-in magnifier, but I install Zoomit out of habit. It enlarges the screen. If you don't use one of these tools (or their equivalent on some other OS) then you're presenting/teaching wrong, and you should stop presenting/teaching until you get them and learn how to show people what you can see on your tiny, tiny monitor. :) Cygwin - Unix for Windows. OK, that's not true, but it's mostly that. I grew up on mainframes and Unix (IBM and HP, thank you) and I can't imagine life without  sed, awk, grep, vim, and bash. I also tend to take a lot of the "Science" and "Development" and "Database" packages in it as well. PuTTY - Speaking of Unix, when I need to connect to my Linux VM's in Windows Azure, I want to do it securely. This is the tool for that. Notepad++ - Somewhere between torturing myself in vim and luxuriating in OneNote is Notepad++. Everyone has a favorite text editor; this one is mine. Too many features to name, and it's free. Browsers - I install Chrome, Firefox and of course IE. I know it's in vogue to rant on IE, but I tend to think for myself a great deal, and I've had few (none) problems with it. The others I have for the haterz that make sites that won't run in IE. Visio - I've used a lot of design packages, but none have the extreme meta-data edit capabilities of Visio. I don't use this all the time - it can be rather heavy, but what it does it does really well. I also present this way when I'm not using PowerPoint. Yup, I just bring up Visio and diagram away as I'm chatting with clients. Depending on what we're covering, this can be the right tool for that. Tweetdeck - The AIR one, not that new disaster they came out with. I live on social media, since you, dear readers, are my cube-mates. When I get tired of you all, I close Tweetdeck. When I need help or someone needs help from me, or if I want to see a picture of a cat while I'm coding, I bring it up. It's up most all day and night. Windows Media Player - I listen to Trance or Classical when I code, and I find music managers overbearing and extra. I just use what comes in the box, and it works great for me. R - F# and Cloud Numerics now allows me to load in R libraries (yay!) and I use this for statistical work on big data loads. Microsoft Math - One of the most amazing, free, rich, amazing, awesome, amazing calculators out there. I get the 64-bit version for quick math conversions, plots and formula-checks. Python - I know, right? Who knew that the scientific community loved Python so much. But they do. I use 2.7; not as much runs with 3+. I also use IronPython in Visual Studio, or I edit in Notepad++ Camstudio recorder - Windows PSR - In much of my training, and all of my teaching at the UW, I need to show a process on a screen. Camstudio records screen and voice, and it's free. If I need to make static training, I use the Windows PSR tool that's built right in. It's ostensibly for problem duplication, but I use it to record for training.   OK - your turn. Post a link to your blog entry below, and tell me how you set your system up.  

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  • Dual Screen will only mirror after 12.04 upgrade

    - by Ne0
    I have been using Ubuntu with a dual screen for years now, after upgrading to 12.04 LTS i cannot get my dual screen working properly Graphics: 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RV350 AR [Radeon 9600] 01:00.1 Display controller: Advanced Micro Devices [AMD] nee ATI RV350 AR [Radeon 9600] (Secondary) I noticed i was using open source drivers and attempted to install official binaries using the methods in this thread. Output: liam@liam-desktop:~$ sudo apt-get install fglrx fglrx-amdcccle Reading package lists... Done Building dependency tree Reading state information... Done The following packages will be upgraded: fglrx fglrx-amdcccle 2 upgraded, 0 newly installed, 0 to remove and 12 not upgraded. Need to get 45.1 MB of archives. After this operation, 739 kB of additional disk space will be used. Get:1 http://gb.archive.ubuntu.com/ubuntu/ precise/restricted fglrx i386 2:8.960-0ubuntu1 [39.2 MB] Get:2 http://gb.archive.ubuntu.com/ubuntu/ precise/restricted fglrx-amdcccle i386 2:8.960-0ubuntu1 [5,883 kB] Fetched 45.1 MB in 1min 33s (484 kB/s) (Reading database ... 328081 files and directories currently installed.) Preparing to replace fglrx 2:8.951-0ubuntu1 (using .../fglrx_2%3a8.960-0ubuntu1_i386.deb) ... Removing all DKMS Modules Error! There are no instances of module: fglrx 8.951 located in the DKMS tree. Done. Unpacking replacement fglrx ... Preparing to replace fglrx-amdcccle 2:8.951-0ubuntu1 (using .../fglrx-amdcccle_2%3a8.960-0ubuntu1_i386.deb) ... Unpacking replacement fglrx-amdcccle ... Processing triggers for ureadahead ... ureadahead will be reprofiled on next reboot Setting up fglrx (2:8.960-0ubuntu1) ... update-alternatives: warning: forcing reinstallation of alternative /usr/lib/fglrx/ld.so.conf because link group i386-linux-gnu_gl_conf is broken. update-alternatives: warning: skip creation of /etc/OpenCL/vendors/amdocl64.icd because associated file /usr/lib/fglrx/etc/OpenCL/vendors/amdocl64.icd (of link group i386-linux-gnu_gl_conf) doesn't exist. update-alternatives: warning: skip creation of /usr/lib32/libaticalcl.so because associated file /usr/lib32/fglrx/libaticalcl.so (of link group i386-linux-gnu_gl_conf) doesn't exist. update-alternatives: warning: skip creation of /usr/lib32/libaticalrt.so because associated file /usr/lib32/fglrx/libaticalrt.so (of link group i386-linux-gnu_gl_conf) doesn't exist. update-alternatives: warning: forcing reinstallation of alternative /usr/lib/fglrx/ld.so.conf because link group i386-linux-gnu_gl_conf is broken. update-alternatives: warning: skip creation of /etc/OpenCL/vendors/amdocl64.icd because associated file /usr/lib/fglrx/etc/OpenCL/vendors/amdocl64.icd (of link group i386-linux-gnu_gl_conf) doesn't exist. update-alternatives: warning: skip creation of /usr/lib32/libaticalcl.so because associated file /usr/lib32/fglrx/libaticalcl.so (of link group i386-linux-gnu_gl_conf) doesn't exist. update-alternatives: warning: skip creation of /usr/lib32/libaticalrt.so because associated file /usr/lib32/fglrx/libaticalrt.so (of link group i386-linux-gnu_gl_conf) doesn't exist. update-initramfs: deferring update (trigger activated) update-initramfs: Generating /boot/initrd.img-3.2.0-25-generic-pae Loading new fglrx-8.960 DKMS files... Building only for 3.2.0-25-generic-pae Building for architecture i686 Building initial module for 3.2.0-25-generic-pae Done. fglrx: Running module version sanity check. - Original module - No original module exists within this kernel - Installation - Installing to /lib/modules/3.2.0-25-generic-pae/updates/dkms/ depmod....... DKMS: install completed. update-initramfs: deferring update (trigger activated) Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Setting up fglrx-amdcccle (2:8.960-0ubuntu1) ... Processing triggers for initramfs-tools ... update-initramfs: Generating /boot/initrd.img-3.2.0-25-generic-pae Processing triggers for libc-bin ... ldconfig deferred processing now taking place liam@liam-desktop:~$ sudo aticonfig --initial -f aticonfig: No supported adapters detected When i attempt to get my settings back to what they were before upgrading i get this message requested position/size for CRTC 81 is outside the allowed limit: position=(1440, 0), size=(1440, 900), maximum=(1680, 1680) and GDBus.Error:org.gtk.GDBus.UnmappedGError.Quark._gnome_2drr_2derror_2dquark.Code3: requested position/size for CRTC 81 is outside the allowed limit: position=(1440, 0), size=(1440, 900), maximum=(1680, 1680) Any idea's on what i need to do to fix this issue?

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  • 8 Reasons Why Even Microsoft Agrees the Windows Desktop is a Nightmare

    - by Chris Hoffman
    Let’s be honest: The Windows desktop is a mess. Sure, it’s extremely powerful and has a huge software library, but it’s not a good experience for average people. It’s not even a good experience for geeks, although we tolerate it. Even Microsoft agrees about this. Microsoft’s Surface tablets with Windows RT don’t support any third-party desktop apps. They consider this a feature — users can’t install malware and other desktop junk, so the system will always be speedy and secure. Malware is Still Common Malware may not affect geeks, but it certainly continues to affect average people. Securing Windows, keeping it secure, and avoiding unsafe programs is a complex process. There are over 50 different file extensions that can contain harmful code to keep track of. It’s easy to have theoretical discussions about how malware could infect Mac computers, Android devices, and other systems. But Mac malware is extremely rare, and has  generally been caused by problem with the terrible Java plug-in. Macs are configured to only run executables from identified developers by default, whereas Windows will run everything. Android malware is talked about a lot, but Android malware is rare in the real world and is generally confined to users who disable security protections and install pirated apps. Google has also taken action, rolling out built-in antivirus-like app checking to all Android devices, even old ones running Android 2.3, via Play Services. Whatever the reason, Windows malware is still common while malware for other systems isn’t. We all know it — anyone who does tech support for average users has dealt with infected Windows computers. Even users who can avoid malware are stuck dealing with complex and nagging antivirus programs, especially since it’s now so difficult to trust Microsoft’s antivirus products. Manufacturer-Installed Bloatware is Terrible Sit down with a new Mac, Chromebook, iPad, Android tablet, Linux laptop, or even a Surface running Windows RT and you can enjoy using your new device. The system is a clean slate for you to start exploring and installing your new software. Sit down with a new Windows PC and the system is a mess. Rather than be delighted, you’re stuck reinstalling Windows and then installing the necessary drivers or you’re forced to start uninstalling useless bloatware programs one-by-one, trying to figure out which ones are actually useful. After uninstalling the useless programs, you may end up with a system tray full of icons for ten different hardware utilities anyway. The first experience of using a new Windows PC is frustration, not delight. Yes, bloatware is still a problem on Windows 8 PCs. Manufacturers can customize the Refresh image, preventing bloatware rom easily being removed. Finding a Desktop Program is Dangerous Want to install a Windows desktop program? Well, you’ll have to head to your web browser and start searching. It’s up to you, the user, to know which programs are safe and which are dangerous. Even if you find a website for a reputable program, the advertisements on that page will often try to trick you into downloading fake installers full of adware. While it’s great to have the ability to leave the app store and get software that the platform’s owner hasn’t approved — as on Android — this is no excuse for not providing a good, secure software installation experience for typical users installing typical programs. Even Reputable Desktop Programs Try to Install Junk Even if you do find an entirely reputable program, you’ll have to keep your eyes open while installing it. It will likely try to install adware, add browse toolbars, change your default search engine, or change your web browser’s home page. Even Microsoft’s own programs do this — when you install Skype for Windows desktop, it will attempt to modify your browser settings t ouse Bing, even if you’re specially chosen another search engine and home page. With Microsoft setting such an example, it’s no surprise so many other software developers have followed suit. Geeks know how to avoid this stuff, but there’s a reason program installers continue to do this. It works and tricks many users, who end up with junk installed and settings changed. The Update Process is Confusing On iOS, Android, and Windows RT, software updates come from a single place — the app store. On Linux, software updates come from the package manager. On Mac OS X, typical users’ software updates likely come from the Mac App Store. On the Windows desktop, software updates come from… well, every program has to create its own update mechanism. Users have to keep track of all these updaters and make sure their software is up-to-date. Most programs now have their act together and automatically update by default, but users who have old versions of Flash and Adobe Reader installed are vulnerable until they realize their software isn’t automatically updating. Even if every program updates properly, the sheer mess of updaters is clunky, slow, and confusing in comparison to a centralized update process. Browser Plugins Open Security Holes It’s no surprise that other modern platforms like iOS, Android, Chrome OS, Windows RT, and Windows Phone don’t allow traditional browser plugins, or only allow Flash and build it into the system. Browser plugins provide a wealth of different ways for malicious web pages to exploit the browser and open the system to attack. Browser plugins are one of the most popular attack vectors because of how many users have out-of-date plugins and how many plugins, especially Java, seem to be designed without taking security seriously. Oracle’s Java plugin even tries to install the terrible Ask toolbar when installing security updates. That’s right — the security update process is also used to cram additional adware into users’ machines so unscrupulous companies like Oracle can make a quick buck. It’s no wonder that most Windows PCs have an out-of-date, vulnerable version of Java installed. Battery Life is Terrible Windows PCs have bad battery life compared to Macs, IOS devices, and Android tablets, all of which Windows now competes with. Even Microsoft’s own Surface Pro 2 has bad battery life. Apple’s 11-inch MacBook Air, which has very similar hardware to the Surface Pro 2, offers double its battery life when web browsing. Microsoft has been fond of blaming third-party hardware manufacturers for their poorly optimized drivers in the past, but there’s no longer any room to hide. The problem is clearly Windows. Why is this? No one really knows for sure. Perhaps Microsoft has kept on piling Windows component on top of Windows component and many older Windows components were never properly optimized. Windows Users Become Stuck on Old Windows Versions Apple’s new OS X 10.9 Mavericks upgrade is completely free to all Mac users and supports Macs going back to 2007. Apple has also announced their intention that all new releases of Mac OS X will be free. In 2007, Microsoft had just shipped Windows Vista. Macs from the Windows Vista era are being upgraded to the latest version of the Mac operating system for free, while Windows PCs from the same era are probably still using Windows Vista. There’s no easy upgrade path for these people. They’re stuck using Windows Vista and maybe even the outdated Internet Explorer 9 if they haven’t installed a third-party web browser. Microsoft’s upgrade path is for these people to pay $120 for a full copy of Windows 8.1 and go through a complicated process that’s actaully a clean install. Even users of Windows 8 devices will probably have to pay money to upgrade to Windows 9, while updates for other operating systems are completely free. If you’re a PC geek, a PC gamer, or someone who just requires specialized software that only runs on Windows, you probably use the Windows desktop and don’t want to switch. That’s fine, but it doesn’t mean the Windows desktop is actually a good experience. Much of the burden falls on average users, who have to struggle with malware, bloatware, adware bundled in installers, complex software installation processes, and out-of-date software. In return, all they get is the ability to use a web browser and some basic Office apps that they could use on almost any other platform without all the hassle. Microsoft would agree with this, touting Windows RT and their new “Windows 8-style” app platform as the solution. Why else would Microsoft, a “devices and services” company, position the Surface — a device without traditional Windows desktop programs — as their mass-market device recommended for average people? This isn’t necessarily an endorsement of Windows RT. If you’re tech support for your family members and it comes time for them to upgrade, you may want to get them off the Windows desktop and tell them to get a Mac or something else that’s simple. Better yet, if they get a Mac, you can tell them to visit the Apple Store for help instead of calling you. That’s another thing Windows PCs don’t offer — good manufacturer support. Image Credit: Blanca Stella Mejia on Flickr, Collin Andserson on Flickr, Luca Conti on Flickr     

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  • Windows 8 Apps with HTML5 and JavaScript

    - by Stephen.Walther
    Last week, I finished writing Windows 8 Apps with HTML5 and JavaScript – Yikes! That is a long title. This book is all about writing apps for Windows 8 which can be added to the Windows Store. The book focuses on building apps using HTML5 and JavaScript. If you are already comfortable building websites, then building Windows Store apps is not a huge leap.  I explain how you can create productivity apps, like a Task List app, and games, like a simple arcade game. I also explain how you can publish your app to the Windows Store and make money. To celebrate the release of Windows 8, my publisher is offering a huge 40% discount on the book until November 30, 2012. If you want to take advantage of this discount, follow the link below and enter the discount code WINDEV40 during checkout. http://www.informit.com/promotions/promotion.aspx?promo=139036&walther So what’s in the book?  Here’s an overview of each of the chapters: Chapter 1 – Building Windows Store Apps Contains a walkthrough of creating a super simple Windows app for taking pictures from your webcam. Explains how to publish your app to the Windows Store. Chapter 2 – WinJS Fundamentals Provides an overview of the Windows Library for JavaScript which is the Microsoft library for creating Windows Store apps with JavaScript. Chapter 3 – Observables, Bindings, and Templates You learn how to display a list of items using a template. For example, you learn how to create a template which can be used to display a list of products. Chapter 4 – Using WinJS Controls Overview of the core set of JavaScript controls included with the WinJS library. You learn how to use the Tooltip, ToggleSwitch, Rating, DatePicker, TimePicker, and FlipView controls. Chapter 5 – Creating Forms This chapter explains how to take advantage of HTML5 forms to display specialized keyboards and perform form validation. Chapter 6 – Menus and Flyouts You learn how to display popups, menus, and toolbars using the JavaScript controls included with the WinJS library. Chapter 7 – Using the ListView Control This entire chapter is devoted to the ListView control which is the most important control in the WinJS library. You can use the ListView control to display, sort, filter, and edit a list of items. Chapter 8 – Creating Data Sources Learn how to use a ListView control to display data from the file system, a web service, and IndexedDB. Chapter 9 – App Events and States This chapter explains the standard application events which are raised in a Windows Store app such as the activated and checkpoint events. You also learn how to build apps which adapt automatically to different view states such as portrait and landscape. Chapter 10 – Page Fragments and Navigation This chapter discusses two subjects: You learn how to create custom WinJS controls with Page Controls and you learn how to build apps with multiple pages.  Chapter 11 – Using the Live Connect API Learn how to use Windows Live Services to authenticate users, interact with SkyDrive, and retrieve user profile information (such as a user’s birthday or profile picture). Chapter 12 – Graphics and Games This chapter is devoted to building the Brain Eaters app which is a simple arcade game. Navigate a maze and eat all of the food pellets while avoiding the brain-eating zombies to win the game. Learn how to create the game using HTML5 Canvas.   If you want to buy the book, remember to use the magic discount code WINDEV40 and visit the following link: http://www.informit.com/promotions/promotion.aspx?promo=139036&walther

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  • Installing CUDA on Ubuntu 12.04 with nvidia driver 295.59

    - by johnmcd
    I have been trying to get cuda to run on a nvidia gt 650m based laptop. I am running Ubuntu 12.04 with the nvidia 295.59 driver. Also, my laptop uses Optimus so I have install the driver via bumblebee. Bumblebee is not working correctly yet -- however I believe it is possible to install CUDA independently. To install CUDA I have followed the instructions detailed here: How can I get nVidia CUDA or OpenCL working on a laptop with nVidia discrete card/Intel Integrated Graphics? However I am still running into problem building the sdk. I made the changes specified at the above link in common.mk, but I got the following (snippet) from the build process: make[2]: Entering directory `/home/john/NVIDIA_GPU_Computing_SDK/C/src/fluidsGL' /usr/bin/ld: warning: libnvidia-tls.so.302.17, needed by /usr/lib/nvidia-current/libGL.so, not found (try using -rpath or -rpath-link) /usr/bin/ld: warning: libnvidia-glcore.so.302.17, needed by /usr/lib/nvidia-current/libGL.so, not found (try using -rpath or -rpath-link) /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv018tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv012glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv017glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv012tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv015tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv019tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv000glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv017tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv013tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv013glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv018glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv022tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv007tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv009tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv020tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv014glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv015glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv016tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv001glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv006tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv021tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv011tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv020glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv019glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv002glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv021glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv014tls' collect2: ld returned 1 exit status make[2]: *** [../../bin/linux/release/fluidsGL] Error 1 make[2]: Leaving directory `/home/john/NVIDIA_GPU_Computing_SDK/C/src/fluidsGL' make[1]: *** [src/fluidsGL/Makefile.ph_build] Error 2 make[1]: Leaving directory `/home/john/NVIDIA_GPU_Computing_SDK/C' make: *** [all] Error 2 The libraries that ld warns about are on my system and are installed on the system: $ locate libnvidia-tls.so.302.17 libnvidia-glcore.so.302.17 /usr/lib/nvidia-current/libnvidia-glcore.so.302.17 /usr/lib/nvidia-current/libnvidia-tls.so.302.17 /usr/lib/nvidia-current/tls/libnvidia-tls.so.302.17 /usr/lib32/nvidia-current/libnvidia-glcore.so.302.17 /usr/lib32/nvidia-current/libnvidia-tls.so.302.17 /usr/lib32/nvidia-current/tls/libnvidia-tls.so.302.17 however /usr/lib/nvidia-current and /usr/lib32/nvidia-current are not being picked up by ldconfig. I have tried adding them by adding a file to /etc/ld.so.conf.d/ which gets past this error, however now I am getting the following error: make[2]: Entering directory `/home/john/NVIDIA_GPU_Computing_SDK/C/src/deviceQueryDrv' cc1plus: warning: command line option ‘-Wimplicit’ is valid for C/ObjC but not for C++ [enabled by default] obj/x86_64/release/deviceQueryDrv.cpp.o: In function `main': deviceQueryDrv.cpp:(.text.startup+0x5f): undefined reference to `cuInit' deviceQueryDrv.cpp:(.text.startup+0x99): undefined reference to `cuDeviceGetCount' deviceQueryDrv.cpp:(.text.startup+0x10b): undefined reference to `cuDeviceComputeCapability' deviceQueryDrv.cpp:(.text.startup+0x127): undefined reference to `cuDeviceGetName' deviceQueryDrv.cpp:(.text.startup+0x16a): undefined reference to `cuDriverGetVersion' deviceQueryDrv.cpp:(.text.startup+0x1f0): undefined reference to `cuDeviceTotalMem_v2' deviceQueryDrv.cpp:(.text.startup+0x262): undefined reference to `cuDeviceGetAttribute' deviceQueryDrv.cpp:(.text.startup+0x457): undefined reference to `cuDeviceGetAttribute' deviceQueryDrv.cpp:(.text.startup+0x4bc): undefined reference to `cuDeviceGetAttribute' deviceQueryDrv.cpp:(.text.startup+0x502): undefined reference to `cuDeviceGetAttribute' deviceQueryDrv.cpp:(.text.startup+0x533): undefined reference to `cuDeviceGetAttribute' obj/x86_64/release/deviceQueryDrv.cpp.o:deviceQueryDrv.cpp:(.text.startup+0x55e): more undefined references to `cuDeviceGetAttribute' follow collect2: ld returned 1 exit status make[2]: *** [../../bin/linux/release/deviceQueryDrv] Error 1 make[2]: Leaving directory `/home/john/NVIDIA_GPU_Computing_SDK/C/src/deviceQueryDrv' make[1]: *** [src/deviceQueryDrv/Makefile.ph_build] Error 2 make[1]: Leaving directory `/home/john/NVIDIA_GPU_Computing_SDK/C' make: *** [all] Error 2 I would appreciate any help that anyone can provide me with. If I can provide any further information please let me know. Thanks.

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  • Microsoft Silverlight 4 Business Application Development: Beginner's Guide

    Build enterprise-ready business applications with Silverlight An introduction to building enterprise-ready business applications with Silverlight quickly. Get hold of the basic tools and skills needed to get started in Silverlight application development. Integrate different media types, taking the RIA experience further with Silverlight, and much more! Rapidly manage business focused controls, data, and business logic connectivity. A suite of business applications will be built over the course of the book and all examples will be geared around real-world useful application developments, enabling .NET developers to focus on getting started in business application development using Silverlight. In Detail Microsoft Silverlight is a programmable web browser plug-in that enables features including animation, vector graphics, and audio-video playback--features that characterize Rich Internet Applications. Silverlight makes possible the development of RIA applications in familiar .NET languages such as C# and VB.NET. Silverlight is a great (and growing) Line of Business platform and is increasingly being used to build business applications. Silverlight 3 made a big step in LOB; Silverlight 4 builds upon this further. This book will enable .NET developers to feel the pulse of business application development with Silverlight quickly. This book is not a general Silverlight 3/4 overview book. It is uniquely aimed at developers who require an introduction to building business applications with Silverlight. This book will focus on building a suite of real-world, useful business applications in a practical hands-on approach. This book is for .Net developers, providing the answers to many questions that are encountered when creating business applications in Silverlight, ultimately enabling rapid development with ease! This book teaches you how to build business applications with Silverlight 3 and 4. Building a suite of applications, it begins by introducing you to the basic tools and skills needed to get started in Silverlight development. It then dives deeply into the world of business application development, covering all the required concepts needed to build sophisticated business applications and provide a rich user experience. Chapters include: building a public website, adding rich media to the website, incorporating RIA into your website, and among others. By following the practical steps in this book, you will learn what's needed to create rich business applications--from the creation of a Silverlight application, to enhancing your application with rich media and connecting your Silverlight application to various Data Sources. What you will learn from this book Learn the basic tools and skills needed to get started in Silverlight 4 business application development. Discover how to enhance your Silverlight business applications with rich data such as sound and video. Know when and how to customize your data in Silverlight using important data controls. Understand how your Silverlight business applications can connect to various Data Sources. Deliver your Silverlight business application in a variety of forms.   Interesting? Read the chapter 1 Getting Started for free!! Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • OpenGL slower than Canvas

    - by VanDir
    Up to 3 days ago I used a Canvas in a SurfaceView to do all the graphics operations but now I switched to OpenGL because my game went from 60FPS to 30/45 with the increase of the sprites in some levels. However, I find myself disappointed because OpenGL now reaches around 40/50 FPS at all levels. Surely (I hope) I'm doing something wrong. How can I increase the performance at stable 60FPS? My game is pretty simple and I can not believe that it is impossible to reach them. I use 2D sprite texture applied to a square for all the objects. I use a transparent GLSurfaceView, the real background is applied in a ImageView behind the GLSurfaceView. Some code public MyGLSurfaceView(Context context, AttributeSet attrs) { super(context); setZOrderOnTop(true); setEGLConfigChooser(8, 8, 8, 8, 0, 0); getHolder().setFormat(PixelFormat.RGBA_8888); mRenderer = new ClearRenderer(getContext()); setRenderer(mRenderer); setLongClickable(true); setFocusable(true); } public void onSurfaceCreated(final GL10 gl, EGLConfig config) { gl.glEnable(GL10.GL_TEXTURE_2D); gl.glShadeModel(GL10.GL_SMOOTH); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glDepthMask(false); gl.glEnable(GL10.GL_ALPHA_TEST); gl.glAlphaFunc(GL10.GL_GREATER, 0); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); } public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0, width, height, 0, -1f, 1f); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); } public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Draw all the graphic object. for (byte i = 0; i < mGame.numberOfObjects(); i++){ mGame.getObject(i).draw(gl); } // Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); } mGame.getObject(i).draw(gl) is for all the objects like this: /* HERE there is always a translatef and scalef transformation and sometimes rotatef */ gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexPointer[0]); // Point to our vertex buffer gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTextureBuffer); // Draw the vertices as triangle strip gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, mVertices.length / 3); EDIT: After some test it seems to be due to the transparent GLSurfaceView. If I delete this line of code: setEGLConfigChooser(8, 8, 8, 8, 0, 0); the background becomes all black but I reach 60 fps. What can I do?

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  • how do i fix this: the networking and wireless are enabled. but list of networks under wireless networks not available

    - by Ayesha Ahmad
    i started working with ubuntu 11.10 last year. i upgraded to 12.04 a week back. since then i have had all sorts of problems with network connection. first had to install the new driver. the hardware switch somehow got disabled then the above problem arrived. even tho the options are all enabled, the OS is not able to detect scan available network connections. also i have to bring to notice that once in a while it does get connected, can not explain how it happens. I want to fix this problem once and for all. please help. ifconfig: eth0 Link encap:Ethernet HWaddr f0:4d:a2:51:b3:c8 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:44 eth1 Link encap:Ethernet HWaddr 1c:65:9d:67:d5:e1 inet6 addr: fe80::1e65:9dff:fe67:d5e1/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:170 TX packets:0 errors:27 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:17 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:344 errors:0 dropped:0 overruns:0 frame:0 TX packets:344 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:20336 (20.3 KB) TX bytes:20336 (20.3 KB) lshw -c network *-network description: Wireless interface product: BCM4313 802.11b/g/n Wireless LAN Controller vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:03:00.0 logical name: eth1 version: 01 serial: 1c:65:9d:67:d5:e1 width: 64 bits clock: 33MHz capabilities: bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=5.100.82.38 latency=0 multicast=yes wireless=IEEE 802.11 resources: irq:17 memory:f0500000-f0503fff *-network description: Ethernet interface product: AR8152 v1.1 Fast Ethernet vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:04:00.0 logical name: eth0 version: c1 serial: f0:4d:a2:51:b3:c8 capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=atl1c driverversion=1.0.1.0-NAPI firmware=N/A latency=0 multicast=yes port=twisted pair resources: irq:44 memory:f0400000-f043ffff ioport:2000(size=128) iwconfig lo no wireless extensions. eth1 IEEE 802.11 Access Point: Not-Associated Link Quality:5 Signal level:0 Noise level:196 Rx invalid nwid:0 invalid crypt:0 invalid misc:0 eth0 no wireless extensions. lspci 00:00.0 Host bridge: Intel Corporation Core Processor DRAM Controller (rev 18) 00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 18) 00:16.0 Communication controller: Intel Corporation 5 Series/3400 Series Chipset HECI Controller (rev 06) 00:1a.0 USB controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 06) 00:1c.0 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 1 (rev 06) 00:1c.1 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 2 (rev 06) 00:1c.5 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 6 (rev 06) 00:1d.0 USB controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev a6) 00:1f.0 ISA bridge: Intel Corporation Mobile 5 Series Chipset LPC Interface Controller (rev 06) 00:1f.2 SATA controller: Intel Corporation 5 Series/3400 Series Chipset 6 port SATA AHCI Controller (rev 06) 00:1f.3 SMBus: Intel Corporation 5 Series/3400 Series Chipset SMBus Controller (rev 06) 00:1f.6 Signal processing controller: Intel Corporation 5 Series/3400 Series Chipset Thermal Subsystem (rev 06) 03:00.0 Network controller: Broadcom Corporation BCM4313 802.11b/g/n Wireless LAN Controller (rev 01) 04:00.0 Ethernet controller: Atheros Communications Inc. AR8152 v1.1 Fast Ethernet (rev c1) ff:00.0 Host bridge: Intel Corporation Core Processor QuickPath Architecture Generic Non-core Registers (rev 05) ff:00.1 Host bridge: Intel Corporation Core Processor QuickPath Architecture System Address Decoder (rev 05) ff:02.0 Host bridge: Intel Corporation Core Processor QPI Link 0 (rev 05) ff:02.1 Host bridge: Intel Corporation Core Processor QPI Physical 0 (rev 05) ff:02.2 Host bridge: Intel Corporation Core Processor Reserved (rev 05) ff:02.3 Host bridge: Intel Corporation Core Processor Reserved (rev 05) I hope this information is of some help.

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  • Silverlight Cream for May 11, 2010 -- #859

    - by Dave Campbell
    In this All Submittal Issue: Colin Eberhardt, Ken Johnson, Alan Beasley, Pencho Popadiyn, Phil Middlemiss, Khawar(-2-), Levente Mihály, Alex van Beek, Bart Czernicki, Michael Washington, and Mark Monster. Shoutout: Not Silverlight necessarily, but definitely VS2010, read what Brett Balmer has to say In Defense of Portrait Mode From SilverlightCream.com: Silverlight MultiBinding solution for Silverlight 4 Colin Eberhardt updated his Silverlight Multibinding solution to Silverlight 4. Great article with explanatory graphics, and links to the code... congrats on the use in the FaceBook Client too! Spirograph Shapes: WPF Bezier shapes from math formulae Wow... I haven't seen this much math since my Master's Thesis! ... Check out all the shapes Ken Johnson has built... don't let the math scare you... just use it :) Busy Dizzy Bee-sley Spirographic Animation in Expression Blend and Silverlight This is just fun... I saw Michael Washington playing with this yesterday at the Arizona Day of .NET but didn't have a chance to ask what it was.. Alan Beasley had a good time building this, and is sharing a very detailed tutorial with us. ModalDialogs, IEditableObject and MVVM in Silverlight 4 Pencho Popadiyn said the 'M' word over at SilverlightShow... actually the 'MVVM' word :) ... he's discussing Modal dialogs with no code in the View ... check out how he did it. A Chrome and Glass Theme - Part 6 Phil Middlemiss is up to episode 6 in his Theme-building tutorial... this time out, he's giving the TabControl and TabItem new clothes ... specifically discussing what to change and what to allow to inherit ... good stuff! Silverlight 4 Fonts gotcha Check out Khawar's ATM Machine demo -- there's a link on the page for this post... he had an issue with fonts, ratted it out, and explains it for all of us... thanks Khawar Demystifying Silverlight Obfuscation Khawar also has a good post up on Obfuscating your Silverlight... definitely showing that it's not all that difficult to do. geoGallery, a WinPhone7 sample OK this is interesting... using the geoLocation feature of WP7, Levente Mihály hits Google Picasa to find pictures... good write-up and all the code. Silverlight 4: Digitally signing a XAP with Visual Studio 2010 Alex van Beek has a nice tutorial on Signing your XAP file using Visual Studio 2010... of course you may want to visit Tim Heuer's blog (search at SC) to find the two good deals on certificates that are still in play. Creating Key Performance Indicators (KPIs) in Expression Blend 4 for Business Intelligence applications In an interesting post, Bart Czernicki describes using the shape assets in Blend 4 to produce a KPI display in Silverlight or WPF. A discussion of the shape's evolution for KPI is included as well as some alternate shape uses. A DotNetNuke Silverlight 4 Drag and Drop File Manager Michael Washington has blogged about his Drag and Drop File Manager using the View Model Style pattern. This is covered in two CodeProject articles listed in the post. The design work was done by Alan Beasely and links to his work is there as well as covered in other SC posts. How to select a ListItem on Hover Mark Monster had a Use Case for Selecting a ListBox entry by hovering ... but he did it with a Behavior and for a ListBox and PathListBox and it works with DataBinding... Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • SFML fail to load image as texture

    - by zyeek
    I have come to a problem with the code below ... Using SFML 2.0 #include <SFML/Graphics.hpp> #include <iostream> #include <list> int main() { float speed = 5.0f; // create the window sf::RenderWindow window(sf::VideoMode(sf::VideoMode::getDesktopMode().height - 300, 800), "Bricks"); // Set game window position on the screen window.setPosition( sf::Vector2i(sf::VideoMode::getDesktopMode().width/4 + sf::VideoMode::getDesktopMode().width/16 , 0) ); // Allow library to accept repeatitive key presses (i.e. holding key) window.setKeyRepeatEnabled(true); // Hide mouse cursor //window.setMouseCursorVisible(false); // Limit 30 frames per sec; the minimum for all games window.setFramerateLimit(30); sf::Texture texture; if (!texture.loadFromFile("tile.png", sf::IntRect(0, 0, 125, 32))) { std::cout<<"Could not load image\n"; return -1; } // Empty list of sprites std::list<sf::Sprite> spriteContainer; bool gameFocus = true; // run the program as long as the window is open while (window.isOpen()) { sf::Vector2i mousePos = sf::Mouse::getPosition(window); // check all the window's events that were triggered since the last iteration of the loop sf::Event event; while (window.pollEvent(event)) { float offsetX = 0.0f, offsetY = 0.0f; if(event.type == sf::Event::GainedFocus) gameFocus = !gameFocus; else if(event.type == sf::Event::LostFocus) gameFocus = !gameFocus; if(event.type == sf::Event::KeyPressed) { if (event.key.code == sf::Keyboard::Space) { if(gameFocus) { // Create sprite and add features before putting it into container sf::Sprite sprite(texture); sprite.scale(.9f,.7f); sf::Vector2u textSize = texture.getSize(); sprite.setPosition(sf::Vector2f(mousePos.x-textSize.x/2.0f, mousePos.y - textSize.y/2.0f)); spriteContainer.push_front(sprite); } } if(event.key.code == sf::Keyboard::P) std::cout << spriteContainer.size() << std::endl; if( event.key.code == sf::Keyboard::W ) offsetY -= speed; if( event.key.code == sf::Keyboard::A ) offsetX -= speed; if( event.key.code == sf::Keyboard::S ) offsetY += speed; if( event.key.code == sf::Keyboard::D ) offsetX += speed; } // "close requested" event: we close the window if (event.type == sf::Event::Closed || event.key.code == sf::Keyboard::Escape) window.close(); // Move all sprites synchronously for (std::list<sf::Sprite>::iterator sprite = spriteContainer.begin(); sprite != spriteContainer.end(); ++sprite) sprite->move(offsetX, offsetY); //sprite.move(offsetX,offsetY); } // clear the window with black color window.clear(sf::Color::Black); // draw everything here... // window.draw(...); // Draw all sprites in the container for (std::list<sf::Sprite>::iterator sprite = spriteContainer.begin(); sprite != spriteContainer.end(); ++sprite) window.draw(*sprite); // end the current frame window.display(); } return 0; } A couple weeks ago it worked flawlessly to my expectation, but now that I come back to it and I am having problems importing the image as a texture "tile.png". I don't understand why this is evening happening and the only message I get via the terminal is "Cannot load image ..." then a bunch of random characters. My libraries are for sure working, but now I am not sure why the image is not loading. My image is in the same directory as with my .h and .cpp files. This is an irritating problem that keep coming up for some reason and is always a problem to fix it. I import my libraries via my own directory "locals" which contain many APIs, but I specifically get SFML, and done appropriately as I am able to open a window and many other stuff.

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  • Java, two JPanel on JFrame - Settings JPanel, StartMenu JPanel [on hold]

    - by Andy Tyurin
    There is my first question and I welcome community! I'm making a simple game and have some problems with Start menu. I have three buttons on my JPanel StartMenu and when I click "Settings" button, new JPanel will be open, but I don't know why buttons from StartMenu JPanel appeared in my Settings JPanel. My "Settings" JPanel has one ugly button "Back" in center and ugly grey background. I made some screens to see a problem. Start Menu JPanel when game launched Settings JPanel when button clicked Settings JPanel when mouse was over settings window There is code of StartMenu class: public class StartMenu extends JPanel { private GameButton startGameButton = new GameButton("Start game"); private GameButton settingsGameButton = new GameButton("Settings"); private GameButton exitGameButton = new GameButton("Exit game"); private Image bgImage = new ImageIcon(getClass().getClassLoader().getResource("ru/andydevs/astraLaserForce/bg.png")).getImage(); private int posX; private int posY; final private int WIDTH=(int)Game.SCREEN_DIMENSION.getWidth()/3; final private int HEIGHT=(int)Game.SCREEN_DIMENSION.getHeight()/2; public StartMenu() { setLayout(new GridBagLayout()); GridBagConstraints c = new GridBagConstraints(); setSize(new Dimension(WIDTH, HEIGHT)); posX=(int)Game.SCREEN_DIMENSION.getWidth()/2-WIDTH/2; posY=(int)Game.SCREEN_DIMENSION.getHeight()/2-HEIGHT/2; setBounds(posX, posY,WIDTH,HEIGHT); c.ipadx=95; c.ipady=15; c.fill = GridBagConstraints.HORIZONTAL; c.insets = new Insets(20,0,0,0); c.gridy=0; add(startGameButton, c); c.gridy=1; c.insets = new Insets(20,0,0,0); System.out.println(settingsGameButton.getWidth()); add(settingsGameButton, c); c.gridy=2; c.insets = new Insets(20,0,0,0); add(exitGameButton, c); settingsGameButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { GameOptionsPanel gop = new GameOptionsPanel(); Game.container.add(gop); Game.container.setComponentZOrder(gop, 0); Game.container.revalidate(); Game.container.repaint(); } }); exitGameButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { Main.currentGame.stop(); } }); } public void paintComponent(Graphics g) { g.drawImage(bgImage,0,0,WIDTH,HEIGHT,null); } } There is code of Settings JPanel public class GameOptionsPanel extends GamePanel { private GameButton backButton = new GameButton("Back"); private GameOptionsPanel that; public GameOptionsPanel() { super((int) (Game.SCREEN_DIMENSION.getWidth()/3), (int) (Game.SCREEN_DIMENSION.getHeight()/2), new Color(50,50,50)); that=this; setLayout(new GridBagLayout()); GridBagConstraints gbc = new GridBagConstraints(); gbc.fill=gbc.HORIZONTAL; add(backButton); backButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { Game.container.remove(that); Game.container.revalidate(); Game.container.repaint(); } }); } } I glad to see some suggestions. Thanks.

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  • CodePlex Daily Summary for Saturday, January 08, 2011

    CodePlex Daily Summary for Saturday, January 08, 2011Popular ReleasesExtended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...sNPCedit: sNPCedit v0.9d: added elementclient coordinate catcher to catch coordinates select a target (ingame) i.e. your char, npc or monster than click the button and coordinates+direction will be transfered to the selected row in the table corrected labels from Rot to Direction (because it is a vector)AutoLoL: AutoLoL v1.5.2: Implemented the Auto Updater Fix: Your settings will no longer be cleared with new releases of AutoLoL The mastery Editor and Browser now have their own tabs instead of nested tabs The Browser tab will only show the masteries matching ALL filters instead of just one Added a 'Browse' button in the Mastery Editor tab to open the Masteries Directory The Browser tab now shows a message when there are no mastery files in the Masteries Directory Fix: Fixed the Save As dialog again, for ...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.SSH.NET Library: 2011.1.6: Fixes CommandTimeout default value is fixed to infinite. Port Forwarding feature improvements Memory leaks fixes New Features Add ErrorOccurred event to handle errors that occurred on different thread New and improve SFTP features SftpFile now has more attributes and some operations Most standard operations now available Allow specify encoding for command execution KeyboardInteractiveConnectionInfo class added for "keyboard-interactive" authentication. Add ability to specify bo....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...VidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffEnhSim: EnhSim 2.2.9 BETA: 2.2.9 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in the Gobl...xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...DbDocument: DbDoc Initial Version: DbDoc Initial versionASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Mobile Device Detection and Redirection: 0.1.11.10: IMPORTANT CHANGESThis release changes the way some WURFL capabilities and attributes are exposed to .NET developers. If you cast MobileCapabilities to return some values then please read the Release Note before implementing this release. The following code snippet can be used to access any WURFL capability. For instance, if the device is a tablet: string capability = Request.Browser["is_tablet"]; SummaryNew attributes have been added to the redirect section: originalUrlAsQueryString If se...Wii Backup Fusion: Wii Backup Fusion 1.0: - Norwegian translation - French translation - German translation - WBFS dump for analysis - Scalable full HQ cover - Support for log file - Load game images improved - Support for image splitting - Diff for images after transfer - Support for scrubbing modes - Search functionality for log - Recurse depth for Files/Load - Show progress while downloading game cover - Supports more databases for cover download - Game cover loading routines improvedBlogEngine.NET: BlogEngine.NET 2.0: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. To get started, be sure to check out our installatio...New Projects2011 Scripting Games: Track Changes for the 2011 Scripting Games to be hosted on PoshCode by the Microsoft Scripting Guys and the PowerShell community. ADO.NET Unit Testable Repository Generator: Generates a strongly-typed Object Context and POCO Entities from your EDMX file. Additionally a Repository and an abstract Unit Test for the Repository is created (with a mock for the ObjectContext and mock for the ObjectSets). Bases on the "ADO.NET C# POCO Entity Generator".AshpazKhone: ???AVAilable Rooms: AVAilable Rooms Can be used to show and book rooms on an exchange serverContentManager: Content Manger for SAP Kpro exports the data pool of a content-server by PHIOS-Lists (txt-files) into local binary files. Afterwards this files can be imported in a SAP content-repository . The whole List of the PHIOS Keys can also be downloaded an splitted in practical units.CSLauncher: CSLauncher is a small application providing a launching interface similar to Counter Strike's weapons selection menu. You can organize your favorite applications in CSLauncher in the order you wish, then launch them by remembering their numbers.DbMetadata: A simple lightweight library used to retrieve database metadata.DotNetSiemensPLCToolBoxLibrary: DotNetSiemensPLCToolBoxLibrary A Library for working with Siemens Step5 and Step7 Projects, connecting to S5 or S7 PLC's.EmptyX: EmptyX is a game developped with c# and xna for the XNA CHALLENGE in AlgeriaERASMUS: Erasmus šitFaceDeBouc: Simplebook, le nouveau Facebook CPE! Technlogies .NET Serveur: - BDD SQLServer - Logique métier - Web services Clients: - client lourd WPF - client léger ASP.NETFunction resolver: Application using .NET Expression trees to resolve a function for a set of numbersMLRobotic: Programme de gestion MLRobotic 2011 Sissa ProjectMS CRM Multiple Attachment Download Application: Microsoft Dynamics CRM 4.0 currently does not have a built in way for CRM Administrators to Export multiple attachments from the database and store it on a local directory on the Server or the local PC. This application allows you to do so.Open Data Publisher: Open Data Publisher is a C# MVC application that allows you to quickly and easily publish data from SQL Server tables and views using the OData protocol, and present data from OData and static sources to the public for download and exploration.OttawaZagreb1: Test projectPrague: ????? ?? ???? ??????PSSplunk: PSSplunk is a set of Powershell cmdlets that use the RESTFUL API provided by www.splunk.com The goal is provide access to all of Splunks configuration and search features from the CLI without having to have Splunk installed locally.Reactive C#: Reactive language extensions for C#SemanaWebcasts: Projeto para semana de webcasts.Steward: Personal StewardSVNUG.Tracker: SVNUG.Tracker is an example task tracking application used as a presentation project for the Sangamon Valley .NET User Group (svnug.com). The purpose of SVNUG.Tracker is to be a common problem domain for exercising new .NET technology. SVNUG.Tracker is written in C# 4.The Silverlight Cookbook - A Reference Application for Silverlight 4 LOB Apps: The Silverlight Cookbook is a .NET example application that demonstrates how to build a full-blown line-of-business app using the reference architecture explained at: http://www.dennisdoomen.net/search/label/Silverlight Vkontakte Wpf Client: This is a simple client for social network Vkontakte. It can send message to your friends, download audio files or play it,list user video. Also you can view user status and change yours.Windows Phone Multilingual Keyboard: Multilingual keyboard for Windows Phone 7WPF Controls & MVVM Practices: WPF Controls contains various controls that can be used in applications. Currently Featured * FilteredListBox (filter and selected items notification) * IsDirty functionality for a ViewModel model

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  • Ubuntu 12.04 lightdm dumps to tty. Cannot start GUI interface when booting off harddrive, but can when booting off usb

    - by user72681
    When booting, lightdm dumps to tty. No GUI interface works- this is after a fresh install of Ubuntu 12.04 where the GUI interface works when running off the USB. I have an NVIDIA Corporation G98 [Quadro NVS 420] graphics card. After I call startx from the terminal it still doesn't work. I get the following in the Xorg.0.log: [ 327.718] (--) NVIDIA(0): Memory: 262144 kBytes [ 327.718] (--) NVIDIA(0): VideoBIOS: 62.98.6f.00.07 [ 327.718] (II) NVIDIA(0): Detected PCI Express Link width: 16X [ 327.718] (--) NVIDIA(0): Interlaced video modes are supported on this GPU [ 327.756] (--) NVIDIA(0): Connected display device(s) on Quadro NVS 420 at PCI:3:0:0 [ 327.756] (--) NVIDIA(0): none [ 327.756] (EE) NVIDIA(0): No display devices found for this X screen. [ 328.010] (II) UnloadModule: "nvidia" [ 328.010] (II) Unloading nvidia [ 328.010] (II) UnloadModule: "wfb" [ 328.010] (II) Unloading wfb [ 328.010] (II) UnloadModule: "fb" [ 328.010] (II) Unloading fb [ 328.011] (EE) Screen(s) found, but none have a usable configuration. [ 328.011] Fatal server error: [ 328.011] no screens found /var/log/lightdm/lightdm.log [+0.00s] DEBUG: Starting local X display [+0.00s] DEBUG: X server :0 will replace Plymouth [+0.02s] DEBUG: Using VT 7 [+0.02s] DEBUG: Activating VT 7 [+0.02s] DEBUG: Logging to /var/log/lightdm/x-0.log [+0.02s] DEBUG: Writing X server authority to /var/run/lightdm/root/:0 [+0.02s] DEBUG: Launching X Server [+0.02s] DEBUG: Launching process 1074: /usr/bin/X :0 -auth /var/run/lightdm/root/:0 -nolisten tcp vt7 -novtswitch -background none [+0.02s] DEBUG: Waiting for ready signal from X server :0 [+0.02s] DEBUG: Acquired bus name org.freedesktop.DisplayManager [+0.02s] DEBUG: Registering seat with bus path /org/freedesktop/DisplayManager/Seat0 [+1.38s] DEBUG: Process 1074 exited with return value 1 [+1.38s] DEBUG: X server stopped [+1.38s] DEBUG: Removing X server authority /var/run/lightdm/root/:0 [+1.38s] DEBUG: Releasing VT 7 [+1.38s] DEBUG: Stopping Plymouth, X server failed to start [+1.39s] DEBUG: Display server stopped [+1.39s] DEBUG: Stopping display [+1.39s] DEBUG: Display stopped [+1.39s] DEBUG: Stopping X local seat, failed to start a display [+1.39s] DEBUG: Stopping seat [+1.39s] DEBUG: Seat stopped [+1.39s] DEBUG: Required seat has stopped [+1.39s] DEBUG: Stopping display manager [+1.39s] DEBUG: Display manager stopped [+1.39s] DEBUG: Stopping daemon [+1.39s] DEBUG: Exiting with return value 1 /var/log/lightdm/x-0.log X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.24-31-server x86_64 Ubuntu Current Operating System: Linux oorn 3.2.0-23-generic #36-Ubuntu SMP Tue Apr 10 20:39:51 UTC 2012 x86_64 Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.2.0-23-generic root=UUID=b25ab072-077d-40f1-95a4-c7fd66acd2f0 ro reboot=pci quiet splash vt.handoff=7 Build Date: 07 May 2012 11:43:21PM xorg-server 2:1.11.4-0ubuntu10.2 (For technical support please see http://www.ubuntu.com/support) Current version of pixman: 0.24.4 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Wed Jun 27 12:51:45 2012 (==) Using config file: "/etc/X11/xorg.conf" (==) Using system config directory "/usr/share/X11/xorg.conf.d" (EE) NVIDIA(0): No display devices found for this X screen. (EE) Screen(s) found, but none have a usable configuration. Fatal server error: no screens found Please consult the The X.Org Foundation support at http://wiki.x.org for help. Please also check the log file at "/var/log/Xorg.0.log" for additional information. ddxSigGiveUp: Closing log Server terminated with error (1). Closing log file.

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  • Where's My Windows Azure Subscriptions

    - by Shaun
    Originally posted on: http://geekswithblogs.net/shaunxu/archive/2013/11/03/wheres-my-windows-azure-subscriptions.aspxYesterday when I opened Windows Azure manage portal I found some resources were missed. I checked the website for those missed cloud service and they are still live. Then I checked my billing history but didn't found any problem. When I back to the portal I found that all of those resource are under my MSDN subscription. So I remembered that if this is related with the recently Windows Azure platform update.   This feature named "Enterprise Management", which provides the ability to manage your organization in a directory which is hosted entirely in the cloud, or alternatively kept in sync with an on-premises Windows Server Active Directory solution. By default, all existing windows azure account would have a default Windows Azure Active Directory (a.k.a. WAAD) associated. In the address bar I can find the default login WAAD of my account, which is "microsoft.onmicrosoft.com". To change the WAAD we can click "subscriptions" on top of the manage portal, select the active directory from the list of "filter by directory" and select the subscription we want to see, then press "apply". As you can see, the subscription under my MSDN was located in a WAAD named "beijingtelecom.onmicrosoft.com". This is because when Microsoft applied this feature, they will check if you have an existing WAAD in your subscription. If not, it will create a new one, otherwise it will use your WAAD and move your subscription into this directory. Since I created a WAAD for test several months ago, this subscription was moved to this directory.   To change the subscription's directory is simple. First we need to create a new WAAD with the name we preferred. As below I created a new directory named "shaunxu". Then select "settings" from the left navigation bar, select the subscription we wanted to change and click "edit directory". You don't have the permission to edit/change directory unless your Microsoft Account is the service administrator of this subscription. Then in the popup window, select the WAAD you want to change and press "next". All done. You need to log off and log in the portal then your subscription will be in the directory you wanted. And after these steps I can view my resources in this subscription.   Summary In this post I described how to change subscriptions into a new directory. With this new feature we can manage our Windows Azure subscription more flexible. But there are something we need keep in mind. 1. Only the service administrator could be able to move subscription. 2. Currently there's no way for us to see our Windows Azure services in more than one directory at the same time. Like me, I can see my services under "shaunxu.onmicrosoft.com" and I must change the filter directory from the "subscriptions" menu to see other services under "microsoft.onmicrosoft.com". 3. Currently we cannot delete an existing WAAD.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Countdown of Top 10 Reasons to Never Ever Use a Pie Chart

    - by Tony Wolfram
      Pie charts are evil. They represent much of what is wrong with the poor design of many websites and software applications. They're also innefective, misleading, and innacurate. Using a pie chart as your graph of choice to visually display important statistics and information demonstrates either a lack of knowledge, laziness, or poor design skills. Figure 1: A floating, tilted, 3D pie chart with shadow trying (poorly)to show usage statistics within a graphics application.   Of course, pie charts in and of themselves are not evil. This blog is really about designers making poor decisions for all the wrong reasons. In order for a pie chart to appear on a web page, somebody chose it over the other alternatives, and probably thought they were doing the right thing. They weren't. Using a pie chart is almost always a bad design decision. Figure 2: Pie Chart from an Oracle Reports User Guide   A pie chart does not do the job of effectively displaying information in an elegant visual form.  Being circular, they use up too much space while not allowing their labels to line up. Bar charts, line charts, and tables do a much better job. Expert designers, statisticians, and business analysts have documented their many failings, and strongly urge software and report designers not to use them. It's obvious to them that the pie chart has too many inherent defects to ever be used effectively. Figure 3: Demonstration of how comparing data between multiple pie charts is difficult.   Yet pie charts are still used frequently in today's software applications, financial reports, and websites, often on the opening page as a symbol of how the data inside is represented. In an attempt to get a flashy colorful graphic to break up boring text, designers will often settle for a pie chart that looks like pac man, a colored spinning wheel, or a 3D floating alien space ship.     Figure 4: Best use of a pie chart I've found yet.   Why is the pie chart so popular? Through its constant use and iconic representation as the classic chart, the idea persists that it must be a good choice, since everyone else is still using it. Like a virus or an urban legend, no amount of vaccine or debunking will slow down the use of pie charts, which seem to be resistant to logic and common sense. Even the new iPad from Apple showcases the pie chart as one of its options.     Figure 5: Screen shot of new iPad showcasing pie charts. Regardless of the futility in trying to rid the planet of this often used poor design choice, I now present to you my top 10 reasons why you should never, ever user a pie chart again.    Number 10 - Pie Charts Just Don't Work When Comparing Data Number 9 - You Have A Better Option: The Sorted Horizontal Bar Chart Number 8 - The Pie Chart is Always Round Number 7 - Some Genius Will Make It 3D Number 6 - Legends and Labels are Hard to Align and Read Number 5 - Nobody Has Ever Made a Critical Decision Using a Pie Chart Number 4 - It Doesn't Scale Well to More Than 2 Items Number 3 - A Pie Chart Causes Distortions and Errors Number 2 - Everyone Else Uses Them: Debunking the "Urban Legend" of Pie Charts Number 1 - Pie Charts Make You Look Stupid and Lazy  

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  • How to fix OpenGL Co-ordinate System in SFML?

    - by Marc Alexander Reed
    My OpenGL setup is somehow configured to work like so: (-1, 1) (0, 1) (1, 1) (-1, 0) (0, 0) (1, 0) (-1, -1) (0, -1) (1, -1) How do I configure it so that it works like so: (0, 0) (SW/2, 0) (SW, 0) (0, SH/2) (SW/2, SH/2) (SW, SH/2) (0, SH) (SW/2, SH) (SW/2, SH) SW as Screen Width. SH as Screen Height. This solution would have to fix the problem of I can't translate significantly(1) on the Z axis. Depth doesn't seem to be working either. The Perspective code I'm using is that of my WORKING GLUT OpenGL code which has a cool 3d grid and camera system etc. But my OpenGL setup doesn't seem to work with SFML. Help me guys. :( Thanks in advance. :) #include <SFML/Window.hpp> #include <SFML/Graphics.hpp> #include <SFML/Audio.hpp> #include <SFML/Network.hpp> #include <SFML/OpenGL.hpp> #include "ResourcePath.hpp" //Mac-only #define _USE_MATH_DEFINES #include <cmath> double screen_width = 640.f; double screen_height = 480.f; int main (int argc, const char **argv) { sf::ContextSettings settings; settings.depthBits = 24; settings.stencilBits = 8; settings.antialiasingLevel = 2; sf::Window window(sf::VideoMode(screen_width, screen_height, 32), "SFML OpenGL", sf::Style::Close, settings); window.setActive(); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_NORMALIZE); glEnable(GL_COLOR_MATERIAL); glShadeModel(GL_SMOOTH); glViewport(0, 0, screen_width, screen_height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); //glOrtho(0.0f, screen_width, screen_height, 0.0f, -100.0f, 100.0f); gluPerspective(45.0f, (double) screen_width / (double) screen_height , 0.f, 100.f); glClearColor(0.f, 0.f, 1.f, 0.f); //blue while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { switch (event.type) { case sf::Event::Closed: window.close(); break; } switch (event.key.code) { case sf::Keyboard::Escape: window.close(); break; case 'W': break; case 'S': break; case 'A': break; case 'D': break; } } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.f, 0.f, 0.f); glPushMatrix(); glBegin(GL_QUADS); glColor3f(1.f, 0.f, 0.f); glVertex3f(-1.f, 1.f, 0.f); glColor3f(0.f, 1.f, 0.f); glVertex3f(1.f, 1.f, 0.f); glColor3f(1.f, 0.f, 1.f); glVertex3f(1.f, -1.f, 0.f); glColor3f(0.f, 0.f, 1.f); glVertex3f(-1.f, -1.f, 0.f); glEnd(); glPopMatrix(); window.display(); } return EXIT_SUCCESS; }

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  • xna orbit camera troubles

    - by user17753
    I have a Model named cube to which I load in LoadContent(): cube = Content.Load<Model>("untitled");. In the Draw Method I call DrawModel: private void DrawModel(Model m, Matrix world) { foreach (ModelMesh mesh in m.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.View = camera.View; effect.Projection = camera.Projection; effect.World = world; } mesh.Draw(); } } camera is of the Camera type, a class I've setup. Right now it is instantiated in the initialization section with the graphics aspect ratio and the translation (world) vector of the model, and the Draw loop calls the camera.UpdateCamera(); before drawing the models. class Camera { #region Fields private Matrix view; // View Matrix for Camera private Matrix projection; // Projection Matrix for Camera private Vector3 position; // Position of Camera private Vector3 target; // Point camera is "aimed" at private float aspectRatio; //Aspect Ratio for projection private float speed; //Speed of camera private Vector3 camup = Vector3.Up; #endregion #region Accessors /// <summary> /// View Matrix of the Camera -- Read Only /// </summary> public Matrix View { get { return view; } } /// <summary> /// Projection Matrix of the Camera -- Read Only /// </summary> public Matrix Projection { get { return projection; } } #endregion /// <summary> /// Creates a new Camera. /// </summary> /// <param name="AspectRatio">Aspect Ratio to use for the projection.</param> /// <param name="Position">Target coord to aim camera at.</param> public Camera(float AspectRatio, Vector3 Target) { target = Target; aspectRatio = AspectRatio; ResetCamera(); } private void Rotate(Vector3 Axis, float Amount) { position = Vector3.Transform(position - target, Matrix.CreateFromAxisAngle(Axis, Amount)) + target; } /// <summary> /// Resets Default Values of the Camera /// </summary> private void ResetCamera() { speed = 0.05f; position = target + new Vector3(0f, 20f, 20f); projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0.5f, 100f); CalculateViewMatrix(); } /// <summary> /// Updates the Camera. Should be first thing done in Draw loop /// </summary> public void UpdateCamera() { Rotate(Vector3.Right, speed); CalculateViewMatrix(); } /// <summary> /// Calculates the View Matrix for the camera /// </summary> private void CalculateViewMatrix() { view = Matrix.CreateLookAt(position,target, camup); } I'm trying to create the camera so that it can orbit the center of the model. For a test I am calling Rotate(Vector3.Right, speed); but it rotates almost right but gets to a point where it "flips." If I rotate along a different axis Rotate(Vector3.Up, speed); everything seems OK in that direction. So I guess, can someone tell me what I'm not accounting for in the above code I wrote? Or point me to an example of an orbiting camera that can be fixed on an arbitrary point?

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