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  • ASP.NET Podcast Show #142 - MonoTouch - iPhone Development with .NET/C# - Video & Audio

    Subscribe to Everything. Subscribe to WMV. Subscribe to M4V. Subscribe to MP3. Download WMV. Download M4V. Download MOV. Download MP3. Show Notes: Apple, Developers, and Licensing.Why Develop on the iPhone.What is Mono and MonoTouch.Getting started with a Hello World style application.UITableView with a custom table cell.Acceleration. Note: There is a shake event, this is done to show acceleration.MonoTouch ebook.Professional iPhone Development wit MonoTouch and .NET/C#....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Les solutions BI de SAS arrivent sur iPad et iPhone, du fait d'un accord avec Mellmo

    Les solutions BI de SAS arrivent sur iPad et iPhone, du fait d'un accord avec Mellmo Les appareils Apple pourraient bien faire une percée en entreprise, aidés par un accord qui vient d'être signé entre SAS et Mellmo. Ce rapprochement va permettre à SAS de mobiliser ces logiciels, et donc de proposer des applications d'analytique sur iPhone et iPad, pour permettre aux professionnels d'obtenir des analyses et des rapports sur des données business en temps réel. En clair, il s'agit de favoriser l'adoption de la BI (Business Intelligence) mobile, un type de services qui n'est pas encore très utilisé. Des craintes en termes de sécurité et de confidentialité des données, mais aussi une difficulté à appréhen...

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  • ipheth notification at login prompt

    - by spudwaffle
    On my command line only Ubuntu machine, the login prompt occasionally shows a warning: Ubuntu 12.04 LTS myserver tty1 myserver login: [833747.589882] ipheth: ipheth_rcvbulk_callback: urb status: -71 Nothing is obviously wrong with the system, and I can enter my username and password without issue. What does this message mean and should I be worried about it? Edit: I've found plugging in and then removing my iPhone from the computer causes this message. I'm still looking for what it means.

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  • What are the app file size limitations for different smartphone OSes & carriers?

    - by Nick Gotch
    I know the iPhone App Store limits how large an app can be in general and there are also limitations with AT&T over the size it can be to transmit over a data plan vs WiFi. I have no idea what, if any, these limits are for Android apps and what I'm finding online is a mix of different numbers. Does anyone know these numbers definitively? The Android game I'm porting is in the 20-30MB range and we'd like to know if we need to further reduce its size.

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  • Do you prefer building your interfaces in IB or programmatically? and why?

    - by LolaRun
    I've been using Xcode and building iPhone apps for two months, but I'm finding it really hard to grasp good application design. I always face problems—like you can't put your tabbarcontroller in another custom viewcontroller, for example—that 'sometimes', of course, would work if you did the creation of the views/viewcontrollers programmatically. So I don't know if I should start writing the creation of my objects or use Interface Builder. What are your experiences?

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  • Apple reveals the iPhone 4.0 multitasking

    Finally Apple decided to add multitasking to the iPhone to compete with all the new devices coming up and existing. At an Apple press event, CEO Steve Jobs announces multitasking support in the newest iPhone operating system. Users will finally be able to switch back and forth between applications like Pandora and Skype without having to shut down the app entirely to enter a new one. Their excuse to not bringing multitasking until now is they were waiting to make multitasking right. New features...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Rotating Sprite around Y-Axis (2D)

    - by Bruce Collie
    I'm going to be creating a game soon, and part of it involves spinning sprites. The sprites will be spinning around the Y-Axis (imagine a spinning plate on top of a stick, where the stick stands up vertically. The main way I've thought of is to have a series of sprites for various rotation values that I blur between as the 'plate' rotates (the sprite is more complex than a plate, though). The game will be for iPhone, but I'm open to using any 2D gave development library for it.

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  • iPhone application build fails with "dyld: Library not loaded: /System/[...]" error? Why?

    - by Andrew J. Brehm
    For my own reasons and not for the app store I am referencing the Apple private framework Apple80211 in an iPhone app. I got the framework from an earlier version of the iPhone SDK. I added the "existing framework", verified that that absolute path to the framework is /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.0.sdk/System/Library/PrivateFrameworks/Apple80211.framework and tried to build the app. But the build (to device) fails with the error dyld: Library not loaded: /System/Library/PrivateFrameworks/Apple80211.framework/Apple80211 Referenced from: /var/mobile/Applications/3691587D-87AF-44EA-A505-F73D17F39B3B/iWire2.app/iWire2 Reason: image not found I cannot figure out why Xcode would look for the library in a /System path (instead of using the path given in the frameworks list) or how to change that behaviour. I tried the tricks I found here and elsewhere for similar (and identical) sitiations: Delete the myusername.* files in the xcodeproj bundle Delete the build directory Clean all targets Start new project Result is always the same. How can I add this (or a) framework to an iPhone project AND get Xcode to at least look at the library located where I point to rather than a location in /System?

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  • jQuery issue - #<an Object> has no method

    - by Shaun
    I've tried a veriety of jQuery plugins recently and I keep getting this error … … regardless of what plugin I try to use. I've checked the links to the JS files which are all there and working fine. I'm using Drupal if that makes any difference. I've run the plugins away from the main site to demonstrate that they are working and that I am doing things right with 100% success. Any ideas? Update: My jQuery file called in the footer: $(document).ready(function() { $('#footer_holder').hide(); // Fancy Box $("a.fancybox").fancybox({ 'hideOnContentClick': true, 'titlePosition' : 'over', 'transitionIn' : 'elastic', 'transitionOut' : 'elastic', 'speedIn' : 600, 'speedOut' : 200, 'overlayShow' : false, }); $("#homepage_slider").easySlider({ auto: true, continuous: true, }); }); *note - fancy box works fine. jQuery is sorted out by Drupal. I'm running version 1.4

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  • Installing The ruby-gmail rubygem on Mac OS Snow Leopard

    - by johnnygoodman
    I'm working off these instructions: http://github.com/dcparker/ruby-gmail From the home directory I do a standard install and good stuff happens: Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ sudo gem install ruby-gmail Successfully installed ruby-gmail-0.2.1 1 gem installed Installing ri documentation for ruby-gmail-0.2.1... Installing RDoc documentation for ruby-gmail-0.2.1... I head over to my ~/www dir where I run scripts that include other rubygems successfully and create a gmail directory. I create a script that includes rubygems and gmail, but does nothing else: Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ pwd /Users/johnnygoodman/www/gmail Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ ls test-send.rb Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ cat test-send.rb require 'rubygems' require 'gmail' I run this script and the errors begin: Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ ruby test-send.rb /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require': no such file to load -- mime/message (LoadError) from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /Library/Ruby/Gems/1.8/gems/ruby-gmail-0.2.1/lib/gmail/message.rb:1 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /Library/Ruby/Gems/1.8/gems/ruby-gmail-0.2.1/lib/gmail.rb:168 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:36:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:36:in `require' from test-send.rb:2 Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ Here's my gem env: Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ gem environment RubyGems Environment: - RUBYGEMS VERSION: 1.3.7 - RUBY VERSION: 1.8.7 (2009-06-08 patchlevel 173) [universal-darwin10.0] - INSTALLATION DIRECTORY: /Library/Ruby/Gems/1.8 - RUBY EXECUTABLE: /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby - EXECUTABLE DIRECTORY: /usr/bin - RUBYGEMS PLATFORMS: - ruby - universal-darwin-10 - GEM PATHS: - /Library/Ruby/Gems/1.8 - /Users/johnnygoodman/.gem/ruby/1.8 - /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8 - GEM CONFIGURATION: - :update_sources => true - :verbose => true - :benchmark => false - :backtrace => false - :bulk_threshold => 1000 - :sources => ["http://rubygems.org/", "http://gems.github.com"] - REMOTE SOURCES: - http://rubygems.org/ - http://gems.github.com The path that the errors give when I run the script is not the same as the GEM PATHS given in the env output. However, I don't know how to make them match or if that's the significant thing here.

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  • How do I use local memory in OpenCL?

    - by splicer
    I've been playing with OpenCL recently, and I'm able to write simple kernels that use only global memory. Now I'd like to start using local memory, but I can't seem to figure out how to use get_local_size() and get_local_id() to compute one "chunk" of output at a time. For example, let's say I wanted to convert Apple's OpenCL Hello World example kernel to something the uses local memory. How would you do it? Here's the original kernel source: __kernel square( __global float *input, __global float *output, const unsigned int count) { int i = get_global_id(0); if (i < count) output[i] = input[i] * input[i]; } If this example can't easily be converted into something that shows how to make use of local memory, any other simple example will do. Thanks!

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  • python variable scope

    - by Oscar Reyes
    I'm teaching my self python and I was translating some sample class Student: def __init__( self, name, a,b,c ): self.name = name self.a = a self.b = b self.c = c def average(self): return ( a+b+c ) / 3.0 Which is pretty much my intended class definition Later in the main method I create an instance and call it a if __name__ == "__main__" : a = Student( "Oscar", 10, 10, 10 ) That's how I find out that the variable a declared in main is available to the method average and that to make that method work , I have to type self.a + self.b + self.c instead What's the rationale of this? I found related questions, but I don't really know if they are about the same

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  • iTunes contact sync issue

    - by Tony
    Last night when I sync my contacts to my iPhone, it wiped 95% of my contacts on my iPhone :( I have tried to re-sync many times but no joy. I've even exported all my contacts into Windows Contacts (im using Vista), then tried to re-sync in iTunes using that. Note: I have the lastest iTunes and iPhone updates. Many thanks! Tony.

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