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  • UILabels NOT Updating

    - by Chris Calleja Urry
    i have a UITableView that is being populated by core data , now , when i click on a cell , it pushes me to another view where i can edit the data that is in that particular index , when i return , the system either crashes or else doesnt load the changes onto the labels , any ideas ? code below -(void)viewWillAppear:(BOOL)animated { searchCriteria = [[NSMutableString alloc] initWithString:@"clientName"]; NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"clientName" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Client" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; fetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; [self.clientTableView reloadData]; [super viewWillAppear:animated]; } and -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } Client * client = [self.fetchedResultsController objectAtIndexPath:indexPath]; clientNameLabel = [[UILabel alloc] initWithFrame:CGRectMake(0.0, 0.0, 250.00, 30.0)]; clientNameLabel.tag = 1; clientNameLabel.backgroundColor = [UIColor clearColor]; clientNameLabel.textColor = [UIColor whiteColor]; clientNameLabel.font = [UIFont boldSystemFontOfSize:13]; clientNameLabel.text = client.clientName; [cell.contentView addSubview:clientNameLabel]; clientAccountNumberLabel = [[UILabel alloc] initWithFrame:CGRectMake(15.0, 35.0, 250.00, 30.00)]; clientAccountNumberLabel.tag = 2; clientAccountNumberLabel.textColor = [UIColor whiteColor]; clientAccountNumberLabel.backgroundColor = [UIColor clearColor]; clientAccountNumberLabel.font = [UIFont boldSystemFontOfSize:13]; clientAccountNumberLabel.text = client.clientAccountNumber; [cell.contentView addSubview:clientAccountNumberLabel]; clientTelephoneNumberLabel = [[UILabel alloc] initWithFrame:CGRectMake(300.0, 0.0, 250, 30.00)]; clientTelephoneNumberLabel.tag = 3; clientTelephoneNumberLabel.textColor = [UIColor whiteColor]; clientTelephoneNumberLabel.backgroundColor = [UIColor clearColor]; clientTelephoneNumberLabel.font = [UIFont boldSystemFontOfSize:13]; [cell.contentView addSubview:clientTelephoneNumberLabel]; addressLine1Label = [[UILabel alloc] initWithFrame:CGRectMake(315.0, 35.0, 250, 30.00)]; addressLine1Label.tag = 4; addressLine1Label.textColor = [UIColor whiteColor]; addressLine1Label.backgroundColor = [UIColor clearColor]; addressLine1Label.font = [UIFont boldSystemFontOfSize:13]; addressLine1Label.text = client.addressLine1; [cell.contentView addSubview:addressLine1Label]; addressLine2Label = [[UILabel alloc] initWithFrame:CGRectMake(315.0, 35.0, 250, 30.00)]; addressLine2Label.tag = 5; addressLine2Label.textColor = [UIColor whiteColor]; addressLine2Label.backgroundColor = [UIColor clearColor]; addressLine2Label.text = client.addressLine2; addressLine2Label.font = [UIFont boldSystemFontOfSize:13]; [cell.contentView addSubview:addressLine2Label]; addressLine3Label = [[UILabel alloc] initWithFrame:CGRectMake(315.0, 35.0, 250, 30.00)]; addressLine3Label.tag = 6; addressLine3Label.textColor = [UIColor whiteColor]; addressLine3Label.backgroundColor = [UIColor clearColor]; addressLine3Label.font = [UIFont boldSystemFontOfSize:13]; addressLine3Label.text = client.addressLine3; [cell.contentView addSubview:addressLine3Label]; addressLine4Label = [[UILabel alloc] initWithFrame:CGRectMake(315.0, 35.0, 250, 30.00)]; addressLine4Label.tag = 7; addressLine4Label.textColor = [UIColor whiteColor]; addressLine4Label.backgroundColor = [UIColor clearColor]; addressLine4Label.font = [UIFont boldSystemFontOfSize:13]; addressLine4Label.text = client.addressLine4; [cell.contentView addSubview:addressLine4Label]; return cell; } The Crash Logs are as follows : 2012-06-23 17:08:05.541 iSalesForce[11773:15803] no object at index 1 in section at index 0 And some other code you might find useful are : - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [fetchedObjects count]; } - (float)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 70.0; }

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  • GUI Agent accepts statuses from Daemon and shows it using progress indicator

    - by Pavel
    Hi to all! My application is a GUI agent, which communicate with daemon through the unix domain socket, wrapped in CFSocket.... So there are main loop and added CFRunLoop source. Daemon sends statuses and agent shows it with a progress indicator. When there are any data on socket, callback function begin to work and at this time I have to immediately show the new window with progress indicator and increase counter. //this function initiate the runloop for listening socket - (int) AcceptDaemonConnection:(ConnectionRef)conn { int err = 0; conn->fSockCF = CFSocketCreateWithNative(NULL, (CFSocketNativeHandle) conn->fSockFD, kCFSocketAcceptCallBack, ConnectionGotData, NULL); if (conn->fSockCF == NULL) err = EINVAL; if (err == 0) { conn->fRunLoopSource = CFSocketCreateRunLoopSource(NULL, conn->fSockCF, 0); if (conn->fRunLoopSource == NULL) err = EINVAL; else CFRunLoopAddSource(CFRunLoopGetCurrent(), conn->fRunLoopSource, kCFRunLoopDefaultMode); CFRelease(conn->fRunLoopSource); } return err; } // callback function void ConnectionGotData(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void * data, void * info) { #pragma unused(s) #pragma unused(address) #pragma unused(info) assert(type == kCFSocketAcceptCallBack); assert( (int *) data != NULL ); assert( (*(int *) data) != -1 ); TStatusUpdate status; int nativeSocket = *(int *) data; status = [agg AcceptPacket:nativeSocket]; // [stWindow InitNewWindow] inside [agg SendUpdateStatus:status.percent]; } AcceptPacket function receives packet from the socket and trying to show new window with progress indicator. Corresponding function is called, but nothing happens... I think, that I have to make work the main application loop with interrupting CFSocket loop... Or send a notification? No idea....

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  • How do you send a named pipe string from umnanaged to managed code space?

    - by billmcf
    I appear to have a named pipes 101 issue. I have a very simple set up to connect a simplex named pipe transmitting from a C++ unmanaged app to a C# managed app. The pipe connects, but I cannot send a "message" through the pipe unless I close the handle which appears to flush the buffer and pass the message through. It's like the message is blocked. I have tried reversing the roles of client/server and invoking them with different Flag combinations without any luck. I can easily send messages in the other direction from C# managed to C++ unmanaged. Does anyone have any insight. Can any of you guys successfully send messages from C++ unmanaged to C# managed? I can find plenty of examples of intra amanged or unmanaged pipes but not inter managed to/from unamanged - just claims to be able to do it. In the listings, I have omitted much of the wrapper stuff for clarity. The key bits I believe that are relevant are the pipe connection/creation/read and write methods. Don't worry too much about blocking/threading here. C# Server side // This runs in its own thread and so it is OK to block private void ConnectToClient() { // This server will listen to the sending client if (m_InPipeStream == null) { m_InPipeStream = new NamedPipeServerStream("TestPipe", PipeDirection.In, 1); } // Wait for client to connect to our server m_InPipeStream.WaitForConnection(); // Verify client is running if (!m_InPipeStream.IsConnected) { return; } // Start listening for messages on the client stream if (m_InPipeStream != null && m_InPipeStream.CanRead) { ReadThread = new Thread(new ParameterizedThreadStart(Read)); ReadThread.Start(m_InPipeStream); } } // This runs in its own thread and so it is OK to block private void Read(object serverObj) { NamedPipeServerStream pipeStream = (NamedPipeServerStream)serverObj; using (StreamReader sr = new StreamReader(pipeStream)) { while (true) { string buffer = "" ; try { // Blocks here until the handle is closed by the client-side!! buffer = sr.ReadLine(); // <<<<<<<<<<<<<< Sticks here } catch { // Read error break; } // Client has disconnected? if (buffer == null || buffer.Length == 0) break; // Fire message received event if message is non-empty if (MessageReceived != null && buffer != "") { MessageReceived(buffer); } } } } C++ client side // Static - running in its own thread. DWORD CNamedPipe::ListenForServer(LPVOID arg) { // The calling app (this) is passed as the parameter CNamedPipe* app = (CNamedPipe*)arg; // Out-Pipe: connect as a client to a waiting server app->m_hOutPipeHandle = CreateFile("\\\\.\\pipe\\TestPipe", GENERIC_WRITE, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); // Could not create handle if (app->m_hInPipeHandle == NULL || app->m_hInPipeHandle == INVALID_HANDLE_VALUE) { return 1; } return 0; } // Sends a message to the server BOOL CNamedPipe::SendMessage(CString message) { DWORD dwSent; if (m_hOutPipeHandle == NULL || m_hOutPipeHandle == INVALID_HANDLE_VALUE) { return FALSE; } else { BOOL bOK = WriteFile(m_hOutPipeHandle, message, message.GetLength()+1, &dwSent, NULL); //FlushFileBuffers(m_hOutPipeHandle); // <<<<<<< Tried this return (!bOK || (message.GetLength()+1) != dwSent) ? FALSE : TRUE; } } // Somewhere in the Windows C++/MFC code... ... // This write is non-blocking. It just passes through having loaded the pipe. m_pNamedPipe->SendMessage("Hi de hi"); ...

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  • c++ connect() keeps returning WSATIMEDOUT over internet but not localy

    - by KaiserJohaan
    Hello, For some reason, my chat application always gets WSATIMEDOUT when trying to connect to another person over the internet. int len_ip = GetWindowTextLength(GetDlgItem(hWnd,ID_EDIT_IP)); char ipBuffer[16]; SendMessage(GetDlgItem(hWnd,ID_EDIT_IP),WM_GETTEXT,16,(LPARAM)ipBuffer); long host_ip = inet_addr(ipBuffer); int initializeConnection(long host_ip, HWND hWnd) { // initialize winsock WSADATA wdata; int result = WSAStartup(MAKEWORD(2,2),&wdata); if (result != 0) { return 0; } // setup socket tcp_sock = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP); if (tcp_sock == INVALID_SOCKET) { return 0; } // setup socket address SOCKADDR_IN tcp_sock_addr; tcp_sock_addr.sin_family = AF_INET; tcp_sock_addr.sin_port = SERVER_TCP_PORT; tcp_sock_addr.sin_addr.s_addr = host_ip; // connect to server if (connect(tcp_sock,(SOCKADDR*)&tcp_sock_addr,sizeof(tcp_sock_addr)) == SOCKET_ERROR) { return 0; } HRESULT hr = WSAGetLastError(); // set socket in asynchronous mode if (WSAAsyncSelect(tcp_sock,hWnd,SOCKET_TCP, FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE) == SOCKET_ERROR) { return 0; } return 1; } For some reason it works perfectly fine on local network between computers, but totally screws up over the internet. WSATIMEDOUT is always returned (not connection refused, so its not a port problem). It makes me believe something is wrong with the IP but why on earth can it work on local addresses (like 192.168.2.4) Any ideas? Cheers

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  • Isn't an Iterator in c++ a kind of a pointer?

    - by Bilthon
    Ok this time I decided to make a list using the STL. I need to create a dedicated TCP socket for each client. So everytime I've got a connection, I instantiate a socket and add a pointer to it on a list. list<MyTcp*> SocketList; //This is the list of pointers to sockets list<MyTcp*>::iterator it; //An iterator to the list of pointers to TCP sockets. Putting a new pointer to a socket was easy, but now every time the connection ends I should disconnect the socket and delete the pointer so I don't get a huge memory leak, right? well.. I thought I was doing ok by setting this: it=SocketList.begin(); while( it != SocketList.end() ){ if((*it)->getClientId() == id){ pSocket = it; // <-------------- compiler complains at this line SocketList.remove(pSocket); pSocket->Disconnect(); delete pSocket; break; } } But the compiler is saying this: error: invalid cast from type ‘std::_List_iterator<MyTcp*>’ to type ‘MyTcp*’ Can someone help me here? i thought I was doing things right, isn't an iterator at any given time just pointing to one of the elements of the set? how can I fix it?

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  • New to JEE; architecture suggestions for a service/daemon?

    - by Kate
    I am brand new to the JEE world. As an exercise to try and familiarize myself with JEE, I'm trying to create a tiered web-app, but I'm getting a little stuck on what the best way is to spin up a service in the background that does work. Parameters of the service: It must open and hold a socket connection and receive information from the connected server. There is a 1-to-1 correlation between a user and a new socket connection. So the idea is the user presses a button on the web-page, and somewhere on the server a socket connection is opened. For the remainder of the users session (or until the user presses some sort of disconnect button) the socket remains open and pushes received information to some sort of centralized store that servlets can query and return to the user via AJAX. Is there a JEE type way to handle this situation? Naturally what I would think to do is to just write a Java application that listens on a port that the servlets can connect to and spawns new threads that open these sockets, but that seems very ad-hoc to me. (PS: I am also new to Stack Overflow, so forgive me if it takes me some time to figure the site out!)

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  • CakePHP access indirectly related model - beginner's question

    - by user325077
    Hi everyone, I am writing a CakePHP application to log the work I do for various clients, but after trying for days I seem unable to get it to do what I want. I have read most of the book CakePHP's website. and googled for all I'm worth, so I presume I am missing something obvious! Every 'log item' belongs to a 'sub-project, which in turn belongs to a 'project', which in turn belongs to a 'sub-client' which finally belongs to a client. These are the 5 MySQL tables I am using: mysql> DESCRIBE log_items; +-----------------+--------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +-----------------+--------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | date | date | NO | | NULL | | | time | time | NO | | NULL | | | time_spent | int(11) | NO | | NULL | | | sub_projects_id | int(11) | NO | MUL | NULL | | | title | varchar(100) | NO | | NULL | | | description | text | YES | | NULL | | | created | datetime | YES | | NULL | | | modified | datetime | YES | | NULL | | +-----------------+--------------+------+-----+---------+----------------+ mysql> DESCRIBE sub_projects; +-------------+--------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +-------------+--------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | name | varchar(100) | NO | | NULL | | | projects_id | int(11) | NO | MUL | NULL | | | created | datetime | YES | | NULL | | | modified | datetime | YES | | NULL | | +-------------+--------------+------+-----+---------+----------------+ mysql> DESCRIBE projects; +----------------+--------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +----------------+--------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | name | varchar(100) | NO | | NULL | | | sub_clients_id | int(11) | NO | MUL | NULL | | | created | datetime | YES | | NULL | | | modified | datetime | YES | | NULL | | +----------------+--------------+------+-----+---------+----------------+ mysql> DESCRIBE sub_clients; +------------+--------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +------------+--------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | name | varchar(100) | NO | | NULL | | | clients_id | int(11) | NO | MUL | NULL | | | created | datetime | YES | | NULL | | | modified | datetime | YES | | NULL | | +------------+--------------+------+-----+---------+----------------+ mysql> DESCRIBE clients; +----------+--------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +----------+--------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | name | varchar(100) | NO | | NULL | | | created | datetime | YES | | NULL | | | modified | datetime | YES | | NULL | | +----------+--------------+------+-----+---------+----------------+ I have set up the following associations in CakePHP: LogItem belongsTo SubProjects SubProject belongsTo Projects Project belongsTo SubClients SubClient belongsTo Clients Client hasMany SubClients SubClient hasMany Projects Project hasMany SubProjects SubProject hasMany LogItems Using 'cake bake' I have created the models, controllers (index, view add, edit and delete) and views, and things seem to function - as in I am able to perform simple CRUD operations successfully. The Question When editing a 'log item' at www.mydomain/log_items/edit I am presented with the view you would all suspect; namely the columns of the log_items table with the appropriate textfields/select boxes etc. I would also like to incorporate select boxes to choose the client, sub-client, project and sub-project in the 'log_items' edit view. Ideally the 'sub-client' select box should populate itself depending upon the 'client' chosen, the 'project' select box should also populate itself depending on the 'sub-client' selected etc, etc. I guess the way to go about populating the select boxes with relevant options is Ajax, but I am unsure of how to go about actually accessing a model from the child view of a indirectly related model, for example how to create a 'sub-client' select box in the 'log_items' edit view. I have have found this example: http://forum.phpsitesolutions.com/php-frameworks/cakephp/ajax-cakephp-dynamically-populate-html-select-dropdown-box-t29.html where someone achieves something similar for US states, counties and cities. However, I noticed in the database schema - which is downloadable from the site above link - that the database tables don't have any foreign keys, so now I'm wondering if I'm going about things in the correct manner. Any pointers and advice would be very much appreciated. Kind regards, Chris

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  • New to J2EE; architecture suggestions for a service/daemon?

    - by Kate
    I am brand new to the J2EE world. As an exercise to try and familiarize myself with J2EE, I'm trying to create a tiered web-app, but I'm getting a little stuck on what the best way is to spin up a service in the background that does work. Paramters of the service: It must open and hold a socket connection and receive information from the connected server. There is a 1-to-1 correlation between a user and a new socket connection. So the idea is the user presses a button on the web-page, and somewhere on the server a socket connection is opened. For the remainder of the users session (or until the user presses some sort of disconnect button) the socket remains open and pushes received information to some sort of centralized store that servlets can query and return to the user via AJAX. Is there a J2EE type way to handle this situation? Naturally what I would think to do is to just write a Java application that listens on a port that the servlets can connect to and spawns new threads that open these sockets, but that seems very ad-hoc to me. (PS: I am also new to Stack Overflow, so forgive me if it takes me some time to figure the site out!)

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  • What is wrong with this Asynchronus task?

    - by bluebrain
    the method onPostExecute simply was not executed, I have seen 16 at LogCat but I can not see 16 in LogCAT. I tried to debug it, it seemed that it goes to the first line of the class (package line) after return statement. private class Client extends AsyncTask<Integer, Void, Integer> { protected Integer doInBackground(Integer... params) { Log.e(TAG,10+""); try { socket = new Socket(target, port); Log.e(TAG,11+""); oos = new ObjectOutputStream(socket.getOutputStream()); Log.e(TAG,14+""); ois = new ObjectInputStream(socket.getInputStream()); Log.e(TAG,15+""); } catch (UnknownHostException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } Log.e(TAG,16+""); return 1; } protected void onPostExecute(Integer result) { Log.e(TAG,13+""); try { Log.e(TAG,12+""); oos.writeUTF(key); Log.e(TAG,13+""); if (ois.readInt() == OKAY) { isConnected = true; Log.e(TAG,14+""); }else{ Log.e(TAG,15+""); isConnected = false; } } catch (IOException e) { e.printStackTrace(); isClosed = true; } } }

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  • Threaded Python port scanner

    - by Amnite
    I am having issues with a port scanner I'm editing to use threads. This is the basics for the original code: for i in range(0, 2000): s = socket(AF_INET, SOCK_STREAM) result = s.connect_ex((TargetIP, i)) if(result == 0) : c = "Port %d: OPEN\n" % (i,) s.close() This takes approx 33 minutes to complete. So I thought I'd thread it to make it run a little faster. This is my first threading project so it's nothing too extreme, but I've ran the following code for about an hour and get no exceptions yet no output. Am I just doing the threading wrong or what? import threading from socket import * import time a = 0 b = 0 c = "" d = "" def ScanLow(): global a global c for i in range(0, 1000): s = socket(AF_INET, SOCK_STREAM) result = s.connect_ex((TargetIP, i)) if(result == 0) : c = "Port %d: OPEN\n" % (i,) s.close() a += 1 def ScanHigh(): global b global d for i in range(1001, 2000): s = socket(AF_INET, SOCK_STREAM) result = s.connect_ex((TargetIP, i)) if(result == 0) : d = "Port %d: OPEN\n" % (i,) s.close() b += 1 Target = raw_input("Enter Host To Scan:") TargetIP = gethostbyname(Target) print "Start Scan On Host ", TargetIP Start = time.time() threading.Thread(target = ScanLow).start() threading.Thread(target = ScanHigh).start() e = a + b while e < 2000: f = raw_input() End = time.time() - Start print c print d print End g = raw_input()

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  • pam debugging "check pass; user unknown"

    - by lvc
    I am attempting to get Prosody authenticating with its auth_pam module. It is configured to use the pam service name xmpp. The pam.d/xmpp file is copied straight from the one configured for dovecot (originally taken from, I think, dovecot's documentation), which is known to be working: # cat /etc/pam.d/xmpp auth required pam_unix.so nullok debug account required pam_unix.so debug Logging in with dovecot works wonderfully. Logging in with prosody, with exactly the same username and password, causes Prosody to return 'Not authorized', and the following in journalctl -f: Oct 29 22:12:14 riscque.net prosody[9396]: c2s1d010b0: Client sent opening <stream:stream> to riscque.net Oct 29 22:12:14 riscque.net prosody[9396]: c2s1d010b0: Sent reply <stream:stream> to client Oct 29 22:12:14 riscque.net prosody[9396]: [178B blob data] Oct 29 22:12:14 riscque.net unix_chkpwd[9408]: check pass; user unknown Oct 29 22:12:14 riscque.net prosody[9396]: pam_unix(xmpp:auth): conversation failed Oct 29 22:12:14 riscque.net prosody[9396]: pam_unix(xmpp:auth): unable to obtain a password Oct 29 22:12:14 riscque.net prosody[9396]: pam_unix(xmpp:auth): auth could not identify password for [lvc] Oct 29 22:12:14 riscque.net prosody[9396]: riscque.net:saslauth: sasl reply: <failure xmlns='urn:ietf:params:xml:ns:xmpp-sasl'><not-authorized/><text>Unable to authorize you with the authentication credentials you&apos;ve sent.</text></failure> This series of errors seems mutually contradictory - first it says "user unknown", but then that it can't obtain the password for lvc - this username certainly exists on the system. What is likely going on here, and how would I debug this further?

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  • Two audio streams - headphones and speakers

    - by Sylvester
    What I want (this is probably hard for most to answer, as this is a very unique setup) is to have two different streams (this means audio splitter is not an option, as it will still only be one stream) of audio - one through the headphones and one through the main speakers. I can do the audio rerouting using virtual audio cables, however the problem is this: i cannot get both headphones AND speakers to play even just one stream, let alone two seperate ones. using "split front and back audio into seperate streams is not an option, as the actual MB F_PANEL is faulty (nothing to do with the case front panel, just so you know. that works fine) So, first things first. I need it to recognise the headphones as a seperate audio device so that Virtual Audio Cables will detect it and allow me to route the necessary audio to the headphones only. I also need to be able have sound play through speakers and headphones together what i want to achieve overall, is this: have the ENTIRE computer's sounds picked up by VAC, and stream them to Line1. then have Line1 stream to the headphones. that way whatever's being streamed is heard through the headphones, while the entire system sounds (including those not streamed) are played through speakers.

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  • Internet Radio Station for University

    - by ryan
    I am trying to help my University Student Radio station rethink the setup of the way they stream music, but I have some questions regarding the use of Ubuntu to stream music. Currently, the radio station uses two windows machines: one of which is used to stream the radio station and serve the website, and the other is used by rotating djs to select songs and create playlists. The computer used by djs feeds mono into the sound card of the server and the server streams the feed online. -Ideally I would like to maintain a two-computer setup: One computer as server, and another that is used to select and play music by rotating djs. -I would like to use Ubuntu for the server. -I would like to use Windows for the other machine. -The server should be able to stream song information. First, is there a way to somehow get the song information from an analog feed? Second, what is the best streaming server for radio? I have encountered shoutcast, icecast, and darwin, but I don't know where to begin in attempting to gauge them. Finally, if anyone has any tips or pointers about small internet radio station management/ setup they would be appreciated as this is my first radio station, and I am eager to hear of past experiences.

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  • Is ffmpeg incorrectly interpreting .aif files?

    - by marue
    Being on an Ubuntu 10.04 server i installed the ffmpeg packages with apt. ffmpeg is working afterwards, and doing as it should. Almost. For testing purposes i uploaded a few audiofiles. One of them, an aif file, is not being correctly interpreted. While on my workhorse (Mac SnowLeopard) ffmpeg tells the format as Stream #0.0: Audio: pcm_s24be, 44100 Hz, 2 channels, s32, 2116 kb/s my Ubuntu server says it is: Stream #0.0: Audio: pcm_s24be, 44100 Hz, stereo, s16, 2116 kb/s which is the wrong bitdepth. Ubuntu then fails to convert the file with the error message [pcm_s24be @ 0xcd4b580]invalid PCM packet Error while decoding stream #0.0 which certainly is not true. The file is perfectly valid. Are there any know issues for ffmpeg interpreting the aif format? How can i find out which version of the aif-codec ffmpeg is using? Any ideas how to approach this issue? ffprobe output: FFprobe version SVN-r20090707, Copyright (c) 2007-2009 Stefano Sabatini libavutil 49.15. 0 / 49.15. 0 libavcodec 52.20. 0 / 52.20. 1 libavformat 52.31. 0 / 52.31. 0 built on Jan 20 2010 00:13:01, gcc: 4.4.3 20100116 (prerelease) Input #0, aiff, from 'testfile.aif': Duration: 00:00:04.00, start: 0.000000, bitrate: 2117 kb/s Stream #0.0: Audio: pcm_s24be, 44100 Hz, stereo, s16, 2116 kb/s update 2: Forcing the conversion with -sample_fmt s32 doesn't change anything. Strange thing is: Even without using -sample_fmt s32 i just realized that the conversion is working and creates valid audiofiles. There just is the error message from above.

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  • AVConv increases song duration when converting MP3

    - by chauffch
    I am struggling with the following issue. I want to convert an MP3 ADTS into pure a MP3. I am using AVConv on Ubuntu 12.10. The outcome is a file that has the same size, but the duration is now longer. $ ls -l total 6436 -rw-r--r-- 1 teuf teuf 6586514 nov. 25 09:25 Blindsided_Bon_Iver.mpga $ file Blindsided_Bon_Iver.mpga Blindsided_Bon_Iver.mpga: MPEG ADTS, layer III, v1, 160 kbps, 44.1 kHz, JntStereo $ avconv -i Blindsided_Bon_Iver.mpga -c copy Blindsided_Bon_Iver.mp3 avconv version 0.8.4-4:0.8.4-0ubuntu0.12.04.1, Copyright (c) 2000-2012 the Libav developers built on Nov 6 2012 16:50:25 with gcc 4.6.3 [mp3 @ 0x8c6e240] max_analyze_duration reached Input #0, mp3, from 'Blindsided_Bon_Iver.mpga': Duration: 00:05:29.29, start: 0.000000, bitrate: 160 kb/s Stream #0.0: Audio: mp3, 44100 Hz, stereo, s16, 160 kb/s Output #0, mp3, to 'Blindsided_Bon_Iver.mp3': Metadata: TSSE : Lavf53.21.0 Stream #0.0: Audio: libmp3lame, 44100 Hz, stereo, 160 kb/s Stream mapping: Stream #0:0 -> #0:0 (copy) Press ctrl-c to stop encoding size= 6432kB time=329.30 bitrate= 160.0kbits/s video:0kB audio:6432kB global headers:0kB muxing overhead 0.002080% $ ls -l total 12868 -rw-rw-r-- 1 teuf teuf 6586129 nov. 27 22:26 Blindsided_Bon_Iver.mp3 -rw-r--r-- 1 teuf teuf 6586514 nov. 25 09:25 Blindsided_Bon_Iver.mpga $ file Blindsided_Bon_Iver.mp3 Blindsided_Bon_Iver.mp3: Audio file with ID3 version 2.4.0, contains: MPEG ADTS, layer III, v1, 32 kbps, 44.1 kHz, Stereo Amarok shows the new file has a duration of 25:27 and has a lot of silence. Am I using an incorrect option? Is it a bug in AVConv? Any ideas how to fix it?

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  • Incorrect durations mp4 file created by ffmpeg (avconv)

    - by Ruslan Sharipov
    Example usage: avconv -i rtmp://maps.lo.ufanet.ru/live/10e227922b473e91f37474fa084107af -vcodec copy -an -sn -map 0 -f segment -segment_format mp4 -segment_time 60 -y %05d.mp4 avconv version 0.8.3-6:0.8.3-1+b1, Copyright (c) 2000-2012 the Libav developers built on Jun 15 2012 13:54:35 with gcc 4.7.0 HandShake: client signature does not match! Metadata: height 480.00 remote_addr: sdp_session {sdp_session,0, {sdp_o,"-","1289703354974145","1289703354974145",inet4, "10.1.12.99"}, "Media Presentation", {inet4,"0.0.0.0"}, {0,0}, [{"control","*"},{"range","npt=0.0 start 30400239.52 timeshift_duration 319250.58 timeshift_size 120000.00 width 640.00 [flv @ 0x1d36a40] Estimating duration from bitrate, this may be inaccurate Input #0, flv, from 'rtmp://maps.lo.ufanet.ru/live/10e227922b473e91f37474fa084107af': Duration: N/A, start: 0.000000, bitrate: N/A Stream #0.0: Video: h264 (Baseline), yuvj420p, 640x480 [PAR 1:1 DAR 4:3], 1k tbr, 1k tbn, 2k tbc Output #0, segment, to '%05d.mp4': Metadata: encoder : Lavf53.21.0 Stream #0.0: Video: libx264, yuvj420p, 640x480 [PAR 1:1 DAR 4:3], q=2-31, 1k tbn, 1k tbc Stream mapping: Stream #0:0 -> #0:0 (copy) Press ctrl-c to stop encoding ^Cframe= 9566 fps= 36 q=-1.0 Lsize= -0kB time=318.25 bitrate= -0.0kbits/s video:30348kB audio:0kB global headers:0kB muxing overhead -100.000071% Received signal 2: terminating. Result: serafim@yard:~/video2$ ls 00000.mp4 00001.mp4 00002.mp4 00003.mp4 00004.mp4 00005.mp4 Now try to play the files in the player, such as VLC. And that's what we get: the first fragment (00000.mp4) played well, no problems, but the second (00001.mp4 and beyond) starts the bug manifests itself, namely the file 00001.mp4 first 60 seconds black screen, but since 61 seconds starts playing the video. Attachments: https://dl.dropbox.com/u/760901/rtmp_and_mp4.zip How to get rid of the delay with black screen at the beginning of the segments? Maybe ffmpeg to pass parameters, or third-party software is able to correct the obtained segments mp4?

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  • Would like to change audio codec, but keep video settings with ffmpeg

    - by Craig Tataryn
    I have a video for which I'd like to convert the audio codec to AAC 320 kbps / 44.100 kHz. What would I use for ffmpeg switches such that all the video settings and codec remain the same, but only the audio codec and settings change? Here's my video: $ ffmpeg -i Winnipeg.rb\ Scala-Talk.mov FFmpeg version SVN-r25375, Copyright (c) 2000-2010 the FFmpeg developers built on Oct 6 2010 13:02:41 with gcc 4.2.1 (Apple Inc. build 5664) configuration: --enable-libmp3lame --enable-shared --disable-mmx --arch=x86_64 libavutil 50.32. 2 / 50.32. 2 libavcore 0. 9. 1 / 0. 9. 1 libavcodec 52.92. 0 / 52.92. 0 libavformat 52.80. 0 / 52.80. 0 libavdevice 52. 2. 2 / 52. 2. 2 libavfilter 1.48. 0 / 1.48. 0 libswscale 0.12. 0 / 0.12. 0 Seems stream 0 codec frame rate differs from container frame rate: 2000.00 (2000/1) -> 10.00 (10/1) Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'Winnipeg.rb Scala-Talk.mov': Metadata: major_brand : qt minor_version : 537199360 compatible_brands: qt Duration: 01:10:53.00, start: 0.000000, bitrate: 283 kb/s Stream #0.0(eng): Video: h264, yuv420p, 800x598, 94 kb/s, 10 fps, 10 tbr, 1k tbn, 2k tbc Stream #0.1(eng): Audio: adpcm_ima_qt, 22050 Hz, 1 channels, s16 Stream #0.2(eng): Audio: adpcm_ima_qt, 22050 Hz, 1 channels, s16 At least one output file must be specified Many thanks in advance! One with with ffmpeg I've never been able to grok is how to just "tweak" files without having to regurgitate every little setting for things you don't want changes.

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  • Live Screencast under Linux

    - by OmnipotentEntity
    I was having some difficulty with running a Live Screencast under Linux. I've found jtvlc and tried using that, but whenever I use it the stream comes out either blank or lagged with extremely high latency. I have a fast internet connection and a fast computer, but am I perhaps taxing it too much? Any ideas on what I could possibly be doing wrong? # 1. Get an account on http://www.justin.tv/ # 2. Copy streaming key from: http://www.justin.tv/broadcast/adv_other # 2. Install VLC: http://www.videolan.org/vlc/ # 3. Get Win/Mac/Lin Stream Client: \ # http://apiwiki.justin.tv/mediawiki/index.php/Linux_Broadcasting_API # 4. Adjust the vlc parameters to your liking and run VLC like this #!/bin/bash cvlc screen:// --input-slave=pulse:// \ --screen-width 1920 \ --screen-height 1080 \ --screen-fps 5 \ -v input_stream \ --sout='#duplicate{ dst="transcode{ scale=1, venc=x264{ keyint=60 }, vcodec=h264, vb=600, acodec=mp4a, ab=32, channels=2, samplerate=22050 } :rtp{dst=127.0.0.1,port=1234,sdp=file:///tmp/vlc.sdp} "}' \ --sout-transcode-threads=4 & sleep 2 # 5. Run JTVLC to stream like this: ./jtvlc/jtvlc omnipotententity censored /tmp/vlc.sdp # Notes: #- If you want to see what you're about to stream add 'dst=display, ' # before 'dst="transcode[' # More about the VLC parameters: http://wiki.videolan.org/Documentation:Modules/screen

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  • ffmpeg cutting video duration

    - by Steve Spence
    When using ffmpeg on linux, my 4.3GB 2.21 second video is being chopped down to 1.56 duration. I'm trying to reduce file size, but not lose frames. steve@steve-OptiPlex-170L:~/Desktop$ ffmpeg -i microbe.avi microbe.mp4 ffmpeg version 0.8.3-4:0.8.3-0ubuntu0.12.04.1, Copyright (c) 2000-2012 the Libav developers built on Jun 12 2012 16:37:58 with gcc 4.6.3 * THIS PROGRAM IS DEPRECATED * This program is only provided for compatibility and will be removed in a future release. Please use avconv instead. Input #0, avi, from 'microbe.avi': Duration: 00:02:21.80, start: 0.000000, bitrate: 242311 kb/s Stream #0.0: Video: rawvideo, bgr24, 1280x960, 10 tbr, 10 tbn, 10 tbc Incompatible pixel format 'bgr24' for codec 'mpeg4', auto-selecting format 'yuv420p' [buffer @ 0x9f861e0] w:1280 h:960 pixfmt:bgr24 [avsink @ 0x9f86440] auto-inserting filter 'auto-inserted scaler 0' between the filter 'src' and the filter 'out' [scale @ 0x9f7d800] w:1280 h:960 fmt:bgr24 - w:1280 h:960 fmt:yuv420p flags:0x4 Output #0, mp4, to 'microbe.mp4': Metadata: encoder : Lavf53.21.0 Stream #0.0: Video: mpeg4, yuv420p, 1280x960, q=2-31, 200 kb/s, 10 tbn, 10 tbc Stream mapping: Stream #0.0 - #0.0 Press ctrl-c to stop encoding frame= 1164 fps= 6 q=31.0 Lsize= 3775kB time=116.40 bitrate= 265.7kbits/s video:3765kB audio:0kB global headers:0kB muxing overhead 0.272870% steve@steve-OptiPlex-170L:~/Desktop$

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  • unmet dependencies in Ubuntu 12.04

    - by lee.O
    I tried today to install a dvb-card on my Ubuntu 12.04 (Linux blauhai-linux 3.2.0-25-generic #40-Ubuntu SMP Wed May 23 20:30:51 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux ). The installation failed with an error. After that, i tried to install python (it was already installed but i got this error): linux:~$ sudo apt-get install git Reading package lists... Done Building dependency tree Reading state information... Done git is already the newest version. You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: python-glade2:i386 : Depends: python:i386 (< 2.5) but it is not going to be installed Depends: python-support:i386 (= 0.3.4) but it is not installable Depends: python:i386 (= 2.4) but it is not going to be installed Depends: libglade2-0:i386 (= 1:2.5.1) but it is not going to be installed Depends: python-gtk2:i386 (= 2.8.6-8) but it is not going to be installed python-numeric:i386 : Depends: python:i386 (< 2.5) but it is not going to be installed Depends: python:i386 (= 2.3) but it is not going to be installed Depends: python-central:i386 (= 0.5.7) but it is not installable E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). well, i can read and tried the proposed command, but then i get this: linux:~$ sudo apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages were automatically installed and are no longer required: libopenal1:i386 libsdl-ttf2.0-0:i386 libkrb5-3:i386 libgconf-2-4:i386 libsm-dev libatk1.0-0:i386 libk5crypto3:i386 libstdc++5:i386 libqt4-declarative:i386 libxcomposite1:i386 libice-dev libgail18:i386 libldap-2.4-2:i386 libao-common libv4l-0:i386 liblcms1:i386 libqt4-qt3support:i386 libroken18-heimdal:i386 libunistring0:i386 libcupsimage2:i386 libgphoto2-port0:i386 libidn11:i386 libnss3:i386 libcaca0:i386 gtk2-engines:i386 libgudev-1.0-0:i386 libjpeg-turbo8:i386 libpthread-stubs0 libcairo-gobject2:i386 libavc1394-0:i386 libjpeg8:i386 libotr2 libaio1:i386 libsane:i386 odbcinst1debian2 odbcinst1debian2:i386 libqt4-test:i386 libqt4-script:i386 libqt4-designer:i386 libsdl-mixer1.2:i386 libqt4-network:i386 libqt4-dbus:i386 libcap2:i386 libproxy1:i386 ibus-gtk:i386 libdbus-glib-1-2:i386 libtdb1:i386 libasn1-8-heimdal:i386 libspeex1:i386 libxslt1.1:i386 libgomp1:i386 libcapi20-3:i386 libibus-1.0-0:i386 libcairo2:i386 libgnutls26:i386 libopenal-data odbcinst libgssapi3-heimdal:i386 libcanberra0:i386 libtasn1-3:i386 libfreetype6:i386 x11proto-kb-dev gtk2-engines-murrine:i386 libwavpack1:i386 libqt4-opengl:i386 libsoup-gnome2.4-1:i386 libv4lconvert0:i386 gstreamer0.10-plugins-good:i386 libc6-i386 lib32gcc1 libqt4-xmlpatterns:i386 librsvg2-common:i386 libdatrie1:i386 xtrans-dev libavahi-common-data:i386 libiec61883-0:i386 lib32asound2 libgdk-pixbuf2.0-0:i386 libsdl-image1.2:i386 libp11-kit0:i386 x11proto-input-dev libwind0-heimdal:i386 libpixman-1-0:i386 libsdl1.2debian:i386 libxaw7:i386 libgdbm3:i386 libcups2:i386 libcurl3:i386 libqtcore4:i386 libxinerama1:i386 libesd0:i386 libmikmod2:i386 libkrb5support0:i386 libxft2:i386 libxt-dev libcroco3:i386 libpulse-mainloop-glib0:i386 libice6:i386 libaa1:i386 libieee1284-3:i386 libgcrypt11:i386 libthai0:i386 libao4:i386 libkeyutils1:i386 libxmu6:i386 libcanberra-gtk0:i386 libvorbisfile3:i386 libqt4-sql:i386 esound-common libxpm4:i386 libqt4-svg:i386 libusb-0.1-4:i386 libgail-common:i386 libxrender1:i386 libhcrypto4-heimdal:i386 libraw1394-11:i386 libnspr4:i386 libshout3:i386 libdv4:i386 libhx509-5-heimdal:i386 libxau-dev libqt4-xml:i386 gstreamer0.10-x:i386 libgettextpo0:i386 libxss1:i386 libgd2-xpm:i386 libheimbase1-heimdal:i386 libtiff4:i386 libsdl-net1.2:i386 libjasper1:i386 libgnome-keyring0:i386 libxtst6:i386 gtk2-engines-pixbuf:i386 libqtgui4:i386 libtag1c2a:i386 librsvg2-2:i386 libavahi-client3:i386 libssl0.9.8:i386 libmpg123-0:i386 libmad0:i386 libsasl2-2:i386 xorg-sgml-doctools libgsoap1 gtk2-engines-oxygen:i386 libfontconfig1:i386 xaw3dg:i386 libpango1.0-0:i386 libsm6:i386 libx11-dev libheimntlm0-heimdal:i386 libpulsedsp:i386 lib32stdc++6 libx11-doc libqt4-sql-mysql:i386 libxcb-render0:i386 libodbc1:i386 libexif12:i386 libqt4-scripttools:i386 librtmp0:i386 libgssapi-krb5-2:i386 libxi6:i386 libqtwebkit4:i386 libxcb1-dev libxp6:i386 libaudio2:i386 libxcursor1:i386 libxcb-shm0:i386 libxt6:i386 libxv1:i386 libsasl2-modules:i386 libavahi-common3:i386 libxrandr2:i386 x11proto-core-dev libsqlite3-0:i386 libmng1:i386 libgtk2.0-0:i386 libxdmcp-dev libpthread-stubs0-dev libltdl7:i386 libkrb5-26-heimdal:i386 libssl1.0.0:i386 glib-networking:i386 libgpg-error0:i386 libsoup2.4-1:i386 libgphoto2-2:i386 libtag1-vanilla:i386 libaudiofile1:i386 libglade2-0:i386 Use 'apt-get autoremove' to remove them. The following extra packages will be installed: default-jre default-jre-headless icedtea-6-jre-cacao icedtea-6-jre-jamvm icedtea-netx icedtea-netx-common libglade2-0:i386 libpython3.2 openjdk-6-jre openjdk-6-jre-headless openjdk-6-jre-lib python3 python3-minimal python3-uno python3.2 python3.2-minimal Suggested packages: icedtea-plugin sun-java6-fonts fonts-ipafont-gothic fonts-ipafont-mincho ttf-telugu-fonts ttf-oriya-fonts ttf-kannada-fonts ttf-bengali-fonts python3-doc python3-tk python3.2-doc binfmt-support The following packages will be REMOVED: activity-log-manager-control-center aisleriot alacarte apparmor apport apport-gtk apt-xapian-index aptdaemon apturl apturl-common bluez bluez-alsa bluez-alsa:i386 bluez-gstreamer checkbox checkbox-qt command-not-found compiz compiz-gnome compiz-plugins-main-default compizconfig-backend-gconf deja-dup duplicity eog evolution-data-server firefox firefox-globalmenu firefox-gnome-support foomatic-db-compressed-ppds gconf-editor gconf2 gdb gedit gir1.2-mutter-3.0 gir1.2-peas-1.0 gir1.2-rb-3.0 gir1.2-totem-1.0 gir1.2-ubuntuoneui-3.0 gksu gnome-applets gnome-applets-data gnome-bluetooth gnome-contacts gnome-control-center gnome-media gnome-menus gnome-orca gnome-panel gnome-panel-data gnome-session-fallback gnome-shell gnome-sudoku gnome-terminal gnome-terminal-data gnome-themes-standard gnome-tweak-tool gnome-user-share gstreamer0.10-gconf gwibber gwibber-service gwibber-service-facebook gwibber-service-identica gwibber-service-twitter hplip hplip-data ia32-libs ia32-libs-multiarch:i386 ibus ibus-pinyin ibus-table indicator-datetime indicator-power jockey-common jockey-gtk landscape-client-ui-install language-selector-common language-selector-gnome launchpad-integration libcanberra-gtk-module libcanberra-gtk-module:i386 libcanberra-gtk3-module libcompizconfig0 libfolks-eds25 libgksu2-0 libgnome-media-profiles-3.0-0 libgnome2-0 libgnome2-common libgnomevfs2-0 libgnomevfs2-common libgweather-3-0 libgweather-common libgwibber-gtk2 libgwibber2 libmetacity-private0 libmutter0 libpeas-1.0-0 libpurple-bin libpython2.7 libreoffice-gnome librhythmbox-core5 libsyncdaemon-1.0-1 libtotem0 libubuntuoneui-3.0-1 light-themes lsb-release metacity metacity-common mutter-common nautilus-dropbox nautilus-share network-manager-gnome nvidia-common nvidia-settings nvidia-settings-updates onboard oneconf openjdk-7-jdk openjdk-7-jre openprinting-ppds pidgin pidgin-libnotify pidgin-otr printer-driver-foo2zjs printer-driver-ptouch printer-driver-pxljr printer-driver-sag-gdi printer-driver-splix python python-appindicator python-apport python-apt python-apt-common python-aptdaemon python-aptdaemon.gtk3widgets python-aptdaemon.pkcompat python-brlapi python-cairo python-central python-chardet python-configglue python-crypto python-cups python-cupshelpers python-dateutil python-dbus python-debian python-debtagshw python-defer python-dirspec python-egenix-mxdatetime python-egenix-mxtools python-gconf python-gdbm python-gi python-gi-cairo python-glade2:i386 python-gmenu python-gnomekeyring python-gnupginterface python-gobject python-gobject-2 python-gpgme python-gst0.10 python-gtk2 python-httplib2 python-ibus python-imaging python-keyring python-launchpadlib python-lazr.restfulclient python-lazr.uri python-libproxy python-libxml2 python-louis python-mako python-markupsafe python-minimal python-notify python-numeric:i386 python-oauth python-openssl python-packagekit python-pam python-pexpect python-piston-mini-client python-pkg-resources python-problem-report python-protobuf python-pyatspi2 python-pycurl python-pyinotify python-renderpm python-reportlab python-reportlab-accel python-serial python-simplejson python-smbc python-software-properties python-speechd python-twisted-bin python-twisted-core python-twisted-names python-twisted-web python-ubuntu-sso-client python-ubuntuone-client python-ubuntuone-control-panel python-ubuntuone-storageprotocol python-uno python-virtkey python-wadllib python-xapian python-xdg python-xkit python-zeitgeist python-zope.interface python2.7 python2.7-minimal rhythmbox rhythmbox-mozilla rhythmbox-plugin-cdrecorder rhythmbox-plugin-magnatune rhythmbox-plugin-zeitgeist rhythmbox-plugins rhythmbox-ubuntuone screen-resolution-extra sessioninstaller skype software-center software-center-aptdaemon-plugins software-properties-common software-properties-gtk system-config-printer-common system-config-printer-gnome system-config-printer-udev texlive-extra-utils totem totem-mozilla totem-plugins ubuntu-artwork ubuntu-desktop ubuntu-minimal ubuntu-sso-client ubuntu-sso-client-gtk ubuntu-standard ubuntu-system-service ubuntuone-client ubuntuone-client-gnome ubuntuone-control-panel ubuntuone-couch ubuntuone-installer ufw unattended-upgrades unity unity-2d unity-common unity-lens-applications unity-lens-video unity-scope-musicstores unity-scope-video-remote update-manager update-manager-core update-notifier update-notifier-common usb-creator-common usb-creator-gtk virtualbox virtualbox-dkms virtualbox-qt xdiagnose xul-ext-ubufox zeitgeist zeitgeist-core zeitgeist-datahub The following NEW packages will be installed: default-jre default-jre-headless icedtea-6-jre-cacao icedtea-6-jre-jamvm icedtea-netx icedtea-netx-common libglade2-0:i386 libpython3.2 openjdk-6-jre openjdk-6-jre-headless openjdk-6-jre-lib python3 python3-minimal python3-uno python3.2 python3.2-minimal WARNING: The following essential packages will be removed. This should NOT be done unless you know exactly what you are doing! python-minimal python2.7-minimal (due to python-minimal) 0 upgraded, 16 newly installed, 273 to remove and 0 not upgraded. 2 not fully installed or removed. Need to get 39.1 MB of archives. After this operation, 324 MB disk space will be freed. You are about to do something potentially harmful. To continue type in the phrase 'Yes, do as I say!' ?] Thats not good, is it?! Should i run this command or should i run another command to fix this problem? Would be great if somebody can help me. :) Thanks in advance. best regards

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  • Enabling Service Availability in WCF Services

    - by cibrax
    It is very important for the enterprise to know which services are operational at any given point. There are many factors that can affect the availability of the services, some of them are external like a database not responding or any dependant service not working. However, in some cases, you only want to know whether a service is up or down, so a simple heart-beat mechanism with “Ping” messages would do the trick. Unfortunately, WCF does not provide a built-in mechanism to support this functionality, and you probably don’t to implement a “Ping” operation in any service that you have out there. For solving this in a generic way, there is a WCF extensibility point that comes to help us, the “Operation Invokers”. In a nutshell, an operation invoker is the class responsible invoking the service method with a set of parameters and generate the output parameters with the return value. What I am going to do here is to implement a custom operation invoker that intercepts any call to the service, and detects whether a “Ping” header was attached to the message. If the “Ping” header is detected, the operation invoker returns a new header to tell the client that the service is alive, and the real operation execution is omitted. In that way, we have a simple heart beat mechanism based on the messages that include a "Ping” header, so the client application can determine at any point whether the service is up or down. My operation invoker wraps the default implementation attached by default to any operation by WCF. internal class PingOperationInvoker : IOperationInvoker { IOperationInvoker innerInvoker; object[] outputs = null; object returnValue = null; public const string PingHeaderName = "Ping"; public const string PingHeaderNamespace = "http://tellago.serviceModel"; public PingOperationInvoker(IOperationInvoker innerInvoker, OperationDescription description) { this.innerInvoker = innerInvoker; outputs = description.SyncMethod.GetParameters() .Where(p => p.IsOut) .Select(p => DefaultForType(p.ParameterType)).ToArray(); var returnValue = DefaultForType(description.SyncMethod.ReturnType); } private static object DefaultForType(Type targetType) { return targetType.IsValueType ? Activator.CreateInstance(targetType) : null; } public object Invoke(object instance, object[] inputs, out object[] outputs) { object returnValue; if (Invoke(out returnValue, out outputs)) { return returnValue; } else { return this.innerInvoker.Invoke(instance, inputs, out outputs); } } private bool Invoke(out object returnValue, out object[] outputs) { object untypedProperty = null; if (OperationContext.Current .IncomingMessageProperties.TryGetValue(HttpRequestMessageProperty.Name, out untypedProperty)) { var httpRequestProperty = untypedProperty as HttpRequestMessageProperty; if (httpRequestProperty != null) { if (httpRequestProperty.Headers[PingHeaderName] != null) { outputs = this.outputs; if (OperationContext.Current .IncomingMessageProperties.TryGetValue(HttpRequestMessageProperty.Name, out untypedProperty)) { var httpResponseProperty = untypedProperty as HttpResponseMessageProperty; httpResponseProperty.Headers.Add(PingHeaderName, "Ok"); } returnValue = this.returnValue; return true; } } } var headers = OperationContext.Current.IncomingMessageHeaders; if (headers.FindHeader(PingHeaderName, PingHeaderNamespace) > -1) { outputs = this.outputs; MessageHeader<string> header = new MessageHeader<string>("Ok"); var untyped = header.GetUntypedHeader(PingHeaderName, PingHeaderNamespace); OperationContext.Current.OutgoingMessageHeaders.Add(untyped); returnValue = this.returnValue; return true; } returnValue = null; outputs = null; return false; } } The implementation above looks for the “Ping” header either in the Http Request or the Soap message. The next step is to implement a behavior for attaching this operation invoker to the services we want to monitor. [AttributeUsage(AttributeTargets.Method | AttributeTargets.Class, AllowMultiple = false, Inherited = true)] public class PingBehavior : Attribute, IServiceBehavior, IOperationBehavior { public void AddBindingParameters(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase, Collection<ServiceEndpoint> endpoints, BindingParameterCollection bindingParameters) { } public void ApplyDispatchBehavior(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase) { } public void Validate(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase) { foreach (var endpoint in serviceDescription.Endpoints) { foreach (var operation in endpoint.Contract.Operations) { if (operation.Behaviors.Find<PingBehavior>() == null) operation.Behaviors.Add(this); } } } public void AddBindingParameters(OperationDescription operationDescription, BindingParameterCollection bindingParameters) { } public void ApplyClientBehavior(OperationDescription operationDescription, ClientOperation clientOperation) { } public void ApplyDispatchBehavior(OperationDescription operationDescription, DispatchOperation dispatchOperation) { dispatchOperation.Invoker = new PingOperationInvoker(dispatchOperation.Invoker, operationDescription); } public void Validate(OperationDescription operationDescription) { } } As an operation invoker can only be added in an “operation behavior”, a trick I learned in the past is that you can implement a service behavior as well and use the “Validate” method to inject it in all the operations, so the final configuration is much easier and cleaner. You only need to decorate the service with a simple attribute to enable the “Ping” functionality. [PingBehavior] public class HelloWorldService : IHelloWorld { public string Hello(string name) { return "Hello " + name; } } On the other hand, the client application needs to send a dummy message with a “Ping” header to detect whether the service is available or not. In order to simplify this task, I created a extension method in the WCF client channel to do this work. public static class ClientChannelExtensions { const string PingNamespace = "http://tellago.serviceModel"; const string PingName = "Ping"; public static bool IsAvailable<TChannel>(this IClientChannel channel, Action<TChannel> operation) { try { using (OperationContextScope scope = new OperationContextScope(channel)) { MessageHeader<string> header = new MessageHeader<string>(PingName); var untyped = header.GetUntypedHeader(PingName, PingNamespace); OperationContext.Current.OutgoingMessageHeaders.Add(untyped); try { operation((TChannel)channel); var headers = OperationContext.Current.IncomingMessageHeaders; if (headers.Any(h => h.Name == PingName && h.Namespace == PingNamespace)) { return true; } else { return false; } } catch (CommunicationException) { return false; } } } catch (Exception) { return false; } } } This extension method basically adds a “Ping” header to the request message, executes the operation passed as argument (Action<TChannel> operation), and looks for the corresponding “Ping” header in the response to see the results. The client application can use this extension with a single line of code, var client = new ServiceReference.HelloWorldClient(); var isAvailable = client.InnerChannel.IsAvailable<IHelloWorld>((c) => c.Hello(null)); The “isAvailable” variable will tell the client application whether the service is available or not. You can download the complete implementation from this location.    

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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  • Getting your bearings and defining the project objective

    - by johndoucette
    I wrote this two years ago and thought it was worth posting… Some may think this is a daunting task and some may even say “what a waste of time” and want to open MS Project and start typing out tasks because someone asked for an estimate and a task list. Hell, maybe you even use Excel and pump out a spreadsheet with some real scientific formula for guessing how long it will take to code a bunch of classes. However, this short exercise will provide the basis for the entire project, whether small or large and be a great friend when communicating to anyone on your team or even your client. I call this the Project Brief. If you find yourself going beyond a single page, then you must decompose the sections and summarize your findings so there is a complete and clear picture of the project you are working on in a relatively short statement. Here is a great quote from the PMBOK (Project Management Body of Knowledge) relative to what a project is;   A project is a temporary endeavor undertaken to create a unique product, service or result. With this in mind, the project brief should encompass the entirety (objective) of the endeavor in its explanation and what it will take (goals) to create the product, service or result (deliverables). Normally the process of identifying the project objective is done during the first stage of a project called the Project Kickoff, but you can perform this very important step anytime to help you get a bearing. There are many more parts to helping a project stay on course, but this is usually the foundation where it can be grounded on. Through a series of 3 exercises, you should be able to come up with the objective, goals and deliverables on your project. Follow these steps, and in no time (about &frac12; hour), you will have the foundation of your project plan. (See examples below) Exercise 1 – Objectives Begin with the end in mind. Think about your project in business terms with a couple things to help you understand the objective; Reference the business benefit in terms of cost, speed and / or quality, Provide a higher level of what the outcome will look like (future sense) It should be non-measurable, that’s what the goals are all about The output should be a single paragraph with three sentences and take 10 minutes to write. *Typically, agreement must be reached on the objectives of the project before you would proceed to the next steps of the project. Exercise 2 – Goals A project goal is a statement that answers questions about who, what, why, where and when. A good project goal statement; Answers the five “W” questions for the project Is measurable in each of its parts Is published and agreed on by all the owners This helps the Project Manager receive confirmation on defining the project target. Using the established project objective done in the first exercise, think about the things it will take to get the job done. Think about tangible activities which are the top level tasks in a typical Work Breakdown Structure (WBS). The overall goal statement plus all the deliverables (next exercise) can be seen as the project team’s contract with the project owners. Write 3 - 5 goals in about 10 minutes. You should not write the words “Who, what, why, where and when, but merely be able to answer the questions when you read a goal. Exercise 3 – Deliverables Every project creates some type of output and these outputs are called deliverables. There are two classes of deliverables; Internal – produced for project team members to meet their goals External – produced for project owners to meet their expectations The list you enter here provides a checklist for the team’s delivery and/or is a statement of all the expectations of the project owners. Here are some typical project deliverables; Product and product documentation End product/system Requirements/feature documents Installation guides Demo/prototype System design documents User guides/help files Plans Project plan Training plan Conversion/installation/delivery plan Test plans Documentation plan Communication plan Reports and general documentation Progress reports System acceptance tests Outstanding bug list Procedures Risk and issue logs Project history Deliverables should go with each of the goals. Have 3-5 deliverables for each goal. When you are done, you will have established a great foundation for the clarity of your project. This exercise can take some time, but with practice, you should be able to whip this one out in 10 minutes as well, especially if you are intimate with an ongoing project. Samples  Objective [Client] is implementing a series of MOSS sites to support external public (Internet), internal employee (Intranet) and an external secure (password protected Internet) applications. This project will focus on the public-facing web site and will provide [Client] with architectural recommendations based on the current design being done by their design partner [Partner] and the internal Content Team. In addition, it will provide [Client] with a development plan and confidence they need to deploy a world class public Internet website. Goals 1.  [Consultant] will provide technical guidance and set project team expectations for the implementation of the MOSS Internet site based on provided features/functions within three weeks. 2.  [Consultant] will understand phase 2 secure password-protected Internet site design and provide recommendations.   Deliverables 1.1  Public Internet (unsecure) Architectural Recommendation Plan 1.2  Physical Site construction Work Breakdown Structure and plan (Time, cost and resources needed) 2.1  Two Factor authentication recommendation document   Objective [Client] is currently using an application developed by [Consultant] many years ago called "XXX". This application, although functional, does not meet their new updated business requirements and contains a few defects which [Client] has developed work-around processes. [Client] would like to have a "new and improved" system to support their membership management needs by expanding membership and subscription capabilities, provide accounting integration with internal (GL) and external (VeriSign) systems, and implement hooks to the current CRM solution. This effort will take place through a series of phases, beginning with envisioning. Goals 1. Through discussions with users, [Consultant] will discover current issues/bugs which need to be resolved which must meet the current functionality requirements within three weeks. 2. [Consultant] will gather requirements from the users about what is "needed" vs. "what they have" for enhancements and provide a high level document supporting their needs. 3. [Consultant] will meet with the team members through a series of meetings and help define the overall project plan to deliver a new and improved solution. Deliverables 1.1 Prioritized list of Current application issues/bugs that need to be resolved 1.2 Provide a resolution plan on the issues/bugs identified in the current application 1.3 Risk Assessment Document 2.1 Deliver a Requirements Document showing high-level [Client] needs for the new XXX application. · New feature functionality not in the application today · Existing functionality that will remain in the new functionality 2.2 Reporting Requirements Document 3.1 A Project Plan showing the deliverables and cost for the next (second) phase of this project. 3.2 A Statement of Work for the next (second) phase of this project. 3.3 An Estimate of any work that would need to follow the second phase.

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  • NUMA-aware placement of communication variables

    - by Dave
    For classic NUMA-aware programming I'm typically most concerned about simple cold, capacity and compulsory misses and whether we can satisfy the miss by locally connected memory or whether we have to pull the line from its home node over the coherent interconnect -- we'd like to minimize channel contention and conserve interconnect bandwidth. That is, for this style of programming we're quite aware of where memory is homed relative to the threads that will be accessing it. Ideally, a page is collocated on the node with the thread that's expected to most frequently access the page, as simple misses on the page can be satisfied without resorting to transferring the line over the interconnect. The default "first touch" NUMA page placement policy tends to work reasonable well in this regard. When a virtual page is first accessed, the operating system will attempt to provision and map that virtual page to a physical page allocated from the node where the accessing thread is running. It's worth noting that the node-level memory interleaving granularity is usually a multiple of the page size, so we can say that a given page P resides on some node N. That is, the memory underlying a page resides on just one node. But when thinking about accesses to heavily-written communication variables we normally consider what caches the lines underlying such variables might be resident in, and in what states. We want to minimize coherence misses and cache probe activity and interconnect traffic in general. I don't usually give much thought to the location of the home NUMA node underlying such highly shared variables. On a SPARC T5440, for instance, which consists of 4 T2+ processors connected by a central coherence hub, the home node and placement of heavily accessed communication variables has very little impact on performance. The variables are frequently accessed so likely in M-state in some cache, and the location of the home node is of little consequence because a requester can use cache-to-cache transfers to get the line. Or at least that's what I thought. Recently, though, I was exploring a simple shared memory point-to-point communication model where a client writes a request into a request mailbox and then busy-waits on a response variable. It's a simple example of delegation based on message passing. The server polls the request mailbox, and having fetched a new request value, performs some operation and then writes a reply value into the response variable. As noted above, on a T5440 performance is insensitive to the placement of the communication variables -- the request and response mailbox words. But on a Sun/Oracle X4800 I noticed that was not the case and that NUMA placement of the communication variables was actually quite important. For background an X4800 system consists of 8 Intel X7560 Xeons . Each package (socket) has 8 cores with 2 contexts per core, so the system is 8x8x2. Each package is also a NUMA node and has locally attached memory. Every package has 3 point-to-point QPI links for cache coherence, and the system is configured with a twisted ladder "mobius" topology. The cache coherence fabric is glueless -- there's not central arbiter or coherence hub. The maximum distance between any two nodes is just 2 hops over the QPI links. For any given node, 3 other nodes are 1 hop distant and the remaining 4 nodes are 2 hops distant. Using a single request (client) thread and a single response (server) thread, a benchmark harness explored all permutations of NUMA placement for the two threads and the two communication variables, measuring the average round-trip-time and throughput rate between the client and server. In this benchmark the server simply acts as a simple transponder, writing the request value plus 1 back into the reply field, so there's no particular computation phase and we're only measuring communication overheads. In addition to varying the placement of communication variables over pairs of nodes, we also explored variations where both variables were placed on one page (and thus on one node) -- either on the same cache line or different cache lines -- while varying the node where the variables reside along with the placement of the threads. The key observation was that if the client and server threads were on different nodes, then the best placement of variables was to have the request variable (written by the client and read by the server) reside on the same node as the client thread, and to place the response variable (written by the server and read by the client) on the same node as the server. That is, if you have a variable that's to be written by one thread and read by another, it should be homed with the writer thread. For our simple client-server model that means using split request and response communication variables with unidirectional message flow on a given page. This can yield up to twice the throughput of less favorable placement strategies. Our X4800 uses the QPI 1.0 protocol with source-based snooping. Briefly, when node A needs to probe a cache line it fires off snoop requests to all the nodes in the system. Those recipients then forward their response not to the original requester, but to the home node H of the cache line. H waits for and collects the responses, adjudicates and resolves conflicts and ensures memory-model ordering, and then sends a definitive reply back to the original requester A. If some node B needed to transfer the line to A, it will do so by cache-to-cache transfer and let H know about the disposition of the cache line. A needs to wait for the authoritative response from H. So if a thread on node A wants to write a value to be read by a thread on node B, the latency is dependent on the distances between A, B, and H. We observe the best performance when the written-to variable is co-homed with the writer A. That is, we want H and A to be the same node, as the writer doesn't need the home to respond over the QPI link, as the writer and the home reside on the very same node. With architecturally informed placement of communication variables we eliminate at least one QPI hop from the critical path. Newer Intel processors use the QPI 1.1 coherence protocol with home-based snooping. As noted above, under source-snooping a requester broadcasts snoop requests to all nodes. Those nodes send their response to the home node of the location, which provides memory ordering, reconciles conflicts, etc., and then posts a definitive reply to the requester. In home-based snooping the snoop probe goes directly to the home node and are not broadcast. The home node can consult snoop filters -- if present -- and send out requests to retrieve the line if necessary. The 3rd party owner of the line, if any, can respond either to the home or the original requester (or even to both) according to the protocol policies. There are myriad variations that have been implemented, and unfortunately vendor terminology doesn't always agree between vendors or with the academic taxonomy papers. The key is that home-snooping enables the use of a snoop filter to reduce interconnect traffic. And while home-snooping might have a longer critical path (latency) than source-based snooping, it also may require fewer messages and less overall bandwidth. It'll be interesting to reprise these experiments on a platform with home-based snooping. While collecting data I also noticed that there are placement concerns even in the seemingly trivial case when both threads and both variables reside on a single node. Internally, the cores on each X7560 package are connected by an internal ring. (Actually there are multiple contra-rotating rings). And the last-level on-chip cache (LLC) is partitioned in banks or slices, which with each slice being associated with a core on the ring topology. A hardware hash function associates each physical address with a specific home bank. Thus we face distance and topology concerns even for intra-package communications, although the latencies are not nearly the magnitude we see inter-package. I've not seen such communication distance artifacts on the T2+, where the cache banks are connected to the cores via a high-speed crossbar instead of a ring -- communication latencies seem more regular.

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  • Combining Shared Secret and Username Token – Azure Service Bus

    - by Michael Stephenson
    As discussed in the introduction article this walkthrough will explain how you can implement WCF security with the Windows Azure Service Bus to ensure that you can protect your endpoint in the cloud with a shared secret but also flow through a username token so that in your listening WCF service you will be able to identify who sent the message. This could either be in the form of an application or a user depending on how you want to use your token. Prerequisites Before going into the walk through I want to explain a few assumptions about the scenario we are implementing but to keep the article shorter I am not going to walk through all of the steps in how to setup some of this. In the solution we have a simple console application which will represent the client application. There is also the services WCF application which contains the WCF service we will expose via the Windows Azure Service Bus. The WCF Service application in this example was hosted in IIS 7 on Windows 2008 R2 with AppFabric Server installed and configured to auto-start the WCF listening services. I am not going to go through significant detail around the IIS setup because it should not matter in relation to this article however if you want to understand more about how to configure WCF and IIS for such a scenario please refer to the following paper which goes into a lot of detail about how to configure this. The link is: http://tinyurl.com/8s5nwrz   The Service Component To begin with let's look at the service component and how it can be configured to listen to the service bus using a shared secret but to also accept a username token from the client. In the sample the service component is called Acme.Azure.ServiceBus.Poc.UN.Services. It has a single service which is the Visual Studio template for a WCF service when you add a new WCF Service Application so we have a service called Service1 with its Echo method. Nothing special so far!.... The next step is to look at the web.config file to see how we have configured the WCF service. In the services section of the WCF configuration you can see I have created my service and I have created a local endpoint which I simply used to do a little bit of diagnostics and to check it was working, but more importantly there is the Windows Azure endpoint which is using the ws2007HttpRelayBinding (note that this should also work just the same if your using netTcpRelayBinding). The key points to note on the above picture are the service behavior called MyServiceBehaviour and the service bus endpoints behavior called MyEndpointBehaviour. We will go into these in more detail later.   The Relay Binding The relay binding for the service has been configured to use the TransportWithMessageCredential security mode. This is the important bit where the transport security really relates to the interaction between the service and listening to the Azure Service Bus and the message credential is where we will use our username token like we have specified in the message/clientCrentialType attribute. Note also that we have left the relayClientAuthenticationType set to RelayAccessToken. This means that authentication will be made against ACS for accessing the service bus and messages will not be accepted from any sender who has not been authenticated by ACS.   The Endpoint Behaviour In the below picture you can see the endpoint behavior which is configured to use the shared secret client credential for accessing the service bus and also for diagnostic purposes I have included the service registry element. Hopefully if you are familiar with using Windows Azure Service Bus relay feature the above is very familiar to you and this is a very common setup for this section. There is nothing specific to the username token implementation here. The Service Behaviour Now we come to the bit with most of the username token bits in it. When you configure the service behavior I have included the serviceCredentials element and then setup to use userNameAuthentication and you can see that I have created my own custom username token validator.   This setup means that WCF will hand off to my class for validating the username token details. I have also added the serviceSecurityAudit element to give me a simple auditing of access capability. My UsernamePassword Validator The below picture shows you the details of the username password validator class I have implemented. WCF will hand off to this class when validating the token and give me a nice way to check the token credentials against an on-premise store. You have all of the validation features with a non-service bus WCF implementation available such as validating the username password against active directory or ASP.net membership features or as in my case above something much simpler.   The Client Now let's take a look at the client side of this solution and how we can configure the client to authenticate against ACS but also send a username token over to the service component so it can implement additional security checks on-premise. I have a console application and in the program class I want to use the proxy generated with Add Service Reference to send a message via the Azure Service Bus. You can see in my WCF client configuration below I have setup my details for the azure service bus url and am using the ws2007HttpRelayBinding. Next is my configuration for the relay binding. You can see below I have configured security to use TransportWithMessageCredential so we will flow the username token with the message and also the RelayAccessToken relayClientAuthenticationType which means the component will validate against ACS before being allowed to access the relay endpoint to send a message.     After the binding we need to configure the endpoint behavior like in the below picture. This is the normal configuration to use a shared secret for accessing a Service Bus endpoint.   Finally below we have the code of the client in the console application which will call the service bus. You can see that we have created our proxy and then made a normal call to a WCF service but this time we have also set the ClientCredentials to use the appropriate username and password which will be flown through the service bus and to our service which will validate them.     Conclusion As you can see from the above walkthrough it is not too difficult to configure a service to use both a shared secret and username token at the same time. This gives you the power and protection offered by the access control service in the cloud but also the ability to flow additional tokens to the on-premise component for additional security features to be implemented. Sample The sample used in this post is available at the following location: https://s3.amazonaws.com/CSCBlogSamples/Acme.Azure.ServiceBus.Poc.UN.zip

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