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  • Windows 8 Apps with HTML5 and JavaScript

    - by Stephen.Walther
    Last week, I finished writing Windows 8 Apps with HTML5 and JavaScript – Yikes! That is a long title. This book is all about writing apps for Windows 8 which can be added to the Windows Store. The book focuses on building apps using HTML5 and JavaScript. If you are already comfortable building websites, then building Windows Store apps is not a huge leap.  I explain how you can create productivity apps, like a Task List app, and games, like a simple arcade game. I also explain how you can publish your app to the Windows Store and make money. To celebrate the release of Windows 8, my publisher is offering a huge 40% discount on the book until November 30, 2012. If you want to take advantage of this discount, follow the link below and enter the discount code WINDEV40 during checkout. http://www.informit.com/promotions/promotion.aspx?promo=139036&walther So what’s in the book?  Here’s an overview of each of the chapters: Chapter 1 – Building Windows Store Apps Contains a walkthrough of creating a super simple Windows app for taking pictures from your webcam. Explains how to publish your app to the Windows Store. Chapter 2 – WinJS Fundamentals Provides an overview of the Windows Library for JavaScript which is the Microsoft library for creating Windows Store apps with JavaScript. Chapter 3 – Observables, Bindings, and Templates You learn how to display a list of items using a template. For example, you learn how to create a template which can be used to display a list of products. Chapter 4 – Using WinJS Controls Overview of the core set of JavaScript controls included with the WinJS library. You learn how to use the Tooltip, ToggleSwitch, Rating, DatePicker, TimePicker, and FlipView controls. Chapter 5 – Creating Forms This chapter explains how to take advantage of HTML5 forms to display specialized keyboards and perform form validation. Chapter 6 – Menus and Flyouts You learn how to display popups, menus, and toolbars using the JavaScript controls included with the WinJS library. Chapter 7 – Using the ListView Control This entire chapter is devoted to the ListView control which is the most important control in the WinJS library. You can use the ListView control to display, sort, filter, and edit a list of items. Chapter 8 – Creating Data Sources Learn how to use a ListView control to display data from the file system, a web service, and IndexedDB. Chapter 9 – App Events and States This chapter explains the standard application events which are raised in a Windows Store app such as the activated and checkpoint events. You also learn how to build apps which adapt automatically to different view states such as portrait and landscape. Chapter 10 – Page Fragments and Navigation This chapter discusses two subjects: You learn how to create custom WinJS controls with Page Controls and you learn how to build apps with multiple pages.  Chapter 11 – Using the Live Connect API Learn how to use Windows Live Services to authenticate users, interact with SkyDrive, and retrieve user profile information (such as a user’s birthday or profile picture). Chapter 12 – Graphics and Games This chapter is devoted to building the Brain Eaters app which is a simple arcade game. Navigate a maze and eat all of the food pellets while avoiding the brain-eating zombies to win the game. Learn how to create the game using HTML5 Canvas.   If you want to buy the book, remember to use the magic discount code WINDEV40 and visit the following link: http://www.informit.com/promotions/promotion.aspx?promo=139036&walther

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  • .Net Reflector 6.5 EAP now available

    - by CliveT
    With the release of CLR 4 being so close, we’ve been working hard on getting the new C# and VB language features implemented inside Reflector. The work isn’t complete yet, but we have some of the features working. Most importantly, there are going to be changes to the Reflector object model, and we though it would be useful for people to see the changes and have an opportunity to comment on them. Before going any further, we should tell you what the EAP contains that’s different from the released version. A number of bugs have been fixed, mainly bugs that were raised via the forum. This is slightly offset by the fact that this EAP hasn’t had a whole lot of testing and there may have been new bugs introduced during the development work we’ve been doing. The C# language writer has been changed to display in and out co- and contra-variance markers on interfaces and delegates, and to display default values for optional parameters in method definitions. We also concisely display values passed by reference into COM calls. However, we do not change callsites to display calls using named parameters; this looks like hard work to get right. The forthcoming version of the C# language introduces dynamic types and dynamic calls. The new version of Reflector should display a dynamic call rather than the generated C#: dynamic target = MyTestObject(); target.Hello("Mum"); We have a few bugs in this area where we are not casting to dynamic when necessary. These have been fixed on a branch and should make their way into the next EAP. To support the dynamic features, we’ve added the types IDynamicMethodReferenceExpression, IDynamicPropertyIndexerExpression, and IDynamicPropertyReferenceExpression to the object model. These types, based on the versions without “Dynamic” in the name, reflect the fact that we don’t have full information about the method that is going to be called, but only have its name (as a string). These interfaces are going to change – in an internal version, they have been extended to include information about which parameter positions use runtime types and which use compile time types. There’s also the interface, IDynamicVariableDeclaration, that can be used to determine if a particular variable is used at dynamic call sites as a target. A couple of these language changes have also been added to the Visual Basic language writer. The new features are exposed only when the optimization level is set to .NET 4. When the level is set this high, the other standard language writers will simply display a message to say that they do not handle such an optimization level. Reflector Pro now has 4.0 as an optional compilation target and we have done some work to get the pdb generation right for these new features. The EAP version of Reflector no longer installs the add-in on startup. The first time you run the EAP, it displays the integration options dialog. You can use the checkboxes to select the versions of Visual Studio into which you want to install the EAP version. Note that you can only have one version of Reflector Pro installed in Visual Studio; if you install into a Visual Studio that has another version installed, the previous version will be removed. Please try it out and send your feedback to the EAP forum.

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  • Overriding the Pager rendering in Orchard

    - by Bertrand Le Roy
    The Pager shape that is used in Orchard to render pagination is one of those shapes that are built in code rather than in a Razor template. This can make it a little more confusing to override, but nothing is impossible. If we look at the Pager method in CoreShapes, here is what we see: [Shape] public IHtmlString Pager(dynamic Shape, dynamic Display) { Shape.Metadata.Alternates.Clear(); Shape.Metadata.Type = "Pager_Links"; return Display(Shape); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The Shape attribute signals a shape method. All it does is remove all alternates that may exist and replace the type of the shape with “Pager_Links”. In turn, this shape method is rather large and complicated, but it renders as a set of smaller shapes: a List with a “pager” class, and under that Pager_First, Pager_Previous, Pager_Gap, for each page a Pager_Link or a Pager_Current, then Pager_Gap, Pager_Next and Pager_Last. Each of these shapes can be displayed or not depending on the properties of the pager. Each can also be overridden with a Razor template. This can be done by dropping a file into the Views folder of your theme. For example, if you want the current page to appear between square braces, you could drop this Pager-CurrentPage.cshtml into your views folder: <span>[@Model.Value]</span> This overrides the original shape method, which was this: [Shape] public IHtmlString Pager_CurrentPage(HtmlHelper Html, dynamic Display, object Value) { var tagBuilder = new TagBuilder("span"); tagBuilder.InnerHtml = Html.Encode(Value is string ? (string)Value : Display(Value)); return MvcHtmlString.Create(tagBuilder.ToString()); } And here is what it would look like: Now what if we want to completely hide the pager if there is only one page? Well, the easiest way to do that is to override the Pager shape by dropping the following into the Views folder of your theme: @{ if (Model.TotalItemCount > Model.PageSize) { Model.Metadata.Alternates.Clear(); Model.Metadata.Type = "Pager_Links"; @Display(Model) } } And that’s it. The code in this template just adds a check for the number of items to display (in a template, Model is the shape) and only displays the Pager_Links shape if it knows that there’s going to be more than one page.

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  • Web Safe Area (optimal resolution) for web app design?

    - by M.A.X
    I'm in the process of designing a new web app and I'm wondering for what 'Web Safe Area' should I optimize the app layout and design. By Web Safe Area I mean the actual area available to display the website in the browser (which is influenced by monitor resolution as well as the space taken up by the browser and OS) I did some investigation and thinking on my own but wanted to share this to see what the general opinion is. Here is what I found: Optimal Display Resolution: w3schools web stats seems to be the most referenced source (however they state that these are results from their site and is biased towards tech savvy users) http://www.w3counter.com/globalstats.php (aggregate data from something like 15,000 different sites that use their tracking services) StatCounter Global Stats Display Resolution (Stats are based on aggregate data collected by StatCounter on a sample exceeding 15 billion pageviews per month collected from across the StatCounter network of more than 3 million websites) NetMarketShare Screen Resolutions (marketshare.hitslink.com) (a web analytics consulting firm, they get data from browsers of site visitors to their on-demand network of live stats customers. The data is compiled from approximately 160 million visitors per month) Display Resolution Summary: There is a bit of variation between the above sources but in general as of Jan 2011 looks like 1024x768 is about 20%, while ~85% have a higher resolution of at least 1280x768 (1280x800 is the most common of these with 15-20% of total web, depending on the source; 1280x1024 and 1366x768 follow behind with 9-14% of the share). My guess would be that the higher resolution values will be even more common if we filter on North America, and even higher if we filter on N.American corporate users (unfortunately I couldn't find any free geographically filtered statistics). Another point to note is that the 1024x768 desktop user population is likely lower than the aforementioned 20%, seeing as the iPad (1024x768 native display) is likely propping up those number (the app I'm designing is flash based, Apple mobile devices don't support flash so iPad support isn't a concern). My recommendation would be to optimize around the 1280x768 constraint (*note: 1280x768 is actually a relatively rare resolution, but I think it's a valid constraint range considering that 1366x768 is relatively common and 1280 is the most common horizontal resolution). Browser + OS Constraints: To further add to the constraints we have to subtract the space taken up by the browser (assuming IE, which is the most space consuming) and the OS (assuming WinXP-Win7): Win7 has the biggest taskbar footprint at a height of 40px (XP's and Vista's is 30px) The default IE8 view uses up 25px at the bottom of the screen with the status bar and a further 120px at the top of the screen with the windows title bar and the browser UI (assuming the default 'favorites' toolbar is present, it would instead be 91px without the favorites toolbar). Assuming no scrollbar, we also loose a total of 4px horizontally for the window outline. This means that we are left with 583px of vertical space and 1276px of horizontal. In other words, a Web Safe Area of 1276 x 583 Is this a correct line of thinking? I'm really surprised that I couldn't find this type of investigation anywhere on the web. Lots of websites talk about designing for 1024x768, but that's only half the equation! There is no mention of browser/OS influences on the actual area you have to display the site/app. Any help on this would be greatly appreciated! Thanks. EDIT Another caveat to my line of thinking above is that different browsers actually take up different amounts of pixels based on the OS they're running on. For example, under WinXP IE8 takes up 142px on top of the screen (instead the aforementioned 120px for Win7) because the file menu shows up by default on XP while in Win7 the file menu is hidden by default. So it looks like on WinXP + IE8 the Web Safe Area would be a mere 572px (768px-142-30-24=572)

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  • DirectX particle system. ConstantBuffer

    - by Liuka
    I'm new in DirectX and I'm making a 2D game. I want to use a particle system to simulate a 3D starfield, so each star has to set its own constant buffer for the vertexshader es. to set it's world matrix. So if i have 500 stars (that move every frame) i need to call 500 times VSsetconstantbuffer, and map/unmap each buffer. with 500 stars i have an average of 220 fps and that's quite good. My bottelneck is Vs/PsSetconstantbuffer. If i dont call this function i have 400 fps(obliviously nothing is display, since i dont set the position of the stars). So is there a method to speed up the render of the particle system?? Ps. I'm using intel integrate graphic (hd 2000-3000). with a nvidia (or amd) gpu will i have the same bottleneck?? If, for example, i dont call setshaderresource i have 10-20 fps more (for 500 objcets), that is not 180.Why does SetConstantBuffer take so long?? LPVOID VSdataPtr = VSmappedResource.pData; memcpy(VSdataPtr, VSdata, CszVSdata); context->Unmap(VertexBuffer, 0); result = context->Map(PixelBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &PSmappedResource); if (FAILED(result)) { outputResult.OutputErrorMessage(TITLE, L"Cannot map the PixelBuffer", &result, OUTPUT_ERROR_FILE); return; } LPVOID PSdataPtr = PSmappedResource.pData; memcpy(PSdataPtr, PSdata, CszPSdata); context->Unmap(PixelBuffer, 0); context->VSSetConstantBuffers(0, 1, &VertexBuffer); context->PSSetConstantBuffers(0, 1, &PixelBuffer); this update and set the buffer. It's part of the render method of a sprite class that contains a the vertex buffer and the texture to apply to the quads(it's a 2d game) too. I have an array of 500 stars (sprite setup with a star texture). Every frame: clear back buffer; draw the array of stars; present the backbuffer; draw also call the function update( which calculate the position of the sprite on screen based on a "camera class") Ok, create a vertex buffer with the vertices of each quads(stars) seems to be good, since the stars don't change their "virtual" position; so.... In a particle system (where particles move) it's better to have all the object in only one vertices array, rather then an array of different sprite/object in order to update all the vertices' position with a single setbuffer call. In this case i have to use a dynamic vertex buffer with the vertices positions like this: verticesForQuad={{ XMFLOAT3((float)halfDImensions.x-1+pos.x, (float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(1.0f, 0.0f) }, { XMFLOAT3((float)halfDImensions.x-1+pos.x, -(float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(1.0f, 1.0f) }, { XMFLOAT3(-(float)halfDImensions.x-1+pos.x, (float)halfDImensions.y-1.pos.y, 1.0f), XMFLOAT2(0.0f, 0.0f) }, { XMFLOAT3(-(float)halfDImensions.x-1.pos.x, -(float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(0.0f, 1.0f) }, ....other quads} where halfDimensions is the halfsize in pixel of a texture and pos the virtual position of a star. than create an array of verticesForQuad and create the vertex buffer ZeroMemory(&vertexDesc, sizeof(vertexDesc)); vertexDesc.Usage = D3D11_USAGE_DEFAULT; vertexDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexDesc.ByteWidth = sizeof(VertexType)* 4*numStars; ZeroMemory(&resourceData, sizeof(resourceData)); resourceData.pSysMem = verticesForQuad; result = device->CreateBuffer(&vertexDesc, &resourceData, &CvertexBuffer); and call each frame Context->IASetVertexBuffers(0, 1, &CvertexBuffer, &stride, &offset); But if i want to add and remove obj i have to recreate the buffer each time, havent i?? There is a faster way? I think i can create a vertex buffer with a max size (es. 10000 objs) and when i update it set only the 250 position (for 250 onjs for example) and pass this number as the vertexCount to the draw function (numObjs*4), or i'm worng

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  • Hide/Show some HTML table cells individually and align the remaining cells as they belong to the same row [closed]

    - by Brian
    [Edited at the resquest of admins] The best way I can explain my problem is showning an example. I have the table that you can see on the link below (since I can't post images...), that ha a table head (blue) and four rows, whose cells are green and white in color. I just want the white cells to hide/show alternately by clicking on green cells, which would remain always visible as parent cells. After hiding white cells, the green ones should be aligned into the same row, as they would fit like tetris bricks. That's all, I think more clear is impossible. http://i.stack.imgur.com/3n3In.jpg (follow the link to see the image explanation) The table code: <table class="columns" cellspacing="0" border="0"> <tr> <td class="left" rowspan="2"> <div style="text-align:center;"></div> </td> </tr><tr><td class="middle"> <div id="detail_table_source" style="display:none"></div> <br> <table id="detail_table" class="detail"> <colgroup> <col style="width:20px;"> <col style="width:40px;"> <col style="width:70px;"> <col style="width:20px;"> </colgroup> <thead> <tr> <th width="88">Blahhh</th> <th width="211">BLAHH</th> <th width="229">BLAHH</th> </tr> </thead> <tbody> <tr class="parent" id="row123" style="cursor: pointer; " title="Click to expand/collapse"> <td bgcolor="#A6A4CC">Blahhh</td> <td bgcolor="#A6A4CC">blah blah </td> <td bgcolor="#A6A4CC">Blahh</td> </tr> <tr class="child-row123" style="display: none; "> <td rowspan="3" bgcolor="#5B5B5B">&nbsp;</td> <td>blah blah </td> <td>blah blah</td> </tr> <tr class="child-row123" style="display: none; "> <td>blah blah</td> <td>blah blah</td> </tr> <tr class="child-row123" style="display: none; "> <td>blah blah</td> <td>blah blah</td> </tr> <tr> <td bgcolor="#6B7A94" class="parent" id="row456" style="cursor: pointer; " title="Click to expand/collapse"><strong>Blahh</strong></td> <td bgcolor="#FFFFFF" class="child-cell456" style="display: none; ">blah blah</td> <td bgcolor="#FFFFFF" class="child-cell456" style="display: none; ">blah blah</td> </tr> <tr> <td rowspan="4" valign="top" bgcolor="#5B5B5B" class="child-row456" style="display: none; ">&nbsp;</td> <td bgcolor="#6B7A94" class="parent" id="cell456" style="cursor: pointer; " title="Click to expand/collapse">blah blah</td> <td bgcolor="#6B7A94" class="parent" id="cell456" style="cursor: pointer; " title="Click to expand/collapse">blah blah</td> </tr> <tr> <td class="child-cell456" style="display: none; ">blah blah</td> <td class="child-cell456" style="display: none; ">blah blah</td> </tr> <tr> <td class="child-cell456" style="display: none; ">blah blah</td> <td class="child-cell456" style="display: none; ">blah blah</td> </tr> </tbody> </table> The script to hide/show whole rows (this works because it is copied from another example): <script language="javascript"> $(function() { $('tr.parent') .css("cursor","pointer") .attr("title","Click to expand/collapse") .click(function(){ $(this).siblings('.child-'+this.id).toggle(); }); $('tr[@class^=child-]').hide().children('td'); }); </script> And the failed attempt at expanding/hiding individual cells: <script language="javascript"> $(function() { $('td.parent') .css("cursor","pointer") .attr("title","Click to expand/collapse") .click(function(){ $(this).siblings('.child-'+this.id).toggle(); }); $('td[@class^=child-]').hide().children('td'); }); </script>

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  • I need to modify a program to use arrays and a method call. Should I modify the running file, the data collection file, or both?

    - by g3n3rallyl0st
    I have to have multiple classes for this program. The problem is, I don't fully understand arrays and how they work, so I'm a little lost. I will post my program I have written thus far so you can see what I'm working with, but I don't expect anyone to DO my assignment for me. I just need to know where to start and I'll try to go from there. I think I need to use a double array since I will be working with decimals since it deals with money, and my method call needs to calculate total price for all items entered by the user. Please help: RUNNING FILE package inventory2; import java.util.Scanner; public class RunApp { public static void main(String[] args) { Scanner input = new Scanner( System.in ); DataCollection theProduct = new DataCollection(); String Name = ""; double pNumber = 0.0; double Units = 0.0; double Price = 0.0; while(true) { System.out.print("Enter Product Name: "); Name = input.next(); theProduct.setName(Name); if (Name.equalsIgnoreCase("stop")) { return; } System.out.print("Enter Product Number: "); pNumber = input.nextDouble(); theProduct.setpNumber(pNumber); System.out.print("Enter How Many Units in Stock: "); Units = input.nextDouble(); theProduct.setUnits(Units); System.out.print("Enter Price Per Unit: "); Price = input.nextDouble(); theProduct.setPrice(Price); System.out.print("\n Product Name: " + theProduct.getName()); System.out.print("\n Product Number: " + theProduct.getpNumber()); System.out.print("\n Amount of Units in Stock: " + theProduct.getUnits()); System.out.print("\n Price per Unit: " + theProduct.getPrice() + "\n\n"); System.out.printf("\n Total cost for %s in stock: $%.2f\n\n\n", theProduct.getName(), theProduct.calculatePrice()); } } } DATA COLLECTION FILE package inventory2; public class DataCollection { String productName; double productNumber, unitsInStock, unitPrice, totalPrice; public DataCollection() { productName = ""; productNumber = 0.0; unitsInStock = 0.0; unitPrice = 0.0; } //setter methods public void setName(String name) { productName = name; } public void setpNumber(double pNumber) { productNumber = pNumber; } public void setUnits(double units) { unitsInStock = units; } public void setPrice(double price) { unitPrice = price; } //getter methods public String getName() { return productName; } public double getpNumber() { return productNumber; } public double getUnits() { return unitsInStock; } public double getPrice() { return unitPrice; } public double calculatePrice() { return (unitsInStock * unitPrice); } }

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  • AppEngine JRuby - OutOfMemoryError: Java heap space - can it be solved?

    - by elado
    I use AppEngine JRuby on Rails (SDK version 1.3.3.1) - a problem I encounter often is that after a few requests the server is getting really SLOW, until it dies and throws OutOfMemoryError on the terminal (OSX). The requests themselves are very lightweight, not more than looking for an entity or saving it, using DataMapper. On appspot, this problem is not happening. Is there any way to enlarge the heap space for JRuby? The exception log: Exception in thread "Timer-2" java.lang.OutOfMemoryError: Java heap space Apr 29, 2010 8:08:22 AM com.google.apphosting.utils.jetty.JettyLogger warn WARNING: Error for /users/close_users java.lang.OutOfMemoryError: Java heap space at org.jruby.RubyHash.internalPut(RubyHash.java:480) at org.jruby.RubyHash.internalPut(RubyHash.java:461) at org.jruby.RubyHash.fastASet(RubyHash.java:837) at org.jruby.RubyArray.makeHash(RubyArray.java:2998) at org.jruby.RubyArray.makeHash(RubyArray.java:2992) at org.jruby.RubyArray.op_diff(RubyArray.java:3103) at org.jruby.RubyArray$i_method_1_0$RUBYINVOKER$op_diff.call(org/jruby/RubyArray$i_method_1_0$RUBYINVOKER$op_diff.gen) at org.jruby.runtime.callsite.CachingCallSite.call(CachingCallSite.java:146) at org.jruby.ast.CallOneArgNode.interpret(CallOneArgNode.java:57) at org.jruby.ast.LocalAsgnNode.interpret(LocalAsgnNode.java:123) at org.jruby.ast.NewlineNode.interpret(NewlineNode.java:104) at org.jruby.ast.BlockNode.interpret(BlockNode.java:71) at org.jruby.runtime.InterpretedBlock.evalBlockBody(InterpretedBlock.java:373) at org.jruby.runtime.InterpretedBlock.yield(InterpretedBlock.java:346) at org.jruby.runtime.InterpretedBlock.yield(InterpretedBlock.java:303) at org.jruby.runtime.Block.yield(Block.java:194) at org.jruby.RubyArray.collect(RubyArray.java:2354) at org.jruby.RubyArray$i_method_0_0$RUBYFRAMEDINVOKER$collect.call(org/jruby/RubyArray$i_method_0_0$RUBYFRAMEDINVOKER$collect.gen) at org.jruby.runtime.callsite.CachingCallSite.callBlock(CachingCallSite.java:115) at org.jruby.runtime.callsite.CachingCallSite.call(CachingCallSite.java:122) at org.jruby.ast.CallNoArgBlockNode.interpret(CallNoArgBlockNode.java:64) at org.jruby.ast.CallNoArgNode.interpret(CallNoArgNode.java:61) at org.jruby.ast.LocalAsgnNode.interpret(LocalAsgnNode.java:123) at org.jruby.ast.NewlineNode.interpret(NewlineNode.java:104) at org.jruby.ast.BlockNode.interpret(BlockNode.java:71) at org.jruby.ast.EnsureNode.interpret(EnsureNode.java:98) at org.jruby.ast.BeginNode.interpret(BeginNode.java:83) at org.jruby.ast.NewlineNode.interpret(NewlineNode.java:104) at org.jruby.ast.BlockNode.interpret(BlockNode.java:71) at org.jruby.ast.EnsureNode.interpret(EnsureNode.java:96) at org.jruby.internal.runtime.methods.InterpretedMethod.call(InterpretedMethod.java:201) at org.jruby.internal.runtime.methods.DefaultMethod.call(DefaultMethod.java:183)

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  • Synchronize the position of two ScrollView views

    - by Billy
    I am trying to synchronize the positions of two ScrollViews. I'm trying to do this to display a tv guide listing. I have created a custom class that extends RelativeLayout to display the guide. This relative layout has four children: an imageview in the top left corner, a HorizontalScrollView to display the column headers in the top right, a ScrollView to display the row headers at the bottom left, and a ScrollView in the bottom right that contains the listings. This ScrollView then contains a HorizontalScrollView, which in turn contains a LinearLayout with multiple child views that display the data. I hope this explains it clearly, but here's a diagram to make it clearer: ____________ |__|___hsv___| | | | | | sv -> | | | hsv -> | |sv| ll -> | | | etc | | | | |__|_________| I set it up like this because I wanted the guide listings to scroll both horizontally and vertically, but there's no scroll view that does this. Also, I want the row and column headers to display no matter what position the guide listings are at, but I want them to be lined up properly. So I'm trying to find a way to synchronize the positions of the two hsv's, and to also synchronize the positions of the two sv's. I'm also trying to do it in a way that avoids just running a handler every few milliseconds to poll one view and call scrollTo on the other. I'm in no way sure that this is the best way to do it, but this is what I've come up with. If anybody has any other suggestions, please feel free!

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  • Understanding the Silverlight Dispatcher

    - by Matt
    I had a Invalid Cross Thread access issue, but a little research and I managed to fix it by using the Dispatcher. Now in my app I have objects with lazy loading. I'd make an Async call using WCF and as usual I use the Dispatcher to update my objects DataContext, however it didn't work for this scenario. I did however find a solution here. Here's what I don't understand. In my UserControl I have code to call an Toggle method on my object. The call to this method is within a Dispatcher like so. Dispatcher.BeginInvoke( () => _CurrentPin.ToggleInfoPanel() ); As I mentioned before this was not enough to satisfy Silverlight. I had to make another Dispatcher call within my object. My object is NOT a UIElement, but a simple class that handles all its own loading/saving. So the problem was fixed by calling Deployment.Current.Dispatcher.BeginInvoke( () => dataContext.Detail = detail ); within my class. Why did I have to call the Dispatcher twice to achieve this? Shouldn't a high-level call be enough? Is there a difference between the Deployment.Current.Dispatcher and the Dispatcher in a UIElement?

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  • Vim script to compile TeX source and launch PDF only if no errors

    - by Jeet
    Hi, I am switching to using Vim for for my LaTeX editing environment. I would like to be able to tex the source file from within Vim, and launch an external viewing if the compile was successful. I know about the Vim-Latex suite, but, if possible, would prefer to avoid using it: it is pretty heavy-weight, hijacks a lot of my keys, and clutters up my vimruntime with a lot of files. Here is what I have now: if exists('b:tex_build_mapped') finish endif " use maparg or mapcheck to see if key is free command! -buffer -nargs=* BuildTex call BuildTex(0, <f-args>) command! -buffer -nargs=* BuildAndViewTex call BuildTex(1, <f-args>) noremap <buffer> <silent> <F9> <Esc>:call BuildTex(0)<CR> noremap <buffer> <silent> <S-F9> <Esc>:call BuildTex(1)<CR> let b:tex_build_mapped = 1 if exists('g:tex_build_loaded') finish endif let g:tex_build_loaded = 1 function! BuildTex(view_results, ...) write if filereadable("Makefile") " If Makefile is available in current working directory, run 'make' with arguments echo "(using Makefile)" let l:cmd = "!make ".join(a:000, ' ') echo l:cmd execute l:cmd if a:view_results && v:shell_error == 0 call ViewTexResults() endif else let b:tex_flavor = 'pdflatex' compiler tex make % if a:view_results && v:shell_error == 0 call ViewTexResults() endif endif endfunction function! ViewTexResults(...) if a:0 == 0 let l:target = expand("%:p:r") . ".pdf" else let l:target = a:1 endif if has('mac') execute "! open -a Preview ".l:target endif endfunction The problem is that v:shell_error is not set, even if there are compile errors. Any suggestions or insight on how to detect whether a compile was successful or not would be greatly appreciated! Thanks!

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  • MIPS return address in main

    - by Alexander
    I am confused why in the code below I need to decrement the stack pointer and store the return address again. If I don't do that... then PCSpim keeps on looping.. Why is that? ######################################################################################################################## ### main ######################################################################################################################## .text .globl main main: addi $sp, $sp, -4 # Make space on stack sw $ra, 0($sp) # Save return address # Start test 1 ############################################################ la $a0, asize1 # 1st parameter: address of asize1[0] la $a1, frame1 # 2nd parameter: address of frame1[0] la $a2, window1 # 3rd parameter: address of window1[0] jal vbsme # call function # Printing $v0 add $a0, $v0, $zero # Load $v0 for printing li $v0, 1 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall # Printing $v1 add $a0, $v1, $zero # Load $v1 for printing li $v0, 1 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall ############################################################ # End of test 1 lw $ra, 0($sp) # Restore return address addi $sp, $sp, 4 # Restore stack pointer jr $ra # Return ######################################################################################################################## ### vbsme ######################################################################################################################## #.text .globl vbsme vbsme: addi $sp, $sp, -4 # create space on the stack pointer sw $ra, 0($sp) # save return address exit: add $v1, $t5, $zero # (v1) x coordinate of the block in the frame with the minimum SAD add $v0, $t4, $zero # (v0) y coordinate of the block in the frame with the minimum SAD lw $ra, 0($sp) # restore return address addi $sp, $sp, 4 # restore stack pointer jr $ra # return If I delete: addi $sp, $sp, -4 # create space on the stack pointer sw $ra, 0($sp) # save return address and lw $ra, 0($sp) # restore return address addi $sp, $sp, 4 # restore stack pointer on vbsme: PCSpim keeps on running... Why??? I shouldn't have to increment/decrement the stack pointer on vbsme and then do the jr again right? The jal in main is supposed to handle that

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  • catching a deadlock in a simple odd-even sending

    - by user562264
    I'm trying to solve a simple problem with MPI, my implementation is MPICH2 and my code is in fortran. I have used the blocking send and receive, the idea is so simple but when I run it it crashes!!! I have absolutely no idea what is wrong? can anyone make quote on this issue please? there is a piece of the code: integer,parameter::IM=100,JM=100 REAL,ALLOCATABLE ::T(:,:),TF(:,:) CALL MPI_COMM_RANK(MPI_COMM_WORLD,RNK,IERR) CALL MPI_COMM_SIZE(MPI_COMM_WORLD,SIZ,IERR) prv = rnk-1 nxt = rnk+1 LIM = INT(IM/SIZ) IF (rnk==0) THEN ALLOCATE(TF(IM,JM)) prv = MPI_PROC_NULL ELSEIF(rnk==siz-1) THEN NXT = MPI_PROC_NULL LIM = LIM+MOD(IM,SIZ) END IF IF (MOD(RNK,2)==0) THEN CALL MPI_SEND(T(2,:),JM+2,MPI_REAL,PRV,10,MPI_COMM_WORLD,IERR) CALL MPI_RECV(T(1,:),JM+2,MPI_REAL,PRV,20,MPI_COMM_WORLD,STAT,IERR) ELSE CALL MPI_RECV(T(LIM+2,:),JM+2,MPI_REAL,NXT,10,MPI_COMM_WORLD,STAT,IERR) CALL MPI_SEND(T(LIM+1,:),JM+2,MPI_REAL,NXT,20,MPI_COMM_WORLD,IERR) END IF as I understood even processes are not receiving anything while the odd ones finish sending successfully, in some cases when I added some print to observe what is going on I saw that the variable NXT is changing during the sending procedure!!! for example all the odd process was sending message to process 0 not their next one!

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  • onmouseover with django / imagekit

    - by Michael Moreno
    I'm using Imagekit. View.py includes: def pics(request): p = Photo.objects.all() return render_to_response('Shots.html', {'p': p}) The following simple code in the template will generate associated images: {% for p in p %} <img src = "{{ p.display.url }}"> <img src = "{{ p.thumbnail_image.url }}"> {% endfor %} I'm attempting to generate a series of thumbnails {{ p.thumbnail_image.url }} which, when mouseover'd, will generate the slightly larger version of the image, {{ p.display.url }} via Javascript. The following code in the template attempts to do so: <html> <head> <HEAD> <script language="Javascript"> { image1 = new Image image2 = new Image image1.src = {{ p.thumbnail_image.url }} image2.src = {{ p.display.url }} </script> </head> <body> {% for p in p %} <a href="" onMouseOver="document.rollover.src= image2.src onMouseOut="document.rollover.src= image1.src"> <img src="{{ p.thumbnail_image.url }}" border=0 name="rollover"></a> {% endfor %} </body> </html> This will display the series of thumbnails, but the larger image will not display when mouseover'd. I believe it has to do with how I'm specifying the variable {{ p.display.url }}.

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  • how to do introspection in R (stat package)

    - by Lebron James
    Hi all, I am somewhat new to R, and i have this piece of code which generates a variable that i don't know the type for. Are there any introspection facility in R which will tell me which type this variable belongs to? The following illustrates the property of this variable: I am working on linear model selection, and the resource I have is lm result from another model. Now I want to retrieve the lm call by the command summary(model)$call so that I don't need to hardcode the model structure. However, since I have to change the dataset, I need to do a bit of modification on the "string", but apparently it is not a simple string. I wonder if there is any command similar to string.replace so that I can manipulate this variable from the variable $call. Thanks > str<-summary(rdnM)$call > str lm(formula = y ~ x1, data = rdndat) > str[1] lm() > str[2] y ~ x1() > str[3] rdndat() > str[3] <- data Warning message: In str[3] <- data : number of items to replace is not a multiple of replacement length > str lm(formula = y ~ x1, data = c(10, 20, 30, 40)) > str<-summary(rdnM)$call > str lm(formula = y ~ x1, data = rdndat) > str[3] <- 'data' > str lm(formula = y ~ x1, data = "data") > str<-summary(rdnM)$call > type str Error: unexpected symbol in "type str" >

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  • RMI no such object in table, Server communication error

    - by ben-casey
    My goal is to create a Distributed computing program that launches a server and client at the same time. I need it to be able to install on a couple of machines and have all the machines communicating with each other, i.e. Master node and 5 slave nodes all from one application. My problem is that I cannot properly use unicastRef, I'm thinking that it is a problem with launching everything on the same port, is there a better way I am overlooking? this is part of my code (the part that matters) try { RMIServer obj = new RMIServer(); obj.start(5225); } catch (Exception e) { e.printStackTrace(); } try { System.out.println("We are slave's "); Registry rr = LocateRegistry.getRegistry("127.0.0.1", Store.PORT, new RClient()); Call ss = (Call) rr.lookup("FILLER"); System.out.println(ss.getHello()); } catch (Exception e) { e.printStackTrace(); } } this is my main class (above) this is the server class (below) public RMIServer() { } public void start(int port) throws Exception { try { Registry registry = LocateRegistry.createRegistry(port, new RClient(), new RServer()); Call stuff = new Call(); registry.bind("FILLER", stuff); System.out.println("Server ready"); } catch (Exception e) { System.err.println("Server exception: " + e.toString()); e.printStackTrace(); } } I don't know what I am missing or what I am overlooking but the output looks like this. Listen on 5225 Listen on 8776 Server ready We are slave's Listen on 8776 java.rmi.NoSuchObjectException: no such object in table at sun.rmi.transport.StreamRemoteCall.exceptionReceivedFromServer(StreamRemoteCall.java:255) at sun.rmi.transport.StreamRemoteCall.executeCall(StreamRemoteCall.java:233) at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:359) at sun.rmi.registry.RegistryImpl_Stub.lookup(Unknown Source) at Main.main(Main.java:62) line 62 is this ::: Call ss = (Call) rr.lookup("FILLER");

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  • using jquery in asp.net to hide div tag

    - by Eyla
    Greetings, I have asp.net check box control and asp.net dropdownlist control inside div tag. I want to hid the div when I check the box and unhide it when I unchecked the box. I tried few ways with jquery but I could not do it. Here is my code please look at it and tell me what is wrong with it. <%@ Page Language="C#" MasterPageFile="~/Master.Master" AutoEventWireup="true" CodeBehind="WebForm1.aspx.cs" Inherits="IMAM_APPLICATION.WebForm1" Title="Untitled Page" %> <asp:Content ID="Content1" ContentPlaceHolderID="head" runat="server"> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder1" runat="server"> <script src="js/jquery-1.4.1-vsdoc.js" type="text/javascript"></script> <script type="text/javascript"> function ModifyOccup() { $('myOccup').removeClass('display1'); $('myOccup').removeClass('display1'); $('myOccup').removeClass('display'); $('myOccup').removeClass('display'); if ($('#<%=chkOccup.ClientID %>').is(':checked')) { $('myOccup').addClass('display1'); } else { $('myOccup').addClass('display'); } } </script> <asp:CheckBox ID="chkOccup" runat="server" Style="top: 1055px; left: 355px; position: absolute; height: 22px; width: 126px" Text="Check to modify" onclick=" ModifyOccup()"/> <div id ="myOccup" > <asp:DropDownList ID="cmbWorkField" runat="server" Style="top: 1090px; left: 350px; position: absolute; height: 22px; width: 126px"> </asp:DropDownList> </div> </asp:Content> ...................... Style.css File .......................... .display { display: none; } .display1 { display: inherit; }

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  • video calling (center)

    - by rrejc
    We are starting to develop a new application and I'm searching for information/tips/guides on application architecture. Application should: read the data from an external (USB) device send the data to the remote server (through internet) receive the data from the remote server perform a video call with to the calling (support) center receive a video call call from the calling (support) center support touch screens In addition: some of the data should also be visible through the web page. So I was thinking about: On the server side: use the database (probably MS SQL) use ORM (nHibernate) to map the data from the DB to the domain objects create a layer with business logic in C# create a web (WCF) services (for client application) create an asp.net mvc application (for item 7.) to enable data view through the browser On the client side I would use WPF 4 application which will communicate with external device and the wcf services on the server. So far so good. Now the problem begins. I have no idea how to create a video call (outgoing or incoming) part of the application. I believe that there is no problem to communicate with microphone, speaker, camera with WPF/C#. But how to communicate with the call center? What protocol and encoding should be used? I think that I will need to create some kind of server which will: have a list of operators in the calling center and track which operator is occupied and which operator is free have a list of connected end users receive incoming calls from end users and delegate call to free operator delegate calls from calling center to the end user Any info, link, anything on where to start would be much appreciated. Many thanks!

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  • onmouseover problems with JavaScript (rendered using django and django-imagekit)

    - by Michael Moreno
    I'm using Imagekit. View.py includes: def pics(request): p = Photo.objects.all() return render_to_response('Shots.html', {'p': p}) The following simple code in the template will generate associated images: {% for p in p %} <img src = "{{ p.display.url }}"> <img src = "{{ p.thumbnail_image.url }}"> {% endfor %} I'm attempting to generate a series of thumbnails {{ p.thumbnail_image.url }} which, when mouseover'd, will generate the slightly larger version of the image, {{ p.display.url }} via Javascript. The following code in the template attempts to do so: <html> <head> <HEAD> <script language="Javascript"> { image1 = new Image image2 = new Image image1.src = {{ p.thumbnail_image.url }} image2.src = {{ p.display.url }} </script> </head> <body> {% for p in p %} <a href="" onMouseOver="document.rollover.src= image2.src onMouseOut="document.rollover.src= image1.src"> <img src="{{ p.thumbnail_image.url }}" border=0 name="rollover"></a> {% endfor %} </body> </html> This will display the series of thumbnails, but the larger image will not display when mouseover'd. I believe it has to do with how I'm specifying the variable {{ p.display.url }}.

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  • Xlib mouse events and ButtonPressMask

    - by Trilly Campanelino
    I have written a simple program which will report key press and release events for a particular window. In my case, it is mostly the terminal since I invoke the program from the terminal. I am able to get the key press and release events taking place in the terminal window (I have used XSelectInput() with KeyPressMask and KeyReleaseMask on the terminal) but the same is not working with ButtonPress and ButtonRelease. Not just these, but any events related to the mouse are not being reported. Any idea why this is happening? #include #include #include #include #include #include int main() { Display *display = XOpenDisplay(NULL); KeySym k; int revert_to; Window window; XEvent event; XGetInputFocus(display, &window, &revert_to); XSelectInput(display, window, KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask); while(1) { XNextEvent(display,&event); switch (event.type) { case KeyPress : printf("Key Pressed\n"); break; case KeyRelease : printf("Key Released\n"); break; case ButtonPress : printf("Button Pressed\n"); break; case ButtonRelease : printf("Button Released\n"); break; case EnterNotify : printf("Enter\n"); break; } } XCloseDisplay(display); return 0; }

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  • Vim script to TeX source, and launch PDF only if no errors

    - by Jeet
    Hi, I am switching to using Vim for for my LaTeX editing environment. I would like to be able to tex the source file from within Vim, and launch an external viewing if the compile was successful. I know about the Vim-Latex suite, but, if possible, would prefer to avoid using it: it is pretty heavy-weight, hijacks a lot of my keys, and clutters up my vimruntime with a lot of files. Here is what I have now: if exists('b:tex_build_mapped') finish endif " use maparg or mapcheck to see if key is free command! -buffer -nargs=* BuildTex call BuildTex(0, <f-args>) command! -buffer -nargs=* BuildAndViewTex call BuildTex(1, <f-args>) noremap <buffer> <silent> <F9> <Esc>:call BuildTex(0)<CR> noremap <buffer> <silent> <S-F9> <Esc>:call BuildTex(1)<CR> let b:tex_build_mapped = 1 if exists('g:tex_build_loaded') finish endif let g:tex_build_loaded = 1 function! BuildTex(view_results, ...) write if filereadable("Makefile") " If Makefile is available in current working directory, run 'make' with arguments echo "(using Makefile)" let l:cmd = "!make ".join(a:000, ' ') echo l:cmd execute l:cmd if a:view_results && v:shell_error == 0 call ViewTexResults() endif else let b:tex_flavor = 'pdflatex' compiler tex make % if a:view_results && v:shell_error == 0 call ViewTexResults() endif endif endfunction function! ViewTexResults(...) if a:0 == 0 let l:target = expand("%:p:r") . ".pdf" else let l:target = a:1 endif if has('mac') execute "! open -a Preview ".l:target endif endfunction The problem is that v:shell_error is not set, even if there are compile errors. Any suggestions or insight on how to detect whether a compile was successful or not would be greatly appreciated! Thanks!

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  • Symfony - Several form on the same page -> ID issue

    - by Julien
    Hi folks. I have an issue while displaying several forms of the same model on the same page. The problem is that with the NameFormat, the fields have the same ID : $this->widgetSchema->setNameFormat('display[%s]'); Will display <form class="update_display_form" id="update_display_0" action="/iperf/web/frontend_dev.php/update_display" method="post"> <input type="checkbox" name="display[displayed]" checked="checked" id="display_displayed" /> <label for="display_displayed">test</label> </form> <form class="update_display_form" id="update_display_1" action="/iperf/web/frontend_dev.php/update_display" method="post"> <input type="checkbox" name="display[displayed]" checked="checked" id="display_displayed" /> <label for="display_displayed">truc</label> </form> And if you click on the second label, it will activate the first checkbox So I thought I could use the object id to make them unique : $this->widgetSchema->setNameFormat('display'.$this->getObject()->getId().'[%s]'); But then I can not process the request, since I don't know the name of the parameters. The best option I found was to set an ID : $this->widgetSchema['displayed']->setAttributes(array("id" => "display".$this->getObject()->getId() )); but then I totally loose the connections between the label and the checkbox. The problem would be solved if I could change the "for" attribute of my label. Does somebody know how to do that ? Or any other option ?

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  • What is wrong with this recursive Windows CMD script? It won't do Ackermann properly

    - by boost
    I've got this code that I'm trying to get to calculate the Ackermann function so that I can post it up on RosettaCode. It almost works. I thought maybe there'd be a few batch file wizards on StackOverflow. ::echo off set depth=0 :ack if %1==0 goto m0 if %2==0 goto n0 :else set /a n=%2-1 set /a depth+=1 call :ack %1 %n% set t=%errorlevel% set /a depth-=1 set /a m=%1-1 set /a depth+=1 call :ack %m% %t% set t=%errorlevel% set /a depth-=1 if %depth%==0 ( exit %t% ) else ( exit /b %t% ) :m0 set/a n=%2+1 if %depth%==0 ( exit %n% ) else ( exit /b %n% ) :n0 set /a m=%1-1 set /a depth+=1 call :ack %m% %2 set t=%errorlevel% set /a depth-=1 if %depth%==0 ( exit %t% ) else ( exit /b %t% ) I use this script to test it @echo off cmd/c ackermann.cmd %1 %2 echo Ackermann of %1 %2 is %errorlevel% A sample output, for Test 1 1, gives: >test 1 1 >set depth=0 >if 1 == 0 goto m0 >if 1 == 0 goto n0 >set /a n=1-1 >set /a depth+=1 >call :ack 1 0 >if 1 == 0 goto m0 >if 0 == 0 goto n0 >set /a m=1-1 >set /a depth+=1 >call :ack 0 0 >if 0 == 0 goto m0 >set/a n=0+1 >if 2 == 0 (exit 1 ) else (exit /b 1 ) >set t=1 >set /a depth-=1 >if 1 == 0 (exit 1 ) else (exit /b 1 ) >set t=1 >set /a depth-=1 >set /a m=1-1 >set /a depth+=1 >call :ack 0 1 >if 0 == 0 goto m0 >set/a n=1+1 >if 1 == 0 (exit 2 ) else (exit /b 2 ) >set t=2 >set /a depth-=1 >if 0 == 0 (exit 2 ) else (exit /b 2 ) Ackermann of 1 1 is 2

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  • Why is there a time lag when trying to change the text on a button in IE using JQuery?

    - by Deane
    I have some Ajax that runs on a button click. Sometimes it takes a few seconds to return, so I wanted a visual clue to the user that the browser was doing something. So, I have this: $('#SubmitButton').attr("value", "Working..."); $('#SubmitButton').attr("disabled", true); //Synchronous Ajax call goes here $('#SubmitButton').attr("value", "Submit"); $('#SubmitButton').attr("disabled", false); As you can see, it changes the text on the button, and disables it. When the Ajax call comes back (it's synchronous, remember), the button changes back. In Firefox, this works great. In IE, it's...odd. It doesn't run the code in order. It doesn't change the text of the button and launches right into the Ajax call. The browser blocks with the Submit active and saying "Submit." Right after the Ajax comes back, the button quickly flashes "Working..." then back to Submit." So, for some reason, IE isn't changing the text of the button until after the Ajax call, even though the code for it is before the Ajax call. It's acting like this: //Synchronous Ajax call goes here $('#SubmitButton').attr("value", "Working..."); $('#SubmitButton').attr("disabled", true); $('#SubmitButton').attr("value", "Submit"); $('#SubmitButton').attr("disabled", false); Again, this works perfectly in Firefox. But in IE, there's some kind of...lag?

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  • Jtable live updating problem

    - by Fishinastorm
    Hi all, I'm trying to display a jtable in a pop up Jframe and am running into some problems. What i'am trying to do is as follows: catch a button action event in the main frame and display a pop up frame with a jtable populated with some data. The problem i have is that the jtable is populated with metadata i receive from a website and if i'm receiving many records, then the jtable is not displayed until all the records(metadata) is received from the website. I would like to change it such that as soon as the button event is detected in the main frame, I display the pop up frame along with the jtable and insert/update rows "as and when i receive the data from the website". In another words, i want to display the table and have the records appearing one at a time rather than displaying the jtable only after i receive all records.Below is how i'm trying to do it (but in vain :( ): ......... //add the table to the popup frame when application is started, but don't display the frame `until button action is //detected` extraInfoFrame.add(tblMetadata); extraInfoFrame.setVisible(false); //handle code for button press; display the popup private void butMetadataActionPerformed(java.awt.event.ActionEvent evt) { extraInfoFrame.pack(); extraInfoFrame.toFront(); //frame.setSize(350, 250); extraInfoFrame.setVisible(true); //retrieve rows data for the table for(int i=0;i<len;i++){ Object[] data=new Object[4];data=getMetadata(); //get model and insert row ((javax.swing.table.DefaultTableModel)tblMetadata.getModel()).insertRow(i,data); //tried something to notify the view abt change in table data ((javax.swing.table.DefaultTableModel)tblMetadata.getModel()).fireTableRowsInserted(0, 0); tblMetadata.revalidate(); tblMetadata.repaint(); } } Have been racking my head to try and figure something out. A sample example would be greatly appreciated.

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