Is there a way to edit a control's template based on the default template?
- by Adam S
I'm trying to make just a few minor tweaks to the default template of a checkbox. Now I understand how to make a new template from scratch, but this I do not know. I did manage to (I think?) extract the default template via the method here.
And it spat out:
<ControlTemplate TargetType="CheckBox"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:s="clr-namespace:System;assembly=mscorlib"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mwt="clr-namespace:Microsoft.Windows.Themes;assembly=PresentationFramework.Luna">
<BulletDecorator Background="#00FFFFFF" SnapsToDevicePixels="True">
<BulletDecorator.Bullet>
<mwt:BulletChrome Background="{TemplateBinding Panel.Background}"
BorderBrush="{TemplateBinding Border.BorderBrush}"
BorderThickness="{TemplateBinding Border.BorderThickness}"
RenderMouseOver="{TemplateBinding UIElement.IsMouseOver}"
RenderPressed="{TemplateBinding ButtonBase.IsPressed}"
IsChecked="{TemplateBinding ToggleButton.IsChecked}" />
</BulletDecorator.Bullet>
<ContentPresenter RecognizesAccessKey="True"
Content="{TemplateBinding ContentControl.Content}"
ContentTemplate="{TemplateBinding ContentControl.ContentTemplate}"
ContentStringFormat="{TemplateBinding ContentControl.ContentStringFormat}"
Margin="{TemplateBinding Control.Padding}"
HorizontalAlignment="{TemplateBinding Control.HorizontalContentAlignment}"
VerticalAlignment="{TemplateBinding Control.VerticalContentAlignment}"
SnapsToDevicePixels="{TemplateBinding UIElement.SnapsToDevicePixels}" />
</BulletDecorator>
<ControlTemplate.Triggers>
<Trigger Property="ContentControl.HasContent">
<Setter Property="FrameworkElement.FocusVisualStyle">
<Setter.Value>
<Style TargetType="IFrameworkInputElement">
<Style.Resources>
<ResourceDictionary />
</Style.Resources>
<Setter Property="Control.Template">
<Setter.Value>
<ControlTemplate>
<Rectangle Stroke="#FF000000"
StrokeThickness="1"
StrokeDashArray="1 2"
Margin="14,0,0,0"
SnapsToDevicePixels="True" />
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</Setter.Value>
</Setter>
<Setter Property="Control.Padding">
<Setter.Value>
<Thickness>2,0,0,0</Thickness>
</Setter.Value>
</Setter>
<Trigger.Value>
<s:Boolean>True</s:Boolean>
</Trigger.Value>
</Trigger>
<Trigger Property="UIElement.IsEnabled">
<Setter Property="TextElement.Foreground">
<Setter.Value>
<DynamicResource ResourceKey="{x:Static SystemColors.GrayTextBrushKey}" />
</Setter.Value>
</Setter>
<Trigger.Value>
<s:Boolean>False</s:Boolean>
</Trigger.Value>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
Okay, sure, looks just fine I guess. I don't have enough experience to know if that looks like it's right or not. Now, I get two errors:
Assembly 'PresentationFramework.Luna'
was not found. Verify that you are not
missing an assembly reference. Also,
verify that your project and all
referenced assemblies have been built.
and
The type 'mwt:BulletChrome' was not
found. Verify that you are not missing
an assembly reference and that all
referenced assemblies have been built.
Now I'm wondering, how can I resolve these errors so that I can actually start working on the template? Is there a better way of going about this? My boss wants a three-state checkbox with a red square instead of green, and he won't take no for an answer.