Search Results

Search found 14736 results on 590 pages for 'background audio'.

Page 24/590 | < Previous Page | 20 21 22 23 24 25 26 27 28 29 30 31  | Next Page >

  • Background not filling in completely

    - by Cody.Stewart
    For some reason the background on my website is not loading fully. Randomly, not all the time, the website will load with white rectangles around the content of the website. Check out this screenshot to get a better picture, or visit www.thinkitpostit.com to see if it randomly happens for you. Thanks in advance!

    Read the article

  • Ruby background service

    - by FancyDancy
    I have a TCPclient written on Ruby. I want to use it in background. Currently it has a loop: loop do end So i can run a client, and it works forever. Is there a way to run in as a service, and write a pid to file, then i'll able to kill that process by pid?

    Read the article

  • C#/Mono Run Server in Background

    - by dbemerlin
    Hello, I created a Server that listens for HTTP connections all the time. It's a default Console Application and runs on a Linux Machine using Mono (2.4). The Problem is that i want this Server to move itself to the background (deamonize itself). I couldn't find a Solution on Google and mono Server.exe & is not really what i'm looking for, eventhough it works for the moment. Any hints/ideas?

    Read the article

  • Recording audio from many source/microphones

    - by user657429
    I'm curious if it's possible to record audio from many sources and if not, what's the limitation. Many current devices have two internal microphones (basically for noise reduction). On top of that it's possible to plug additional external one using audiojack. You can as well have another audio stream via bluetooth headset. You are allowed to specify AudioSource in android but is it possible to do recording from many sources at the same time? I'm also interested how the situation look like on the iOS devices.

    Read the article

  • Audio Player with Custom Buttons

    - by Bryan Wong
    I am developing a website but require help regarding a simple javascript audio player. Currently, I have four divs set up as the "buttons" : previous song; pause; play; and next song. Pretty much self explanatory, each button serves its obvious function, previous song, pause the song, play the song, and next song. With this in mind, I am also hoping to have the music start playing right after the page completes loading. I understand there are numerous javascript solutions that involve the use of third-party "applications" such as jplayer, however, I am not well learned in javascript and would like to request the aid of the general body in this matter. LOL. that was awkwardly formal. Um, but yes. I am looking for a way to use my four divs as the controllers of a multi-track audio player. Thanks,

    Read the article

  • sound loop breaks after some time in background music in iphone app

    - by amy
    I am playing sounds in loop in my app. So it should continue playing through out the app. but sometimes it stops after playing sound for 3/4 times.I don't understand whats happening. I am using audio-toolbox framework for playing sound. creating audio queue and then playing sounds in loop. I am also playing sound from ipod library using mediaplayer. Same thing happening with song from ipod. I have set [musicPlayer setRepeatMode: MPMusicRepeatModeOne]; but still it stops after 3/4 times.

    Read the article

  • Can't figure out the color of an svg element

    - by yass
    I have a very simple HTML page, viewable on gh-pages with the following code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link href="style.css" media="screen" rel="stylesheet" type="text/css"> <script src='http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js'> </script> </head> <body> <div id="page"> <div id="content"> <div id="heatmap"> <svg style="margin-left: 80px; color: rgb(255, 255, 255);" width="800" height="880"> <g transform="translate(80,80)"> <rect style="color: rgb(255, 255, 255);" height="720" width="720"> </rect> </g> </svg> </div> </div> </div> </body> </html> with the following CSS: body { background-color: #FFFFFF; font-family: Arial, Helvetica, sans-serif; font-size: 14px; color: #FFFFFF; } #wrapper { margin: 0 auto; padding: 0; } #page { width: 1000px; margin: 0 auto; padding: 40px 0px 0px 0px; } #content { float: left; width: 660px; padding: 0px 0px 0px 0px; background: #FFFFFF; } I expect the rectangle, 'svg rect' to be the color #FFFFFF, or white. But it shows up as some other color. I opened it up in firebug, and it shows the computed color to be #FFFFF:

    Read the article

  • Background image in java

    - by Mona
    hi, i'm trying to put an image as a background of my interface in java , i tried to write a class that does that and using it , but is there a simpler way to do that . thanks

    Read the article

  • Learning to work with audio in C++

    - by Skilldrick
    My degree was in audio engineering, but I'm fairly new to programming. I'd like to learn how to work with audio in a programming environment, partly so I can learn C++ better through interesting projects. First off, is C++ the right language for this? Is there any reason I shouldn't be using it? I've heard of Soundfile and some other libraries - what would you recommend? Finally, does anyone know of any good tutorials in this subject? I've learnt the basics of DSP - I just want to program it! EDIT: I use Windows. I'd like to play about with real-time stuff, a bit like Max/MSP but with more control.

    Read the article

  • background music stops after 3/4 runs in iphone app

    - by amy
    I am playing sounds in loop in my app. So it should continue playing through out the app. but sometimes it stops after playing sound for 3/4 times.I don't understand whats happening. I am using audio-toolbox framework for playing sound. creating audio queue and then playing sounds in loop. I am also playing sound from ipod library using mediaplayer. Same thing happening with song from ipod. I have set [musicPlayer setRepeatMode: MPMusicRepeatModeOne]; but still it stops after 3/4 times.

    Read the article

  • scaling background and min size

    - by ross Hulford
    Hi I have big background images 1200 by 1200, what i would like to do is expand the images when the user resizes the browser but constrain it so they never scale any smaller than the original size. There all lots of scalable bg images out there but none I can find that do this, any help would be appreciated.

    Read the article

  • Getting level values from PCM raw data using Core Audio

    - by John
    I am trying to extract level data from a PCM audio file using core audio. I have gotten as far as (I believe) getting the raw data into a byte array (UInt8) but it is 16 bit PCM data and I am having trouble reading the data out. The input is from the iPhone microphone, which I have set as: [recordSetting setValue:[NSNumber numberWithInt:kAudioFormatLinearPCM] forKey:AVFormatIDKey]; [recordSetting setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey]; [recordSetting setValue:[NSNumber numberWithInt:1] forKey:AVNumberOfChannelsKey]; [recordSetting setValue:[NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey]; [recordSetting setValue:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsBigEndianKey]; [recordSetting setValue:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsFloatKey]; which is obviously 16 bits. I am then trying to just print out a few values to see if they look reasonable for debug purposes below, and they do not look reasonable (many 0's). ExtAudioFileRef inputFile = NULL; ExtAudioFileOpenURL(track.location, &inputFile); AudioStreamBasicDescription inputFileFormat; UInt32 dataSize = (UInt32)sizeof(inputFileFormat); ExtAudioFileGetProperty(inputFile, kExtAudioFileProperty_FileDataFormat, &dataSize, &inputFileFormat); UInt8 *buffer = malloc(BUFFER_SIZE); AudioBufferList bufferList; bufferList.mNumberBuffers = 1; bufferList.mBuffers[0].mNumberChannels = 1; bufferList.mBuffers[0].mData = buffer; //pointer to buffer of audio data bufferList.mBuffers[0].mDataByteSize = BUFFER_SIZE; //number of bytes in the buffer while(true) { UInt32 frameCount = (bufferList.mBuffers[0].mDataByteSize / inputFileFormat.mBytesPerFrame); // Read a chunk of input OSStatus status = ExtAudioFileRead(inputFile, &frameCount, &bufferList); // If no frames were returned, conversion is finished if(0 == frameCount) break; NSLog(@"---"); int16_t *bufferl = &buffer; for(int i=0;i<100;i++){ //const int16_t *bufferl = bufferl[i]; NSLog(@"%d",bufferl[i]); } } Not sure what I am doing wrong, I think it has to do with reading the byte array. Sorry for the long code post...

    Read the article

< Previous Page | 20 21 22 23 24 25 26 27 28 29 30 31  | Next Page >