Search Results

Search found 1561 results on 63 pages for 'ben doom'.

Page 24/63 | < Previous Page | 20 21 22 23 24 25 26 27 28 29 30 31  | Next Page >

  • Where do dsrm, dsadd and dsmove come from?

    - by Ben
    I am writing a script to join a machine to the domain after it has been imaged. (Don't want to do it in Sysprep.) On the machine I am writing the script on (a battered, world weary IT workhorse with all sorts of crud on it) my script works fine. However on one of my shiny new test machines, it doesn't find dsrm and dsadd. I can only assume I have inadvertently installed this on my machine in the past. I want these to be used just for the purpose of joining the machines to the domain, so don't want any full blown admin-ware installed. Where do I get / turn on dsrm etc?

    Read the article

  • Can SQL Server (2008) transaction logs handle the database being dropped and re-created?

    - by Ben
    We're trying to restore a database (created programatically by running a hand-crafted SQL script we have). Our backup routine is to create a full backup of every database on the SQL Server 2008 instance on a Saturday then automatic transaction logs (I assume these are created automatically anyway - we appear to have lots of log files, possibly one per transaction after the full backup was taken?). On Tuesday this week the database in question was dropped and another one with the exact same name and schema was created. SQL Server has continued to create transaction log files but it hasn't had chance to create a new full backup (that won't happen until next Saturday). Now as it turns out we need to restore the database to how it was on Thursday. This is after the "drop and re-create". My question is, is this possible? If it isn't, what exactly does SQL Server think that it's writing to those transaction logs created since the drop and re-create? (I understood they were kind of files containing a binary delta, which makes me think maybe we can restore from them?) I'm no DBA but then neither is our IT department, so I'm doing the best I can to resolve this. Any advice much appreciated!

    Read the article

  • How to install software packages on a Mac? (MacPorts, Fink, anything better?)

    - by Ben Alpert
    On my Mac OS X machine, how would you recommend I install command line software and other packages? I've been using MacPorts and it always seems quite slow, presumably because it has to compile the packages on-the-fly. I'd much prefer a package management system that has binary packages, saving me the need to compile things every time I want to download something new. I think Fink has binaries for some of the packages, but I usually see MacPorts recommended as the system to use. Which do you think works better and why? (Or is there another system that I haven't heard of?)

    Read the article

  • 16 Over The Top Video Game Mods [Video]

    - by Jason Fitzpatrick
    This roundup of video game mods includes such gems as My Little Ponies in Skyrim and Batman in Doom. One of the more entertaining videos in the mix? Randy “Macho Man” Savage as a Skyrim dragon. Hit up the link below for the full roundup at Neatorama. The 16 Funniest and Coolest Video Game Mods Ever HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now

    Read the article

  • Billboard shader without distortion

    - by Nick Wiggill
    I use the standard approach to billboarding within Unity that is OK, but not ideal: transform.LookAt(camera). The problem is that this introduces distortion toward the edges of the viewport, especially as the field of view angle grows larger. This is unlike the perfect billboarding you'd see in eg. Doom when seeing an enemy from any angle and irrespective of where they are located in screen space. Obviously, there are ways to blit an image directly to the viewport, centred around a single vertex, but I'm not hot on shaders. Does anyone have any samples of this approach (GLSL if possible), or any suggestions as to why it isn't typically done this way (vs. the aforementioned quad transformation method)? EDIT: I was confused, thanks Nathan for the heads up. Of course, Causing the quads to look at the camera does not cause them to be parallel to the view plane -- which is what I need.

    Read the article

  • How do people get around the Carmack's Reverse patent?

    - by Rei Miyasaka
    Apparently, Creative has a patent on Carmack's Reverse, and they successfully forced Id to modify their techniques for the source drop, as well as to include EAX in Doom 3. But Carmack's Reverse is discussed quite often and apparently it's a good choice for deferred shading, so it's presumably used in a lot of other high-budget productions too. Even though it's unlikely that Creative would go after smaller companies, I'm wondering how the bigger studios get around this problem. Do they just cross their fingers and hope Creative doesn't troll them, or do they just not use Carmack's Reverse at all?

    Read the article

  • Does md2 support skeletal meshes?

    - by jsvcycling
    I'm creating an FPS game. I'm writing my own game engine. So far all the backend stuff is going great. I'd like to support md2 as the native file format for 3D Objects, but I also want to use skeletal meshes. Does anyone know if the md2 file format supports skeletal meshes? In-case you need to know, I'm going to use blender as my Mesh creation tool and C++ as my programming language... Thanks For got to mention, the engine is based on OpenGL... Alright, for anyone who is reading this, I just found the Doom 3 md5 specifications (http://tfc.duke.free.fr/coding/md5-specs-en.html). It gives you some help on writing a parser (see bottom of link), but the example doesn't support lighting and texture mapping (the second set of example code allows for animation). Thanks @Neverender for answering my question...

    Read the article

  • Fullscreen windowed mode in id games

    - by Oli
    I run a TwinView, dual monitor system. I like to play games fullscreen on one of the monitors, not spanning both. With wine, this works by just setting it to desktop mode and setting the resolution to that of one screen. For OpenTTD, I used Compiz's Window Rules plugin. But I have a few native games that this doesn't work for. Today's experiment involved Prey (Doom 3 engine) but I've had similar issues with other ID engines. So in short: has anybody found a way of having Prey/OpenAreana/Doom3/etc run in windowed mode but with fullscreen decorations (that is to say, no borders and above the panel)?

    Read the article

  • SQL select statement from 2 tables

    - by Steven
    Hi, I have a small sql question. I have 2 tables Members and Managers Members has: memberID, Name, Address Managers has: memberID, EditRights, DeleteRights EditRights and DeleteRights are of type bit. Mangers have a relationship with Members, because they are members themselves. I want to select all members id's, name and adress and for the members that are managers show if they have editrights and/or deleterights. SO: Exmaple data Members: ID, Name, Address 1, tom, 2 flat 2, dan, 3 flat 3, ben, 4 flat 4, bob, 6 flat 5, sam, 9 flat Managers: ID, Editrights, deleterights 2, 0, 1 4, 1, 1 5, 0, 0 I would like to display a select like this: 1, tom, 2 flat, no rights 2, dan, 3 flat, Delete 3, ben, 4 flat, no rights 4, bob, 6 flat, Edit&Delete 5, sam, 9 flat, no rights Any help would be great

    Read the article

  • Where can I find game postmortems with a programmer perspective [on hold]

    - by Ken
    There are a number of interesting game post-mortems in places like GDC vault or gamastura.com. The post-mortems are generally give with a CEO/manager perspective or a designer perspective, or, more often a combination of both e.g DOOM postmortem But I have not been able to find many post-mortems which are primarily from the programmers perspective. I'm looking for discussions and rational for technical choices and tradeoffs and how technical problems were overcome. The motivation here is to learn what kind of problems real game programmers encounter and how they go about solving them. A perfect example of what I'm looking for is Renaud Bédard's excellent GDC talk on the development of Fez, "Cubes all the way down". Where can I find more like that?

    Read the article

  • Error on SQL insert statement

    - by Ashley Stewart
    I exported a recordset from one database into a csv file, and when I try to import it into another using mysql workbench I keep this this error message: Executing SQL script in server ERROR: Error 1064: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ' 'Lord it Over', 'Ben', '1993-03-01', 'TRC', NULL, 1983, '1999-09-01', 'NULL', '' at line 1 INSERT INTO `TRC`.`horse` (`horse_id`, `registered_name`, `stable_name`, `arrival_date`, `last_known_location`, `is_ex_racer`, `birth_year`, `death_date`, `horse_comments`, `sex`, `referral_date`, `horse_height`, `arrival_weight`, `passport_no`, `microchip_no`, `is_on_waiting_list`) VALUES (, 'Lord it Over', 'Ben', '1993-03-01', 'TRC', NULL, 1983, '1999-09-01', 'NULL', 'NULL', 'NULL', NULL, NULL, 'NULL', 'NULL', 0) SQL script execution finished: statements: 29 succeeded, 1 failed Fetching back view definitions in final form. Nothing to fetch Any help would be appreciated as their appears to be no errors as far as I can see.

    Read the article

  • How to achieve 'forward' movement (into the screen) using Cocos2D?

    - by lemikegao
    I'm interested in creating a 2.5D first-person shooter (like Doom) and I currently don't understand how to implement the player moving forward. The player will also be able to browse around the world (left, right, up, down) via gyroscope control. I plan to only use 2D sprites and no 3D models. My first attempt was to increase the scale of layers to make it appear as if the player was moving toward the objects but I'm not sure how to make it seem as if the player is passing around the objects (instead of running into them). If there are extensions that I should take a look at (like Cocos3D), please let me know. Thanks for the help! Note: I've only created 2D games so was hoping to get guided into the right direction

    Read the article

  • SQLPeople Interviews - Crys Manson, Jeremiah Peschka, and Tim Mitchell

    - by andyleonard
    Introduction Late last year I announced an exciting new endeavor called SQLPeople . At the end of 2010 I announced the 2010 SQLPeople Person of the Year . Check out these interviews from your favorite SQLPeople ! Interviews To Date Tim Mitchell Jeremiah Peschka Crys Manson Ben McEwan Thomas LaRock Lori Edwards Brent Ozar Michael Coles Rob Farley Jamie Thomson Conclusion I plan to post two or three interviews each week for the forseeable future. SQLPeople is just one of the cool new things I get to...(read more)

    Read the article

  • Getting Things Done for Programmers

    - by thycotic
    Ben has posted about one of my favorite topics – Getting Things Done from a programmer’s perspective.   Jonathan Cogley is the CEO of Thycotic Software, an agile software services and product development company based in Washington DC.  Secret Server is our flagship web-based password management product.

    Read the article

  • Silverlight Cream for June 03, 2010 -- #875

    - by Dave Campbell
    In this Issue: Ben Hodson, Fons Sonnemans, SilverLaw, Mike Snow, John Papa, René Schulte, Walt Ritscher, and David Anson. Shoutouts: René Schulte announced a whole batch of new features for WriteableBitmap that are now available: Filled To The Bursting Point - WriteableBitmapEx 0.9.5.0 Check out John Papa's Sticky Seesmic Desktop Plugin ... download it, play with it... he's going to blog about building plugins later Tim Heuer reported a Silverlight 4 minor update–June 2010 Erik Mork and Crew have a new Podcast up: This Week in Silverlight: Redmond Exodus? From SilverlightCream.com: Tutorial for Configuring Silverlight 4, Entity Framework and WCF RIA Services in Separate Component Assemblies (DLL’s) Ben Hodson is a new author(to me) that submitted his post at SilverlightCream.com... this is a good-looking tutorial on configuring separate component assemblies for all your project pieces. SpiralText in Silverlight 4 Fons Sonnemans had a good time playing with the PathListBox in Blend and produced a demo of text on a Spiral... you can run it right on the post, then grab the code. How To: Starting A Storyboard Not Before The Application Has Completed Loading - Silverlight 4 SilverLaw takes a look at the problem of having a Storyboard start too early, and demonstrates code to avoid the problem. Silverlight Tip of the Day#27 – Displaying Special Characters in XAML Mike Snow's latest Tip of the day is on encoding 'special' characters for use in XAML... simple looking at it, frustrating to debug if you don't do it right. Diving into the RichTextBox (Silverlight TV #31) John Papa talks about the RichTextBox with Mark Rideout in this edition of Silverlight TV. Mark provides a great video tutorial for the control. Push and Pull - Silverlight Webcam Capturing Details Boy, René Schulte doesn't slow down does he?... his latest is (in his words from a section heading) "Silverlight Webcam 101" ... and he means it... this is one to save to OneNote or as a PDF! Looking for Silverlight BiDi or RTL? Use the FlowDirection property If you need RTL or BiDi in Silverlight and you haven't checked it out yet, Walt Ritscher has a nice intro up on using the FlowDirection property, with demos and code. How to: Show text labels on a numeric axis with Silverlight/WPF Toolkit Charting David Anson has another charting puzzle resolved on his site... putting text labels on the dependent axis. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

    Read the article

  • Data Modeling Resources

    - by Dejan Sarka
    You can find many different data modeling resources. It is impossible to list all of them. I selected only the most valuable ones for me, and, of course, the ones I contributed to. Books Chris J. Date: An Introduction to Database Systems – IMO a “must” to understand the relational model correctly. Terry Halpin, Tony Morgan: Information Modeling and Relational Databases – meet the object-role modeling leaders. Chris J. Date, Nikos Lorentzos and Hugh Darwen: Time and Relational Theory, Second Edition: Temporal Databases in the Relational Model and SQL – all theory needed to manage temporal data. Louis Davidson, Jessica M. Moss: Pro SQL Server 2012 Relational Database Design and Implementation – the best SQL Server focused data modeling book I know by two of my friends. Dejan Sarka, et al.: MCITP Self-Paced Training Kit (Exam 70-441): Designing Database Solutions by Using Microsoft® SQL Server™ 2005 – SQL Server 2005 data modeling training kit. Most of the text is still valid for SQL Server 2008, 2008 R2, 2012 and 2014. Itzik Ben-Gan, Lubor Kollar, Dejan Sarka, Steve Kass: Inside Microsoft SQL Server 2008 T-SQL Querying – Steve wrote a chapter with mathematical background, and I added a chapter with theoretical introduction to the relational model. Itzik Ben-Gan, Dejan Sarka, Roger Wolter, Greg Low, Ed Katibah, Isaac Kunen: Inside Microsoft SQL Server 2008 T-SQL Programming – I added three chapters with theoretical introduction and practical solutions for the user-defined data types, dynamic schema and temporal data. Dejan Sarka, Matija Lah, Grega Jerkic: Training Kit (Exam 70-463): Implementing a Data Warehouse with Microsoft SQL Server 2012 – my first two chapters are about data warehouse design and implementation. Courses Data Modeling Essentials – I wrote a 3-day course for SolidQ. If you are interested in this course, which I could also deliver in a shorter seminar way, you can contact your closes SolidQ subsidiary, or, of course, me directly on addresses [email protected] or [email protected]. This course could also complement the existing courseware portfolio of training providers, which are welcome to contact me as well. Logical and Physical Modeling for Analytical Applications – online course I wrote for Pluralsight. Working with Temporal data in SQL Server – my latest Pluralsight course, where besides theory and implementation I introduce many original ways how to optimize temporal queries. Forthcoming presentations SQL Bits 12, July 17th – 19th, Telford, UK – I have a full-day pre-conference seminar Advanced Data Modeling Topics there.

    Read the article

  • SQLPeople Interviews - Steve Fibich and Cindy Gross

    - by andyleonard
    Introduction Late last year I announced an exciting new endeavor called SQLPeople . At the end of 2010 I announced the 2010 SQLPeople Person of the Year . Check out these new interviews from some cool SQLPeople ! Interviews To Date Cindy Gross Steve Fibich Tim Mitchell Jeremiah Peschka Crys Manson Ben McEwan Thomas LaRock Lori Edwards Brent Ozar Michael Coles Rob Farley Jamie Thomson Conclusion I plan to post two or three interviews each week for the forseeable future. SQLPeople is just one of the...(read more)

    Read the article

  • Only a few places left for the SQL Social evening on 16th March

    - by simonsabin
    We've got over 50 people registered for the SQLSocial event on 16th March with Itzik Ben-Gan, Greg Low, Davide Mauri and Bill Vaughn I need to finalise numbers on early next week so if you want to come along please register asap, otherwise I can't promise that we'll have space for you. To register use he form on herehttp://sqlsocial.com/events.aspx. I look forward to hearing from you.

    Read the article

< Previous Page | 20 21 22 23 24 25 26 27 28 29 30 31  | Next Page >