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  • Ethernet Communication Error

    - by SivaKumar
    Hi, I wrote a program to query the status of the Ethernet printer for that i created a TCP Stream Socket and i send the query command to the printer.In case of Error less condition it returns No error status but in error case its getting hang at recv command.Even i used Non blocking now the recv command returns nothing and error set as Resource temporarily unavailable. code: #include <stdio.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> #include <string.h> #include <unistd.h> #include <arpa/inet.h> #include <errno.h> #include <stdlib.h> #include <fcntl.h> #include <sys/ioctl.h> #include <sys/socket.h> #include <signal.h> #include <termios.h> #include <poll.h> #include <netinet/tcp.h> #include <stdarg.h> int main() { int ConnectSocket,ConnectSocket1,select_err,err,nRet,nBytesRead; struct timeval waitTime = {10,30}; fd_set socket_set; unsigned char * dataBuf = NULL; unsigned char tempVar, tempVar1, tempVar2, tempVar3; char reset[] = "\033E 2\r"; char print[] = "\033A 1\r"; char buf[1024]={0}; ConnectSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); printf("The Socket ID is %d\n",ConnectSocket); if (ConnectSocket < 0) { perror("socket()"); return 0; } struct sockaddr_in clientService; clientService.sin_family = AF_INET; clientService.sin_addr.s_addr = inet_addr("192.168.0.129"); //Printer IP clientService.sin_port = htons( 9100); // Printer Port if ( connect( ConnectSocket, (struct sockaddr*) &clientService, sizeof(clientService) ) == -1) { perror("connect()"); close(ConnectSocket); return -1; } /* if((nRet = ioctl(ConnectSocket , FIONREAD, &nBytesRead) == -1)) { perror("ioctl()"); } perror("ioctl()"); */ FD_ZERO(&socket_set); FD_SET(ConnectSocket, &socket_set); do { errno=0; select_err = select(ConnectSocket+1, NULL, &socket_set, NULL, &waitTime); }while(errno==EINPROGRESS); if (-1 == select_err || 0 == select_err) { int optVal = 0; int optLen = sizeof(optVal); if(select_err == -1) { perror("select() write-side"); } else { //Timeout errno=0; err = getsockopt(ConnectSocket, SOL_SOCKET, SO_ERROR, (char*)&optVal, &optLen); printf("the return of the getsockopt is %d\n",err); printf("the opt val is %s\n",(char*)optVal); perror("getsockopt()"); if(err == -1) { perror("getsockopt() write-side"); } } printf("Select Failed during write - ConnectSocket: %d\n", ConnectSocket); //close(ConnectSocket); return -1; } err = send(ConnectSocket,print,sizeof(print)-1, 0); printf("\n No of Bytes Send is %d\n",err); if(err == -1 || err ==0) { perror("send()"); //close(ConnectSocket); return -1; } FD_ZERO(&socket_set); FD_SET(ConnectSocket, &socket_set); do { errno=0; select_err = select(ConnectSocket+1, NULL, &socket_set, NULL, &waitTime); }while(errno==EINPROGRESS); if (-1 == select_err || 0 == select_err) { printf("Select Failed during write - ConnectSocket: %d\n", ConnectSocket); return -1; } err = send(ConnectSocket,reset,sizeof(reset)-1, 0); printf("\n No of Bytes Send is %d\n",err); if(err == -1 || err ==0) { perror("send()"); //close(ConnectSocket); return -1; } FD_ZERO(&socket_set); FD_SET(ConnectSocket, &socket_set); printf("i am in reading \n"); select_err = select(ConnectSocket+1, &socket_set, NULL, NULL, &waitTime); printf("the retun of the read side select is %d \n",select_err); perror("select()"); if (-1 == select_err|| 0 == select_err) { printf("Read timeout; ConnectSocket: %d\n", ConnectSocket); close(ConnectSocket); perror("close()"); return -1; } printf("Before Recv\n"); nBytesRead = recv(ConnectSocket , buf, 1024, 0); printf("No of Bytes read is %d\n",nBytesRead); printf("%s\n",buf); if(nBytesRead == -1) { perror("recv()"); close(ConnectSocket); perror("clode()"); return -1; } close(ConnectSocket); return 1; }

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  • Compiler warning "not found in protocol(s)" when using [[[UIApplication sharedApplication] delegate]

    - by DK Crame
    I have myClass instantiated by my appDelegate, I have another class, newClass instantiated by myClass. From the newClass instance, I want to access a property in the myClass instance that created it. I have done this by: [[[UIApplication sharedApplication].delegate myClass] property] This works, I can actually get the property but I get this warning from Xcode: warning: "-myClass" not found in protocols warning: no "-myClass" method found (messages without a matching signature will be assumed to return "id" and accept "..." as arguments) The newClass property has been correctly declared in the .h and .m files, it's properties have been set and it has been synthesized. It compiles and runs and I can actually get the property's value. Should I ignore the warning in Xcode? Is there a better way to access the myClass instance's property?

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  • [python] voice communication for python help!

    - by Eric
    Hello! I'm currently trying to write a voicechat program in python. All tips/trick is welcome to do this. So far I found pyAudio to be a wrapper of PortAudio. So I played around with that and got an input stream from my microphone to be played back to my speakers. Only RAW of course. But I can't send RAW-data over the netowrk (due the size duh), so I'm looking for a way to encode it. And I searched around the 'net and stumbled over this speex-wrapper for python. It seems to good to be true, and believe me, it was. You see in pyAudio you can set the size of the chunks you want to take from your input audiobuffer, and in that sample code on the link, it's set to 320. Then when it's encoded, its like ~40 bytes of data per chunk, which is fairly acceptable I guess. And now for the problem. I start a sample program which just takes the input stream, encodes the chunks, decodes them and play them (not sending over the network due testing). If I just let my computer idle and run this program it works great, but as soon as I do something, i.e start Firefox or something, the audio input buffer gets all clogged up! It just grows and then it all crashes and gives me an overflow error on the buffer.. OK, so why am I just taking 320 bytes of the stream? I could just take like 1024 bytes or something and that will easy the pressure on the buffer. BUT. If I give speex 1024 bytes of data to encode/decode, it either crashes and says that thats too big for its buffer. OR it encodes/decodes it, but the sound is very noisy and "choppy" as if it only encoded a tiny bit of that 1024 chunk and the rest is static noise. So the sound sounds like a helicopter, lol. I did some research and it seems that speex only can convert 320 bytes of data at time, and well, 640 for wide-band. But that's the standard? How can I fix this problem? How should I construct my program to work with speex? I could use a middle-buffer tho that takes all available data to read from the buffer, then chunk this up in 320 bits and encode/decode them. But this takes a bit longer time and seems like a very bad solution of the problem.. Because as far as I know, there's no other encoder for python that encodes the audio so it can be sent over the network in acceptable small packages, or? I've been googling for three days now. Also there is this pyMedia library, I don't know if its good to convert to mp3/ogg for this kind of software. Thank in in advance for reading this, hope anyone can help me! (:

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  • Java, server client TCP communication ends with RST

    - by Senne
    I'm trying to figure out if this is normal. Because without errors, a connection should be terminated by: FIN -> <- ACK <- FIN ACK -> I get this at the end of a TCP connection (over SSL, but i also get it with non-encrypted): From To 1494 server client TCP search-agent > 59185 [PSH, ACK] Seq=25974 Ack=49460 Win=63784 Len=50 1495 client server TCP 59185 > search-agent [ACK] Seq=49460 Ack=26024 Win=63565 Len=0 1496 client server TCP 59185 > search-agent [PSH, ACK] Seq=49460 Ack=26024 Win=63565 Len=23 1497 client server TCP 59185 > search-agent [FIN, ACK] Seq=49483 Ack=26024 Win=63565 Len=0 1498 server client TCP search-agent > 59185 [PSH, ACK] Seq=26024 Ack=49484 Win=63784 Len=23 1499 client server TCP 59185 > search-agent [RST, ACK] Seq=49484 Ack=26047 Win=0 Len=0 The client exits normally and reaches socket.close, shouldn't then the connection be shut down normally, without a reset? I can't find anything about the TCP streams of java on google... Here is my code: Server: package Security; import java.io.*; import java.net.*; import javax.net.ServerSocketFactory; import javax.net.ssl.*; import java.util.*; public class SSLDemoServer { private static ServerSocket serverSocket; private static final int PORT = 1234; public static void main(String[] args) throws IOException { int received = 0; String returned; ObjectInputStream input = null; PrintWriter output = null; Socket client; System.setProperty("javax.net.ssl.keyStore", "key.keystore"); System.setProperty("javax.net.ssl.keyStorePassword", "vwpolo"); System.setProperty("javax.net.ssl.trustStore", "key.keystore"); System.setProperty("javax.net.ssl.trustStorePassword", "vwpolo"); try { System.out.println("Trying to set up server ..."); ServerSocketFactory factory = SSLServerSocketFactory.getDefault(); serverSocket = factory.createServerSocket(PORT); System.out.println("Server started!\n"); } catch (IOException ioEx) { System.out.println("Unable to set up port!"); ioEx.printStackTrace(); System.exit(1); } while(true) { client = serverSocket.accept(); System.out.println("Client trying to connect..."); try { System.out.println("Trying to create inputstream..."); input = new ObjectInputStream(client.getInputStream()); System.out.println("Trying to create outputstream..."); output = new PrintWriter(client.getOutputStream(), true); System.out.println("Client successfully connected!"); while( true ) { received = input.readInt(); returned = Integer.toHexString(received); System.out.print(" " + received); output.println(returned.toUpperCase()); } } catch(SSLException sslEx) { System.out.println("Connection failed! (non-SSL connection?)\n"); client.close(); continue; } catch(EOFException eofEx) { System.out.println("\nEnd of client data.\n"); } catch(IOException ioEx) { System.out.println("I/O problem! (correct inputstream?)"); } try { input.close(); output.close(); } catch (Exception e) { } client.close(); System.out.println("Client closed.\n"); } } } Client: package Security; import java.io.*; import java.net.*; import javax.net.ssl.*; import java.util.*; public class SSLDemoClient { private static InetAddress host; private static final int PORT = 1234; public static void main(String[] args) { System.setProperty("javax.net.ssl.keyStore", "key.keystore"); System.setProperty("javax.net.ssl.keyStorePassword", "vwpolo"); System.setProperty("javax.net.ssl.trustStore", "key.keystore"); System.setProperty("javax.net.ssl.trustStorePassword", "vwpolo"); System.out.println("\nCreating SSL socket ..."); SSLSocket socket = null; try { host = InetAddress.getByName("192.168.56.101"); SSLSocketFactory factory = (SSLSocketFactory) SSLSocketFactory.getDefault(); socket = (SSLSocket) factory.createSocket(host, PORT); socket.startHandshake(); } catch(UnknownHostException uhEx) { System.out.println("\nHost ID not found!\n"); System.exit(1); } catch(SSLException sslEx) { System.out.println("\nHandshaking unsuccessful ..."); System.exit(1); } catch (IOException e) { e.printStackTrace(); } System.out.println("\nHandshaking succeeded ...\n"); SSLClientThread client = new SSLClientThread(socket); SSLReceiverThread receiver = new SSLReceiverThread(socket); client.start(); receiver.start(); try { client.join(); receiver.join(); System.out.println("Trying to close..."); socket.close(); } catch(InterruptedException iEx) { iEx.printStackTrace(); } catch(IOException ioEx) { ioEx.printStackTrace(); } System.out.println("\nClient finished."); } } class SSLClientThread extends Thread { private SSLSocket socket; public SSLClientThread(SSLSocket s) { socket = s; } public void run() { try { ObjectOutputStream output = new ObjectOutputStream(socket.getOutputStream()); for( int i = 1; i < 1025; i++) { output.writeInt(i); sleep(10); output.flush(); } output.flush(); sleep(1000); output.close(); } catch(IOException ioEx) { System.out.println("Socket closed or unable to open socket."); } catch(InterruptedException iEx) { iEx.printStackTrace(); } } } class SSLReceiverThread extends Thread { private SSLSocket socket; public SSLReceiverThread(SSLSocket s) { socket = s; } public void run() { String response = null; BufferedReader input = null; try { input = new BufferedReader( new InputStreamReader(socket.getInputStream())); try { response = input.readLine(); while(!response.equals(null)) { System.out.print(response + " "); response = input.readLine(); } } catch(Exception e) { System.out.println("\nEnd of server data.\n"); } input.close(); } catch(IOException ioEx) { ioEx.printStackTrace(); } } }

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  • C# Communication between threads.

    - by GT
    Hi, I am using .NET 3.5 and am trying to wrap my head around a problem (not being a supreme threading expert bear with me). I have a windows service which has a very intensive process that is always running, I have put this process onto a separate thread so that the main thread of my service can handle operational tasks - i.e., service audit cycles, handling configuration changes, etc, etc. I'm starting the thread via the typical ThreadStart to a method which kicks the process off - call it workerthread. On this workerthread I am sending data to another server, as is expected the server reboots every now and again and connection is lost and I need to re-establish the connection (I am notified by the lost of connection via an event). From here I do my reconnect logic and I am back in and running, however what I easily started to notice to happen was that I was creating this worker thread over and over again each time (not what I want). Now I could kill the workerthread when I lose the connection and start a new one but this seems like a waste of resources. What I really want to do, is marshal the call (i.e., my thread start method) back to the thread that is still in memory although not doing anything. Please post any examples or docs you have that would be of use. Thanks.

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  • Multi-threading mechanisms to run some lengthy operations from winforms code and communication with

    - by tmarouda
    What do I want to achieve: I want to perform some time consuming operations from my MDI winforms application (C# - .NET). An MDI child form may create the thread with the operation, which may take long time (from 0.1 seconds, to even half hour) to complete. In the meantime I want the UI to respond to user actions, including manipulation of data in some other MDI child form. When the operation completes, the thread should notify the MDI child that the calculations are done, so that the MDI child can perform the post-processing. How can I achieve this: Should I use explicit threading (i.e., create explicit threads), thread pools? Or simply just propose your solution. Should I create foreground or background threads? And how does the thread communicates with the GUI, according the solution you propose? If you know of a working example that handles a similar situation, please make a note.

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  • Communication with a single-threaded apartment

    - by hmm
    How do I communicate with a method in a single threaded apartment process in .NET? I have something like a coordinator worker pattern need with the single threaded apartment process acting like the worker. I cannot use named pipes read/writes for my scenario due to certain reasons. Is there any other way to delegate work to the single threaded apartment process?

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  • Exception during secure communication implementation

    - by Liran
    hi everyone. im trying to implement simple secured client server communiction using WCF. when im launching mt server everty thing is OK , But when im launching my client im getting this error: Error : An error occurred while making the HTTP request to https://localhost:800 0/ExchangeService. This could be due to the fact that the server certificate is not configured properly with HTTP.SYS in the HTTPS case. This could also be caus ed by a mismatch of the security binding between the client and the server. this is the server code : Uri address = new Uri("https://localhost:8000/ExchangeService"); WSHttpBinding binding = new WSHttpBinding(); //Set Binding Params binding.Security.Mode = SecurityMode.Transport; binding.Security.Transport.ClientCredentialType = HttpClientCredentialType.None; binding.Security.Transport.ProxyCredentialType = HttpProxyCredentialType.None; Type contract = typeof(ExchangeService.ServiceContract.ITradeService); ServiceHost host = new ServiceHost(typeof(TradeService)); host.AddServiceEndpoint(contract, binding, address); host.Open(); this is the client configuration (app.config): </client> <bindings> <wsHttpBinding> <binding name="TradeWsHttpBinding"> <security mode="Transport"> <transport clientCredentialType="None" proxyCredentialType ="None"/> </security> </binding> </wsHttpBinding> </bindings> the security configuration at both the client and the server are the same , and i dont need certificate for the server in that kind of security (transport) so why do i get this exception ???? thanks...

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  • PHP and C# communication on IIS7 (to generate dynamic PDF)

    - by David Murdoch
    Background: I couldn't find any decent free HTML to PDF conversion utilities in C#. There are 100s of them for PHP with extensive documentation, support, and CSS support. So I am using html2ps and html2pdf (php). I have PHP 5.2 installed on IIS7 and its working beautifully to create PDFs. I have the following in getPDF.aspx <!-- Output the header --> <DM:header runat="server" ID="header" /> <asp:Placeholder id="content" runat="server" /> <!-- Output the footer --> <DM:footer runat="server" ID="footer" /> and in getPDF.aspx.cs: protected void Page_Load(object sender, EventArgs e){ // AddContentControl simples adds a controls to the content Placeholder. AddContentControl("controls/page1.ascx"); AddContentControl("controls/page2.ascx"); AddContentControl("controls/page3.ascx"); } and in generatePDF.php: <?php /* ... includes and stuff here ... */ $data = "THE HTML GOES HERE!"; // creates the PDF from the $data and Outputs the created file. convert_to_pdf($data); ?> -- getPDF.aspx works perfectly...except the output is HTML. So how can I get getPDF.aspx to output its HTML as PDF generated by generatePDF.php?

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  • Serial Communication between Java RXTX and Arduino

    - by SharpBarb
    I'm trying to communicate between my PC (Windows 7 using Netbeans and RXTX) with an Arduino Pro, using the serial port. The Arduino is actually connected to the PC using an FTDI cable. The code is based on the Java SimpleRead.Java found here. Currently the Arduino simply prints out a string when it starts up. My Java program should print the number of bytes that have been read and then print out the contents. The Java program works, sort of... If the string is long (10 bytes or so) the output will get broken up. So if on the Arduino I print Serial.println("123456789123456789"); //20 bytes including '\r' and '\n' The output of my Java program may look something like: Number of Bytes: 15 1234567891234 Number of Bytes: 5 56789 or Number of Bytes: 12 1234567891 Number of Bytes: 8 23456789 I'm thinking it's a timing problem, because when I manually go through the code using the debugger, the result string is always what it should be: one 20 byte string. I've been messing with various things but I haven't been able to fix the problem. Here is the part of the code that is giving me problems: static int baudrate = 9600, dataBits = SerialPort.DATABITS_8, stopBits = SerialPort.STOPBITS_1, parity = SerialPort.PARITY_NONE; byte[] readBuffer = new byte[128]; ... ... public void serialEvent(SerialPortEvent event) { if (event.getEventType() == SerialPortEvent.DATA_AVAILABLE) { try { if (input.available() > 0) { //Read the InputStream and return the number of bytes read numBytes = input.read(readBuffer); String result = new String(readBuffer,0,numBytes); System.out.println("Number of Bytes: " + numBytes); System.out.println(result); } } catch (IOException e) { System.out.println("Data Available Exception"); } }

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  • Example: Communication between Activity and Service using Messaging

    - by Lance Lefebure
    I couldn't find any examples of how to send messages between an activity and a service, and spent far too many hours figuring this out. Here is an example project for others to reference. This example allows you to start or stop a service directly, and separately bind/unbind from the service. When the service is running, it increments a number at 10Hz. If the activity is bound to the service, it will display the current value. Data is transferred as an Integer and as a String so you can see how to do that two different ways. There are also buttons in the activity to send messages to the service (changes the increment-by value). Screenshot: AndroidManifest.xml: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.exampleservice" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".MainActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <service android:name=".MyService"></service> </application> <uses-sdk android:minSdkVersion="8" /> </manifest> res\values\strings.xml: <?xml version="1.0" encoding="utf-8"?> <resources> <string name="app_name">ExampleService</string> <string name="service_started">Example Service started</string> <string name="service_label">Example Service Label</string> </resources> res\layout\main.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <RelativeLayout android:id="@+id/RelativeLayout01" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/btnStart" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Start Service"></Button> <Button android:id="@+id/btnStop" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Stop Service" android:layout_alignParentRight="true"></Button> </RelativeLayout> <RelativeLayout android:id="@+id/RelativeLayout02" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/btnBind" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Bind to Service"></Button> <Button android:id="@+id/btnUnbind" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Unbind from Service" android:layout_alignParentRight="true"></Button> </RelativeLayout> <TextView android:id="@+id/textStatus" android:textSize="24sp" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Status Goes Here" /> <TextView android:id="@+id/textIntValue" android:textSize="24sp" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Integer Value Goes Here" /> <TextView android:id="@+id/textStrValue" android:textSize="24sp" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="String Value Goes Here" /> <RelativeLayout android:id="@+id/RelativeLayout03" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/btnUpby1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Increment by 1"></Button> <Button android:id="@+id/btnUpby10" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Increment by 10" android:layout_alignParentRight="true"></Button> </RelativeLayout> </LinearLayout> src\com.exampleservice\MainActivity.java: package com.exampleservice; import android.app.Activity; import android.content.ComponentName; import android.content.Context; import android.content.Intent; import android.content.ServiceConnection; import android.os.Bundle; import android.os.Handler; import android.os.IBinder; import android.os.Message; import android.os.Messenger; import android.os.RemoteException; import android.util.Log; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.TextView; public class MainActivity extends Activity { Button btnStart, btnStop, btnBind, btnUnbind, btnUpby1, btnUpby10; TextView textStatus, textIntValue, textStrValue; Messenger mService = null; boolean mIsBound; final Messenger mMessenger = new Messenger(new IncomingHandler()); class IncomingHandler extends Handler { @Override public void handleMessage(Message msg) { switch (msg.what) { case MyService.MSG_SET_INT_VALUE: textIntValue.setText("Int Message: " + msg.arg1); break; case MyService.MSG_SET_STRING_VALUE: String str1 = msg.getData().getString("str1"); textStrValue.setText("Str Message: " + str1); break; default: super.handleMessage(msg); } } } private ServiceConnection mConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { mService = new Messenger(service); textStatus.setText("Attached."); try { Message msg = Message.obtain(null, MyService.MSG_REGISTER_CLIENT); msg.replyTo = mMessenger; mService.send(msg); } catch (RemoteException e) { // In this case the service has crashed before we could even do anything with it } } public void onServiceDisconnected(ComponentName className) { // This is called when the connection with the service has been unexpectedly disconnected - process crashed. mService = null; textStatus.setText("Disconnected."); } }; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); btnStart = (Button)findViewById(R.id.btnStart); btnStop = (Button)findViewById(R.id.btnStop); btnBind = (Button)findViewById(R.id.btnBind); btnUnbind = (Button)findViewById(R.id.btnUnbind); textStatus = (TextView)findViewById(R.id.textStatus); textIntValue = (TextView)findViewById(R.id.textIntValue); textStrValue = (TextView)findViewById(R.id.textStrValue); btnUpby1 = (Button)findViewById(R.id.btnUpby1); btnUpby10 = (Button)findViewById(R.id.btnUpby10); btnStart.setOnClickListener(btnStartListener); btnStop.setOnClickListener(btnStopListener); btnBind.setOnClickListener(btnBindListener); btnUnbind.setOnClickListener(btnUnbindListener); btnUpby1.setOnClickListener(btnUpby1Listener); btnUpby10.setOnClickListener(btnUpby10Listener); restoreMe(savedInstanceState); CheckIfServiceIsRunning(); } @Override protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); outState.putString("textStatus", textStatus.getText().toString()); outState.putString("textIntValue", textIntValue.getText().toString()); outState.putString("textStrValue", textStrValue.getText().toString()); } private void restoreMe(Bundle state) { if (state!=null) { textStatus.setText(state.getString("textStatus")); textIntValue.setText(state.getString("textIntValue")); textStrValue.setText(state.getString("textStrValue")); } } private void CheckIfServiceIsRunning() { //If the service is running when the activity starts, we want to automatically bind to it. if (MyService.isRunning()) { doBindService(); } } private OnClickListener btnStartListener = new OnClickListener() { public void onClick(View v){ startService(new Intent(MainActivity.this, MyService.class)); } }; private OnClickListener btnStopListener = new OnClickListener() { public void onClick(View v){ doUnbindService(); stopService(new Intent(MainActivity.this, MyService.class)); } }; private OnClickListener btnBindListener = new OnClickListener() { public void onClick(View v){ doBindService(); } }; private OnClickListener btnUnbindListener = new OnClickListener() { public void onClick(View v){ doUnbindService(); } }; private OnClickListener btnUpby1Listener = new OnClickListener() { public void onClick(View v){ sendMessageToService(1); } }; private OnClickListener btnUpby10Listener = new OnClickListener() { public void onClick(View v){ sendMessageToService(10); } }; private void sendMessageToService(int intvaluetosend) { if (mIsBound) { if (mService != null) { try { Message msg = Message.obtain(null, MyService.MSG_SET_INT_VALUE, intvaluetosend, 0); msg.replyTo = mMessenger; mService.send(msg); } catch (RemoteException e) { } } } } void doBindService() { bindService(new Intent(this, MyService.class), mConnection, Context.BIND_AUTO_CREATE); mIsBound = true; textStatus.setText("Binding."); } void doUnbindService() { if (mIsBound) { // If we have received the service, and hence registered with it, then now is the time to unregister. if (mService != null) { try { Message msg = Message.obtain(null, MyService.MSG_UNREGISTER_CLIENT); msg.replyTo = mMessenger; mService.send(msg); } catch (RemoteException e) { // There is nothing special we need to do if the service has crashed. } } // Detach our existing connection. unbindService(mConnection); mIsBound = false; textStatus.setText("Unbinding."); } } @Override protected void onDestroy() { super.onDestroy(); try { doUnbindService(); } catch (Throwable t) { Log.e("MainActivity", "Failed to unbind from the service", t); } } } src\com.exampleservice\MyService.java: package com.exampleservice; import java.util.ArrayList; import java.util.Timer; import java.util.TimerTask; import android.app.Notification; import android.app.NotificationManager; import android.app.PendingIntent; import android.app.Service; import android.content.Intent; import android.os.Bundle; import android.os.Handler; import android.os.IBinder; import android.os.Message; import android.os.Messenger; import android.os.RemoteException; import android.util.Log; public class MyService extends Service { private NotificationManager nm; private Timer timer = new Timer(); private int counter = 0, incrementby = 1; private static boolean isRunning = false; ArrayList<Messenger> mClients = new ArrayList<Messenger>(); // Keeps track of all current registered clients. int mValue = 0; // Holds last value set by a client. static final int MSG_REGISTER_CLIENT = 1; static final int MSG_UNREGISTER_CLIENT = 2; static final int MSG_SET_INT_VALUE = 3; static final int MSG_SET_STRING_VALUE = 4; final Messenger mMessenger = new Messenger(new IncomingHandler()); // Target we publish for clients to send messages to IncomingHandler. @Override public IBinder onBind(Intent intent) { return mMessenger.getBinder(); } class IncomingHandler extends Handler { // Handler of incoming messages from clients. @Override public void handleMessage(Message msg) { switch (msg.what) { case MSG_REGISTER_CLIENT: mClients.add(msg.replyTo); break; case MSG_UNREGISTER_CLIENT: mClients.remove(msg.replyTo); break; case MSG_SET_INT_VALUE: incrementby = msg.arg1; break; default: super.handleMessage(msg); } } } private void sendMessageToUI(int intvaluetosend) { for (int i=mClients.size()-1; i>=0; i--) { try { // Send data as an Integer mClients.get(i).send(Message.obtain(null, MSG_SET_INT_VALUE, intvaluetosend, 0)); //Send data as a String Bundle b = new Bundle(); b.putString("str1", "ab" + intvaluetosend + "cd"); Message msg = Message.obtain(null, MSG_SET_STRING_VALUE); msg.setData(b); mClients.get(i).send(msg); } catch (RemoteException e) { // The client is dead. Remove it from the list; we are going through the list from back to front so this is safe to do inside the loop. mClients.remove(i); } } } @Override public void onCreate() { super.onCreate(); Log.i("MyService", "Service Started."); showNotification(); timer.scheduleAtFixedRate(new TimerTask(){ public void run() {onTimerTick();}}, 0, 100L); isRunning = true; } private void showNotification() { nm = (NotificationManager)getSystemService(NOTIFICATION_SERVICE); // In this sample, we'll use the same text for the ticker and the expanded notification CharSequence text = getText(R.string.service_started); // Set the icon, scrolling text and timestamp Notification notification = new Notification(R.drawable.icon, text, System.currentTimeMillis()); // The PendingIntent to launch our activity if the user selects this notification PendingIntent contentIntent = PendingIntent.getActivity(this, 0, new Intent(this, MainActivity.class), 0); // Set the info for the views that show in the notification panel. notification.setLatestEventInfo(this, getText(R.string.service_label), text, contentIntent); // Send the notification. // We use a layout id because it is a unique number. We use it later to cancel. nm.notify(R.string.service_started, notification); } @Override public int onStartCommand(Intent intent, int flags, int startId) { Log.i("MyService", "Received start id " + startId + ": " + intent); return START_STICKY; // run until explicitly stopped. } public static boolean isRunning() { return isRunning; } private void onTimerTick() { Log.i("TimerTick", "Timer doing work." + counter); try { counter += incrementby; sendMessageToUI(counter); } catch (Throwable t) { //you should always ultimately catch all exceptions in timer tasks. Log.e("TimerTick", "Timer Tick Failed.", t); } } @Override public void onDestroy() { super.onDestroy(); if (timer != null) {timer.cancel();} counter=0; nm.cancel(R.string.service_started); // Cancel the persistent notification. Log.i("MyService", "Service Stopped."); isRunning = false; } }

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  • WCF to WCF communication 401, HttpClient

    - by youwhut
    I have a WCF REST service that needs to communicate with another WCF REST service. There are three websites: Default Web Site Website1 Website2 If I set up both services in Default Web Site and connect to the other (using HttpClient) using the URI http://localhost/service then everything is okay. The desired set-up is to move these two services to separate websites and rather than using the URI http://localhost/service, accessing the service via http://website1.domain.com/service still using HttpClient. I received the exception: System.ArgumentOutOfRangeException: Unauthorized (401) is not one of the following: OK (200), Created (201), Accepted (202), NonAuthoritativeInformation (203), NoContent (204), ResetContent (205), PartialContent (206) I can see this is a 401, but what is going on here? Thanks

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  • cross domain iFrames communication problem

    - by Cyno
    I have a page A containing 2 children iFrames called B and C. A and B are on different domains. On pressing a button in B I would like to change C's URL. Based on the law III of Michael Mahemoff it should work, but in fact it doesn't (js security error). Here is the JS code in B: window.parent.frames['C'].location.href = "http://random.url";

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  • Problem with socket communication between C# and Flex

    - by Chris Lee
    Hi all, I am implementing a simulated b/s stock data system. I am using flex and c# for client and server sides. I found flash has a security policy and I handled the policy-file-request in my server code. But seems it doesn't work, because the code jumped out at "socket.Receive(b)" after connection. I've tried sending message on client in the connection handler, in that case the server can receive correct message. But the auto-generated "policy-file-request" can never be received, and the client can get no data sending from server. Here I put my code snippet. my ActionScript code: public class StockClient extends Sprite { private var hostName:String = "192.168.84.103"; private var port:uint = 55555; private var socket:XMLSocket; public function StockClient() { socket = new XMLSocket(); configureListeners(socket); socket.connect(hostName, port); } public function send(data:Object) : void{ socket.send(data); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.CLOSE, closeHandler); dispatcher.addEventListener(Event.CONNECT, connectHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); dispatcher.addEventListener(ProgressEvent.SOCKET_DATA, dataHandler); } private function closeHandler(event:Event):void { trace("closeHandler: " + event); } private function connectHandler(event:Event):void { trace("connectHandler: " + event); //following testing message can be received, but client can't invoke data handler //send("<policy-file-request/>"); } private function dataHandler(event:ProgressEvent):void { //never fired trace("dataHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { trace("ioErrorHandler: " + event); } private function progressHandler(event:ProgressEvent):void { trace("progressHandler loaded:" + event.bytesLoaded + " total: " + event.bytesTotal); } private function securityErrorHandler(event:SecurityErrorEvent):void { trace("securityErrorHandler: " + event); } } my C# code: const int PORT_NUMBER = 55555; const String BEGIN_REQUEST = "begin"; const String END_REQUEST = "end"; const String POLICY_REQUEST = "<policy-file-request/>\u0000"; const String POLICY_FILE = "<?xml version=\"1.0\"?>\n" + "<!DOCTYPE cross-domain-policy SYSTEM \"http://www.adobe.com/xml/dtds/cross-domain-policy.dtd\">\n" + "<cross-domain-policy> \n" + " <allow-access-from domain=\"*\" to-ports=\"55555\"/> \n" + "</cross-domain-policy>\u0000"; ................ private void startListening() { provider = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); provider.Bind(new IPEndPoint(IPAddress.Parse("192.168.84.103"), PORT_NUMBER)); provider.Listen(10); isListened = true; while (isListened) { Socket socket = provider.Accept(); Console.WriteLine("connect!"); byte[] b = new byte[1024]; int receiveLength = 0; try { // code jump out at this statement receiveLength = socket.Receive(b); } catch (Exception e) { Debug.WriteLine(e.ToString()); } String request = System.Text.Encoding.UTF8.GetString(b, 0, receiveLength); Console.WriteLine("request:"+request); if (request == POLICY_REQUEST) { socket.Send(Encoding.UTF8.GetBytes(POLICY_FILE)); Console.WriteLine("response:" + POLICY_FILE); } else if (request == END_REQUEST) { Dispose(socket); } else { StartSocket(socket); break; } } } Sorry for the long code, please someone help with it, thanks a million

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  • as2 to as3 communication

    - by user16458
    I have an external swf file running as2 and it's loaded into a container that runs as3, is it possible to make a function call from the external swf keeping in mind the function is as3 container

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  • RMI no such object in table, Server communication error

    - by ben-casey
    My goal is to create a Distributed computing program that launches a server and client at the same time. I need it to be able to install on a couple of machines and have all the machines communicating with each other, i.e. Master node and 5 slave nodes all from one application. My problem is that I cannot properly use unicastRef, I'm thinking that it is a problem with launching everything on the same port, is there a better way I am overlooking? this is part of my code (the part that matters) try { RMIServer obj = new RMIServer(); obj.start(5225); } catch (Exception e) { e.printStackTrace(); } try { System.out.println("We are slave's "); Registry rr = LocateRegistry.getRegistry("127.0.0.1", Store.PORT, new RClient()); Call ss = (Call) rr.lookup("FILLER"); System.out.println(ss.getHello()); } catch (Exception e) { e.printStackTrace(); } } this is my main class (above) this is the server class (below) public RMIServer() { } public void start(int port) throws Exception { try { Registry registry = LocateRegistry.createRegistry(port, new RClient(), new RServer()); Call stuff = new Call(); registry.bind("FILLER", stuff); System.out.println("Server ready"); } catch (Exception e) { System.err.println("Server exception: " + e.toString()); e.printStackTrace(); } } I don't know what I am missing or what I am overlooking but the output looks like this. Listen on 5225 Listen on 8776 Server ready We are slave's Listen on 8776 java.rmi.NoSuchObjectException: no such object in table at sun.rmi.transport.StreamRemoteCall.exceptionReceivedFromServer(StreamRemoteCall.java:255) at sun.rmi.transport.StreamRemoteCall.executeCall(StreamRemoteCall.java:233) at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:359) at sun.rmi.registry.RegistryImpl_Stub.lookup(Unknown Source) at Main.main(Main.java:62) line 62 is this ::: Call ss = (Call) rr.lookup("FILLER");

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  • Android Custom View to Activity communication

    - by Blumer
    I have a custom control/view that observes the direction of a gesture within its bounds. I would like to send a different message back to the Activity hosting the View depending on the direction of the gesture. I'm having a hard time determine what the right way to do this is. I would think I could raise a custom event in the control and then stick a listener on the control in the activity, but I cannot find any information on custom events in Android. Any help would be appreciated. Thanks.

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  • How to get Acknowlegement in TCP communication in Java

    - by Sunil Kumar Sahoo
    I have written a socket program in Java. Both server and client can sent/receive data to each other. But I found that if client sends data to server using TCP then internally TCP sends acknowledgement to the client once the data is received by the server. I want to detect or handle that acknowledgement. How can I read or write data in TCP so that I can handle TCP acknowledgement. Thanks Sunil Kumar Sahoo

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  • Flash AS2.0 and JavaScript/jQuery (ExternalInterface) Communication

    - by abysslogic
    Hi there, Im trying to use JS to send data to my Flash AS2.0 music player with ExternalInterface, except there are no good tutorials or guides on ExternalInterface that I can find. I want to be able to change the current song in the player by clicking a JavaScript link, and on page / window load without clicking, play a default song. I dont need a super complicated answer on loading sounds in flash, etc., I am just having a lot of difficulties getting JS to send anything to Flash, and when I get that to work - would I need to put some if / else into the flash to determine if the link has been clicked or not? Thanks edit heres the code as of now: AS 2.0 import flash.external.ExternalInterface; ExternalInterface.addCallback('loadSong', null, flashFunction); function flashFunction (val) { extra = val; } JavaScript var flashObj = document.getElementById('VSPLAYER'); function loadSong(val) { return val } HTML <a href="javascript:loadSong('2')">Play song 2</a> <object id="VSPLAYER" type="application/x-shockwave-flash" data="vs_player.swf" width="280" height="90"> <param name="movie" value="vs_player.swf" /> <param name="allowscriptaccess" value="always" /> </object>

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  • nodejs and database communication - how?

    - by FractalizeR
    Hello. I've heard much good about nodejs and writting client-server application with it. But I can't get, for example, when developing IM client-server application, how nodejs server script is supposed to talk to database server to actually store it's data? Or may be I miss something and nodejs server scripts are not supposed to do that? If so, please, push me to correct direction.

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  • full duplex communication over the web w/o flash sockets

    - by aharon
    A web application I'm helping to develop is faced with a well-known problem: we want to be able to let users know of various events and so forth that can occur at any time, essentially at random, and update their view accordingly. Essentially, we need to allow the server to push requests to individual clients, as opposed to the client asking the server. I understand that WebSockets are an effort to address the problem; however, after a bit of looking around into them, I understand that a) very few web browsers currently offer native websocket support; b) to get around this, you either use flash sockets or some sort of AJAX long-polling; c) a special websockets server must be used. Now, we want to offer our service without Flash. And any sort of servers must have some sort of load-balancing capabilities, or at least some software that can do load balancing for them. As of 2008, everyone was saying that Comet-based solutions (e.g., Bayeux) were the way to go for these sort of situations. However, the various protocols seem to have not had much work put into them since then—which leads (finally) to the question. Is Bayeux-flavored Comet still the right tool for jobs like this? If not, what is?

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  • weird characters displayed during serial communication OSX

    - by nemo
    I have tried communicating via serial (OSX w/ prolific drivers - USB RS232 adapter - Tx,Rx and GND pins on device serial ttl port) to a device and done so successfully using screen /dev/tty.usbserial 115200 8N1 I get to log in and use it as if I was SSH or TelNetted in... However whenever I try to go into system recovery mode (holding CTRL+1) while the device is powering on, it starts displaying weird characters and until I close the screen session it will continue showing weird characters: Of course when we tried doing the same thing on my boss' macbook running windows and PuTTY and everything worked fine, even in system recovery mode; characters were displayed properly. What gives? Id like to learn the intuition to use because up till now I concluded that since I can bot into the system and see characters normally everything about the connection should be fine and its must have been the recovery partition that was broken. This was wrong of course... Niko

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  • Network communication for a turn based board game

    - by randooom
    Hi all, my first question here, so please don't be to harsh if something went wrong :) I'm currently a CS student (from Germany, if this info is of any use ;) ) and we got a, free selectable, programming assignment, which we have to write in a C++/CLI Windows Forms Application. My team, two others and me, decided to go for a network-compatible port of the board game Risk. We divided the work in 3 Parts, namely UI, game logic and network. Now we're on the part where we have to get everything working together and the big question mark is, how to get the clients synchronized with each other? Our approach so far is, that each client has all information necessary to calculate and/or execute all possible actions. Actually the clients have all information available at all, aside from the game-initializing phase (add players, select map, etc.), which needs one "super-client" with some extra stuff to control things. This is the standard scenario of our approach: player performs action, the action is valid and got executed on the players client action is sent over the network action is executed on the other clients The design (i.e. no or code so far) we came up with so far, is something like the following pseudo sequence diagram. Gui, Controller and Network implement all possible actions (i.e. all actions which change data) as methods from an interface. So each part can implement the method in a way to get their job done. Example with Action(): On the player side's Client: Player-->Gui.Action() Gui-->Controller.Action() Controller-->Logic.Action (Logic.Action() == NoError)? Controller-->Network.Action() Network-->Parser.ParseAction() Network.Send(msg) On all other clients: Network.Recv(msg) Network-->Parser.Deparse(msg) Parser-->Logic.Action() Logic-->Gui.Action() The questions: Is this a viable approach to our task? Any better/easier way to this? Recommendations, critique? Our knowledge (so you can better target your answer): We are on the beginner side, in regards to programming on a somewhat larger projects with a small team. All of us have some general programming experience and basic understanding of the .Net Libraries and Windows Forms. If you need any further information, please feel free to ask.

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  • Is there a social networking protocol

    - by Marwan
    Social networking is great, but there is something fundamentally wrong with the way social networking is implemented today in most popular services. I'll put it in this example: Imagine that there is no SMTP, and consequently, it is globally assumed and accepted that you can only send email to addresses on the same domain. The result would be the emergence of a single email service, let's call it emailbook.com, which we all have to subscribe to, if we really want to communicate with the world. This is what's happening with social networking today. You HAVE to use the same service your fiends/colleagues are using to talk to them. I would like to be able to put up my own social site, invite my friends who trust me, share amongst us, but still be able to share with the world at large. What are the chances of this scenario happening in the future? What does it take?

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