Search Results

Search found 3162 results on 127 pages for 'compiled'.

Page 24/127 | < Previous Page | 20 21 22 23 24 25 26 27 28 29 30 31  | Next Page >

  • Why you shouldn't add methods to interfaces in APIs

    - by Simon Cooper
    It is an oft-repeated maxim that you shouldn't add methods to a publically-released interface in an API. Recently, I was hit hard when this wasn't followed. As part of the work on ApplicationMetrics, I've been implementing auto-reporting of MVC action methods; whenever an action was called on a controller, ApplicationMetrics would automatically report it without the developer needing to add manual ReportEvent calls. Fortunately, MVC provides easy hook when a controller is created, letting me log when it happens - the IControllerFactory interface. Now, the dll we provide to instrument an MVC webapp has to be compiled against .NET 3.5 and MVC 1, as the lowest common denominator. This MVC 1 dll will still work when used in an MVC 2, 3 or 4 webapp because all MVC 2+ webapps have a binding redirect redirecting all references to previous versions of System.Web.Mvc to the correct version, and type forwards taking care of any moved types in the new assemblies. Or at least, it should. IControllerFactory In MVC 1 and 2, IControllerFactory was defined as follows: public interface IControllerFactory { IController CreateController(RequestContext requestContext, string controllerName); void ReleaseController(IController controller); } So, to implement the logging controller factory, we simply wrap the existing controller factory: internal sealed class LoggingControllerFactory : IControllerFactory { private readonly IControllerFactory m_CurrentController; public LoggingControllerFactory(IControllerFactory currentController) { m_CurrentController = currentController; } public IController CreateController( RequestContext requestContext, string controllerName) { // log the controller being used FeatureSessionData.ReportEvent("Controller used:", controllerName); return m_CurrentController.CreateController(requestContext, controllerName); } public void ReleaseController(IController controller) { m_CurrentController.ReleaseController(controller); } } Easy. This works as expected in MVC 1 and 2. However, in MVC 3 this type was throwing a TypeLoadException, saying a method wasn't implemented. It turns out that, in MVC 3, the definition of IControllerFactory was changed to this: public interface IControllerFactory { IController CreateController(RequestContext requestContext, string controllerName); SessionStateBehavior GetControllerSessionBehavior( RequestContext requestContext, string controllerName); void ReleaseController(IController controller); } There's a new method in the interface. So when our MVC 1 dll was redirected to reference System.Web.Mvc v3, LoggingControllerFactory tried to implement version 3 of IControllerFactory, was missing the GetControllerSessionBehaviour method, and so couldn't be loaded by the CLR. Implementing the new method Fortunately, there was a workaround. Because interface methods are normally implemented implicitly in the CLR, if we simply declare a virtual method matching the signature of the new method in MVC 3, then it will be ignored in MVC 1 and 2 and implement the extra method in MVC 3: internal sealed class LoggingControllerFactory : IControllerFactory { ... public virtual SessionStateBehaviour GetControllerSessionBehaviour( RequestContext requestContext, string controllerName) {} ... } However, this also has problems - the SessionStateBehaviour type only exists in .NET 4, and we're limited to .NET 3.5 by support for MVC 1 and 2. This means that the only solutions to support all MVC versions are: Construct the LoggingControllerFactory type at runtime using reflection Produce entirely separate dlls for MVC 1&2 and MVC 3. Ugh. And all because of that blasted extra method! Another solution? Fortunately, in this case, there is a third option - System.Web.Mvc also provides a DefaultControllerFactory type that can provide the implementation of GetControllerSessionBehaviour for us in MVC 3, while still allowing us to override CreateController and ReleaseController. However, this does mean that LoggingControllerFactory won't be able to wrap any calls to GetControllerSessionBehaviour. This is an acceptable bug, given the other options, as very few developers will be overriding GetControllerSessionBehaviour in their own custom controller factory. So, if you're providing an interface as part of an API, then please please please don't add methods to it. Especially if you don't provide a 'default' implementing type. Any code compiled against the previous version that can't be updated will have some very tough decisions to make to support both versions.

    Read the article

  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

    Read the article

  • The battle between Java vs. C#

    The battle between Java vs. C# has been a big debate amongst the development community over the last few years. Both languages have specific pros and cons based on the needs of a particular project. In general both languages utilize a similar coding syntax that is based on C++, and offer developers similar functionality. This being said, the communities supporting each of these languages are very different. The divide amongst the communities is much like the political divide in America, where the Java community would represent the Democrats and the .Net community would represent the Republicans. The Democratic Party is a proponent of the working class and the general population. Currently, Java is deeply entrenched in the open source community that is distributed freely to anyone who has an interest in using it. Open source communities rely on developers to keep it alive by constantly contributing code to make applications better; essentially they develop code by the community. This is in stark contrast to the C# community that is typically a pay to play community meaning that you must pay for code that you want to use because it is developed as products to be marketed and sold for a profit. This ties back into my reference to the Republicans because they typically represent the needs of business and personal responsibility. This is emphasized by the belief that code is a commodity and that it can be sold for a profit which is in direct conflict to the laissez-faire beliefs of the open source community. Beyond the general differences between Java and C#, they also target two different environments. Java is developed to be environment independent and only requires that users have a Java virtual machine running in order for the java code to execute. C# on the other hand typically targets any system running a windows operating system and has the appropriate version of the .Net Framework installed. However, recently there has been push by a segment of the Open source community based around the Mono project that lets C# code run on other non-windows operating systems. In addition, another feature of C# is that it compiles into an intermediate language, and this is what is executed when the program runs. Because C# is reduced down to an intermediate language called Common Language Runtime (CLR) it can be combined with other languages that are also compiled in to the CLR like Visual Basic (VB) .Net, and F#. The allowance and interaction between multiple languages in the .Net Framework enables projects to utilize existing code bases regardless of the actual syntax because they can be compiled in to CLR and executed as one codebase. As a software engineer I personally feel that it is really important to learn as many languages as you can or at least be open to learn as many languages as you can because no one language will work in every situation.  In some cases Java may be a better choice for a project and others may be C#. It really depends on the requirements of a project and the time constraints. In addition, I feel that is really important to concentrate on understanding the logic of programming and be able to translate business requirements into technical requirements. If you can understand both programming logic and business requirements then deciding which language to use is just basically choosing what syntax to write for a given business problem or need. In regards to code refactoring and dynamic languages it really does not matter. Eventually all projects will be refactored or decommissioned to allow for progress. This is the way of life in the software development industry. The language of a project should not be chosen based on the fact that a project will eventually be refactored because they all will get refactored.

    Read the article

  • Nashorn ?? JDBC ? Oracle DB ?????·?? 2

    - by Homma
    ???? Nashorn ?? JavaScript ??????? JDBC ? Oracle DB ?????????????????????????????????????JDBC ???????????????????????????????? ??????????????????????????? ????? URL ? https://blogs.oracle.com/nashorn_ja/entry/nashorn_jdbc_2 ??? ????????? JDBC ????? ??????????????? ${ORACLE_HOME}/jdbc/lib/ojdbc6.jar ??????????????????????????? JDBC ?????????????? ????? ojdbc6.jar ?????????????? ?????????????????????????????????????? var OracleDataSource = Java.type("oracle.jdbc.pool.OracleDataSource"); var ods = new OracleDataSource(); ods.setURL("jdbc:oracle:thin:test/test@dbsrv:1521:orcl"); var conn = ods.getConnection(); var meta = conn.getMetaData(); print("JDBC driver version is " + meta.getDriverVersion()); ???????? JDBC ?????? jjs ????? -cp ?????????????????????? $ jjs -cp ojdbc6.jar version.js JDBC driver version is 11.2.0.3.0 ????????????????????????????? JAR ????? Main Class ?????????????? ????JDBC ???????????????????????????????? ?????????java -jar ojdbc6.jar ?? JDBC ?????????????????? $ java -jar ojdbc6.jar Oracle 11.2.0.3.0 JDBC 4.0 compiled with JDK6 on Thu_Jul_11_15:43:23_PDT_2013 #Default Connection Properties Resource #Fri May 30 10:37:32 JST 2014 ????? JAR ???????????? Main-Class ???????????? main(String[]) ??????????????????? Nashorn ?????????????? JAR ????? Main-Class ???? ?? Main-Class ???????????? jar ????? JAR ?????????META-INF/MANIFEST.MF ???????????????? Main-Class ??????? $ jar xf ojdbc6.jar $ grep Main-Class META-INF/MANIFEST.MF Main-Class: oracle.jdbc.OracleDriver Main-Class ? oracle.jdbc.OracleDriver ????????????? Main-Class ??? ??????? oracle.jdbc.OracleDriver ???? main ????? Nashorn ???????? $ jjs -cp ojdbc6.jar jjs> var OracleDriver = Java.type("oracle.jdbc.OracleDriver"); jjs> var StringArray = Java.type("java.lang.String[]"); jjs> OracleDriver.main(new StringArray(0)) Oracle 11.2.0.3.0 JDBC 4.0 compiled with JDK6 on Thu_Jul_11_15:43:23_PDT_2013 #Default Connection Properties Resource #Fri May 30 10:55:22 JST 2014 null jjs> java ????? JAR ??????????????????????????? Java ???????????????? Java.type() ??????? JavaClass ????????????????????? ??? Nashorn ????????????? JDBC ? Oracle DB ????????JAR ????? Main-Class ???????????????? ??? Oracle DB ????? SQL ???????????????

    Read the article

  • ImportError: No module named QtWebKit

    - by Hallik
    I am on centos5. I installed python26 source with a make altinstall. Then I did a: yum install qt4 yum install qt4-devel yum install qt4-doc From riverbankcomputing.co.uk I downloaded the source for sip 4.10.2, compiled and installed fine. Then from the same site I downloaded and compiled from source PyQt-x11-4.7.3 Both installs were using the python26 version (/usr/local/bin/python2.6). So configure.py, make, and make install worked with no errors. Finally, I tried to run this script, but got the error in the subject of this post: import sys import signal from PyQt4.QtCore import * from PyQt4.QtGui import * from PyQt4.QtWebKit import QWebPage def onLoadFinished(result): if not result: print "Request failed" sys.exit(1) #screen = QtGui.QDesktopWidget().screenGeometry() size = webpage.mainFrame().contentsSize() # Set the size of the (virtual) browser window webpage.setViewportSize(webpage.mainFrame().contentsSize()) # Paint this frame into an image image = QImage(webpage.viewportSize(), QImage.Format_ARGB32) painter = QPainter(image) webpage.mainFrame().render(painter) painter.end() image.save("output2.png") sys.exit(0) app = QApplication(sys.argv) signal.signal(signal.SIGINT, signal.SIG_DFL) webpage = QWebPage() webpage.connect(webpage, SIGNAL("loadFinished(bool)"), onLoadFinished) webpage.mainFrame().load(QUrl("http://www.google.com")) sys.exit(app.exec_()) Even in the beginning of the configure for pyqt4, I saw it say QtWebKit should be installed, but apparently it's not? What's going on? I just did a find, and it looks like it wasn't installed. What are my options? [root@localhost ~]# find / -name '*QtWebKit*' /root/PyQt-x11-gpl-4.7.3/sip/QtWebKit /root/PyQt-x11-gpl-4.7.3/sip/QtWebKit/QtWebKitmod.sip /root/PyQt-x11-gpl-4.7.3/cfgtest_QtWebKit.cpp

    Read the article

  • MSBuild Script and VS2010 publish apply Web.config Transform

    - by Jason
    So, I have VS 2010 installed and am in the process of modifying my MSBuild script for our TeamCity build integration. Everything is working great with one exception. How can I tell MSBuild that I want to apply the Web.conifg transform files that I've created when I publish the build... I have the following which produces the compiled web site but, it outputs a Web.config, Web.Debug.config and, Web.Release.config files (All 3) to the compiled output directory. In studio when I perform a publish to file system it will do the transform and only output the Web.config with the appropriate changes... <Target Name="CompileWeb"> <MSBuild Projects="myproj.csproj" Properties="Configuration=Release;" /> </Target> <Target Name="PublishWeb" DependsOnTargets="CompileWeb"> <MSBuild Projects="myproj.csproj" Targets="ResolveReferences;_CopyWebApplication" Properties="WebProjectOutputDir=$(OutputFolder)$(WebOutputFolder); OutDir=$(TempOutputFolder)$(WebOutputFolder)\;Configuration=Release;" /> </Target> Any help would be great..! I know this can be done by other means but I would like to do this using the new VS 2010 way if possible

    Read the article

  • Cocoa equivalent of the Carbon method getPtrSize

    - by Michael Minerva
    I need to translate the a carbon method into cocoa into and I am having trouble finding any documentation about what the carbon method getPtrSize really does. From the code I am translating it seems that it returns the byte representation of an image but that doesn't really match up with the name. Could someone give me a good explanation of this method or link me to some documentation that describes it. The code I am translating is in a common lisp implementation called MCL that has a bridge to carbon (I am translating into CCL which is a common lisp implementation with a Cocoa bridge). Here is the MCL code (#_before a method call means that it is a carbon method): (defmethod COPY-CONTENT-INTO ((Source inflatable-icon) (Destination inflatable-icon)) ;; check for size compatibility to avoid disaster (unless (and (= (rows Source) (rows Destination)) (= (columns Source) (columns Destination)) (= (#_getPtrSize (image Source)) (#_getPtrSize (image Destination)))) (error "cannot copy content of source into destination inflatable icon: incompatible sizes")) ;; given that they are the same size only copy content (setf (is-upright Destination) (is-upright Source)) (setf (height Destination) (height Source)) (setf (dz Destination) (dz Source)) (setf (surfaces Destination) (surfaces Source)) (setf (distance Destination) (distance Source)) ;; arrays (noise-map Source) ;; accessor makes array if needed (noise-map Destination) ;; ;; accessor makes array if needed (dotimes (Row (rows Source)) (dotimes (Column (columns Source)) (setf (aref (noise-map Destination) Row Column) (aref (noise-map Source) Row Column)) (setf (aref (altitudes Destination) Row Column) (aref (altitudes Source) Row Column)))) (setf (connectors Destination) (mapcar #'copy-instance (connectors Source))) (setf (visible-alpha-threshold Destination) (visible-alpha-threshold Source)) ;; copy Image: slow byte copy (dotimes (I (#_getPtrSize (image Source))) (%put-byte (image Destination) (%get-byte (image Source) i) i)) ;; flat texture optimization: do not copy texture-id -> destination should get its own texture id from OpenGL (setf (is-flat Destination) (is-flat Source)) ;; do not compile flat textures: the display list overhead slows things down by about 2x (setf (auto-compile Destination) (not (is-flat Source))) ;; to make change visible we have to reset the compiled flag (setf (is-compiled Destination) nil))

    Read the article

  • How should I distribute a pre-built perl module, and what version of perl do I build for?

    - by Mike Ellery
    This is probably a multi-part question. Background: we have a native (c++) library that is part of our application and we have managed to use SWIG to generate a perl wrapper for this library. We'd now like to distribute this perl module as part of our application. My first question - how should I distribute this module? Is there a standard way to package pre-built perl modules? I know there is ppm for the ActiveState distro, but I also need to distribute this for linux systems. I'm not even sure what files are required to distribute, but I'm guessing it's the pm and so files, at a minimum. My next question - it looks like I might need to build my module project for each version of perl that I want to support. How do I know which perl versions I should build for? Are there any standard guidelines... or better yet, a way to build a package that will work with multiple versions of perl? Sorry if my questions make no sense - I'm fairly new to the compiled module aspects of perl. CLARIFICATION: the underlying compiled source is proprietary (closed source), so I can't just ship source code and the appropriate make artifacts for the package. Wish I could, but it's not going to happen in this case. Thus, I need a sane scheme for packaging prebuilt binary files for my module.

    Read the article

  • Visual Studio 2010 64-bit COM Interop Issue

    - by Adam Driscoll
    I am trying to add a VC6 COM DLL to our VS2010RC C# solution. The DLL was compiled with the VC6 tools to create an x86 version and was compiled with the VC7 Cross-platform tools to generate a VC7 DLL. The x86 version of the assembly works fine as long as the consuming C# project's platform is set to x86. It doesn't matter whether the x64 or the x86 version of the DLL is actually registered. It works with both. If the platform is set to 'Any CPU' I receive a BadImageFormatException on the load of the Interop.<name>.dll. As for the x64 version, I cannot even get the project to build. I receive the tlbimp error: TlbImp : error TI0000: A single valid machine type compatible with the input type library must be specified. Has anyone seen this issue? EDIT: I've done a lot more digging into this issue and think this may be a Visual Studio bug. I have a clean solution. I bring in my COM assembly with language agnostic 'Any CPU' selected. The process architecture of the resulting Interop DLL is x86 rather than MSIL. May have to make the Interop by hand for now to get this to work. If anyone has another suggestion let me know.

    Read the article

  • Delphi label and asm weirdness?

    - by egon
    I written an asm function in Delphi 7 but it transforms my code to something else: function f(x: Cardinal): Cardinal; register; label err; asm not eax mov edx,eax shr edx, 1 and eax, edx bsf ecx, eax jz err mov eax, 1 shl eax, cl mov edx, eax add edx, edx or eax, edx ret err: xor eax, eax end; // compiled version f: push ebx // !!! not eax mov edx,eax shr edx, 1 and eax, edx bsf ecx, eax jz +$0e mov eax, 1 shl eax, cl mov edx, eax add edx, edx or eax, edx ret err: xor eax, eax mov eax, ebx // !!! pop ebx // !!! ret // the almost equivalent without asm function f(x: Cardinal): Cardinal; var c: Cardinal; begin x := not x; x := x and x shr 1; if x <> 0 then begin c := bsf(x); // bitscanforward x := 1 shl c; Result := x or (x shl 1) end else Result := 0; end; Why does it generate push ebx and pop ebx? And why does it do mov eax, ebx? It seems that it generates the partial stack frame because of the mov eax, ebx. This simple test generates mov eax, edx but doesn't generate that stack frame: function asmtest(x: Cardinal): Cardinal; register; label err; asm not eax and eax, 1 jz err ret err: xor eax, eax end; // compiled asmtest: not eax and eax, $01 jz +$01 ret xor eax, eax mov eax, edx // !!! ret It seems that it has something to do with the label err. If I remove that I don't get the mov eax, * part. Why does this happen? Made a bug report on Quality Central.

    Read the article

  • what's wrong with sql statements sqlite3_column_text ??

    - by ahmet732
    if(sqlite3_open([databasePath UTF8String], & database) == SQLITE_OK) { NSLog(@"DB OPENED"); // Setup the SQL Statement and compile it for faster access const char *sqlStatement ="select name from Medicine"; sqlite3_stmt *compiledStatement; int result = sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, nil); NSLog(@"RESULT %d", result); if(result == SQLITE_OK) { NSLog(@"RESULT IS OK..."); // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { // Read the data from the result row NSLog(@"WHILE IS OK"); **araci = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)];** NSLog(@"Data read"); NSLog(@"wow: %",araci); }//while }//if sqlite_prepare v2 // Release the compiled statement from memory sqlite3_finalize(compiledStatement); NSLog(@"compiled stmnt finalized.."); } sqlite3_close(database); NSLog(@"MA_DB CLOSED"); Questions 1 ) Everything is alright until bold code. when i run the app, throws an exception below. I have one table and one row in my db relatively, id (integer), name (varchar), desc (varchar) (I created my table using SQLite Manager). 2-) What is text type in SQLite Manager? Is that NSString? Also how can I put the string values(in table) to an NSMutableArray ? (I am really having difficulty in conversion.) *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** +[NSString stringWithUTF8String:]: NULL cString'

    Read the article

  • Static libpng link with visual studio 2010

    - by Sanctus2099
    Hey guys. I'm trying to add PNG support to my application and thus I want to include libpng. I know it needs zlib and thus I downloaded that as well. I went into the png folder/projects/vstudio and I opened the solution. I compiled it and it went just fine. I added some headers from it into my application and I copied the lib files. My program is a dll written in c++ which is later used from C#. When I run it in C# it complains about not finding my dll (tough if I remove the png part it works fine). I've had this problem before and it usually means a dll dependency is wrong. Now... libpng compiled both some .lib files and some .dll files. The dll files are bigger. My only guess is that it needs the dll files as well but I've seen that people can link to libpng without a dll. So my questions is: How can I compile libpng(and zlib for that instance) into just static libraries and how can I include those in my projects? I've searched around the internet and I couldn't find anything useful.

    Read the article

  • Changes in resolving .resx in Visual Studio 2010?

    - by MADMap
    Hi, I'm working on a quite simple Webpage (MVC2), using localisation based on ResourceFiles. I have the MVC2 Project and the Resources in a seperate Assembly. The Resources contains 3 languages (Resource.resx, Resource.de.resx, Resource.en.resx, Resource.ja.resx) and I'm querying them via the ResourceManager. Call from the .aspx <% Resources.Res resman = new Resources.Res(); %> <%=resman.GetString("String1", new System.Globalization.CultureInfo("en")) %><br /> <%=resman.GetString("String1", new System.Globalization.CultureInfo("ja")) %><br /> <%=resman.GetString("String1", new System.Globalization.CultureInfo("de")) %><br /> ResourceManager: public class Res { private readonly ResourceManager Manager = Resources.Resource1.ResourceManager; public string GetString(string id, CultureInfo info) { return Manager.GetString(id, info); } } And for the compiled Version in VS2008 I get smth like this: String1EN String1JA String1DE Compiled in Visual Studio 2008, this works fine: but I'm having Troubles if I compile the Solution in Visual Studio 2010 (also 3.5 as TargetFramework). There the result shows smth like: String1DEFAULT String1JA String1DEFAULT I don't know what it can be: is this still a bug from the VS2010 RC or am I doing smth. wrong here?

    Read the article

  • Why can't I source my vimrc after installing vundle?

    - by John N
    I'm trying to get my Vim to update on the fly after editing vimrc. So I followed the instructions at Vimcast which basically source vimrc every time you hit save. But that doesn't work for some reason (when I save my vimrc it doesn't give any errors), so I decided to run source $HOME/.vimrc manually and here's what I got: -bash: Configuration file for vim set nocompatible : command not found -bash: Plugin Management { filetype off : command not found -bash: .vimrc: line 7: syntax error near unexpected token `(' -bash: .vimrc: line 7: ` call vundle#rc()' And here's my Vim info (I'm running Mac OS X 10.7.3): VIM - Vi IMproved 7.3 (2010 Aug 15, compiled Jul 31 2011 19:27:29) Compiled by [email protected] Normal version without GUI. Features included (+) or not (-): -arabic +autocmd -balloon_eval -browse +builtin_terms +byte_offset +cindent -clientserver -clipboard +cmdline_compl +cmdline_hist +cmdline_info +comments -conceal +cryptv +cscope +cursorbind +cursorshape +dialog_con +diff +digraphs -dnd -ebcdic -emacs_tags +eval +ex_extra +extra_search -farsi +file_in_path +find_in_path +float +folding -footer +fork() -gettext -hangul_input +iconv +insert_expand +jumplist -keymap -langmap +libcall +linebreak +lispindent +listcmds +localmap -lua +menu +mksession +modify_fname +mouse -mouseshape -mouse_dec -mouse_gpm -mouse_jsbterm -mouse_netterm -mouse_sysmouse +mouse_xterm +multi_byte +multi_lang -mzscheme +netbeans_intg -osfiletype +path_extra -perl +persistent_undo +postscript +printer -profile -python -python3 +quickfix +reltime -rightleft -ruby +scrollbind +signs +smartindent -sniff +startuptime +statusline -sun_workshop +syntax +tag_binary +tag_old_static -tag_any_white -tcl +terminfo +termresponse +textobjects +title -toolbar +user_commands +vertsplit +virtualedit +visual +visualextra +viminfo +vreplace +wildignore +wildmenu +windows +writebackup -X11 -xfontset -xim -xsmp -xterm_clipboard -xterm_save system vimrc file: "$VIM/vimrc" user vimrc file: "$HOME/.vimrc" user exrc file: "$HOME/.exrc" fall-back for $VIM: "/usr/share/vim" Compilation: gcc -c -I. -D_FORTIFY_SOURCE=0 -Iproto -DHAVE_CONFIG_H -arch i386 -arch x86_64 -g -Os -pipe Linking: gcc -arch i386 -arch x86_64 -o vim -lncurses Could anybody tell me what's wrong here? Thanks so much!

    Read the article

  • Compiling a DLL which includes Ogre3D gives an assertion error when used

    - by samaursa
    Hi, I have a framework that I am building and is being compiled into a static library to be used by other projects. The library works perfectly without issues. The problem is that the link time is very long for the projects that use the library so I thought I will make a DLL project of the same framework. I started with baby steps and created an MFC DLL project through visual studio. The project has the following header: /// -------------------------------------------- #ifndef OGRECORE_H #define OGRECORE_H #ifdef OGREFW_EXPORT #define OGREFW_DLL __declspec(dllexport) #else #define OGREFW_DLL __declspec(dllimport) #endif class OgreRoot; namespace OgreFW { class OGREFW_DLL OgreCore// : public OIS::KeyListener, public OIS::MouseListener { public: OgreCore(); ~OgreCore(); }; }; #endif // OGRECORE_H and this is the source #include "stdafx.h" #include "OgreCore.h" //#include "Ogre.h" //#include "OgreRoot.h" //#include "OgreRenderWindow.h" //#include "OgreLog.h" //#include "OgreLogManager.h" //#include "OgreOverlay.h" //#include "OgreViewport.h" //#include "OgreRenderWindow.h" //#include "OgreFrameListener.h" //#include "OgreWindowEventUtilities.h" //#include "OgreSceneNode.h" //#include "OgreEntity.h" //#include "OgreManualObject.h" //#include "OgreMeshManager.h" //#include "OgreConfigFile.h" //#include "OgreOverlayContainer.h" //#include "OgreOverlayManager.h" namespace OgreFW { OGREFW_DLL OgreCore::OgreCore() { } // ------------------------ OGREFW_DLL OgreCore::~OgreCore() { } } As you can see I have commented out Ogre includes. When a project uses the compiled DLL and constructs this (OgreCore) class, it works perfectly fine. As soon as uncomment one of the Ogre includes and compile the DLL again, the project that uses the DLL now gives an assertion error. The full details can be found here in the Ogre forum post. I posted the question there first but since its not really an Ogre specific question I thought I will try here as well. The link to the Ogre post is: http://www.ogre3d.org/forums/viewtopic.php?f=2&t=58403 Thank you in advance

    Read the article

  • PDCurses TUI C++ Win32 console app - Access violation reading location

    - by Bach
    I have downloaded pdcurses source and was able to successfully include curses.h in my project, linked the pre-compiled library and all good. After few hours of trying out the library, I saw the tuidemo.c in the demos folder, compiled it into an executable and brilliant! exactly what I needed for my project. Now the problem is that it's a C code, and I am working on a C++ project in VS c++ 2008. The files I need are tui.c and tui.h How can I include that C file in my C++ code? I saw few suggestions here but the compiler was not too happy with 100's of warnings and errors. How can I go on including/using that TUI pdcurses includes!? Thanks EDIT: I added extern "C" statement, so my test looks like this now, but I'm getting some other type of error #include <stdio.h> #include <stdlib.h> using namespace std; extern "C" { #include <tui.h> } void sub0(void) { //do nothing } void sub1(void) { //do nothing } int main (int argc, char * const argv[]) { menu MainMenu[] = { { "Asub", sub0, "Go inside first submenu" }, { "Bsub", sub1, "Go inside second submenu" }, { "", (FUNC)0, "" } /* always add this as the last item! */ }; startmenu(MainMenu, "TUI - 'textual user interface' demonstration program"); return 0; } Although it is compiling successfully, it is throwing an Error at runtime, which suggests a bad pointer: 0xC0000005: Access violation reading location 0x021c52f9 at line startmenu(MainMenu, "TUI - 'textual user interface' demonstration program"); Not sure where to go from here. thanks again.

    Read the article

  • Trying to build a Drupal-like CMS in ASP.NET MVC - Newbie Questions

    - by user252160
    I am new to ASP.NET MVC, and the ASP.NET technology in general, so, please, excuse the stupidity of my questions. I have a lot of experience with php development and CMS customization (Drupal and Wordpress mainly), and I wanted to know whether some techniques could be applied in asp.net mvc. I want to know what exactly could be modified without recompiling an already built application Can I edit the views without recompiling the app. Can I create custom themes ? Can I add plugins compiled as dlls and use them at runtime. Can I "mark" the assembly in such a way that the web application will check on the next request and will reference it, without me manually adding it to the project and recompiling. I've heard that this is possible. I will make sure to add more when something comes up. The reason I am asking is because I'd like to try and develop a Drupal-like CMS (custom types, views, etc) in asp.net mvc. The dynamism of php will be quite a challenge to replicate in a compiled technology, yet I am ready to try.

    Read the article

  • android compile error: could not reserve enough space for object heap

    - by moonlightcheese
    I'm getting this error during compilation: Error occurred during initialization of VM Could not create the Java virtual machine. Could not reserve enough space for object heap What's worse, the error occurs intermittently. Sometimes it happens, sometimes it doesn't. It seems to be dependent on the amount of code in the application. If I get rid of some variables or drop some imported libraries, it will compile. Then when I add more to it, I get the error again. I've included the following sources into the application in the [project_root]/src/ directory: org.apache.httpclient (I've stripped all references to log4j from the sources, so don't need it) org.apache.codec (as a dependency) org.apache.httpcore (dependency of httpclient) and my own activity code consisting of nothing more than an instance of HttpClient. I know this has something to do with the amount of memory necessary during compile time or some compiler options, and I'm not really stressing my system while i'm coding. I've got 2GB of memory on this Core Duo laptop and windows reports only 860MB page file usage (haven't used any other memory tools. I should have plenty of memory and processing power for this... and I'm only compiling some common http libs... total of 406 source files. What gives? edit (4/30/2010-18:24): Just compiled some code where I got the above stated error. I closed some web browser windows and recompiled the same exact code with no edits and it compiled with no issue. this is definitely a compiler issue related to memory usage. Any help would be great.... because I have no idea where to go from here. Android API Level: 5 Android SDK rel 5 JDK version: 1.6.0_12 Sorry I had to repost this question because regardless of whether I use the native HttpClient class in the Android SDK or my custom version downloaded from apache, the error still occurs.

    Read the article

  • Writing PHP extension - Unable to load dynamic library

    - by Luke
    I'm writing a PHP extension similar to V8JS. The goal, like V8JS, is to embed the V8 engine into PHP so I can execute sandboxed JavaScript code in PHP. (The implementation is different.) The extension compiles fine, but when I attempt to run it I get: PHP Warning: PHP Startup: Unable to load dynamic library '/phpdev/lib/php/extensions/debug-zts-20090626/v8php.so' - dlopen(/phpdev/lib/php/extensions/debug-zts-20090626/v8php.so, 9): Symbol not found: __ZN2v88internal8Snapshot13context_size_E Referenced from: /phpdev/lib/php/extensions/debug-zts-20090626/v8php.so Expected in: flat namespace PHP is compiled with the prefix /phpdev (with debug and maintainer flags). v8 is compiled in /v8/ with gyp with the commands make dependencies and make x64 which produced /v8/out/x64.release and /v8/out/x64.debug. I soft-linked the header files from /v8/include to /phpdev/include and libv8_base.a from /v8/out/x64.release/libv8_base.a to /phpdev/lib/libv8.a. This is my config.m4 file: PHP_ARG_ENABLE(v8php, [V8PHP], [--enable-v8php Include V8 JavaScript Engine]) if test $PHP_V8PHP != "no"; then SEARCH_PATH="$prefix /usr/local /usr" SEARCH_FOR="/include/v8.h" if test -r $PHP_V8PHP/$SEARCH_FOR; then V8_DIR=$PHP_V8PHP else AC_MSG_CHECKING([for V8 files in default path]) for i in $SEARCH_PATH ; do if test -r $i/$SEARCH_FOR; then V8_DIR=$i AC_MSG_RESULT(found in $i) fi done fi if test -z "$V8_DIR"; then AC_MSG_RESULT([not found]) AC_MSG_ERROR([Unable to locate V8]) fi PHP_ADD_INCLUDE($V8_DIR/include) PHP_SUBST(V8PHP_SHARED_LIBADD) PHP_ADD_LIBRARY_WITH_PATH(v8, $V8_DIR/$PHP_LIBDIR, V8PHP_SHARED_LIBADD) PHP_REQUIRE_CXX() PHP_NEW_EXTENSION(v8php, v8php.cc v8_class.cc, $ext_shared) fi What am I doing wrong?

    Read the article

  • is delete p where p is a pointer to array a memory leak ?

    - by Eli
    following a discussion in a software meeting I setup to find out if deleting an dynamically allocated primitive array with plain delete will cause a memory leak. I have written this tiny program and compiled with visual studio 2008 running on windows XP: #include "stdafx.h" #include "Windows.h" const unsigned long BLOCK_SIZE = 1024*100000; int _tmain() { for (unsigned int i =0; i < 1024*1000; i++) { int* p = new int[1024*100000]; for (int j =0;j<BLOCK_SIZE;j++) p[j]= j % 2; Sleep(1000); delete p; } } I than monitored the memory consumption of my application using task manager, surprisingly the memory was allocated and freed correctly, allocated memory did not steadily increase as was expected I've modified my test program to allocate a non primitive type array : #include "stdafx.h" #include "Windows.h" struct aStruct { aStruct() : i(1), j(0) {} int i; char j; } NonePrimitive; const unsigned long BLOCK_SIZE = 1024*100000; int _tmain() { for (unsigned int i =0; i < 1024*100000; i++) { aStruct* p = new aStruct[1024*100000]; Sleep(1000); delete p; } } after running for for 10 minutes there was no meaningful increase in memory I compiled the project with warning level 4 and got no warnings. is it possible that the visual studio run time keep track of the allocated objects types so there is no different between delete and delete[] in that environment ?

    Read the article

  • refactor LINQ TO SQL custom properties that instantiate datacontext

    - by Thiago Silva
    I am working on an existing ASP.NET MVC app that started small and has grown with time to require a good re-architecture and refactoring. One thing that I am struggling with is that we've got partial classes of the L2S entities so we could add some extra properties, but these props create a new data context and query the DB for a subset of data. This would be the equivalent to doing the following in SQL, which is not a very good way to write this query as oppsed to joins: SELECT tbl1.stuff, (SELECT nestedValue FROM tbl2 WHERE tbl2.Foo = tbl1.Bar), tbl1.moreStuff FROM tbl1 so in short here's what we've got in some of our partial entity classes: public partial class Ticket { public StatusUpdate LastStatusUpdate { get { //this static method call returns a new DataContext but needs to be refactored var ctx = OurDataContext.GetContext(); var su = Compiled_Query_GetLastUpdate(ctx, this.TicketId); return su; } } } We've got some functions that create a compiled query, but the issue is that we also have some DataLoadOptions defined in the DataContext, and because we instantiate a new datacontext for getting these nested property, we get an exception "Compiled Queries across DataContexts with different LoadOptions not supported" . The first DataContext is coming from a DataContextFactory that we implemented with the refactorings, but this second one is just hanging off the entity property getter. We're implementing the Repository pattern in the refactoring process, so we must stop doing stuff like the above. Does anyone know of a good way to address this issue?

    Read the article

  • Asymptotic complexity of a compiler

    - by Meinersbur
    What is the maximal acceptable asymptotic runtime of a general-purpose compiler? For clarification: The complexity of compilation process itself, not of the compiled program. Depending on the program size, for instance, the number of source code characters, statements, variables, procedures, basic blocks, intermediate language instructions, assembler instructions, or whatever. This is highly depending on your point of view, so this is a community wiki. See this from the view of someone who writes a compiler. Will the optimisation level -O4 ever be used for larger programs when one of its optimisations takes O(n^6)? Related questions: When is superoptimisation (exponential complexity or even incomputable) acceptable? What is acceptable for JITs? Does it have to be linear? What is the complexity of established compilers? GCC? VC? Intel? Java? C#? Turbo Pascal? LCC? LLVM? (Reference?) If you do not know what asymptotic complexity is: How long are you willing to wait until the compiler compiled your project? (scripting languages excluded)

    Read the article

  • Compiling Visual c++ programs from the command line and msvcr90.dll

    - by Stanley kelly
    Hi, When I compile my Visual c++ 2008 express program from inside the IDE and redistribute it on another computer, It starts up fine without any dll dependencies that I haven't accounted for. When I compile the same program from the visual c++ 2008 command line under the start menu and redistribute it to the other computer, it looks for msvcr90.dll at start-up. Here is how it is compiled from the command line cl /Fomain.obj /c main.cpp /nologo -O2 -DNDEBUG /MD /ID:(list of include directories) link /nologo /SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup /OUT:Build\myprogram.ex e /LIBPATH:D:\libs (list of libraries) and here is how the IDE builds it based on the relevant parts of the build log. /O2 /Oi /GL /I clude" /I (list of includes) /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_UNICODE" /D "UNICODE" /FD /EHsc /MD /Gy /Yu"stdafx.h" /Fp"Release\myprogram" /Fo"Release\\" /Fd"Release\vc90.pdb" /W3 /c /Zi /TP /wd4250 /vd2 Creating command line "cl.exe @d:\myprogram\Release\RSP00000118003188.rsp /nologo /errorReport:prompt" /OUT:"D:\myprgram\Release\myprgram.exe" /INCREMENTAL:NO /LIBPATH:"d:\gtkmm\lib" /MANIFEST /MANIFESTFILE:"Release\myprogam.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"d:\myprogram\Release\myprogram.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /LTCG /ENTRY:"mainCRTStartup" /DYNAMICBASE /NXCOMPAT /MACHINE:X86 (list of libraries) Creating command line "link.exe @d:\myprogram\Release\RSP00000218003188.rsp /NOLOGO /ERRORREPORT:PROMPT" /outputresource:"..\Release\myprogram.exe;#1" /manifest .\Release\myprogram.exe.intermediate.manifest Creating command line "mt.exe @d:\myprogram\Release\RSP00000318003188.rsp /nologo" I would like to be able to compile it from the command line and not have it look for such a late version of the runtime dll, like the version compiled from the IDE seems not to do. Both versions pass /MD to the compiler, so i am not sure what to do.

    Read the article

  • Visual C++ Testing problem

    - by JamesMCCullum
    Hi there I have installed VisualAssert and cFix. I have been using Visual Studio C++ and programming in CLI/C++. I have a working Chess Game Program that works perfectly by itself.....and I have been studying testing and have many examples(with tutorials) I have found on the net, that compile and run in Visual Studio..... But as soon as I try and implement those tests on my chess game......I get this problem.... This is what its telling me 1>------ Build started: Project: ChessRound1, Configuration: Debug Win32 ------ 1>Compiling... 1>stdafx.cpp 1>C:\Program Files\VisualAssert\include\cfixpe.h(137) : error C3641: 'CfixpCrtInitEmbedding' : invalid calling convention '__cdecl ' for function compiled with /clr:pure or /clr:safe 1>C:\Program Files\VisualAssert\include\cfixpe.h(235) : error C4394: 'CfixpCrtInitEmbeddingRegistration' : per-appdomain symbol should not be marked with __declspec(allocate) 1>C:\Program Files\VisualAssert\include\cfixpe.h(235) : error C2393: 'CfixpCrtInitEmbeddingRegistration' : per-appdomain symbol cannot be allocated in segment '.CRT$XCX' 1>C:\Program Files\VisualAssert\include\cfixpe.h(244) : error C2440: 'initializing' : cannot convert from 'void (__cdecl *)(void)' to 'const CFIX_CRT_INIT_ROUTINE' 1> Address of a function yields __clrcall calling convention in /clr:pure and /clr:safe; consider using __clrcall in target type 1>C:\Program Files\VisualAssert\include\cfixpe.h(137) : error C3641: 'CfixpCrtInitEmbedding' : invalid calling convention '__cdecl ' for function compiled with /clr:pure or /clr:safe 1>Build log was saved at "file://c:\Users\james\Documents\Visual Studio 2008\Projects\ChessRound1\ChessRound1\Debug\BuildLog.htm" 1>ChessRound1 - 4 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Any ideas what I'm doing wrong? Im working with windows forms and have a heap of cpp source files. Any help would be appreciated. Thanks

    Read the article

  • Windows update breaks dlls?

    - by shoosh
    I'm compiling a project which uses multiple DLL and compiles with VS2008. After a recent windows update DLLs compiled on my computer stopped working on other computers. After some investigation it turned out that it updated the CRT redistributable library which I'm compiling with from version "9.0.21022.8" to version "9.0.30729.4148" This is evident from the Manifest file of the EXE i'm compiling. it contains the following: <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.CRT" version="9.0.21022.8" processorArchitecture="amd64" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity> </dependentAssembly> </dependency> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.CRT" version="9.0.30729.4148" processorArchitecture="amd64" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity> </dependentAssembly> </dependency> Meaning it wants to use two different versions of the CRT at the same time. the second version is needed by the code which I'm compiling right now and the first version is needed by older dlls which were compiled a few weeks ago. In the computers where the application is deployed this becomes a problem since they get their CRT dll from a local folder called Microsoft.VC90.CRT and not from WinSXS. This folder can't contain two different versions of the dll. Is there a known solution to this issue or do I need to start compiling all of the other DLLs with the new CRT?

    Read the article

< Previous Page | 20 21 22 23 24 25 26 27 28 29 30 31  | Next Page >