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  • WPF PasswordBox Input Panel Icon Not Appearing: Better Workaround?

    - by Anna Savarin
    Hello, There is a known issue in WPF where the Input Panel icon does not appear when you set focus on a PasswordBox control. I'm in need of a workaround for this, but the one suggested -- using the ITextInputPanel API -- does not quite cut it for me. Fist of all, the API works with Windows Forms controls and alternatively accepts control handles. Since WPF controls are not handle based, and they are not Forms controls, this is not quite suitable. I tried hosting a Forms control on my WPF page and that worked on the Windows XP Tabled PC (albeit with some COM exceptions) but, since there is no PasswordBox in Forms, I had to stick with a regular textbox, which is not what I need. Alternatively, using the VisualTreeHelper to get a handle on the control did not work, either. The API, according to http://msdn.microsoft.com/en-us/library/ms699559%28VS.85%29.aspx, is only compatible with Vista. I'm dealing with Windows XP tablets. I understand that the IPenInput API can be used as an alternative, but it is now deprecated. Can someone please suggest something? I really need to fix this issue. Thanks in advance!

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  • google maps not working anymore at the drop of a hat

    - by Vordreller
    2 days ago, I was working on a project that involves google maps. The website showed the maps on the pages just fine. Now, I come back to my workstation, nothing has changed, expect for the fact that the google maps won't show up anymore. The code is identical, nobody has touched my machine since I was gone, I've checked the html, everything is perfect and still this isn't working... The Javascript console is giving no errors and the code is identical to a backup I make everytime I call it a day. 2 days ago it was working, today it isn't. I've even copied the source code, put it into an html file and tried that, but the same result. I'm at a loss here. This is my code: <script type="text/javascript"> //<![CDATA[ var map; var directionsPanel; var directions; function initialize() { if (GBrowserIsCompatible()) { map = new GMap2(document.getElementById("map")); map.addControl(new GLargeMapControl()); map.addControl(new GScaleControl()); map.addControl(new GMapTypeControl()); //the route description directionsPanel = document.getElementById("route"); directions = new GDirections(map, directionsPanel); directions.load({COMMAND}); } } //]]> </script> The {COMMAND} is something that the PHP template will parse, I've checked it, the format is 100% correct and like I allready said, code now is identical to the backup, and if it worked back then, it should work now. Did google update their API overnight and did a function that I use here become deprecated? I don't know what's going on here...

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  • Issue with 'Hello Android' tutorial

    - by Mike Needham
    I am brand new to Eclipse and Android, but somewhat familiar with Java. That having been said, I tried to follow the 'Hello Android' tutorial from the developer site using the latest Eclipse (Galieo) and the 2.1 Android SDK, I am on a Macintosh running Snow Leopard (OS X 10.6). I have a default virtual device (though my target is actually for phones like my own HTC Incredible which has the snapdragon processor and of course all the latest accoutrement in smart phones. Everything seemed to go okay until I went to RUN>RUN and then selected 'Android Application'. My computer spins it's wheels for a while and then I see two errors. I have pasted the output below: [2010-05-04 01:53:46 - HelloAndroid] ------------------------------ [2010-05-04 01:53:46 - HelloAndroid] Android Launch! [2010-05-04 01:53:46 - HelloAndroid] adb is running normally. [2010-05-04 01:53:46 - HelloAndroid] Performing com.example.helloandroid.HelloAndroid activity launch [2010-05-04 01:53:46 - HelloAndroid] Automatic Target Mode: launching new emulator with compatible AVD 'myAVD' [2010-05-04 01:53:46 - HelloAndroid] Launching a new emulator with Virtual Device 'myAVD' [2010-05-04 01:53:58 - HelloAndroid] New emulator found: emulator-5554 [2010-05-04 01:53:58 - HelloAndroid] Waiting for HOME ('android.process.acore') to be launched... [2010-05-04 01:53:59 - Emulator] 2010-05-04 01:53:59.501 emulator[10398:903] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz. [2010-05-04 01:54:23 - HelloAndroid] emulator-5554 disconnected! Cancelling 'com.example.helloandroid.HelloAndroid activity launch'! I never do see the text in the emulator and the emulator crashes with a message about it quitting unexpectedly. The actual code is line by line from the tutorial and I have never been able to get to the XML part yet. I am not sure what is wrong with my environment setup or if it is just an incompatibility with Snow Leopard? I would REALLY appreciate any help in resolving this as I am very interested in developing on this platform. Thank-you, Mike N Lawrence, Kansas

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  • How to provide js-ctypes in a spidermonkey embedding?

    - by Triston J. Taylor
    Summary I have looked over the code the SpiderMonkey 'shell' application uses to create the ctypes JavaScript object, but I'm a less-than novice C programmer. Due to the varying levels of insanity emitted by modern build systems, I can't seem to track down the code or command that actually links a program with the desired functionality. method.madness This js-ctypes implementation by The Mozilla Devs is an awesome addition. Since its conception, scripting has been primarily used to exert control over more rigorous and robust applications. The advent of js-ctypes to the SpiderMonkey project, enables JavaScript to stand up and be counted as a full fledged object oriented rapid application development language flying high above 'the bar' set by various venerable application development languages such as Microsoft's VB6. Shall we begin? I built SpiderMonkey with this config: ./configure --enable-ctypes --with-system-nspr followed by successful execution of: make && make install The js shell works fine and a global ctypes javascript object was verified operational in that shell. Working with code taken from the first source listing at How to embed the JavaScript Engine -MDN, I made an attempt to instantiate the JavaScript ctypes object by inserting the following code at line 66: /* Populate the global object with the ctypes object. */ if (!JS_InitCTypesClass(cx, global)) return NULL; /* I compiled with: g++ $(./js-config --cflags --libs) hello.cpp -o hello It compiles with a few warnings: hello.cpp: In function ‘int main(int, const char**)’: hello.cpp:69:16: warning: converting to non-pointer type ‘int’ from NULL [-Wconversion-null] hello.cpp:80:20: warning: deprecated conversion from string constant to ‘char*’ [-Wwrite-strings] hello.cpp:89:17: warning: NULL used in arithmetic [-Wpointer-arith] But when you run the application: ./hello: symbol lookup error: ./hello: undefined symbol: JS_InitCTypesClass Moreover JS_InitCTypesClass is declared extern in 'dist/include/jsapi.h', but the function resides in 'ctypes/CTypes.cpp' which includes its own header 'CTypes.h' and is compiled at some point by some command during 'make' to yeild './CTypes.o'. As I stated earlier, I am less than a novice with the C code, and I really have no idea what to do here. Please give or give direction to a generic example of making the js-ctypes object functional in an embedding.

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  • osx rvm ruby 1.8.7 nokogiri 1.4.1 - ERROR: Failed to build gem native extension.

    - by tommasop
    I'm stuck with this problem. cat ~/.rvm/gems/ruby-1.8.7-p249/gems/nokogiri-1.4.1/ext/nokogiri/mkmf.log Gives this errors (clipped) conftest.c:3: error: 'xmlParseDoc' undeclared (first use in this function) conftest.c:3: error: (Each undeclared identifier is reported only once conftest.c:3: error: for each function it appears in.) For several libraries which are found in the system. If I manually go into ~/.rvm/gems/ruby-1.8.7-p249/gems/nokogiri-1.4.1/ext/nokogiri/ And compile and install everything goes fine ruby extconf.rb make make install mkdir -p /Users/tommasop/.rvm/rubies/ruby-1.8.7-p249/lib/ruby/site_ruby/1.8/i686-darwin9.8.0/nokogiri /usr/bin/install -c -m 0755 nokogiri.bundle /Users/tommasop/.rvm/rubies/ruby-1.8.7-p249/lib/ruby/site_ruby/1.8/i686-darwin9.8.0/nokogiri except that on script/server: ? script/server --debugger => Booting Mongrel => Rails 2.3.5 application starting on http://0.0.0.0:3000 ./script/../config/../vendor/rails/railties/lib/rails/gem_dependency.rb:119:Warning: Gem::Dependency#version_requirements is deprecated and will be removed on or after August 2010. Use #requirement The following gems have native components that need to be built nokogiri You're running: ruby 1.8.7.249 at /Users/tommasop/.rvm/rubies/ruby-1.8.7-p249/bin/ruby rubygems 1.3.6 at /Users/tommasop/.rvm/gems/ruby-1.8.7-p249, /Users/tommasop/.rvm/gems/ruby-1.8.7-p249%global Run `rake gems:build` to build the unbuilt gems. Any help greatly appreciated!

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  • Handling file uploads with JavaScript and Google Gears, is there a better solution?

    - by gnarf
    So - I've been using this method of file uploading for a bit, but it seems that Google Gears has poor support for the newer browsers that implement the HTML5 specs. I've heard the word deprecated floating around a few channels, so I'm looking for a replacement that can accomplish the following tasks, and support the new browsers. I can always fall back to gears / standard file POST's but these following items make my process much simpler: Users MUST to be able to select multiple files for uploading in the dialog. I MUST be able to receive status updates on the transmission of a file. (progress bars) I would like to be able to use PUT requests instead of POST I would like to be able to easily attach these events to existing HTML elements using JavaScript. I.E. the File Selection should be triggered on a <button> click. I would like to be able to control response/request parameters easily using JavaScript. I'm not sure if the new HTML5 browsers have support for the desktop/request objects gears uses, or if there is a flash uploader that has these features that I am missing in my google searches. An example of uploading code using gears: // select some files: var desktop = google.gears.factory.create('beta.desktop'); desktop.openFiles(selectFilesCallback); function selectFilesCallback(files) { $.each(files,function(k,file) { // this code actually goes through a queue, and creates some status bars // but it is unimportant to show here... sendFile(file); }); } function sendFile(file) { google.gears.factory.create('beta.httprequest'); request.open('PUT', upl.url); request.setRequestHeader('filename', file.name); request.upload.onprogress = function(e) { // gives me % status updates... allows e.loaded/e.total }; request.onreadystatechange = function() { if (request.readyState == 4) { // completed the upload! } }; request.send(file.blob); return request; } Edit: apparently flash isn't capable of using PUT requests, so I have changed it to a "like" instead of a "must".

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  • Practical refactoring using unit tests

    - by awhite
    Having just read the first four chapters of Refactoring: Improving the Design of Existing Code, I embarked on my first refactoring and almost immediately came to a roadblock. It stems from the requirement that before you begin refactoring, you should put unit tests around the legacy code. That allows you to be sure your refactoring didn't change what the original code did (only how it did it). So my first question is this: how do I unit-test a method in legacy code? How can I put a unit test around a 500 line (if I'm lucky) method that doesn't do just one task? It seems to me that I would have to refactor my legacy code just to make it unit-testable. Does anyone have any experience refactoring using unit tests? And, if so, do you have any practical examples you can share with me? My second question is somewhat hard to explain. Here's an example: I want to refactor a legacy method that populates an object from a database record. Wouldn't I have to write a unit test that compares an object retrieved using the old method, with an object retrieved using my refactored method? Otherwise, how would I know that my refactored method produces the same results as the old method? If that is true, then how long do I leave the old deprecated method in the source code? Do I just whack it after I test a few different records? Or, do I need to keep it around for a while in case I encounter a bug in my refactored code? Lastly, since a couple people have asked...the legacy code was originally written in VB6 and then ported to VB.NET with minimal architecture changes.

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  • ByteFlow installation Error on Windows

    - by Patrick
    Hi Folks, When I try to install ByteFlow on my Windows development machine, I got the following MySQL error, and I don't know what to do, please give me some suggestion. Thank you so much!!! E:\byteflow-5b6d964917b5>manage.py syncdb !!! Read about DEBUG in settings_local.py and then remove me !!! !!! Read about DEBUG in settings_local.py and then remove me !!! J:\Program Files\Python26\lib\site-packages\MySQLdb\converters.py:37: DeprecationWarning: the sets module is deprecated from sets import BaseSet, Set Creating table auth_permission Creating table auth_group Creating table auth_user Creating table auth_message Creating table django_content_type Creating table django_session Creating table django_site Creating table django_admin_log Creating table django_flatpage Creating table actionrecord Creating table blog_post Traceback (most recent call last): File "E:\byteflow-5b6d964917b5\manage.py", line 11, in <module> execute_manager(settings) File "J:\Program Files\Python26\lib\site-packages\django\core\management\__init__.py", line 362, in execute_manager utility.execute() File "J:\Program Files\Python26\lib\site-packages\django\core\management\__init__.py", line 303, in execute self.fetch_command(subcommand).run_from_argv(self.argv) File "J:\Program Files\Python26\lib\site-packages\django\core\management\base.py", line 195, in run_from_argv self.execute(*args, **options.__dict__) File "J:\Program Files\Python26\lib\site-packages\django\core\management\base.py", line 222, in execute output = self.handle(*args, **options) File "J:\Program Files\Python26\lib\site-packages\django\core\management\base.py", line 351, in handle return self.handle_noargs(**options) File "J:\Program Files\Python26\lib\site-packages\django\core\management\commands\syncdb.py", line 78, in handle_noargs cursor.execute(statement) File "J:\Program Files\Python26\lib\site-packages\django\db\backends\util.py", line 19, in execute return self.cursor.execute(sql, params) File "J:\Program Files\Python26\lib\site-packages\django\db\backends\mysql\base.py", line 84, in execute return self.cursor.execute(query, args) File "J:\Program Files\Python26\lib\site-packages\MySQLdb\cursors.py", line 166, in execute self.errorhandler(self, exc, value) File "J:\Program Files\Python26\lib\site-packages\MySQLdb\connections.py", line 35, in defaulterrorhandler raise errorclass, errorvalue _mysql_exceptions.OperationalError: (1071, 'Specified key was too long; max key length is 767 bytes')

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  • Helping Rails Newbies identify version-specific information on web pages

    - by corprew
    I am trying to help some people getting started programming on rails identify which version that advice found on web pages corresponds to, and am seeking advice and/or guides on how to do it so they don't have to rely on me and/or waste time trying outdated advice. Narrative: I am helping some people get up to speed on rails development, and their stock response to running into problems is searching google for advice. They're using 2.3.5 and thinking of moving to 3. The problem they're running into is that there's a lot of advice out there specific to older rails versions (2.2 for example being popular) that isn't identified. I can usually figure out when the pages are old pretty easily, but they can't (yet.) It seems like random web page authors don't identify which version they're using when they're using the current version, and not all pages are dated. This seems to be a general problem that will get worse -- current unadorned advice is usually 2.3.5 and older unadorned advice is 2.2.x at this point, but people are moving / will be moving to version 3 over the next while and newbies will be stuck looking at a bunch of deprecated/incompatible 2.3.x advice without realizing which version it is. Any advice / pointers / telltales?

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  • jQuery AJAX request (Rails 3) gets redirected and returns empty message body!

    - by elsurudo
    I'm trying to do a manual jQuery AJAX request the following way: $("#user_plan_id").change(function() { $("#plan_container").load('/plans/' + this.value); }); I have the "rails.js" file included in my header, and a "<%= csrf_meta_tag %". I see from my log that the request IS getting to the server (although without the authenticity token... does rails.js even do this?), but the response is a 302 (Found) rather than 200, and no data actually gets rendered. Any ideas? Edit: I now see that the first request redirects, and the proper partial gets rendered on the redirect. However, the 2nd response's body (on the client-side) is still empty. I'm guessing jQuery uses the first response and doesn't have a listener set up for the redirect. How do I get around this? Also, another note: the page doing the requesting is an HTTPS page. Here is what my log says: Started GET "/plans/221168073" for 127.0.0.1 at Tue Jun 15 01:24:06 -0400 2010 Processing by PlansController#show as HTML Parameters: {"id"=>"221168073"} DEPRECATION WARNING: Using #request_uri is deprecated. Use fullpath instead. (called from ensure_proper_protocol at /Users/ernestsurudo/Sites/vidfolia/vendor/plugins/ssl_requirement/lib/ssl_requirement.rb:57) Redirected to http://vidfolia.com/plans/221168073 Completed 302 Found in 1ms Perhaps it has something to do with the deprecation warning?

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  • Execute codes in a different page but remain on the same actual php page

    - by chupinette
    I have a complicated problem here..I have codes to send mail using PEAR which i have tested in a php page called testmail.php. Now i have my actual application an a page called Cart.php where i have a button called Place Order. When i click on this button, it actually redirects to a url called : http://localhost/final/index.php?OrderSuccessful which actually displays a message on the page and sends an email. The problem is that when i put the code for email in Cart.php, i get errors. But when i put the url http://localhost/final/testmail.php it actually works. So i was thinking, is there a way to execute the codes from that testmail.php by remaining on the page Cart.php? include('Mail.php'); $mail = Mail::factory("mail"); $headers = array("From"=>"[email protected]", "Subject"=>"Your order has been placed "); $body = "lol"; $mail->send("[email protected]", $headers, $body); I get the error Assigning the return value of new by reference is deprecated

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  • mysqldb interfaceError

    - by Johanna
    I have a very weird probleme with mysqldb (mysql module for python). I have a file with queries for inserting records in tables. If I call the functions from the file, it works just fine. But when I try to call one of the functions from another file it throws me a _mysql_exception.InterfaceError: (0, '') I really don't get what I'm doing wrong here.. I call the function from buildDB.py : import create create.newFormat("HD", 0,0,0) The function newFormat(..) is in create.py (imported) : from Database import Database db = Database() def newFormat(name, width=0, height=0, fps=0): format_query = "INSERT INTO Format (form_name, form_width, form_height, form_fps) VALUES ('"+name+"',"+str(width)+","+str(height)+","+str(fps)+");" db.execute(format_query) And the class Databse is the following : import MySQLdb from MySQLdb.constants import FIELD_TYPE class Database(): def __init__(self): server = "localhost" login = "seq" password = "seqmanager" database = "Sequence" my_conv = { FIELD_TYPE.LONG: int } self.conn = MySQLdb.connection(host=server, user=login, passwd=password, db=database, conv=my_conv) # self.cursor = self.conn.cursor() def close(self): self.conn.close() def execute(self, query): self.conn.query(query) (I put only relevant code) Traceback : Z:\sequenceManager\mysql>python buildDB.py D:\ProgramFiles\Python26\lib\site-packages\MySQLdb\__init__.py:34: DeprecationWa rning: the sets module is deprecated from sets import ImmutableSet INSERT INTO Format (form_name, form_width, form_height, form_fps) VALUES ('HD',0 ,0,0); Traceback (most recent call last): File "buildDB.py", line 182, in <module> create.newFormat("HD") File "Z:\sequenceManager\mysql\create.py", line 52, in newFormat db.execute(format_query) File "Z:\sequenceManager\mysql\Database.py", line 19, in execute self.conn.query(query) _mysql_exceptions.InterfaceError: (0, '') The warning has never been a problem before so I don't think it's related.

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  • MySQL bindings for Rails 2.3.5 on Mac OS X 10.5.8

    - by lach
    I have a rails environment which I set-up with macports. I recently updated macports which seems to have had the side effect of breaking rails. When I try to boot a rails server I get: $ ./script/server => Booting WEBrick => Rails 2.3.5 application starting on http://0.0.0.0:3000 /opt/local/lib/ruby/gems/1.8/gems/rails-2.3.5/lib/rails/gem_dependency.rb:119:Warning: Gem::Dependency#version_requirements is deprecated and will be removed on or after August 2010. Use #requirement !!! The bundled mysql.rb driver has been removed from Rails 2.2. Please install the mysql gem and try again: gem install mysql. /opt/local/lib/ruby/vendor_ruby/1.8/i686-darwin9/mysql.bundle: dlopen(/opt/local/lib/ruby/vendor_ruby/1.8/i686-darwin9/mysql.bundle, 9): Library not loaded: /opt/local/lib/mysql5/mysql/libmysqlclient.15.dylib (LoadError) Referenced from: /opt/local/lib/ruby/vendor_ruby/1.8/i686-darwin9/mysql.bundle Reason: image not found - /opt/local/lib/ruby/vendor_ruby/1.8/i686-darwin9/mysql.bundle I've tried reinstalling the mysql gem many times using various configurations I've found around the web but nothing seems to help. Also, when I try to use rake I get: rake db:migrate Rails requires RubyGems >= 1.3.1 (you have 1.0.1). Pleasegem update --systemand try again. Even though: gem --version 1.3.6 What's going on here?

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  • What's the best way to format this simple HTML form using CSS?

    - by GregH
    I have have a simple HTML form with say four input widgets (see below)...two lines with two widgets on each line. However, when this renders it is pretty ugly. I want the whole form to be indented from the edge of the left page say 40px and I want the left edge of the widgets to line up with each other and the right edge of the labels to line up. I also want to be able to specify a minimum distance between the right edge of the first widget and the label of the widget next to it. How would I do this using CSS? Basically so it looks something like: Name: _____________ Common Names: _____________ Version: ____________ Status: ____________ See current un-formatted HTML below: <form name="detailData"> <div id="dataEntryForm"> <label> Name: <input type="text" class="input_text" name="ddName"/> Common Names: <input type="text" class="input_text" name="ddCommonNames"><P> Version: <input type="text" class="input_text" name="ddVer"/> Status: <select name="ddStatus"><option value="A" selected="selected">Active</option><option value="P">Planned</option><option value="D">Deprecated</option> </label> </div> </form>

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  • Setting up Inversion of Control (IoC) in ASP.NET MVC with Castle Windsor

    - by Lirik
    I'm going over Sanderson's Pro ASP.NET MVC Framework and in Chapter 4 he discusses Creating a Custom Controller Factory and it seems that the original method, AddComponentLifeStyle or AddComponentWithLifeStyle, used to register controllers is deprecated now: public class WindsorControllerFactory : DefaultControllerFactory { IWindsorContainer container; public WindsorControllerFactory() { container = new WindsorContainer(new XmlInterpreter(new ConfigResource("castle"))); // register all the controller types as transient var controllerTypes = from t in Assembly.GetExecutingAssembly().GetTypes() where typeof(IController).IsAssignableFrom(t) select t; //[Obsolete("Use Register(Component.For<I>().ImplementedBy<T>().Named(key).Lifestyle.Is(lifestyle)) instead.")] //IWindsorContainer AddComponentLifeStyle<I, T>(string key, LifestyleType lifestyle) where T : class; foreach (Type t in controllerTypes) { container.Register(Component.For<IController>().ImplementedBy<???>().Named(t.FullName).LifeStyle.Is(LifestyleType.Transient)); } } // Constructs the controller instance needed to service each request protected override IController GetControllerInstance(Type controllerType) { return (IController)container.Resolve(controllerType); } } The new suggestion is to use Register(Component.For<I>().ImplementedBy<T>().Named(key).Lifestyle.Is(lifestyle)), but I can't figure out how to present the implementing controller type in the ImplementedBy<???>() method. I tried ImplementedBy<t>() and ImplementedBy<typeof(t)>(), but I can't find the appropriate way to pass int he implementing type. Any ideas?

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  • Learning libraries without books or tutorials

    - by Kawili-wili
    While many ask questions about where to find good books or tutorials, I'd like to take the opposite tack. I consider myself to be an entry-level programmer ready to move up to mid-level. I have written code in c, c++, c#, perl, python, clojure, vb, and java, so I'm not completely clueless. Where I see a problem in moving to the next level is learning to make better use of the literally hundreds upon hundreds of libraries available out there. I seem paralyzed unless there is a specific example in a book or tutorial to hand-hold me, yet I often read in various forums where another programmer attempts to assist with a question. He/she will look through the docs or scan the available classes/methods in their favorite IDE and seem to grok what's going on in a relatively short period of time, even if they had no previous experience with that specific library or function. I yearn to break the umbilical chord of constantly spending hour upon hour searching and reading, searching and reading, searching and reading. Many times there is no book or tutorial, or if there is, the discussion glosses over my specific needs or the examples shown are too far off the path for the usage I had in mind or the information is outdated and makes use of deprecated components or the library itself has fallen out of mainstream, yet is still perfectly usable (but no docs, books, or tutorials to hand-hold). My question is: In the absence of books or tutorials, what is the best way to grok new or unfamiliar libraries? I yearn to slicken the grok path so I can get down to the business of doing what I love most -- coding.

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  • Synchronizing one or more databases with a master database - Foreign keys

    - by Ikke
    I'm using Google Gears to be able to use an application offline (I know Gears is deprecated). The problem I am facing is the synchronization with the database on the server. The specific problem is the primary keys or more exactly, the foreign keys. When sending the information to the server, I could easily ignore the primary keys, and generate new ones. But then how would I know what the relations are. I had one sollution in mind, bet the I would need to save all the pk for every client. What is the best way to synchronize multiple client with one server db. Edit: I've been thinking about it, and I guess seqential primary keys are not the best solution, but what other possibilities are there? Time based doesn't seem right because of collisions which could happen. A GUID comes to mind, is that an option? It looks like generating a GUID in javascript is not that easy. I can do something with natural keys or composite keys. As I'm thinking about it, that looks like the best solution. Can I expect any problems with that?

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • How to convert Big Endian and how to flip the highest bit?

    - by Robert Frank
    I am using a TStream to read binary data (thanks to this post: http://stackoverflow.com/questions/2878180/how-to-use-a-tfilestream-to-read-2d-matrices-into-dynamic-array). My next problem is that the data is Big Endian. From my reading, the Swap() method is seemingly deprecated. How would I swap the types below? 16-bit two's complement binary integer 32-bit two's complement binary integer 64-bit two's complement binary integer IEEE single precision floating-point - Are IEEE affected by Big Endian? And, finally, since the data is unsigned, the creators of this dataset have stored the unsigned values as signed integers (excluding the IEEE). They instruct that one need only add an offset (2^15, 2^31, and 2^63) to recover the unsigned data. But, they note that flipping the most significant bit is the fastest way to do that. How does one efficiently flip the most significant bit of a 16, 32, or 64-bit integer? So, if the data on disk (16-bit) is "85 FB" - the desired result after reading the data and swapping and bit flipping would be 1531. Is there a way to accomplish the swapping and bit flipping with generics so it fits into the generic answer at the link above? Yes, kids, THIS is how scientific astronomical data is stored by NASA, ESO, and all professional astronomers. This FITS standard is considered by some to be one of the most successful standards ever created in its proliferation and flexibility!

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  • Rebuilding old (2010) django project in 2012

    - by birgit
    I am trying to make an old Django project run again. After seemingly having solved issues with old sorl.thumbnail versions and deprecated expressions I now get this error when running python manage.py runserver I also tried to copy & paste my old files into a new Django project and get the exactly same error. Maybe someone here has a clue where the problem lies? Unhandled exception in thread started by <bound method Command.inner_run of <django.contrib.staticfiles.management.commands.runserver.Command object at 0x2a80510>> Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/django/core/management/commands/runserver.py", line 88, in inner_run self.validate(display_num_errors=True) File "/usr/lib/python2.7/dist-packages/django/core/management/base.py", line 249, in validate num_errors = get_validation_errors(s, app) File "/usr/lib/python2.7/dist-packages/django/core/management/validation.py", line 35, in get_validation_errors for (app_name, error) in get_app_errors().items(): File "/usr/lib/python2.7/dist-packages/django/db/models/loading.py", line 146, in get_app_errors self._populate() File "/usr/lib/python2.7/dist-packages/django/db/models/loading.py", line 61, in _populate self.load_app(app_name, True) File "/usr/lib/python2.7/dist-packages/django/db/models/loading.py", line 78, in load_app models = import_module('.models', app_name) File "/usr/lib/python2.7/dist-packages/django/utils/importlib.py", line 35, in import_module __import__(name) File "/home/me/Documents/wdws/wdws/../wdws/cityofwindows/models.py", line 73, in <module> class Image(models.Model): File "/home/me/Documents/wdws/wdws/../wdws/cityofwindows/models.py", line 83, in Image 'large': {'size': (640, 640)}, File "/usr/lib/python2.7/dist-packages/django/db/models/fields/files.py", line 233, in __init__ super(FileField, self).__init__(verbose_name, name, **kwargs) TypeError: __init__() got an unexpected keyword argument 'extra_thumbnails' I need to re-build the project just for visual documentation locally... so also any hints on how to quickly re-run outdated django-projects are very welcome!! Thanks a lot (using Ubuntu 12.04)

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  • What OpenGL functions are not GPU accelerated?

    - by Xavier Ho
    I was shocked when I read this (from the OpenGL wiki): glTranslate, glRotate, glScale Are these hardware accelerated? No, there are no known GPUs that execute this. The driver computes the matrix on the CPU and uploads it to the GPU. All the other matrix operations are done on the CPU as well : glPushMatrix, glPopMatrix, glLoadIdentity, glFrustum, glOrtho. This is the reason why these functions are considered deprecated in GL 3.0. You should have your own math library, build your own matrix, upload your matrix to the shader. For a very, very long time I thought most of the OpenGL functions use the GPU to do computation. I'm not sure if this is a common misconception, but after a while of thinking, this makes sense. Old OpenGL functions (2.x and older) are really not suitable for real-world applications, due to too many state switches. This makes me realise that, possibly, many OpenGL functions do not use the GPU at all. So, the question is: Which OpenGL function calls don't use the GPU? I believe knowing the answer to the above question would help me become a better programmer with OpenGL. Please do share some of your insights.

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  • How do I set streetView in my mapview

    - by John
    I an working on an android project whereby i need to set my map to zoom in and show a more detailed view of my map, like the streets of where i want my coordinates to triangulate. The problem is in Mapview class, setStreetView is deprecated, wat is the alternative? This is how setStreetView looks when i use it. package com.HelloMapView; import java.util.List; import com.google.android.maps.GeoPoint; import com.google.android.maps.MapActivity; import com.google.android.maps.MapController; import com.google.android.maps.MapView; import com.google.android.maps.Overlay; import com.google.android.maps.OverlayItem; import android.app.Activity; import android.graphics.drawable.Drawable; import android.os.Bundle; import android.widget.LinearLayout; public class HelloMapView extends MapActivity { MapView mapview; LinearLayout linearlayout; List<Overlay> mapOverlay; Drawable drawable; HelloItemizedOverlay itemizedOverlay; @SuppressWarnings("deprecation") @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mapview=(MapView)findViewById(R.id.mapview); mapview.setBuiltInZoomControls(true); mapview.setStreetView(true); mapOverlay=mapview.getOverlays(); drawable=this.getResources().getDrawable(R.drawable.androidmarker); itemizedOverlay=new HelloItemizedOverlay(drawable); GeoPoint geoPoint=new GeoPoint(19240000,-99120000); OverlayItem overlayitem=new OverlayItem(geoPoint,"",""); itemizedOverlay.addoverlay(overlayitem); mapOverlay.add(itemizedOverlay); } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } } this does not work it only shows square boxes with no map at all

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  • Uploading a file to imgur using PHP Imgurv3 API

    - by user434885
    I writing a webapp which uploads images to imgur directly. Since all older version of their APIs have been deprecated i am forced to use v3 of their APIs. Unfortunately I am unable to get the API to work. I am using curl to access the API. $pvars = array('image' => base64_encode($data)); $timeout = 30; $curl = curl_init(); curl_setopt($curl, CURLOPT_URL, 'https://api.imgur.com/3/upload'); curl_setopt($curl, CURLOPT_TIMEOUT, $timeout); curl_setopt($curl, CURLOPT_POST, 1); curl_setopt($curl, CURLOPT_RETURNTRANSFER, 1); curl_setopt($curl, CURLOPT_POSTFIELDS, $pvars); curl_setopt($curl, CURLOPT_HTTPHEADER, array('Authorization: Client-ID xxxxxxa61xxxxxx')); $xml = curl_exec($curl); $xmlsimple = new SimpleXMLElement($xml); print gettype($xml)."<hr>"; echo '<img height="180" src="'; echo $xmlsimple->links->original; echo '">'; curl_close ($curl); The "Xml" variable always return as "false", no server error is displayed. Can someone guide me to what I am doing wrong ? Unfortunately I am also unable to find any proper example in the documentation nor around to guide me.

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  • Which OpenGL functions are not GPU-accelerated?

    - by Xavier Ho
    I was shocked when I read this (from the OpenGL wiki): glTranslate, glRotate, glScale Are these hardware accelerated? No, there are no known GPUs that execute this. The driver computes the matrix on the CPU and uploads it to the GPU. All the other matrix operations are done on the CPU as well : glPushMatrix, glPopMatrix, glLoadIdentity, glFrustum, glOrtho. This is the reason why these functions are considered deprecated in GL 3.0. You should have your own math library, build your own matrix, upload your matrix to the shader. For a very, very long time I thought most of the OpenGL functions use the GPU to do computation. I'm not sure if this is a common misconception, but after a while of thinking, this makes sense. Old OpenGL functions (2.x and older) are really not suitable for real-world applications, due to too many state switches. This makes me realise that, possibly, many OpenGL functions do not use the GPU at all. So, the question is: Which OpenGL function calls don't use the GPU? I believe knowing the answer to the above question would help me become a better programmer with OpenGL. Please do share some of your insights.

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  • Compiling scalafx for Java 7u7 (that contains JavaFX 2.2) on OS X

    - by akauppi
    The compilation instructions of scalafx says to do: export JAVAFX_HOME=/Path/To/javafx-sdk2.1.0-beta sbt clean compile package make-pom package-src However, with the new packaging of JavaFX as part of the Java JDK itself (i.e. 7u7 for OS X) there no longer seems to be such a 'javafx-sdkx.x.x' folder. The Oracle docs say that JavaFX JDK is placed alongside the main Java JDK (in same folders). So I do: $ export JAVAFX_HOME=/Library/Java/JavaVirtualMachines/jdk1.7.0_07.jdk $ sbt clean [warn] Using project/plugins/ (/Users/asko/Sources/scalafx/project/plugins) for plugin configuration is deprecated. [warn] Put .sbt plugin definitions directly in project/, [warn] .scala plugin definitions in project/project/, [warn] and remove the project/plugins/ directory. [info] Loading project definition from /Users/asko/Sources/scalafx/project/plugins/project [info] Loading project definition from /Users/asko/Sources/scalafx/project/plugins [error] java.lang.NullPointerException [error] Use 'last' for the full log. Project loading failed: (r)etry, (q)uit, (l)ast, or (i)gnore? Am I doing something wrong or is scalafx not yet compatible with the latest Java release (7u7, JavaFX 2.2). What can I do? http://code.google.com/p/scalafx/ Addendum ..and finally (following Igor's solution below) sbt run launches the colorful circles demo easily (well, if one has a supported GPU that is). Oracle claims that "JavaFX supports graphic hardware acceleration on any Mac OS X system that is Lion or later" but I am inclined to think the NVidia powered Mac Mini I'm using does software rendering. A recent MacBook Air (core i7) is a complete different beast! :)

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