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  • Remotely Schedule and Stream Recorded TV in Windows 7 Media Center

    - by DigitalGeekery
    Have you ever been away from home and suddenly realized you forgot to record your favorite program? Now Windows 7 Media Center, users can schedule recordings remotely from their phones or mobile devices with Remote Potato. How it Works Remote Potato installs server software on the host computer running Windows 7 Media Center. Once the software is installed, we’ll need to do some port forwarding on the router and setup an optional dynamic DNS address. When setup is completed, we will access the application through a web based interface. Silverlight is required for Streaming recorded TV, but scheduling recordings can be done through an HTML interface. Installing Remote Potato Download and install Remote Potato on the Media Center PC. (See download link below) If you plan to stream any Recorded TV, you’ll also want to install the streaming pack located on the same page. It isn’t required to stream all shows, only shows that require the AC3 audio codec. Click Yes to allow Remote Potato to add rules to the Windows Firewall for remote access. You’ll likely need to accept a few UAC prompts. When notified that the rules were added, click OK. Remote Potato will then prompt you to allow administrator privileges to reserve a URL for it’s web server. Click Yes. Remote Potato server will start. Click on the configuration button at the right to to reveal the settings tabs.   One the General tab, you’ll have the option to run Remote Potato on startup and minimized in the System Tray. If you’re running Media Center on a dedicated HTPC, you’ll probably want to enable both startup options. Forwarding Ports on Your Router You’ll need to forward a couple ports on your router. By default, these will be ports 9080 and 9081. In this example we’re using a Linksys WRT54GL router, however, the steps for port forwarding will vary from router to router. On the Linksys configuration page, click on the Applications & Gaming Tab, and then the Port Range Forward tab. Under Application, type in a name of your choosing. In both the Start and End boxes, type the port number 9080. Enter the local IP address of your Media Center computer in the IP address column. Click the check box under Enable. Repeat the process on the next line, but this time use port 9081. When finished, click the Save Settings button. Note: It’s highly recommended that you configure the home computer running Media Center & Remote Potato with a static IP address.   Find your IP Address You’ll need to find the IP address assigned to your router from your ISP. There are many ways to do this but a quick and easy way is to visit a site like checkip.dyndns.org (link available below) The current external IP address of your router will be displayed in the browser.   Dynamic DNS This is an optional step, but  it’s highly recommended. Many routers, such as the Linksys WRT54GL we are using, support Dynamic DNS (DDNS). What Dynamic DNS allows you to do is affiliate your home router’s external IP address to a domain name. Every time your home router is assigned a a new IP address by your ISP, the domain name is updated to point to your new IP address. Remote Potato’s user interface is accessed over the Internet is by connecting to your router’s IP address followed by a colon and the port number. (Ex: XXX.XXX.XXX.XXX:9080) Instead of constantly having to look up and remember an IP address, you can use DDNS along with a 3rd party provider like DynDNS.com, to sign up for a free domain name and configure it to be updated each time your router is assigned a new IP address. Go to the DynDNS.com website (See link at the end of the article) and sign up for a free Domain name. You’ll need to register and confirm by email.   Once you’ve signed in and selected your domain name click Activate Services. You’ll get a confirmation message that your domain name has been activated.    On the Linksys WRT54GL click on the Setup tab an then DDNS. Select DynDNS.org, or TZO.com if you prefer to use their service, from the drop down list.   With DynDNS, you’ll need to fill in your username and password you signed up with at the DynDNS website and the hostname you chose. Note: You can connect over your local network with the IP Address of the computer running Remote Potato followed by a colon and the port number. Ex: 192.168.1.2:9080 Logging in Remote Potato and Recording a Show Once you connect, you’ll see the start page. To view the TV listings, click on TV Guide. You’ll then see your guide listings. There are a few ways to navigate the listings. At the top left, you can click on any of the preset time buttons to jump to  the listings at that time of the day.  Click on the arrows to the right and left of the day and date at the top center to proceed to the previous or next day. Or, jump to a specific day with the date and date buttons at the top right.   To setup a recording, click on a program.   You can choose to record the individual show or the entire series by clicking on Record Show or Record Series.   Remote Potato on Mobile Devices Perhaps the coolest feature of Remote Potato is the ability to schedule recording from your phone or mobile device. Note: For any devices or computers without Silverlight, you will be prompted to view the HTML page. Select Browse Listings. Select your program to record. In the Program Details, select Record Show to record the single episode or Record Series to record all instances of the series. You will then see a red dot on the program listing to indicate that the show is scheduled for recording.   Streaming Recorded TV Click on Recorded TV from the home screen to access your previously recorded TV programs. Click on the selection you wish to stream. Click on Play. If you receive this error message, you’ll need to install the streaming pack for Remote Potato. This is found on the same download page as installation files. (See link below) The Begin from slider allows you to start playback from the start (by default) or a different time of the program by moving the slider. The Quality (bitrate) setting  allows you to choose the quality of the playback. We found the video quality on the Normal setting to be pretty lousy, and Low was just pointless. High was the best overall viewing experience as it provided smooth quality video playback. We experienced significant stuttering during playback using the Ultra High setting.   Click Start when you are ready to begin. When playback begins you’ll see a slider at the top right.   Move the slider left or right to increase or decrease the size of the video. There’s also a button to switch to full screen.   Media Center users who travel frequently or are always on the go will likely find Remote Potato to be a blessing. Since being released earlier this year, updates for Remote Potato have come fast and furious. The latest beta release includes support for streaming music and photos. If you like those nice network TV logos, check out our article on adding TV channel logos to Windows Media Center. Downloads and Links Download Remote Potato and Streaming Pack Find your IP address Sign Up for a Domain Name at DynDNS.com Similar Articles Productive Geek Tips Schedule Updates for Windows Media CenterUsing Netflix Watchnow in Windows Vista Media Center (Gmedia)Add a Sleep Timer to Windows 7 Media CenterStartup Customizations for Media Center in Windows 7Enable Media Streaming in Windows Home Server to Windows Media Player TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7 Microsoft’s “How Do I ?” Videos

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Is it possible to make a video download panel for Chrome ( using NPAPI to catch media stream)

    - by user359278
    Hi guys. I'm trying to make a media Download bar for Chrome Browser like Real Player's one ( a DLL plugin ): Whenever you open a web-page which contents "media stream" like Youtube..., it will show a download bar at the left-top corner of the flash player - allow you to download this video/song to your computer. I know it use NPAPI to catch the media stream but how? Which method do I have to use? Is there any document for me? I have never worked on a NPAPI-project before. Thanks in advance and so sorry for bad English.

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  • How can chunks be allocated in a node.js stream in object mode all at once?

    - by Quentin Engles
    I can see how buffers, and strings can be sent as chunks, but I'm having a problem thinking about how streams can be dealt when working in object mode. Say I have a byte stream from an http request message. I want to take that message, parse, and then transform it into one big object. I already know how to parse the message. What I'm wondering is if the message is big so it has many chunks, but I want to make one object for the output how can I make sure the data event waits for the whole thing? Is this just a matter of not using the push method until the chunked data has finished being sent? That would then restrict the stream data output to a smaller object which I think I'm fine with for now. As an added condition the larger data will be reduced in size after the the transform.

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  • AdvanceTimePolicy and Point Event Streams In StreamInsight.

    There are a number of ways to issues CTIs (Current Time Increments) into your StreamInsight streams but a quite useful way is to do it declaratively on your source factory like this public AdapterAdvanceTimeSettings DeclareAdvanceTimeProperties<TPayload>(InputConfig configInfo, EventShape eventShape) {     return new AdapterAdvanceTimeSettings(         new AdvanceTimeGenerationSettings(configInfo.CtiFrequency, TimeSpan.FromTicks(-1)),         AdvanceTimePolicy.Adjust); } This will issue a CTI after every event and allows no delay (for delayed events) by stamping the CTI with the timestamp of the last event minus 1 tick. The very last statement "AdvanceTimePolicy.Adjust" tells the adapter what to do with events that violate the policy (arrive late).  From BOL "Events that violate the inserted CTI are moved in time if their lifetime overlaps with the CTI timestamp. That is, the start timestamp of the events is set to the most recent CTI timestamp, which renders those events valid. If both start and end time of an event fall before the CTI timestamp, then the event is dropped." This means that if you are using this method of inserting CTIs for a Point event stream and have specified "AdvanceTimePolicy.Adjust" for the violation policy, this setting will be ignored and instead it will use "AdvanceTimePolicy.Drop" because a Point event can never straddle a CTI.

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  • How to resolve "dpkg: error processing /var/cache/apt/archives/python-apport_2.0.1-0ubuntu9_all.deb"?

    - by raz7588
    Update Manager will not update although I have over 100 updates to do I get a error message like this: installArchives() failed: Extracting templates from packages: 29%% Extracting templates from packages: 58%% Extracting templates from packages: 88%% Extracting templates from packages: 100%% Preconfiguring packages ... Extracting templates from packages: 29%% Extracting templates from packages: 58%% Extracting templates from packages: 88%% Extracting templates from packages: 100%% Preconfiguring packages ... Extracting templates from packages: 29%% Extracting templates from packages: 58%% Extracting templates from packages: 88%% Extracting templates from packages: 100%% Preconfiguring packages ... Extracting templates from packages: 29%% Extracting templates from packages: 58%% Extracting templates from packages: 88%% Extracting templates from packages: 100%% Preconfiguring packages ... (Reading database ... (Reading database ... 5%% (Reading database ... 10%% (Reading database ... 15%% (Reading database ... 20%% (Reading database ... 25%% (Reading database ... 30%% (Reading database ... 35%% (Reading database ... 40%% (Reading database ... 45%% (Reading database ... 50%% (Reading database ... 55%% (Reading database ... 60%% (Reading database ... 65%% (Reading database ... 70%% (Reading database ... 75%% (Reading database ... 80%% (Reading database ... 85%% (Reading database ... 90%% (Reading database ... 95%% (Reading database ... 100%% (Reading database ... 189751 files and directories currently installed.) Preparing to replace python-problem-report 2.0.1-0ubuntu7 (using .../python-problem-report_2.0.1-0ubuntu9_all.deb) ... Traceback (most recent call last): File "/usr/bin/pyclean", line 33, in <module> from debpython.namespace import add_namespace_files ValueError: bad marshal data (unknown type code) dpkg: warning: subprocess old pre-removal script returned error exit status 1 dpkg - trying script from the new package instead ... Traceback (most recent call last): File "/usr/bin/pyclean", line 33, in <module> from debpython.namespace import add_namespace_files ValueError: bad marshal data (unknown type code) dpkg: error processing /var/cache/apt/archives/python-problem-report_2.0.1-0ubuntu9_all.deb (--unpack): subprocess new pre-removal script returned error exit status 1 No apport report written because MaxReports is reached already Traceback (most recent call last): File "/usr/bin/pycompile", line 39, in <module> from debpython.namespace import add_namespace_files ValueError: bad marshal data (unknown type code) dpkg: error while cleaning up: subprocess installed post-installation script returned error exit status 1 Preparing to replace python-apport 2.0.1-0ubuntu7 (using .../python-apport_2.0.1-0ubuntu9_all.deb) ... Traceback (most recent call last): File "/usr/bin/pyclean", line 33, in <module> from debpython.namespace import add_namespace_files ValueError: bad marshal data (unknown type code) dpkg: warning: subprocess old pre-removal script returned error exit status 1 dpkg - trying script from the new package instead ... Traceback (most recent call last): File "/usr/bin/pyclean", line 33, in <module> from debpython.namespace import add_namespace_files ValueError: bad marshal data (unknown type code) dpkg: error processing /var/cache/apt/archives/python-apport_2.0.1-0ubuntu9_all.deb (--unpack): subprocess new pre-removal script returned error exit status 1 No apport report written because MaxReports is reached already Traceback (most recent call last): File "/usr/bin/pycompile", line 39, in <module> from debpython.namespace import add_namespace_files ValueError: bad marshal data (unknown type code) dpkg: error while cleaning up: subprocess installed post-installation script returned error exit status 1 Preparing to replace apport 2.0.1-0ubuntu7 (using .../apport_2.0.1-0ubuntu9_all.deb) ... apport stop/waiting Traceback (most recent call last): File "/usr/bin/pyclean", line 33, in <module> from debpython.namespace import add_namespace_files ValueError: bad marshal data (unknown type code) dpkg: warning: subprocess old pre-removal script returned error exit status 1 dpkg - trying script from the new package instead ... Traceback (most recent call last): File "/usr/bin/pyclean", line 33, in <module> from debpython.namespace import add_namespace_files ValueError: bad marshal data (unknown type code) dpkg: error processing /var/cache/apt/archives/apport_2.0.1-0ubuntu9_all.deb (--unpack): subprocess new pre-removal script returned error exit status 1 No apport report written because MaxReports is reached already apport start/running Traceback (most recent call last): File "/usr/bin/pycompile", line 39, in <module> from debpython.namespace import add_namespace_files ValueError: bad marshal data (unknown type code) dpkg: error while cleaning up: subprocess installed post-installation script returned error exit status 1 Preparing to replace gnome-orca 3.4.1-0ubuntu0.1 (using .../gnome-orca_3.4.2-0ubuntu0.1_all.deb) ... Traceback (most recent call last): File "/usr/bin/pyclean", line 33, in <module> from debpython.namespace import add_namespace_files ValueError: bad marshal data (unknown type code) dpkg: warning: subprocess old pre-removal script returned error exit status 1 dpkg - trying script from the new package instead ... Traceback (most recent call last): File "/usr/bin/pyclean", line 33, in <module> from debpython.namespace import add_namespace_files ValueError: bad marshal data (unknown type code) dpkg: error processing /var/cache/apt/archives/gnome-orca_3.4.2-0ubuntu0.1_all.deb (--unpack): subprocess new pre-removal script returned error exit status 1 No apport report written because MaxReports is reached already Traceback (most recent call last): File "/usr/bin/pycompile", line 39, in <module> from debpython.namespace import add_namespace_files ValueError: bad marshal data (unknown type code) dpkg: error while cleaning up: subprocess installed post-installation script returned error exit status 1 Preparing to replace python-piston-mini-client 0.7.2-0ubuntu1 (using .../python-piston-mini-client_0.7.2+bzr57-0ubuntu1_all.deb) ... Traceback (most recent call last): File "/usr/bin/pyclean", line 33, in <module> from debpython.namespace import add_namespace_files ValueError: bad marshal data (unknown type code) dpkg: warning: subprocess old pre-removal script returned error exit status 1 dpkg - trying script from the new package instead ... Traceback (most recent call last): File "/usr/bin/pyclean", line 33, in <module> from debpython.namespace import add_namespace_files ValueError: bad marshal data (unknown type code) dpkg: error processing /var/cache/apt/archives/python-piston-mini-client_0.7.2+bzr57-0ubuntu1_all.deb (--unpack): subprocess new pre-removal script returned error exit status 1 No apport report written because MaxReports is reached already Traceback (most recent call last): File "/usr/bin/pycompile", line 39, in <module> from debpython.namespace import add_namespace_files ValueError: bad marshal data (unknown type code) dpkg: error while cleaning up: subprocess installed post-installation script returned error exit status 1 Preparing to replace oneconf 0.2.8 (using .../oneconf_0.2.8.1_all.deb) ... Traceback (most recent call last): File "/usr/bin/pyclean", line 33, in <module> from debpython.namespace import add_namespace_files ValueError: bad marshal data (unknown type code) dpkg: warning: subprocess old pre-removal script returned error exit status 1 dpkg - trying script from the new package instead ... Traceback (most recent call last): File "/usr/bin/pyclean", line 33, in <module> from debpython.namespace import add_namespace_files ValueError: bad marshal data (unknown type code) dpkg: error processing /var/cache/apt/archives/oneconf_0.2.8.1_all.deb (--unpack): subprocess new pre-removal script returned error exit status 1 No apport report written because MaxReports is reached already Traceback (most recent call last): File "/usr/bin/pycompile", line 39, in <module> from debpython.namespace import add_namespace_files ValueError: bad marshal data (unknown type code) dpkg: error while cleaning up: subprocess installed post-installation script returned error exit status 1 Preparing to replace software-center 5.2.2 (using .../software-center_5.2.2.2_all.deb) ... Traceback (most recent call last): File "/usr/bin/pyclean", line 33, in <module> from debpython.namespace import add_namespace_files ValueError: bad marshal data (unknown type code) dpkg: warning: subprocess old pre-removal script returned error exit status 1 dpkg - trying script from the new package instead ... Traceback (most recent call last): File "/usr/bin/pyclean", line 33, in <module> from debpython.namespace import add_namespace_files ValueError: bad marshal data (unknown type code) dpkg: error processing /var/cache/apt/archives/software-center_5.2.2.2_all.deb (--unpack): subprocess new pre-removal script returned error exit status 1 No apport report written because MaxReports is reached already Traceback (most recent call last): File "/usr/bin/pycompile", line 39, in <module> from debpython.namespace import add_namespace_files ValueError: bad marshal data (unknown type code) dpkg: error while cleaning up: subprocess installed post-installation script returned error exit status 1 Preparing to replace libglade2-0 1:2.6.4-1ubuntu1 (using .../libglade2-0_1%%3a2.6.4-1ubuntu1.1_amd64.deb) ... Unpacking replacement libglade2-0 ... Preparing to replace libv4l-0 0.8.6-1ubuntu1 (using .../libv4l-0_0.8.6-1ubuntu2_amd64.deb) ... De-configuring libv4l-0:i386 ... Unpacking replacement libv4l-0 ... Preparing to replace libv4l-0:i386 0.8.6-1ubuntu1 (using .../libv4l-0_0.8.6-1ubuntu2_i386.deb) ... Unpacking replacement libv4l-0:i386 ... Preparing to replace libv4lconvert0:i386 0.8.6-1ubuntu1 (using .../libv4lconvert0_0.8.6-1ubuntu2_i386.deb) ... De-configuring libv4lconvert0 ... Unpacking replacement libv4lconvert0:i386 ... Preparing to replace libv4lconvert0 0.8.6-1ubuntu1 (using .../libv4lconvert0_0.8.6-1ubuntu2_amd64.deb) ... Unpacking replacement libv4lconvert0 ... Errors were encountered while processing: /var/cache/apt/archives/python-problem-report_2.0.1-0ubuntu9_all.deb /var/cache/apt/archives/python-apport_2.0.1-0ubuntu9_all.deb /var/cache/apt/archives/apport_2.0.1-0ubuntu9_all.deb /var/cache/apt/archives/gnome-orca_3.4.2-0ubuntu0.1_all.deb /var/cache/apt/archives/python-piston-mini-client_0.7.2+bzr57-0ubuntu1_all.deb /var/cache/apt/archives/oneconf_0.2.8.1_all.deb /var/cache/apt/archives/software-center_5.2.2.2_all.deb Error in function: SystemError: E:Sub-process /usr/bin/dpkg returned an error code (1) Setting up libglade2-0 (1:2.6.4-1ubuntu1.1) ... dpkg: error processing gnome-orca (--configure): Package is in a very bad inconsistent state - you should reinstall it before attempting configuration. dpkg: error processing python-problem-report (--configure): Package is in a very bad inconsistent state - you should reinstall it before attempting configuration. Setting up libv4lconvert0 (0.8.6-1ubuntu2) ... Setting up libv4lconvert0:i386 (0.8.6-1ubuntu2) ... dpkg: error processing python-piston-mini-client (--configure): Package is in a very bad inconsistent state - you should reinstall it before attempting configuration. Setting up libv4l-0 (0.8.6-1ubuntu2) ... Setting up libv4l-0:i386 (0.8.6-1ubuntu2) ... dpkg: dependency problems prevent configuration of python-apport: python-apport depends on python-problem-report (>= 0.94); however: Package python-problem-report is not configured yet. dpkg: error processing python-apport (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of software-center: software-center depends on python-piston-mini-client (>= 0.1+bzr29); however: Package python-piston-mini-client is not configured yet. dpkg: error processing software-center (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of oneconf: oneconf depends on python-piston-mini-client (>= 0.3+bzr32-0ubuntu1); however: Package python-piston-mini-client is not configured yet. dpkg: error processing oneconf (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of apport: apport depends on python-apport (>= 2.0.1-0ubuntu7); however: Package python-apport is not configured yet. dpkg: error processing apport (--configure): dependency problems - leaving unconfigured Processing triggers for libc-bin ... ldconfig deferred processing now taking place This has been going on for two weeks now and I cannot get any updates. Any help would be great.

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  • Loading saved byte array to memory stream causes out of memory exception

    - by user2320861
    At some point in my program the user selects a bitmap to use as the background image of a Panel object. When the user does this, the program immediately draws the panel with the background image and everything works fine. When the user clicks "Save", the following code saves the bitmap to a DataTable object. MyDataSet.MyDataTableRow myDataRow = MyDataSet.MyDataTableRow.NewMyDataTableRow(); //has a byte[] column named BackgroundImageByteArray using (MemoryStream stream = new MemoryStream()) { this.Panel.BackgroundImage.Save(stream, ImageFormat.Bmp); myDataRow.BackgroundImageByteArray = stream.ToArray(); } Everything works fine, there is no out of memory exception with this stream, even though it contains all the image bytes. However, when the application launches and loads saved data, the following code throws an Out of Memory Exception: using (MemoryStream stream = new MemoryStream(myDataRow.BackGroundImageByteArray)) { this.Panel.BackgroundImage = Image.FromStream(stream); } The streams are the same length. I don't understand how one throws an out of memory exception and the other doesn't. How can I load this bitmap? P.S. I've also tried using (MemoryStream stream = new MemoryStream(myDataRow.BackgroundImageByteArray.Length)) { stream.Write(myDataRow.BackgroundImageByteArray, 0, myDataRow.BackgroundImageByteArray.Length); //throw OoM exception here. }

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  • Start Time & Calculated Column Wonkiness in a SharePoint Event Calendar

    - by _zekeMouseOver
    I was creating some custom rollups on some of our event calendars and came across a very odd bug when trying to grab only the date component of the built-in Start Time field. One's first inclination will be to create a calculated column and give it the formula... =[Start Time]... and then assign its output type to be "Date Only." This works well until a user adds an All Day Event. For reasons unexplainable, the All Day Event flag causes your =[Start Time] to display the date minus one day. Here is an example of this in action:  Start Date and Time, Duration, Start Date Value and Start Day are all calculated fields. Notice how the Start Date and Time (=[Start Time]) is reporting 6:00PM of the previous day. The Start Date Value (=[Start Time] - Output Type: Number) confirms this (.75 = 6:00 PM.) Curiously enough, the Duration (=[End Time]-[Start Time]) is properly reporting the duration between 12:00AM and 11:59PM. Why? I don't know. Perhaps it's somehow bound to the regional settings on the site, but I'm not interested in changing a global site setting for the sake of one calculated field.With this information at our disposal, our calculated column to display the date part of the start date needs to be modified to add one day to the [Start Time] field if an All Day Event is selected. To determine this, we use the Duration above to assume the item is an all-day event and change our formula to be:=IF(TEXT(([End Time]-[Start Time])-TRUNC(([End Time]-[Start Time]),0),"0.000000000")="0.999305556",[Start Time] + 1, [Start Time])This will work, but what happens when the user de-selects the "All Day Event" checkbox? The duration stays the same, but all other values begin reporting the correct time: Since our formula above is strictly based on an expected duration, it will add one to the correct date, causing the date 5/11/2010 to appear. Notice though that the raw value of the start time (in this case) is a non-fractional number (40,308) whereas the all-day event was being represented as 6:00 PM (.75) of the previous day. We can use this to add one more nested branch of logic to our calculation:=IF(TEXT(([End Time]-[Start Time])-TRUNC(([End Time]-[Start Time]),0),"0.000000000")="0.999305556",IF([Start Time]=ROUND([Start Time],0),[Start Time],[Start Time]+1),[Start Time]) I feel somewhat... dirty about having to resort to this kind of calculation in what SHOULD have been a simple =[Start Time] to extract the date part of the Start Time field, but there you have it. Make sure to shower extra longer after having used it.

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  • White Paper on Parallel Processing

    - by Andrew Kelly
      I just ran across what I think is a newly published white paper on parallel  processing in SQL Server 2008 R2. The date is October 2010 but this is the first time I have seen it so I am not 100% sure how new it really is. Maybe you have seen it already but if not I recommend taking a look. So far I haven’t had time to read it extensively but from a cursory look it appears to be quite informative and this is one of the areas least understood by a lot of dba’s. It was authored by Don Pinto...(read more)

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  • Benchmarking CPU processing power

    - by Federico Zancan
    Provided that many tools for computers benchmarking are available already, I'd like to write my own, starting with processing power measurement. I'd like to write it in C under Linux, but other language alternatives are welcome. I thought starting from floating point operations per second, but it is just a hint. I also thought it'd be correct to keep track of CPU number of cores, RAM amount and the like, to more consistently associate results with CPU architecture. How would you proceed to the task of measuring CPU computing power? And on top of that: I would worry about a properly minimum workload induced by concurrently running services; is it correct to run benchmarking as a standalone (and possibly avulsed from the OS environment) process?

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  • Online medical image processing grand challenges

    - by taltos
    Hello! I moved my question from stackoverflow here. I cherish the hope that I will be luckier. I'm currently working on my thesis, and I'm looking for an/some online medical image processing grand challenge(s). I already know this site but I need a challenge which has microscopic image dataset like cells, chromosomes, bacterias, viruses etc with classification or recognation objective. Like karyotyping. Maybe someone is working on this field or his university made a challenge what I'm looking for, and can help me. Thank you!

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  • Webcast: Optimize Accounts Payable Through Automated Invoice Processing

    - by kellsey.ruppel(at)oracle.com
    Is your accounts payable process still very labor-intensive? Then discover how Oracle can help you eliminate paper, automate data entry and reduce costs by up to 90% - while saving valuable time through fewer errors and faster lookups. Join us on Tuesday, March 22 at 10 a.m. PT for this informative Webcast where Jamie Rancourt and Brian Dirking will show how you can easily integrate capture, forms recognition and content management into your PeopleSoft and Oracle E-Business Suite accounts payable systems. You will also see how The Home Depot, Costco and American Express have achieved tremendous savings and productivity gains by switching to automated solutions. Learn how you can automate invoice scanning, indexing and data extraction to:Improve speed and reduce errors Eliminate time-consuming searches Utilize vendor discounts through faster processing Improve visibility and ensure compliance Save costs in accounts payable and other business processesRegister today!

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  • Consuming JSON stream into AWS Database on the cheap

    - by wjl
    I'm working on a project that needs to consume a JSON stream (approximately 1MB / minute), and parse and insert objects into a database. Amazon's DynamoDB or SimpleDB seem like attractive options for this. Is there a web service that can run a very simple script to eat the data and put it in a database? I could use a worker on Heroku or Elastic Beanstalk, or even pure EC2, but I'd like to find a service that's much cheaper, due to the very low amount of bandwidth and CPU required. (Sorry for the crappy tags. I'm not even sure where to categorize this question.)

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  • Persisting natural language processing parsed data

    - by tjb1982
    I've recently started experimenting with natural language processing (NLP) using Stanford's CoreNLP, and I'm wondering what are some of the standard ways to store NLP parsed data for something like a text mining application? One way I thought might be interesting is to store the children as an adjacency list and make good use of recursive queries (Postgres supports this and I've found it works really well). But I assume there are probably many standard ways to do this depending on what kind of analysis is being done that have been adopted by people working in the field over the years. So what are the standard persistence strategies for NLP parsed data and how are they used?

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  • Human powered document processing

    - by Denivic
    I want to create a "Human powered document processing" website in a formed as a gaming mechanic that will prompt volunteers to weed out text missed by OCR (optical character reader) The challenge is that the OCR output often contains errors and omissions, which hampers searches. Manual corrections is needed to weed out these mistakes, so that the text become machine readable.. I want to accomplish these task by splitting dull repetitive task into tiny microtasks and distributing then to register contributors on my site. I want to digitalized pedigree books into an online database. I want to recreate recaptcha and http://www.digitalkoot.fi/en/splash all roll into one.. Help!!!! What programing languages is best needed to create a recapctch type website and is there any open source project similar to this I can use? I need a some directions to begin this project, so all and any help will be great.

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  • Silverlight 3.0 and ADO.NET data service framework(An error occurred while processing this request)

    - by ybbest
    Today , I try to write a Silverlight app that talks to SharePoint 2010 using the REST API.However after deploy the silverlight app and run the code , I got the following error.In order to fix this I need to make the target framework of your caller application to 4.0,in this case I need to use Silverlight 4.0 instead 3.0.After I have done that and redeploy the solution to the SharePoint.It works like a charm.   Exceptions details: System.Data.Services.Client.DataServiceQueryException: An error occurred while processing this request. Request version ’1.0′ is too low for the response. The lowest supported version is ’2.0′. However , if you got the error like this: Could not load type ‘System.Data.Services.Providers.IDataServiceUpdateProvider’ from assembly ‘System.Data.Services, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089′,then you need to install ADO.NET Data Services Update for .NET Framework 3.5 SP1 ,you can download here (for windowns 7 and server 2008 r2 ) or here (for windows vista of server 2008).

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  • Ideas to automate customer order processing? [on hold]

    - by user2753657
    i am looking for a way to automate the order processing in my webshop. Normally, a user buys a product in my webshop, then, i receive an order confirmation email with order details, address etc. After receiving the order email, I login to my suppliers website and input the order details manually. My supplier then ships the item to the address specified by me. I am looking for ideas how to automate this process, especially in the case if i receive for example 4-5 order emails at one time (and not one by one with several hours between)... I was looking at the program Winautomation, but i am not sure if this fits my needs. Any ideas are appreciated. thanks!

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  • Initiating processing in a RESTful manner

    - by tom
    Let's say you have a resource that you can do normal PUT/POST/GET operations on. It represents a BLOB of data and the methods retrieve representations of the data, be they metadata about the BLOB or the BLOB itself. The resource is something that can be processed by the server on request. In this instance a file that can be parsed multiple times. How do I initiate that processing? It's a bit RPC like. Is there best practice around this? (First time on programmers. This is the right place for this sort of question, right?)

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  • What is a byte stream actually?

    - by user2720323
    Can anyone explain me what byte stream actually contains? Does it contain bytes (hex data) or binary data or english letters only? I am also confused about the term Raw Data. If someone asked me to "reverse the 4 byte data", then what should I assume the data is hex code or binary code? Can anyone please clarify this for me. I have read so many articles and in java and c. They used to talk these words frequently but never understood them clearly.

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  • Silverlight MouseLeftButtonDown event not firing

    - by Matt
    For the life of me, I can not get this to work. I can get MouseEnter, MouseLeave, and Click events to fire, but not MouseLeftButtonDown or MouseLeftButtonUp. Here's my XAML <UserControl x:Class="Dive.Map.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" > <Canvas x:Name="LayoutRoot" MouseLeftButtonDown="LayoutRoot_MouseLeftButtonDown"> <Button x:Name="btnTest" Content="asdf" Background="Transparent" MouseLeftButtonDown="btnTest_MouseLeftButtonDown"></Button> </Canvas> </UserControl> And here's my code public partial class MainPage : UserControl { public MainPage() { InitializeComponent(); } private void btnTest_MouseLeftButtonDown( object sender, MouseButtonEventArgs e ) { btnTest.Content = DateTime.Now.ToString(); } private void LayoutRoot_MouseLeftButtonDown( object sender, MouseButtonEventArgs e ) { e.Handled = false; } } What am I doing wrong?

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  • Event taps: Varying results with CGEventPost, kCGSessionEventTap, kCGAnnotatedSessionEventTap, CGEve

    - by kevingessner
    I'm running into a thorny problem with posting an event from an event tap. I'm tapping for NSSystemDefined at kCGHIDEventTap, then replacing the event with a new one. The problem I'm running in to is that depending on how I post the event, it's being seen only by some applications. My test applications are Opera, Firefox, Quicksilver, and Xcode. Here are the different techniques I've tried within my event tap callback, with results. I'm expecting an action (the "correct response") from each app; "system beep" means the nothing-is-bound-to-that-key system sound. Create a new event, and return it from the callback. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep Create a new event, post to kCGSessionEventTap with CGEventPost, return null. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep Create a new event, post to kCGAnnotatedSessionEventTap with CGEventPost, return null. Opera: correct response, Firefox: correct response, Quicksilver: no response/system beep, Xcode: no response/system beep Create a new event, post with CGEventTapPostEvent, return null. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep Create a new event, post to kCGSessionEventTap with CGEventPost, and return new event. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep Create a new event, post to kCGAnnotatedSessionEventTap with CGEventPost, and return new event. Opera: correct response and system beep, Firefox: correct response and system beep, Quicksilver: correct response and system beep, Xcode: no response/double system beep Create a new event, post with CGEventTapPostEvent, and return new event. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep (6) is the best, but users are complaining about the extra system beep on correct responses, which I'm guessing is coming from the double-posting of the event. I'm not sure of other combinations to try, or where else to look. Can anyone offer any guidance? Is there any way to get the results of both returning the event from my callback and posting to the annotated tap without doing both? Sorry for the lengthy question; I've been doing a lot of experimenting. Thanks in advance Update: this is the code I use to create the event tap: CFMachPortRef eventTap; eventTap = CGEventTapCreate(kCGHIDEventTap, kCGHeadInsertEventTap, 0,CGEventMaskBit(NX_SYSDEFINED) | (1 << kCGEventKeyDown) | (1 << kCGEventKeyUp), myCGEventCallback, (void *)hidEventQueue);

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  • Click event keeps firing

    - by Ben Shelock
    I have absolutely no idea why this is happening but the following code seems to be executed a huge ammount of times in all browsers. $('#save_albums').click(function(){ for(var i = 1; i <= 5; i++){ html = $('#your_albums ol li').eq(i).html(); alert(html); } }); Looks fairly innocent to me... Here's the code in it's entirety $(function(){ $('#query').keyup(function(){ var text = encodeURI($(this).val()); if(text.length > 3){ $('#results').load('search.php?album='+text, function(){ $('.album').hover(function(){ $(this).css('outline', '1px solid black') },function(){ $(this).css('outline', 'none') }); $('.album').click(function(){ $('#fores').remove(); $('#yours').show(); if($('#your_albums ol li').length <= 4){ albumInfo = '<li><div class="album">' + $(this).html() + '</div></li>'; if($('#your_albums ol li').length >= 1){ $('#your_albums ol li').last().after(albumInfo); } else{ $('#your_albums ol').html(albumInfo); } } else{ alert('No more than 5 please'); } }); $('#clear_albums').click(function(e){ e.preventDefault; $('#your_albums ol li').remove(); }); $('#save_albums').click(function(){ for(var i = 1; i <= 5; i++){ html = $('#your_albums ol li').eq(i).html(); alert(html); } }); }); } else{ $('#results').text('Query must be more than 3 characters'); } }); });

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  • MouseLeave event in Silverlight 3 PopUp control

    - by AKa
    I want use PopUp (System.Windows.Controls.Primitives.PopUp) control to show some context menu. After mouse leaves, should automatically close. But eventhandler for MouseLeave is never executed. Why? SAMPLE: void DocumentLibrary_Loaded(object sender, RoutedEventArgs e) { DocumentLibraryDialog documentLibraryDialog = new DocumentLibraryDialog(); _popUpDocumentLibraryDialog = new Popup(); _popUpDocumentLibraryDialog.Width = 70; _popUpDocumentLibraryDialog.Height = 20; _popUpDocumentLibraryDialog.MouseLeave += new MouseEventHandler(_popUpDocumentLibraryDialog_MouseLeave); _popUpDocumentLibraryDialog.Child = documentLibraryDialog; } void _popUpDocumentLibraryDialog_MouseLeave(object sender, MouseEventArgs e) { Popup currentPopUp = (Popup)sender; if (currentPopUp.IsOpen) (currentPopUp.IsOpen) = false; } Regards Anton Kalcik

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