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  • CodePlex Daily Summary for Monday, July 29, 2013

    CodePlex Daily Summary for Monday, July 29, 2013Popular ReleasesGIS Raster Tile Normalizer for GeoServer: V110 Extended to tile DEMs: 1) Now imports large DEM datasets. They are stored as 3.25 degree tiles in GeoTIFF 32 bit single band tiles ready to be used by GeoServer. Also, parallel colorized hillshade tiles are optionally created for easy visualization in GeoServer. 2) No longer uses FWTools, but the more recent 32 bit Windows 1.9 GDAL installation from Tamas at http://www.gisinternals.com/sdk/. Also required is Python 2.7, the GDAL Python Bindings from Tamas, and the Numpy python libraries. This is because we use th...R.NET: R.NET 1.5: The major changes in v1.5 are: Initialize method must be called before using R. Settings should be passed to the method. EagerEvaluate method renamed to Evaluate (use Defer method when you want old version of Evaluate).TX264: 0.9.7: --0.9.7 -Added: Encoding time will be shown in the log -Added: 64bit FLAC.exe -Added: Tx264 will now write version info file to its own folder -Added: Option to set encoder priorties (thx to XanaMuui&Ruriko) -Fixed: A possible error where source files were deleted -Updated: x264 to rev2345 -Updated: MediaInfo to 0.7.64 -Updated: MkvToolNix to 6.3.0 -Updated: FLAC to 1.3.0 -Updated: AlphaControls to 8.42 Stable -Updated: QAAC to 2.19 -Updated: SoX build with unicode by Lord_MulderMedia Companion: Media Companion MC3.574b: Some good bug fixes been going on with the new XBMC-Link function. Thanks to all who were able to do testing and gave feedback. New:* Added some adhoc extra General movie filters, one of which is Plot = Outline (see fixes above). To see the filters, add the following line to your config.xml: <ShowExtraMovieFilters>True</ShowExtraMovieFilters>. The others are: Imdb in folder name, Imdb in not folder name & Imdb not in folder name & year mismatch. * Movie - display <tag> list on browser tab ...OfflineBrowser: Preview Release with Search: I've added search to this release.VG-Ripper & PG-Ripper: VG-Ripper 2.9.46: changes FIXED LoginMath.NET Numerics: Math.NET Numerics v2.6.0: What's New in Math.NET Numerics 2.6 - Announcement, Explanations and Sample Code. New: Linear Curve Fitting Linear least-squares fitting (regression) to lines, polynomials and linear combinations of arbitrary functions. Multi-dimensional fitting. Also works well in F# with the F# extensions. New: Root Finding Brent's method. ~Candy Chiu, Alexander Täschner Bisection method. ~Scott Stephens, Alexander Täschner Broyden's method, for multi-dimensional functions. ~Alexander Täschner ...AJAX Control Toolkit: July 2013 Release: AJAX Control Toolkit Release Notes - July 2013 Release Version 7.0725July 2013 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - Instructions for using the AJAX Control Toolkit with ASP.NET 4.5 can be found at...MJP's DirectX 11 Samples: Specular Antialiasing Sample: Sample code to complement my presentation that's part of the Physically Based Shading in Theory and Practice course at SIGGRAPH 2013, entitled "Crafting a Next-Gen Material Pipeline for The Order: 1886". Demonstrates various methods of preventing aliasing from specular BRDF's when using high-frequency normal maps. The zip file contains source code as well as a pre-compiled x64 binary.English Practice Helper: English Practice Helper Demo v1.1: Fix some bug in sentences compareKartris E-commerce: Kartris v2.5003: This fixes an issue where search engines appear to identify as IE and so trigger the noIE page if there is not a non-responsive skin specified.Blue Mercs Data Gateway: Blue Mercs Data Gateway 2.0: Changes made for major release v2.0 build in support for Microsoft Access Database build in logging support (with optional stopwatch duration) implemented thread DbContext that can be referenced to share context accross layers implented 'having' sql keyword implemented 'top(n)' and 'first' sql keywords implemented 'distinct' sql keyword implemented sql column expressions implemented CTE (common table expressions) joins are refactored allow auto join on keys when using entiti...Wix Test: WIX Test Bootstrapper (Burn): WIX Test Bootstrapper and MSI setup files. Alfa versions.ScriptZilla: ScriptZilla 1.2.5.1: New Programming Languages(C++ too !) and An Better Editor.SSISConnectionBuilder: Alpha 2: Removed SSIS SDK dependencies.VBDownloader: VBDownloader 1.0: VBDownloader v1.0 The open source solution for downloads First releasemysqllib: mysqllib 1.5: La nuova versione 1.5 vede espandersi questa libreria con nuovi metodi e nuove caratteristiche interessanti. Ecco i cambiamenti: (NEW) Aggiunta classe MySqlTable per visualizzare tutti i dettagli della tabella, tra cui una lista di dettagli delle colonne (NEW) Aggiunta classe MySqlColumn per visualizzare tutti i dettagli della colonna, tra cui una lista dei valori della colonna (NEW) Nuovi metodi GetTable(...) e GetColumn(...) per risultati dettagliati di tabelle e colonne (NEW) Nuovi met...GoAgent GUI: GoAgent GUI 1.3.5 Alpha (20130723): ????????Alpha?,???????????,?????????????。 ??????????GoAgent???(???phus lu?GitHub??????GoAgent??????,??????????????????) ????????????????????????Bug ?????????。??????????????。 ????issue????,????????,????????????????。LogicCircuit: LogicCircuit 2.13.07.22: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionYou can make visual elements of the circuit been visible on its symbols. This way you can build composite displays, keyboards and reuse them. Please read about displays for more details http://ww...LINQ to Twitter: LINQ to Twitter v2.1.08: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.New Projects#Zyan Drench, a game for Android: Zyan Drench is a simple yet very entertaining game for Android phones developed using Zyan Communication Framework: http://zyan.com.de Crzy Game Launcher: All in one game launcher and updater. Keep your game up-to-date with this simple to use launcher.Ecobee API: This project is a portable .NET Library wrapping the Ecobee Thermostat API.Fire-Fighting Kinect Game: Fire-Fighting Kinect Game A fire-fighting game that uses Vizard virtual reality software and the Microsoft Kinect to allow the player to put out virtual fires.Fish Atlantis: This is our homework.FreeBee 900 Pro - Open Source XBee® Pro Alternative: https://hg.codeplex.com/freebee900proFuelRex: FuelRex foi feito pra lhe ajudar em seu dia a dia. Facilite seus cálculos e obtenha números reais sobre o gasto de combustíveis, em um aplicativo totalmente.KbdPlayground: A collection of .NET helpers and experimentsMailChimpNET: MailChimpNET provides a .NET PCL based wrapper around the mailchimp.com web API.MVC Generator: Addin for Visual Studio that generates MVC from Entity Framework files. A Rapid Scaffolder with options.One More ENgine project: OMEN projet (One More ENgine) main objective is to provide a simple application container.Orchard Podcasts: The Orchard Podcasting module allows users to create and publish a podcast feed (Yahoo Media RSS) for consumption by users using Orchard v1.6+.Outlook 2013 Backup Add-In: Automatically backups psd-files after closing Outlook. This plugin is compatible with Outlook 2013 32/64 Bit Version. Project Emilie: A little help to make your WinRT XAML projects truly fast and fluid, based on work from two of the top Windows 8 applications.Search WPF: A small utility to browse the WPF classes and interfaces.sGaming: Silverlight 3D EngineTelerik Connect: Simple ASP.NET Project aiming to build a copy of the LinkedIn website functionality.Testing The Unittesting Tools in Visual Studio: This project is a collection of testprograms for verifying the different test adapters available for Visual Studio. TvLinks Torrent Searcher: Easy way to search Torrents for TV Series.xnaGaming: XNA game engine

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  • Enable button based on TextBox value (WPF)

    - by zendar
    This is MVVM application. There is a window and related view model class. There is TextBox, Button and ListBox on form. Button is bound to DelegateCommand that has CanExecute function. Idea is that user enters some data in text box, presses button and data is appended to list box. I would like to enable command (and button) when user enters correct data in TextBox. Things work like this now: CanExecute() method contains code that checks if data in property bound to text box is correct. Text box is bound to property in view model UpdateSourceTrigger is set to PropertyChanged and property in view model is updated after each key user presses. Problem is that CanExecute() does not fire when user enters data in text box. It doesn't fire even when text box lose focus. How could I make this work? Edit: Re Yanko's comment: Delegate command is implemented in MVVM toolkit template and when you create new MVVM project, there is Delegate command in solution. As much as I saw in Prism videos this should be the same class (or at least very similar). Here is XAML snippet: ... <UserControl.Resources> <views:CommandReference x:Key="AddObjectCommandReference" Command="{Binding AddObjectCommand}" /> </UserControl.Resources> ... <TextBox Text="{Binding ObjectName, UpdateSourceTrigger=PropertyChanged}"> </TextBox> <Button Command="{StaticResource AddObjectCommandReference}">Add</Button> ... View model: // Property bound to textbox public string ObjectName { get { return objectName; } set { objectName = value; OnPropertyChanged("ObjectName"); } } // Command bound to button public ICommand AddObjectCommand { get { if (addObjectCommand == null) { addObjectCommand = new DelegateCommand(AddObject, CanAddObject); } return addObjectCommand; } } private void AddObject() { if (ObjectName == null || ObjectName.Length == 0) return; objectNames.AddSourceFile(ObjectName); OnPropertyChanged("ObjectNames"); // refresh listbox } private bool CanAddObject() { return ObjectName != null && ObjectName.Length > 0; } As I wrote in the first part of question, following things work: property setter for ObjectName is triggered on every keypress in textbox if I put return true; in CanAddObject(), command is active (button to) It looks to me that binding is correct. Thing that I don't know is how to make CanExecute() fire in setter of ObjectName property from above code. Re Ben's and Abe's answers: CanExecuteChanged() is event handler and compiler complains: The event 'System.Windows.Input.ICommand.CanExecuteChanged' can only appear on the left hand side of += or -= there are only two more members of ICommand: Execute() and CanExecute() Do you have some example that shows how can I make command call CanExecute(). I found command manager helper class in DelegateCommand.cs and I'll look into it, maybe there is some mechanism that could help. Anyway, idea that in order to activate command based on user input, one needs to "nudge" command object in property setter code looks clumsy. It will introduce dependencies and one of big points of MVVM is reducing them. Is it possible to solve this problem by using dependency properties?

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  • sql perfomance on new server

    - by Rapunzo
    My database is running on a pc (AMD Phenom x6, intel ssd disk, 8GB DDR3 RAM and windows 7 OS + sql server 2008 R2 sp3 ) and it started working hard, timeout problems and up to 30 seconds long queries after 200 mb of database And I also have an old server pc (IBM x-series 266: 72*3 15k rpm scsi discs with raid5, 4 gb ram and windows server 2003 + sql server 2008 R2 sp3 ) and same query start to give results in 100 seconds.. I tried query analyser tool for tuning my indexed. but not so much improvements. its a big dissapointment for me. because I thought even its an old server pc it should be more powerfull with 15k rpm discs with raid5. what should I do. do I need $10.000 new server to get a good performance for my sql server? cant I use that IBM server? Extra information: there is 50 sql users and its an ERP program. There is my query ALTER FUNCTION [dbo].[fnDispoTerbiye] ( ) RETURNS TABLE AS RETURN ( SELECT MD.dispoNo, SV.sevkNo, M1.musteriAdi AS musteri, SD.tipTurId, TT.tipTur, SD.tipNo, SD.desenNo, SD.varyantNo, SUM(T.topMetre) AS toplamSevkMetre, MD.dispoMetresi, DT.gelisMetresi, ISNULL(DT.fire, 0) AS fire, SV.sevkTarihi, DT.gelisTarihi, SP.mamulTermin, SD.miktar AS siparisMiktari, M.musteriAdi AS boyahane, MD.akisNotu AS islemler, --dbo.fnAkisIslemleri(MD.dispoNo) DT.partiNo, DT.iplikBoyaId, B.tanimAd AS BoyaTuru, MAX(HD.hamEn) AS hamEn, MAX(HD.hamGramaj) AS hamGramaj, TS.mamulEn, TS.mamulGramaj, DT.atkiCekmesi, DT.cozguCekmesi, DT.fiyat, DV.dovizCins, DT.dovizId, (SELECT CASE WHEN DT.dovizId = 2 THEN CAST(round(SUM(T .topMetre) * DT.fiyat * (SELECT TOP 1 satis FROM tblKur WHERE dovizId = 2 ORDER BY tarih DESC), 2) AS numeric(18, 2)) WHEN DT.dovizId = 3 THEN CAST(round(SUM(T .topMetre) * DT.fiyat * (SELECT TOP 1 satis FROM tblKur WHERE dovizId = 3 ORDER BY tarih DESC), 2) AS numeric(18, 2)) WHEN DT.dovizId = 1 THEN CAST(round(SUM(T .topMetre) * DT.fiyat * (SELECT TOP 1 satis FROM tblKur WHERE dovizId = 1 ORDER BY tarih DESC), 2) AS numeric(18, 2)) END AS Expr1) AS ToplamTLfiyat, DT.aciklama, MD.dispoNotu, SD.siparisId, SD.siparisDetayId, DT.sqlUserName, DT.kayitTarihi, O.orguAd, 'Çözgü=(' + (SELECT dbo.fnTipIplikler(SD.tipTurId, SD.tipNo, SD.desenNo, SD.varyantNo, 1) AS Expr1) + ')' + ' Atki=(' + (SELECT dbo.fnTipIplikler(SD.tipTurId, SD.tipNo, SD.desenNo, SD.varyantNo, 2) AS Expr1) + ')' AS iplikAciklama, DT.prosesOk, dbo.[fnYikamaTalimat](SP.siparisId) yikamaTalimati FROM tblDoviz AS DV WITH(NOLOCK) INNER JOIN tblDispoTerbiye AS DT WITH(NOLOCK) INNER JOIN tblTanimlar AS B WITH(NOLOCK) ON DT.iplikBoyaId = B.tanimId AND B.tanimTurId = 2 ON DV.id = DT.dovizId RIGHT OUTER JOIN tblMusteri AS M1 WITH(NOLOCK) INNER JOIN tblSiparisDetay AS SD WITH(NOLOCK) INNER JOIN tblDispo AS MD WITH(NOLOCK) ON SD.siparisDetayId = MD.siparisDetayId INNER JOIN tblTipTur AS TT WITH(NOLOCK) ON SD.tipTurId = TT.tipTurId INNER JOIN tblSiparis AS SP WITH(NOLOCK) ON SD.siparisId = SP.siparisId ON M1.musteriNo = SP.musteriNo INNER JOIN tblTip AS TP WITH(NOLOCK) ON SD.tipTurId = TP.tipTurId AND SD.tipNo = TP.tipNo AND SD.desenNo = TP.desen AND SD.varyantNo = TP.varyant INNER JOIN tblOrgu AS O WITH(NOLOCK) ON TP.orguId = O.orguId INNER JOIN tblMusteri AS M WITH(NOLOCK) INNER JOIN tblSevkiyat AS SV WITH(NOLOCK) ON M.musteriNo = SV.musteriNo INNER JOIN tblSevkDetay AS SVD WITH(NOLOCK) ON SV.sevkNo = SVD.sevkNo ON MD.mamulDispoHamSevkno = SV.sevkNo LEFT OUTER JOIN tblTop AS T WITH(NOLOCK) INNER JOIN tblDispo AS HD WITH(NOLOCK) ON T.dispoNo = HD.dispoNo AND T.dispoTuruId = HD.dispoTuruId ON SVD.dispoTuruId = T.dispoTuruId AND SVD.dispoNo = T.dispoNo AND SVD.topNo = T.topNo AND MD.siparisDetayId = HD.siparisDetayId ON DT.dispoTuruId = MD.dispoTuruId AND DT.dispoNo = MD.dispoNo LEFT OUTER JOIN tblDispoTerbiyeTest AS TS WITH(NOLOCK) ON DT.dispoTuruId = TS.dispoTuruId AND DT.dispoNo = TS.dispoNo --WHERE DT.gelisTarihi IS NULL -- OR DT.gelisTarihi > GETDATE()-30 GROUP BY MD.dispoNo, DT.partiNo, DT.iplikBoyaId, TS.mamulEn, TS.mamulGramaj, DT.gelisMetresi, DT.gelisTarihi, DT.atkiCekmesi, DT.cozguCekmesi, DT.fire, DT.fiyat, DT.aciklama, DT.sqlUserName, DT.kayitTarihi, SD.tipTurId, TT.tipTur, SD.tipNo, SD.desenNo, SD.varyantNo, SD.siparisId, SD.siparisDetayId, B.tanimAd, M.musteriAdi, M.musteriAdi, M1.musteriAdi, O.orguAd, TP.iplikAciklama, SD.miktar, MD.dispoNotu, SP.mamulTermin, DT.dovizId, DV.dovizCins, MD.dispoMetresi, MD.akisNotu, SV.sevkNo, SV.sevkTarihi, DT.prosesOk,SP.siparisId )

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  • Are all <canvas> tag dimensions in pixels?

    - by Simon Omega
    Are all tag dimensions in pixels? I am asking because I understood them to be. But my math is broken or I am just not grasping something here. I have been doing python mostly and just jumped back into Java Scripting. If I am just doing something stupid let me know. For a game I am writing, I wanted to have a blocky gradient. I have the following: HTML <canvas id="heir"></canvas> CSS @media screen { body { font-size: 12pt } /* Game Rendering Space */ canvas { width: 640px; height: 480px; border-style: solid; border-width: 1px; } } JavaScript (Shortened) function testDraw ( thecontext ) { var myblue = 255; thecontext.save(); // Save All Settings (Before this Function was called) for (var i = 0; i < 480; i = i + 10 ) { if (myblue.toString(16).length == 1) { thecontext.fillStyle = "#00000" + myblue.toString(16); } else { thecontext.fillStyle = "#0000" + myblue.toString(16); } thecontext.fillRect(0, i, 640, 10); myblue = myblue - 2; }; thecontext.restore(); // Restore Settings to Save Point (Removing Styles, etc...) } function main () { var targetcontext = document.getElementById(“main”).getContext("2d"); testDraw(targetcontext); } To me this should produce a series of 640w by 10h pixel bars. In Google Chrome and Fire Fox I get 15 bars. To me that means ( 480 / 15 ) is 32 pixel high bars. So I change the code to: function testDraw ( thecontext ) { var myblue = 255; thecontext.save(); // Save All Settings (Before this Function was called) for (var i = 0; i < 16; i++ ) { if (myblue.toString(16).length == 1) { thecontext.fillStyle = "#00000" + myblue.toString(16); } else { thecontext.fillStyle = "#0000" + myblue.toString(16); } thecontext.fillRect(0, (i * 10), 640, 10); myblue = myblue - 10; }; thecontext.restore(); // Restore Settings to Save Point (Removing Styles, etc...) } And get a true 32 pixel height result for comparison. Other than the fact that the first code snippet has shades of blue rendering in non-visible portions of the they are measuring 32 pixels. Now back to the Original Java Code... If I inspect the tag in Chrome it reports 640 x 480. If I inspect it in Fire Fox it reports 640 x 480. BUT! Fire Fox exports the original code to png at 300 x 150 (which is 15 rows of 10). Is it some how being resized to 640 x 480 by the CSS instead of being set to a true 640 x 480? Why, how, what? O_o I confused...

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • PowerShell Script to Create PowerShell Profile

    - by Brian Jackett
    Utilizing a PowerShell profile can help any PowerShell user save time getting up and running with their work.  For those unfamiliar a PowerShell profile is a file you can store any PowerShell commands that you want to run when you fire up a PowerShell console (or ISE.)  In my typical profiles (example here) I load assemblies (like SharePoint 2007 DLL), set aliases, set environment variable values (such as max history), and perform other general customizations to make my work easier.  Below is a sample script that will check to see if a PowerShell profile (Console or ISE) exists and create it if not found.  The .ps1 script file version can also be downloaded from my SkyDrive here. Note: if downloading the .ps1 file, be sure you have enabled unsigned scripts to run on your machine as I have not signed mine.   $folderExists = test-path -path $Env:UserProfile\Documents\WindowsPowerShell if($folderExists -eq $false) { new-item -type directory -path $Env:UserProfile\Documents\WindowsPowerShell > $null echo "Containing folder for profile created at: $Env:UserProfile\Documents\WindowsPowerShell" }   $profileExists = test-path -path $profile if($profileExists -eq $false) { new-item -type file -path $profile > $null echo "Profile file created at: $profile" }     A few things to note while going through the above script. $Env:UserProfile represents the personal user folder (c:\documents and settings…. on older OSes like XP and c:\Users… on Win 7) so it adapts to whichever OS you are running but was tested against Windows 7 and Windows Server 2008 R2. “ > $null” sends the command to a null stream.  Essentially this is equivalent to DOS scripting of “@ECHO OFF” by suppressing echoing the command just run, but only for the specific command it is appended to.  I haven’t yet found a better way to accomplish command suppression, but this is definitely not required for the script to work. $profile represent a standard variable to the file path of the profile file.  It is dynamic based on whether you are running PowerShell Console or ISE.   Conclusion     In less than two weeks (Apr. 10th to be exact) I’ll be heading down to SharePoint Saturday Charlotte (SPSCLT) to give two presentations on using PowerShell with SharePoint.  Since I’ll be prepping a lot of material for PowerShell I thought it only appropriate to pass along this nice little script I recently created.  If you’ve never used a PowerShell profile this is a great chance to start using one.  If you’ve been using a profile before, perhaps you learned a trick or two to add to your toolbox.  For those of you in the Charlotte, NC area sign up for the SharePoint Saturday and see some great content and community with great folks.         -Frog Out

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  • Too Clever for My Own Good

    - by AjarnMark
    Yesterday I caught myself being a little too clever for my own good with some ASP.NET code.  It seems that I have forgotten some of my good old classic HTML and JavaScript skills, and become too dependent on the .NET Framework and WebControls to do the work for me.  Here’s the scenario… In order to improve the User Interface and better communicate to the user when something is happening that they need to wait for, we have started to modify some of our larger (slower) pages to display messages like Processing… or Reloading… while they are cycling through a postback.  (Yes, I understand this could be improved by using AJAX / Callbacks and so on, but even then, you need to let your user know that they need to wait for that section to be re-rendered, so for the moment these pages will continue to use good ol’ Postbacks.)  It’s a very simple trick, really.  All I want to do is when some control triggers a postback, first run a little client-side JavaScript to hide the main contents of the page (such as a GridView) and display the appropriate message.  This lets the user know, “Hey, we’re doing something, don’t click another link or scroll and try to take action right now.” The first places I hooked this up were easy.  Most common cause of a postback:  Buttons.  And when you’re writing the markup or declarative code for an ASP:Button control, there is the handy OnClientClick property which is designed for just this purpose…to run client-side JavaScript before the postback occurs.  This is distinguished from the OnClick property which tells the control what Server-side code to run.  Great!  Done!  Easy! But then there are other controls like DropDownLists and CheckBoxes that we use on our pages with the AutoPostback=True setting which cause postbacks.  And these don’t have OnClientClick or OnClientSelectedIndexChanged events.  So I started getting creative, using an ASP:CustomValidator control in conjunction with setting the CausesValidation and ValidationGroup settings on these controls, which basically caused the action on the control to fire the Custom Validator, which was defined with a Client Side validation function which then did the hide content/show message code (and return a meaningless IsValid setting).  This also caused me to define a different ValidationGroup setting for my real data entry validator controls so that I could control them separately and only have them fire when I really wanted validation, and not just my show/hide trick. For a little while I was pretty proud of myself for coming up with this clever approach to get around what I considered to be a serious oversight on the DropDownList and CheckBox controls declarative syntax.  Then, in the midst of my smugness, just as I was about to commit my changes to the source code repository, it dawned on me that there is a much simpler and much more appropriate way to accomplish this.  All that I really needed to do was to put in my server-side code (I used the Page_Init section) a call to MyControl.Attributes.Add(“onClick”, “myJavaScriptFunctionName()”) for the checkboxes, and for the DropDownLists (which become select tags) use “onChange” instead of “onClick”.  This is exactly the type of thing that the Attributes collection is there for…so you can add attributes to be rendered with the control that you would have otherwise stuck right into the HTML markup if you had been doing this by hand in the first place. Ugh!  A few hours wasted on clever tricks that I ended up completely removing, but I did learn a lot more about custom validators and validation groups in the process.  And got a good reminder that all that stuff (HTML, JavaScript, and CSS) I learned back when I wrote classic ASP pages is still valuable today.  Oh, and one more thing…don’t get lulled into too much reliance on the the whiz-bang tool to do it for you.  After all, WebControls are just another layer of abstraction, and sometimes you need to dig down through the layers and get a little closer to the native language.

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  • How can I best implement 'cache until further notice' with memcache in multiple tiers?

    - by ajreal
    the term "client" used here is not referring to client's browser, but client server Before cache workflow 1. client make a HTTP request --> 2. server process --> 3. store parsed results into memcache for next use (cache indefinitely) --> 4. return results to client --> 5. client get the result, store into client's local memcache with TTL After cache workflow 1. another client make a HTTP request --> 2. memcache found return memcache results to client --> 3. client get the result, store into client's local memcache with TTL TTL = time to live Is possible for me to know when the data was updated, and to expire relevant memcache(s) accordingly. However, the pitfalls on client site cache TTL Any data update before the TTL is not pick-up by client memcache. In reverse manner, where there is no update, client memcache still expire after the TTL First request (or concurrent requests) after cache TTL will get throttle as it need to repeat the "Before cache workflow" In the event where client require several HTTP requests on a single web page, it could be very bad in performance. Ideal solution should be client to cache indefinitely until further notice. Here are the three proposals about futher notice Proposal 1 : Make use on HTTP header (current implementation) 1. client sent HTTP request last modified time header 2. server check if last data modified time=last cache time return status 304 3. client based on header to decide further processing GOOD? ---- - save some parsing for client - lesser data transfer BAD? ---- - fire a HTTP request is still slow - server end still need to process lots of requests Proposal 2 : Consistently issue a HTTP request to check all data group last modified time 1. client fire a HTTP request 2. server to return last modified time for all data group 3. client compare local last cache time with the result 4. if data group last cache time < server last modified time then request again for that data group only GOOD? ---- - only fetch what is no up-to-date - less requests for server BAD? ---- - every web page require a HTTP request Proposal 3 : Tell client when new data is available (Push) 1. when server end notice there is a change on a data group 2. notify clients on the changes 3. help clients to fetch again data 4. then reset client local memcache after data is parsed GOOD? ---- - let the cache act/behave like a true cache BAD? ---- - encourage race condition My preference is on proposal 3, and something like Gearman could be ideal Where there is a change, Gearman server to sent the task to multiple clients (workers). Am I crazy? (I know my first question is a bit crazy)

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  • UINavigationController inside tabbar loading a child root view

    - by Doug
    Hi guys, Firstly i'll preface by saying that i am a complete Cocoa touch/objective c noob (.Net dev having a dabble) I have searched on Google as well as here but cannot seem to find an easy solution. I have a UItabbarcontroller view with a UINavigationController inside its first tab I have the root view for this UINavigationController stored in a seperate class and NIB as i am trying to seperate the data viewing from the data loading (i'm going to reuse the table list in multiple places in my database) and simply pass the root view its data using a loading method and have it take it from there. What i want to happen: App loads and loads the first view of the tab bar (A UINavigationController) The UINavigationController inside the first view loads a root view (a UIViewController with a table view) and sets its title The UINavigationController loads the data from a web service and parses it The UINavigationController sends the data to a loading method inside the UIViewController Am i thinking about this completely wrongly? What currently happens: the first tab bar loads with an empty uinavigationcontroller (no table view) the data methods fire and get the webservice data this child view gets sent its data using the loading method the tableview delegate events fail to fire inside the child view telling it to load the data into the table I just can't seem how to load my second view inside the root view of the navigation controller and then send it my data?

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  • Asynchronous HTTP Client for Java

    - by helifreak
    As a relative newbie in the Java world, I am finding many things frustratingly obtuse to accomplish that are relatively trivial in many other frameworks. A primary example is a simple solution for asynchronous http requests. Seeing as one doesn't seem to already exist, what is the best approach? Creating my own threads using a blocking type lib like httpclient or the built-in java http stuff, or should I use the newer non-blocking io java stuff - it seems particularly complex for something which should be simple. What I am looking for is something easy to use from a developer point of view - something similar to URLLoader in AS3 - where you simply create a URLRequest - attach a bunch of event handlers to handle the completion, errors, progress, etc, and call a method to fire it off. If you are not familiar with URLLoader in AS3, its so super easy and looks something like this: private void getURL(String url) { URLLoader loader = new URLLoader(); loader.addEventListener(Event.Complete, completeHandler); loader.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); URLRequest request = new URLRequest(url); // fire it off - this is asynchronous so we handle // completion with event handlers loader.load(request); } private void completeHandler(Event event) { URLLoader loader = (URLLoader)event.target; Object results = loader.data; // process results } private void httpStatusHandler(Event event) { // check status code } private void ioErrorHandler(Event event) { // handle errors }

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  • BizTalk Business Rules Engine - Repeating Elements Question

    - by Andrew Cripps
    Hello I'm trying to create what I think should be a relatively simple business rule to operate over repeating elements in an XML schema. Consider the following XML snippet (this is simplified with namespaces removed, for readability): <Root> <AllAccounts> <Account id="1" currentPayment="10.00" arrearsAmount="25.00"> <AllCustomers> <Customer id="20" primary="true" canSelfServe="false" /> <Customer id="21" primary="false" canSelfServe="false" /> </AllCustomers> </Account> <Account id="2" currentPayment="10.00" arrearsAmount="15.00"> <AllCustomers> <Customer id="30" primary="true" canSelfServe="false" /> <Customer id="31" primary="false" canSelfServe="false" /> </AllCustomers> </AllAccounts> </Root> What I want to do is to have two rules: Set /Root/AllAccounts/Account[x]/AllCustomers/Customer[primary='true']/canSelfServe = true IF arrearsAmount < currentPayment Set /Root/AllAccounts/Account[x]/AllCustoemrs/Customer[primary='true']/canSelfServer = false IF arrearsAmount = currentPayment Where [x] is 0...number of /Root/AllAccounts/Account records present in the XML. I've tried two simple rules for this, and each rule seems to fire x * x times, where x is the number of Account records in the XML. I only want each rule to fire once for each Account record. Any help greatly appreciated! Thanks Andrew

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  • Running and managing NSTimer in different NSThread/NSRunLoop

    - by mips
    I'm writing a Cocoa application, with a GUI designed in Interface Builder. I need to schedule background activity (at regular intervals) without blocking the UI, so I run it in a separate thread, like this: - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { [self performSelectorInBackground:@selector(schedule) withObject:nil]; } - (void) schedule { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; NSRunLoop* runLoop = [NSRunLoop currentRunLoop]; timer = [[NSTimer scheduledTimerWithTimeInterval:FEED_UPDATE_INTERVAL target:activityObj selector:@selector(run:) userInfo:nil repeats:YES] retain]; [runLoop run]; [pool release]; } I retain the timer, so I can easily invalidate and reschedule. Problem: I must also fire the run: method in response to GUI events, so it is synchronous (i.e. a "perform activity" button). Like this: [timer fire]; I could do this with performSelectorInBackground too, and of course it doesn't block the UI. But this synchronous firings run in another runloop! So I have no guarantee that they won't overlap. How can I queue all of my firings on the same runloop?

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  • Dynamically loaded control - how can I access a value in Page_Init

    - by Sam
    I am loading a LinkButton dynamically when a user clicks on another LinkButton. I am attaching an event handler to it. When the user clicks on the dynamically loaded LinkButton, the event does not fire. From what I've been reading, I understand this is because when the page posts back the dynamically loaded control no longer exists. It looks like I'm supposed to make sure this control is recreated in Page_Init. The dynamically created LinkButton is dependedent on a value (Product ID). I need someway to access this value so I can properly create the control. ViewState is not accessible and I'm concerned if I use Session it could time out and then that wouldn't help. Any ideas? Also, I hardcoded a Product ID value just for testing, and that still did not cause the event to fire. Is there something else I need to do? protected void Page_Init(object sender, EventArgs e) { SetTabText(1, 1); } SetTabText calls SetActionLinks which creates the LinkButton: protected Panel SetActionLinks(int prodID, int tabID) { ... LinkButton lnkBtn = new LinkButton(); lnkBtn.ID = "lnkBtn" + rand.Next().ToString(); lnkBtn.CommandName = "action"; lnkBtn.Command += new CommandEventHandler(this.lnkAction_Command); panel.Controls.Add(lnkBtn); ... } void lnkAction_Command(object sender, CommandEventArgs e) { LinkButton btn = (LinkButton)sender; switch (btn.CommandArgument) { AddCart(); } }

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  • WPF Control validation

    - by Jon
    Hi all, I'm developing a WPF GUI framework and have had bad experiences with two way binding and lots of un-needed events being fire(mainly in Flex) so I have gone down the route of having bindings (string that represent object paths) in my controls. When a view is requested to be displayed the controller loads the view, and gets the needed entities (using the bindings) from the DB and populates the controls with the correct values. This has a number of advantages i.e. lazy loading, default undo behaviour etc. When the data in the view needs to be saved the view is passed back to the controller again which basically does the reserve i.e. re-populates the entities from the view if values have changed. However, I have run into problems when I try and validate the components. Each entity has attributes on its properties that define validation rules which the controller can access easily and validate the data from the view against it. The actual validation of data is fine. The problem comes when I want the GUI control to display error validation information. It I try changing the style I get errors saying styles cannot be changed once in use. Is the a way in c# to fire off the normal WPF validation mechanism and just proved it with the validaiton errors the controller has found? Thanks in advance Jon

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  • signalR groups - connecting/disconnecting and sending - am I missing something?

    - by Terry_Brown
    very new to signalR, and have rolled up a very simple app that will take questions for moderation at conferences (felt like a straight forward use case) I have 2 hubs at the moment: - Question (for asking questions) - Speaker (these should receive questions and allow moderation, but that will come later) Solution lives at https://github.com/terrybrown/InterASK After watching a video (by David Fowler/Damian Edwards) (http://channel9.msdn.com/Shows/Web+Camps+TV/Damian-Edwards-and-David-Fowler-Demonstrate-SignalR) and another that I can't find the URL for atm, I thought I'd go with 'groups' as the concept to keep messages flowing to the right people. I implemented IConnected, IDisconnect as I'd seen in one of the videos, and upon debugging I can see Connect fire (and on reload I can see disconnect fire), but it seems nothing I do adds a person to a group. The signalR documentation suggests "Groups are not persisted on the server so applications are responsible for keeping track of what connections are in what groups so things like group count can be achieved" which I guess is telling me that I need to keep some method (static or otherwise?) of tracking who is in a group? Certainly I don't seem able to send to groups currently, though I have no problem distributing to anyone currently connected to the app and implementing the same JS method (2 machines on the same page). I suspect I'm just missing something - I read a few of the other questions on here, but none of them seem to mention IConnected/IDisconnect, which tells me these are either new (and nobody is using them) or that they're old (and nobody is using them). I know this could be considered a subjective question, though what I'm looking for is just a simple means of managing the groups so that I can do what I want to - send a question from one hub, and have people connected to a different hub receive it - groups felt the cleanest solution for this? Many thanks folks. Terry

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  • UITableView scrolling to specific position

    - by Dave
    I am using iPhone SDK 3.1.3. I have a UITableViewController which gets data from another controller. The tableview is added as a subview to the mainview but the frame is set so that it is not visible. The tableview frame is updated and made to slide over the main view by tapping on a button. The table view appears and i scroll to the last row. if i select the last row, i reload the table with more data. The table gets updated with more data. everything works fine except the scroll position is always the top. I need the scroll position to be the last row that I clicked on to load more data. I save the scroll position and call the following code after it loads more data. It executes without issues but the scroll position is always the top. [theTableView scrollTRowAtIndexPath:[NSIndexPath indexPathForRow:savedScrollPosition inSection:0] atScrollPosition:savedScrollPosition animated:NO]; The above seems to have no effect. ViewWillAppear: ViewDidAppear: does not fire and I am told that if the view controller is instantiated in code, which is the case, these don't fire.

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  • Schedule multiple events with NSTimer?

    - by AWright4911
    I have a schedule cache stored in a pList. For the example below, I have a schedule time of April 13, 2010 2:00PM and Aril 13, 2010 2:05PM. How can I add both of these to a queue to fire on their own? item 0 -Hour --14 -Minute --00 -Month --04 -Day --13 -Year --2010 item 1 -Hour --14 -Minute --05 -Month --04 -Day --13 -Year --2010 this is how I am attempting to schedule multiple events to fire at specific date / time. -(void) buildScheduleCache { MPNotifyViewController *notifier = [MPNotifyViewController alloc] ; [notifier setStatusText:@"Rebuilding schedule cache, this will only take a moment."]; [notifier show]; NSCalendarDate *now = [NSCalendarDate calendarDate]; NSFileManager *manager = [[NSFileManager defaultManager] autorelease]; path = @"/var/mobile/Library/MobileProfiles/Custom Profiles"; theProfiles = [manager directoryContentsAtPath:path]; myPrimaryinfo = [[NSMutableArray arrayWithCapacity:6] retain]; keys = [NSArray arrayWithObjects:@"Profile",@"MPSYear",@"MPSMonth",@"MPSDay",@"MPSHour",@"MPSMinute",nil]; for (NSString *profile in theProfiles) { plistDict = [[[NSMutableDictionary alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%@",path,profile]] autorelease]; [myPrimaryinfo addObject:[NSDictionary dictionaryWithObjects: [NSArray arrayWithObjects: [NSString stringWithFormat:@"%@",profile], [NSString stringWithFormat:@"%@",[plistDict objectForKey:@"MPSYear"]], [NSString stringWithFormat:@"%@",[plistDict objectForKey:@"MPSMonth"]], [NSString stringWithFormat:@"%@",[plistDict objectForKey:@"MPSDay"]], [NSString stringWithFormat:@"%@",[plistDict objectForKey:@"MPSHour"]], [NSString stringWithFormat:@"%@",[plistDict objectForKey:@"MPSMinute"]], nil]forKeys:keys]]; profileSched = [NSCalendarDate dateWithYear:[plistDict objectForKey:@"MPSYear"] month:[plistDict objectForKey:@"MPSMonth"] day:[plistDict objectForKey:@"MPSDay"] hour:[plistDict objectForKey:@"MPSHour"] minute:[plistDict objectForKey:@"MPSMinute"] second:01 timeZone:[now timeZone]]; [self rescheduleTimer]; } NSString *testPath = @"/var/mobile/Library/MobileProfiles/Schedules.plist"; [myPrimaryinfo writeToFile:testPath atomically:YES]; } -(void) rescheduleTimer { timer = [[NSTimer alloc] initWithFireDate:profileSched interval:0.0f target:self selector:@selector(theFireEvent) userInfo:nil repeats:YES]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; [runLoop addTimer:timer forMode:NSDefaultRunLoopMode]; }

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  • Bypass all cacheing on jQuery.autocomplete(1.02)

    - by technicalbloke
    I am using jQuery.autocomplete(1.02) on my search box and I want exact string and substring matching. I don't care (yet!) about the database load, I'm happy for it to fire off a query every keystroke and bypass the caching entirely - I just don't want anything missed. To this end I have tried setting cacheLength=1, the minimum permitted, but the autocomplete function refuses to fire off a GET request for each key up. searchbox GET_request 'a' -> http://localhost/service_search_request?q=a 'ar' -> http://localhost/service_search_request?q=ar 'ars' -> http://localhost/service_search_request?q=ars Instead, it sends the first and the third and misses the second, giving me the wrong results for 'ar' :-/ I've cleared my cache and sessions but it looks like some sort of caching is still going on. AFAIK I have no proxying going on and I'm shift-refreshing each time. It looks likely then that this behavior is from jQuery.autocomplete itself. So my questions are... A) Does this seem likely? i.e. is it a feature, or maybe a bug? B) If so is there a clean way around it?... C) If not, what autocomplete would you use instead? Naturally D) No you're just using it incorrectly you douche! is always a possibility, and indeed the one I'd prefer having spent time going down this road - assuming it comes with a link to the docs I've failed to find / read! Cheers, Roger :)

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  • Using cellUpdateEvent with YUI DataTable and JSON DataSource

    - by Rob Hruska
    I'm working with a UI that has a (YUI2) JSON DataSource that's being used to populate a DataTable. What I would like to do is, when a value in the table gets updated, perform a simple animation on the cell whose value changed. Here are some relevant snippets of code: var columns = [ {key: 'foo'}, {key: 'bar'}, {key: 'baz'} ]; var dataSource = new YAHOO.util.DataSource('/someUrl'); dataSource.responseType = YAHOO.util.DataSource.TYPE_JSON; dataSource.connXhrMode = 'queueRequests'; dataSource.responseSchema = { resultsList: 'results', fields: [ {key: 'foo'}, {key: 'bar'}, {key: 'baz'} ] }; var dataTable = new YAHOO.widget.DataTable('container', columns, dataSource); var callback = function() { success: dataTable.onDataReturnReplaceRows, failure: function() { // error handling code }, scope: dataTable }; dataSource.setInterval(1000, null, callback); And here's what I'd like to do with it: dataTable.subscribe('cellUpdateEvent', function(record, column, oldData) { var td = dataTable.getTdEl({record: record, column: column}); YAHOO.util.Dom.setStyle(td, 'backgroundColor', '#ffff00'); var animation = new YAHOO.util.ColorAnim(td, { backgroundColor: { to: '#ffffff'; } }); animation.animate(); }; However, it doesn't seem like using cellUpdateEvent works. Does a cell that's updated as a result of the setInterval callback even fire a cellUpdateEvent? It may be that I don't fully understand what's going on under the hood with DataTable. Perhaps the whole table is being redrawn every time the data is queried, so it doesn't know or care about changes to individual cells?. Is the solution to write my own specific function to replace onDataReturnReplaceRows? Could someone enlighten me on how I might go about accomplishing this? Edit: After digging through datatable-debug.js, it looks like onDataReturnReplaceRows won't fire the cellUpdateEvent. It calls reset() on the RecordSet that's backing the DataTable, which deletes all of the rows; it then re-populates the table with fresh data. I tried changing it to use onDataReturnUpdateRows, but that doesn't seem to work either.

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  • Using jQuery, setting Draggable on an element prevents blur from firing when you click the draggable

    - by Danno
    Using jQuery, when you set a blur event on a text box and set another element as draggable, when you click the draggable element, the blur event does not fire in FireFox. IE is a little better, you get the blur event but you don't get the click event on the draggable element. If you don't specify the cancel: "" in the draggable constructor, you will get the blur event to fire, but then the element you want to drag is not draggable. jQuery v1.3.2 jQuery UI v1.7.2 The console.log lines are for FireFox's FireBug plugin. <HTML> <HEAD> <TITLE>Blur/Click Workbench</TITLE> <script src="js/jquery.js" type="text/javascript" ></script> <script src="js/ui/ui.core.js" type="text/javascript"></script> <script src="js/ui/ui.draggable.js" type="text/javascript"></script> <script type="text/javascript"> function blurring() { console.log('1 - blurring - ' + $( this ).attr('id')); } function clicking() { console.log('2 - clicking - ' + $( this ).attr('id')); } $(document).ready(function() { $( ".draggableTool" ).draggable( { cancel: "" } ); $( '.property' ).blur( blurring ); $( '#labelContainer' ).click( clicking ); }); </script> </HEAD> <BODY> <input type='text' class='property' id='tb1' /> <br /> <input type='text' class='property' id='tb2' /> <br /> <label class='draggableTool' id='labelContainer' style='height:20px;position:absolute;'> <textarea id='taLabel' style='height:100%;background-color:white;border:1px solid grey;'>Label</textarea> </label> </BODY> </HTML>

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  • touchesBegin & touchesMove Xcode Obj C Question

    - by AndrewDK
    So I have my app working good when you press and drag along. I also have UIButtons set to Touch Down in Interface Builder. As well when you drag you need to drag from the outside of the UIButton. You cannot click on the UIButton and drag to the other. TOUCHES MOVED: Code: -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event touchesForView:self.view] anyObject]; CGPoint location = [touch locationInView:touch.view]; if(CGRectContainsPoint(oneButton.frame, location)) { if (!oneButton.isHighlighted){ [self oneFunction]; [oneButton setHighlighted:YES]; } }else { [oneButton setHighlighted:NO]; } // if(CGRectContainsPoint(twoButton.frame, location)) { if (!twoButton.isHighlighted){ [self twoFunction]; [twoButton setHighlighted:YES]; } }else { [twoButton setHighlighted:NO]; } } TOUCHES BEGAN: Code: - (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event touchesForView:self.view] anyObject]; CGPoint location = [touch locationInView:touch.view]; if(CGRectContainsPoint(oneButton.frame, location)) { [self oneFunction]; [oneButton setHighlighted:YES]; } if(CGRectContainsPoint(twoButton.frame, location)) { [self twoFunction]; [twoButton setHighlighted:YES]; } } I want to be able to click on any of the button fire the function & also be able to drag from one button on to the other and fire that function. So basically just being able to click on a button and slide your finger over and activate the other button without having to press and slide from outside of the button. I think I'm close, need a bit of help. Hope thats clear enough. Thanks.

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  • Detecting browser capabilities and selective events for mouse and touch

    - by skidding
    I started using touch events for a while now, but I just stumbled upon quite a problem. Until now, I checked if touch capabilities are supported, and applied selective events based on that. Like this: if(document.ontouchmove === undefined){ //apply mouse events }else{ //apply touch events } However, my scripts stopped working in Chrome5 (which is currently beta) on my computer. I researched it a bit, and as I expected, in Chrome5 (as opposed to older Chrome, Firefox, IE, etc.) document.ontouchmove is no longer undefined but null. At first I wanted to submit a bug report, but then I realized: There are devices that have both mouse and touch capabilities, so that might be natural, maybe Chrome now defines it because my OS might support both types of events. So the solutions seems easy: Apply BOTH event types. Right? Well the problem now take place on mobile. In order to be backward compatible and support scripts that only use mouse events, mobile browsers might try to fire them as well (on touch). So then with both mouse and touch events set, a certain handler might be called twice every time. What is the way to approach this? Is there a better way to check and apply selective events, or must I ignore the problems that might occur if browsers fire both touch and mouse events at times?

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  • Enable/disable RequiredValidator on client-side / CustomValidator not firing

    - by Simeon
    I've got a drop-down where the user selects a Country. It is a required "field". Next to it, there is a textfield named State. If the user selects US, then the field State is required. If the user selects e.g. Sweden, the State is not required, since Sweden has no states. Example code: <asp:DropDownList runat="server" ID="Country"></asp:DropDownList> <asp:RequiredFieldValidator ControlToValidate="Country" runat="server" Display="Static" ErrorMessage="Required field" /> <asp:TextBox runat="server" ID="State"></asp:TextBox> <asp:CustomValidator ClientValidationFunction="DoesntGetFiredIfStateIsEmpty" runat="server" Display="Static" ErrorMessage="Required field" /> <!-- SO, RATHER THIS TOGETHER WITH CONDITIONAL FIRING --> <asp:RequiredFieldValidator ControlToValidate="State" runat="server" Display="Static" ErrorMessage="Required field" /> My question to you is: How can I make this CustomValidator fire validation when it is empty? Or put simplier: How can I make a RequiredValidator fire conditionally? Or simplest: How can I enable/disable a RequiredValidator on client-side?

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  • WPF/SL EventAggregator implementation with durable subscribers behavior?

    - by sha1dy
    Hi. Currently I'm building an application using latest Prism for Silverlight 4. I've a module and in that module I've two views with view models. Also I've a module view with two regions for each view. In module initialization I'm registering my views and view models in Unity container and also register views with corresponding regions. The problem is that views should display something similar to table-detail information - first view shows available entities ans the second view shows detail of selected entity. I need a way how to pass them initial selected entity. Newly created first view doesn't have any selected entity and newly created second view doesn't show any details. Currently I'm doing that this way: In module I create two view models and register them as instances in Unity container and then I register views as types for corresponding regions. Each view subscribes to EntitySelectedEvent from EventAggregator. Module initializer publish this event after initialization and this way two views are selecting the same entity. I know this looks ugly - I tried publishing this event from one of view models but the problems is that EventAggregator in Prism doesn't support durable subscribers - this means that if the second view model didn't subscribe to event before the first view model fired it, it won't receive and event. I know this is a normal behavior of EventAggregator, but I'm looking for a solution when view models can fire events without depending on initialization order of them - that is the first model can fire event before the second model was created and the second model will receive this 'queued' event after subscribing to it. Are there any other messaging implementations for WPF/SL which do support such behavior or using a mediator (in my example it's a module itself) isn't such a bad idea after all? One big problem with mediator is that models must be created right away in initialize and they can't be registered as types in container because this leads again to missing subscribers.

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  • In C#, what thread will Events be handled in?

    - by Ben
    Hi, I have attempted to implement a producer/consumer pattern in c#. I have a consumer thread that monitors a shared queue, and a producer thread that places items onto the shared queue. The producer thread is subscribed to receive data...that is, it has an event handler, and just sits around and waits for an OnData event to fire (the data is being sent from a 3rd party api). When it gets the data, it sticks it on the queue so the consumer can handle it. When the OnData event does fire in the producer, I had expected it to be handled by my producer thread. But that doesn't seem to be what is happening. The OnData event seems as if it's being handled on a new thread instead! Is this how .net always works...events are handled on their own thread? Can I control what thread will handle events when they're raised? What if hundreds of events are raised near-simultaneously...would each have its own thread? Thank in advance! Ben

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