Search Results

Search found 10536 results on 422 pages for 'flash player'.

Page 24/422 | < Previous Page | 20 21 22 23 24 25 26 27 28 29 30 31  | Next Page >

  • Determining failing sectors on portable flash memory

    - by Faxwell Mingleton
    I'm trying to write a program that will detect signs of failure for portable flash memory devices (thumb drives, etc). I have seen tools in the past that are able to detect failing sectors and other kinds of trouble on conventional mechanical hard drives, but I fear that flash memory does not have the same kind of predictable low-level access to the hardware due to the internal workings of the storage. Things like wear-leveling and other block-remapping techniques (to skip over 'dead' sectors?) lead me to believe that determining if a flash drive is failing will be difficult at best, if not impossible (short of having constant read failures and device unmounts). Flash drives at their end-of-life should be easy to detect (constant CRC discrepancies during reads and all-out failure). But what about drives that might be failing early? Are there any tell-tale signs like slower throughput speeds that might indicate a flash drive is going to fail much sooner than normal? Along the lines of detecting potentially bad blocks, I had considered attempting random reads/writes to a file close to or exactly the size of the entire volume, but even then is it possible that the drive might report sizes under its maximum capacity to account for 'dead' blocks? In short, is there any way to circumvent or at least detect (algorithmically or otherwise) the use of block-remapping or other life extension techniques for flash memory? Let me end this question by expressing my uncertainty as to whether or not this belongs on serverfault.com . This is definitely a hardware-related question, but I also desire a software solution - preferably one that I can program myself. If this question is misplaced, I will be happy to migrate it to serverfault - but I do need a programming solution. Please let me know if you need clarification :) Thanks!

    Read the article

  • OpenPeak Flash app XMLSocket Security Problem

    - by Kira
    We're trying to create an app for OpenPeak. The Flash app will act as a client to a Java server on another computer on another domain. The Flash app client connects via XMLSocket. The Java Server uses ServerSocket to receive a request and send back a message. In order to trust the server, the Flash client needs a socket master policy file to tell it that the server comes from a trustworthy domain. According to an article on Adobe, when a connection has succeeded, the Flash client automatically requests the cross-domain policy or socket master policy file on port 843. Still, even when we implement it according to the tutorials and recommendations we have read, the Flash client continues to throw the following security error: SecurityErrorEvent type="securityError" bubbles=false cancelable=false eventPhase=2 text="Error #2048" We've tried logging the policy file request during testing to see if there was any call made to port 843. There was not. Interestingly, even without a policy file, the Flash client still manages to send the first data message to the server successfully. It's just when the server tries to send back a reply that the entire thing hangs for about 10 seconds before the security error above is displayed. Any ideas / suggestions?

    Read the article

  • Flash: Using mouse wheel events in full screen mode (Windows and Mac)

    - by Amir
    Although Flash has a mouse wheel event (MouseEvent.MOUSE_WHEEL), it comes with quite a few problems. The first is that the event is not yet supported on the Mac. So there are a bunch of solutions, all of which (basically) capture the mousewheel (or DOMMouseScroll) event in javascript and pass it into the flash app. Luckily, under all the Mac browsers I tested, this also works when flash is in fullscreen mode. Problem 2 is that flash ignores mouse wheel events with small "deltas". For example, Microsoft's IntelliPoint Mice with "Smooth Scroll" causes this problem. A solution to this is the same as the solution for the mac... i.e. capture the javascript mouse wheel event in the browser and pass it to the app. The issue is that of the browsers in windows that I tested (firefox, ie, safari, and chrome), they don't seem to capture this event when flash is in full screen mode. Does anyone know why or how to fix that? I currently have a hybrid solution that always takes events from javascript (in non-fullscreen or fullscreen mode) except when it's in fullscreen mode on Windows (at which point it takes them from the flash mousewheel event). So the only times it fails is in full screen mode on Windows with a mouse that has small deltas. Anyone have a full solution? Or just a better one?

    Read the article

  • How do I get a Dane-Elec mp3/mp4 player working?

    - by user40432
    My MP3/MP4 does not plug-in and play and therefore I can not transfer any file to the MP3/MP4 dane-elec music my touch or only dane-elec with 8 gb in memory and perhapses model zt1 with radio,..and microsdhc card slot following the above link the mp3/mp4 is there and it is MP3 Player: TOUCH MY MUSIC and the complete information is on this site http://www.danedigital.com/8-Music-Media-Players/2-music-touch.html as the Technical Specifications MP3 Player: TOUCH MY MUSIC The Mp4 player has a very classy. It allows its users to play music and view photos and video. His fluent interface, its touch-pad, his radio and RDS Micro SDHC reader makes him a very complete device will become the ideal musical companion. ubuntu i am with is ubuntu 11.10 kernel 3.0.0-14-generic the latest I tried to install many applications but nothing worked. With disk utility I can see that Ubuntu can recognize something, that as a peripheral device named rockchip usbdisk user and rockchip usbdisk sd, and i can plug and play other devices, and only this mp3/mp4 do not connect to the computer with ubuntu and the device as no problem working disconnected to computer I try to see if work on Windows and it does! I can see the device and transfer files to the MP3/MP4 dane-elec folder device and use FAT32. So why can not do on Ubuntu!? What can I do and why does not work on Ubuntu? What is wrong with it? Here are the logs: Jan 4 17:27:34 a-ubuntu kernel: [ 141.948863] init: apport pre-start process (1970) terminated with status 1 Jan 4 17:27:34 a-ubuntu kernel: [ 141.963202] init: apport post-stop process (1994) terminated with status 1 Jan 4 17:30:02 a-ubuntu kernel: [ 289.564049] usb 2-4: new high speed USB device number 3 using ehci_hcd Jan 4 17:30:02 a-ubuntu kernel: [ 289.988706] usbcore: registered new interface driver uas Jan 4 17:30:02 a-ubuntu kernel: [ 289.992056] Initializing USB Mass Storage driver... Jan 4 17:30:02 a-ubuntu kernel: [ 289.992272] scsi6 : usb-storage 2-4:1.0 Jan 4 17:30:02 a-ubuntu kernel: [ 289.993082] usbcore: registered new interface driver usb-storage Jan 4 17:30:02 a-ubuntu kernel: [ 289.993088] USB Mass Storage support registered. Jan 4 17:30:03 a-ubuntu kernel: [ 290.996887] scsi 6:0:0:0: Direct-Access RockChip USBDISK User 1.00 PQ: 0 ANSI: 0 Jan 4 17:30:03 a-ubuntu kernel: [ 290.997372] scsi 6:0:0:1: Direct-Access RockChip USBDISK SD 1.00 PQ: 0 ANSI: 0 Jan 4 17:30:03 a-ubuntu kernel: [ 290.997478] scsi: killing requests for dead queue Jan 4 17:30:03 a-ubuntu kernel: [ 291.002712] scsi: killing requests for dead queue Jan 4 17:30:03 a-ubuntu kernel: [ 291.002880] scsi: killing requests for dead queue Jan 4 17:30:04 a-ubuntu kernel: [ 291.016249] scsi: killing requests for dead queue Jan 4 17:30:04 a-ubuntu kernel: [ 291.032252] scsi: killing requests for dead queue Jan 4 17:30:04 a-ubuntu kernel: [ 291.048182] scsi: killing requests for dead queue Jan 4 17:30:04 a-ubuntu kernel: [ 291.060178] scsi: killing requests for dead queue Jan 4 17:30:04 a-ubuntu kernel: [ 291.060357] scsi: killing requests for dead queue Jan 4 17:30:04 a-ubuntu kernel: [ 291.080381] sd 6:0:0:0: Attached scsi generic sg2 type 0 Jan 4 17:30:04 a-ubuntu kernel: [ 291.080646] sd 6:0:0:1: Attached scsi generic sg3 type 0 Jan 4 17:30:04 a-ubuntu kernel: [ 291.088381] sd 6:0:0:0: [sdb] 16015360 512-byte logical blocks: (8.19 GB/7.63 GiB) Jan 4 17:30:04 a-ubuntu kernel: [ 291.088988] sd 6:0:0:1: [sdc] Attached SCSI removable disk Jan 4 17:30:04 a-ubuntu kernel: [ 291.200050] usb 2-4: reset high speed USB device number 3 using ehci_hcd Jan 4 17:30:04 a-ubuntu kernel: [ 291.448044] usb 2-4: reset high speed USB device number 3 using ehci_hcd Jan 4 17:30:04 a-ubuntu kernel: [ 291.696055] usb 2-4: reset high speed USB device number 3 using ehci_hcd Jan 4 17:30:04 a-ubuntu kernel: [ 291.832046] sd 6:0:0:0: [sdb] Test WP failed, assume Write Enabled Jan 4 17:30:04 a-ubuntu kernel: [ 291.832994] sd 6:0:0:0: [sdb] Asking for cache data failed Jan 4 17:30:04 a-ubuntu kernel: [ 291.833001] sd 6:0:0:0: [sdb] Assuming drive cache: write through Jan 4 17:30:04 a-ubuntu kernel: [ 291.834378] sdb: detected capacity change from 8199864320 to 0 Jan 4 17:30:04 a-ubuntu kernel: [ 291.835367] sd 6:0:0:0: [sdb] Attached SCSI removable disk Jan 4 17:30:06 a-ubuntu kernel: [ 293.004741] sd 6:0:0:0: [sdb] 16015360 512-byte logical blocks: (8.19 GB/7.63 GiB) Jan 4 17:30:06 a-ubuntu kernel: [ 293.116051] usb 2-4: reset high speed USB device number 3 using ehci_hcd Jan 4 17:30:21 a-ubuntu kernel: [ 308.228043] usb 2-4: device descriptor read/64, error -110 Jan 4 17:30:36 a-ubuntu kernel: [ 323.444072] usb 2-4: device descriptor read/64, error -110 Jan 4 17:30:36 a-ubuntu kernel: [ 323.660047] usb 2-4: reset high speed USB device number 3 using ehci_hcd Jan 4 17:30:51 a-ubuntu kernel: [ 338.772085] usb 2-4: device descriptor read/64, error -110 Jan 4 17:31:06 a-ubuntu kernel: [ 353.988064] usb 2-4: device descriptor read/64, error -110 Jan 4 17:31:07 a-ubuntu kernel: [ 354.204058] usb 2-4: reset high speed USB device number 3 using ehci_hcd Jan 4 17:31:12 a-ubuntu kernel: [ 359.224115] usb 2-4: device descriptor read/8, error -110 Jan 4 17:31:17 a-ubuntu kernel: [ 364.344136] usb 2-4: device descriptor read/8, error -110 Jan 4 17:31:17 a-ubuntu kernel: [ 364.560037] usb 2-4: reset high speed USB device number 3 using ehci_hcd Jan 4 17:31:22 a-ubuntu kernel: [ 369.580132] usb 2-4: device descriptor read/8, error -110 Jan 4 17:31:27 a-ubuntu kernel: [ 374.700126] usb 2-4: device descriptor read/8, error -110 Jan 4 17:31:27 a-ubuntu kernel: [ 374.804121] usb 2-4: USB disconnect, device number 3 Jan 4 17:31:27 a-ubuntu kernel: [ 374.804518] sd 6:0:0:0: Device offlined - not ready after error recovery Jan 4 17:31:27 a-ubuntu kernel: [ 374.804600] sd 6:0:0:0: [sdb] No Caching mode page present Jan 4 17:31:27 a-ubuntu kernel: [ 374.804606] sd 6:0:0:0: [sdb] Assuming drive cache: write through Jan 4 17:31:27 a-ubuntu kernel: [ 374.804693] sd 6:0:0:0: [sdb] READ CAPACITY failed Jan 4 17:31:27 a-ubuntu kernel: [ 374.804698] sd 6:0:0:0: [sdb] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK Jan 4 17:31:27 a-ubuntu kernel: [ 374.804704] sd 6:0:0:0: [sdb] Sense not available. Jan 4 17:31:27 a-ubuntu kernel: [ 374.804744] sd 6:0:0:0: [sdb] No Caching mode page present Jan 4 17:31:27 a-ubuntu kernel: [ 374.804748] sd 6:0:0:0: [sdb] Assuming drive cache: write through Jan 4 17:31:27 a-ubuntu kernel: [ 374.804754] sdb: detected capacity change from 8199864320 to 0 Jan 4 17:31:27 a-ubuntu kernel: [ 374.820273] scsi: killing requests for dead queue Jan 4 17:31:27 a-ubuntu kernel: [ 374.852240] scsi: killing requests for dead queue Jan 4 17:31:27 a-ubuntu kernel: [ 374.980054] usb 2-4: new high speed USB device number 4 using ehci_hcd Jan 4 17:31:43 a-ubuntu kernel: [ 390.092059] usb 2-4: device descriptor read/64, error -110 Jan 4 17:31:58 a-ubuntu kernel: [ 405.308070] usb 2-4: device descriptor read/64, error -110 Jan 4 17:31:58 a-ubuntu kernel: [ 405.524078] usb 2-4: new high speed USB device number 5 using ehci_hcd and the other post is: http://pastebin.ubuntu.com/792915/ and the other bDeviceSubClass 2 ? bDeviceProtocol 1 Interface Association bMaxPacketSize0 64 idVendor 0x04f2 Chicony Electronics Co., Ltd idProduct 0xb008 USB 2.0 Camera bcdDevice 93.27 iManufacturer 2 Chicony Electronics Co., Ltd. iProduct 1 Chicony USB 2.0 Camera iSerial 3 SN0001 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 565 bNumInterfaces 2 bConfigurationValue 1 iConfiguration 0 bmAttributes 0x80 (Bus Powered) MaxPower 500mA Interface Association: bLength 8 bDescriptorType 11 bFirstInterface 0 bInterfaceCount 2 bFunctionClass 14 Video bFunctionSubClass 3 Video Interface Collection bFunctionProtocol 0 iFunction 1 Chicony USB 2.0 Camera Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 1 bInterfaceClass 14 Video bInterfaceSubClass 1 Video Control bInterfaceProtocol 0 iInterface 1 Chicony USB 2.0 Camera VideoControl Interface Descriptor: bLength 13 bDescriptorType 36 bDescriptorSubtype 1 (HEADER) bcdUVC 1.00 wTotalLength 77 dwClockFrequency 15.000000MHz bInCollection 1 baInterfaceNr( 0) 1 VideoControl Interface Descriptor: bLength 9 bDescriptorType 36 bDescriptorSubtype 3 (OUTPUT_TERMINAL) bTerminalID 2 wTerminalType 0x0101 USB Streaming bAssocTerminal 0 bSourceID 4 iTerminal 0 VideoControl Interface Descriptor: bLength 26 bDescriptorType 36 bDescriptorSubtype 6 (EXTENSION_UNIT) bUnitID 4 guidExtensionCode {7033f028-1163-2e4a-ba2c-6890eb334016} bNumControl 1 bNrPins 1 baSourceID( 0) 3 bControlSize 1 bmControls( 0) 0x01 iExtension 0 VideoControl Interface Descriptor: bLength 18 bDescriptorType 36 bDescriptorSubtype 2 (INPUT_TERMINAL) bTerminalID 1 wTerminalType 0x0201 Camera Sensor bAssocTerminal 0 iTerminal 0 wObjectiveFocalLengthMin 0 wObjectiveFocalLengthMax 0 wOcularFocalLength 0 bControlSize 3 bmControls 0x00000000 VideoControl Interface Descriptor: bLength 11 bDescriptorType 36 bDescriptorSubtype 5 (PROCESSING_UNIT) Warning: Descriptor too short bUnitID 3 bSourceID 1 wMaxMultiplier 0 bControlSize 2 bmControls 0x0000053f Brightness Contrast Hue Saturation Sharpness Gamma Backlight Compensation Power Line Frequency iProcessing 0 bmVideoStandards 0x a NTSC - 525/60 SECAM - 625/50 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x83 EP 3 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0010 1x 16 bytes bInterval 6 Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 0 bNumEndpoints 0 bInterfaceClass 14 Video bInterfaceSubClass 2 Video Streaming bInterfaceProtocol 0 iInterface 0 VideoStreaming Interface Descriptor: bLength 14 bDescriptorType 36 bDescriptorSubtype 1 (INPUT_HEADER) bNumFormats 1 wTotalLength 345 bEndPointAddress 129 bmInfo 0 bTerminalLink 2 bStillCaptureMethod 0 bTriggerSupport 1 bTriggerUsage 0 bControlSize 1 bmaControls( 0) 27 VideoStreaming Interface Descriptor: bLength 27 bDescriptorType 36 bDescriptorSubtype 4 (FORMAT_UNCOMPRESSED) bFormatIndex 1 bNumFrameDescriptors 7 guidFormat {59555932-0000-1000-8000-00aa00389b71} bBitsPerPixel 16 bDefaultFrameIndex 1 bAspectRatioX 0 bAspectRatioY 0 bmInterlaceFlags 0x00 Interlaced stream or variable: No Fields per frame: 2 fields Field 1 first: No Field pattern: Field 1 only bCopyProtect 0 VideoStreaming Interface Descriptor: bLength 46 bDescriptorType 36 bDescriptorSubtype 5 (FRAME_UNCOMPRESSED) bFrameIndex 1 bmCapabilities 0x00 Still image unsupported wWidth 640 wHeight 480 dwMinBitRate 614400 dwMaxBitRate 18432000 dwMaxVideoFrameBufferSize 614400 dwDefaultFrameInterval 333333 bFrameIntervalType 5 dwFrameInterval( 0) 333333 dwFrameInterval( 1) 500000 dwFrameInterval( 2) 666666 dwFrameInterval( 3) 1000000 dwFrameInterval( 4) 2000000 VideoStreaming Interface Descriptor: bLength 46 bDescriptorType 36 bDescriptorSubtype 5 (FRAME_UNCOMPRESSED) bFrameIndex 2 bmCapabilities 0x00 Still image unsupported wWidth 352 wHeight 288 dwMinBitRate 202752 dwMaxBitRate 6082560 dwMaxVideoFrameBufferSize 202752 dwDefaultFrameInterval 333333 bFrameIntervalType 5 dwFrameInterval( 0) 333333 dwFrameInterval( 1) 500000 dwFrameInterval( 2) 666666 dwFrameInterval( 3) 1000000 dwFrameInterval( 4) 2000000 VideoStreaming Interface Descriptor: bLength 46 bDescriptorType 36 bDescriptorSubtype 5 (FRAME_UNCOMPRESSED) bFrameIndex 3 bmCapabilities 0x00 Still image unsupported wWidth 320 wHeight 240 dwMinBitRate 153600 dwMaxBitRate 4608000 dwMaxVideoFrameBufferSize 153600 dwDefaultFrameInterval 333333 bFrameIntervalType 5 dwFrameInterval( 0) 333333 dwFrameInterval( 1) 500000 dwFrameInterval( 2) 666666 dwFrameInterval( 3) 1000000 dwFrameInterval( 4) 2000000 VideoStreaming Interface Descriptor: bLength 46 bDescriptorType 36 bDescriptorSubtype 5 (FRAME_UNCOMPRESSED) bFrameIndex 4 bmCapabilities 0x00 Still image unsupported wWidth 176 wHeight 144 dwMinBitRate 50688 dwMaxBitRate 1520640 dwMaxVideoFrameBufferSize 50688 dwDefaultFrameInterval 333333 bFrameIntervalType 5 dwFrameInterval( 0) 333333 dwFrameInterval( 1) 500000 dwFrameInterval( 2) 666666 dwFrameInterval( 3) 1000000 dwFrameInterval( 4) 2000000 VideoStreaming Interface Descriptor: bLength 46 bDescriptorType 36 bDescriptorSubtype 5 (FRAME_UNCOMPRESSED) bFrameIndex 5 bmCapabilities 0x00 Still image unsupported wWidth 160 wHeight 120 dwMinBitRate 38400 dwMaxBitRate 1152000 dwMaxVideoFrameBufferSize 38400 dwDefaultFrameInterval 333333 bFrameIntervalType 5 dwFrameInterval( 0) 333333 dwFrameInterval( 1) 500000 dwFrameInterval( 2) 666666 dwFrameInterval( 3) 1000000 dwFrameInterval( 4) 2000000 VideoStreaming Interface Descriptor: bLength 34 bDescriptorType 36 bDescriptorSubtype 5 (FRAME_UNCOMPRESSED) bFrameIndex 6 bmCapabilities 0x00 Still image unsupported wWidth 1280 wHeight 800 dwMinBitRate 2048000 dwMaxBitRate 18432000 dwMaxVideoFrameBufferSize 2048000 dwDefaultFrameInterval 1333333 bFrameIntervalType 2 dwFrameInterval( 0) 1333333 dwFrameInterval( 1) 2000000 VideoStreaming Interface Descriptor: bLength 34 bDescriptorType 36 bDescriptorSubtype 5 (FRAME_UNCOMPRESSED) bFrameIndex 7 bmCapabilities 0x00 Still image unsupported wWidth 1280 wHeight 1024 dwMinBitRate 2621440 dwMaxBitRate 23592960 dwMaxVideoFrameBufferSize 2621440 dwDefaultFrameInterval 1333333 bFrameIntervalType 2 dwFrameInterval( 0) 1333333 dwFrameInterval( 1) 2000000 VideoStreaming Interface Descriptor: bLength 6 bDescriptorType 36 bDescriptorSubtype 13 (COLORFORMAT) bColorPrimaries 1 (BT.709,sRGB) bTransferCharacteristics 1 (BT.709) bMatrixCoefficients 4 (SMPTE 170M (BT.601)) Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 1 bNumEndpoints 1 bInterfaceClass 14 Video bInterfaceSubClass 2 Video Streaming bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 5 Transfer Type Isochronous Synch Type Asynchronous Usage Type Data wMaxPacketSize 0x0080 1x 128 bytes bInterval 1 Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 2 bNumEndpoints 1 bInterfaceClass 14 Video bInterfaceSubClass 2 Video Streaming bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 5 Transfer Type Isochronous Synch Type Asynchronous Usage Type Data wMaxPacketSize 0x0100 1x 256 bytes bInterval 1 Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 3 bNumEndpoints 1 bInterfaceClass 14 Video bInterfaceSubClass 2 Video Streaming bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 5 Transfer Type Isochronous Synch Type Asynchronous Usage Type Data wMaxPacketSize 0x0320 1x 800 bytes bInterval 1 Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 4 bNumEndpoints 1 bInterfaceClass 14 Video bInterfaceSubClass 2 Video Streaming bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 5 Transfer Type Isochronous Synch Type Asynchronous Usage Type Data wMaxPacketSize 0x0b20 2x 800 bytes bInterval 1 Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 5 bNumEndpoints 1 bInterfaceClass 14 Video bInterfaceSubClass 2 Video Streaming bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 5 Transfer Type Isochronous Synch Type Asynchronous Usage Type Data wMaxPacketSize 0x1320 3x 800 bytes bInterval 1 Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 6 bNumEndpoints 1 bInterfaceClass 14 Video bInterfaceSubClass 2 Video Streaming bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 5 Transfer Type Isochronous Synch Type Asynchronous Usage Type Data wMaxPacketSize 0x13e8 3x 1000 bytes bInterval 1 Device Qualifier (for other device speed): bLength 10 bDescriptorType 6 bcdUSB 2.00 bDeviceClass 239 Miscellaneous Device bDeviceSubClass 2 ? bDeviceProtocol 1 Interface Association bMaxPacketSize0 64 bNumConfigurations 1 Device Status: 0x0000 (Bus Powered) Bus 006 Device 002: ID 04d9:1503 Holtek Semiconductor, Inc. Shortboard Lefty Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 1.10 bDeviceClass 0 (Defined at Interface level) bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 8 idVendor 0x04d9 Holtek Semiconductor, Inc. idProduct 0x1503 Shortboard Lefty bcdDevice 3.10 iManufacturer 1 iProduct 2 USB Keyboard iSerial 0 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 59 bNumInterfaces 2 bConfigurationValue 1 iConfiguration 0 bmAttributes 0xa0 (Bus Powered) Remote Wakeup MaxPower 100mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 1 bInterfaceClass 3 Human Interface Device bInterfaceSubClass 1 Boot Interface Subclass bInterfaceProtocol 1 Keyboard iInterface 0 HID Device Descriptor: bLength 9 bDescriptorType 33 bcdHID 1.10 bCountryCode 0 Not supported bNumDescriptors 1 bDescriptorType 34 Report wDescriptorLength 62 Report Descriptors: ** UNAVAILABLE ** Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0008 1x 8 bytes bInterval 10 Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 0 bNumEndpoints 1 bInterfaceClass 3 Human Interface Device bInterfaceSubClass 0 No Subclass bInterfaceProtocol 0 None iInterface 0 HID Device Descriptor: bLength 9 bDescriptorType 33 bcdHID 1.10 bCountryCode 0 Not supported bNumDescriptors 1 bDescriptorType 34 Report wDescriptorLength 101 Report Descriptors: ** UNAVAILABLE ** Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x82 EP 2 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0008 1x 8 bytes bInterval 10 Device Status: 0x0000 (Bus Powered)

    Read the article

  • Stopping/Removing an embedded player.

    - by Rajat
    Hi, I am working on a webpage where i have to include an embedded video.The video is hosted on some other domain.I am able to embed the video and autoplay once the web page is loaded.However i have a requirement where i have to remove the div displaying the video once it is played , and in place of the video i have to now display some text. The problem is i am able to do autoplay by the autostart variable in the embed tag...but how do i know that the video has ended.The hosting company only provides an embed tag and they donot have any player apis to use. One way (or rather a workaround) that i feel is to start a eventlistener in the background and see for the total time of the video and when that time is reached remove the content.But the problem is what if the user pauses the video, then also the div would be deleted. I am new to flash.Are there some standard variables or actions that we can pass as flashvars to a swf file to stop a running player or to know the state of the player (Note we are only getting an embed tag from the video hosting site so we donot own that code and they donot have much documenation to help me out with the code). Thanks for your help.

    Read the article

  • Writing an audio player in C#

    - by Malki
    Hi, I have a pretty cool idea for a very special media player. I like to think about this project as a mini-startup, since I don't yet know if my idea is practical. Anyways, before implementing my idea, I first need to be able to implement a simple audio player. My preferred language for this project is C#, simply because it's so easy to use, but any other object oriented language would be fine too I guess. I started out with no knowledge whatsoever about audio. My main goals right now are: Being able to play audio files - as many formats as possible (sort of a VLC type player, but only audio for now). Being able to analyze audio files - as in, reading frequency, amplitude, volume, and other information about the audio. I think maybe a good idea here is to be able to analyze one file format (PCM?), and then temporarily converting any file I want to analyze to that format. This is in order to later implement a mechanism that compares songs and identifies similar songs to recommend to the user (this feature isn't part of my idea, but I figured since it exists in many players nowadays, I need to have it too if I want be able to compete with them). BTW - I currently don't have any knowledge about audio/wavelengths/frequencies and such, so I'd appreciate it if someone could point me in the right direction about this analyzation feature. Maybe in the future I'd expand to playing video files as well, but for now I'm concentrating on audio. After searching the Internet for a while, I've come across LAME. Problem is, it's not C#, and I'm not sure how to use it. I know there is something called "Interoperability", that is supposed to let me work with native DLL files through C#. Any information about that would be helpful as well. Any help would be much appreciated. Thanks, Malki :)

    Read the article

  • Turn A Flash Drive Into a Portable Web Server

    - by Matthew Guay
    Portable applications are very useful for getting work done on the go, but how about portable servers?  Here’s how you can turn your flash drive into a portable web server. Getting Started To put a full web server on our flash drive, we’re going to use XAMPP Lite.  This lightweight, preconfigured server includes recent versions of Apache, MySQL, and PHP so you can run most websites and webapps directly from it.  You could use the full XAMPP, which includes more features such as a FileZilla FTP server and OpenSSL, but for most purposes, the light version is plenty for a portable server. Download the latest version of XAMPP Lite (link below).  In this tutorial, we used the self-extracting EXE version; you could choose the ZIP file and extract the files yourself, but we found it easier to use the executable. Run the installer, and click Browse choose where to install your server. Select your flash drive, or a folder in it, and click Ok.  Make sure your flash drive has at least 250MB of available storage space.  XAMPP will create an xampplite folder and store all the files in it during the installation.   Click Install, and all of the files will be extracted to your flash drive.  This may take a few moments depending on your flash drive’s speed. When the extraction process is finished, a Command Prompt window will open to finish the installation.  The first prompt will ask if you want to add shortcuts to the start menu and desktop; enter “n” since we don’t want to create start menu links to our portable server. Now enter “y” to configure XAMPP’s directories automatically. Finally, enter “y” to make XAMPP fully portable.  It will set up the servers to run without specific drive letters so your server will run from any computer. XAMPP will finalize your changes; press Enter when everything is completed. Setup will automatically launch the command line version of XAMPP.  On first run, confirm that your time zone is correct. And that’s it!  You can now run XAMPP’s control panel by entering 1, or you can exit and run XAMPP from any other computer with your flash drive. To complete your portable webserver kit, you may want to install Portable Firefox or Iron Browser on your flash drive so you always have your favorite browser ready to use. Running your portable server Using your portable server is very simple.  Open the xampplite folder on your flash drive and launch xampp-control.exe. Click Start beside Apache and MySql to get your webserver running. Please note: Do not check the Svc box, as this will run the server as a Windows service.  To keep XAMPP portable, you do not want it running as a service! Windows Firewall may prompt you that it blocked the server; click Allow access to let your server run. Once they’re running, you can click Admin to open the default XAMPP admin page running from your local webserver.  Or, you can view it by browsing to http://localhost/ or http://127.0.0.1/ in your browser. If everything is working correctly, you should see this page in your browser.  Choose your default language… And then you’ll see the default XAMPP admin page.   Click the Status link on the left sidebar to make sure everything is running correctly. If you click the Admin button for MySql in the XAMPP Control Panel, it will open phpMyAdmin in your default browser.  Alternately, you can open the MySql admin page by entering http://localhost/phpmyadmin/ or http://127.0.0.1/phpmyadmin/ in your favorite browser. Now you can add your own webpages to your webserver.  Save all of your web files in the \xampplight\htdocs\ folder on your flash drive. Install WordPress in your portable server Since XAMPP Lite includes MySql and PHP, you can even run webapps such as WordPress, the popular CMS and blogging platform.  Download WordPress (link below), and extract the files to the \xampplite\htdocs folder on your flash drive. Now all of the WordPress files are stored in \xampplite\htdocs\wordpress on your flash drive. We still need to setup WordPress on our portable server.  Open your MySql admin page http://localhost/phpmyadmin/ to create a new database for WordPress.  Enter a name for your database in the “Create new database” box, and click Create. Click the Privileges tab on the top, and the select “Add a new User”.   Enter a username and password for the database, and then click the Go button on the bottom of the page. Using WordPress Now, in your browser, enter http://localhost/wordpress/wp-admin/install.php.  Click Create a Configuration File to continue. Make sure you have your Database name, username, and password we created previously, and click “Let’s Go!” Enter your WordPress database name, username, and password, leave the other two entries as default, and click Submit. You should now have the database all ready to go.  Click “Run the install” to finish installing WordPress. Enter a title, username, and password for your test blog, as well as your email address, and then click “Install WordPress”. You now have a portable install of WordPress.  Click “Log In” to  access your WordPress admin page. Enter your username and password, and click Log In. Here you can add pages, posts, themes, extensions, and anything else just like you would on a normal WordPress site.  This is a great way to experiment with WordPress without messing up your real website. You can view your portable WordPress site by entering http://localhost/wordpress/ in your address bar. Closing your server When you’re done running your test server, click the Stop button on each of the services and then click the Exit button in the XAMPP control panel.  If you press the exit button on the top of the window, it will just minimize the control panel to the tray.   Alternately, you can shutdown your server by running xampp_stop.exe from your xampplite folder. Conclusion XAMPP Lite gives you a great way to run a full webserver directly from your flash drive.  Now, anywhere you go, you can test and tweak your webpages and webapps from any Windows computer.  Links Download XAMPP Lite Download WordPress Similar Articles Productive Geek Tips BitLocker To Go Encrypts Portable Flash Drives in Windows 7How To Use BitLocker on Drives without TPMSpeed up Your Windows Vista Computer with ReadyBoostView and Manage Flash Cookies the Easy WayInstall and Run Applications from Your iPod, Flash Drive or Mp3 Player TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error

    Read the article

  • Libgdx detect when player is outside of screen

    - by Rockyy
    Im trying to learn libGDX (coming from XNA/MonoDevelop), and I'm making a super simple test game to get to know it better. I was wondering how to detect if the player sprite is outside of the screen and make it so it is impossible to go outside of the screen edges. In XNA you could do something like this: // Prevent player from moving off the left edge of the screen if (player.Position.X < 0) player.Position = new Vector2(0, player.Position.Y); How is this achieved in libgdx? I think it's the Stage that handles the 2D viewport in libgdx? This is my code so far: private Texture texture; private SpriteBatch batch; private Sprite sprite; @Override public void create () { float w = Gdx.graphics.getWidth(); float h = Gdx.graphics.getHeight(); batch = new SpriteBatch(); texture = new Texture(Gdx.files.internal("player.png")); sprite = new Sprite(texture); sprite.setPosition(w/2 -sprite.getWidth()/2, h/2 - sprite.getHeight()/2); } @Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); if(Gdx.input.isKeyPressed(Input.Keys.LEFT)){ if(Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) sprite.translateX(-1f); else sprite.translateX(-10.0f); } if(Gdx.input.isKeyPressed(Input.Keys.RIGHT)){ if(Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) sprite.translateX(1f); else sprite.translateX(10f); } batch.begin(); sprite.draw(batch); batch.end(); }

    Read the article

  • Calculating the "power" of a player in a "Defend Your Castle" type game

    - by Jesse Emond
    I'm a making a "Defend Your Castle" type game, where each player has a castle and must send units to destroy the opponent's castle. It looks like this (and yeah, this is the actual game, not a quick paint drawing..): Now, I'm trying to implement the AI of the opponent, and I'd like to create 4 different AI levels: Easy, Normal, Hard and Hardcore. I've never made any "serious" AI before and I'd like to create a quite complete one this time. My idea is to calculate a player's "power" score, based on the current health of its castle and the individual "power" score of its units. Then, the AI would just try to keep a score close to the player's one(Easy would stay below it, Normal would stay near it and Hard would try to get above it). But I just don't know how to calculate a player's power score. There are just too many variables to take into account and I don't know how to properly use them to create one significant number(the power level). Could anyone help me out on this one? Here are the variables that should influence a player's power score: Current castle health, the unit's total health, damage, speed and attack range. Also, the player can have increased Income(the money bag), damage(the + Damage) and speed(the + speed)... How could I include them in the score? I'm really stuck here... Or is there an other way that I could implement AI for this type of game? Thanks for your precious time.

    Read the article

  • How to run around another football player

    - by Lumis
    I have finished a simple 2D one-on-one indoor football Android game. The thing that it seemed so simple to me, a human being, turned out to be difficult for a computer: how to go around the opponent … At the moment the game logic of the computer player is that if it hits into the human player will step back few points on the pixel greed and then try again to go towards the ball. The problem is if the human player is in-between then the computer player will oscillate in one place, which does not look very nice and the human opponent can use this weakness to control the game. You can see this in the photo – at the moment the computer will go along the red line indefinitely. I tried few ideas but it proved not easy to do it when both the human player and the ball are constantly moving so at each step computer would change directions and “oscillate” again. Once when the computer player reaches the ball it will kick it with certain amount of random strength and direction towards the human’s goal. The question here is how to formulate the logic of going around the ever moving human opponent and how to translate it into the co-ordinate system and frame by frame animation… any suggestions welcome.

    Read the article

  • Rotating object around moving object/player in 2D

    - by Boston
    I am trying to implement a camera which rotates around the world around the player. I have found many solutions online to the task of rotating an object about the origin, or about an arbitrary point. The procedure seems to be to translate the point to be rotated about to the origin, perform the rotation, translate back, then draw. I have gotten this working for rotation around the origin as well as for a fixed point. Rotation of objects around the player works as well, provided the player does not move. However, if the objects are rotated around the player by some non-zero degree, if the player moves after the rotation it causes the rotated objects to move as well. I probably have done a poor job explaining this so here's an image: http://i.imgur.com/1n63iWR.gif And here's the code for the behavior: renderx = (Ox - Px)*cos(camAngle) - (Oy - Py)*sin(camAngle) + Px; rendery = (Ox - Px)*sin(camAngle) + (Oy - Py)*cos(camAngle) + Py; Where (Ox,Oy) is the actual position of the object to be rotated and (Px,Py) is the actual position of the player. Any ideas? I am using C++ with SDL2.0.

    Read the article

  • Is there a way to embed an mp3 player in a website that isn't flash based (so that the website is iP

    - by hartleybrody
    I did a lot of searching for what I thought would be a pretty common question, but I came up with nothing. If there is another thread with a similar topic, please let me know. Basically, I'm looking for a way to have an .mp3 file play in a website without relying on a flash-based player. I've searched w3 schools and every forum I can think of, but every media player I've found so far has been some sort of proprietary flash player. Doesn't HTML support some sort of native player? I've found some that rely on Windows Media Player which is close, but I want the player to work on an iPhone and something tells me WMP won't get that done... PS, as I'm thinking more about this this idea just popped into my head: a javascipt player and inside the <noscript> tag, put a flash player? I'm running a music blog (@ http://www.freshoncampus.com) so the less code per post, the better...

    Read the article

  • Create a Persistent Bootable Ubuntu USB Flash Drive

    - by Trevor Bekolay
    Don’t feel like reinstalling an antivirus program every time you boot up your Ubuntu flash drive? We’ll show you how to create a bootable Ubuntu flash drive that will remember your settings, installed programs, and more! Previously, we showed you how to create a bootable Ubuntu flash drive that would reset to its initial state every time you booted it up. This is great if you’re worried about messing something up, and want to start fresh every time you start tinkering with Ubuntu. However, if you’re using the Ubuntu flash drive to diagnose and solve problems with your PC, you might find that a lot of problems require guess-and-test cycles. It would be great if the settings you change in Ubuntu and the programs you install stay installed the next time you boot it up. Fortunately, Universal USB Installer, a great little program from Pen Drive Linux, can do just that! Note: You will need a USB drive at least 2 GB large. Make sure you back up any files on the flash drive because this process will format the drive, removing any files currently on it. Once Ubuntu has been installed on the flash drive, you can move those files back if there is enough space. Put Ubuntu on your flash drive Universal-USB-Installer.exe does not need to be installed, so just double click on it to run it wherever you downloaded it. Click Yes if you get a UAC prompt, and you will be greeted with this window. Click I Agree. In the drop-down box on the next screen, select Ubuntu 9.10 Desktop i386. Don’t worry if you normally use 64-bit operating systems – the 32-bit version of Ubuntu 9.10 will still work fine. Some useful tools do not have 64-bit versions, so unless you’re planning on switching to Ubuntu permanently, the 32-bit version will work best. If you don’t have a copy of the Ubuntu 9.10 CD downloaded, then click on the checkbox to Download the ISO. You’ll be prompted to launch a web browser; click Yes. The download should start immediately. When it’s finished, return the the Universal USB Installer and click on Browse to navigate to the ISO file you just downloaded. Click OK and the text field will be populated with the path to the ISO file. Select the drive letter that corresponds to the flash drive that you would like to use from the dropdown box. If you’ve backed up the files on this drive, we recommend checking the box to format the drive. Finally, you have to choose how much space you would like to set aside for the settings and programs that will be stored on the flash drive. Considering that Ubuntu itself only takes up around 700 MB, 1 GB should be plenty, but we’re choosing 2 GB in this example because we have lots of space on this USB drive. Click on the Create button and then make yourself a sandwich – it will take some time to install no matter how fast your PC is. Eventually it will finish. Click Close. Now you have a flash drive that will boot into a fully capable Ubuntu installation, and any changes you make will persist the next time you boot it up! Boot into Ubuntu If you’re not sure how to set your computer to boot using the USB drive, then check out the How to Boot Into Ubuntu section of our previous article on creating bootable USB drives, or refer to your motherboard’s manual. Once your computer is set to boot using the USB drive, you’ll be greeted with splash screen with some options. Press Enter to boot into Ubuntu. The first time you do this, it may take some time to boot up. Fortunately, we’ve found that the process speeds up on subsequent boots. You’ll be greeted with the Ubuntu desktop. Now, if you change settings like the desktop resolution, or install a program, those changes will be permanently stored on the USB drive! We installed avast! Antivirus, and on the next boot, found that it was still in the Accessories menu where we left it. Conclusion We think that a bootable Ubuntu USB flash drive is a great tool to have around in case your PC has problems booting otherwise. By having the changes you make persist, you can customize your Ubuntu installation to be the ultimate computer repair toolkit! Download Universal USB Installer from Pen Drive Linux Similar Articles Productive Geek Tips Create a Bootable Ubuntu USB Flash Drive the Easy WayCreate a Bootable Ubuntu 9.10 USB Flash DriveReset Your Ubuntu Password Easily from the Live CDHow-To Geek on Lifehacker: Control Your Computer with Shortcuts & Speed Up Vista SetupHow To Setup a USB Flash Drive to Install Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Test Drive Windows 7 Online Download Wallpapers From National Geographic Site Spyware Blaster v4.3 Yes, it’s Patch Tuesday Generate Stunning Tag Clouds With Tagxedo Install, Remove and HIDE Fonts in Windows 7

    Read the article

  • How to download streaming video from a flash player (arte)?

    - by wim
    there are a couple of concerts that I would very much like to view from Arte (I think it's a french TV channel?) but my connection is not good enough to stream the video. How can I download the file to play it locally? Here is an example link: http://www.my-jazzlive.tv/?p=1862 I have tried popular browser plugins such as DownloadHelper and Flash Video Downloader, these are working fine for me on sites such as youtube but they don't seem to recognise any stream from the Arte video player. I also looked through /tmp for something that looks like a partially downloaded video, but no luck.

    Read the article

  • How can I make Banshee re-encode FLAC to Ogg Vorbis when copying to my player?

    - by Michael E
    I have most of my music in FLAC on my large storage device, and would like to automatically re-encode it in Ogg Vorbis when copying it to my portable audio player (Sansa Fuze v2). I have set my Fuze to MTP mode and told Banshee to encode to Ogg Vorbis with quality 4 in the Device Properties dialog for the Fuze (I would use MSC mode, but don't have an encoding option in the device properties when I do that). However, when I copy music to the device, either by dragging it from the music library or by syncing a playlist, the full FLAC files are copied rather than transcoded and written as Oggs. How can I get my Banshee setup re-encoding the audio? If StackExchange supported bonus points, I'd give bonus points for a solution that only re-encoded music that was already losslessly encoded, but I don't think that's possible.

    Read the article

  • How to boot Linux from a 16gb USB flash drive

    - by Chris Harris
    I'm trying to install Linux on a single partition of a USB flash drive that's larger than 4gb. The first place I went to is http://pendrivelinux.com. I can follow these instructions for installing Xubuntu 9.04 perfectly, which unfortunately break down when I try to scale it up beyond 4gb. There are several other tools to do this (unetbootin and usb-creator) which follow a very similar formula. I figured out that a big problem of mine was that all of these tools assume the USB drive is formatted in FAT32, which unfortunately cannot hold a single file larger than 4gb. This is unfortunate because I want to use just one partition, so that my persistance file, casper-rw, looks like one big partition to the OS once I've booted off of the USB drive. I then tried following a myriad of instructions involving formatting the drive as one large ext2 filesystem and using extlinux to create a single bootable ext2 file system. This doesn't work for me however, after about 20 attempts verifying and slightly tweaking the formula, I cannot seem to get a "good" bootable ext2 file system built. I'm not entirely sure what's going on, but it seems as though no matter how hard I try, I cannot get the ext2 file system to remain coherent after copying the Linux ISO contents over, copying the MBR, and executing extlinux to create the ext bootloader. Every time, after I follow these steps (in any order) and reboot, I get an unbootable USB drive. If I then mount the drive under Linux again, I see a mess of a file system (inodes have clearly been screwed up somewhere along the way). I suspected that the USB drive wasn't being fully flushed, so I tried using the "sync" and "unmount" commands before rebooting which didn't affect things at all. I guess I have several possible questions - but let's start with the obvious - is there something I'm missing to create a bootable ext2 USB flash drive that's large (e.g. 16gb)?

    Read the article

  • Strange performance differences in read/write from/to USB flash drive

    - by Mario De Schaepmeester
    When copying files from my 8GB USB 2.0 flash drive with Windows 7 to a traditional hard drive, the average speed is between 25 and 30 MB/s. When doing the reverse, copying to the USB drive, the speed is 5MB/s average. I have tested this with about 4.5GB of files, a mixture of smaller and larger ones. The observations were the same on both FAT32 and exFAT file systems on the USB drive, NTFS on the internal hard disk. I don't think I can be mistaken in saying that flash memory has a lot higher performance than a spinning hard drive in both terms of reading and writing. For both memory types, reading should be faster than writing too. Now I wonder, how can it be that copying files from a fast read memory to a faster write memory is actually slower than copying files from a fast read memory to a slow write memory? I think that the files are stored in RAM before being copied over too, and there's caching as well, but I don't see how even that could tip the balance. It can only be in the advantage of writing to the USB drive, since it is "closer" to the SATA system than the USB port and it will receive data from the internal SATA HDD faster. Perhaps my way of thinking is all wrong or it just depends on the manufacturer of the USB pen. But I am curious.

    Read the article

  • VMWare Player guest does not re-aquire IP on bridged interface after host loses and re-acquires network connectivity

    - by Vineet
    I am running a Ubuntu Linux image in VMWare Player on my laptop. The host is Windows XP. There are two network adapters configured in VMWare Player - one is host-only and the other is bridged. Everything works fine as long as the host does not lose network connectivity. If the host loses connectivity (even briefly) and then re-acquires it, my bridged adapter in VMWare Player is still unable to get an IP address. The host-only adapter remains unaffected. Disconnecting/Reconnecting the bridged adapter does not help. Simply restarting the guest OS does not help. Restarting VMWare Player does not help. The only remedy is to reboot the host and then bring up VMWare Player all over again. Is there something I can try to avoid this reboot? I searched the existing questions but they seemed to talk about adapters in NAT mode, whereas I am interested in retaining Bridged mode.

    Read the article

  • How can I make Windows Media Player ignore global hotkeys in Windows 7?

    - by schnapple
    I have Windows 7 and a Logitech G15 keyboard. One of the programs with the Logitech G15 allows you to control media players such as Winamp with the playback keys on the keyboard. Problem I'm having is that, even though I have told this program to not control Windows Media Player, every time I use it to pause Winamp, it then hits plays (or unpauses) Windows Media Player. Even more annoying given that Windows Media Player isn't even running as an active GUI program and instead as a background process, so I hear the sound of whatever the last video it was I playing. If I end-task wmplayer.exe it spins right back up but at least now it has no knowledge of a video to play, but this is annoying. How can I either a) Have Windows Media Player in Windows 7 completely unload when I close it, or b) Have Windows Media Player in Windows 7 ignore any sort of global hotkeys?

    Read the article

  • Using UDF on a USB flash drive

    - by CesarB
    After failing to copy a file bigger than 4G to my 8G USB flash drive, I formatted it as ext3. While this is working fine for me so far, it will cause problems if I want to use it to copy files to someone which does not use Linux. I am thinking of formatting it as UDF instead, which I hope would allow it to be read (and possibly even written) on the three most popular operating systems (Windows, MacOS, and Linux), without having to install any extra drivers. However, from what I found on the web already, there seem to be several small gotchas related to which parameters are used to create the filesystem, which can reduce the compability (but most of the pages I found are about optical media, not USB flash drives). I would like to know: Which utility should I use to create the filesystem? (So far I have found mkudffs and genisoimage, and mkudffs seems the best option.) Which parameters should I use with the chosen utility for maximum compability? How compatible with the most common versions of these three operating systems UDF actually is? Is using UDF actually the best idea? Is there another filesystem which would have better compatibility, with no problematic restrictions like the FAT32 4G file size limit, and without having to install special drivers in every single computer which touches it?

    Read the article

  • Using UDF on a USB flash drive

    - by CesarB
    After failing to copy a file bigger than 4G to my 8G USB flash drive, I formatted it as ext3. While this is working fine for me so far, it will cause problems if I want to use it to copy files to someone which does not use Linux. I am thinking of formatting it as UDF instead, which I hope would allow it to be read (and possibly even written) on the three most popular operating systems (Windows, MacOS, and Linux), without having to install any extra drivers. However, from what I found on the web already, there seem to be several small gotchas related to which parameters are used to create the filesystem, which can reduce the compability (but most of the pages I found are about optical media, not USB flash drives). I would like to know: Which utility should I use to create the filesystem? (So far I have found mkudffs and genisoimage, and mkudffs seems the best option.) Which parameters should I use with the chosen utility for maximum compability? How compatible with the most common versions of these three operating systems UDF actually is? Is using UDF actually the best idea? Is there another filesystem which would have better compatibility, with no problematic restrictions like the FAT32 4G file size limit, and without having to install special drivers in every single computer which touches it?

    Read the article

  • How can I make Windows Media Player ignore global hotkeys in Windows 7?

    - by Schnapple
    I have Windows 7 and a Logitech G15 keyboard. One of the programs with the Logitech G15 allows you to control media players such as Winamp with the playback keys on the keyboard. Problem I'm having is that, even though I have told this program to not control Windows Media Player, every time I use it to pause Winamp, it then hits plays (or unpauses) Windows Media Player. Even more annoying given that Windows Media Player isn't even running as an active GUI program and instead as a background process, so I hear the sound of whatever the last video it was I playing. If I end-task wmplayer.exe it spins right back up but at least now it has no knowledge of a video to play, but this is annoying. How can I either a) Have Windows Media Player in Windows 7 completely unload when I close it, or b) Have Windows Media Player in Windows 7 ignore any sort of global hotkeys?

    Read the article

  • No partition on USB Flash Drive?

    - by Skytunnel
    A friend gave me a corrupted USB memory stick to try recovery data from. But I've had some unusual results, so thought I'd share to see if anyone is familiar with this problem... First off I just tried opening from my own PC. Windows prompted to Format the drive, which I of course declined Downloaded TestDisk to anaylsis the drive. And right away I noticed something strange, on the listed drives it comes up as Disk /dev/sdc - 6144 B - USB Flash Drive That's right, the first USB flash drive smaller than a floppy disk!? Moving on anyway... first anaylsis comes up with: Partition sector doesn't have the endmark 0xAA55 TestDisk's Quick Search gave no results, moved on to Deeper Search: No partition found or selected for recovery This left me stumped. I tired a couple of other programs with no success I did manage to get a backup image, but it was just as small as TestDisk indicated, so nothing of use on it After a few hours trying various suggestions from other sources, I gave in and just tried formatting the drive. But returned the message: Windows was unable to complete the format. From googling that, the suggestion was to delete the partition. But there is no partition to delete in this case. most recently I've tried formatting from cmd, and got this result: Format D: /FS:FAT32 The type of the file system is RAW The new file system is FAT32 Verifying 0M 11 bad sectors were encountered during the format. These sectors cannot be guaranteed to have been cleaned The volume is too small for FAT32 Anyone got any suggestions? UPDATE: As per suggestion from @Karen, I tried running a CLEAN from DISKPART, results as follows DiskPart has encountered an error: The request could not be preformed because of an I/O device error.

    Read the article

  • Why is the camera not following the player? [on hold]

    - by Homer_Simpson
    I use the following code to create Parallax Scrolling: http://www.david-gouveia.com/portfolio/2d-camera-with-parallax-scrolling-in-xna/ Parallax Scrolling is working but I don't know how to focus the camera on the player. If the player moves, then the camera doesn't follow the player. The player leaves the screen when I'm moving it. I use the following code(as described in the tutorial), but it's not working: // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); What can I do so that the player is always in the center of the screen/camera? My player class: public class Player { Texture2D Playertex; public Vector2 Playerposition = new Vector2(400, 240); private Game1 game1; public Player(Game1 game) { game1 = game; } public void Load(ContentManager content) { Playertex = content.Load<Texture2D>("8bitmario"); TouchPanel.EnabledGestures = GestureType.HorizontalDrag; } public void Update(GameTime gameTime) { while (TouchPanel.IsGestureAvailable) { GestureSample gs = TouchPanel.ReadGesture(); switch (gs.GestureType) { case GestureType.HorizontalDrag: Playerposition.X += 3f; break; } } } public void Render(SpriteBatch batch) { batch.Draw(Playertex, new Vector2(Playerposition.X - Playertex.Width / 2, Playerposition.Y - Playertex.Height / 2), Color.White); } } In Game1, I update the player and camera class: protected override void Update(GameTime gameTime) { // Updates my character's position player.Update(gameTime); // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (Layer layer in _layers) layer.Draw(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, _camera.GetViewMatrix(new Vector2(0.0f, 0.0f))); player.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }

    Read the article

  • Actionscript 3: Force program to wait until event handler is called

    - by Jeremy Swinarton
    I have an AS 3.0 class that loads a JSON file in using a URLRequest. package { import flash.display.MovieClip; import flash.display.Loader; import flash.net.URLRequest; import flash.net.URLLoader; import flash.events.Event; public class Tiles extends MovieClip { private var mapWidth:int,mapHeight:int; private var mapFile:String; private var mapLoaded:Boolean=false; public function Tiles(m:String) { init(m); } private function init(m:String):void { // Initiates the map arrays for later use. mapFile=m; // Load the map file in. var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, mapHandler); loader.load(new URLRequest("maps/" + mapFile)); } private function mapHandler(e:Event):void { mapLoaded=true; mapWidth=3000; } public function getMapWidth():int { if (mapLoaded) { return (mapWidth); } else { getMapWidth(); return(-1); } } } } When the file is finished loading, the mapHandler event makes changes to the class properties, which in turn are accessed using the getMapWidth function. However, if the getMapwidth function gets called before it finishes loading, the program will fail. How can I make the class wait to accept function calls until after the file is loaded?

    Read the article

< Previous Page | 20 21 22 23 24 25 26 27 28 29 30 31  | Next Page >