Choice of open source license for some components, closed source for others
- by Peter Serwylo
G'day,
I am working on a set of multiplayer games, where different games play against each other (e.g. you play a Tetris clone, I play an Asteroids clone, but we are both competing against each other). All the games would be based on the same underlying framework written specifically for this project.
I am struggling to comprehend how I would…