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  • Generating a twitter OAuth access key - the semi-manual way

    - by Piet
    [UPDATE] Apparently someone at Twitter was listening, or I’m going senile/blind. Let’s call it a combination of both. Instead of following all the steps below, you could just login with the Twitter account you want to use on http://dev.twitter.com, register your application and then click ‘Edit Details’ on the application overview page at http://dev.twitter.com/apps. Next click the ‘Application detail’ button on the right, followed by the ‘My Access Token’ button in order to get your Access Token and Access Token Secret. This makes the old post below rather obsolete. Clearly a case of me thinking everything is a nail and ruby is a hammer (don’t they usually say this about java coders?) [ORIGINAL POST] OAuth is great! OAuth allows your application to use your user’s data without the need to ask for their password. So Twitter made the API much safer for their and your users. Hurray! Free pizza for everyone! Unless of course you’re using the Twitter API for your own needs like running your own bot and don’t need access to other user’s data. In such cases a simple username/password combination is more than enough. I can understand however that the Twitter guys don’t really care that much about these exceptions(?). Most such uses for the API are probably rather spammy in nature. !!! If you have a twitter app that uses the API to access external user’s data: look for another solution. This solution is ONLY meant when you ONLY need access to your own account(s) through the API. Other Solutions Mr Dallas Devries posted a solution here which involves requesting and scraping a one-time PIN. But: I like to minimize the amount of calls I make to twitter’s API or pages to lessen my chances of meeting the fail whale. Also, as soon as the pin isn’t included in a div called ‘oauth_pin’ anymore, this will fail. However, mr Devries’ post was a starting point for my solution, so I’m much obliged to him posting his findings. Authenticating with the Twitter API: old vs new Acessing The Twitter API the old way: require ‘twitter’ httpauth = Twitter::HTTPAuth.new('my_account','my_secret_password') client = Twitter::Base.new(httpauth) client.update(‘Hurray!’) The OAuth way: require 'twitter' oauth = Twitter::OAuth.new('ve4whatafuzzksaMQKjoI', 'KliketyklikspQ6qYALcuNandsomemored8pQ6qYALIG7mbEQY') oauth.authorize_from_access('123-owhfmeyAgfozdyt5hDeprSevsWmPo5rVeroGfsthis', 'fGiinCdqtehMeehiddenymDeAsasaawgGeryye8amh') client = Twitter::Base.new(oauth) client.update(‘Hurray!’) In the above case, ve4whatafuzzksaMQKjoI is the ‘consumer key’ (sometimes also referred to as ‘consumer token’) and KliketyklikspQ6qYALcuNandsomemored8pQ6qYALIG7mbEQY is the ‘consumer secret’. You’ll get these from Twitter when you register your app. 123-owhfmeyAgfozdyt5hDeprSevsWmPo5rVeroGfsthis is the ‘access token’ and fGiinCdqtehMeehiddenymDeAsasaawgGeryye8amh is the ‘access secret’. This combination gives the registered application access to your account. I’ll show you how to obtain these by following the steps below. (Basically you’ll need a bunch of keys and you’ll have to jump a bit through hoops to obtain them for your server/bot. ) How to get these keys 1. Surf to the twitter apps registration page go to http://dev.twitter.com/apps to register your app. Login with your twitter account. 2. Register your application Enter something for Application name, Description, website,… as I said: they make you jump through hoops. If you plan on using the API to post tweets, Your application name and website will be used in the ‘5 minutes ago via…’ line below your tweet. You could use the this to point to a page with info about your bot, or maybe it’s useful for SEO purposes. For application type I choose ‘browser’ and entered http://www.hadermann.be/callback as a ‘Callback URL’. This url returns a 404 error, which is ideal because after giving our account access to our ‘application’ (step 6), it will redirect to this url with an ‘oauth_token’ and ‘oauth_verifier’ in the url. We need to get these from the url. It doesn’t really matter what you enter here though, you could leave it blank because you need to explicitely specify it when generating a request token. You probably want read&write access so set this at ‘Default Access type’. 3. Get your consumer key and consumer secret On the next page, copy/paste your ‘consumer key’ and ‘consumer secret’. You’ll need these later on. You also need these as part of the authentication in your script later on: oauth = Twitter::OAuth.new([consumer key], [consumer secret]) 4. Obtain your request token run the following in IRB to obtain your ‘request token’ Replace my fake consumer key and consumer secret with the one you obtained in step 3. And use something else instead http://www.hadermann.be/callback: although this will only give a 404, you shouldn’t trust me. irb(main):001:0> require 'oauth' irb(main):002:0> c = OAuth::Consumer.new('ve4whatafuzzksaMQKjoI', 'KliketyklikspQ6qYALcuNandsomemored8pQ6qYALIG7mbEQY', {:site => 'http://twitter.com'}) irb(main):003:0> request_token = c.get_request_token(:oauth_callback => 'http://www.hadermann.be/callback') irb(main):004:0> request_token.token => "UrperqaukeWsWt3IAlfbxzyBUFpwWIcWkHP94QH2C1" This (UrperqaukeWsWt3IAlfbxzyBUFpwWIcWkHP94QH2C1) is the request token: Copy/paste this token, you will need this next. 5. Authorize your application surf to https://api.twitter.com/oauth/authorize?oauth_token=[the above token], for example: https://api.twitter.com/oauth/authorize?oauth_token=UrperqaukeWsWt3IAlfbxzyBUFpwWIcWkHP94QH2C1 This will bring you to the ‘An application would like to connect to your account’- screen on Twitter where you can grant access to the app you just registered. If you aren’t still logged in, you need to login first. Click ‘Allow’. Unless you don’t trust yourself. 6. Get your oauth_verifier from the redirected url Your browser will be redirected to your callback url, with an oauth_token and oauth_verifier parameter appended. You’ll need the oauth_verifier. In my case the browser redirected to: http://www.hadermann.be/callback?oauth_token=UrperqaukeWsWt3IAlfbxzyBUFpwWIcWkHP94QH2C1&oauth_verifier=waoOhKo8orpaqvQe6rVi5fti4ejr8hPeZrTewyeag Which returned a 404, giving me the chance to copy/paste my oauth_verifier: waoOhKo8orpaqvQe6rVi5fti4ejr8hPeZrTewyeag 7. Request an access token Back to irb, use the oauth_verifier to request an access token, as follows: irb(main):005:0> at = request_token.get_access_token(:oauth_verifier => 'waoOhKo8orpaqvQe6rVi5fti4ejr8hPeZrTewyeag') irb(main):006:0> at.params[:oauth_token] => "123-owhfmeyAgfozdyt5hDeprSevsWmPo5rVeroGfsthis" irb(main):007:0> at.params[:oauth_token_secret] => "fGiinCdqtehMeehiddenymDeAsasaawgGeryye8amh" We’re there! 123-owhfmeyAgfozdyt5hDeprSevsWmPo5rVeroGfsthis is the access token. fGiinCdqtehMeehiddenymDeAsasaawgGeryye8amh is the access secret. Try it! Try the following to post an update: require 'twitter' oauth = Twitter::OAuth.new('ve4whatafuzzksaMQKjoI', 'KliketyklikspQ6qYALcuNandsomemored8pQ6qYALIG7mbEQY') oauth.authorize_from_access('123-owhfmeyAgfozdyt5hDeprSevsWmPo5rVeroGfsthis', 'fGiinCdqtehMeehiddenymDeAsasaawgGeryye8amh') client = Twitter::Base.new(oauth) client.update(‘Cowabunga!’) Now you can go to your twitter page and delete the tweet if you want to.

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  • XNA Notes 010

    - by George Clingerman
    With GDC 2011 wrapping up there were a LOT of great interviews and posts with and about XNA and XBLIG and some of our more notorious developers. Definitely worth spending many, many hours watching, listening and reading all those. Very inspiring! Also, don’t forget to get signed up for Dream Build Play! And just as an early warning reminder do NOT, I repeat do NOT wait to submit your game the last day. There are major issues submitting the last day every year and you do not want all your hard work to be hanging on whether your entry actually went through in that last day. Plan on submitting a few days if not a week before. I’m serious, you’ll thank yourself later! Now on to what’s happening in the XNA community! Time Critical XNA News: PAX East Meet Up (really wish I was going!) http://forums.create.msdn.com/forums/p/71921/439262.aspx Want to stay panicked about the countdown to Dream Build Play? Mike McLaughlin shares his DBP countdown clock http://twitter.com/#!/mikebmcl/status/44454458960252928 XNA Team: Nick Gravelyn Only needs less than 600 new users in his unique marketing plan for Pixel Man 2 http://nickgravelyn.com/pixelman2/ And hares his ad revenue numbers with his XNA WP7 games http://theoneswiththelight.com/2011/my-results-with-ad-revenue-for-wp7-games/ XNA MVPs: Andy “The ZMan” Dunn posts his 15,000th App Hub forum post and shares a few thoughts on the MVP summit http://forums.create.msdn.com/forums/t/77625.aspx Chris Williams shares his thoughts on the MVP summit http://geekswithblogs.net/cwilliams/archive/2011/03/07/144229.aspx XNA Developers: Nathan Fouts of Mommy’s Best games Wraps up GDC http://mommysbest.blogspot.com/2011/03/gdc-2011-wrapped.html And shares the wonderful screenshots from Serious Sam. (I’m so jealous people at PAX East willl be playing a demo of this game!) http://mommysbest.blogspot.com/2011/03/serious-sam-double-d.html James Silva of Ska Studios announces http://www.ska-studios.com/2011/03/09/vampire-smile-at-hotel-sierra/ http://www.ska-studios.com/2011/03/08/vengeance-begins-april-6th/ http://www.ska-studios.com/2011/03/04/good-morning-gato-52/ Michael McLaughlin writes an extremely useful set of tips for XNA WP7 developers http://geekswithblogs.net/mikebmcl/archive/2011/03/10/tips-for-xna-wp7-developers.aspx Robert Boyd “the one man XBLIG improving machine” posts his 9 tips for marketing an Xbox LIVE Indie Gam http://www.gamasutra.com/blogs/RobertBoyd/20110309/7183/9_Tips_for_XBLIG_Marketing.php http://forums.create.msdn.com/forums/p/77534/470586.aspx#470586 And shares his day by day experience at GDC this year http://www.gamasutra.com/blogs/RobertBoyd/20110301/7118/GDC_Saves_the_World__Impressions_Day_1.php http://www.gamasutra.com/blogs/RobertBoyd/20110301/7123/GDC_Saves_the_World__Impressions_Day_2.php http://www.gamasutra.com/blogs/RobertBoyd/20110303/7129/GDC_Saves_the_World__Impressions_Day_3.php http://www.gamasutra.com/blogs/RobertBoyd/20110307/7133/GDC_Saves_the_World__Impressions_Day_4.php http://www.gamasutra.com/blogs/RobertBoyd/20110307/7160/GDC_Saves_the_World__Impressions_Day_5.php Phillipe Da Silva releases new IGF Pong Sample preview http://www.vimeo.com/20904070 Xbox LIVE Indie Games (XBLIG): Gamergeddon posts XBox Indie Game Roundup for March 6th http://www.gamergeddon.com/2011/03/06/xbox-indie-game-round-up-march-6th/ Dealspwn interviews FortressCraft developer Projector Games http://www.dealspwn.com/fortresscraft-developer-interview-minecraft-clones-venting-haters-part-1/ http://www.dealspwn.com/fortresscraft-developer-interview-part-2-trials-tribulations-indie-development/ Writings of Mass Destruction continues the Xbox LIVE Indie Game a day campaign, here’s his take on FishCraft (be sure to check out his other posts!) http://writingsofmassdeduction.com/2011/03/05/day-116-fishcraft/ Tom Ogburn shares his GDC notes on the XBLIG panel jotted quickly while attending the panel http://twitter.com/#!/TOgburn/status/44454191028125696 http://www.starlitskygames.com/blogs/site_news/archive/2011/03/06/802.aspx Dave Voyles of Armless Octopus has crazy good coverage on XNA and Xbox LIVE Indie Game developers at GDC 2011. Interviews and articles all extremely well done! http://www.armlessoctopus.com/2011/03/06/gdc-2011-successful-indie-developers-share-insight-on-microsofts-self-publishing-service/ There’s honestly so many posts and interviews you should just hit his front page and scroll down through all of the latest ones. http://www.armlessoctopus.com/ GameMarx Episode 12 http://www.gamemarx.com/video/the-show/27/ep-12-march-4-2011.aspx B.U.T.T.O.N now on Steam! http://www.gamesetwatch.com/2011/03/button_party_game_now_on_steam.php German Xbox Dashboard gets review program from GamePro http://www.armlessoctopus.com/2011/03/07/gamepo-indie-review-show-debuts-on-german-xbox-dashboard/ XboxIndies.com (one of the best XNA sites out there at this point!) continues to add review sites to it’s main review feed. (And don’t forget to play with that awesome XBLIG pivot control!) http://xboxindies.com/ Kris Steele of FunInfused Games shares early footage of his game World of Chalk http://twitter.com/#!/kriswd40/status/45007114371989504 Raymond Matthews of Darkstarmatryx reviews FunInfused Games Abduction Action http://www.darkstarmatryx.com/?p=264 TheVideoGamerRob reviews Zombie Football Carnage http://videogamerrob.wordpress.com/2011/03/08/xblig-review-zombie-football-carnage/ XBLIG Square Off Making the Jump to WP7 http://www.wp7connect.com/2011/03/08/xblig-square-off-will-make-the-jump-to-windows-phone/ Mommy’s Best Games making the news round with their Serious Sam announcement http://www.joystiq.com/2011/03/09/serious-sam-gets-serious-indie-cred-with-new-indie-series/ Most quoted and linked XBLIG article of the week with the least amount of actual facts and reporting. Shared only because it makes me sad that this is the best coverage we get. (Hey reporters, there’s LOT and LOTS of XBLIG and XNA experts you can contact if you need to check up on facts or wonder why on questions like, Why can’t XBLIGs have Nazis? There’s actually a real answer for that..) http://www.joystiq.com/2011/03/06/xblig-facts-nazi-killing-a-no-no-revenue-a-yes-yes/ XNA Development: Mort8088 has been in an XNA tutorial writing frenzy releasing 4 XNA 4.0 entry level tutorials this week! http://mort8088.com/2011/03/06/xna-4-0-tutorial-0-intro/ http://mort8088.com/2011/03/06/xna-4-0-tutorial-1-fonts/ http://mort8088.com/2011/03/06/xna-4-0-tutorial-2-sprites/ http://mort8088.com/2011/03/06/xna-4-0-tutorial-3-input-from-keyboard/ Interesting discussion on what it means to be a community (you do have to sign up to be a member of the XNA UK forums to read it...) http://twitter.com/#!/XNAUK/status/44705269254594560 Slyprid continues his incredible pace on Transmute and shares screens of his new Animation Builder http://twitter.com/#!/slyprid/status/45169271847911424 http://forgottenstarstudios.com/blog/ Philippe Da Silva wants to know who is using IGF for their games. If it’s you, drop him a note letting him know! http://twitter.com/#!/philippedasilva/status/44325893719588864 New Sunburn Video Tutorials released http://www.synapsegaming.com/blogs/fivesidedbarrel/archive/2011/03/07/new-documentation-video-tutorials.aspx Loading and rendering animated collada models using XNA 4.0 http://bunkernetz.wordpress.com/2011/03/09/loading-and-rendering-animated-collada-models-using-xna-4-0/ XNA for Silverlight Developers Part 6 Accelerometer Input http://buzzgamesnews.blogspot.com/2011/03/xna-for-silverlight-developers-part-6.html

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  • Lambda&rsquo;s for .NET made easy&hellip;

    - by mbcrump
    The purpose of my blog is to explain things for a beginner to intermediate c# programmer. I’ve seen several blog post that use lambda expressions always assuming the audience is familiar with them. The purpose of this post is to make them simple and easily understood. Let’s begin with a definition. A lambda expression is an anonymous function that can contain expressions and statements, and can be used to create delegates or expression tree types. So anonymous function… delegates or expression tree types? I don’t get it??? Confused yet?   Lets break this into a few definitions and jump right into the code. anonymous function – is an "inline" statement or expression that can be used wherever a delegate type is expected. delegate - is a type that references a method. Once a delegate is assigned a method, it behaves exactly like that method. The delegate method can be used like any other method, with parameters and a return value. Expression trees - represent code in a tree-like data structure, where each node is an expression, for example, a method call or a binary operation such as x < y.   Don’t worry if this still sounds confusing, lets jump right into the code with a simple 3 line program. We are going to use a Function Delegate (all you need to remember is that this delegate returns a value.) Lambda expressions are used most commonly with the Func and Action delegates, so you will see an example of both of these. Lambda Expression 3 lines. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace ConsoleApplication7 {     class Program     {          static void Main(string[] args)         {             Func<int, int> myfunc = x => x *x;             Console.WriteLine(myfunc(6).ToString());             Console.ReadLine();         }       } } Is equivalent to Old way of doing it. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace ConsoleApplication7 {     class Program     {          static void Main(string[] args)         {               Console.WriteLine(myFunc(6).ToString());             Console.ReadLine();         }            static int myFunc(int x)          {              return x * x;            }       } } In the example, there is a single parameter, x, and the expression is x*x. I’m going to stop here to make sure you are still with me. A lambda expression is an unnamed method written in place of a delegate instance. In other words, the compiler converts the lambda expression to either a : A delegate instance An expression tree All lambda have the following form: (parameters) => expression or statement block Now look back to the ones we have created. It should start to sink in. Don’t get stuck on the => form, use it as an identifier of a lambda. A Lamba expression can also be written in the following form: Lambda Expression. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace ConsoleApplication7 {     class Program     {          static void Main(string[] args)         {             Func<int, int> myFunc = x =>             {                 return x * x;             };               Console.WriteLine(myFunc(6).ToString());             Console.ReadLine();         }       } } This form may be easier to read but consumes more space. Lets try an Action delegate – this delegate does not return a value. Action Delegate example. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace ConsoleApplication7 {     class Program     {          static void Main(string[] args)         {             Action<string> myAction = (string x) => { Console.WriteLine(x); };             myAction("michael has made this so easy");                                   Console.ReadLine();         }       } } Lambdas can also capture outer variables (such as the example below) A lambda expression can reference the local variables and parameters of the method in which it’s defined. Outer variables referenced by a lambda expression are called captured variables. Capturing Outer Variables using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace ConsoleApplication7 {     class Program     {          static void Main(string[] args)         {             string mike = "Michael";             Action<string> myAction = (string x) => {                 Console.WriteLine("{0}{1}", mike, x);          };             myAction(" has made this so easy");                                   Console.ReadLine();         }       } } Lamba’s can also with a strongly typed list to loop through a collection.   Used w a strongly typed list. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace ConsoleApplication7 {     class Program     {          static void Main(string[] args)         {             List<string> list = new List<string>() { "1", "2", "3", "4" };             list.ForEach(s => Console.WriteLine(s));             Console.ReadLine();         }       } } Outputs: 1 2 3 4 I think this will get you started with Lambda’s, as always consult the MSDN documentation for more information. Still confused? Hopefully you are not.

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  • How do I make a jumping dolphin rotate realistically?

    - by Johnny
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I want that it rotates like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation += 0.01f; VelocityY += 40f; } else { rotation -= 0.01f; VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { rotation -= 0.01f; VelocityY += -10f; } else { rotation += 0.01f; VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } } I changed my code a little. But I still have some trouble with the rotation. Here's the entire code. The dolphin looks at the wrong direction if I press the left or right key. For example, it looks down if I press the left key. What is wrong with the rotation? At the beginning, the dolphin looks at the left side, but after I pressed a key it just looks down or up. I deleted the "rotation += 0.01f;" lines in the code. Is that correct? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); Vector2 prevPos; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } rotation = (float)Math.Atan2(Position.X - prevPos.X, Position.Y - prevPos.Y); prevPos = Position; // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { VelocityY += 40f; } else { VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { VelocityY += -10f; } else { VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • I have bluescreen-phobia

    - by Charlie Somerville
    I'm scared of the Blue Screen of Death. Seriously. Whenever I hibernate or shutdown my computer, I have to turn the screen off in case it bluescreens during that process. Whenever I see a bluescreen, it makes my heart skip a beat and I jump a little - especially if it's on my own computer. I decided that this is getting ridiculous after I experienced a BSOD this evening. My computer booted back up and I decided to switch off the screen and leave the room. I came back about a minute later and it still hadn't got to the login screen. To find out what happened, I actually covered the screen with two A4 pages and gradually peeled them back after I saw that the screen wasn't blue. This is going way too far, but I can't help it. I am legitimately afraid of BSODs. Does anyone have any advice on how I can help myself?

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  • What key works like End using a Mac with Synergy

    - by Toby Allen
    I have recently got a Mac mini to do IPhone Dev on (like many others) and I am using the excellent Synergy to share one keyboard and mouse with 2 machines and 2 monitors. Everything is lovely and it works a treat. I got used to using the mac, and the alt key works like command button on the mac however one thing I cant figure out is the End key. I use this a lot on windows when wanting to jump to the end of a line of text, however if I press it over synergy on my mac it jumps to the end of the page. Anyone know the key combination I need to get what I want?

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  • Sony Vaio CPU fan runs at full speed after installing Windows 8.1 preview

    - by greg27
    I installed the Windows 8.1 preview on my Sony Vaio E Series 14P (http://www.sony.com.au/product/sve14a27cg) and now my CPU fan is running at full speed all the time. When I first start my computer it runs normally, but a few seconds after reaching the Windows login screen the fan speed will suddenly jump up to max. It's pretty loud, so I'm hoping there's a solution! I've tried updating my bios to the latest version but that didn't help. I've tried programs like SpeedFan, but that wasn't able to detect my CPU fan at all. My CPU usage and temperature is normal and doesn't warrant the max fan speed. Someone else has reported the issue here: http://answers.microsoft.com/en-us/windows/forum/windows8_1_pr-hardware/sony-vaio-e-series-sve14a35cxh100-fan-throttle/45ec823a-2bc8-43ea-8557-b1a5dd0a6870 Is there any way to fix this without having to refresh/reinstall Windows?

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  • Searching for a specific option in a man page

    - by mitch_feaster
    I often find myself man'ing a command just to learn about one specific option. Most of the time I can search to the option just fine, unless it's something like ffmpeg or gcc where I have to step through about 40 matches until I get to the actual description of the option... Sometimes I can get lucky and search for the word "options" to get close and then refine it from there, but it would be nice if I could reliably jump straight to the option in question. It would be cool if there was a tool that could parse out the options and build a database on which you could do searches, but after looking at the groff markup for a few pages I've determined it would only be a best-guess effort due to the lack of meta-information in groff markup... In my ideal world woman mode in emacs would support searching for specific options... :) Any tips for jumping straight to a specific option in a man page?

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  • Home CAT6 wiring: CMR vs CMP?

    - by Eddie Parker
    I'm planning on wiring my house with CAT6 cable. I'm finding a large jump in price between CMR and CMP cabling, and I'm confused by what counts as a 'plenum' and what does not. As I'm wiring my house, I'm planning on going through interior (hollow) walls, and through the attic and crawlspace to get to the points I wish to wire. I will be going between floors at one point, which leads me to believe I need at least CMR, and obviously CMP wouldn't hurt either. I don't mind spending the extra money if I need to, but is it overkill going for CMP if the bulk of the wires are either going vertical, or through a crawlspace or attic?

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  • Multiple Ubuntu Server SSH Connections

    - by Craig Smith
    I'm trialing a ubuntu server 12.04 LTS to replace a Windows Server that I use but I have got a little stuck with SSH I'm currently able to SSH into the server but I need to have multiple persistent SSH connections as I have at least 3 applications that need to run in the server and still be able to access their terminals to issue commands to the applications. At the moment this is fine if I use the physical terminals of the machine as I can just jump between the three terminals I use but remotely doing this is the issue. As I'm not entirely familiar with this side of linux I'm not sure if this is even possible to do or how to even get around this issue.

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  • What would I need to do to clone a Linux install to another machine?

    - by Marcus Hughes
    Basically, I want to make an image of one Linux install I have, and distribute it over similar (if not identical) spec machines on a network. I know it is possible, however am unsure of what needs to be done before I make the image of the install to ensure it works correctly on all machines. First think I know needs to be done, is remove all interface configuration, as I assume it would just jump to eth1 (and possibly use the same MAC), as it wont locate the network interface it had before, how would I do this so it auto detects and goes to eth0 again? Is there anything else I would need to do to the install before I make its image?

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  • Belkin Flip KVM keyboard skip problems

    - by Craig
    I have just bought a Belkin Flip 2 port KVM. Functionally it is almost there except I have a keyboard sticking problem. So if I type the word 'Hello' it will often (about 25% of the time) output 'Hellooooooooooooooooooooo'. If I plug the keyboard directly into the USB on the computer I don't have this problem, only when plugged into the KVM. I feel like it is a USB speed problem. Followup It appears I have the same problem with the mouse, it will jump from one side of the screen to the other as I move it. The mouse is annoying but half as much as the keyboard.

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  • MySQL open files limit

    - by Brian
    This question is similar to set open_files_limit, but there was no good answer. I need to increase my table_open_cache, but first I need to increase the open_files_limit. I set the option in /etc/mysql/my.cnf: open-files-limit = 8192 This worked fine in my previous install (Ubuntu 8.04), but now in Ubuntu 10.04, when I start the server up, open_files_limit is reported to be 1710. That seems like a pretty random number for the limit to be clipped to. Anyway, I tried getting around it by adding a line like this in /etc/security/limits.conf: mysql hard nofile 8192 I also tried adding this to the pre-start script in mysql's upstart config (/etc/init/mysql.conf): ulimit -n 8192 Obviously neither of those things worked. So where is the hoop that has been added between Ubuntu 8.04 and 10.04 through which I must jump in order to actually increase the open files limit?

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  • How do I get my laptop's screen brightness settings back?

    - by Mason Wheeler
    From when I bought it up until yesterday, my laptop would dim the screen automatically if you let it sit for long enough, and then if you hit a key or moved the mouse, the brightness would jump back to what you had it at. I enjoy that behavior. It works well. Then I booted it up today, and found that now it will dim the screen automatically if you let it sit for long enough, but it doesn't restore the screen brightness. I have to do that manually, every single time, and it's getting really old really fast. It's an Alienware M17 running Windows 7 64-bit, in case that helps.

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  • What causes random clicking/navigation sound while PC is idle?

    - by Jim Linny
    On my Dell D630 laptop running Windows XP Pro SP3, I randomly hear the "Windows Navigation Start.wav" played. This happens even if the only application active on the PC at the time is Microsoft Outlook and no one is touching the keyboard or touchpad. The start navigation sound IS enabled for Internet Explorer (I have IE 7 installed), but it is not running (no window open, anyway). The clicks are rapid, as if being executed automatically by a script or process, and they always come in threes: "click-click, click". I don't see any changes on the display and I don't know how to figure out what's running that could cause this. I have tried to leave Windows Task Manager open in the hope that I'll see a process name jump to the top of the list briefly, but it doesn't happen that often and I guess I'm not quick enough. The PC is slower than I think it should be, but System Idle Process is at 96 - 99 during the event, and for most of the time when I'm not actually using the machine. Any ideas?

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  • Windows Explorer folders jumping

    - by Patrick Moloney
    Windows Explorer in Windows 7 seems to jump around more than previous versions. The directory forlders seem to want to reposition the directory "just right" in the display. So opening a subfolder can cause a significant shift in the display. Aside from annoying, this has also caused a different directory to be positioned under my cursor and a file or sub-sub-directory to be opened incorrectly. (I'm not talking here about keeping things onscreen). Any way to slow this down?

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  • Her microphone produces white noise, after a while?

    - by Wolfpack'08
    When my friend Skypes with me or gets on FB Video with me, her sound works fine... at first. After a bit, it starts sounding like loud static. It happens more frequently as we restart video chats, until it happens as soon as we open video chats. We usually restart her PC to fix the issue. Is there a process we could kill, maybe? Skip that question, if you will, and jump to these two: How do we fix this? Why is this happening?

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  • How to restore a previous firefox session?

    - by jae
    FF 3.5.4 on Ubuntu 9.10. I have (of course) session saving (the built-in one) enabled. I closed the main FF window, but the "Downloads" window was still open. And on reopen, it had forgotten about the previous tabs. This is annoying is hell, and yes, I should report (or check for) a bug. If I could stomach bugzilla, that is. :P I have the sessionstore.js file with this older session (scanning it with less showed many of the sites I know had been open). How do I get FF to use this session file? I did try to remove sessionstore.* and copy the sessionstore.js (or .bak) to the profile folder. But that doesn't have any effect. EDIT: rewritten, to make it as obvious as it can be. I wasn't expecting people to jump to the "this guy's a stupid git" quite so easily.

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  • Which version of Windows Server 2008?

    - by dragonmantank
    One of the projects I'm working on is looking like we're going to need to migrate from CentOS 5.4 over to something else (we need to run Postgresql 8.3+, and CentOS/RHEL only support 8.1), and one of the options will be Windows Server. Since 2008 R2 is out that's what I'm looking at. I'll need to run Postgres and Tomcat and don't really require anything that Windows has like IIS (if I can run Server Core, even better!). The other kicker is it will be virtualized through VMWare ESXI 4.0 so that we have three separate boxes: development, Quality, and Production servers. From a licensing standpoint though, and I good enough with just the Web Server edition? Am I right in assuming that will be three licenses? Or should I just jump up to Enterprise so that I get 4 VM licenses?

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  • Multi screens are not aligning properly

    - by Steve
    I am using (4) Samsung (SMB2230) screens. When I place my mouse on the first screen at the bottom right and pull it into the second screen the mouse jumps to the middle on the left of the second screen. Then it does the same on the 3rd and 4th screens. The biggest jump is between the 1st and 2nd then it tightens up between 2 and 3 then close between 3 and 4. This is a really pain because my mouse gets hung up and I have to move up and down to get it to change screens.I had (4) Dells screens before and this didn't happen. I'm using Windows 7

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  • Any good PostgreSQL client for linux?

    - by senotrusov
    stackoverflow points me "belongs-on-serverfault" on this, so crossposting. I am frustrated of not having a good Linux GUI administration and development tool for PostgreSQL. pgAdmin III is buggy and unusable piece of... hmm, software, compared to Windows-only PostgreSQL Maestro and EMS PostgreSQL manager. phpPgaAmin does not looks promising. EMS PostgreSQL manager can work under Wine, but such setup have a number of issues. Requirements are: Table data editing and browsing for large tables (1M+), able to jump by FK or some master-slave editing, GUI filtering and so on. ER diagrams with in-place schema editing Schema editing and browsing with all useful GUI support Schema changes log to put into DB versioning (migrations script). Tabbed interface to be able to work with a number of tables and SQL queries at once. And so on. Any ideas?

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  • Correlating %RDY in esxtop to CPU Usage in Guest

    - by Joe
    We recently upgrade a number of our VmWare hosts from 4.1 to 5.5 and noticed many of the VMs saw a step-wise jump in CPU usage as shown by the guest VM. We have not yet upgraded vmwaretools on any of the guests, but after investigating a bit more we saw many of these guests with a high %RDY value (50%) when viewed under esxtop. Unfortunately Linux (the guest) just shows "high CPU usage" without any insight into what portion of that is coming from %RDY (VmWare saying, "your guest is waiting on CPU from the host"). Are there any tools, /proc entries, etc. that can shed light on that information?

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  • How do I align the bottom edges of two monitors with xrandr?

    - by denaje
    I have two outputs that I'd like to use on my laptop: LVDS1 - 1366x768 HDMI1 - 1920x1080 I set my monitors up like so: xrandr --output LVDS1 --auto --output HDMI1 --auto --right-of LVDS1 This is all well and good, but my laptop sits considerably lower than my external monitor, and with the top edges of the screens being aligned, it makes the jump from one screen to the other rather unintuitive. Is there a way I can align the bottom edges instead? I thought I could use the --pos flag to do this, but I have tried and not seen any difference (perhaps I do not know how to use it properly). EDIT: Solved. Thanks to tink's link, I deconstructed the Python script and discovered the way to do this is as follows: xrandr --output LVDS1 --pos 0x312 # 312 = 1280 - 768 xrandr --output HDMI1 --pos 1366x0 Not sure I understand exactly what the --pos flags are doing here, but it at least works!

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  • Using ctrl-arrow keys with PuTTY and screen

    - by kbosak
    I searched and couldn't find a solution for this anywhere. I'm using PuTTY from Windows to connect to various servers where I run bash and screen. It seems bash works fine with ctrl-arrow keys to jump word-to-word on the command line but within screen it's not working. Not in screen, ctrl-left sends "^[OC and ctrl-right is "^[OD". Within screen I instead get "^[[C" and "^[[D", which appears to be the codes for just the left/right arrow keys. Is there any way to get screen to recognize ctrl-arrow keys when using PuTTY? (FYI, I don't remember having this problem when using gnu-terminal in linux instead of PuTTY).

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