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  • Type casting int into double C++

    - by user1705380
    I am new to programming and this might be an obvious question, though i cannot for life of me figure out why my program is not returning as a double. I am suppose to write a stocks program that takes in shares of stock, whole dollar portion of price and the fraction portion. And the fraction portion is to be inputted as two int values, and include a function definition with 3 int values.The function returns the price as a double. #include <iostream> using namespace std; int price(int, int, int); int main() { int dollars, numerator, denominator, price1, shares; char ans; do { cout<<"Enter the stock price and the number of shares.\n"; cout<<"Enter the price and integers: Dollars, numerator, denominator\n"; cin>>dollars>>numerator>>denominator; cout<<"Enter the number of shares held\n"; cin>>shares; cout<<shares; price1 = price(dollars,numerator,denominator); cout<<" shares of stock with market price of "; cout<< dollars << " " << numerator<<'/'<<denominator<<endl; cout<<"have a value of " << shares * price1<<endl; cout<<"Enter either Y/y to continue"; cin>>ans; }while (ans == 'Y' || ans == 'y'); system("pause"); return 0; } int price(int dollars, int numerator, int denominator) { return dollars + numerator/static_cast<double>(denominator); }

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  • C++: Checking for non-numeric input and assigning to a double

    - by Brundle
    Here is the code I have at the moment: char ch; int sum = 0; double values[10]; int i = 0; cin >> ch; while (!isalpha(ch)) { values[i] = ch; sum += values[i]; i++; cin >> ch; } What is happening is that if I enter the value 1, that gets assigned to ch as a char. Now ch is assigning it's value to a double and doing an implicit cast. So it is assigning the ASCII value of '1' to values[i]. I want it to just assign 1 to values[i]. Is there a better way to do this? Or is there something that I'm missing?

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  • Double "!!" in Ruby [closed]

    - by Alex Maslakov
    Possible Duplicate: What does !! mean in ruby? Ruby, !! operator (a/k/a the double-bang) Sometimes I see a Ruby code like this def sent? !!@sent_at end It seems to be not logical. Is it necessary to use here double !? As far as I'm concerned, it might be just def sent? @sent_at end UPDATE: then what is the difference between these def sent? !!@sent_at end def sent? @sent_at.nil? end def sent? @sent_at == nil end

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  • Recommendations on laptops - long battery life, slim, Windows 7

    - by molecule
    Hi, I have been looking at a couple of laptops... The most important requirement is long battery life, slim & light, and runs Windows 7. One that seems to fit the bill is the Sony Vaio Z series laptops. They claim to have long battery life, have some really impressive specs (on paper) and a very nice design. They are not on sale where I am yet but has seen/used them? Second would be the Lenovo Thinkpad IBM x301 For business users, Thinkpad seems to be the way to go. I have also considered Dell Alienware M11x but may not be completely appropriate for business use? What would you recommend with a budget of USD1500-2000?

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  • Long file path returning 404 for "hello.htm"

    - by Adam Kane
    Hello, I have a long file path that works on my server, but a simliar path returns a 404 error when it is on my clients (IIS6) server (http://ddmat.com/). Here's the functioning file path on my server: http://www.forgefx.com/projects/ddmat/install/Application Files/McCurdys_1_0_0_0/Content/FBX/CCAE1B33/Roof-sectionB-02.fbm/hello.htm My guesses: Maybe the file path is too long? Maybe the ".fbm" in the directory path is invalid? Sorry for the vauge problem description. Please let me know what additional info I can provide that'd be helpful. Update: The problem happens even in short paths, with no spaces: http://www.myserver/test.folder/hell.htm Thanks, Adam

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  • Shorten Long DNS names

    - by user32425
    Hi, Amazon gives us a very long dns names i.e. c-123-123-123-255.compute-1.amazonaws.com Is there a way to map this name into a shorter name i.e. essentially what i want to do is to modify /etc/hosts file, and map the long name into a short one, i.e. aws1 c-123-123-123-255.compute-1.amazonaws.com but because /etc/hosts file only accepts ip address mapping, then I cannot do that. Is there any other way to do this? Thanks

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  • Long wait until POST...

    - by Wesley
    Here are the specs to put things into context: ECS P4VXASD2+ (V5.0) motherboard Intel Pentium 4 Northwood 2.8 GHz (512 KB L2, 533 MHz FSB) 2x 512 MB PC2100 DDR266 RAM 128 MB NVIDIA GeForce FX 5200 AGP WD Caviar SE 80 GB IDE HDD Gigabyte CD-RW drive OKIA 300W ATX PSU So, everytime I try to boot up this computer, it takes at least 10-15 seconds before it will POST. All my other machines will post within 1-2 seconds, but this one takes a particularly long time. I've read suggestions from a Google search to swap the CMOS battery, check BIOS settings, and double check CMOS jumper. Still after follow those, it takes a while to POST. What else could be causing a long delay before POSTing?

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  • Diagnose cause of long running requests in IIS 7.0

    - by Shlomi Fruchter
    We are running an ASP.NET web application on IIS 7.0, Windows Server 2008 R2, with SQL Server 2008 R2 for DB. On weekends, when the traffic is high, the request queue length in the IIS servers increase (up to 800 requests) and then drops, every minute or so. I can see that the servers are handling some requests which, according to the 'Current Requests' view in IIS Manager, are long running (thier Time Elapsed value ranges from 20 to 50 seconds). Those requests are not necessarily heavy queries, actually, I can't understand why they are taking so long. Can it be because the client is closing the connection on his side? Thanks, Shlomi

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  • Making Visual C++ DLL from C++ class

    - by prosseek
    I have the following C++ code to make dll (Visual Studio 2010). class Shape { public: Shape() { nshapes++; } virtual ~Shape() { nshapes--; }; double x, y; void move(double dx, double dy); virtual double area(void) = 0; virtual double perimeter(void) = 0; static int nshapes; }; class __declspec(dllexport) Circle : public Shape { private: double radius; public: Circle(double r) : radius(r) { }; virtual double area(void); virtual double perimeter(void); }; class __declspec(dllexport) Square : public Shape { private: double width; public: Square(double w) : width(w) { }; virtual double area(void); virtual double perimeter(void); }; I have the __declspec, class __declspec(dllexport) Circle I could build a dll with the following command CL.exe /c example.cxx link.exe /OUT:"example.dll" /DLL example.obj When I tried to use the library, Square* square; square->area() I got the error messages. What's wrong or missing? example_unittest.obj : error LNK2001: unresolved external symbol "public: virtual double __thiscall ... Square::area(void)" (?area@Square@@UAENXZ) ADDED Following wengseng's answer, I modified the header file, and for DLL C++ code, I added #define XYZLIBRARY_EXPORT However, I still got errors. example_unittest.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __th iscall Circle::Circle(double)" (__imp_??0Circle@@QAE@N@Z) referenced in function "protected: virtual void __thiscall TestOne::SetUp(void)" (?SetUp@TestOne@@MAEXXZ) example_unittest.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __th iscall Square::Square(double)" (__imp_??0Square@@QAE@N@Z) referenced in function "protected: virtual void __thiscall TestOne::SetUp(void)" (?SetUp@TestOne@@MAEXXZ) example_unittest.obj : error LNK2001: unresolved external symbol "public: virtual double __thiscall Square::area(void)" (?area@Square@@UAENXZ) example_unittest.obj : error LNK2001: unresolved external symbol "public: virtual double __thiscall Square::perimeter(void)" (?perimeter@Square@@UAENXZ) example_unittest.obj : error LNK2001: unresolved external symbol "public: virtual double __thiscall Circle::area(void)" (?area@Circle@@UAENXZ) example_unittest.obj : error LNK2001: unresolved external symbol "public: virtual double __thiscall Circle::perimeter(void)" (?perimeter@Circle@@UAENXZ)

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  • Recording/Reading C doubles in the IEEE 754 interchange format

    - by rampion
    So I'm serializing a C data structure for cross-platform use, and I want to make sure I'm recording my floating point numbers in a cross-platform manner. I had been planning on just doing char * pos; /*...*/ *((double*) pos) = dataStructureInstance->fieldWithOfTypeDouble; pos += sizeof(double); But I wasn't sure that the bytes would be recorded in the char * array in the IEEE 754 interchange format. I've been bitten by cross-platform issues before (endian-ness and whatnot). Is there anything I need to do to a double to get the bytes in interchange format?

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  • double_t in C99

    - by yCalleecharan
    Hi, I just read that C99 has double_t which should be at least wide as double. Does this imply that it gives more precision digits after the decimal place? More than the usual 15 digits for double?. Secondly, how to use it: Is only including #include enough? I read that one has to set the FLT_EVAL_METHOD to 2 for long double. How to do this? As I work with numerical methods, I would like maximum precision without using an arbitrary precision library. Thanks a lot...

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  • Java Math.cos() Method Does Not Return 0 When Expected

    - by dimo414
    Using Java on a Windows 7 PC (not sure if that matters) and calling Math.cos() on values that should return 0 (like pi/2) instead returns small values, but small values that, unless I'm misunderstanding, are much greater than 1 ulp off from zero. Math.cos(Math.PI/2) = 6.123233995736766E-17 Math.ulp(Math.cos(Math.PI/2)) = 1.232595164407831E-32 Is this in fact within 1 ulp and I'm simply confused? And would this be an acceptable wrapper method to resolve this minor inaccuracy? public static double cos(double a){ double temp = Math.abs(a % Math.PI); if(temp == Math.PI/2) return 0; return Math.cos(a); }

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  • How to correctly and standardly compare floats?

    - by DIMEDROLL
    Every time I start a new project and when I need to compare some float or double variables I write the code like this one: if (fabs(prev.min[i] - cur->min[i]) < 0.000001 && fabs(prev.max[i] - cur->max[i]) < 0.000001) { continue; } Then I want to get rid of these magic variables 0.000001(and 0.00000000001 for double) and fabs, so I write an inline function and some defines: #define FLOAT_TOL 0.000001 So I wonder if there is any standard way of doing this? May be some standard header file? It would be also nice to have float and double limits(min and max values)

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  • F# - Facebook Hacker Cup - Double Squares

    - by Jacob
    I'm working on strengthening my F#-fu and decided to tackle the Facebook Hacker Cup Double Squares problem. I'm having some problems with the run-time and was wondering if anyone could help me figure out why it is so much slower than my C# equivalent. There's a good description from another post; Source: Facebook Hacker Cup Qualification Round 2011 A double-square number is an integer X which can be expressed as the sum of two perfect squares. For example, 10 is a double-square because 10 = 3^2 + 1^2. Given X, how can we determine the number of ways in which it can be written as the sum of two squares? For example, 10 can only be written as 3^2 + 1^2 (we don't count 1^2 + 3^2 as being different). On the other hand, 25 can be written as 5^2 + 0^2 or as 4^2 + 3^2. You need to solve this problem for 0 = X = 2,147,483,647. Examples: 10 = 1 25 = 2 3 = 0 0 = 1 1 = 1 My basic strategy (which I'm open to critique on) is to; Create a dictionary (for memoize) of the input numbers initialzed to 0 Get the largest number (LN) and pass it to count/memo function Get the LN square root as int Calculate squares for all numbers 0 to LN and store in dict Sum squares for non repeat combinations of numbers from 0 to LN If sum is in memo dict, add 1 to memo Finally, output the counts of the original numbers. Here is the F# code (See code changes at bottom) I've written that I believe corresponds to this strategy (Runtime: ~8:10); open System open System.Collections.Generic open System.IO /// Get a sequence of values let rec range min max = seq { for num in [min .. max] do yield num } /// Get a sequence starting from 0 and going to max let rec zeroRange max = range 0 max /// Find the maximum number in a list with a starting accumulator (acc) let rec maxNum acc = function | [] -> acc | p::tail when p > acc -> maxNum p tail | p::tail -> maxNum acc tail /// A helper for finding max that sets the accumulator to 0 let rec findMax nums = maxNum 0 nums /// Build a collection of combinations; ie [1,2,3] = (1,1), (1,2), (1,3), (2,2), (2,3), (3,3) let rec combos range = seq { let count = ref 0 for inner in range do for outer in Seq.skip !count range do yield (inner, outer) count := !count + 1 } let rec squares nums = let dict = new Dictionary<int, int>() for s in nums do dict.[s] <- (s * s) dict /// Counts the number of possible double squares for a given number and keeps track of other counts that are provided in the memo dict. let rec countDoubleSquares (num: int) (memo: Dictionary<int, int>) = // The highest relevent square is the square root because it squared plus 0 squared is the top most possibility let maxSquare = System.Math.Sqrt((float)num) // Our relevant squares are 0 to the highest possible square; note the cast to int which shouldn't hurt. let relSquares = range 0 ((int)maxSquare) // calculate the squares up front; let calcSquares = squares relSquares // Build up our square combinations; ie [1,2,3] = (1,1), (1,2), (1,3), (2,2), (2,3), (3,3) for (sq1, sq2) in combos relSquares do let v = calcSquares.[sq1] + calcSquares.[sq2] // Memoize our relevant results if memo.ContainsKey(v) then memo.[v] <- memo.[v] + 1 // return our count for the num passed in memo.[num] // Read our numbers from file. //let lines = File.ReadAllLines("test2.txt") //let nums = [ for line in Seq.skip 1 lines -> Int32.Parse(line) ] // Optionally, read them from straight array let nums = [1740798996; 1257431873; 2147483643; 602519112; 858320077; 1048039120; 415485223; 874566596; 1022907856; 65; 421330820; 1041493518; 5; 1328649093; 1941554117; 4225; 2082925; 0; 1; 3] // Initialize our memoize dictionary let memo = new Dictionary<int, int>() for num in nums do memo.[num] <- 0 // Get the largest number in our set, all other numbers will be memoized along the way let maxN = findMax nums // Do the memoize let maxCount = countDoubleSquares maxN memo // Output our results. for num in nums do printfn "%i" memo.[num] // Have a little pause for when we debug let line = Console.Read() And here is my version in C# (Runtime: ~1:40: using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; namespace FBHack_DoubleSquares { public class TestInput { public int NumCases { get; set; } public List<int> Nums { get; set; } public TestInput() { Nums = new List<int>(); } public int MaxNum() { return Nums.Max(); } } class Program { static void Main(string[] args) { // Read input from file. //TestInput input = ReadTestInput("live.txt"); // As example, load straight. TestInput input = new TestInput { NumCases = 20, Nums = new List<int> { 1740798996, 1257431873, 2147483643, 602519112, 858320077, 1048039120, 415485223, 874566596, 1022907856, 65, 421330820, 1041493518, 5, 1328649093, 1941554117, 4225, 2082925, 0, 1, 3, } }; var maxNum = input.MaxNum(); Dictionary<int, int> memo = new Dictionary<int, int>(); foreach (var num in input.Nums) { if (!memo.ContainsKey(num)) memo.Add(num, 0); } DoMemoize(maxNum, memo); StringBuilder sb = new StringBuilder(); foreach (var num in input.Nums) { //Console.WriteLine(memo[num]); sb.AppendLine(memo[num].ToString()); } Console.Write(sb.ToString()); var blah = Console.Read(); //File.WriteAllText("out.txt", sb.ToString()); } private static int DoMemoize(int num, Dictionary<int, int> memo) { var highSquare = (int)Math.Floor(Math.Sqrt(num)); var squares = CreateSquareLookup(highSquare); var relSquares = squares.Keys.ToList(); Debug.WriteLine("Starting - " + num.ToString()); Debug.WriteLine("RelSquares.Count = {0}", relSquares.Count); int sum = 0; var index = 0; foreach (var square in relSquares) { foreach (var inner in relSquares.Skip(index)) { sum = squares[square] + squares[inner]; if (memo.ContainsKey(sum)) memo[sum]++; } index++; } if (memo.ContainsKey(num)) return memo[num]; return 0; } private static TestInput ReadTestInput(string fileName) { var lines = File.ReadAllLines(fileName); var input = new TestInput(); input.NumCases = int.Parse(lines[0]); foreach (var lin in lines.Skip(1)) { input.Nums.Add(int.Parse(lin)); } return input; } public static Dictionary<int, int> CreateSquareLookup(int maxNum) { var dict = new Dictionary<int, int>(); int square; foreach (var num in Enumerable.Range(0, maxNum)) { square = num * num; dict[num] = square; } return dict; } } } Thanks for taking a look. UPDATE Changing the combos function slightly will result in a pretty big performance boost (from 8 min to 3:45): /// Old and Busted... let rec combosOld range = seq { let rangeCache = Seq.cache range let count = ref 0 for inner in rangeCache do for outer in Seq.skip !count rangeCache do yield (inner, outer) count := !count + 1 } /// The New Hotness... let rec combos maxNum = seq { for i in 0..maxNum do for j in i..maxNum do yield i,j }

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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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  • when long polling, Why are my other requests taking so long?

    - by Pascal
    The client makes 2 concurrent requests. (1 which takes 60 seconds - long polling) and another which is NOT long polling - supposed to return right away. It does return right away when I'm not doing long polling. But as soon as I start doing long polling with the other thread, the other one takes forever to execute. Firebug shows that the request is waiting for 10-50 seconds. On the server, I profiled ALL requests from the moment the php script starts to the time it goes back to the client, and it shows that each one only took 300ms or less. This problem started about the same time I started doing long polling (with the other XHR requests). I'm using jquery for both requests. The server shows that it is under very light load. CPU and memory less then 2%. 8 processes running out of a pool of 15. (it doesn't seem to deviate much from that number 8, even when I run more ajax requests). I guess each process can run multiple ajax threads concurrently. I made sure to EXIT from all processes as soon as their done executing. I don't see how the process pool has run out, if there are still 7 unused processes listed under prstat -J. Also, the problem happens somewhat intermittently. Firefox should be able to handle 2 concurrent ajax requests. i dont get what the problem is.

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  • Oracle Long Raw Problem.

    - by oraclee
    Hi All; select utl_raw.cast_to_varchar2(DCFILE) hexchar from T_FILE ORA-00997: illegal use of LONG datatype select to_char(DOC_FILE) hexchar from T_DOC_FILE ORA-00932: inconsistent datatypes: expected CHAR got LONG BINARY My column type long raw, how to make varchar2 ?

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  • Splitting only long words in string

    - by owca
    I have some random string, let's say : s = "This string has some verylongwordsneededtosplit" I'm trying to write a function trunc_string(string, len) that takes string as argument to operate on and 'len' as the number of chars after long words will be splitted. The result should be something like that str = trunc_string(s, 10) str = "This string has some verylongwo rdsneededt osplit" For now I have something like this : def truncate_long_words(s, num): """Splits long words in string""" words = s.split() for word in words: if len(word) > num: split_words = list(words) After this part I have this long word as a list of chars. Now I need to : join 'num' chars together in some word_part temporary list join all word_parts into one word join this word with the rest of words, that weren't long enough to be splitted. Should I make it in somehow similar way ? : counter = 0 for char in split_words: word_part.append(char) counter = counter+1 if counter == num And here I should somehow join all the word_part together creating word and further on

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  • How to format long strings in arrays

    - by takeshin
    How should I format very long strings in my source code? I follow the rule, that line of code should not be longer than 80 characters. (The other rules are Zend Framework formatting standard) e.g. protected $_messages = array( 'key1' => 'very, very long string lorem ipsum dolor sit amet…', 'key2' => 'this one it very long too, and exceeds 80 characters len…' );

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  • Range of int and long datatypes

    - by n00b8688
    I learned the range of int and long on 32 bit windows is: signed int: -32767 to 32767 signed long: -2147483647 to 2147483647 why does the int has same range as long type as mentioned here? http://msdn.microsoft.com/en-us/library/s3f49ktz%28VS.80%29.aspx

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  • Unsigned long with negative value

    - by egiakoum1984
    Please see the simple code below: #include <iostream> #include <stdlib.h> using namespace std; int main(void) { unsigned long currentTrafficTypeValueDec; long input; input=63; currentTrafficTypeValueDec = (unsigned long) 1LL << input; cout << currentTrafficTypeValueDec << endl; printf("%u \n", currentTrafficTypeValueDec); printf("%ld \n", currentTrafficTypeValueDec); return 0; } Why printf() displays the currentTrafficTypeValueDec (unsigned long) with negative value? The output is: 9223372036854775808 0 -9223372036854775808

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  • Long running transactions with Spring and Hibernate?

    - by jimbokun
    The underlying problem I want to solve is running a task that generates several temporary tables in MySQL, which need to stay around long enough to fetch results from Java after they are created. Because of the size of the data involved, the task must be completed in batches. Each batch is a call to a stored procedure called through JDBC. The entire process can take half an hour or more for a large data set. To ensure access to the temporary tables, I run the entire task, start to finish, in a single Spring transaction with a TransactionCallbackWithoutResult. Otherwise, I could get a different connection that does not have access to the temporary tables (this would happen occasionally before I wrapped everything in a transaction). This worked fine in my development environment. However, in production I got the following exception: java.sql.SQLException: Lock wait timeout exceeded; try restarting transaction This happened when a different task tried to access some of the same tables during the execution of my long running transaction. What confuses me is that the long running transaction only inserts or updates into temporary tables. All access to non-temporary tables are selects only. From what documentation I can find, the default Spring transaction isolation level should not cause MySQL to block in this case. So my first question, is this the right approach? Can I ensure that I repeatedly get the same connection through a Hibernate template without a long running transaction? If the long running transaction approach is the correct one, what should I check in terms of isolation levels? Is my understanding correct that the default isolation level in Spring/MySQL transactions should not lock tables that are only accessed through selects? What can I do to debug which tables are causing the conflict, and prevent those tables from being locked by the transaction?

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  • Deterministic and non uniform long string generation from seed

    - by Limonup
    I had this weird idea for an encryption that I wanted to try out, it may be bad, and it may have done before, but I'm just doing it for fun. The short version of the question is: Is it possible to generate a long, deterministic and non-uniformly distributed string/sequence of numbers from a small seed? Long(er) version: I was thinking to encrypt a text by changing encoding. The new encoding would be generated via Huffman algorithm. To work well, the Huffman algorithm would need a fairly long text with non uniform distribution. Then characters can have different bit-lengths which would be the primary strength of this encryption. The problem is that its impractical to enter in/remember a long text each time you want to decrypt the text. So I was wondering if it was possible to generate a text from password seed? It doesn't matter what the text is, as long as it has non uniform distribution of characters and that the exact same sequence can be recreated each time you give it the same seed. Preferably, are there any functions/extensions in Python that can do this? EDIT: To expand on the "strength" of varying bit length: if I have a string "test", ASCII values 116, 101, 115, 116, which gives bit values of 1110100 1100101 1110011 1110100 Then, say my Huffman algorithm generates encoding like t = 101 e = 1100111 s = 10001 The final string is 101 1100111 10001 101, if we encode this back to ASCII, we get 1011100 1111000 1101000, which is 3 entirely different characters. Obviously its impossible to perform any kind of frequency analysis or something like that on this.

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  • Use the long reserved word as a variable name in C#

    - by Mark Pearl
    Hi... a bit of an unusual one.. but I was wondering if anyone knew how I could declare a reserved word as a variable. I have the following code, but it does not like my use of the long variable name. I know I could rename it, but for instrest sakes I would like to know if this is at all possible. private string lat; private string long; public string Lat { get { return lat; } } public string Long { get { return long; } }

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