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  • Can I reprogram a microphone input to be used as an audio output? (on XP)

    - by qftme
    I have a five year old Sony Vaio laptop (vgn-fw31m) that has had impact damage to the audio-output mini-jack for about the last year or so. In a recent discussion with my brother, we wondered whether it would be possible to write a program that would enable windows to use the microphone mini-jack input as the audio-output? As I currently use this laptop for work I am not keen to risk pulling it apart in order to replace the components comprising the audio-out. I therefore 'hope' that a programming solution exists. I would really appreciate any advice on this and eagerly await your response. Kind regards, qftme :)

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  • Ruby Rails Mongrel Sever failing to serve OXS1.6

    - by Mark V
    Hi there I'm fairly new to Rails and the Mac, and doing my first deploy... I'm trying to set up my rails app on a brand new Apple mini-server running OXS1.6 (Snow Leopard). It is currently running fine on my new iMac i7 (same OS). I start mongrel with this command: mongrel_rails start -e production -p 3000 -d -a 127.0.0.1 --debug And it starts giving this output in the log/mongrel.log ** Daemonized, any open files are closed. Look at log/mongrel.pid and log/mongrel.log for info. ** Starting Mongrel listening at 127.0.0.1:3000 ** Installing debugging prefixed filters. Look in log/mongrel_debug for the files. ** Starting Rails with production environment... /Library/Ruby/Gems/1.8/gems/rails-2.3.5/lib/rails/gem_dependency.rb:119:Warning: Gem::Dependency#version_requirements is deprecated and will be removed on or after August 2010. Use #requirement /Users/danadmin/ServiceApp/ServiceApp/app/helpers/input_grid_manager.rb:9: warning: already initialized constant ID_PREFIX /Users/danadmin/ServiceApp/ServiceApp/app/helpers/input_grid_manager.rb:10: warning: already initialized constant ADD_ID ** Rails loaded. ** Loading any Rails specific GemPlugins ** Signals ready. TERM => stop. USR2 => restart. INT => stop (no restart). ** Rails signals registered. HUP => reload (without restart). It might not work well. ** Mongrel 1.1.5 available at 127.0.0.1:3000 ** Writing PID file to log/mongrel.pid The output is the same on my dev iMac (including the warnings). The difference is that accessing http://127.0.0.1:3000 on my iMac serves up the app's login page. Where as on the mac mini-server accessing the same results in this error 500 text from mongrel: "We're sorry, but something went wrong." It's as if rails is not working. I'm pretty good at figuring things out if I have some log file messages to direct me, but mongrel.log has no error message (the output remains the same as above), and the log/production.log is empty (which makes me think rails has not started?). My gems are all the same versions between machines and so is the app code; and there are no clues I can see in any of the mongrel_debug logs, except that rails.log on the mac mini-server and the iMac are different. After a start and single access, first is the rails.log from the mac mini-server: D, [2010-04-15T13:45:34.870406 #6914] DEBUG -- : TRACING ON Thu Apr 15 13:45:34 +1200 2010 Thu Apr 15 13:46:08 +1200 2010 REQUEST / --- !map:Mongrel::HttpParams SERVER_NAME: 127.0.0.1 HTTP_ACCEPT: application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5 HTTP_CACHE_CONTROL: max-age=0 HTTP_HOST: 127.0.0.1:3000 HTTP_USER_AGENT: Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10_6_0; en-US) AppleWebKit/533.2 (KHTML, like Gecko) Chrome/5.0.342.9 Safari/533.2 REQUEST_PATH: / SERVER_PROTOCOL: HTTP/1.1 HTTP_ACCEPT_LANGUAGE: en-US,en;q=0.8 REMOTE_ADDR: 127.0.0.1 PATH_INFO: / SERVER_SOFTWARE: Mongrel 1.1.5 SCRIPT_NAME: / HTTP_VERSION: HTTP/1.1 REQUEST_URI: / SERVER_PORT: "3000" HTTP_ACCEPT_CHARSET: ISO-8859-1,utf-8;q=0.7,*;q=0.3 REQUEST_METHOD: GET GATEWAY_INTERFACE: CGI/1.2 HTTP_ACCEPT_ENCODING: gzip,deflate,sdch HTTP_CONNECTION: keep-alive While on my iMac it seems the same except for the addition of the HTTP_COOKIE and the HTTP_IF_NONE_MATCH, here is rails.log from my iMac # Logfile created on Thu Apr 15 13:41:42 +1200 2010 by logger.rb/22285 D, [2010-04-15T13:41:42.934088 #2070] DEBUG -- : TRACING ON Thu Apr 15 13:41:42 +1200 2010 Thu Apr 15 13:42:05 +1200 2010 REQUEST / --- !map:Mongrel::HttpParams SERVER_NAME: 127.0.0.1 HTTP_ACCEPT: application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5 HTTP_HOST: 127.0.0.1:3000 HTTP_USER_AGENT: Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10_6_3; en-US) AppleWebKit/533.2 (KHTML, like Gecko) Chrome/5.0.342.9 Safari/533.2 REQUEST_PATH: / SERVER_PROTOCOL: HTTP/1.1 HTTP_IF_NONE_MATCH: "\"216cc63ce3c1f286ef8dd4f18f354f6e\"" HTTP_ACCEPT_LANGUAGE: en-US,en;q=0.8 REMOTE_ADDR: 127.0.0.1 PATH_INFO: / SERVER_SOFTWARE: Mongrel 1.1.5 SCRIPT_NAME: / HTTP_COOKIE: _ServiceApp_session=BAh7DDonY3VzdG9tZXJfbGlzdF9maWx0ZXJfam9iX3N0YXR1c19pZGn6Og9zZXNzaW9uX2lkIiU0ZTk1ZWZjMmViMGU3NjE2YzA0NDc2YTkxYzJlNDZiOToaY3VycmVudF9jdXN0b21lcl9uYW1lIilUSEUgQ1VTVE9NRVIgTkFNRSBORUVEUyBUTyBCRSBMT0FERUQ6EF9jc3JmX3Rva2VuIjFuT1JMUWk0NlZrWlM3c2lUN3BaWCs5NkhRajhxYnFwRnhzVHVTWXEvUWY0PToZam9iX2xpc3RfZmlsdGVyX3RleHQiADogam9iX2xpc3RfZmlsdGVyX2VtcGxveWVlX2lkafo6HmN1c3RvbWVyX2xpc3RfZmlsdGVyX3RleHQiAA%3D%3D--d01bc5d0b457ad524d16cb3402b5dfed9afce83d HTTP_VERSION: HTTP/1.1 REQUEST_URI: / SERVER_PORT: "3000" HTTP_ACCEPT_CHARSET: ISO-8859-1,utf-8;q=0.7,*;q=0.3 REQUEST_METHOD: GET GATEWAY_INTERFACE: CGI/1.2 HTTP_ACCEPT_ENCODING: gzip,deflate,sdch HTTP_CONNECTION: keep-alive Any direction or ideas would be greatly appreciated. Thanks.

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  • how to speed up the code??

    - by kaushik
    i have very huge code about 600 lines plus. cant post the whole thing here. but a particular code snippet is taking so much time,leading to problems. here i post that part of code please tell me what to do speed up the processing.. please suggest the part which may be the reason and measure to improve them if this small part of code is understandable. using_data={} def join_cost(a , b): global using_data #print a #print b save_a=[] save_b=[] print 1 #for i in range(len(m)): #if str(m[i][0])==str(a): save_a=database_index[a] #for i in range(len(m)): # if str(m[i][0])==str(b): #print 'save_a',save_a #print 'save_b',save_b print 2 save_b=database_index[b] using_data[save_a[0]]=save_a s=str(save_a[1]).replace('phone','text') s=str(s)+'.pm' p=os.path.join("c:/begpython/wavnk/",s) x=open(p , 'r') print 3 for i in range(6): x.readline() k2='a' j=0 o=[] while k2 is not '': k2=x.readline() k2=k2.rstrip('\n') oj=k2.split(' ') o=o+[oj] #print o[j] j=j+1 #print j #print o[2][0] temp=long(1232332) end_time=save_a[4] #print end_time k=(j-1) for i in range(k): diff=float(o[i][0])-float(end_time) if diff<0: diff=diff*(-1) if temp>diff: temp=diff pm_row=i #print pm_row #print temp #print o[pm_row] #pm_row=3 q=[] print 4 l=str(p).replace('.pm','.mcep') z=open(l ,'r') for i in range(pm_row): z.readline() k3=z.readline() k3=k3.rstrip('\n') q=k3.split(' ') #print q print 5 s=str(save_b[1]).replace('phone','text') s=str(s)+'.pm' p=os.path.join("c:/begpython/wavnk/",s) x=open(p , 'r') for i in range(6): x.readline() k2='a' j=0 o=[] while k2 is not '': k2=x.readline() k2=k2.rstrip('\n') oj=k2.split(' ') o=o+[oj] #print o[j] j=j+1 #print j #print o[2][0] temp=long(1232332) strt_time=save_b[3] #print strt_time k=(j-1) for i in range(k): diff=float(o[i][0])-float(strt_time) if diff<0: diff=diff*(-1) if temp>diff: temp=diff pm_row=i #print pm_row #print temp #print o[pm_row] #pm_row=3 w=[] l=str(p).replace('.pm','.mcep') z=open(l ,'r') for i in range(pm_row): z.readline() k3=z.readline() k3=k3.rstrip('\n') w=k3.split(' ') #print w cost=0 for i in range(12): #print q[i] #print w[i] h=float(q[i])-float(w[i]) cost=cost+math.pow(h,2) j_cost=math.sqrt(cost) #print cost return j_cost def target_cost(a , b): a=(b+1)*3 b=(a+1)*2 t_cost=(a+b)*5/2 return t_cost r1='shht:ra_77' r2='grx_18' g=[] nodes=[] nodes=nodes+[[r1]] for i in range(len(y_in_db_format)): g=y_in_db_format[i] #print g #print g[0] g.remove(str(g[0])) nodes=nodes+[g] nodes=nodes+[[r2]] print nodes print "lenght of nodes",len(nodes) lists=[] #lists=lists+[r1] for i in range(len(nodes)): for j in range(len(nodes[i])): lists=lists+[nodes[i][j]] #lists=lists+[r2] print lists distance={} for i in range(len(lists)): if i==0: distance[str(lists[i])]=0 else: distance[str(lists[i])]=long(123231223) #print distance group_dist=[] infinity=long(123232323) for i in range(len(nodes)): distances=[] for j in range(len(nodes[i])): #distances=[] if i==0: distances=distances+[[nodes[i][j], 0]] else: distances=distances+[[nodes[i][j],infinity]] group_dist=group_dist+[distances] #print distances print "group_distances",group_dist #print "check",group_dist[0][0][1] #costs={} #for i in range(len(lists)): #if i==0: # costs[str(lists[i])]=1 #else: # costs[str(lists[i])]=get_selfcost(lists[i]) path=[] for i in range(len(nodes)): mini=[] if i!=(len(nodes)-1): #temp=long(123234324) #Now calculate the cost between the current node and each of its neighbour for k in range(len(nodes[(i+1)])): for j in range(len(nodes[i])): current=nodes[i][j] #print "current_node",current j_distance=join_cost( current , nodes[i+1][k]) #t_distance=target_cost( current , nodes[i+1][k]) t_distance=34 #print distance #print "distance between current and neighbours",distance total_distance=(.5*(float(group_dist[i][j][1])+float(j_distance))+.5*(float(t_distance))) #print "total distance between the intial_nodes and current neighbour",total_distance if int(group_dist[i+1][k][1]) > int(total_distance): group_dist[i+1][k][1]=total_distance #print "updated distance",group_dist[i+1][k][1] a=current #print "the neighbour",nodes[i+1][k],"updated the value",a mini=mini+[[str(nodes[i+1][k]),a]] print mini

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  • HTG Explains: Just How Bad Are Android Tablet Apps?

    - by Chris Hoffman
    Apple loves to criticize the state of Android tablet apps when pushing its own iPad tablets. But just how bad is the Android tablet app situation? Should you avoid Android tablets like the Nexus 7 because of the apps? It’s clear that Apple’s iPad is way ahead when it comes to the sheer quantity of tablet-optimized apps. It’s also clear that some popular apps — particularly touch-optimized games — only show up on iPad. But that’s not the whole story. The Basics First, let’s get an idea of the basic stuff that will work well for you on Android. An excellent web browser. Chrome has struggled with performance on Android, but hits its stride on the Nexus 7 (2013). Great, tablet-optimized apps for all of Google’s services, from YouTube to Gmail and Google Maps. Everything you need for reading, from Amazon’s Kindle app for eBooks, Flipboard and Feedly for new articles from websites, and other services like the popular Pocket read-it-later service. Apps for most popular media services, from Netflix, Hulu, and YouTube for videos to Pandora, Spotify, and Rdio for music. A few things aren’t available — you won’t find Apple’s iTunes and Amazon still doesn’t offer an Amazon Instant Video app for Android, while they do for iPad and even their own Android-based Kindle Fire devices. Android has very good app coverage when it comes to consuming content, whether you’re reading websites and ebooks or watching videos and listening to music. You can play almost any Android smartphone game, too. For content consumption, Android is better than something like Windows 8, which lacks apps for Google services like YouTube and still doesn’t have apps for popular media services like Spotify and Rdio. How Android Scales Smartphone Apps Let’s look at how Android scales smartphone apps. Now, bear with us here — we know “scaling” is a dirty word considering how poorly Apple’s iPad scales iPhone apps, but it’s not as bad on Android. When an iPad runs an iPhone app, it simply doubles the pixels and effectively zooms in. For example, if you had  Twitter app with five tweets visible at once on an iPhone and ran the same app on an iPad, the iPad would simply “zoom in” and enlarge the same screen — you’d still see five tweets, but each tweet would appear larger. This is why developers create optimized iPad apps with their own interfaces. It’s especially important on Apple’s iOS. Android devices come in all shapes and sizes, so Android apps have a smarter, more intelligent way to adapt to different screen sizes. Let’s say you have a Twitter app designed for smartphones and it only shows five tweets at once when run on a phone. If you ran the same app on a tablet, you wouldn’t see the same five tweets — you’d see ten or more tweets. Rather than simply zooming in, the app can show more content at the same time on a tablet, even if it was never optimized for tablet-size screens. While apps designed for smartphones aren’t generally ideal, they adapt much better on Android than they do on an iPad. This is particularly true when it comes to games. You’re capable of playing almost any Android smartphone game on an Android tablet, and games generally adapt very well to the larger screen. This gives you access to a huge catalog of games. It’s a great option to have, especially when you look at Microsoft’s Window 8 and consider how much better the touch-based app and game selection would be if Microsoft allowed its users to run Windows Phone games on Windows 8. 7-inch vs 10-inch Tablets The Twitter example above wasn’t just an example. The official Twitter app for Android still doesn’t have a tablet-optimized interface, so this is the sort of situation you’d have to deal with on an Android tablet. On the popular Nexus 7, Twitter is an example of a smartphone app that actually works fairly well — in portrait mode, you can see many more tweets on screen at the same time and none of the space really feels all that wasted. This is important to consider — smartphone apps like Twitter often scale quite well to 7-inch screens because a 7-inch screen is much closer in form factor to a smartphone than a 10-inch screen is. When you begin to look at 10-inch Android tablets that are the same size as an iPad, the situation changes. While the Twitter app works well enough on a Nexus 7, it looks horrible on a Nexus 10 or other 10-inch tablet. Running many smartphone-designed apps — possible with the exception of games — on a 10-inch tablet is a frustrating, poor experience. There’s much more white, empty space in the interface. It feels like you’re using a smartphone app on a large screen, and what’s the point of that? A tablet-optimized Twitter app for Android is finally on its way, but this same situation will repeat with many other types of apps. For example, Facebook doesn’t offer a tablet-optimized interface, but it’s okay on a Nexus 7 anyway. On a 10-inch screen, it probably wouldn’t be anywhere near as nice an experience. It goes without saying that Facebook and Twitter both offer iPad apps with interfaces designed for a tablet-size screen. Here’s another problematic app — the official Yelp app for Android. Even just using it on a 7-inch Nexus 7 will be a poor experience, while it would be much worse on a larger 10-inch tablet app. Now, it’s true that many — maybe even most — of the popular apps you might want to run today are optimized for Android tablets. But, when you look at the situation when it comes to popular apps like Twitter, Facebook, and Yelp, it’s clear Android is still behind in a meaningful way. Price Let’s be honest. The thing that really makes Android tablets compelling — and the only reason Android tablets started seeing real traction after years of almost complete dominance by Apple’s iPads — is that Android tablets are available for so much cheaper than iPads. Google’s latest Nexus 7 (2013) is available for only $230. Apple’s non-retina iPad Mini is available at $300, which is already $70 more. In spite of that, the iPad Mini has much older, slower internals and a much lower resolution screen. It’s not as nice to look at when it comes to reading or watching movies, and the iPad Mini reportedly struggles to run Apple’s latest iOS 7. In contrast, the new Nexus 7 has a very high resolution screen, speedy internals, and runs Android very well with little-to-no lag in real use. We haven’t had any problems with it, unlike all the problems we unfortunately encountered with the first Nexus 7. For a really comparable experience to the current Nexus 7, you’d want to get one of Apple’s new retina iPad Minis. That would cost you $400, another $170 over the Nexus 7. In fact, it’s possible to regularly find sales on the Nexus 7, so if you waited you could get it for just $200 — half the price of the iPad mini with a comparable screen and internals. (In fairness, the iPad certainly has better hardware — but you won’t feel if it you’re just using your tablet to browse the web, watch videos, and do other typical tablet things.) This makes a tablet like the popular Nexus 7 a very good option for budget-conscious users who just want a high-quality device they can use to browse the web, watch videos, play games, and generally do light computing. There’s a reason we’re focusing on the Nexus 7 here. The combination of price and size brings it to a very good place. It’s awfully cheap for the high-quality experience you get, and the 7-inch screen means that even the non-tablet-optimized apps you may stumble across will often work fairly well. On the other hand, more expensive 10-inch Android tablets are still a tougher sell. For $400-$500, you’re getting awfully close to Apple’s full-size iPad price range and Android tablets don’t have as good an app ecosystem as an iPad. It’s hard to recommend an expensive, 10-inch Android tablet over a full-size iPad to average users. In summary, the Android app tablet app situation is nowhere near as bad as it was a few years ago. The success of the Nexus 7 proves that Android tablets can be compelling experiences, and there are a wide variety of strong apps. That said, more expensive 10-inch Android tablets that compete directly with the full-size iPad on price still don’t make much sense for most people.  Unless you have a specific reason for preferring an Android tablet, it’s tough not to recommend an iPad if you’re looking at spending $400+ on a 10-inch tablet. Image Credit: Christian Ghanime on Flickr, Christian Ghanime on Flickr     

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  • OT: Fixing choppy video playback on OS X

    - by terrencebarr
    This is a bit off-topic but I wanted to share because it seems a lot of people are running into issues with choppy video playback and stutter on Mac OS X. I am using a Mac Mini with Snow Leopard (10.6.8) as a home media center and it has worked great in the past, playing back music and videos from multiple sources (web, quicktime, VLC, EyeTV). A few weeks ago the video playback from all my sources started to become choppy, to stutter, and often the picture would hang for seconds at a time. Totally unusable. Drove me nuts for two weeks. After much research and trial-and-error it turns out the problem was an outdated Flash Player which seems to have messed up the video pipeline for the entire system. The short is, I updated the Flash Player to version 11 directly from the Adobe web site, rebooted the Mac Mini, and all is well again! Judging from the various posts across the web, video playback appears to be a fairly widespread problem for Mac users and I hope this helps some of you out there! And I can’t wait to get rid of Flash altogether – I can’t remember the times it has crashed my browser, hung my system, and screwed up things. Thanks Adobe ;-( Cheers, – Terrence Filed under: Uncategorized Tagged: Adobe Flash, Mac OS X

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  • Microeconomical simulation: coordination/planning between self-interested trading agents

    - by Milton Manfried
    In a typical perfect-information strategy game like Chess, an agent can calculate its best move by searching the state tree for the best possible move, while assuming that the opponent will also make the best possible move (i.e. Mini-max). I would like to use this approach in a "game" modeling economic activity, where the possible "moves" would be to buy or sell for a given price, and the goal, rather than a specific class of states (e.g. Checkmate), would be to maximize some function F of the agent's state (e.g. F(money, widget) = 10*money + widget). How to handle buy/sell actions that require coordination between both parties, at the very least agreement upon a price? The cheap way out would be to set the price beforehand, maybe based upon the current supply -- but the idea of this simulation is to examine how prices emerge when freely determined by "perfectly rational" agents. A great example of what I do not want is the trading algorithm in SugarScape -- paraphrasing from Growing Artificial Societies p101-102: when a pair of agents interact to trade, they each compute their internal valuations of the goods, then a bargaining process is conducted and a price is agreed to. If this price makes both agents better off, they complete the transaction The protocol itself is beautiful, but what it cannot capture (as far as I can tell) is the ability for an agent to pay more than it might otherwise for a good, because it knows that it can sell it for even more at a later date -- what appears to be called "strategic thinking" in this pape at Google Books Multi-Agent-Based Simulation III: 4th International Workshop, MABS 2003... to get realistic behavior like that, it seems one would either (1) have to build an outrageously-complex internal valuation system which could at best only cover situations that were planned for at compile-time, or otherwise (2) have some mechanism to search the state tree... which would require some way of planning future trades. Note: The chess analogy only works as far as the state-space search goes; the simulation isn't intended to be "zero sum", so a literal mini-max search wouldn't be appropriate -- and ideally, it should work with more than two agents.

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  • Intel N10 graphics

    - by Rapsag1980
    Español: Buen día. Instalé en una notebook ubuntu 12.04 pero me da el problema que solamente me da dos resoluciones de pantallas 800x600 y 1024x768... En la primera se ve muy grotesca la pantalla y en la segunda se ve bien, pero falta un pedazo de pantalla arriba y abajo... He tratado de buscar información sobre el tema pero parece uno de esos "bugs" que no han conseguido ser erradicados... Intenté hacer el Xorg.conf y esas cosas y nomas no se puede... Recurro a su sapiencia y experiencia en este tipo de problemas... La mini es una Lanix Neuron lt, procesador intel atom n450 y la tarjeta Intel corporation N10 family integrated graphics controller.... Inglés: Good day. I installed ubuntu 12.04 on a notebook but I get the problem that only gives me two screen resolutions of 800x600 and 1024x768 ... The first screen looks very grotesque and the second looks good, but missing a piece of screen up and down ... I tried to find information on the subject but it seems one of those "bugs" that have failed to be eradicated ... I tried to do the Xorg.conf nomas and stuff and you can not ... I appeal to your wisdom and experience in this kind of problem ... The mini is a Neuron Lanix lt, Intel Atom N450 processor and the Intel integrated graphics family corporation N10 controller ....

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  • Tracking subdomains in the same profile as the main domain

    - by Osvaldo
    I have a site, let's call it http://www.example.com with a non-universal Google analytics account. Now we have to add new functionalities in a subdomain like https://subdomain.example.com as a micro site. On that subdomain the URL's will be something like https://subdomain.example.com?param1=foo&param2=bar We can't change the requirements as both main site and mini-site use a different CMS/application. This is strictly a Google Analytics question. But we need to count pageviews and events that happen in that subdomain (with URLs like https://subdomain.example.com?param1=foo&param2=bar) as belonging to the main domain. So pageviews and events in https://subdomain.example.com?param1=foo&param2=bar need to be recorded as if they happened in http://www.example.com/path/to/whatever/I/want Fortunately we have full control on JavaScript in the main domain site and in the subdomain site too. How can we make this work? Do we need to change tracking code both in the main domain and subdomains? Do we need to reconfigure Google Analytics? Please note again that we do not want to create a new view for the subdomain. Both mini-site and main site should be in the same account, property and view.

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  • Managing many draw calls for dynamic objects

    - by codetiger
    We are developing a game (cross-platform) using Irrlicht. The game has many (around 200 - 500) dynamic objects flying around during the game. Most of these objects are static mesh and build from 20 - 50 unique Meshes. We created seperate scenenodes for each object and referring its mesh instance. But the output was very much unexpected. Menu screen: (150 tris - Just to show you the full speed rendering performance of 2 test computers) a) NVidia Quadro FX 3800 with 1GB: 1600 FPS DirectX and 2600 FPS on OpenGL b) Mac Mini with Geforce 9400M 256mb: 260 FPS in OpenGL Now inside the game in a test level: (160 dynamic objects counting around 10K tris): a) NVidia Quadro FX 3800 with 1GB: 45 FPS DirectX and 50 FPS on OpenGL b) Mac Mini with Geforce 9400M 256mb: 45 FPS in OpenGL Obviously we don't have the option of mesh batch rendering as most of the objects are dynamic. And the one big static terrain is already in single mesh buffer. To add more information, we use one 2048 png for texture for most of the dynamic objects. And our collision detection hardly and other calculations hardly make any impact on FPS. So we understood its the draw calls we make that eats up all FPS. Is there a way we can optimize the rendering, or are we missing something?

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  • Sub-systems in game engines

    - by Hillel
    So here's the problem- I'm writing my own engine library, and it works fine with stuff like menus and the actual game screen. The thing is, I can't really figure out how to integrate something like an intro or dialogue preceding certain levels into this system. Let's look at another example- say I have a game-specific engine which gets a Level object and runs it. Engine would have its own collision and physics system, all hard coded. Now, what if at some point in a level, I want the player to enter a mini-game with different rules? How do I morph the Engine class to support these sub-systems without having to deal with their code all the time (as in: if(regular game) ... else if(mini game) ...)? And what if I want an intro animation at the start of a level, and I want the player to be able to assume control of his character once the animation ends, do I implement the animation into the Engine class itself? Or maybe I need to run another class, CutScene, and when it ends, it calls Engine and starts the level? What if I want to add a dialogue system, where at the start of each level there's a short dialogue and the player can't control his character, and once it ends, he can? Would I then run the dialogue code inside the Engine code? Maybe these sub-systems should all be scripted? I don't know anything about scripting, is it necessary for this kind of situation? Any help would be appreciated.

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  • ESS/AucTeX/Sweave integration

    - by aL3xa
    I'm using GNU/Linux distro (Arch, if that's relevant), Emacs v23.2.1, ESS v5.9 and AucTeX v11.86. I want to setup AucTeX to recognize .Rnw files, so I can run LaTeX on .Rnw files with C-c C-c and get .dvi file automatically. I reckon it's quite manageable by editing .emacs file, but I still haven't got a firm grasp on Elisp. Yet another problem is quite annoying - somehow, LaTeX is not recognizing \usepackage{Sweave} in preambule, so I actually need to copy Sweave.sty file (in my case located in /usr/share/R/texmf/Sweave.sty) to directory where .Rnw file is located (and I'm getting more frustrated with the fact that this is common bug on Windows platforms!) My question boils down to two problems: how to make LaTeX recognize \usepackage{Sweave} (without copying Sweave.sty to "home" folder each time) how to setup AucTeX to compile .Rnw files to .dvi

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  • Sun Ray 3 Plus Appliance Announced

    - by [email protected]
    There were many of you out there wondering if Oracle was going to keep and add to the Sun Ray and Sun virtualized desktop product suite, there have been a number of affirmative statements over the last many months. However, none of them resound like this; the introduction of a new product pretty much proves the point. A couple minutes before 3:00, local time yesterday, Oracle announced the release of a new Sun Ray, appliance, the Sun Ray 3 Plus. This is the unit that will replace the SR 2 FS (which has been for sale now since the middle of last decade).  Physically it is about the same size as the 2 FS but there are some significant differences... As you can see there is no smart card reader in the front - that has moved to the top to ensure only one hand is required to insert the card.  There is also a larger surround on the card reader that lights up to show the user the card is being read (properly).  A new power on/off switch is on the front which essentially brings power consumption to ~0 watts, but there is also a new 'sleep' timer looking for 30 minutes of inactivity and then will drop the power consumption down to ~ 1watt. There are also 2 USB 2.0 ports are accessible on the front instead of one.  The standard mic in and headphone out ports are there as well.  There is even more interesting stuff on the back. From the top down there are two more USB 2.0 ports for a total of four, but then the Oracle "Peripheral Kit" keyboard includes a 3-port USB Hub, too.  There's a 10/100/1000 Ethernet port as well as a 1000 Mb SFP port.  Standard DB-9 Serial port and then two DVI ports.  Then there is the really big news.  Two DVI ports driving 2560 x 1600 resolution, each. Most PCs can't do that without adding an adapter card.Now the images I have here are ones taken on a prototype a couple months back.  They are essentially the same as the Production unit, but if you would like to see an image of the Production Sun Ray 3 Plus unit you can see one here. There is a full data sheet available here. So this is the first Oracle Sun Ray desktop appliance.  Proof that the product line lives on.  A very good start!

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  • How to set the monitor to its native resolution when xrandr approach isn't working?

    - by Krishna Kant Sharma
    I am trying to setup my Samsung syncmaster B2030 monitor in ubuntu 12.04. It's native resolution is 1600x900 which I am not getting in ubuntu and which I am trying to get. I tried using xrandr approach provided in these urls: 1) http://www.ubuntugeek.com/how-change-display-resolution-settings-using-xrandr.html 2) How to set the monitor to its native resolution which is not listed in the resolutions list? S1) I used cvt 1600 900 60 to get the modeline. Output was: # 1600x900 59.95 Hz (CVT 1.44M9) hsync: 55.99 kHz; pclk: 118.25 MHz Modeline "1600x900_60.00" 118.25 1600 1696 1856 2112 900 903 908 934 -hsync +vsync S2) I then used xrandr and output was: Screen 0: minimum 8 x 8, current 1152 x 864, maximum 8192 x 8192 DVI-I-0 disconnected (normal left inverted right x axis y axis) VGA-0 connected 1152x864+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1024x768 60.0 + 1360x768 60.0 59.8 1152x864 60.0* 800x600 72.2 60.3 56.2 680x384 119.9 119.6 640x480 59.9 512x384 120.0 400x300 144.4 320x240 120.1 DVI-I-1 disconnected (normal left inverted right x axis y axis) HDMI-0 disconnected (normal left inverted right x axis y axis) which gave me "VGA-0". S3) Then I used xrandr --newmode "1600x900_60.00" 118.25 1600 1696 1856 2112 900 903 908 934 -hsync +vsync But instead of adding the modeline it just threw an error: X Error of failed request: BadName (named color or font does not exist) Major opcode of failed request: 153 (RANDR) Minor opcode of failed request: 16 (RRCreateMode) Serial number of failed request: 29 Current serial number in output stream: 29 My system details: 1) ubuntu 12.04 LTS 2) Graphic card: GeForce 9400 GT/PCIe/SSE2 (driver is successfully installed. I am checking it in System Settings Details. And it's showing that driver is installed and its "GeForce 9400 GT/PCIe/SSE2") 3) Monitor: Samsung syncmaster B2030 4) Resolutions I am getting: 800x600 1024x768 1152x864 (I am currently using this one) 1360x768 (this one isn't working properly) Does anyone know what I can do? Thanks in advance. UPDATE (1): Today I tried it again. And adding a modeline (using --newmode) worked. But when I used --addmode by: xrandr --addmode VGA-0 1600x900_60.00 It gave this error: X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 153 (RANDR) Minor opcode of failed request: 18 (RRAddOutputMode) Serial number of failed request: 29 Current serial number in output stream: 30

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  • Can't get ubuntu 12.04 to set pixel resolution higher than 1360x768

    - by walt
    Can't get ubuntu 12.04 to set pixel resolution higher than 1360x768. Very new to linux liking it other than this lol. I have a dell xps 420 with a nvidia geforce 260 hooked up to my 55 inch tv through a dvi/hdmi adapter.The display program wont set the resolution above 1360x768.I have tried the two "additional driver" options for the graphics card and the Details Window doesn't recognise with either driver.

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  • Dual Frame Buffer on Ubuntu 12.04 Intel HD Graphics 4600 i7-4770

    - by user3692512
    I have 2 monitors connected to the PC, one in HDMI, one in DVI. I have Intel integrated graphics HD4600 Now as far my understanding, both the monitors is connected at the same framebuffer /dev/fb0 How can I detach them and create 2 frame buffers at startup, so that I can directly write to the second monitor, by writing on the /dev/fb1, and not hamper the /dev/fb0, so that x-server can run normally on that?

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  • Is there a driver like this for Windows XP too?

    - by ptikobj
    In Ubuntu, there is a modified non-proprietary Nvidia driver preinstalled. This driver helps me get the full native resolution (1920x1020) of my flatscreen displayed without errors, while my Graphics Card (Geforce FX 5200) only supports DVI-resolutions up to 1440x900. This is a very cool thing. My question is: Is there such a kind of driver also for Windows XP? I've already tried the omega drivers, but 1920x1020 looks awful on Windows.

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  • KVM recommendations

    - by alex
    I recently tried out a cheaper KVM solution, a dual monitor one with a USB hub and audio/mic support. It seemed the perfect KVM. However, these are my experiences. When using my keyboard via the PS/2 connection, none of my multimedia keys work (useful, because it has a volume control and my speakers do not, only on a wireless remote control.) I plugged the keyboard in via the USB port - and it seemed to work. However, I believe to switch the hub from PC to Mac, you need to use a keyboard combo, which is only supported when the keyboard is plugged in via PS/2 Sometimes the middle mouse button doesn't work when connected via PS/2. The multi monitor is VGA - I just found out by the looks of things my Mac Mini outputs DVI Digital only (though this is my fault!). Mac works with 2 screens, but switching and switching back can cause it not to display on the 2nd screen unless I go detect displays again. My question is - is there a KVM out there that supports these features? USB keyboard and mouse inputs will full multimedia keys support Dual monitor DVI connections Hotkey to change PCs and physical button USB hub Emulate screens attached when switching to a different computer Works with PC and Mac Audio / Microphone support Does one exist, that won't cost the world? So far the only one that seems to support all this (that I can tell) is this one. UPDATE I ended up buying the Aten CS1642. It's expensive, but it seems to work great!

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  • Dual NVidia graphics cards in Ubuntu / xorg.conf mania

    - by John Zwinck
    I have two NVidia graphics cards: Quadro NVS 295 (PCI Express, dual DisplayPort outputs) GeForce FX 5200 (PCI, DVI and VGA outputs) I have three identical monitors, two on DisplayPort and one on DVI. I'm on Ubuntu Hardy (and cannot currently dist-upgrade for separate reasons). I use the "nvidia" driver. What's new is the GeForce card and the third monitor. I currently have the dual DisplayPort monitors working fine. Here are the display-related parts of my xorg.conf: Section "ServerLayout" Identifier "Default Layout" Screen "PCI-Express Screen" 0 0 # adding this makes X fail to start: Screen "PCI Screen" 0 Inputdevice "Generic Keyboard" Inputdevice "Configured Mouse" EndSection Section "Module" Load "glx" # not sure why/if this is needed EndSection Section "Monitor" Identifier "DELL 2408WFP" Option "DPMS" EndSection Section "Device" Identifier "NVIDIA Quadro NVS 295" Driver "nvidia" Option "RenderAccel" "true" Screen 0 BusID "PCI:2:0:0" EndSection Section "Device" Identifier "NVIDIA GeForce FX 5200" Driver "nvidia" Option "RenderAccel" "true" Screen 1 BusID "PCI:6:4:0" EndSection Section "Screen" Identifier "PCI-Express Screen" Device "NVIDIA Quadro NVS 295" Monitor "DELL 2408WFP" Defaultdepth 24 Option "TwinView" "True" Option "UseEdidFreqs" "True" Option "MetaModes" "1920x1200 +0+1200, 1920x1200 +0+0" EndSection Section "Screen" Identifier "PCI Screen" Device "NVIDIA GeForce FX 5200" Monitor "DELL 2408WFP" Defaultdepth 24 Option "TwinView" "True" Option "UseEdidFreqs" "True" Option "MetaModes" "1920x1200 +0+0" EndSection I use nvidia-settings to configure my monitors, and it does not show the second GPU. lspci, though, shows: 02:00.0 VGA compatible controller: nVidia Corporation Unknown device 06fd 06:04.0 VGA compatible controller: nVidia Corporation NV34 [GeForce FX 5200] Which is where I got the BusID settings for the two devices (when I just had one device, I didn't have any BusID listed...and adding the BusID hasn't broken anything). What am I missing? How can I make nvidia-settings show my second GPU so I can then configure its monitor?

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  • Not recognizing second monitor after hibernate (Windows 7, Dell D630 laptop)

    - by Brooks Moses
    I have a Dell Latitude D630 laptop which I've recently updated to Windows 7 64-bit. (The Dell site confirms that it's Windows-7-compatible.) Normally it lives in a docking station with a second monitor connected to the DVI port on the docking station, and I use the second monitor in a multi-monitor configuration with the laptop screen. Sometimes I undock the laptop and use it separately. Here's the problem: If I hibernate the laptop while undocked, and then power it back up in the docking station, it does not recognize the second monitor. By which I mean that not only does it not share the desktop onto the second monitor, but if I go into the control panel for display settings and press "Detect", it does not even detect the existence of the second monitor. I can tell it to "use the VGA port anyway" for a second monitor, but the monitor is connected to a DVI port on the docking station, so that doesn't do anything useful. If I entirely reboot the laptop while it's connected to the docking station, it has no problem recognizing the second monitor and using it. But then, if I hibernate, undock, de-hibernate while undocked and rehibernate, and then re-dock and de-hibernate, it's back to not recognizing the second monitor again. I'm reasonably certain that this is not a limitation of the hardware; this worked fine on Windows XP. I'm currently using the Windows 7 driver for my video card. I attempted to use the video driver from the Dell website for this laptop, but Dell only provides Vista 64-bit drivers, not Windows 7 64-bit drivers. Their "Windows 7 compatibility" page suggests that the Vista drivers should work, but when I attempted to install the driver, it gave me a "this operating system not supported" error and refused to install. Any further ideas?

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  • Put one monitor of a dual monitor windows system into standby

    - by Psycogeek
    Standby not Disabled! When running 2 monitors on windows 7 or Windows XP, I would like to be able to put one of the monitors at a time into standby. The method can be manual. When running 2 monitors , the second monitor is not always needed, shutting off the monitors own power switch will turn off the monitor, that does work Ok. Problems with that are , the delay with the monitor logo at turn on, and the power switch is not very accessable, and the switch might not live forever turning it on and off so many times. Using disable methods like devcon, WIN-P and Display, causes all the windows to properly move to the other monitor. While that is what a person would want to happen so they can get hold of the windows, that is not what I want to happen, and some things on the other monitor have to be re-arranged after a re-enable. By putting it into standby mode, nothing changes other than the monitor going into standby. Disconnecting the DVI cable still can cause the system to (properly) shift all the windows over to the one monitor, just like any of the disable methods do. That makes a mess of the windows, and is so unacceptable, that I would prefer to leave the monitor on, wasting power and the hardware, when it could easily go into standby for some time. For both monitors I am using a "MonitorOff" program that puts both monitors into standby, but I can not find a utility that will put only ONE monitor into standby for the windows system. If someone comes along and suggests "ultramon" you must know for a fact that it will put One of either of the monitors into actual standby. And it does not really suit me to use ultramon, I tested it (it was nice) and I did not feel that it was a program I wanted. The 2 monitors are running off of an ATI 4890 card, they are both hooked up DVI-I, the OS is both Windows 7 (primary) and Windows XP. In addition it would also be interesting to have seperate standby activity timers, and follow mouse kind of standby changes, but any manuel method , shortcut, batch , tray, or gadget kind of operation would be a good start.

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  • Follow cursor location from kile to evince.

    - by D Connors
    I know the title is probably not very clear, so I'll try to be as clear as possible here. I'm running xubuntu on my netbook, and I'm using kile for my latex editing. Since kile is native to kde, I had to manually set it to open pdfs and dvis on evince instead of okular. Now, last time I played around with LaTeX I was using TeXnic center on windows, and it had a very neat feature. Whenever I hit "QuickBuild", not only would it open the output .dvi file, but it would also show me exactly the piece of text I was editing. That is, if I were editing line 13 of the 7th of my document, when I compiled it, the dvi viewer would automatically take me to line 13 on the 7th page of the document, so I wouldn't have to scroll all the way down to it every time I compiled the .tex file. I'm guessing this is a pretty standard feature, and kile probably supports it. But since I don't know what it's called, I'm trying to be clear as to what I'm talking about. Problem is, this feature is not working for me right now, and I'm guessing it's either because evince does not support it, or because I have to manually configure it. Which one is it? And how do I manually configure it, if that's the case?

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  • Cannot set up dual monitors correctly in Fedora15 with KDE.

    - by adivasile
    I have 2 monitors: 24" LCD connected via DVI(primary) 19" LCD connected via VGA(secondary) Everytime Fedora starts the second display is always set to clone the first one and they both run at 1280x1024 and I always have to disable the 19" monitor, in order for the bigger one to run at 1920x1080. I want to set them up so that my secondary monitor extends the primary one.The problem is that no matter what kind of configuration I choose it has no effect.My secondary monitor remains disabled. I've tried using both the Display manager from KDE and the ATI Control Panel and the behaviour is always the same.The moment I click apply, the screen flickers and nothing changes. I've succesfully used the extended setup in Fedora15 with Gnome3. I have a RadeonHD 4300 series videocard and I'm using the drivers downloaded from the AMD site. This is the output of xrandr -q : Screen 0: minimum 320 x 200, current 1920 x 1080, maximum 1920 x 1920 VGA-0 connected (normal left inverted right x axis y axis) 1280x1024 75.0 60.0 1280x960 60.0 1152x864 75.0 1024x768 75.0 70.1 66.0 60.0 832x624 74.6 800x600 72.2 75.0 60.3 56.2 640x480 75.0 72.8 66.7 59.9 720x400 70.1 DVI-0 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 477mm x 268mm 1920x1080 60.0*+ 60.0 1680x1050 59.9 1600x900 60.0 1280x1024 75.0 60.0 1280x960 60.0 1152x864 75.0 1280x720 60.0 1152x720 60.0 1024x768 75.0 60.0 832x624 74.6 800x600 75.0 60.3 640x480 75.0 59.9 720x400 70.1 Later edit: The problem seems to come from the ATI drivers.I managed to set up the monitors like I wanted after I uninstalled the drivers. Unfortunately I'm working on an OpenCL project so I had to reinstall them.The moment I did that, all my previous settings were forgotten and I was back to square one.

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  • Two VGA monitors on Lenovo IdeaCentre H520 Desktop

    - by Sebastian-Laurentiu Plesciuc
    I recently bought a Lenovo IdeaCentre H520 computer and two VGA LED monitors. This particular PC has a dedicated NVIDIA Geforce GT630 video card and an integrated Intel HD Graphics 2500 video card. Both cards have VGA out. The Geforce card also has a HDMI out. I have installed Windows 8 and I can't seem to use both cards. I have connected both monitors, one to the VGA out of the Geforce card and one to the VGA out of the integrated card. I looked through the BIOS options for Video and I can only select the dedicated one, the integrate one or the Auto option. This kinda sucks. I was wondering what kind of options I have available. I have a VGA female to DVI A male adaptor, I was wondering if it could work if I can hook it to a DVI A female to HDMI male adaptor and plug one monitor into the VGA out of the Geforce video card and the other through both adapters to the HDMI out. Any chance this could work? I was looking online for a VGA to HDMI live cable but it's kind of expensive.

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  • Running computer from separate room

    - by Dan
    I want my computer to be in the basement, but to use it on the first floor. Which cables should I run through the floor? Can some be wireless or other methods? Here are some of the options I've thought of: Basic: Run DVI, usb (mouse), usb (keyboard), and audio cable (4 cables) USB Hub option: Run DVI, and 1 usb, then using a usb hub split it into mouse, keyboard, maybe even audio (2-3 cables) HDMI Option: If I get a new video card and monitor that supports HDMI, would I be able to run both audio and video through it? Would the monitor have to have an audio out? Also there is a lot of extra bandwidth in the HDMI cables, could I send two monitors on 1 cable or would I have to use 2 cables? How about sending mouse/keyboard through the HDMI cable? I see a lot of monitors with USB hubs built in, but I assume I'd still have to wire HDMI + 1 USB cable to use the USB hubs? X Terminal Machine/Thin Client: I don't really know much about this option. Not sure if it would allow me to run graphics acceleration and watch movies, does anyone know more details about what this would allow me to do? Other options: Any other ways to do this? Can any of this be wireless?

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  • Two video card on one Mobo

    - by InfinityKing
    I recently purchased a new HP Pavilion p6-2265eo. It was then that I realised that it has only one DVI and one HDMI output.. I will connect my TV with the HDMI. so I am letft with only one DVI output. I need to have two monitors. Please help. Should I purchase a new video card and install it? My knowledge is limited. The specifications of my comp says that there is 1 x PCI-E x16, 3 x PCI-E x1. 1) I suppose that the video card already present in my purchase is connected on the PCI-E x16. Am I right? I dont want to open my desktop right now and check it for myself as it can void the warrenty. so I need an experienced person to tell me that. 2) I have an old nvidia geforce 7200 gt. Is it possible for me to connect it to my left over PCI-E x1? I searched for PCI-E x1 on the net and as far as I can understand the slot is too small for my old nvidia geforce 7200 gt graphic card. 3) what are the options? Please help this dummo :) Thankign you in advance,

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