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  • Convert Google results object (pure js) to Python object

    - by colwilson
    So I'm trying to use Google Map suggest API to request place name suggestions. Unfortunately I can't find the docs for this bit. Here is an example URI: http://maps.google.com/maps/suggest?q=lon&cp=3&ll=55.0,-3.5&spn=11.9,1.2&hl=en&gl=uk&v=2 which returns: {suggestion:[{query:"London",... I want to use this in python (2.5). Now in proper JSON there would have been quotations around the keys like so: {"suggestion":[{"query":"London",... and I could have used simplejson or something, but as it is I'm a bit stuck. There are two possible solutions here; either I can get to the API code and find an option to return proper JSON, or I do that in python. Any ideas please.

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  • release object of a return method object c

    - by Piero
    in run the app with the analyze build, and Xcode found me a lot of memory leak and there is one in particular that i don't know how solve here it is: - (UIView *) tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section { UIImageView *sectionImage = [[UIImageView alloc] init]; if (section == 0)sectionImage.image = [UIImage imageNamed:@"myImage.png"]; return sectionImage; } so my question is, how i can release this sectionImage? if is the return of the method? EDIT: i have another question, analyze give me another memory leak, i have this: .h @property (nonatomic, retain) NSIndexPath *directCellPath; .m @synthesize directCellPath = _directCellPath; - (id)init{ if ((self = [super initWithNibName:@"MyViewController" bundle:nil])) { self.directCellPath = [[NSIndexPath alloc] init]; } return self; } then in the code i use it and finally in the dealloc i do this: - (void)dealloc { [_directCellPath release]; [super dealloc]; } and give me a memory leak on this line: self.directCellPath = [[NSIndexPath alloc] init]; why if i have deallocated it in the dealloc?

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  • xml error: Object reference not set to an instance of an object after SelectSingleNode

    - by every_answer_gets_a_point
    here's my code: XmlDocument doc = new XmlDocument(); foreach (string c in colorList) { doc.Load(@"http://whoisxmlapi.com/whoisserver/WhoisService?domainName=" + c + @"&username=user&password=pass"); textBox1.Text += doc.SelectSingleNode("WhoisRecord/registrant/email").InnerText + ","; } for the second line of code (textbox1...) is generating this error what am i doing wrong?

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  • deleting object with template for int and object

    - by Yokhen
    Alright so Say I have a class with all its definition, bla bla bla... template <class DT> class Foo{ private: DT* _data; //other stuff; public: Foo(DT* data){ _data = data } virtual ~Foo(){ delete _data } //other methods }; And then I have in the main method: int main(){ int number = 12; Foo<anyRandomClass>* noPrimitiveDataObject = new Foo<anyRandomClass>(new anyRandomClass()); Foo<int>* intObject = new Foo<int>(number); delete noPrimitiveDataObject; //Everything goes just fine. delete intObject; //It messes up here, I think because primitive data types such as int are allocated in a different way. return 0; } My question is: What could I do to have both delete statements in the main method work just fine? P.S.: Although I have not actually compiled/tested this specific code, I have reviewed it extensively (as well as indented. You're welcome.), so if you find a mistake, please be nice. Thank you.

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  • Declaring and creating an object then adding to collection VS Adding object to collection using new

    - by ZeeMan
    Ok so the title may have been confusing so i have posted 2 code snippets to illustrate what i mean. NOTE: allUsers is just a collection. RegularUser regUser = new RegularUser(userName, password, name, emailAddress); allUsers.Add(regUser); VS allUsers.Add(new RegularUser(userName, password, name, emailAddress)); Which snippet A or B is better and why? What are the advantages or disadvantages? The example i wrote was C# but does the language (C#, Java etc) make a difference?

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  • save object associate to another object automatically

    - by Luca Romagnoli
    Hi i have these classes: class Core < ActiveRecord::Base belongs_to :resource, :polymorphic => true belongs_to :image, :class_name => 'Multimedia', :foreign_key => 'image_id' end class Place < ActiveRecord::Base has_one :core, :as => :resource end If i try do launch this: a = Place.find(5) a.name ="a" a.core.image_id = 24 a.save name is saved. image_id no i want save automatically all changes in records in relationship with place class at a.save command. is possible? thanks

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  • expand floating object when floating object within expands

    - by Scarface
    Hey guys, quick question, I have a link when clicked drops down a list. This list is floated to the right to position it properly. This list is in another box that has been floated. My problem is that when the list expands, the box does not and the list comes out of the container box, unless the list is not floated. However floating it seems like the only way to get it to the position I want. If anyone has any ideas on how to solve this problem I would appreciate it. .container-box { margin-top:0px; float:left; padding-left:5px; position:relative; } #box-within { float:right; font-weight:bold; max-height:250px; display: none; background-color:#fff; overflow: auto; width:325px; padding:5px; position:relative; }

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  • Objective-C: alloc of object within init of another object (memory management)

    - by Stefan Klumpp
    In my .h file I have: NSMutableArray *myArray; @property (nonatomic, retain) NSMutableArray *myArray; My .m file looks basically like this: @synthesize myArray; - (id) init { self = [super init]; if (self != nil) { self.myArray = .... ? // here I want to create an empty array } return self; } - (void) dealloc { [self.myArray release]; [super dealloc]; } What I'm not sure about is what do to in the init. 1) self.myArray = [[NSMutableArray alloc] init]; 2) NSMutableArray *tmp = [[NSMutableArray alloc] init]; self.myArray = tmp; [tmp release]; Solution 1 doesn't seem right to me, because of my @property (retain) setting I automatically increase the retain counter when setting self.myArray, but additionally I have already a "+1 retain" due to the [NSMutableArray alloc]. Thus the second solution seems more correct to me, even though it is cumbersome. Also am I wondering if self.myArray = ... is actually the same as [self setMyArray:...] and thus does increase the retain count.

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  • ruby hash to object - Parsing data from JSON object

    - by Leddo
    Hi all, I'm just starting to dabble in consuming a JSON webservice, and I am having a little trouble working out the best way to get to the actual data elements. I am receiving a response which has been converted into a ruby hash using the JSON.parse method. The hash looks like this: {"response"=>{"code"=>2002, "payload"=>{"topic"=>[{"name"=>"Topic Name", "url"=>"http://www.something.com/topic", "hero_image"=>{"image_id"=>"05rfbwV0Nggp8", "hero_image_id"=>"0d600BZ7MZgLJ", "hero_image_url"=>"http://img.something.com/imageserve/0d600BZ7MZgLJ/60x60.jpg"}, "type"=>"PERSON", "search_score"=>10.0, "topic_id"=>"0eG10W4e3Aapo"}]}, "message"=>"Success"}} What I would like to know, is what is the easiest way to get to the "topic" data so I can do something like: topic.name = json_resp.name topic.img = jsob_resp.hero_image_url etc Many thanks for any help you can offer. Regards Chris

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  • C++ Type error with Object versus Object reference

    - by muddybruin
    I have the following function (which worked in Visual Studio): bool Plane::contains(Vector& point){ return normalVector.dotProduct(point - position) < -doubleResolution; } When I compile it using g++ version 4.1.2 , I get the following error: Plane.cpp: In member function âvirtual bool Plane::contains(Vector&)â: Plane.cpp:36: error: no matching function for call to âVector::dotProduct(Vector)â Vector.h:19: note: candidates are: double Vector::dotProduct(Vector&) So as you can see, the compiler thinks (point-position) is a Vector but it's expecting Vector&. What's the best way to fix this? I verified that this works: Vector temp = point-position; return normalVector.dotProduct(temp) < -doubleResolution; But I was hoping for something a little bit cleaner. I heard a suggestion that adding a copy constructor might help. So I added a copy constructor to Vector (see below), but it didn't help. Vector.h: Vector(const Vector& other); Vector.cpp: Vector::Vector(const Vector& other) :x(other.x), y(other.y), z(other.z), homogenous(other.homogenous) { }

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  • How should an object that uses composition set its composed components?

    - by Casey
    After struggling with various problems and reading up on component-based systems and reading Bob Nystrom's excellent book "Game Programming Patterns" and in particular the chapter on Components I determined that this is a horrible idea: //Class intended to be inherited by all objects. Engine uses Objects exclusively. class Object : public IUpdatable, public IDrawable { public: Object(); Object(const Object& other); Object& operator=(const Object& rhs); virtual ~Object() =0; virtual void SetBody(const RigidBodyDef& body); virtual const RigidBody* GetBody() const; virtual RigidBody* GetBody(); //Inherited from IUpdatable virtual void Update(double deltaTime); //Inherited from IDrawable virtual void Draw(BITMAP* dest); protected: private: }; I'm attempting to refactor it into a more manageable system. Mr. Nystrom uses the constructor to set the individual components; CHANGING these components at run-time is impossible. It's intended to be derived and be used in derivative classes or factory methods where their constructors do not change at run-time. i.e. his Bjorne object is just a call to a factory method with a specific call to the GameObject constructor. Is this a good idea? Should the object have a default constructor and setters to facilitate run-time changes or no default constructor without setters and instead use a factory method? Given: class Object { public: //...See below for constructor implementation concerns. Object(const Object& other); Object& operator=(const Object& rhs); virtual ~Object() =0; //See below for Setter concerns IUpdatable* GetUpdater(); IDrawable* GetRenderer(); protected: IUpdatable* _updater; IDrawable* _renderer; private: }; Should the components be read-only and passed in to the constructor via: class Object { public: //No default constructor. Object(IUpdatable* updater, IDrawable* renderer); //...remainder is same as above... }; or Should a default constructor be provided and then the components can be set at run-time? class Object { public: Object(); //... SetUpdater(IUpdater* updater); SetRenderer(IDrawable* renderer); //...remainder is same as above... }; or both? class Object { public: Object(); Object(IUpdater* updater, IDrawable* renderer); //... SetUpdater(IUpdater* updater); SetRenderer(IDrawable* renderer); //...remainder is same as above... };

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  • How do I handle specific tile/object collisions?

    - by Thomas William Cannady
    What do I do after the bounding box test against a tile to determine whether there is a real collision against the contents of that tile? And if there is, how should I move the object in response to that collision? I have a small object, and test for collisions against the tiles that each corner of it is on. Here's my current code, which I run for each of those (up to) four tiles: // get the bounding box of the object, in world space objectBounds = object->bounds + object->position; if ( (objectBounds.right >= tileBounds.left) && (objectBounds.left <= tileBounds.right) && (objectBounds.top >= tileBounds.bottom) && (objectBounds.bottom <= tileBounds.top)) { // perform specific test to see if it's a left, top , bottom // or right collision. If so, I check to see the nature of it // and where I need to place the object to respond to that collision... // [THIS IS THE PART THAT NEEDS WORK] // if( lastkey==keydown[right] && ((objectBounds.right >= tileBounds.left) && (objectBounds.right <= tileBounds.right) && (objectBounds.bottom >= tileBounds.bottom) && (objectBounds.bottom <= tileBounds.top)) ) { object->position.x = tileBounds.left - objectBounds.width; } // etc.

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  • Unity Problem with colliding instances of same object

    - by Kuba Sienkiewicz
    I want to check if object's instance is overlapping with another instance (any spawned object with another spawned object, not necessary the same object). I'm doing this by detecting collisions between bodies. But I have a problem. Spawned object (instances) are detecting collision with everything but other spawned objects. I've checked collision layers etc. All of spawned objects have rigidbodies and mesh colliders. Also when I attach my script to another body and I touch that body with an instanced object it detects collision. So problem is visible only in collision between spawned objects. And one more information I have script, rigid body and collider attached to child of main object. using UnityEngine; using System.Collections; public class CantPlace : MonoBehaviour { public bool collided = false; // Use this for initialization void Start () { } // Update is called once per frame void Update () { //Debug.Log (collided); } void OnTriggerEnter(Collider collider) { //if (true) { //foreach (Transform child in this.transform) { // if (child.name == "Cylinder") { //collided = true; Color c; c = this.renderer.material.color; c.g = 0f; c.b = 1f; c.r = 0f; this.renderer.material.color = c; Debug.Log (collider.name); //} // } //} //foreach (ContactPoint contact in collision.contacts) { // Debug.DrawRay(contact.point, contact.normal, Color.red,15f); // } } }

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  • How to use Object Type Converter

    - by arun.x.sridharan(at)oracle.com
    UseCase Description A person form where in user will enter String which has to be converted to Number while persisting. From the User Interface we might be getting a String value which has to be persisted in the database as a number in that scenario we can use converters to map the java object which is of type String to its database value which is a Number. For example , there is a 'Person' table in database which is used to store the user details passed from the User Interface. It has a 'Status' column which is of the value  Number. But from the User Interface String values (Active/InActive) are passed . For persisting the user details we can use Object type converter and provide the mappings for status column corresponding to the String values. Object type converter can be used if you wanted to have a mapping for a field for example when departmentName on the entity was of String value and mapped to dept_name field on the database table which is of the value NUMBER.   Implementation steps Sample EJB API for setting the value of status on Person Entity as a String     public void createPerson(String status,String firstName,String lastName) {                Person person = new Person();                // status will be set as a String value received from the User Interface         person.setStatus(status);                person.setFirstname(firstName);        person.setLastname(lastName);                persistPerson(person);         } In the sample code shown above status is passed as a String, this has to be converted to Number. The String value obtained will be set on Person object and persistPerson API will be called for creating a new person from the values passed from the User Interface.  Steps to configure Object type converter: 1. Navigate to Person Entity from persistence.xml and navigate to status field2. Click on Conversion tab and select Converted check box3. Select Object Type Converter radio button and set the Data Type Class to      java.math.BigDecimal and Object Type Class to java.lang.String4. Specify the conversion values for all the values that can be passed from the user interface  as shown below5. Set the Default Object value

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  • hello-1.mod.c:14: warning: missing initializer (near initialization for '__this_module.arch.unw_sec_init')

    - by Sompom
    I am trying to write a module for an sbc1651. Since the device is ARM, this requires a cross-compile. As a start, I am trying to compile the "Hello Kernel" module found here. This compiles fine on my x86 development system, but when I try to cross-compile I get the below error. /home/developer/HelloKernel/hello-1.mod.c:14: warning: missing initializer /home/developer/HelloKernel/hello-1.mod.c:14: warning: (near initialization for '__this_module.arch.unw_sec_init') Since this is in the .mod.c file, which is autogenerated I have no idea what's going on. The mod.c file seems to be generated by the module.h file. As far as I can tell, the relevant parts are the same between my x86 system's module.h and the arm kernel header's module.h. Adding to my confusion, this problem is either not googleable (by me...) or hasn't happened to anyone before. Or I'm just doing something clueless that anyone with any sense wouldn't do. The cross-compiler I'm using was supplied by Freescale (I think). I suppose it could be a problem with the compiler. Would it be worth trying to build the toolchain myself? Obviously, since this is a warning, I could ignore it, but since it's so strange, I am worried about it, and would like to at least know the cause... Thanks very much, Sompom Here are the source files hello-1.mod.c #include <linux/module.h> #include <linux/vermagic.h> #include <linux/compiler.h> MODULE_INFO(vermagic, VERMAGIC_STRING); struct module __this_module __attribute__((section(".gnu.linkonce.this_module"))) = { .name = KBUILD_MODNAME, .init = init_module, #ifdef CONFIG_MODULE_UNLOAD .exit = cleanup_module, #endif .arch = MODULE_ARCH_INIT, }; static const struct modversion_info ____versions[] __used __attribute__((section("__versions"))) = { { 0x3972220f, "module_layout" }, { 0xefd6cf06, "__aeabi_unwind_cpp_pr0" }, { 0xea147363, "printk" }, }; static const char __module_depends[] __used __attribute__((section(".modinfo"))) = "depends="; hello-1.c (modified slightly from the given link) /* hello-1.c - The simplest kernel module. * * Copyright (C) 2001 by Peter Jay Salzman * * 08/02/2006 - Updated by Rodrigo Rubira Branco <[email protected]> */ /* Kernel Programming */ #ifndef MODULE #define MODULE #endif #ifndef LINUX #define LINUX #endif #ifndef __KERNEL__ #define __KERNEL__ #endif #include <linux/module.h> /* Needed by all modules */ #include <linux/kernel.h> /* Needed for KERN_ALERT */ static int hello_init_module(void) { printk(KERN_ALERT "Hello world 1.\n"); /* A non 0 return means init_module failed; module can't be loaded.*/ return 0; } static void hello_cleanup_module(void) { printk(KERN_ALERT "Goodbye world 1.\n"); } module_init(hello_init_module); module_exit(hello_cleanup_module); MODULE_LICENSE("GPL"); Makefile export ARCH:=arm export CCPREFIX:=/opt/freescale/usr/local/gcc-4.4.4-glibc-2.11.1-multilib-1.0/arm-fsl-linux-gnueabi/bin/arm-linux- export CROSS_COMPILE:=${CCPREFIX} TARGET := hello-1 WARN := -W -Wall -Wstrict-prototypes -Wmissing-prototypes -Wno-sign-compare -Wno-unused -Werror UNUSED_FLAGS := -std=c99 -pedantic EXTRA_CFLAGS := -O2 -DMODULE -D__KERNEL__ ${WARN} ${INCLUDE} KDIR ?= /home/developer/src/ltib-microsys/ltib/rpm/BUILD/linux-2.6.35.3 ifneq ($(KERNELRELEASE),) # kbuild part of makefile obj-m := $(TARGET).o else # normal makefile default: clean $(MAKE) -C $(KDIR) M=$$PWD .PHONY: clean clean: -rm built-in.o -rm $(TARGET).ko -rm $(TARGET).ko.unsigned -rm $(TARGET).mod.c -rm $(TARGET).mod.o -rm $(TARGET).o -rm modules.order -rm Module.symvers endif

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  • Error "initializer element is not constant" when trying to initialize variable with const

    - by tomlogic
    I get an error on line 6 (initialize my_foo to foo_init) of the following program and I'm not sure I understand why. typedef struct foo_t { int a, b, c; } foo_t; const foo_t foo_init = { 1, 2, 3 }; foo_t my_foo = foo_init; int main() { return 0; } Keep in mind this is a simplified version of a larger, multi-file project I'm working on. The goal was to have a single constant in the object file, that multiple files could use to initialize a state structure. Since it's an embedded target with limited resources and the struct isn't that small, I don't want multiple copies of the source. I'd prefer not to use: #define foo_init { 1, 2, 3 } I'm also trying to write portable code, so I need a solution that's valid C89 or C99. Does this have to do with the ORGs in an object file? That initialized variables go into one ORG and are initialized by copying the contents of a second ORG? Maybe I'll just need to change my tactic, and have an initializing function do all of the copies at startup. Unless there are other ideas out there?

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  • SOA Suite Integration: Part 1: Building a Web Service

    - by Anthony Shorten
    Over the next few weeks I will be posting blog entries outlying the SOA Suite integration of the Oracle Utilities Application Framework. This will illustrate how easy it is to integrate by providing some samples. I will use a consistent set of features as examples. The examples will be simple and while will not illustrate ALL the possibilities it will illustrate the relative ease of integration. Think of them as a foundation. You can obviously build upon them. Now, to ease a few customers minds, this series will certainly feature the latest version of SOA Suite and the latest version of Oracle Utilities Application Framework but the principles will apply to past versions of both those products. So if you have Oracle SOA Suite 10g or are a customer of Oracle Utilities Application Framework V2.1 or above most of what I will show you will work with those versions. It is just easier in Oracle SOA Suite 11g and Oracle Utilities Application Framework V4.x. This first posting will not feature SOA Suite at all but concentrate on the capability for the Oracle Utilities Application Framework to create Web Services you can use for integration. The XML Application Integration (XAI) component of the Oracle Utilities Application Framework allows product objects to be exposed as XML based transactions or as Web Services (or both). XAI was written before Web Services became fashionable and has allowed customers of our products to provide a consistent interface into and out of our product line. XAI has been enhanced over the last few years to take advantages of the maturing landscape of Web Services in the market place to a point where it now easier to integrate to SOA infrastructure. There are a number of object types that can be exposed as Web Services: Maintenance Objects – These are the lowest level objects that can be exposed as Web Services. Customers of past versions of the product will be familiar with XAI services based upon Maintenance Objects as they used to be the only method of generating Web Services. These are still supported for background compatibility but are starting to become less popular as they were strict in their structure and were solely attribute based. To generate Maintenance Object based Web Services definition you need to use the XAI Schema Editor component. Business Objects – In Oracle Utilities Application Framework V2.1 we introduced the concept of Business Objects. These are site or industry specific objects that are based upon Maintenance Objects. These allow sites to respecify, in configuration, the structure and elements of a Maintenance Object and other Business Objects (they are true objects with support for inheritance, polymorphism, encapsulation etc.). These can be exposed as Web Services. Business Services – As with Business Objects, we introduced Business Services in Oracle Utilities Application Framework V2.1 which allowed applications services and query zones to be expressed as custom services. These can then be exposed as Web Services via the Business Service definition. Service Scripts - As with Business Objects and Business Services, we introduced Service Scripts in Oracle Utilities Application Framework V2.1. These allow services and/objects to be combined into complex objects or simply expose common routines as callable scripts. These can also be defined as Web Services. For the purpose of this series we will restrict ourselves to Business Objects. The techniques can apply to any of the objects discussed above. Now, lets get to the important bit of this blog post, the creation of a Web Service. To build a Business Object, you first logon to the product and navigate to the Administration Menu by selecting the Admin Menu from the Menu action on left top of the screen (next to Home). A popup menu will appear with the menu’s available. If you do not see the Admin menu then you do not have authority to use it. Here is an example: Navigate to the B menu and select the + symbol next to the Business Object menu item. This indicates that you want to ADD a new Business Object. This menu will appear if you are running Alphabetic mode in your installation (I almost forgot that point). You will be presented with the Business Object maintenance screen. You will fill out the following on the first tab (at a minimum): Business Object – The name of the Business Object. Typically you will make it descriptive and also prefix with CM to denote it as a customization (you can easily find it if you prefix it). As I running this on my personal copy of the product I will use my initials as the prefix and call the sample Web Service “AS-User”. Description – A short description of the object to tell others what it is used for. For my example, I will use “Anthony Shorten’s User Object”. Detailed Description – You can add a long description to help other developers understand your object. I am just going to specify “Anthony Shorten’s Test Object for SOA Suite Integration”. Maintenance Object – As this Business Service is going to be based upon a Maintenance Object I will specify the desired Maintenance Object. In this example, I have decided to use the Framework object USER. Now, I chose this for a number of reasons. It is meaningful, simple and is across all our product lines. I could choose ANY maintenance object I wished to expose (including any custom ones, if I had them). Parent Business Object – If I was not using a Maintenance Object but building a child Business Object against another Business Object, then I would specify the Parent Business Object here. I am not using Parent’s so I will leave this blank. You either use Parent Business Object or Maintenance Object not both. Application Service – Business Objects like other objects are subject to security. You can attach an Application Service to an object to specify which groups of users (remember services are attached to user groups not users) have appropriate access to the object. I will use a default service provided with the product, F1-DFLTS ,as this is just a demonstration so I do not have to be too sophisticated about security. Instance Control – This allows the object to create instances in its objects. You can specify a Business Object purely to hold rules. I am being simple here so I will set it to Allow New Instances to allow the Business Object to be used to create, read, update and delete user records. The rest of the tab I will leave empty as I want this to be a very simple object. Other options allow lots of flexibility. The contents should look like this: Before saving your work, you need to navigate to the Schema tab and specify the contents of your object. I will save some time. When you create an object the schema will only contain the basic root elements of the object (in fact only the schema tag is visible). When you go to the Schema Tab, on the dashboard you will see a BO Schema zone with a solitary button. This will allow you to Generate the Schema for you from our metadata. Click on the Generate button to generate a basic schema from the metadata. You will now see a Schema with the element tags and references to the metadata of the Maintenance object (in the mapField attribute). I could spend a while outlining all the ways you can change the schema with defaults, formatting, tagging etc but the online help has plenty of great examples to illustrate this. You can use the Schema Tips zone in the for more details of the available customizations. Note: The tags are generated from the language pack you have installed. The sample is English so the tags are in English (which is the base language of all installations). If you are using a language pack then the tags will be generated in the language of the user that generated the object. At this point you can save your Business Object by pressing the Save action. At this point you have a basic Business Object based on the USER maintenance object ready for use but it is not defined as a Web Service yet. To do this you need to define the newly created Business Object as an XAI Inbound Service. The easiest and quickest way is to select + off the XAI Inbound Service off the context menu on the Business Object maintenance screen. This will prepopulate the service definition with the following: Adapter – This will be set to Business Adaptor. This indicates that the service is either Business Object, Business Service or Service Script based. Schema Type – Whether the object is a Business Object, Business Service or Service Script. In this case it is a Business Object. Schema Name – The name of the object. In this case it is the Business Object AS-User. Active – Set to Yes. This means the service is available upon startup automatically. You can enable and disable services as needed. Transaction Type – A default transaction type as this is Business Object Service. More about this in later postings. In our case we use the default Read. This means that if we only specify data and not a transaction type then the product will assume you want to issue a read against the object. You need to fill in the following: XAI Inbound Service – The name of the Web Service. Usually people use the same name as the underlying object , in the case of this example, but this can match your sites interfacing standards. By the way you can define multiple XAI Inbound Services/Web Services against the same object if you want. Description and Detail Description – Documentation for your Web Service. I just supplied some basic documentation for this demonstration. You can now save the service definition. Note: There are lots of other options on this screen that allow for behavior of your service to be specified. I will leave them blank for now. When you save the service you are issued with two new pieces of information. XAI Inbound Service Id is a randomly generated identifier used internally by the XAI Servlet. WSDL URL is the WSDL standard URL used for integration. We will take advantage of that in later posts. An example of the definition is shown below: Now you have defined the service but it will only be available when the next server restart or when you flush the data cache. XAI Inbound Services are cached for performance so the cache needs to be told of this new service. To refresh the cache you can use the Admin –> X –> XAI Command menu item. From the command dropdown select Refresh Registry and press Send Command. You will see an XML of the command sent to the server (the presence of the XML means it is finished). If you have an error around the authorization, then check your default user and password settings on the XAI Options menu item. Be careful with flushing the cache as the cache is shared (unless of course you are the only Web Service user on the system – In that case it only affects you). The Web Service is NOW available to be used. To perform a simple test of your new Web Service, navigate to the Admin –> X –> XAI Submission menu item. You will see an open XML request tab. You need to type in the request XML you want to test in the Main tab. The first tag is the XAI Inbound Service Name and the elements are as per your schema (minus the schema tag itself as that is only used internally). My example is as follows (I want to return the details of user SYSUSER) – Remember to close tags. Hitting the Save button will issue the XML and return the response according to the Business Object schema. Now before you panic, you noticed that it did not ask for credentials. It propagates the online credentials to the service call on this function. You now have a Web Service you can use for integration. We will reuse this information in subsequent posts. The process I just described can be used for ANY object in the system you want to expose. This whole process at a minimum can take under a minute. Obviously I only showed the basics but you can at least get an appreciation of the ease of defining a Web Service (just by using a browser). The next posts now build upon this. Hope you enjoyed the post.

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  • "Expected initializer before '<' token" in header file

    - by Sarah
    I'm pretty new to programming and am generally confused by header files and includes. I would like help with an immediate compile problem and would appreciate general suggestions about cleaner, safer, slicker ways to write my code. I'm currently repackaging a lot of code that used to be in main() into a Simulation class. I'm getting a compile error with the header file for this class. I'm compiling with gcc version 4.2.1. // Simulation.h #ifndef SIMULATION_H #define SIMULATION_H #include <cstdlib> #include <iostream> #include <cmath> #include <string> #include <fstream> #include <set> #include <boost/multi_index_container.hpp> #include <boost/multi_index/hashed_index.hpp> #include <boost/multi_index/member.hpp> #include <boost/multi_index/ordered_index.hpp> #include <boost/multi_index/mem_fun.hpp> #include <boost/multi_index/composite_key.hpp> #include <boost/shared_ptr.hpp> #include <boost/tuple/tuple_comparison.hpp> #include <boost/tuple/tuple_io.hpp> #include "Parameters.h" #include "Host.h" #include "rng.h" #include "Event.h" #include "Rdraws.h" typedef multi_index_container< // line 33 - first error boost::shared_ptr< Host >, indexed_by< hashed_unique< const_mem_fun<Host,int,&Host::getID> >, // 0 - ID index ordered_non_unique< tag<age>,const_mem_fun<Host,int,&Host::getAgeInY> >, // 1 - Age index hashed_non_unique< tag<household>,const_mem_fun<Host,int,&Host::getHousehold> >, // 2 - Household index ordered_non_unique< // 3 - Eligible by age & household tag<aeh>, composite_key< Host, const_mem_fun<Host,int,&Host::getAgeInY>, const_mem_fun<Host,bool,&Host::isEligible>, const_mem_fun<Host,int,&Host::getHousehold> > >, ordered_non_unique< // 4 - Eligible by household (all single adults) tag<eh>, composite_key< Host, const_mem_fun<Host,bool,&Host::isEligible>, const_mem_fun<Host,int,&Host::getHousehold> > >, ordered_non_unique< // 5 - Household & age tag<ah>, composite_key< Host, const_mem_fun<Host,int,&Host::getHousehold>, const_mem_fun<Host,int,&Host::getAgeInY> > > > // end indexed_by > HostContainer; typedef std::set<int> HHSet; class Simulation { public: Simulation( int sid ); ~Simulation(); // MEMBER FUNCTION PROTOTYPES void runDemSim( void ); void runEpidSim( void ); void ageHost( int id ); int calcPartnerAge( int a ); void executeEvent( Event & te ); void killHost( int id ); void pairHost( int id ); void partner2Hosts( int id1, int id2 ); void fledgeHost( int id ); void birthHost( int id ); void calcSI( void ); double beta_ij_h( int ai, int aj, int s ); double beta_ij_nh( int ai, int aj, int s ); private: // SIMULATION OBJECTS double t; double outputStrobe; int idCtr; int hholdCtr; int simID; RNG rgen; HostContainer allHosts; // shared_ptr to Hosts - line 102 - second error HHSet allHouseholds; int numInfecteds[ INIT_NUM_AGE_CATS ][ INIT_NUM_STYPES ]; EventPQ currentEvents; // STREAM MANAGEMENT void writeOutput(); void initOutput(); void closeOutput(); std::ofstream ageDistStream; std::ofstream ageDistTStream; std::ofstream hhDistStream; std::ofstream hhDistTStream; std::string ageDistFile; std::string ageDistTFile; std::string hhDistFile; std::string hhDistTFile; }; #endif I'm hoping the other files aren't so relevant to this problem. When I compile with g++ -g -o -c a.out -I /Applications/boost_1_42_0/ Host.cpp Simulation.cpp rng.cpp main.cpp Rdraws.cpp I get Simulation.h:33: error: expected initializer before '<' token Simulation.h:102: error: 'HostContainer' does not name a type and then a bunch of other errors related to not recognizing the HostContainer. It seems like I have all the right Boost #includes for the HostContainer to be understood. What else could be going wrong? I would appreciate immediate suggestions, troubleshooting tips, and other advice about my code. My plan is to create a "HostContainer.h" file that includes the typedef and structs that define its tags, similar to what I'm doing in "Event.h" for the EventPQ container. I'm assuming this is legal and good form.

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  • What is the difference between the Boolean object and the Boolean data type in JavaScript?

    - by DarkLightA
    The Boolean type has two literal values: true and false. Do not confuse the primitive Boolean values true and false with the true and false values of the Boolean object. The Boolean object is a wrapper around the primitive Boolean data type. See Boolean Object for more information. What does this mean? What's the difference between the Boolean object and the Boolean data type??

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