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  • Oracle Long Raw Problem.

    - by oraclee
    Hi All; select utl_raw.cast_to_varchar2(DCFILE) hexchar from T_FILE ORA-00997: illegal use of LONG datatype select to_char(DOC_FILE) hexchar from T_DOC_FILE ORA-00932: inconsistent datatypes: expected CHAR got LONG BINARY My column type long raw, how to make varchar2 ?

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  • Saving an BufferedImage to raw bytes

    - by Nander
    Hello i want to Saving an BufferedImage to raw bytes i do this for the moment InputStream in = new ByteArrayInputStream(fileData); BufferedImage image = javax.imageio.ImageIO.read(in); BufferedImage imageModifier = ResizeImage.resize(image, 10, 10); but know i want to save my file so i don(t know how to convert for do this FileOutputStream fileOutStream = new FileOutputStream(fileToCreate); fileOutStream.write(fileData); Thanks

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  • UIImage change raw pixels from white to clear?

    - by christo16
    I've tried some code from each of these questions: How to make one color transparent on a UIImage? How to mask a UIImage so that white becomes transparent on iphone? but have come up unsuccessful, unfortunately working with Core Graphics and images is not my strong suit. How would I go about accessing a UIImage's raw data and changing the white pixels to clear? Thanks!

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  • Raw Audio Conversion

    - by Walidix
    While, I'm reading gstreamer document I found this: " Audioconvert converts raw audio buffers between various possible formats. It supports integer to float conversion, width/depth conversion, signedness and endianness conversion and channel transformations." I only understand "depth" (bit number per sample) "signedness and endianness" (for data representation) And now, I'm looking for explanations of : "integer to float conversion" "width" "channel transformations" Thanks in advance

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  • Getting raw display data from NSView

    - by caballo7
    hi-- my goal is to send an NSView over the wire. i was wondering whether there was a way to get the raw display data contained in an NSView so that I can send this data over the wire and re-display this at the destination. thanks.

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  • Getting RAW Soap Data from a Web Reference Client running in ASP.net

    - by Harry
    I'm trying to trouble shoot a web service client in my current project. I'm not sure of the platform of the Service Server (Most likely LAMP). I believe there is a fault on their side of the fence as i have eliminated the potential issues with my client. The client is a standard ASMX type web reference proxy auto generated from the service WSDL. What I need to get to is the RAW SOAP Messages (Request and Responses) What is the best way to go about this?

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  • how to run few vim commands in a raw

    - by temujin.ya.ru
    Hello. This is really noob question. There is set of vim commands : command1 : command2 etc., which I would neet to type in in a raw quite often. How to I make it automatic? It is simple regexp replace command set, however I cannot script those in sed, since it involves non-latin locales and for some reason vim handles non-latin regexps correctly, while sed not.

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  • Why it's giving me raw HTML?

    - by leomayleomay
    I'm using Facebox, and when I tried to change the content of a tag, it's giving me raw HTML but the rendered form, the code snippet is: jQuery('#facebox .content').html("<%= escape_javascript(render :partial => 'form')%>"); Anybody has any idea about this? Thanks a lot.

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  • mongodb java driver - raw command?

    - by Scott
    Is it possible to execute raw commands as javascript through the Java driver for MongoDB? I'm tired of wrapping everything in Java objects using Rhino, and would happily sacrifice performance for the convenience of passing javascript directly through to the DB. If not, I can always use sleepymongoose or something, but I don't really want to add yet another language (python) to the stack at this point. Any insights are appreciated.

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  • Cannot type backquote or backtick in xterm

    - by Cocoro Cara
    Ubuntu 10.10, XTerm(261), Keyboard layout = Canadian Somehow, the backquote (backtick = `) character can't be input does not get entered in XTerm. I type it and nothing happens. The cursor does not move forward. I know it works because I can input it in Terminal (gnome-terminal). The only strange thing is that I have to type the key twice for it to appear. Just to test it, I tried typing it in other applications, and the same thing happens. Have to type it twice in FF, gedit, etc. One more strange thing, I could not input it into this textbox in which I am typing this message. But I can input it in the URL bar, search bar, etc. Someone please help me solve this mystery. I like to use XTerm and I need the backquotes.

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  • How do I install a language pack in Windows 7 Home Premium?

    - by ekaj
    Specifically, I want Korean (link), but I hope this helps other people in general. According to this page, it is only possible for Ultimate and Enterprise. Specifically, I'd like to enable my keyboard to type in Korean, and I specified Korean as the input language (Start - type "Input Languages", only result). Under the General tab, I selected Add, and specified Korean.. but it doesn't work, because the language pack isn't installed I presume. Would anyone know how to add different language input / packs to Windows 7 Home Premium? Also, I tried following this tutorial on adding a language pack to HP, but the .cab keeps disappearing so it will not work. Note: Unlike the link in the tutorial as well, I do not have an option to change the display language of Windows, only the option to change input methods.

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  • Tetris Movement - Implementation

    - by James Brauman
    Hi gamedev, I'm developing a Tetris clone and working on the input at the moment. When I was prototyping, movement was triggered by releasing a directional key. However, in most Tetris games I've played the movement is a bit more complex. When a directional key is pressed, the shape moves one space in that direction. After a short interval, if the key is still held down, the shape starts moving in the direction continuously until the key is released. In the case of the down key being pressed, there is no pause between the initial movement and the subsequent continuous movement. I've come up with a solution, and it works well, but it's totally over-engineered. Hey, at least I can recognize when things are getting silly, right? :) public class TetrisMover { List registeredKeys; Dictionary continuousPressedTime; Dictionary totalPressedTime; Dictionary initialIntervals; Dictionary continousIntervals; Dictionary keyActions; Dictionary initialActionDone; KeyboardState currentKeyboardState; public TetrisMover() { *snip* } public void Update(GameTime gameTime) { currentKeyboardState = Keyboard.GetState(); foreach (Keys currentKey in registeredKeys) { if (currentKeyboardState.IsKeyUp(currentKey)) { continuousPressedTime[currentKey] = TimeSpan.Zero; totalPressedTime[currentKey] = TimeSpan.Zero; initialActionDone[currentKey] = false; } else { if (initialActionDone[currentKey] == false) { keyActions[currentKey](); initialActionDone[currentKey] = true; } totalPressedTime[currentKey] += gameTime.ElapsedGameTime; if (totalPressedTime[currentKey] = initialIntervals[currentKey]) { continuousPressedTime[currentKey] += gameTime.ElapsedGameTime; if (continuousPressedTime[currentKey] = continousIntervals[currentKey]) { keyActions[currentKey](); continuousPressedTime[currentKey] = TimeSpan.Zero; } } } } } public void RegisterKey(Keys key, TimeSpan initialInterval, TimeSpan continuousInterval, Action keyAction) { if (registeredKeys.Contains(key)) throw new InvalidOperationException( string.Format("The key %s is already registered.", key)); registeredKeys.Add(key); continuousPressedTime.Add(key, TimeSpan.Zero); totalPressedTime.Add(key, TimeSpan.Zero); initialIntervals.Add(key, initialInterval); continousIntervals.Add(key, continuousInterval); keyActions.Add(key, keyAction); initialActionDone.Add(key, false); } public void UnregisterKey(Keys key) { *snip* } } I'm updating it every frame, and this is how I'm registering keys for movement: tetrisMover.RegisterKey( Keys.Left, keyHoldStartSpecialInterval, keyHoldMovementInterval, () = { Move(Direction.Left); }); tetrisMover.RegisterKey( Keys.Right, keyHoldStartSpecialInterval, keyHoldMovementInterval, () = { Move(Direction.Right); }); tetrisMover.RegisterKey( Keys.Down, TimeSpan.Zero, keyHoldMovementInterval, () = { PerformGravity(); }); Issues that this doesn't address: If both left and right are held down, the shape moves back and forth really quick. If a directional key is held down and the turn finishes and the shape is replaced by a new one, the new one will move quickly in that direction instead of the little pause it is supposed to have. I could fix the issues, but I think it will make the solution even worse. How would you implement this?

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  • How do I get a TextBox to only accept numeric input in WPF?

    - by Giffyguy
    I'm looking to accept digits and the decimal point, but no sign. I've looked at samples using the NumericUpDown control for WinForms, and this sample of a NumericUpDown custom control from Microsoft. But so far it seems like NumericUpDown (supported by WPF or not) is not going to provide the functionality that I want. The way my app is designed, nobody in their right mind is going to want to mess with the arrows. They don't make any practical sense, in the context of my app. So I'm looking for a simple way to make a standard WPF TextBox accept only the characters that I want. Is this possible? Is it practical? Thanks, SO!

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  • What are the basics of dealing with user input events in Android?

    - by user279112
    Hello. I thought I had understood this question, but something is quite wrong here. When the user (me, so far) tries to press keys, nothing really happens, and I am having a lot of trouble understanding what it is that I've missed. Consider this before I present some code to help clarify my problem: I am using Android's Lunar Lander example to make my first "real" Android program. In that example, of course, there exist a class LunarView, and class nested therein LunarThread. In my code the equivalents of these classes are Graphics and GraphicsThread, respectively. Also I can make sprite animations in 2D just fine on Android. I have a Player class, and let's say GraphicsThread has a Player member referred to as "player". This class has four coordinates - x1, y1, x2, and y2 - and they define a rectangle in which the sprite is to be drawn. I've worked it out so that I can handle that perfectly. Whenever the doDraw(Canvas canvas) method is invoked, it'll just look at the values of those coordinates and draw the sprite accordingly. Now let's say - and this isn't really what I'm trying to do with the program - I'm trying to make the program where all it does is display the Player sprite at one location of the screen UNTIL the FIRST time the user presses the Dpad's left button. Then the location will be changed to another set position on the screen, and the sprite will be drawn at that position for the rest of the program invariably. Also note that the GraphicsThread member in Graphics is called "thread", and that the SurfaceHolder member in GraphicsThread is called "mSurfaceHolder". So consider this method in class Graphics: @Override public boolean onKeyDown(int keyCode, KeyEvent msg) { return thread.keyDownHandler(keyCode, msg); } Also please consider this method in class GraphicsThread: boolean keyDownHandler(int keyCode, KeyEvent msg) { synchronized (mSurfaceHolder) { if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) { player.x1 = 100; player.y1 = 100; player.x2 = 120; player.y2 = 150; } } return true; } Now then assuming that player's coordinates start off as (200, 200, 220, 250), why won't he do anything different when I press Dpad: Left? Thanks!

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