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  • Working with Pop/IMAP Email and .NET?

    - by Mitchel Sellers
    .NET provides a great library for working with SMTP for sending messages, however, there is not an implementation of a Pop3 client, or IMAP client for working with receiving e-mail from a mail host. Does anyone know of a good component that can provide Pop, IMAP, or both support? I know that code project has implementations, but from my experience finding a "good" one is hard.

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  • How to handle JSON response using SBJSON iPhone?

    - by Jay Mehta
    I am receiving the below response from my web service? Can any one has idea how to handle it using SBJSON? { "match_details" : { "score" : 86-1 "over" : 1.1 "runrate" : 73.71 "team_name" : England "short_name" : ENG "extra_run" : 50 } "players" : { "key_0" : { "is_out" : 2 "runs" : 4 "balls" : 2 "four" : 1 "six" : 0 "batsman_name" : Ajmal Shahzad * "wicket_info" : not out } "key_1" : { "is_out" : 1 "runs" : 12 "balls" : 6 "four" : 2 "six" : 0 "batsman_name" : Andrew Strauss "wicket_info" : c. Kevin b.Kevin } "key_2" : { "is_out" : 2 "runs" : 20 "balls" : 7 "four" : 4 "six" : 0 "batsman_name" : Chris Tremlett * "wicket_info" : not out } } "fow" : { "0" : 40-1 } } I have done something like this:

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  • GetExitCodeProcess process termination status codes?

    - by Narcís Calvet
    Does anybody know where can I find a list of GetExitCodeProcess' process termination status codes? I've done some search in the internet and haven't been able to find one. I'm receiving a 33102 code from a GetExitCodeProcess call and I don't understand why. I hope getting a description for this error code will help me sorting this out.

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  • Multiple subscribers in NServiceBus

    - by Johan Zell
    Hi. I'm getting started with NServiceBus and have a question about the Pubsub sample. My intention was to have multiple instances of Publisher1 running and receiving the message sent from the publisher. I also hacked the Publisher to only send messages of the eventMessage type. But if I start the publisher and three instances of Subscriber1, only one of them gets the message at a time. why is that? Is it a config setting or something else? /J

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  • How can i use my SQL based database software from a remote area with the help of internet.

    - by W. Hasan
    How can i use my SQL based database software from a remote area with the help of internet. I m using a Sql based database software in my head office to maintain our material flow, like receiving, issue and some other things. Our site office is also doing the same thing. So, is it possible to give our site office access to my Software using internet? So that everyone can use the same and one software. W. Hasan

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  • Rails Scaffold problem # undefined method `edit_pais_path'

    - by Bruno Cordeiro
    I created a scaffold of named pais (This is a word in Portuguese of Brazil and is the same that country), i created using the follow command: ruby script\generate scaffold pais name:string abreviattion:string First I changed the inflections to my local idiom, like that: inflect.plural /^([a-zA-z]*)s$/i, '\1ses' #The plural of Pais is Paises And when I tryied to open the page on http://localhost:3000/paises I'm receiving the follow error: undefined method `edit_pais_path' for #<ActionView::Base:0x387fdf4> Thanks in advance.

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  • JQuery: Accessing Post parameters

    - by Alex
    Just started with JQuery and I've managed to pass a parameter using POST, firebug confirms this: Parameters link [email protected] Source link=test1%40test.com I don't know how to access the link parameter from the receiving page using JQuery, it must be so simple but everything I've been searching through (jquery website, SO, etc) mentions everything but this. Thanks, Alex

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  • Javascript Associative Arrays

    - by John Hartsock
    Hello all, It seems to me that this should work but I cant see what exactly is the problem. The error Im receiving is "DDROA is not defined" Could anyone help enlighten me. var DDROA = { AllowedRoutes : { AR0 : {text : 'SomeText', value : 'SomeValue'}, AR1 : {text : 'SomeText2', value : 'SomeValue2'} }, RouteContext : { RC0 : {text : 'None', value : '0', AllowedRoutes : new Array( DDROA.AllowedRoutes.AR0 // An error occurs here ) } } }

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  • [PHP] Dots and spaces in variable names from external sources are converted to underscores

    - by Brandon
    Trying a bit of AJAX, and I find that much of my data is littered with underscores! Documentation confirms that this is working as intended. Any way to pass my form information to PHP in tact? I'm using code igniter, so my pass looks like /controller/function/variable, receiving controller: controller{ function($v=0){#what once was hello world is now hello_world...} } I can't very well do an undo, data might contain an underscore. Thanks, Brandon

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  • Dealing with missing messages in JavaScript when using BOSH

    - by JamieD
    We recently went into private beta on our flagship product and had a small launch event. Unfortunately the venue had a terrible wireless connection and packets were being dropped left right and centre causing havoc with out system, basically it wasn't able to work at all! Luckily we were able to switch to a different network and rescue the demo. This highlighted something that I knew was already an issue but hadn't appreciated quite how much of an issue it could be. Our system relies heavily on BOSH and has a rather large JavaScript code base which now works rather well under good network conditions. However we need to make it work well under bad network conditions as well. Due to the way that XMPP works, a fire and forget system, it's not easy to tell if a message you sent, or were supposed to receive, was actually sent or received. For instance, we have an offer system, one user will send an offer to another over BOSH. When this message is received by the server a message is published to the offering users offers_sent PEP node and a similar message to the receiving users offers_received PEP node. While the sending user is able to tell if their offer was send (relatively) easily, if the notification to the receiving user is never received that user will never know it missed a message. A little about out JavaScript setup, it has 4 main layers: StropheJS An MVC framework for dealing with low level tasks and to build on top of An application layer which contains the app logic routes, controllers models etc. as well as a browser cache of the model data A UI layer that receives events and publishes events to and from the application layer One way to solve the missing messages issue would be to periodically check the PEP nodes for new data that the browser doesn't know about. If a new message was discovered the browsers cache would be invalidated and all new data would be requested from the server. I'm not sure this is the best way to go and it also doesn't cover all situations. We certainly don't want to get into the situation where we are sending messages to confirm the previous message was received at it's destination as this would double the network traffic. With the number of real time websites growing daily this is an issue that must have been encountered by other developers, it would be interesting to see how it's been solved by others. As far as I can see there are two situations in which messages go missing: On poor connections messages are not sent or received due to the packets being dropped Involving navigating between pages, a message is received by the browser but is not fully processed and stored in the local cache before the page is unloaded. Or a message is added to the send queue but never sent before the page is unloaded I suspect the hardest issue to solve will be number 2. Any thoughts on the subject would be much appreciated.

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  • C# asynchronous beginsend method

    - by Jatin
    I am a newbie in socket programming. I am developing a server client application. And I am using Asynchronous tcp ip socket. But now I am facing a problem. In my client side I am receiving my data by a 2kb byte array by beginReceive method. Its working perfectly if data size below or equals to 2 kb, but problem occurring when data size exceeding 2kb range. Please give me some solution.

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  • .NET Weird character encoding issue

    - by born to hula
    Our globalization mechanism stores error messages in a SQL 2005 DB. Some of the error messages are used as subjects on email messages sent to the development team. Recently, with no clear reason, we started receiving emails with strangely encoded subjects, such as: =?utf-8?B?Qm1mQm92ZXNwYS5Qb3NUcmFkaW5nRXNwZWNpZmljYWNhbyAtIFN1Y2Vzc28gbm8gcmVwcm 9jZXNzYW1lbnRvLiBEYXRhIFByZWfDo28gPSAzMS8wMy8yMDEwIDAwOjAwOjAwIC0gTsO6bWVyby BkbyBFdmVudG8gZGUgTmVnw7NjaW8gPSAxMDAyIC0gQ8OzZGlnbyBOYXR1cmV6YSBkYSBPcGVyY cOnw6NvID0gQyAtIFNlcn... We don't have any clue on the reason this is happening, nor which encoding pattern is being used here (maybe utf-8?). I'd really appreciate some help.

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  • Heroku deployment: connection refused

    - by Toby Hede
    I have suddenly run into an issue deploying to Heroku. I created a new app, went to push and now see: ssh: connect to host heroku.com port 22: Connection refused My other previously working Heroku apps no longer work, receiving the same error. Other Heroku commands work (create, info, db:push). I can SSH to other services, so it doesn't look like it's my machine. Any ideas?

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  • Android: Activity has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView that was originally added here

    - by David Joyce
    I am receiving the above error when launching my application in version 3.1 in my tablet It works fine from 2.1 to 2.3 on phones The code it complains about is as follows: @Override protected void onCreate() { // Other logic here // .... showDialog(Constants.INTRODUCTION_DIALOG); } What is the problem here? I see other related threads but I don't see one similar to my problem on launch. Thanks

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  • Access denied when starting SQL Server Express from command line

    - by Brettski
    Windows 7 computer running SQL Server Express 2008 (sp1). When I try to run net start mssql$sqlexpress I receive an error: System error 5 has occurred. Access is denied The SQL service is running under "Network Service" account The service starts fine if I use the services window. Could somebody help me figure out why I am receiving this error?

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  • Group Chat XMPP with Google App Engine

    - by David Shellabarger
    Google App Engine has a great XMPP service built in. One of the few limitations it has is that it doesn't support receiving messages from a group chat. That's the one thing I want to do with it. :( Can I run a 3rd party XMPP/Jabber server on App Engine that supports group chat? If so, which one?

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • Access denied when starting sqlexpress from command line

    - by Brettski
    Windows 7 computer running SQL Server Express 2008 (sp1). When I try to run net start mssql$sqlexpress I receive an error: System error 5 has occurred. Access is denied The SQL service is running under "Network Service" account The service starts fine if I use the services window. Could somebody help me figure out why I am receiving this error?

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  • hook_user not being called for 'login' operation

    - by Allain Lalonde
    I've read in the drupal documentation that hook_user should be invoked for the login operation. To test this I've added a call to drupal_set_message at the top of my modules hook implementation and the only message I'm receiving is a call with 'load' as the $op. I've confirmed that drupal_set_message can be called multiple times and it doesn't erase the previous message, so I'm confident that hook_user is only being invoked the one time. Any good reasons for why hook_user isn't being invoked with 'login' as an operation when I'm logging in?

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  • Possible loss of precision; extracting char from string

    - by Troy
    I am getting a string from the user and then doing some checking to make sure it is valid, here is the code I have been using; char digit= userInput.charAt(0) - '0'; This had been working fine until I did some work on another method, I went to compile and have been receiving a 'possible loss of precision' error since then. What am I doing wrong?

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  • Accessing MasterPage variable in content page

    - by mattgcon
    I am trying to reference a variable within my MasterPage but I am receiving errors. I have tried <%@ MasterType" %: which gives the following error: `Compiler Error Message: CS0030: Cannot convert type 'IPAMIntranet.IPAMIntranetMaster' to 'ASP.ipamintranetmaster_master' and "string tVar = ((MyNamespace.MyMasterPage)Master).variable" which gives the following error: `Unable to cast object of type 'ASP.ipamintranetmaster_master' to type 'IPAMIntranet.IPAMIntranetMaster'.` Does anyone know what is happening or am I missing something.

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  • how to verify google openid response

    - by Broom
    I'm trying to add authorization throw google openid to my users. I'm receiving id (https://www.google.com/accounts/o8/id?id=AIt...Ew-Bo) but how can i check that it's legit. I mean user can create malicious request with email of another user, how can i check that returning email and claimed id is legit?

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  • I am getting the erorr when I try to debug.

    - by Michael
    I am receiving the error noted below. I have built/rebuilt the files sevaral time. I have alson renamed the file the file in the *.exe The NetworkAssociation.exe file is in the debug folder. Any help would be wonderful Visual Studio cannot start debugging because the debub target 'c:\NetworkAssociation\NetworkAssociation\Bin\Debug\NetworkAssociation.exe' is missing. Please build the project and retry, or set the OutputPath and AssemblyName properties appropriately to point at the correct location.

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  • Const unsigned char* to char8

    - by BSchlinker
    So, I have two types at the moment: const unsigned char* unencrypted_data_char; string unencrypted_data; I'm attempting to perform a simple conversion of data from one to the other (string - const unsigned char*) As a result, I have the following: strcpy((unencrypted_data_char),(unencrypted_data.c_str())); However, I'm receiving the error: error C2664: 'strcpy' : cannot convert parameter 1 from 'const unsigned char *' to 'char *' Any advise? I thought using reinterpret_cast would help, but it doesn't seem to make a difference.

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